Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.30 @ 20:49:30 Player: Voldy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1503) 1503 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5443 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 670/700 Matter 213/300 Energy 680/680 System Corruption 0% Temperature Cool (9) Movement Treading (385) Ox3 Location -7/DSF Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (6) ------ Heat Sink High-capacity Storage Unit High-capacity Battery Targeting Computer Improved Weapon Shielding Supersonic Drone Bay (0/1) > --- WEAPON (3) ------- Particle Gun Assault Rifle > --- INVENTORY (20) --- Light Treads Light Treads Armored Treads Armored Treads Medium Treads Improved Aluminum Leg Titanium Leg Small Storage Unit Experimental Sensor Array Hacking Suite High-powered Tractor Beam High-powered Tractor Beam Heavy Laser Heavy Particle Cannon Heavy Assault Rifle Assault Cannon Mining Laser Plasma Cutter Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit High-capacity Battery Targeting Computer Reaction Control System Supersonic Drone Bay > --- WEAPON ----------- Particle Gun Assault Rifle Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Armored Treads Improved Aluminum Leg Titanium Leg Small Storage Unit Experimental Sensor Array Improved Weapon Shielding Hacking Suite High-powered Tractor Beam High-powered Tractor Beam Heavy Laser Heavy Particle Cannon Heavy Assault Rifle Assault Cannon Mining Laser Plasma Cutter Heavy Flail [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Weapon Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 4 | . . . . . 3 1 . Weapon 1 | . . . . . . 1 . Parts Attached 42 | 6 5 . 1 2 26 1 1 Power 9 | 1 1 . . . 7 . . Engine 6 | 1 1 . . . 4 . . Core 3 | . . . . . 3 . . Reactor . | . . . . . . . . Propulsion 11 | 2 2 . . . 7 . . Treads 5 | . 2 . . . 3 . . Leg 6 | 2 . . . . 4 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 . 1 . 7 1 1 Device 5 | . . . . . 4 1 . Storage 3 | 1 . . 1 . 1 . . Processor 3 | . 1 . . . 2 . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 10 | 2 1 . . 2 5 . . Energy Gun 7 | 1 1 . . 1 4 . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 . . . . 1 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 25 | . . . . 3 19 . 3 Power 7 | . . . . 1 6 . . Propulsion 6 | . . . . . 5 . 1 Utility 5 | . . . . . 4 . 1 Weapon 7 | . . . . 2 4 . 1 Highest Loss Streak 5 | . . . . 3 5 . 2 To Critical Strikes . | . . . . . . . . Average Backups 11 | 1 7 8 8 11 15 16 18 Power . | . 1 1 . . . . . Propulsion 1 | . . 1 . 1 2 4 5 Utility 4 | . 2 3 3 4 5 5 5 Weapon 4 | . 2 3 3 4 6 6 6 Tool/Special . | . . . . . . . . Unused Backups 19 | 1 2 . 1 . . . 15 Power . | . . . . . . . . Propulsion 7 | 1 1 . . . . . 5 Utility 6 | . 1 . 1 . . . 4 Weapon 5 | . . . . . . . 5 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 96 | . 98 100 99 97 92 99 98 Engine 12 | . 14 14 14 13 9 15 15 Core 1 | . . . . . 4 . . Treads 17 | . 8 28 28 28 10 . 11 Leg 6 | . 19 . . . 6 15 3 Device 6 | . . . . . 16 22 21 Storage 12 | . 14 14 13 14 10 15 15 Processor 14 | . 13 14 14 14 16 7 7 Energy Gun 17 | . 14 28 28 19 14 7 7 Ballistic Gun 4 | . 13 . . . 3 15 13 Special Weapon 1 | . . . . 6 . . . Peak Build Rating 34 | 6 7 7 8 9 31 32 34 Average Rating 12 | 4 6 7 7 8 20 31 33 On Entrance 12 | . 6 7 7 8 8 29 32 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 68 | 13 13 11 46 46 64 68 68 Greatest Support 44 | 20 40 40 40 40 44 30 44 Greatest Overweight (x) 16 | . 4 . 1 1 16 2 2 Average Overweight (x) . | . . . . 1 1 2 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 Average Capacity 15 | 7 8 8 12 20 20 20 20 Most Carried 20 | 3 8 8 9 13 20 17 20 Average Carried 11 | 1 7 8 8 11 15 16 18 Final Capacity 20 | 8 8 8 20 20 20 20 20 Final Carried 19 | 2 8 8 9 11 17 17 19 Class Distribution -------------------- 89% | Mutant 6% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Matter Collected 895 | 242 220 10 . 17 306 . 100 Remotely . | . . . . . . . . Salvage Created 1706 | . 378 . . 76 1153 . 99 Parts 80 | . 24 . . 8 42 . 6 Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 3 | . 2 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 39 | . 8 . . 7 22 . 2 Guns 37 | . 8 . . 6 21 . 2 Cannons 1 | . . . . 1 . . . Classes Destroyed 9 | . 4 . . . 4 . 1 Worker 2 | . . . . . 2 . . Hauler 2 | . 2 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 9 | . 3 . . 6 . . . Grunt 21 | . 5 . . 1 15 . . Brawler 1 | . . . . . 1 . . Sentry 4 | . . . . . 4 . . Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . 2 . . Best Kill Streak 6 | . 6 . . 3 4 . 2 Combat Bots Only 5 | . 5 . . 3 4 . 2 Max Kills in Single Turn 2 | . 1 . . 2 2 . 1 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 352 | . 37 . . 65 209 . 41 Missed 91 | . 10 . . 17 48 . 16 Hits 261 | . 27 . . 48 161 . 25 Projectile 261 | . 27 . . 48 161 . 25 Critical Strikes 7 | . 1 . . . 5 . 1 Damage Taken 2770 | . 233 . . 342 1874 . 321 Core 430 | . 38 . . 72 290 . 30 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 26 | . . . . . . . 26 Ignored by Resistances 816 | . 73 . . 110 540 . 93 Regen/Repaired (Parts) 60 | . 60 . . . . . . Core Remaining (%) 67 | 100 . . . 56 47 . . Volleys Fired 142 | . 27 . . 14 94 . 7 Largest 3 | . 2 . . 2 2 . 3 Hottest 140 | . 60 . . 140 134 . 105 Shots Fired 281 | . 54 . . 27 179 . 21 Gun 272 | . 54 . . 18 179 . 21 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 9 | . . . . 9 . . . Kinetic 69 | . 27 . . . 28 . 14 Thermal 199 | . 27 . . 14 151 . 7 Explosive . | . . . . . . . . Electromagnetic 13 | . . . . 13 . . . Robot Hit Streak 70 | . 16 . . 7 70 . 11 Robot Miss Streak 2 | . 1 . . 2 1 . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 239 | . 40 . . 19 164 . 16 Core Hits 95 | . 22 . . 10 60 . 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 6 | . 1 . . . 5 . . Burn 5 | . . . . . 5 . . Destroy 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3086 | . 484 1 . 362 2019 . 220 Guns 2860 | . 471 . . 159 2010 . 220 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 82 | . 13 1 . 59 9 . . Kinetic 688 | . 235 . . . 329 . 124 Thermal 2213 | . 236 . . 200 1681 . 96 Explosive . | . . . . . . . . Electromagnetic 103 | . . . . 103 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 10 | . . 2 . 8 . . . Targets Rammed 18 | . 6 2 . 8 2 . . Kicked 8 | . 6 . . . 2 . . Crushed . | . . . . . . . . Highest Temperature 552 | . 54 . . 254 552 . . Average Temperature 109 | . 19 . . 86 146 . . Received Heat Transfer 1308 | . 147 . . 81 1071 . 9 Effects 15 | . . . . . 15 . . Shutdowns 3 | . . . . . 3 . . Energy Bleed 2 | . . . . . 2 . . Interference 6 | . . . . . 6 . . Matter Decay 2 | . . . . . 2 . . Damage (minor) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 11 | . 1 . . . 10 . . Heat Transferred 5439 | . 550 . . 425 4242 . 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 152 | . 152 . . 70 75 4 61 Initial 1 | . . . . . . . 1 Average 17 | . 36 . . 6 16 . 19 Influence Increases 1223 | . 363 . . 199 577 4 80 Destroy 0b10 Robot/C 780 | . 160 . . 140 440 . 40 Destroy 0b10 Robot/NC 25 | . 15 . . . 10 . . Destroy Leader 186 | . 36 . . 30 110 . 10 Trap Triggered on 0b10 10 | . 10 . . . . . . Successful Hack 52 | . 37 . . 11 . 4 . Destroy Structure 5 | . . . . 3 2 . . Lose Combat Pursuer 165 | . 105 . . 15 15 . 30 Influence Decreases 1182 | . 363 . . 199 577 . 43 Entered New Map 3 | . . . . . . . 3 Time Decay 993 | . 363 . . 178 452 . . Lost Part 176 | . . . . 21 125 . 30 Lost Ally 10 | . . . . . . . 10 Squads Dispatched 7 | . 2 . . . 4 . 1 Investigation 3 | . 2 . . . 1 . . Extermination . | . . . . . . . . Reinforcement 4 | . . . . . 3 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Distress Signals 4 | . 1 . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 24 . . 8 29 . 5 Peak Tracking Total 7 | . 7 . . 3 5 . 3 Tactical Retreats 10 | . 6 . . 1 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Accessed 11 | . 5 . 4 1 . 1 . Terminals 6 | . 4 . . 1 . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 76 | . 21 . 49 3 . 3 . Successful 67 | . 15 . 49 2 . 1 . Failed 9 | . 6 . . 1 . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 12 | . 8 . 1 3 . . . Terminals 24 | . 18 . . 3 . 3 . Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 64 | . 12 . 49 2 . 1 . Record 49 | . . . 49 . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 2 | . 1 . . 1 . . . Emergency Access Points 3 | . 2 . . 1 . . . Alert Level 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Reprogram Traps 2 | . 2 . . . . . . Transport Status 3 | . 3 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 4 . . 1 . 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Active Infowar (turns) 1302 | . . . . . 1302 . . Structural 1302 | . . . . . 1302 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches 3 | . . . . . 2 . 1 Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Turns Passed 5323 | 61 1045 157 815 1382 1597 79 187 Spaces Moved 2362 | 43 644 97 442 531 521 29 55 Core 10 | 8 1 . . . 1 . . Treads 1569 | . 176 97 442 531 283 . 40 Legs 783 | 35 467 . . . 237 29 15 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 240 145 265 225 Average Speed 191 | 106 131 160 182 240 226 265 235 Slowest Speed 850 | 120 250 160 240 240 850 265 265 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 87 35 66 93 41 1 34 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . 3 . . . Melee . | . . . . . . . . Projectile 3 | . . . . 3 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total 2874 | 58 791 98 455 584 759 32 97 Wait 219 | . 93 . . 22 77 . 27 Move 2355 | 42 643 96 441 530 520 28 55 Hop . | . . . . . . . . Pick Up 71 | 9 13 . 7 5 32 2 3 Fast Attach . | . . . . . . . . Attach 48 | 6 5 . 1 3 28 2 3 Detach 7 | . . . . 1 4 . 2 Swap . | . . . . . . . . Drop 14 | 1 4 . 6 1 2 . . Fire 142 | . 27 . . 14 94 . 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 8 | . 6 . . . 2 . . Crush 10 | . . 2 . 8 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 8) 526 | -10/Materials | Discovered new exit (range 14) 570 | -10/Materials | Identified exit to Mines 650 | -10/Materials | Identified exit to Materials 862 | -10/Materials | Derelicts attacked the area 1092 | -10/Materials | Repaired Assault Rifle 1107 | -10/Materials | Entered Mines 1132 | -10/Mines | Assembled infested the area 1151 | -10/Mines | Met 8R-AWN 1256 | -10/Mines | Discovered new exit (range 5) 1261 | -10/Mines | Identified exit to Exiles 1264 | -10/Mines | Entered Exiles 1288 | -10/Exiles | Discovered new exit (range 14) 1314 | -10/Exiles | Welcomed by 8R-AWN 1336 | -10/Exiles | Met EX-HEX 1400 | -10/Exiles | Met EX-BIN 1431 | -10/Exiles | Aligned with FarCom system 1432 | -10/Exiles | Given EX-Vault access code 1567 | -10/Exiles | Opened EX-Vault 1601 | -10/Exiles | Found Prototype Device 1634 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1680 | -10/Exiles | Met EX-DEC 1722 | -10/Exiles | Learned location of Zion (-7) 1995 | -10/Exiles | Learned about 8R-AWN's background 2076 | -10/Exiles | Identified exit to Mines 2079 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 2079 | -10/Exiles | Entered Mines 2132 | -9/Mines | Discovered new exit (range 5) 2142 | -9/Mines | Identified exit to Materials 2228 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2233 | -9/Mines | Found Prototype Device 2584 | -9/Mines | Received a Mining Laser from a helpful Derelict 2969 | -9/Mines | Learned location of Storage (-9) 3171 | -9/Mines | Discovered exit to Materials (range 10) 3288 | -9/Mines | Lost 3 parts (1p2w) 3461 | -9/Mines | Entered Materials 3461 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 4115 | -8/Materials | Lost 4 parts (2p1n1w) 4371 | -8/Materials | Lost 5 parts (2p1n1u1w) 4449 | -8/Materials | Discovered new exit (range 16) 4481 | -8/Materials | Identified exit to Factory 4616 | -8/Materials | Identified Supersonic Drone Bay 4694 | -8/Materials | Build established: Scavenger-Mutant 4776 | -8/Materials | Core integrity fell below 50% 4818 | -8/Materials | Lost 4 parts (1p1n2w) 4875 | -8/Materials | Lost 3 parts (1n2u) 5050 | -8/Materials | Build established: Mutant 5058 | -8/Materials | Entered Factory 5058 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5134 | -7/Factory | Identified exit to DSF 5137 | -7/Factory | Entered DSF 5235 | -7/DSF | Additional patrols routed to DSF 5276 | -7/DSF | Discovered new exit (range 18) 5324 | -7/DSF | Self-destructed Last Messages --------------- 05218_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05235_ Hostiles detected in DSF, routing additional patrols. 05242_ X-57 Shotgunner destroyed. 05243_ Trailblazer released from Supersonic Drone Bay. 05255_ X-57 Shotgunner destroyed. 05258_ Acquired 42 matter. 05262_ Acquired Med. Treads. 05270_ Penetrated by Slug. 05270_ Assault Rifle destroyed. 05270_ Reaction Control System destroyed. 05276_ Acquired 58 matter. 05276_ EXIT=FOUND 05281_ A-02 Transporter exits level. 05302_ Slug penetrates Wall. 05314_ C-30 ARC bursts open, deploying its payload. 05314_ L-41 Fighter unfolds itself. 05314_ G-47 Trooper unfolds itself. 05316_ Trailblazer destroyed. 05324_ Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????##?????????? | | ?????????????????????????????????#""?????????? | | ????????????????????###??????????#"#?????????? | | ????????????????#####;###???????##"####??????? | | ????????????#???# !!#########"""""#??????? | | ??????""##]]#]]]# g !!#===#==##"""""#??????? | | ????"< % [%*!! % ""##"#???? | | ????" g l= [ """""#???? | | ?????????#]]# ### "##@==# ## ""####???? | | ??????????????????# g ###===# ### ###??????? | | ????????????????#!! !?########## ##???????? | | ????????????????#!! !????????# #???????? | | ????????????????#!! !????????# #???????? | | ????????????????### H#????????### ##???????? | | ??????????????????! !????????? ^^=????????? | | ?????????????????!! !????????# =????????? | | ?????????????????!! !????????# =#???????? | | ????????????????### #????????### ##???????? | | ??????????????????# ???????????# *????????? | | ?????????????????? ???????????# *????????? | | ?????????????????? ??????????? ????????? | | ?????????????????? ??????????? ????????? | | ??????????????????? ??????????? ???????? | | ????????????????????????????????## !!???????? | | ?????????????????????????????????? !!???????? | | ??????????????????????????????????####???????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 23 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 40% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Librarian Sixth Sense Challenges ------------ None Game ------ Seed TacticalStealthPit Manual? 0 Play Time 00:45:01 Cumulative 8.3 hours Start 2026.01.30 @ 14:03:04 End 2026.01.30 @ 20:49:30 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 15 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7afd1e3d-2dd9-4379-890f-af40018015b6