Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.21 @ 14:28:47 Player: ZK Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (110) 550 Value Destroyed (4412) 4412 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 9112 Bonus ------- High Alert Combat Kills 90 Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 85/100 System Corruption 14% Temperature Cool (0) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter Experimental System Shield > --- WEAPON (3) ------- Missile Launcher > --- INVENTORY (16) --- Nuclear Core Light Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg Power Amplifier Cryofiber Web Compact Matter Pod (0) Advanced Core Analyzer Phase Shifter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Core Shielding Hacking Suite Experimental System Shield > --- WEAPON ----------- Shock Bomb Launcher Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Nuclear Core Light Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg Power Amplifier Cryofiber Web Compact Matter Pod Advanced Core Analyzer Phase Shifter Slug Cannon Missile Launcher Missile Launcher [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 5 | . . . . 2 2 . . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 143 | 6 3 2 12 30 21 15 12 2 2 38 Power 14 | 1 . . 2 3 2 1 2 . . 3 Engine 12 | 1 . . 1 2 2 1 2 . . 3 Core 2 | . . . 1 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 50 | 2 . 1 7 14 4 3 4 . 2 13 Treads 8 | . . . 1 1 . . 2 . . 4 Leg 42 | 2 . 1 6 13 4 3 2 . 2 9 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 1 2 . . 6 7 2 2 1 . 9 Device 7 | . . . . . 2 . . . . 5 Storage 6 | 1 2 . . 2 . . . . . 1 Processor 3 | . . . . 1 . 1 1 . . . Hackware 3 | . . . . . 1 . . 1 . 1 Protection 11 | . . . . 3 4 1 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 49 | 2 1 1 3 7 8 9 4 1 . 13 Energy Gun 11 | . 1 . . 1 4 1 2 1 . 1 Energy Cannon 8 | . . . 2 1 . 2 . . . 3 Ballistic Gun 8 | 2 . 1 1 2 1 . 1 . . . Ballistic Cannon 8 | . . . . 1 2 2 1 . . 2 Launcher 13 | . . . . 2 1 4 . . . 6 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . Parts Lost 66 | . . 1 . 13 4 7 12 . . 29 Power 6 | . . . . 1 . 1 1 . . 3 Propulsion 19 | . . . . 3 . 3 5 . . 8 Utility 12 | . . . . 2 . 2 1 . . 7 Weapon 29 | . . 1 . 7 4 1 5 . . 11 Highest Loss Streak 10 | . . 1 . 8 1 5 10 . . 7 Average Slot Usage (%) 96 | . 97 100 99 98 99 93 91 88 99 93 Engine 6 | . 14 14 9 5 7 6 6 7 7 5 Core 1 | . . . 1 3 . . . . . . Treads 4 | . . . 11 1 . . 3 7 7 6 Leg 26 | . 28 28 32 34 30 24 21 15 22 18 Device 1 | . . . . . 7 . . . . 5 Storage 16 | . 25 28 22 18 15 15 15 15 15 12 Processor 9 | . . . . 9 7 14 15 15 15 8 Hackware 4 | . . . . . 4 7 7 6 7 10 Protection 6 | . . . . 8 9 6 6 7 7 5 Energy Gun 3 | . 3 8 . . 6 . 7 3 7 2 Energy Cannon 4 | . . . 17 7 2 4 2 . . 1 Ballistic Gun 1 | . 24 20 4 1 . . . . . . Ballistic Cannon 4 | . . . . 5 5 8 2 7 7 4 Launcher 1 | . . . . 3 . . . . . 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 9 23 23 31 52 58 57 53 54 54 70 Greatest Support 120 | 20 20 20 30 53 68 68 63 28 50 120 Greatest Overweight (x) 13 | . 1 1 1 1 1 3 13 1 3 12 Average Overweight (x) . | . . 1 . . . . . 1 1 . Largest Inventory Capacity 16 | 6 12 12 12 16 16 16 16 16 16 16 Average Capacity 14 | 5 11 12 12 13 16 16 16 16 16 15 Most Carried 16 | 6 12 12 12 16 16 16 14 16 16 16 Average Carried 13 | 3 8 11 11 13 15 12 11 12 15 14 Final Capacity 16 | 6 12 12 12 16 16 16 16 16 16 16 Final Carried 16 | 6 12 12 12 16 16 12 9 16 16 13 Class Distribution -------------------- 42% | Mutant 19% | Scavenger-Mutant 14% | Derelict-Mutant 10% | Machinist-Mutant 6% | Hacker-Mutant 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Machinist-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2826 | 229 97 109 190 717 431 275 229 27 92 430 Remotely . | . . . . . . . . . . . Salvage Created 4482 | . 192 162 418 1499 547 423 329 . 371 541 Parts 220 | . 11 10 22 85 29 12 19 . 6 26 Haulers Intercepted 4 | . . . 1 3 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 8 13 3 3 . Prevented 4 | . . . . . . . 4 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 98 | . 5 6 9 29 14 10 8 . 1 16 Melee 1 | . . . . . . . . . . 1 Guns 35 | . 5 6 1 9 4 . 7 . 1 2 Cannons 40 | . . . 8 14 8 4 1 . . 5 AOE 22 | . . . . 6 2 6 . . . 8 Classes Destroyed 12 | . 1 1 3 5 1 . . . . 1 Worker 3 | . . . . 2 . . . . . 1 Builder 1 | . . . . 1 . . . . . . Hauler 4 | . . . 1 3 . . . . . . Recycler 1 | . . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 2 | . . . . . . . . . . 2 Swarmer 16 | . . 3 3 . 3 . 3 . . 4 Grunt 51 | . 5 3 5 18 2 8 3 . . 7 Duelist 5 | . . . . 1 . 2 1 . . 1 Sentry 17 | . . . 1 8 4 . 1 . 1 2 Hunter 3 | . . . . 2 . . . . . 1 Programmer 6 | . . . . . 5 . . . . 1 Best Kill Streak 8 | . 3 6 3 4 3 4 7 . 1 8 Combat Bots Only 7 | . 3 6 3 4 3 4 7 . 1 7 Max Kills in Single Turn 3 | . 1 1 1 2 2 2 1 . 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 1 2 2 . . . 3 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Damage Taken 10484 | . 279 299 349 2188 1283 709 983 . 111 4283 Core 1619 | . 102 100 70 155 110 62 157 . 9 854 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 64 | 100 . 19 82 71 . . . . 51 . Volleys Fired 313 | . 18 24 28 94 46 21 20 . 12 50 Largest 3 | . 2 2 2 2 2 2 2 . 2 3 Hottest 198 | . 40 85 136 136 120 128 130 . 117 198 Shots Fired 609 | . 36 48 56 180 87 42 38 . 24 98 Gun 270 | . 36 48 22 66 38 . 34 . 12 14 Cannon 286 | . . . 34 94 48 34 4 . 12 60 Launcher 53 | . . . . 20 1 8 . . . 24 Special . | . . . . . . . . . . . Kinetic 290 | . 36 38 22 78 34 24 11 . 12 35 Thermal 225 | . . 10 34 82 36 10 11 . 12 30 Explosive 32 | . . . . 3 1 8 . . . 20 Electromagnetic 62 | . . . . 17 16 . 16 . . 13 Robot Hit Streak 15 | . 10 9 15 15 9 11 8 . 7 11 Robot Miss Streak 5 | . 2 3 3 5 3 1 3 . 1 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 1 1 . 1 . . 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . . . Shots Hit Robots 413 | . 28 31 33 126 60 31 30 . 17 57 Core Hits 228 | . 12 11 15 62 31 25 22 . 9 41 Critical Hits 15 | . 1 . 5 7 . . . . . 2 Critical Kills 9 | . . . 4 5 . . . . . . Critical Parts Destroyed 5 | . 1 . 1 1 . . . . . 2 Melee Attacks 4 | . . . . . . . . . . 4 Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10314 | . 241 242 487 2686 1408 1390 584 . 309 2967 Guns 2563 | . 241 242 118 719 391 . 505 . 169 178 Cannons 4109 | . . . 369 1272 850 608 79 . 140 791 Explosions 3379 | . . . . 688 167 782 . . . 1742 Melee 135 | . . . . . . . . . . 135 Ramming 128 | . . . . 7 . . . . . 121 Kinetic 3323 | . 241 148 118 896 647 409 264 . 140 460 Thermal 2883 | . . 94 369 1130 458 199 148 . 169 316 Explosive 2813 | . . . . 248 167 782 . . . 1616 Electromagnetic 1032 | . . . . 405 136 . 172 . . 319 Impact . | . . . . . . . . . . . Slashing 135 | . . . . . . . . . . 135 Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . 6 4 4 4 4 . 14 Average Corruption 4 | . . . . 4 1 4 4 4 . 7 Corruption Purged . | . . . . . . . . . . . Effects 128 | . . . . 61 15 8 8 3 . 33 Message Errors 32 | . . . . 14 6 2 3 . . 7 Matter Fused 21 | . . . . 15 1 . 1 . . 4 Heat Flow Errors 8 | . . . . 3 . 2 . . . 3 Energy Discharges 19 | . . . . 6 1 2 2 2 . 6 Parts Rejected 2 | . . . . . . . 1 . . 1 Data Loss (minor) 13 | . . . . 3 3 2 1 1 . 3 Data Loss (major) 6 | . . . . 4 . . . . . 2 Misfires 7 | . . . . 6 . . . . . 1 Misdirections 2 | . . . . . . . . . . 2 Targeting Errors 14 | . . . . 7 4 . . . . 3 Weapon Failures 4 | . . . . 3 . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 349 | . . . . 148 1 31 . . . 169 Projectiles 69 | . . . . 21 1 27 . . . 20 Explosions 208 | . . . . 127 . 4 . . . 77 Melee 72 | . . . . . . . . . . 72 Knockbacks 16 | . . . . 1 6 3 1 . . 5 Impact 2 | . . . . . . . . . . 2 Kinetic 14 | . . . . 1 6 3 1 . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 749 | . . . . 600 . . . . . 149 Shots 26 | . . . . 21 . . . . . 5 Rammed 21 | . . . . 1 . . . . . 20 Targets Rammed 29 | . . . . 2 . . . . . 27 Kicked 8 | . . . . 1 . . . . . 7 Crushed . | . . . . . . . . . . . Highest Temperature 501 | . 36 342 345 390 464 315 299 . 144 501 Average Temperature 109 | . 14 185 94 102 130 90 99 . 49 132 Received Heat Transfer 2211 | . 156 90 111 621 300 234 297 . 24 378 Effects 20 | . . 2 1 1 9 2 . . . 5 Shutdowns 5 | . . 1 1 . 1 . . . . 2 Energy Bleed 5 | . . 1 . 1 1 2 . . . . Interference 3 | . . . . . . . . . . 3 Matter Decay 2 | . . . . . 2 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (major) 4 | . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . 1 1 . . . . . Impact Corruptions 2 | . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 2 2 . 1 . . . . . Heat Transferred 5474 | . . 222 666 2159 851 400 325 . 333 518 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 4 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 517 | . 193 195 205 517 228 . . . . 178 Initial 198 | . . 75 78 51 198 . . . . . Average 173 | . 89 117 101 349 82 . . . . 70 Maximum Alert Level 2 | . . . 1 2 1 . . . . . Low Security (%) 70 | 100 100 100 91 18 95 . . . . 100 Level 1 14 | . . . 8 36 4 . . . . . Level 2 15 | . . . . 44 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 2 . 4 4 9 . . . . 3 Investigation 4 | . 1 . 1 1 1 . . . . . Extermination 6 | . . . . . 5 . . . . 1 Reinforcement 9 | . 1 . 3 3 . . . . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . 1 . 2 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | . 10 6 19 49 14 11 8 . 1 26 Peak Tracking Total 6 | . 6 5 3 4 3 4 5 . 1 5 Tactical Retreats 6 | . . . 2 4 . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . . . 1 4 . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 8 | . . . 1 5 . . . . . 2 Max in Single Turn 2 | . . . 1 2 . . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 37 | . 3 1 7 11 11 1 . . . 3 Terminals 21 | . 3 1 4 8 4 1 . . . . Fabricators 3 | . . . . . 2 . . . . 1 Repair Stations 3 | . . . 1 . 1 . . . . 1 Recycling Units 6 | . . . 1 2 3 . . . . . Scanalyzers 3 | . . . 1 1 1 . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 111 | . 10 6 27 37 25 1 . . . 5 Successful 65 | . 6 3 17 16 17 1 . . . 5 Failed 46 | . 4 3 10 21 8 . . . . . Catastrophic 3 | . . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 3 1 2 9 1 1 . . . . Terminals 63 | . 10 6 11 26 9 1 . . . . Fabricators 7 | . . . . . 5 . . . . 2 Repair Stations 8 | . . . 5 . 1 . . . . 2 Recycling Units 11 | . . . 2 4 5 . . . . . Scanalyzers 21 | . . . 9 7 5 . . . . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 23 | . 6 3 3 6 4 1 . . . . Record 2 | . . . . . 1 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . Alert Level 4 | . . 1 1 1 1 . . . . . Locate Traps 4 | . 1 . 1 1 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 4 | . . 1 . 2 1 . . . . . Fabricator Hacks 5 | . . . . . 3 . . . . 2 Load Schematic 2 | . . . . . 1 . . . . 1 Build 3 | . . . . . 2 . . . . 1 Repair Station Hacks 6 | . . . 4 . . . . . . 2 Scan Component 3 | . . . 2 . . . . . . 1 Repair 3 | . . . 2 . . . . . . 1 Recycling Unit Hacks 9 | . . . 1 3 5 . . . . . Process 1 | . . . . . 1 . . . . . Report Inventory 5 | . . . 1 2 2 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Retrieve Components 2 | . . . . 1 1 . . . . . Scanalyzer 21 | . . . 9 7 5 . . . . . Insert Component 9 | . . . 4 3 2 . . . . . Analyze 12 | . . . 5 4 3 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 3 1 6 10 11 1 . . . 1 Full Trace Events 4 | . 1 1 1 . 1 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . 4 3 2 . . . . . Parts Built 5 | . . . . . 4 . . . . 1 Matter 416 | . . . . . 292 . . . . 124 Time 177 | . . . . . 146 . . . . 31 Total Part Build Rating 14 | . . . . . 12 . . . . 2 Parts Repaired 3 | . . . 2 . . . . . . 1 Time 65 | . . . 52 . . . . . . 13 Parts Recycled . | . . . . . . . . . . . Recycled Matter 11 | . . . . . 11 . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 11 | . . . . 9 2 . . . . . Parts Scanalyzed 9 | . . . 4 3 2 . . . . . Part Schematics Acquired 9 | . . . 4 3 2 . . . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 4 . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Programmers 4 | . . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 11093 | 80 270 145 1292 2546 1818 661 619 1417 828 1417 Spaces Moved 6230 | 61 141 53 781 1497 977 401 352 782 423 762 Core 15 | 10 . . . . . . 2 . . 3 Treads 999 | . . . . . . . 90 782 19 108 Legs 5216 | 51 141 53 781 1497 977 401 260 . 404 651 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 127 122 120 180 150 120 Average Speed 147 | 108 142 150 137 139 135 142 149 180 182 144 Slowest Speed 700 | 120 150 150 150 160 155 220 700 180 210 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 45 | 5 30 21 52 92 25 54 58 85 63 15 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 9 | . . . . . . 2 1 2 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 270 | . . . . 93 5 69 . . 2 101 Melee . | . . . . . . . . . . . Projectile 25 | . . . . 2 1 6 . . 2 14 AOE 245 | . . . . 91 4 63 . . . 87 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 7500 | 72 181 78 949 1774 1394 440 402 792 456 962 Wait 661 | . 15 . 105 124 325 1 16 . 13 62 Move 6220 | 60 140 52 780 1496 976 400 351 781 422 762 Hop . | . . . . . . . . . . . Pick Up 72 | 6 4 . 10 13 10 2 3 8 3 13 Fast Attach 37 | 6 2 . 3 7 3 1 5 1 1 8 Attach 49 | . . 1 2 8 6 6 6 1 . 19 Detach 5 | . 1 . . . 1 . . 1 . 2 Swap 58 | . 1 1 7 15 12 8 1 . 1 12 Drop 50 | . . . 14 15 15 . . . 4 2 Fire 313 | . 18 24 28 94 46 21 20 . 12 50 Melee 4 | . . . . . . . . . . 4 Ram 1 | . . . . . . . . . . 1 Kick 17 | . . . . 2 . . . . . 15 Crush 12 | . . . . . . . . . . 12 Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 7) 351 | -10/Materials | Entered Mines 359 | -10/Mines | Learned Materials terminal intel 393 | -10/Mines | Excavation squad dispatched 393 | -10/Mines | A large section of the Mines collapsed 445 | -10/Mines | Core integrity fell below 50% 468 | -10/Mines | Core integrity fell below 20% 483 | -10/Mines | Discovered new exit (range 9) 496 | -10/Mines | Entered Materials 496 | -9/Materials | Evolved 2 slots: Propulsion x2 497 | -9/Materials | Loaded intel: 12 terminal locations 811 | -9/Materials | Discovered new exit (range 15) 1130 | -9/Materials | Repaired Aluminum Leg 1159 | -9/Materials | Repaired Aluminum Leg 1788 | -9/Materials | Entered another Materials area 1788 | -8/Materials | Evolved 2 slots: Utility x2 1912 | -8/Materials | Discovered new exit (range 15) 1987 | -8/Materials | Identified exit to Storage 2451 | -8/Materials | Discovered new exit (range 10) 2461 | -8/Materials | Identified exit to Factory 2582 | -8/Materials | Discovered exit to Factory (range 9) 2857 | -8/Materials | Lost 8 parts (1p3n1u3w) 3120 | -8/Materials | Build established: Scavenger-Mutant 3662 | -8/Materials | Discovered exit to Factory (range 10) 4334 | -8/Materials | Entered Factory 4334 | -7/Factory | Evolved 2 slots: Utility x2 4856 | -7/Factory | Fabricated Titanium Leg (x2) 4938 | -7/Factory | Fabricated Titanium Leg (x2) 5246 | -7/Factory | Build established: Machinist-Mutant 5419 | -7/Factory | Discovered new exit (range 13) 5433 | -7/Factory | Identified exit to Factory 5890 | -7/Factory | Garrison activated, responded to threat 6091 | -7/Factory | Discovered new exit (range 16) 6150 | -7/Factory | Identified exit to Lower Caves 6152 | -7/Factory | Entered Lower Caves 6203 | -7/Lower Caves | Encountered a Warlord checkpoint 6416 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 6447 | -7/Lower Caves | Build established: Mutant 6802 | -7/Lower Caves | Discovered new exit (range 9) 6812 | -7/Lower Caves | Identified exit to Lower Caves 6813 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6813 | -7/Lower Caves | Entered another Lower Caves area 7003 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7275 | -7/Lower Caves | Destroyed 7 combat bots 7284 | -7/Lower Caves | Lost 10 parts (1p4n1u4w) 7333 | -7/Lower Caves | Learned 4 Factory zone layouts 7414 | -7/Lower Caves | Discovered new exit (range 10) 7428 | -7/Lower Caves | Identified exit to Zion 7432 | -7/Lower Caves | Entered Zion 7526 | -7/Zion | System corruption cleaned by Quarantine Array 7911 | -7/Zion | Learned location of Extension (-6) 8360 | -7/Zion | Found Prototype Hackware 8360 | -7/Zion | Identified Exp. System Shield 8419 | -7/Zion | Build established: Derelict-Mutant 8820 | -7/Zion | Discovered new exit (range 17) 8847 | -7/Zion | Identified exit to Proximity Caves 8849 | -7/Zion | Entered Proximity Caves 9340 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9389 | -6/Proximity Caves | Learned Factory terminal intel 9627 | -6/Proximity Caves | Discovered exit to Factory (range 10) 9677 | -6/Proximity Caves | Entered Factory 9677 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9678 | -6/Factory | Identified exit to Factory 9678 | -6/Factory | Identified exit to Lower Caves 9679 | -6/Factory | Loaded intel: 20 terminal locations 9752 | -6/Factory | Fabricated Imp. Sensor Array (x1) 10048 | -6/Factory | Build established: Derelict-Skirmisher 10235 | -6/Factory | Crushed by falling debris 10274 | -6/Factory | Destroyed 7 combat bots 10282 | -6/Factory | Lost 4 parts (2u2w) 10406 | -6/Factory | Lost 3 parts (1p1u1w) 10462 | -6/Factory | Repaired Lrg. Storage Unit 10504 | -6/Factory | Build established: Hacker-Mutant 10682 | -6/Factory | Spotted B-75 Beast 10824 | -6/Factory | Core integrity fell below 50% 10845 | -6/Factory | Lost 3 parts (1p2n) 10963 | -6/Factory | System corruption reached 10% 11040 | -6/Factory | Lost 7 parts (1p1n1u4w) 11040 | -6/Factory | Core integrity fell below 20% 11094 | -6/Factory | Destroyed self with Missile Launcher Last Messages --------------- 11068_ Penetrated by Slug. 11068_ Imp. Medium Treads destroyed. 11072_ U-05 Engineer lays Concrete. 11073_ U-05 Engineer builds a Door. 11075_ Slug penetrates Wall. 11075_ Penetrated by Slug. 11077_ U-05 Engineer lays Concrete. 11079_ JHZRKIEBRT,CZ=&4EZH#OTYAQRXBZNT4SL40VKIU 11079_ U-05 Engineer lays Concrete. 11080_ U-05 Engineer builds a Wall. 11081_ Hacking Suite destroyed. 11084_ U-05 Engineer lays Concrete. 11086_ Penetrated by Slug. 11086_ U-05 Engineer lays Concrete. 11091_ Destroyed Phase Shifter. 11091_ H-66 Slayer knocked back. 11091_ U-05 Engineer lays Concrete. 11091_ Penetrated by Slug. 11091_ Slug Cannon destroyed. 11092_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #?????????????????????????????? | | +?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #####+####### #??????????????????????????????? | | # #???????????????????????###+#### | | # #???????????????????????# # | | """" """ # #???????????????????????# """ # | | """" """" # #???????????????????????# """ # | | """" """" # #?##????????????????????# """ # | | """" """" # ### #???????????????????# # | | # ## # ???????????????????# """ # | | """" "" # ###############?????????# """ # | | ?"""" " #% ^^ ######????# """ # | | ???"" " #% ###### # | | ???"" 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"" F" """ + """ # #???????# | | "" "" """ # """ # #####???# !! | | #??"" # ^ ^ #???# !! | | ?# #???? # ^^ #???# ! | | ?# #########+## #???????# "T" """ #???# | | ?# ?????# # #???????# """ #???# | | ?# ?????# """ # #???????# """ ######### | | ?# ????# """ # #???????# # ! | | ?# ##### """ # #???????# ! + ! | | ?# + # #???#####+#+########## # | | ?# # ! * # #???# #?# # """ "" | | ?# ######## #???# #?# + """ """ | | ?# #???# #?#"# """ R" | | ?##################???# """ """ """ #?# # """ | | ??????????????????????# """ """ """ #?### ! | | ??????????????????????# """ """ """ #???######### | | ??????????????????????##############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Adv. Signal Interpreter | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Titanium Leg | x2 | -7/Factory Imp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed DecoderHellfireField Manual? 0 Play Time 01:20:31 Cumulative 52.1 hours Start 2021.02.21 @ 13:06:45 End 2021.02.21 @ 14:28:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5496b46a-afe1-4ed7-a7dd-3fbceca89ef3