Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 20:36:13

Player: jonasanoj

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (490)      490
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 975

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
           Ion Engine
           Ion Engine
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
     Small Storage Unit
    Medium Battery (150)
           Utility Shielding
           Weapon Shielding
     Light Armor Plating

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Large Storage Unit
         Sensor Array
>        --- WEAPON -----------
  Medium Laser
   Small Laser
>        --- INVENTORY --------
         Ion Engine
         Ion Engine
         Ion Engine
         Ion Engine
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
  Medium Battery
         Utility Shielding
         Weapon Shielding
   Small Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 6   10  8   
  Power                    3    | 1   1   1   
    Engine                 2    | 1   .   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   4   4   
    Treads                 .    | .   .   .   
    Leg                    10   | 2   4   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   3   2   
    Device                 3    | .   1   2   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             4    | 2   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   4   11  
  Power                    2    | .   .   2   
  Propulsion               6    | .   2   4   
  Utility                  2    | .   .   2   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      6    | .   2   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     82   | .   84  76  
  Engine                   9    | .   8   10  
  Core                     4    | .   5   .   
  Leg                      27   | .   27  26  
  Device                   3    | .   .   11  
  Storage                  14   | .   14  14  
  Energy Gun               18   | .   20  11  
  Ballistic Gun            5    | .   7   .   
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 14  29  27  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   13  15  
  Most Carried             14   | 2   13  14  
  Average Carried          9    | .   8   13  
  Final Capacity           15   | 8   15  15  
  Final Carried            13   | 2   13  11  

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           493  | 228 195 70  
  Remotely                 .    | .   .   .   
Salvage Created            536  | .   450 86  
  Parts                    31   | .   29  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  16   | .   13  3   
  Melee                    1    | .   .   1   
  Guns                     14   | .   12  2   
  AOE                      1    | .   1   .   
Classes Destroyed          3    | .   3   .   
  Watcher                  1    | .   1   .   
  Swarmer                  4    | .   3   1   
  Grunt                    12   | .   10  2   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        190  | .    74   116  
  Missed                   50   | .    17   33   
Damage Taken               1479 | .    700  779  
  Core                     251  | .    99   152  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              66   | .    48   18   
  Largest                  2    | .    2    2    
  Hottest                  90   | .    90   90   
Shots Fired                108  | .    87   21   
  Gun                      108  | .    87   21   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  26   | .    26   .    
  Thermal                  76   | .    55   21   
  Explosive                .    | .    .    .    
  Electromagnetic          6    | .    6    .    
  Robot Hit Streak         20   | .    20   9    
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           74   | .    60   14   
  Core Hits                34   | .    24   10   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 2    | .    2    .    
  Critical Strikes         5    | .    5    .    
    Burn                   3    | .    3    .    
    Destroy                2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1118 | .    895  223  
  Guns                     954  | .    792  162  
  Cannons                  .    | .    .    .    
  Explosions               96   | .    96   .    
  Melee                    .    | .    .    .    
  Ramming                  68   | .    7    61   
  Kinetic                  297  | .    297  .    
  Thermal                  671  | .    509  162  
  Explosive                .    | .    .    .    
  Electromagnetic          82   | .    82   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    3    3    
  Average Corruption       2    | .    2    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  18   | .    12   6    
    Message Errors         7    | .    5    2    
    Matter Fused           4    | .    1    3    
    Heat Flow Errors       3    | .    2    1    
    Energy Discharges      1    | .    1    .    
    Data Loss (minor)      2    | .    2    .    
    Weapon Failures        1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      62   | .    62   .    
  Shots                    2    | .    2    .    
  Rammed                   .    | .    .    .    
Targets Rammed             28   | .    2    26   
  Kicked                   28   | .    2    26   
  Crushed                  .    | .    .    .    
Highest Temperature        289  | .    289  242  
  Average Temperature      81   | .    80   85   
  Received Heat Transfer   504  | .    303  201  
  Effects                  2    | .    .    2    
    Interference           2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1956 | .    1581 375  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             244  | .   244 70  
  Initial                  3    | .   .   3   
  Average                  71   | .   84  44  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 95  100 
  Level 1                  3    | .   4   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   17  8   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               6    | .   6   .   
  Failed                   6    | .   6   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1437 | 71   1033 333  
Spaces Moved               688  | 55   511  122  
  Core                     7    | 7    .    .    
  Treads                   .    | .    .    .    
  Legs                     681  | 48   511  122  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  190  
  Average Speed            167  | 111  167  194  
  Slowest Speed            260  | 120  260  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       24   | 4    39   30   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          5    | .    5    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      5    | .    5    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      836  | 62  597 177 
  Wait                     9    | .   9   .   
  Move                     686  | 54  510 122 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 2   14  3   
  Fast Attach              12   | 6   4   2   
  Attach                   8    | .   3   5   
  Detach                   .    | .   .   .   
  Swap                     4    | .   3   1   
  Drop                     4    | .   4   .   
  Fire                     66   | .   48  18  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     28   | .   2   26  
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  111 | -10/Materials | Discovered new exit (range 12)
  111 | -10/Materials | Identified exit to Mines
  259 | -10/Materials | Discovered new exit (range 6)
  315 | -10/Materials | Build established: Mutant
 1071 | -10/Materials | Build established: Scavenger-Mutant
 1105 | -10/Materials | Entered Mines
 1139 | -10/Mines     | Met a Derelict bent on vengeance
 1142 | -10/Mines     | Core integrity fell below 50%
 1170 | -10/Mines     | Lost 5 parts (1p1n1u2w)
 1431 | -10/Mines     | Core integrity fell below 20%
 1438 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Terrain Scanner destroyed.
Acquired 3 matter.
Kicked S-10 Pest out of the way.
Acquired 4 matter.
Kicked S-10 Pest. <x2>
Kicked S-10 Pest out of the way. <x4>
Kicked S-10 Pest.
Aluminum Leg destroyed.
Kicked S-10 Pest out of the way.
Aluminum Leg destroyed.
Acquired 4 matter.
Ion Engine destroyed.
Kicked S-10 Pest out of the way.
Kicked S-10 Pest. <x2>
Kicked S-10 Pest out of the way. <x2>
Kicked S-10 Pest. <x2>
S-10 Pest destroyed.
Kicked S-10 Pest.
Kicked S-10 Pest out of the way.
Kicked S-10 Pest.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotIonicMicrothruster
  Manual?         0
Play Time         00:10:03
  Cumulative      10.4 hours
  Start           2024.05.18 @ 20:28:04
  End             2024.05.18 @ 20:36:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           10
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          21
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3818fde-0054-4e7d-91c1-70070ed93572