Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.09 @ 06:37:12 Player: Luca Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (117) 585 Value Destroyed (3238) 3238 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 5777 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 77/125 System Corruption 0% Temperature Warm (105) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Kinecellerator Hardened Medium Armor Plating > --- WEAPON (2) ------- Ion Cannon > --- INVENTORY (10) --- Improved Ion Engine Light Treads Seismic Detector Recoil Stabilizer Kinecellerator Weapon Cycler Improved Power Shielding Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cryofiber Web Large Storage Unit Compact Matter Pod Hardlight Generator > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Disposable Heat Sink Seismic Detector Targeting Computer Weapon Cycler Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Heavy EM Shotgun Advanced Beam Rifle Rocket Launcher Mini Grenade Launcher Improved Datajack Mining Laser [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 87 | 9 27 21 28 2 Power 20 | 3 3 8 5 1 Engine 18 | 3 3 8 3 1 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 21 | 2 6 7 6 . Treads 11 | . 2 7 2 . Leg 10 | 2 4 . 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 2 8 3 11 . Device 12 | 1 2 3 6 . Storage 8 | 1 4 . 3 . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 2 . 2 . Artifact . | . . . . . Weapon 22 | 2 10 3 6 1 Energy Gun 6 | 1 4 1 . . Energy Cannon 6 | . 2 1 2 1 Ballistic Gun 3 | 1 2 . . . Ballistic Cannon 4 | . 1 1 2 . Launcher 2 | . . . 2 . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 9 | . 1 3 3 2 Power 1 | . . 1 . . Propulsion 4 | . . 1 3 . Utility 2 | . 1 . . 1 Weapon 2 | . . 1 . 1 Highest Loss Streak 2 | . 1 2 1 2 To Critical Strikes . | . . . . . Average Backups 11 | 3 8 14 13 8 Power 1 | . . . 1 . Propulsion . | . . 1 . . Utility 4 | . 3 6 6 5 Weapon 4 | 1 3 4 4 2 Tool/Special . | . . . . . Unused Backups 28 | . 5 8 7 8 Power 3 | . 2 . . 1 Propulsion 2 | . . . . 2 Utility 12 | . 2 3 4 3 Weapon 8 | . 1 3 2 2 Tool/Special 3 | . . 2 1 . Average Slot Usage (%) 89 | . 99 95 74 74 Engine 13 | . 14 18 8 9 Core 1 | . . . 3 . Treads 13 | . 5 21 12 . Leg 10 | . 22 . 8 27 Device 15 | . 8 21 13 11 Storage 11 | . 14 11 10 9 Protection 2 | . 5 . 3 8 Energy Gun 4 | . 14 . . . Energy Cannon 8 | . 5 17 2 . Ballistic Gun 1 | . 5 . . . Ballistic Cannon 4 | . 1 3 9 4 Peak Build Rating 30 | 7 10 16 30 21 Average Rating 13 | 6 8 13 20 16 On Entrance 10 | . 7 10 14 20 Avg Prop Armor Cover (%) 9 | . . . 9 . Naked Turns . | . . . . . Heaviest Build 59 | 13 36 42 59 31 Greatest Support 60 | 20 40 40 60 30 Greatest Overweight (x) 10 | . 1 1 10 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 15 15 10 Average Capacity 12 | 7 10 15 14 10 Most Carried 15 | 5 13 15 15 10 Average Carried 11 | 3 8 14 13 8 Final Capacity 15 | 8 15 15 10 10 Final Carried 15 | 4 13 15 8 9 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2902 | 440 686 366 1287 123 Remotely . | . . . . . Salvage Created 3783 | 337 542 1622 1057 225 Parts 229 | 32 28 102 55 12 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed 4 | . . 1 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 76 | . 15 35 21 5 Guns 9 | . 9 . . . Cannons 61 | . 6 34 17 4 AOE 4 | . . . 3 1 Classes Destroyed 15 | 3 5 3 4 . Worker 9 | 4 . 4 . 1 Builder 2 | . . . 2 . Tunneler 9 | 9 . . . . Hauler 3 | . . 1 2 . Recycler 8 | 1 . 3 4 . Operator 3 | . 1 1 1 . Watcher 7 | . 2 1 4 . Swarmer 13 | . 3 10 . . Grunt 42 | . 11 17 12 2 Duelist 2 | . . 1 1 . Sentry 13 | . . 7 3 3 Specialist 2 | . . . 2 . Hunter 2 | . . . 2 . Heavy 1 | . . . 1 . Subdweller 1 | . 1 . . . Best Kill Streak 7 | 2 5 7 5 5 Combat Bots Only 4 | . 2 4 3 4 Max Kills in Single Turn 3 | 1 1 2 3 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 416 | . 71 151 171 23 Missed 118 | . 18 36 56 8 Hits 298 | . 53 115 115 15 Melee 3 | . . . 3 . Projectile 295 | . 53 115 112 15 Critical Strikes 7 | . . 3 4 . Damage Taken 4133 | . 585 1303 1971 274 Core 864 | . 67 247 513 37 Absorbed by Shields 228 | . . . 228 . Regen/Repaired (Parts) 121 | . . 121 . . Core Remaining (%) 70 | 100 73 38 . . Volleys Fired 341 | 37 84 110 94 16 Largest 2 | 2 2 2 2 2 Hottest 136 | 60 120 120 136 100 Shots Fired 576 | 41 139 208 169 19 Gun 146 | 41 99 6 . . Cannon 405 | . 30 200 161 14 Launcher 8 | . . . 5 3 Special 17 | . 10 2 3 2 Kinetic 221 | 30 52 6 125 8 Thermal 335 | . 86 202 39 8 Explosive 8 | . . . 5 3 Electromagnetic 12 | 11 1 . . . Robot Hit Streak 23 | 6 8 23 13 15 Robot Miss Streak 6 | 1 5 6 6 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 352 | 29 70 140 103 10 Core Hits 165 | 15 34 51 54 11 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 2 1 4 . Burn 2 | . 1 1 . . Meltdown 1 | . . . 1 . Blast 4 | . 1 . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7393 | 419 977 2499 3146 352 Guns 1054 | 390 621 43 . . Cannons 5568 | . 356 2447 2485 280 Explosions 739 | 29 . . 638 72 Melee . | . . . . . Ramming 32 | . . 9 23 . Kinetic 3070 | 276 512 47 2070 165 Thermal 3796 | 29 465 2443 744 115 Explosive 381 | . . . 309 72 Electromagnetic 114 | 114 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 143 | . . 22 119 2 Projectiles 82 | . . 22 60 . Explosions 61 | . . . 59 2 Melee . | . . . . . Knockbacks 22 | . 6 2 14 . Impact . | . . . . . Kinetic 21 | . 5 2 14 . Secondary 1 | . 1 . . . Self-Inflicted Damage 130 | . . . 69 61 Shots 4 | . . . 2 2 Rammed 5 | . . 2 3 . Targets Rammed 5 | . . 2 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 811 | 20 150 198 811 140 Average Temperature 115 | 18 32 83 205 63 Received Heat Transfer 1363 | . 255 495 514 99 Effects 36 | . . . 36 . Shutdowns 6 | . . . 6 . Energy Bleed 8 | . . . 8 . Interference 6 | . . . 6 . Matter Decay 4 | . . . 4 . Short Circuit 2 | . . . 2 . Damage (minor) 3 | . . . 3 . Damage (major) 3 | . . . 3 . Damage (core) 4 | . . . 4 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Melted 11 | . . 10 1 . Heat Transferred 7706 | . 1277 5254 990 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 48 | 100 100 30 10 44 Level 1 37 | . . 31 89 55 Level 2 13 | . . 38 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 457 | 10 134 457 355 263 Initial 177 | . . . 177 131 Average 192 | 1 33 287 278 198 Influence Increases 2564 | 70 411 1075 779 229 Destroy 0b10 Robot/C 1500 | . 280 700 420 100 Destroy 0b10 Robot/NC 205 | 70 15 50 65 5 Destroy Leader 420 | . 74 194 122 30 Successful Hack 28 | . 15 4 9 . Disable Machine 180 | . 15 60 45 60 Destroy Structure 111 | . 12 7 58 34 Lose Combat Pursuer 120 | . . 60 60 . Influence Decreases 2374 | 70 411 654 888 351 Entered New Map 425 | . . . 244 181 Time Decay 1859 | 70 401 624 614 150 Lost Part 90 | . 10 30 30 20 Squads Dispatched 18 | . 5 8 5 . Investigation 9 | . 3 5 1 . Extermination . | . . . . . Reinforcement 9 | . 2 3 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 8 | . 3 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 119 | . 29 49 35 6 Peak Tracking Total 5 | . 3 4 5 4 Tactical Retreats 9 | . 2 3 4 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 6 | . 1 4 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 12 | . 1 4 3 4 Max in Single Turn 2 | . 1 1 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 22 | . 6 12 4 . Terminals 14 | . 4 7 3 . Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 3 | . 1 1 1 . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 54 | . 15 32 7 . Successful 44 | . 14 25 5 . Failed 10 | . 1 7 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 33 | . 13 14 6 . Fabricators . | . . . . . Repair Stations 10 | . 1 9 . . Recycling Units 5 | . 1 3 1 . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 28 | . 12 12 4 . Record 15 | . 6 7 2 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . 2 . 1 . Emergency Access Points 2 | . 1 1 . . Alert Level 3 | . 1 1 1 . Maintenance Status 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 1 6 . . Scan Component 5 | . 1 4 . . Repair 2 | . . 2 . . Recycling Unit Hacks 3 | . 1 1 1 . Report Inventory 1 | . . 1 . . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer 6 | . . 6 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 4 8 2 . Full Trace Events 7 | . 2 5 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 200 | . . . 200 . Retrieved Components 2 | . 2 . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 1892 | 468 572 671 181 . Seismic 1892 | 468 572 671 181 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 7361 | 526 1967 2532 2034 302 Spaces Moved 3166 | 345 966 890 764 201 Core 26 | 20 . . 6 . Treads 1554 | . 220 890 444 . Legs 1586 | 325 746 . 314 201 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 120 120 Average Speed 147 | 115 129 162 175 120 Slowest Speed 550 | 120 190 240 550 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 7 99 69 47 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 16 | . 10 2 3 1 Terrain Destroyed 105 | . 10 2 60 33 Melee . | . . . . . Projectile 44 | . 10 2 28 4 AOE 61 | . . . 32 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 5240 | 426 1516 1762 1292 244 Wait 1385 | 20 362 674 323 6 Move 3162 | 344 965 889 763 201 Hop . | . . . . . Pick Up 72 | 6 24 19 17 6 Fast Attach 36 | 6 4 9 15 2 Attach 23 | 4 3 5 9 2 Detach 21 | 3 2 2 11 3 Swap 97 | 5 45 24 21 2 Drop 98 | 1 27 28 36 6 Fire 341 | 37 84 110 94 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . . 2 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 527 | -11/Scrapyard | Entered Materials 528 | -10/Materials | Build established: Mutant 669 | -10/Materials | Discovered new exit (range 8) 799 | -10/Materials | Discovered new exit (range 13) 816 | -10/Materials | Discovered new exit (range 16) 1127 | -10/Materials | Derelicts attacked the area 1197 | -10/Materials | Discovered new exit (range 12) 1667 | -10/Materials | Discovered new exit (range 9) 1696 | -10/Materials | Build established: Scavenger-Mutant 2478 | -10/Materials | Discovered new exit (range 4) 2494 | -10/Materials | Entered another Materials area 2494 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2926 | -9/Materials | Discovered new exit (range 11) 3826 | -9/Materials | Discovered new exit (range 15) 4134 | -9/Materials | Repaired Imp. Ion Engine 4145 | -9/Materials | Core integrity fell below 50% 4795 | -9/Materials | Discovered new exit (range 10) 4863 | -9/Materials | Repaired Lgt. Treads 5026 | -9/Materials | Entered another Materials area 5026 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5237 | -8/Materials | Discovered new exit (range 10) 5747 | -8/Materials | Discovered new exit (range 7) 5844 | -8/Materials | Core integrity fell below 50% 6013 | -8/Materials | Core integrity fell below 20% 6556 | -8/Materials | Build established: Mutant 6966 | -8/Materials | Build established: Scavenger-Mutant 7060 | -8/Materials | Entered Storage 7362 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 07163_ U-05 Engineer builds a Wall. 07166_ K-01 Serf collects debris. 07170_ R-06 Scavenger collects Wheel. 07175_ Dropped Mining Laser. 07175_ Acquired Mining Laser. 07183_ U-05 Engineer builds a Wall. 07197_ Acquired Missile Launcher. 07207_ U-05 Engineer builds a Door. 07227_ Storage Shell breached. 07233_ Acquired 20 matter. 07234_ Dropped Imp. Ion Engine. 07237_ Acquired Imp. Ion Engine. 07240_ Dropped Assault Cannon. 07240_ Acquired Beam Rifle+. 07245_ Dropped Adv. Beam Cannon. 07245_ Dropped Beam Rifle+. 07252_ Acquired Ion Cannon. 07260_ R-06 Scavenger collects Assault Cannon. 07358_ Y-45 Defender destroyed. 07359_ Acquired 10 matter. 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"""" # # """ """ #??????? | | ??????????????## # """ """ #??????? | | ??????????????# # % # #??????? | | ??????????????# !# ##;#######??????? | | ????????####### # ### #######??????? | | ??????# # # #??????? | | ??????# # + ! #??????? | | ??????# # #u # #??????? | | ??????# # # #??????? | | ??????# # + + #??????? | | ??????# # # # """ """ #??????? | | ??????+ # # # """ """ #??????? | | ??????# # # # """ """ #??????? | | ??????+ # # #########?#??????? | | ??????################ #????????????????? | | ?????????????????? ?# #????????????????? | | ??????????????????? ?# #????????????????? | | ???????????????????? # #????????????????? | | ???????????????????? # #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 27 Energy Capacity 430 Matter Stores 340 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 90% | -9/Materials Lgt. Treads | 18% | -9/Materials Studied --------- Beam Cannon | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning For Emergencies Only I Have A Map? Well Done Challenges ------------ None Game ------ Seed ShockSingularityChip Manual? 0 Play Time 03:32:37 Cumulative 34.7 hours Start 2026.05.09 @ 02:28:05 End 2026.05.09 @ 06:37:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e3dc159-c50f-40e4-b639-0e1475a9f6c6