Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.04 @ 13:45:39 // Winter2022/Polymind Player: OJ Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1192) 1192 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (4709) 4709 TOTAL SCORE: 7836 Bonus ------- Polymind Skill 4120 High Alert Combat Kills 54 Met Imprinter 300 Was Imprinted 300 Friendly Fire -65 Cogmind --------- Core Integrity 0/400 Matter 188/200 Energy 470/470 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Fission Core Fission Core > --- PROPULSION (3) --- Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY (6) ------ Cooling System Cooling System Recoil Stabilizer Heavy Armor Plating Reflective Plating > --- WEAPON (3) ------- Heavy Battle Rifle Heavy Battle Rifle Slug Cannon > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Cooling System Cooling System Recoil Stabilizer Heavy Armor Plating Reflective Plating > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Slug Cannon > --- INVENTORY -------- (None) [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached . | . . . . . . . Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion . | . . . . . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility . | . . . . . . . Device . | . . . . . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon . | . . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 20 | . 3 2 8 7 . . Power 4 | . 2 . 1 1 . . Propulsion 5 | . . 1 2 2 . . Utility 6 | . . . 3 3 . . Weapon 5 | . 1 1 2 1 . . Highest Loss Streak 7 | . 2 2 7 7 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 81 78 94 90 24 . Engine 8 | . 2 14 11 13 . . Core 1 | . 3 . . . 3 . Treads 15 | . . . 24 16 5 . Leg 8 | . 37 17 . . . . Wheel 1 | . . . . 10 . . Device 19 | . 18 8 24 21 5 . Protection 5 | . . . 8 7 3 . Energy Gun 14 | . 18 8 18 8 . . Ballistic Gun 4 | . . 14 5 7 3 . Naked Turns 564 | . 68 . 8 22 466 . Heaviest Build 59 | . 9 4 18 18 59 . Greatest Support 84 | 3 20 20 40 40 84 . Greatest Overweight (x) 1 | . . . . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | . 1 1 1 4 4 1 Average Capacity . | . . . . 1 . 1 Most Carried 4 | . . . . 4 4 . Average Carried . | . . . . 1 . . Final Capacity 4 | . 1 . 1 4 1 1 Final Carried 4 | . . . . 4 . . Class Distribution -------------------- 59% | Sentry 20% | Grunt 10% | Cogmind 3% | Swarmer 3% | Behemoth Dominant Class ---------------- Grunt | -10/Materials Swarmer | -10/Mines Sentry | -9/Materials Sentry | -9/Mines Cogmind | -7/Zion Behemoth | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 94 | . . . 70 24 . . Remotely . | . . . . . . . Salvage Created 1508 | . 599 92 791 26 . . Parts 91 | . 33 6 52 . . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 45 | . 16 3 22 4 . . Melee 1 | . . . . 1 . . Guns 42 | . 16 3 20 3 . . Classes Destroyed 9 | . 3 . 5 1 . . Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 4 | . 2 . 2 . . . Swarmer 15 | . 6 2 7 . . . Grunt 22 | . 10 1 11 . . . Sentry 4 | . . . 4 . . . Assembled 4 | . . . . 4 . . Best Kill Streak 7 | . 7 2 4 4 . . Combat Bots Only 7 | . 7 2 4 4 . . Max Kills in Single Turn 1 | . 1 1 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2600 | . 644 112 1005 832 . 7 Core 615 | . 177 34 237 160 . 7 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 96 | . . . 96 . . . Core Remaining (%) 57 | 100 . 15 . . . . Volleys Fired 166 | . 83 20 57 5 . 1 Largest 3 | . 1 1 2 2 . 3 Hottest 114 | . 65 40 86 79 . 114 Shots Fired 221 | . 83 20 105 10 . 3 Gun 220 | . 83 20 105 10 . 2 Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 49 | . . 18 23 5 . 3 Thermal 172 | . 83 2 82 5 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 13 5 17 7 . 9 Robot Miss Streak 3 | . 2 3 3 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 151 | . 60 11 71 7 . 2 Core Hits 72 | . 28 4 34 6 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 7 | . 1 . 5 . . 1 Burn 6 | . 1 . 5 . . . Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2290 | . 817 100 1116 159 . 98 Guns 2199 | . 817 100 1064 154 . 64 Cannons 34 | . . . . . . 34 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 57 | . . . 52 5 . . Kinetic 505 | . . 89 239 79 . 98 Thermal 1728 | . 817 11 825 75 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 2 2 2 4 4 . Average Corruption 1 | . 1 2 2 2 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . 2 2 4 5 3 . Message Errors 9 | . 2 . 1 4 2 . Matter Fused 2 | . . 1 1 . . . Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 14 | . . . 14 . . . Shots . | . . . . . . . Rammed 22 | . . . 21 1 . . Targets Rammed 26 | . . . 24 2 . . Kicked . | . . . . . . . Crushed 4 | . . . 3 1 . . Highest Temperature 273 | . 273 23 42 244 91 . Average Temperature 71 | . 113 10 12 127 53 . Received Heat Transfer 979 | . 318 . 432 229 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Melted 13 | . 1 . 12 . . . Heat Transferred 4674 | . 1911 25 2553 185 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 470 | . 407 125 470 183 . . Initial 183 | . . 70 48 183 . . Average 227 | . 204 94 268 125 . . Maximum Alert Level 2 | . 2 . 2 . . . Low Security (%) 45 | 100 41 100 31 100 . . Level 1 39 | . 56 . 44 . . . Level 2 15 | . 2 . 24 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 7 . 2 . . . Investigation 4 | . 3 . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 4 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 32 7 36 22 . 1 Peak Tracking Total 16 | . 6 3 7 16 . 1 Tactical Retreats 3 | . 1 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 7 | . . . 7 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 7 | . 3 . 4 . . . Terminals 6 | . 3 . 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 11 . 13 . . . Successful 14 | . 6 . 8 . . . Failed 10 | . 5 . 5 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 13 | . 6 . 5 . 2 . Terminals 20 | . 11 . 9 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 6 . 3 . . . Record 3 | . 3 . . . . . Emergency Access Points 1 | . 1 . . . . . Reprogram Traps 3 | . 1 . 2 . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Track 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 7 | . 3 . 4 . . . Full Trace Events 4 | . 3 . 1 . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 5 | . 2 1 2 . . . Non-combat . | . . . . . . . Combat 5 | . 2 1 2 . . . Robot Hacks Applied 5 | . 2 1 2 . . . find_shortcuts 5 | . 2 1 2 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 9 | . . . . 3 6 . Largest Group 6 | . . . . 3 6 . Highest-Rated Group 350 | . . . . 40 350 . Highest-Rated Ally 96 | . . . . 16 96 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . 5 . . Total Damage 55 | . . . . 55 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 6 | . 2 1 1 1 1 . Derelict Logs Recovered 5 | . . 1 . 1 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 5163 | 9 992 304 2746 474 637 1 Spaces Moved 2501 | 18 526 338 532 372 715 . Core 864 | 18 100 . 37 68 641 . Treads 721 | . . . 472 183 66 . Legs 533 | . 426 107 . . . . Wheels 129 | . . . . 121 8 . Hover . | . . . . . . . Flight 254 | . . 231 23 . . . Fastest Speed 40 | 50 50 40 40 50 50 . Average Speed 98 | 50 106 65 147 121 60 . Slowest Speed 160 | 50 120 120 160 160 160 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 3 84 82 52 61 85 1 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 1 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4976 | 17 874 404 2378 384 918 1 Wait 2285 | . 266 47 1766 2 204 . Move 2495 | 17 525 337 531 371 714 . Hop . | . . . . . . . Pick Up 2 | . . . . 2 . . Fast Attach . | . . . . . . . Attach . | . . . . . . . Detach . | . . . . . . . Swap . | . . . . . . . Drop 2 | . . . . 2 . . Fire 166 | . 83 20 57 5 . 1 Melee . | . . . . . . . Ram 4 | . . . 4 . . . Kick . | . . . . . . . Crush 22 | . . . 20 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 4) 262 | -10/Materials | Destroyed 7 combat bots 461 | -10/Materials | Discovered new exit (range 7) 476 | -10/Materials | Discovered new exit (range 13) 526 | -10/Materials | Core integrity fell below 50% 789 | -10/Materials | Discovered new exit (range 5) 1002 | -10/Materials | Entered Mines 1065 | -10/Mines | Discovered new exit (range 8) 1067 | -10/Mines | Learned Materials terminal intel 1147 | -10/Mines | Core integrity fell below 20% 1291 | -10/Mines | Discovered new exit (range 6) 1306 | -10/Mines | Entered Materials 1307 | -9/Materials | Loaded intel: 12 terminal locations 2339 | -9/Materials | Discovered new exit (range 12) 2384 | -9/Materials | Repaired Hvy. Assault Rifle 3660 | -9/Materials | Discovered new exit (range 8) 3812 | -9/Materials | Core integrity fell below 50% 3854 | -9/Materials | Lost 7 parts (1p2n2u2w) 4052 | -9/Materials | Entered Mines 4056 | -9/Mines | Discovered new exit (range 10) 4193 | -9/Mines | Discovered new exit (range 15) 4224 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4321 | -9/Mines | Assembled infested the area 4326 | -9/Mines | Learned location of Storage (-7) 4378 | -9/Mines | Core integrity fell below 20% 4406 | -9/Mines | Lost 7 parts (1p2n3u1w) 4491 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4526 | -9/Mines | Entered Zion 4537 | -7/Zion | Given A8's code to call for help 4564 | -7/Zion | Learned Factory trap positions 4574 | -7/Zion | Discovered new exit (range 10) 4596 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4621 | -7/Zion | System corruption cleaned by Quarantine Array 4635 | -7/Zion | Learned Factory trap positions 4639 | -7/Zion | Learned location of Recycling (-7) 4643 | -7/Zion | Received a hallucinogenic algorithm 4646 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4648 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4854 | -7/Zion | Imprinted 4856 | -7/Zion | Declared Zion's savior 4988 | -7/Zion | Learned Factory emergency access door positions 5000 | -7/Zion | Took control of Y0-LKJ(B) (ally) 5163 | -7/Zion | Entered Proximity Caves 5163 | -6/Proximity Caves | Accompanied by 6 allies 5164 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04923_ Found Unknown Energy Gun. 04923_ Found 17 Matter. 04938_ 9N-149(z) plays with the Twisted Machinery. OQ-PK4(c): You! Can you lift heavy things? Would you like to pack a punch next time you meet Unaware nasties? I call it the "Storm Laser," and it's yours for the wonderful price of free. Even if you don't hit your target, it'll probably scare the hell out of them and they'll think twice before messing with you. No one else around here seems to think this is a good idea, though. Take it if you want, and maybe you can help me prove them wrong. Next time you drop by I'll have you fill out a survey. 04988_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 05000_ Took control of Y0-LKJ(B). 05000_ Extracted analysis data for Marauder. LOCATION=UNKNOWN GOAL=ESCAPE 05163_ Z1-CET(M) suffers critical hit (Destroy). 05163_ Destroyed Unknown Energy Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ???????????????????????# #######?????????????????? | | ????????????????????#### ??????????????????? | | ????????????????????? ???????????????????? | | ?????????????????????? M #????????????????????? | | ???????????????????????#MM #????????????????????? | | ???????????????????????#MBB #????????????????????? | | ??????????????????????#gpBB##????????????????????? | | ?????????????????????# ##?????????????????????? | | ???????????????????? ##??????????????????????? | | ??????????????????# ####$????????????????????????? | | ??????????????????#????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 36 Energy Capacity 470 Matter Stores 200 Matter Capacity 200 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 10 Resistance: EX 50 Resistance: EM 50 Resistance: I 25 Evasion (%) 62 Recoil Reduction 7 Item Schematics ----------------- Arm. Huge Wheel | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Hosts 7 | . 2 1 2 1 1 . Combat Hostiles 5 | . 2 1 2 . . . Allies 1 | . . . . . 1 . Unique Host Classes 5 | . 1 1 1 1 1 . Average Host Suspicion 68 | . 98 66 68 35 . 50 Unsuspicious Activity 1741 | . 15 . 1615 72 39 . Returns to Shadow 1 | . . . 1 . . . Fuzzy Dispatches . | . . . . . . . Protomatter Created 293 | . 38 . 103 152 . . Used 181 | . 45 6 46 5 79 . Decayed 4 | . . . . 4 . . Highest Spend 79 | . 30 6 23 5 79 . Top 5 Hosts by Kills: Y-45 Defender (-9/Materials: 21) G-47 Trooper (-10/Materials: 9) G-34 Mercenary (-10/Materials: 7) Y-45 Defender (-9/Materials: 5) S-10 Pest (-10/Mines: 3) Game ------ Seed PulseBarrageScythe Manual? 0 Play Time 00:25:38 Cumulative 80.5 hours Start 2023.01.04 @ 13:19:47 End 2023.01.04 @ 13:45:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3c25b0b-022f-40bc-adfa-ed9a22a09de4