Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.31 @ 04:50:28 Player: Mitsuru Result: Destroyed by MG-UDW(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (40) 200 Value Destroyed (1036) 1036 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (995) 995 TOTAL SCORE: 7931 Bonus ------- Follower Combat Kills 395 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 99/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Targeting Computer Hardened Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Molecular Deconstructor Power Maul > --- INVENTORY -------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster High-capacity Matter Pod Proton Missile Launcher Field Lobotomy Kit [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Matter Filter Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . Utility 4 | . . . . . 2 . . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 89 | 6 5 3 1 1 37 11 4 2 . 1 1 7 5 2 3 Power 9 | 1 2 . . . 5 . . . . . . . 1 . . Engine 5 | 1 2 . . . 1 . . . . . . . 1 . . Core 4 | . . . . . 4 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 24 | 2 . . . . 17 1 . . . . 1 . 1 . 2 Treads 2 | 2 . . . . . . . . . . . . . . . Leg 5 | . . . . . 5 . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . Flight 16 | . . . . . 12 1 . . . . 1 . . . 2 Utility 16 | 1 . 2 . . 3 5 . 1 . 1 . 1 . 2 . Device 6 | . . 1 . . 2 1 . 1 . 1 . . . . . Storage 1 | 1 . . . . . . . . . . . . . . . Processor 3 | . . . . . . 3 . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 6 | . . 1 . . 1 1 . . . . . 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 40 | 2 3 1 1 1 12 5 4 1 . . . 6 3 . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 9 | 1 3 1 . 1 . 2 . . . . . 1 . . . Ballistic Cannon 5 | . . . . . 3 2 . . . . . . . . . Launcher 6 | . . . . . 2 . 1 . . . . 3 . . . Special Weapon 5 | . . . . . . . . 1 . . . 2 1 . 1 Impact Weapon 14 | . . . 1 . 7 1 3 . . . . . 2 . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . . . . 1 . . . Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . System Corruption 4 | . . . 4 . . . . . . . . . . . . Parts Lost 27 | . . 1 . . 10 1 1 . . 1 . 3 2 . 8 Power 3 | . . . . . 1 . . . . . . 1 . . 1 Propulsion 9 | . . 1 . . 3 . 1 . . . . . 1 . 3 Utility 10 | . . . . . 3 1 . . . 1 . 2 1 . 2 Weapon 5 | . . . . . 3 . . . . . . . . . 2 Highest Loss Streak 7 | . . 1 . . 4 1 1 . . 1 . 3 2 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 65 | . 85 85 85 85 75 72 65 61 61 62 53 52 38 41 41 Engine 5 | . 14 14 14 14 1 . . . . . . . 1 6 5 Core 2 | . . . . . 7 7 7 7 7 7 6 4 . . . Treads 6 | . 28 17 14 14 1 . . . . . . . . . . Leg 3 | . . . . . 16 . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . 5 6 5 Flight 6 | . . . . . 6 28 28 23 23 23 20 20 4 . . Device 1 | . . . . . 7 . . . 7 8 6 4 . . . Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 4 . . . Processor 3 | . . . . . . 14 7 7 7 7 6 6 6 6 6 Protection 6 | . . 10 14 14 6 5 7 6 . . . 1 4 8 11 Ballistic Gun 10 | . 24 28 28 23 12 2 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 6 6 5 Impact Weapon 4 | . . . . 4 5 5 4 7 7 7 6 6 6 6 5 Peak Build Rating 52 | 6 6 10 11 11 35 41 36 40 31 32 28 43 48 52 52 Average Rating 27 | 4 5 8 9 10 24 35 33 31 31 28 27 28 40 48 44 On Entrance 23 | . 6 6 9 11 10 22 35 31 31 31 28 28 43 39 52 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 46 | 13 13 18 21 21 33 19 22 18 15 17 16 16 25 46 46 Greatest Support 54 | 40 40 40 20 20 54 21 21 18 18 18 18 18 28 28 28 Greatest Overweight (x) 4 | . . . 1 1 4 . 1 . . . . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 Most Carried 8 | 3 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Carried 6 | 1 6 7 7 7 7 7 8 7 8 8 7 7 4 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 8 7 8 8 6 8 8 8 8 8 8 5 5 5 2 Class Distribution -------------------- 75% | Mutant 22% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 1479 | 237 210 . 126 . 493 . 92 138 . . 18 75 70 20 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1109 | . 223 . . . 571 . . . . . . 119 141 . 55 Parts 58 | . 20 . . . 32 . . . . . . 5 . . 1 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . . 15 6 . . Prevented 4 | . . . . . . . . . . . . 4 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 36 | . 9 . . . 19 . . . . . . 4 3 . 1 Melee 3 | . . . . . 3 . . . . . . . . . . Guns 10 | . 9 . . . . . . . . . . 1 . . . Cannons 9 | . . . . . 9 . . . . . . . . . . AOE 7 | . . . . . 4 . . . . . . 3 . . . Classes Destroyed 7 | . 3 . . . 3 . . . . . . . . . 1 Worker 2 | . 1 . . . 1 . . . . . . . . . . Recycler 2 | . 1 . . . 1 . . . . . . . . . . Swarmer 18 | . 9 . . . 4 . . . . . . 4 1 . . Cutter 4 | . . . . . 4 . . . . . . . . . . Grunt 11 | . . . . . 10 . . . . . . . 1 . . Sentry 2 | . . . . . 1 . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . 4 . . . 5 . . . . . . 2 2 . 1 Combat Bots Only 5 | . 3 . . . 5 . . . . . . 2 2 . 1 Max Kills in Single Turn 3 | . 2 . . . 3 . . . . . . 2 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . 2 . . . Melee 1 | . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 425 | . 54 . . . 130 . 25 12 . 15 . 30 75 . 84 Missed 140 | . 6 . . . 41 . 12 6 . 11 . 14 23 . 27 Damage Taken 5265 | . 372 62 . . 1436 202 228 105 . 70 . 296 753 . 1741 Core 1563 | . 71 52 . . 449 47 41 15 . 30 . 131 93 . 634 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 62 | 100 . . . 50 18 . . . . 81 . . . . . Volleys Fired 74 | . 26 . . . 19 5 4 1 . . . 6 1 9 3 Largest 3 | . 2 . . . 3 1 1 1 . . . 1 1 1 1 Hottest 84 | . 70 . . . 84 48 39 . . . . 39 . . . Shots Fired 129 | . 52 . . . 48 5 4 1 . . . 6 1 9 3 Gun 82 | . 52 . . . 29 . . . . . . 1 . . . Cannon 22 | . . . . . 17 5 . . . . . . . . . Launcher 10 | . . . . . 2 . 4 . . . . 4 . . . Special 15 | . . . . . . . . 1 . . . 1 1 9 3 Kinetic 90 | . 38 . . . 46 5 . . . . . 1 . . . Thermal 14 | . 14 . . . . . . . . . . . . . . Explosive 2 | . . . . . 2 . . . . . . . . . . Electromagnetic 8 | . . . . . . . 4 . . . . 4 . . . Robot Hit Streak 9 | . 7 . . . 9 . 2 3 . . . 2 3 . . Robot Miss Streak 6 | . 5 . . . 6 . 1 . . . . 1 . . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 107 | . 31 . . . 53 . 2 1 . . . 4 14 . 2 Core Hits 68 | . 16 . . . 42 . 3 . . . . 7 . . . Critical Kills 1 | . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 8 | . . . . . 5 . . . . . . . 2 . 1 Critical Strikes 9 | . . . . . 6 . . . . . . . 2 . 1 Smash 9 | . . . . . 6 . . . . . . . 2 . 1 Melee Attacks 99 | . . . . . 49 30 . . . . . 1 15 1 3 Impact 99 | . . . . . 49 30 . . . . . 1 15 1 3 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 2854 | . 356 . . . 1460 . 252 . . . . 183 500 . 103 Guns 524 | . 347 . . . 165 . . . . . . 12 . . . Cannons 294 | . . . . . 294 . . . . . . . . . . Explosions 694 | . . . . . 271 . 252 . . . . 171 . . . Melee 1333 | . . . . . 730 . . . . . . . 500 . 103 Ramming 9 | . 9 . . . . . . . . . . . . . . Kinetic 679 | . 208 . . . 459 . . . . . . 12 . . . Thermal 139 | . 139 . . . . . . . . . . . . . . Explosive 235 | . . . . . 235 . . . . . . . . . . Electromagnetic 459 | . . . . . 36 . 252 . . . . 171 . . . Impact 1333 | . . . . . 730 . . . . . . . 500 . 103 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 4 4 . 3 3 3 1 . . . 6 6 . Average Corruption 4 | . . . 4 4 . 3 3 2 1 . . . 5 6 . Corruption Purged 3 | . . . . . . . . 1 2 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 15 | . . . . 2 . . 4 6 . . . . 2 1 . Message Errors 3 | . . . . . . . 1 2 . . . . . . . Matter Fused 3 | . . . . 1 . . . 2 . . . . . . . Heat Flow Errors 5 | . . . . 1 . . 2 . . . . . 1 1 . Energy Discharges 3 | . . . . . . . . 2 . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 612 | . . . . . 441 . . . . . . . 134 . 37 Projectiles . | . . . . . . . . . . . . . . . . Explosions 33 | . . . . . 33 . . . . . . . . . . Melee 579 | . . . . . 408 . . . . . . . 134 . 37 Knockbacks 17 | . . . . . 16 . . . . . . . . . 1 Impact 2 | . . . . . 1 . . . . . . . . . 1 Kinetic 12 | . . . . . 12 . . . . . . . . . . Secondary 3 | . . . . . 3 . . . . . . . . . . Self-Inflicted Damage 145 | . . . . . 111 . 23 . . . . 11 . . . Shots 8 | . . . . . 3 . 3 . . . . 2 . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . Highest Temperature 305 | . 140 . . 116 305 72 238 8 . 15 . . 135 227 21 Average Temperature 58 | . 58 . . 58 106 7 103 3 . 10 . . 75 122 8 Received Heat Transfer 1506 | . . . . . 738 . 57 39 . 36 . 24 99 . 513 Effects 2 | . . . . . 1 . 1 . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . 3 . . . . . . . 3 . 1 Combat Hostiles 7 | . . . . . 3 . . . . . . . 3 . 1 Parts Fried 4 | . . . . . 1 . . . . . . . . . 3 Impact Corruptions 17 | . . . . . 10 . . . . . . . 6 . 1 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . Heat Transferred 407 | . 407 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 455 | . 300 51 . . 455 378 . . . . 32 . . . . Initial 206 | . . 51 . . . 206 . . . . . . . . . Average 147 | . 117 43 . . 180 255 . . . . 10 . . . . Maximum Alert Level 2 | . 1 . . . 2 1 . . . . . . . . . Low Security (%) 60 | 100 94 100 . 100 47 2 . . . . 100 . . . . Level 1 37 | . 5 . . . 46 97 . . . . . . . . . Level 2 2 | . . . . . 6 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . . 7 2 . . . . . . . . . Investigation 1 | . . . . . 1 . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . . Reinforcement 7 | . . . . . 6 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 6 | . 1 . . . 4 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 125 | . 17 . . . 37 6 16 8 . 7 . 20 8 . 6 Peak Tracking Total 11 | . 5 . . . 11 5 7 6 . 6 . 8 3 . 5 Tactical Retreats 15 | . 1 . . . 5 1 5 1 . 1 . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 3 | . 1 1 . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 3 | . . . . . 2 . . . . . . 1 . . . Max in Single Turn 2 | . . . . . 2 . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 23 | . 3 1 1 . 6 6 . . 4 . 2 . . . . Terminals 16 | . 3 . . . 6 5 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 76 | . 10 1 1 . 18 9 . . 30 . 7 . . . . Successful 52 | . 5 1 1 . 6 5 . . 30 . 4 . . . . Failed 24 | . 5 . . . 12 4 . . . . 3 . . . . Catastrophic 8 | . . . . . 4 4 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 46 | . 11 . 1 . 18 8 . . . . 6 2 . . . Terminals 43 | . 10 . . . 18 8 . . . . 7 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Terminal Hacks 42 | . 3 1 1 . 3 2 . . 30 . 2 . . . . Record 11 | . . . . . . . . . 11 . . . . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . . 1 . . . . 1 . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . . . . Recall Reinforcements 2 | . . . . . 2 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . . . 3 3 . . . . 2 . . . . Terminals 10 | . 2 . . . 3 3 . . . . 2 . . . . Botnet 10 | . 2 . . . 3 3 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . . . 6 6 . . . . 2 . . . . Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 4 . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . 12 . . . . 12 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 3 | . . . . . . . . 1 . . . 1 1 . . Largest Group 1 | . . . . . . . . 1 . . . 1 1 1 1 Highest-Rated Group 85 | . . . . . . . . 85 . . . 85 85 85 85 Highest-Rated Ally 85 | . . . . . . . . 85 . . . 85 85 85 85 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . 5 . . . 10 7 . 3 Total Damage 1358 | . . . . . . . . 317 . . . 596 385 . 60 Kills 14 | . . . . . . . . 2 . . . 7 5 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . Field Lobotomies 3 | . . . . . . . . 1 . . . 1 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 2 1 . . . 2 2 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 6415 | 113 675 284 746 161 1166 595 150 203 23 57 97 186 499 1150 310 Spaces Moved 6836 | 61 360 173 465 63 838 1231 471 639 80 190 276 421 406 862 300 Core 12 | 3 . . . . 6 . . . . . . . . . 3 Treads 1192 | 58 360 173 465 63 73 . . . . . . . . . . Legs 365 | . . . . . 365 . . . . . . . . . . Wheels 1477 | . . . . . . . . . . . . . 406 862 209 Hover . | . . . . . . . . . . . . . . . . Flight 3790 | . . . . . 394 1231 471 639 80 190 276 421 . . 88 Fastest Speed 26 | 50 160 160 160 160 29 26 26 29 29 29 29 29 100 100 35 Average Speed 75 | 154 160 160 160 181 92 26 26 29 29 29 29 29 100 112 91 Slowest Speed 370 | 160 160 160 240 240 370 29 84 29 29 29 29 32 100 115 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . 6 11 3 1 . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . Exploration Rate (%) 52 | 7 53 34 91 30 62 30 72 70 69 38 9 67 70 81 55 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . 1 . . 1 . 3 . Known Exits Taken 4 | . 1 . . . . 1 . . . 1 1 . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched 11 | . . . . . . . 2 1 . 2 . 1 1 4 . Spaces Dug 57 | . . . . . 24 33 . . . . . . . . . Terrain Destroyed 78 | . . . . . 45 33 . . . . . . . . . Melee 52 | . . . . . 24 28 . . . . . . . . . Projectile 5 | . . . . . . 5 . . . . . . . . . AOE 21 | . . . . . 21 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 7740 | 77 413 181 466 110 1091 1418 484 653 79 190 292 472 469 1021 324 Wait 605 | 8 17 . . 45 129 140 7 11 . . 13 34 38 148 15 Move 6781 | 60 359 172 464 62 827 1208 464 636 79 189 275 420 405 861 300 Hop 18 | . . . . . 4 10 3 1 . . . . . . . Pick Up 20 | 3 3 2 1 1 3 4 . . . . 1 . 2 . . Fast Attach 45 | 5 2 2 . . 19 6 2 1 . 1 1 2 2 2 . Attach 29 | 1 . 1 . . 13 5 . 1 . . . 4 1 . 3 Detach 22 | . 1 . . . 10 6 . 1 . . . 4 . . . Swap 15 | . 3 . 1 1 5 . 2 . . . . 1 2 . . Drop 30 | . 1 4 . 1 13 3 2 1 . . 2 . 3 . . Fire 74 | . 26 . . . 19 5 4 1 . . . 6 1 9 3 Melee 99 | . . . . . 49 30 . . . . . 1 15 1 3 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -6/Deep Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 12) 212 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 11) 530 | -10/Materials | Identified exit to Mines 683 | -10/Materials | Discovered new exit (range 13) 789 | -10/Materials | Entered Mines 820 | -10/Mines | Met a Derelict bent on vengeance 820 | -10/Mines | Discovered new exit (range 15) 838 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1065 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1066 | -10/Mines | Discovered new exit (range 5) 1073 | -10/Mines | Entered Exiles 1113 | -10/Exiles | Met 8R-AWN 1145 | -10/Exiles | Met EX-HEX 1237 | -10/Exiles | Met EX-DEC 1263 | -10/Exiles | Visited The Gauntlet 1534 | -10/Exiles | Met EX-BIN 1565 | -10/Exiles | Aligned with FarCom system 1566 | -10/Exiles | Given EX-Vault access code 1603 | -10/Exiles | Opened EX-Vault 1613 | -10/Exiles | Found Field Lobotomy Kit 1649 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1794 | -10/Exiles | Discovered new exit (range 14) 1819 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1819 | -10/Exiles | Entered Mines 1884 | -9/Mines | Discovered new exit (range 11) 1910 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1980 | -9/Mines | Entered Materials 1980 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2844 | -8/Materials | Lost 4 parts (2u2w) 3094 | -8/Materials | Lost 3 parts (2n1w) 3094 | -8/Materials | Core integrity fell below 50% 3137 | -8/Materials | Discovered new exit (range 16) 3138 | -8/Materials | Core integrity fell below 20% 3146 | -8/Materials | Entered Factory 3146 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3316 | -7/Factory | Build established: Sprinter 3563 | -7/Factory | Identified exit to Lower Caves 3681 | -7/Factory | Discovered new exit (range 10) 3734 | -7/Factory | Crushed by falling debris 3741 | -7/Factory | Entered Lower Caves 3784 | -7/Lower Caves | Spotted B-75 Beast 3803 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3825 | -7/Lower Caves | Ambushed by research squad 3826 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3887 | -7/Lower Caves | Discovered new exit (range 9) 3889 | -7/Lower Caves | Encountered a Warlord checkpoint 3890 | -7/Lower Caves | Learned Factory terminal intel 3891 | -7/Lower Caves | Entered another Lower Caves area 3929 | -7/Lower Caves | Learned Factory stockpile data 4045 | -7/Lower Caves | Spotted B-75 Beast 4064 | -7/Lower Caves | Assimilated B-75 Beast with FLK Orb 4071 | -7/Lower Caves | Found DCF Scrap (14 items) 4092 | -7/Lower Caves | Discovered new exit (range 9) 4094 | -7/Lower Caves | Entered Data Miner 4094 | -7/Data Miner | Discovered new exit (range 6) 4100 | -7/Data Miner | Met Data Miner 4106 | -7/Data Miner | Learned location of Section 7 (-2) 4106 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4111 | -7/Data Miner | Received God Mode back door access code from Data Miner 4117 | -7/Data Miner | Entered Proximity Caves 4118 | -6/Proximity Caves | Identified exit to Factory 4174 | -6/Proximity Caves | Entered Factory 4174 | -6/Factory | Evolved 2 slots: Utility x2 4176 | -6/Factory | Loaded intel: 26 terminal locations 4210 | -6/Factory | Discovered new exit (range 7) 4231 | -6/Factory | Identified exit to Lower Caves 4271 | -6/Factory | Entered Lower Caves 4353 | -6/Lower Caves | Encountered a Warlord checkpoint 4367 | -6/Lower Caves | Learned 12 Factory zone layouts 4390 | -6/Lower Caves | Spotted B-75 Beast 4415 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4415 | -6/Lower Caves | Assimilated B-75 Beast with FLK Orb 4441 | -6/Lower Caves | Discovered new exit (range 8) 4445 | -6/Lower Caves | Lost 3 parts (1p2u) 4447 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4451 | -6/Lower Caves | Found Prototype Special Weapon 4451 | -6/Lower Caves | Identified Molecular Deconstructor 4457 | -6/Lower Caves | Entered another Lower Caves area 4475 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4480 | -6/Lower Caves | Discovered new exit (range 14) 4611 | -6/Lower Caves | Spotted B-75 Beast 4633 | -6/Lower Caves | Assimilated B-75 Beast with FLK Orb 4752 | -6/Lower Caves | Build established: Mutant 4868 | -6/Lower Caves | Learned Factory terminal intel 4895 | -6/Lower Caves | Discovered new exit (range 8) 4902 | -6/Lower Caves | Learned Factory terminal intel 4956 | -6/Lower Caves | Entered Zion 4956 | -6/Zion | Accompanied by 1 ally 5009 | -6/Zion | System corruption cleaned by Quarantine Array 5022 | -6/Zion | Learned Factory terminal intel 5118 | -6/Zion | Learned 8 Factory zone layouts 5139 | -6/Zion | Learned location of Armory (-4) 5958 | -6/Zion | Discovered new exit (range 7) 6081 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6106 | -6/Zion | Entered Deep Caves 6106 | -6/Deep Caves | Accompanied by 1 ally 6349 | -6/Deep Caves | Attacked by Z-Imprinter 6382 | -6/Deep Caves | Core integrity fell below 50% 6402 | -6/Deep Caves | Core integrity fell below 20% 6414 | -6/Deep Caves | Lost 7 parts (1p2n2u2w) 6416 | -6/Deep Caves | Destroyed by MG-UDW(z) with Zionite Laser-S Last Messages --------------- 06353_ Entropy package melds with Earth. 06354_ Earth disintegrates. 06355_ Beast 5b destroyed. 06356_ Molecular Deconstructor destroyed. 06361_ Field Lobotomy Kit expended. 06368_ Hrd. Heavy Armor Plating destroyed. 06372_ Z-Imprinter knocked back. 06373_ Lyr. Medium Armor Plating destroyed. 06378_ WZ-IS6(z) suffers critical hit (Smash). 06378_ Destroyed Phase Shifter. 06378_ WZ-IS6(z) system corrupted by crushing effect. 06378_ Arm. Huge Wheel destroyed. 06379_ WZ-IS6(z) system terminally corrupted. 06379_ Prototype Hover Unit fried. 06379_ Prototype Energy Gun fried. 06379_ Prototype Hover Unit fried. 06381_ Lgt. Angular Momentum Engine destroyed. 06381_ Power Maul destroyed. 06383_ Imp. Cesium-ion Thruster destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????? ??????????????? | | ???????????????????????? ????????????? | | ???????????????????????## ?????????? | | ???????????????????????# ???????? | | ????????????????????#### ?????? | | ????????????????????? # ????? | | ????????????????????? "???? | | ??????????????????????# "???? | | ???????????????????????# "???? | | ??????????????????????## ""??? | | ??????????????????????# ""??? | | ???????????????????????# """?? | | ????????????????????#### """?? | | ???????????????????## # ""?? | | ???????????????????# ""?? | | ???????????????????# """? | | ???????????????????# """? | | ???????????????????## """? | | ????????????????????### """? | | ??????????????????????# """" | | ??????????????????????#" """" | | ??????????????????????## """" | | ???????????????????????"; """" | | ????????????????????????# """ | | ????????????????????????# I "" | | ????????????????????????#@ "" | | ??????????????????????? "" | | ????????????????????? "" | | ??????????????????? "" | | ????????????????? zz "" | | ??????????????? z | | ??????????????##### | | ??????????????????# | | ??????????????????### | | ????????????????????# | | ????????????????????## | | ?????????????????????# | | ?????????????????????# ### "## | | ?????????????????????## #???# #?## | | ??????????????????????# ??????####???### | | ???????????????????????# ##?????????????????##### | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Evasion (%) 64 Targeting Accuracy 18 Recoil Reduction 2 Matter Filtering 45 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Hvy. Plasma Cannon | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Adv. Medium Treads | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Antigrav System | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive System Guard | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed MultinovaUtilityShearcannon Manual? 0 Play Time 01:40:51 Cumulative 49.3 hours Start 2024.10.31 @ 03:07:08 End 2024.10.31 @ 04:50:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 27 Adventurer 4 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 37 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4976bad5-7aef-4936-9edf-dc94b818ed76