Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 17:43:46 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (2964) 2964 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 7181 Bonus ------- High Alert Combat Kills 36 Friendly Fire -29 Cogmind --------- Core Integrity 571/850 Matter 300/300 Energy 41/100 System Corruption 4% Temperature Cool (9) Movement Treading (240) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Medium Treads > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Seismic Detector Improved Targeting Computer Advanced Targeting Computer Experimental Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Faulty Improved Flight Unit Nuclear Pulse Thruster Heat Sink Improved Heat Sink Medium Storage Unit Subdweller Optics Advanced Sensor Array Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Dynamic Insulation System Shock Rifle Arc Projector Precision Shock Rifle High-powered Field Laser Improved Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Thermic Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Airjet Airjet Improved Flight Unit Heat Sink Improved Heat Sink Medium Storage Unit Subdweller Optics Advanced Sensor Array Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Dynamic Insulation System Shock Rifle Arc Projector Precision Shock Rifle High-powered Field Laser Improved EM Pulse Cannon Improved Grenade Launcher Great Axe [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Utility Improved Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Slots Evolved 8 | . . . . 4 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 7 | . . . . 3 2 2 . . Weapon . | . . . . . . . . . Parts Attached 88 | 7 11 . 8 7 28 24 1 2 Power 6 | 1 3 . . . 1 1 . . Engine 5 | 1 3 . . . 1 . . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 18 | 2 . . 1 1 6 7 . 1 Treads 9 | 2 . . . . 2 4 . 1 Leg 2 | . . . . . 2 . . . Wheel 4 | . . . 1 1 2 . . . Hover 3 | . . . . . . 3 . . Flight . | . . . . . . . . . Utility 35 | 2 7 . 5 2 10 8 1 . Device 16 | 1 4 . 2 . 5 3 1 . Storage 6 | 1 3 . 1 . 1 . . . Processor 7 | . . . . 2 3 2 . . Hackware 1 | . . . . . . 1 . . Protection 5 | . . . 2 . 1 2 . . Artifact . | . . . . . . . . . Weapon 29 | 2 1 . 2 4 11 8 . 1 Energy Gun 16 | 1 1 . 1 1 9 3 . . Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 3 | 1 . . . . 1 1 . . Ballistic Cannon 5 | . . . 1 2 1 1 . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . 1 . . . 2 1 . . Parts Lost 29 | . . . 2 5 10 4 . 8 Power 3 | . . . . . 1 1 . 1 Propulsion 10 | . . . 1 2 3 1 . 3 Utility 7 | . . . 1 1 2 2 . 1 Weapon 9 | . . . . 2 4 . . 3 Highest Loss Streak 6 | . . . 2 2 3 3 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 90 60 88 94 100 91 Engine 7 | . 14 14 14 9 6 4 . . Core 1 | . . . . . . 1 6 5 Treads 15 | . 28 28 20 5 6 14 20 12 Wheel 3 | . . . 6 8 7 1 . . Device 9 | . 14 14 5 . 10 7 13 13 Storage 8 | . 14 14 6 9 7 6 6 6 Processor 18 | . . . . 6 27 27 33 33 Hackware 1 | . . . . . . 3 6 5 Protection 4 | . . . 7 5 1 10 . . Energy Gun 11 | . 14 14 14 9 12 10 6 5 Ballistic Gun 3 | . 14 14 . . . . . . Ballistic Cannon 3 | . . . 13 7 2 1 6 6 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 12 23 23 33 32 61 66 60 60 Greatest Support 73 | 40 40 40 40 16 28 73 73 73 Greatest Overweight (x) 8 | . . . 3 6 3 8 . 1 Average Overweight (x) 1 | . . . 1 2 1 . . . Largest Inventory Capacity 20 | 8 20 10 10 10 20 20 20 20 Average Capacity 15 | 7 9 10 7 10 17 20 20 20 Most Carried 20 | 3 10 10 10 10 20 20 20 19 Average Carried 13 | 1 8 9 7 9 13 19 19 18 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 Final Carried 20 | 3 10 10 10 10 20 20 19 18 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Matter Collected 1640 | 275 161 3 120 97 428 329 40 187 Remotely . | . . . . . . . . . Salvage Created 3841 | 127 398 51 117 328 1493 1096 . 231 Parts 186 | 8 25 7 6 13 65 59 . 3 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 4 | . 2 . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . 4 . . . . 3 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Combat Hostiles Destroyed 62 | . 10 . 2 11 20 13 . 6 Guns 41 | . 10 . 1 5 14 9 . 2 Cannons 14 | . . . 1 2 4 3 . 4 AOE 4 | . . . . 4 . . . . Classes Destroyed 17 | 3 3 . 3 1 5 1 . 1 Worker 11 | 2 1 . . 1 3 4 . . Builder 5 | . 1 . . . 1 3 . . Tunneler 4 | 1 . 2 . . . 1 . . Hauler 1 | . . . . . 1 . . . Recycler 8 | 1 . . . . 5 2 . . Mechanic 1 | . . . . . . 1 . . Watcher 6 | . . . . . 4 2 . . Swarmer 18 | . 2 . . 3 5 6 . 2 Grunt 24 | . 8 . . 7 6 3 . . Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . . . 1 . . 1 Sentry 6 | . . . . . 5 . . 1 Hunter 3 | . . . . 1 . 2 . . Programmer 6 | . . . . . 3 2 . 1 Artisan 1 | . . . 1 . . . . . Cobbler 1 | . . . 1 . . . . . Subdweller 2 | . . . 2 . . . . . Decomposer 1 | . . . . . . . . 1 Best Kill Streak 6 | 2 4 1 1 6 6 4 . 2 Combat Bots Only 6 | . 4 . 1 6 5 3 . 2 Max Kills in Single Turn 2 | 2 1 1 1 2 2 2 . 1 Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . . . . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Hostile Shots Fired 484 | . 52 . 9 40 179 115 . 89 Missed 154 | . 14 . 2 14 56 38 . 30 Damage Taken 5179 | . 457 . 375 573 1583 1294 . 897 Core 752 | . 93 . . 49 331 139 . 140 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 108 | . . . . . . 108 . . Core Remaining (%) 76 | 100 . . 62 91 52 . . . Volleys Fired 286 | 5 51 3 11 29 83 73 . 31 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 155 | 70 70 76 95 95 135 155 . 138 Shots Fired 540 | 10 102 6 22 54 162 135 . 49 Gun 428 | 10 102 6 11 25 140 116 . 18 Cannon 108 | . . . 11 25 22 19 . 31 Launcher 4 | . . . . 4 . . . . Special . | . . . . . . . . . Kinetic 164 | 5 51 3 11 25 26 13 . 30 Thermal 291 | 5 51 3 11 25 101 77 . 18 Explosive 4 | . . . . 4 . . . . Electromagnetic 81 | . . . . . 35 45 . 1 Robot Hit Streak 25 | 6 13 2 6 7 17 25 . 13 Robot Miss Streak 6 | 1 6 1 2 6 5 5 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 2 . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 371 | 7 64 3 13 27 124 96 . 37 Core Hits 203 | 5 25 3 7 22 81 47 . 13 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 34 | 1 4 . 1 2 12 10 . 4 Burn 25 | 1 4 . . 2 10 8 . . Blast 9 | . . . 1 . 2 2 . 4 Melee Attacks 4 | . . . . . . 4 . . Impact . | . . . . . . . . . Slashing 4 | . . . . . . 4 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8083 | 76 714 31 254 978 2772 2289 . 969 Guns 5327 | 76 714 31 87 219 2300 1626 . 274 Cannons 1765 | . . . 167 186 371 346 . 695 Explosions 975 | . . . . 573 101 301 . . Melee . | . . . . . . . . . Ramming 16 | . . . . . . 16 . . Kinetic 1930 | 40 237 16 167 186 393 224 . 667 Thermal 4568 | 36 477 15 87 375 1706 1598 . 274 Explosive 417 | . . . . 417 . . . . Electromagnetic 1152 | . . . . . 673 451 . 28 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 4 4 Average Corruption 2 | . . . . . 1 2 4 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . . . 7 11 6 11 Message Errors 7 | . . . . . 2 2 . 3 Matter Fused 9 | . . . . . . 4 3 2 Heat Flow Errors 6 | . . . . . 1 2 2 1 Energy Discharges 5 | . . . . . 2 1 1 1 Data Loss (minor) 3 | . . . . . . 1 . 2 Data Loss (major) 2 | . . . . . 2 . . . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 100 | . . . . 12 20 25 . 43 Projectiles 61 | . . . . . . 18 . 43 Explosions 39 | . . . . 12 20 7 . . Melee . | . . . . . . . . . Knockbacks 14 | . . . 2 2 2 1 . 7 Impact . | . . . . . . . . . Kinetic 13 | . . . 2 2 2 1 . 6 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 243 | . . . . 221 22 . . . Shots 4 | . . . . 3 1 . . . Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 387 | 40 116 32 . 144 387 229 213 177 Average Temperature 59 | 19 20 19 . 44 88 105 98 39 Received Heat Transfer 1422 | . 258 . . 135 498 186 . 345 Effects 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . 2 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . 2 2 . . Combat Hostiles 3 | . . . . . 2 1 . . Parts Melted 26 | . 3 . . 2 8 13 . . Heat Transferred 10635 | 185 1702 37 222 803 3562 3374 . 750 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Peak Influence 446 | 20 178 26 . 446 412 185 . . Initial 202 | . 13 16 . . 202 17 . . Average 128 | 4 85 16 . 164 218 74 . . Maximum Alert Level 2 | . . . . 2 2 . . . Low Security (%) 71 | 100 100 100 . 58 32 100 . . Level 1 26 | . . . . 28 65 . . . Level 2 1 | . . . . 13 2 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 2 . . 3 4 2 . . Investigation 3 | . 1 . . 1 1 . . . Extermination 4 | . . . . . 3 1 . . Reinforcement 3 | . 1 . . 1 . 1 . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Distress Signals 5 | . . . . 1 3 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 19 . 10 13 31 27 . 14 Peak Tracking Total 5 | . 4 . 5 5 5 4 . 5 Tactical Retreats 5 | . . . . . . 1 . 4 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Traps Triggered 5 | . 1 . 2 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 12 | . . . . . 6 6 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Machines Disabled 10 | . . . . 7 2 1 . . Max in Single Turn 3 | . . . . 3 1 1 . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Machines Accessed 16 | . 1 1 . 2 8 4 . . Terminals 12 | . 1 . . 2 5 4 . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 34 | . 2 1 . 5 18 8 . . Successful 18 | . 1 1 . 5 7 4 . . Failed 16 | . 1 . . . 11 4 . . Catastrophic 3 | . . . . . 2 1 . . Database Lockouts . | . . . . . . . . . Manual 13 | . 2 . . 1 6 4 . . Terminals 30 | . 2 . . 5 15 8 . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 17 | . 1 1 . 5 6 4 . . Record 2 | . . . . 1 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 3 | . 1 . . 1 . 1 . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 2 | . . . . . 2 . . . Disarm Traps 2 | . . . . . 1 1 . . Patrol Status 1 | . . . . . 1 . . . Transport Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . . . 1 7 3 . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . 2 . . . . . Total Damage 22 | . . . 22 . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Turns Passed 7091 | 122 897 557 739 374 2092 1562 359 389 Spaces Moved 4012 | 63 439 342 473 203 1315 825 221 131 Core 9 | 7 . . . 2 . . . . Treads 1962 | 56 439 342 216 . 5 552 221 131 Legs 7 | . . . . . 7 . . . Wheels 2032 | . . . 257 201 1303 271 . . Hover 2 | . . . . . . 2 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 95 110 115 130 160 160 Average Speed 145 | 147 160 160 135 120 129 154 160 216 Slowest Speed 540 | 160 160 160 240 350 330 540 160 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 5 74 75 13 22 51 22 46 23 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . 1 . Known Exits Taken 2 | . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . 1 . Scrap Searched 3 | . . 1 1 . . . 1 . Spaces Dug 4 | . . . . . . 4 . . Terrain Destroyed 127 | . . . 1 110 . 11 . 5 Melee 4 | . . . . . . 4 . . Projectile 10 | . . . 1 2 . 2 . 5 AOE 113 | . . . . 108 . 5 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Total 4710 | 80 547 348 550 275 1531 967 227 185 Wait 238 | 3 20 . 42 35 86 28 3 21 Move 4004 | 62 438 341 472 202 1314 824 220 131 Hop . | . . . . . . . . . Pick Up 42 | 3 9 2 10 1 12 4 1 . Fast Attach 47 | 7 6 . 4 3 14 12 . 1 Attach 14 | . 1 . 1 2 7 2 . 1 Detach 15 | . 7 . . 1 5 2 . . Swap 27 | . 4 . 3 2 7 10 1 . Drop 32 | . 11 2 7 . 3 7 2 . Fire 286 | 5 51 3 11 29 83 73 . 31 Melee 4 | . . . . . . 4 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 3) 740 | -10/Materials | Discovered new exit (range 4) 824 | -10/Materials | Identified exit to Mines 1020 | -10/Materials | Entered Mines 1096 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1561 | -10/Mines | Discovered new exit (range 8) 1564 | -10/Mines | Received a Mining Laser from a helpful Derelict 1577 | -10/Mines | Entered Subcaves 1577 | -10/Subcaves | Accompanied by 1 ally 1633 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1853 | -10/Subcaves | Discovered new exit (range 15) 1895 | -10/Subcaves | Ambushed by swarm of Subdwellers 1901 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1942 | -10/Subcaves | Lost 4 allies 2316 | -10/Subcaves | Entered Materials 2316 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2640 | -8/Materials | Garrison activated, responded to threat 2657 | -8/Materials | Discovered new exit (range 19) 2690 | -8/Materials | Entered Factory 2690 | -7/Factory | Evolved 2 slots: Utility x2 3119 | -7/Factory | Discovered new exit (range 13) 3297 | -7/Factory | Build established: Scavenger-Mutant 4073 | -7/Factory | Build established: Mutant 4240 | -7/Factory | Lost 3 parts (1p2u) 4703 | -7/Factory | Discovered new exit (range 13) 4782 | -7/Factory | Entered another Factory area 4782 | -6/Factory | Evolved 2 slots: Utility x2 5891 | -6/Factory | Lost 3 parts (1p2u) 6056 | -6/Factory | Found Prototype Processor 6056 | -6/Factory | Identified Exp. Targeting Computer 6065 | -6/Factory | Found Exp. Targeting Computer 6166 | -6/Factory | Identified exit to Lower Caves 6166 | -6/Factory | Identified exit to Extension 6344 | -6/Factory | Entered Lower Caves 6469 | -6/Lower Caves | Learned location of Zion (-6) 6677 | -6/Lower Caves | Discovered new exit (range 10) 6693 | -6/Lower Caves | Learned Factory terminal intel 6703 | -6/Lower Caves | Entered another Lower Caves area 6775 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7002 | -6/Lower Caves | Learned Factory emergency access door positions 7092 | -6/Lower Caves | Self-destructed Last Messages --------------- 07068_ L-41 Fighter destroyed. 07070_ G-50 Soldier Adv. Heat Sink blasted off. 07070_ G-50 Soldier knocked back. 07070_ Med. Treads destroyed. 07074_ G-50 Soldier knocked back. 07076_ Critical hit (Burn: +37). 07079_ G-50 Soldier heat spikes uncontrollably. 07080_ G-50 Soldier knocked back. 07080_ G-50 Soldier overheating. 07082_ Axe fries itself beyond repair. 07082_ G-50 Soldier overheating. 07083_ Hacking Suite destroyed. 07084_ G-50 Soldier heat damages Carbon-fiber Leg. 07085_ G-50 Soldier heat spikes uncontrollably. 07085_ G-50 Soldier knocked back. 07086_ G-50 Soldier heat damages core (-13). 07090_ Acquired 51 matter. 07091_ Magnetic Acceleration Cannon destroyed. 07092_ Imp. EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????# ##??# #????? | | ????????????????????????????? ##?# ####????? # | | ??????????????????????????????# #?# #???????? ? | | ???????????????????????????##?# ### #???????? ? | | ??????????????????????????## ## #??????? # | | ??????????????????????????# #####????? | | ?????????????????????????## ######## | | ??????????????????????#### % | | ???????????????????# | | ???????????????????## ####% ##### | | ????????????????????#### ????# ##???????? ### | | ???????????????????????##?????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ?????????????????????#######??# #???????????????? | | ????????????????????## ### #???????????????? | | ????????????????????# !! #???????????????? | | ?????????????????????# !%! #???????????????? | | ?????????????????????# ##!####???????????????? | | ?????????????????????# ???# #??????????????????? | | ?????????????????????## ???#%#??????????????????? | | ??????????????????????# ???#!####???????????????? | | ????????????????????### ??## ##??????????????? | | ???????????????????##% ### ##?????????????? | | ????????????????#### %%! ;# ##????????????? | | ????????????????# % %%@ #??????????? | | ???????????????# g g ##### #????????? | | ????????????# ### #????# #????????? | | ???????? ??????### #?????# ##????????? | | ??????? ????????????# #?????? #?????????? | | ??????????????????????? #?????? ##?????????? | | ?????????????????????? #??????? #??????????? | | ??????????????????????#####???????## #??????????? | | ???????????????????????????????????? #??????????? | | ????????????????????????????????????? #??????????? | | ????????????????????????????????????? #??????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 800 Propulsion Shielding 66 Evasion (%) 41 Targeting Accuracy 26 Recoil Reduction 3 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastMetafieldRegenerator Manual? 0 Play Time 00:55:47 Cumulative 382.3 hours Start 2024.04.24 @ 16:48:55 End 2024.04.24 @ 17:43:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 441 Rogue 441 Adventurer 0 Explorer 0 Win Type - Total 32 Types 21/3/7/1/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d680ccac-1d48-4834-8131-f2694430405a