Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.26 @ 23:31:29 Player: Wakanaka Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (2483) 2483 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (555) 555 TOTAL SCORE: 7043 Bonus ------- High Alert Combat Kills 55 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 242/300 Energy 100/100 System Corruption 3% Temperature Cool (6) Movement Rolling (110) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (6) ------ Cryofiber Web High-capacity Storage Unit Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Hacking Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Melee Analysis Suite Microactuators Actuator Array Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Greatsword > --- INVENTORY -------- Cryofiber Web Transmission Jammer Maneuvering Thrusters Improved Medium Armor Plating Particle Gun Heavy Ion Cannon Heavy Assault Rifle Grenade Launcher [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Slots Evolved 6 | . . 2 . . . 2 . 2 Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 4 | . . 2 . . . 1 . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 93 | 6 5 17 1 4 . 14 19 27 Power 18 | 1 1 3 . 1 . 3 5 4 Engine 10 | 1 . 2 . 1 . 2 2 2 Core 8 | . 1 1 . . . 1 3 2 Reactor . | . . . . . . . . . Propulsion 21 | 2 . 5 . 1 . 2 5 6 Treads 8 | 2 . 5 . 1 . . . . Leg 11 | . . . . . . 2 5 4 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 27 | 1 2 5 1 2 . 3 6 7 Device 12 | . 1 4 . . . 1 3 3 Storage 5 | 1 1 1 . 2 . . . . Processor 2 | . . . 1 . . . . 1 Hackware . | . . . . . . . . . Protection 8 | . . . . . . 2 3 3 Artifact . | . . . . . . . . . Weapon 27 | 2 2 4 . . . 6 3 10 Energy Gun 7 | 2 . 1 . . . . . 4 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 8 | . . 2 . . . 2 1 3 Ballistic Cannon 3 | . 2 . . . . 1 . . Launcher 2 | . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . . . . 3 2 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . 1 Parts Lost 50 | . . 3 . . . 4 16 27 Power 11 | . . 1 . . . 1 4 5 Propulsion 12 | . . 1 . . . 1 5 5 Utility 13 | . . . . . . . 5 8 Weapon 14 | . . 1 . . . 2 2 9 Highest Loss Streak 14 | . . 3 . . . 3 5 14 Average Slot Usage (%) 95 | . 98 99 100 100 100 95 88 84 Engine 9 | . 7 8 11 11 11 13 4 8 Core 2 | . 6 2 . . . 1 9 4 Treads 15 | . 28 21 22 22 22 12 . . Leg 4 | . . . . . . 5 16 12 Device 21 | . 12 33 28 22 22 18 19 20 Storage 14 | . 14 11 11 13 22 18 15 7 Processor 2 | . . . 4 8 . . . 6 Protection 3 | . . . . . . 9 6 9 Energy Gun 6 | . 9 4 11 11 11 3 . 2 Ballistic Gun 7 | . . 7 11 11 11 6 6 3 Ballistic Cannon 3 | . 18 5 . . . 2 . . Slashing Weapon 2 | . . . . . . 5 8 5 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 13 46 49 49 51 51 67 66 75 Greatest Support 46 | 40 40 46 46 46 46 46 32 33 Greatest Overweight (x) 18 | . 1 2 1 1 1 2 4 18 Average Overweight (x) 1 | . . . 1 . 1 1 1 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 11 12 12 12 12 Most Carried 12 | 4 10 12 12 12 7 12 12 11 Average Carried 8 | 2 8 10 12 10 7 6 9 7 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 Final Carried 12 | 4 10 12 12 7 7 9 12 1 Class Distribution -------------------- 50% | Mutant 17% | Skirmisher 13% | Assassin 10% | Scavenger-Gladiator 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Assassin | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gladiator | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Matter Collected 1565 | 176 205 465 49 . 23 249 181 217 Remotely . | . . . . . . . . . Salvage Created 2685 | . 231 671 161 . . 374 603 645 Parts 158 | . 12 51 17 . . 10 41 27 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Combat Hostiles Destroyed 64 | . 7 19 4 . . 7 14 13 Melee 23 | . . . . . . 4 11 8 Guns 23 | . . 11 4 . . 2 3 3 Cannons 14 | . 7 5 . . . 1 . 1 AOE 4 | . . 3 . . . . . 1 Classes Destroyed 13 | . 4 1 2 . . 1 1 4 Worker 6 | . 1 4 1 . . . . . Builder 1 | . . . 1 . . . . . Tunneler 1 | . . . . . . . . 1 Recycler 2 | . . . 1 . . 1 . . Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . . . . . 1 Watcher 5 | . 3 2 . . . . . . Swarmer 18 | . 3 6 4 . . . 3 2 Grunt 29 | . 4 10 . . . 2 4 9 Duelist 1 | . . . . . . . 1 . Sentry 9 | . . 3 . . . 2 4 . Hunter 5 | . . . . . . 3 2 . Programmer 2 | . . . . . . . . 2 Best Kill Streak 8 | . 8 4 4 . . 1 3 4 Combat Bots Only 5 | . 5 4 4 . . 1 3 4 Max Kills in Single Turn 2 | . 2 2 1 . . 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . 1 . . . . . 1 Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Damage Taken 6763 | . 171 947 74 . . 707 1985 2879 Core 1268 | . 12 184 . . . 68 304 700 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 95 . . . 54 . 32 . Volleys Fired 155 | . 20 63 13 . . 34 7 18 Largest 3 | . 2 2 2 . . 2 1 3 Hottest 138 | . 90 79 79 . . 95 28 138 Shots Fired 247 | . 40 94 26 . . 46 7 34 Gun 157 | . 10 61 26 . . 33 7 20 Cannon 80 | . 30 25 . . . 13 . 12 Launcher 10 | . . 8 . . . . . 2 Special . | . . . . . . . . . Kinetic 163 | . 30 72 13 . . 33 7 8 Thermal 59 | . 5 14 13 . . 13 . 14 Explosive 10 | . . 8 . . . . . 2 Electromagnetic 15 | . 5 . . . . . . 10 Robot Hit Streak 11 | . 7 11 10 . . 8 2 7 Robot Miss Streak 6 | . 2 4 1 . . 3 2 6 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 206 | . 20 50 20 . . 39 45 32 Core Hits 102 | . 12 31 7 . . 13 18 21 Critical Hits 4 | . . . . . . . 4 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 4 . Melee Attacks 77 | . . . . . . 12 48 17 Impact . | . . . . . . . . . Slashing 77 | . . . . . . 12 48 17 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5354 | . 474 1053 310 . . 874 1408 1235 Guns 1661 | . 69 642 310 . . 292 133 215 Cannons 914 | . 405 213 . . . 184 . 112 Explosions 366 | . . 198 . . . . . 168 Melee 2412 | . . . . . . 398 1275 739 Ramming 1 | . . . . . . . . 1 Kinetic 1793 | . 405 689 126 . . 352 133 88 Thermal 785 | . 25 166 184 . . 124 . 286 Explosive 227 | . . 198 . . . . . 29 Electromagnetic 136 | . 44 . . . . . . 92 Impact . | . . . . . . . . . Slashing 2412 | . . . . . . 398 1275 739 Piercing . | . . . . . . . . . Highest Corruption 4 | . 4 . . . . . . 3 Average Corruption 1 | . 1 . . . . . . 2 Corruption Purged . | . . . . . . . . . Effects 4 | . 3 . . . . . . 1 Message Errors 1 | . 1 . . . . . . . Energy Discharges 2 | . 2 . . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 161 | . 2 . . . . 74 17 68 Projectiles 7 | . 2 . . . . 5 . . Explosions . | . . . . . . . . . Melee 154 | . . . . . . 69 17 68 Knockbacks 4 | . 2 1 . . . 1 . . Impact . | . . . . . . . . . Kinetic 4 | . 2 1 . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 4 | . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 564 | . 150 86 72 . . 222 10 564 Average Temperature 90 | . 49 24 27 . . 77 5 325 Received Heat Transfer 1698 | . 69 240 . . . 99 594 696 Effects 17 | . . . . . . . . 17 Shutdowns 5 | . . . . . . . . 5 Energy Bleed 2 | . . . . . . . . 2 Interference 3 | . . . . . . . . 3 Matter Decay 2 | . . . . . . . . 2 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1482 | . 74 370 407 . . 259 . 372 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Peak Influence 570 | . 229 259 270 . . 179 570 375 Initial 298 | . . 35 90 . . . 50 298 Average 144 | . 79 138 130 . . 74 333 260 Maximum Alert Level 2 | . 1 1 1 . . . 2 1 Low Security (%) 69 | 100 80 74 84 . 100 100 13 26 Level 1 23 | . 19 25 15 . . . 39 73 Level 2 7 | . . . . . . . 46 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 5 . . . 3 . 7 Investigation 5 | . 1 . . . . 2 . 2 Extermination 2 | . . . . . . . . 2 Reinforcement 8 | . 1 5 . . . 1 . 1 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Distress Signals 10 | . 1 5 . . . 4 . . Communications Jammed 4 | . . . . . . . . 4 Distress Signals 4 | . . . . . . . . 4 Times Spotted 113 | . 13 31 8 . . 19 16 26 Peak Tracking Total 9 | . 3 9 4 . . 3 4 6 Tactical Retreats 11 | . . 3 1 . . 3 1 3 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Traps Triggered 15 | . 2 . . . . . 13 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 9 | . 3 . . . . 6 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Machines Disabled 5 | . 2 2 1 . . . . . Max in Single Turn 1 | . 1 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Machines Accessed 20 | . 6 1 . 5 . 6 . 2 Terminals 11 | . 5 1 . . . 5 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . Total Hacks 104 | . 19 2 . 50 . 26 . 7 Successful 88 | . 13 2 . 50 . 18 . 5 Failed 16 | . 6 . . . . 8 . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 44 | . 18 2 . . . 24 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . . 4 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 3 | . . . . . . . . 3 Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 81 | . 12 2 . 50 . 17 . . Record 57 | . 3 . . 49 . 5 . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 2 | . . 1 . . . 1 . . Alert Level 2 | . . 1 . . . 1 . . Locate Traps 5 | . 3 . . . . 2 . . Disarm Traps 2 | . 1 . . . . 1 . . Dispatch Records 3 | . 1 . . . . 2 . . Maintenance Status 2 | . 1 . . . . 1 . . Transport Status 1 | . 1 . . . . . . . Reinforcement Status 1 | . . . . . . 1 . . Hauler Manifests 1 | . . . . . . 1 . . Zone Layout 3 | . 1 . . . . 2 . . EX-Prototype ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 3 | . . . . . . . . 3 Insert Component 2 | . . . . . . . . 2 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 3 1 . . . 6 . 2 Full Trace Events 7 | . 2 . . . . 3 . 2 Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 38 | . . . . . . . . 38 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Turns Passed 9647 | 70 1007 1391 462 1575 1037 1784 1269 1052 Spaces Moved 4689 | 37 448 631 225 863 567 901 618 399 Core 6 | 1 . . . . . . . 5 Treads 3371 | 36 448 631 225 863 567 601 . . Legs 1305 | . . . . . . 300 618 387 Wheels 3 | . . . . . . . . 3 Hover . | . . . . . . . . . Flight 4 | . . . . . . . . 4 Fastest Speed 50 | 50 160 160 180 160 180 155 150 110 Average Speed 178 | 157 179 179 180 179 180 171 170 193 Slowest Speed 950 | 160 180 200 180 180 180 200 240 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 4 63 53 56 73 96 39 73 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 2 | . . . 1 . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 71 | . . 52 . . . 1 . 18 Melee . | . . . . . . . . . Projectile 4 | . . . . . . 1 . 3 AOE 67 | . . 52 . . . . . 15 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Total 5604 | 46 612 795 256 889 584 1073 754 595 Wait 444 | . 122 57 18 . 18 89 19 121 Move 4679 | 36 447 630 224 862 566 901 614 399 Hop . | . . . . . . . . . Pick Up 73 | 4 12 15 . 12 . 15 8 7 Fast Attach 33 | 6 1 4 . 2 . 1 12 7 Attach 38 | . 2 9 . . . 6 6 15 Detach 2 | . . 1 . . . . 1 . Swap 22 | . 2 4 1 2 . 7 1 5 Drop 42 | . 6 12 . 11 . 8 3 2 Fire 155 | . 20 63 13 . . 34 7 18 Melee 77 | . . . . . . 12 48 17 Ram 4 | . . . . . . . . 4 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 35 | . . . . . . . 35 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 916 | -10/Materials | Discovered new exit (range 16) 1078 | -10/Materials | Entered another Materials area 1078 | -9/Materials | Evolved 2 slots: Utility x2 1277 | -9/Materials | Lost 3 parts (1p1n1w) 1837 | -9/Materials | Discovered new exit (range 12) 2439 | -9/Materials | Discovered new exit (range 9) 2469 | -9/Materials | Entered Mines 2535 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2734 | -9/Mines | Discovered new exit (range 6) 2743 | -9/Mines | Identified exit to Materials 2874 | -9/Mines | Discovered exit to Materials (range 8) 2924 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2924 | -9/Mines | Discovered new exit (range 5) 2929 | -9/Mines | Identified exit to Exiles 2931 | -9/Mines | Entered Exiles 2994 | -9/Exiles | Met 8R-AWN 3024 | -9/Exiles | Met EX-HEX 3176 | -9/Exiles | Met EX-DEC 3275 | -9/Exiles | Learned location of Zion (-7) 3401 | -9/Exiles | Discovered new exit (range 14) 3434 | -9/Exiles | Identified exit to Mines 3549 | -9/Exiles | Met EX-BIN 3581 | -9/Exiles | Aligned with FarCom system 3583 | -9/Exiles | Given EX-Vault access code 3835 | -9/Exiles | Discovered exit to Mines (range 15) 4105 | -9/Exiles | Opened EX-Vault 4124 | -9/Exiles | Found Prototype Storage 4134 | -9/Exiles | Identified Superbattery 4279 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4506 | -9/Exiles | Left Exiles lab with Superbattery 4506 | -9/Exiles | Entered Mines 4782 | -8/Mines | Discovered exit to Materials (range 7) 4790 | -8/Mines | Build established: Skirmisher 5022 | -8/Mines | Discovered exit to Materials (range 10) 5543 | -8/Mines | Entered Materials 5543 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 6241 | -8/Materials | Lost 3 parts (1p2w) 6594 | -8/Materials | Build established: Assassin 6677 | -8/Materials | Discovered new exit (range 16) 7327 | -8/Materials | Identified exit to Garrison 7327 | -8/Materials | Entered Garrison 7442 | -8/Garrison | Triggered checkpoint 7445 | -8/Garrison | Triggered checkpoint 7544 | -8/Garrison | Discovered new exit (range 9) 7560 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7604 | -8/Garrison | Triggered checkpoint 7656 | -8/Garrison | Lost 5 parts (1p1n2u1w) 7926 | -8/Garrison | Discovered new exit (range 15) 7932 | -8/Garrison | Build established: Scavenger-Mutant 7956 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8002 | -8/Garrison | Triggered checkpoint 8130 | -8/Garrison | Triggered checkpoint 8166 | -8/Garrison | Core integrity fell below 50% 8194 | -8/Garrison | Lost 4 parts (1p2n1u) 8435 | -8/Garrison | Discovered new exit (range 10) 8596 | -8/Garrison | Entered Factory 8596 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8833 | -7/Factory | Build established: Scavenger-Gladiator 8991 | -7/Factory | Repaired Carbon-fiber Leg 9188 | -7/Factory | Lost 5 parts (2p1n1u1w) 9259 | -7/Factory | Discovered new exit (range 9) 9336 | -7/Factory | Discovered new exit (range 12) 9473 | -7/Factory | Garrison activated, responded to threat 9565 | -7/Factory | Lost 14 parts (2p2n4u6w) 9596 | -7/Factory | Core integrity fell below 50% 9631 | -7/Factory | Core integrity fell below 20% 9648 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 09584_ Acquired VTOL Module. 09588_ K-01 Serf collects debris. 09599_ Acquired 10 matter. 09601_ K-01 Serf collects debris. 09601_ Maneuvering Thrusters destroyed. 09604_ K-01 Serf collects debris. 09608_ VTOL Module destroyed. 09610_ K-01 Serf collects debris. 09611_ Imp. Medium Armor Plating destroyed. 09613_ Acquired Aluminum Leg. 09613_ K-01 Serf collects debris. 09617_ Acquired Shock Rifle. 09617_ K-01 Serf collects debris. 09618_ Aluminum Leg destroyed. 09627_ Acquired Lgt. Angular Momentum Engine. 09627_ K-01 Serf destroyed. 09628_ Shock Rifle destroyed. 09630_ Broken Microactuators destroyed. 09637_ Lgt. Angular Momentum Engine destroyed. 09643_ Acquired Wheel. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ?????????????????????########### | | ???????????????????? | | ???????????????????? | | ???????????????????? | | ???????????????????? | | ??????????? ???????? | | ?????????? ?#???? ######## | | ????????? #????????????#### | | ????????? #????????????# | | ????????? ?????????????# | | ????????? ?????????????# | | ????????? ??????????????# | | ########## #??????????????# "" | | # ## #????? g ????# "" | | # """ ## #????# #????### | | # T" ## #???# #?????? | | # %""" ## ##??# ####### | | # # #??# ## """" | | # ^# #??# ## ""R" | | # """" + < #??? ## " " | | # """" # #??? ## | | # """" # #???? ?# | | # " " ;## ###????# #??# """ | | # @### #??????# #??# """ | | ### % ## ######## #??# """ | | ??# * ## #??# % | | ?## !% ### ##?#####+ | | ?# =s ## ##### ! | | ?##;! ### | | ??#; < | | ??## % | | ???# ##### | | ???#Y####################???## | | ???# #???????????????????????# | | ???# #???????????????????????# | | ???# #???????????????????????# | | ???# #???????????????????????# | | ???# #??????????????????????? | | ???# +??????????????????????# | | ???# #?????????????????????? | | ???# #?????????????????????## | | ???? ???????????????????????# | | ???? ????????????????????????## | | ????+?????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 2430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 450 Melee Speed Boost 20 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Hvy. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian No Signal Tourist Troublemaker Challenges ------------ None Game ------ Seed MakeshiftThrusterDoublenader Manual? 0 Play Time 01:52:45 Cumulative 8.1 hours Start 2020.12.26 @ 20:26:39 End 2020.12.26 @ 23:31:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a006136f-1496-445a-9640-7a5eb7eb6ceb