Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.03 @ 00:14:25 Player: Conner Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (51) 255 Value Destroyed (2057) 2057 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (590) 590 TOTAL SCORE: 8242 Bonus ------- High Alert Combat Kills 175 Follower Combat Kills 115 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 141/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Humpback Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Power Amplifier Humpback Terrain Scan Processor Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Long-range Proton Cannon YOLO Cannon Coil Gun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Treads Improved Treads Armored Treads Medium Treads Improved Heat Sink Improved Cooling System High-capacity Storage Unit Humpback Energy Well Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Improved Kinecellerator Weapon Cycler Improved Power Shielding Improved Medium Armor Plating System Backup Module Drone Bay [Rating: 85] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Cold Fusion Reactor Propulsion Armored Wheel Treads Armored Treads Wheel Armored Wheel Hover Unit Improved Gravmag System Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Humpback Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon YOLO Cannon Energy Gun Advanced Beam Rifle Energy Cannon YOLO Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Fac Upp Slots Evolved 10 | . . 2 . . . 2 . . 4 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . . . . Utility 5 | . . 2 . . . 1 . . 2 . . Weapon 3 | . . . . . . . . . 1 2 . Parts Attached 108 | 5 10 24 1 2 . 2 10 . 23 26 5 Power 17 | 1 2 7 . . . . 1 . 3 2 1 Engine 16 | 1 2 7 . . . . 1 . 3 1 1 Core . | . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 25 | 2 1 5 . . . 1 4 . 1 11 . Treads 9 | . . 2 . . . 1 2 . 1 3 . Leg . | . . . . . . . . . . . . Wheel 13 | 2 1 3 . . . . 2 . . 5 . Hover 3 | . . . . . . . . . . 3 . Flight . | . . . . . . . . . . . . Utility 30 | 1 2 4 . 1 . 1 1 . 7 10 3 Device 11 | . 1 2 . . . . 1 . 1 4 2 Storage 6 | 1 1 1 . 1 . . . . 1 1 . Processor 2 | . . 1 . . . 1 . . . . . Hackware 1 | . . . . . . . . . 1 . . Protection 10 | . . . . . . . . . 4 5 1 Artifact . | . . . . . . . . . . . . Weapon 36 | 1 5 8 1 1 . . 4 . 12 3 1 Energy Gun 18 | 1 1 6 . . . . 2 . 6 2 . Energy Cannon 11 | . 3 . . 1 . . 1 . 4 1 1 Ballistic Gun 2 | . . . . . . . . . 2 . . Ballistic Cannon 2 | . . 2 . . . . . . . . . Launcher 2 | . 1 . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . 1 . . 2 . Parts Lost 19 | . . 7 . . . . . . 3 2 7 Power 3 | . . 1 . . . . . . . . 2 Propulsion 2 | . . 2 . . . . . . . . . Utility 3 | . . . . . . . . . 1 . 2 Weapon 11 | . . 4 . . . . . . 2 2 3 Highest Loss Streak 7 | . . 7 . . . . . . 1 1 7 Average Slot Usage (%) 87 | . 99 94 100 91 77 71 80 81 91 86 79 Engine 10 | . 14 9 11 11 11 9 8 9 13 9 10 Treads 3 | . . . . . . . 9 9 6 5 . Wheel 16 | . 28 18 22 22 22 18 17 18 13 3 . Hover 1 | . . . . . . . . . . 7 15 Device 9 | . 13 12 11 11 11 9 9 9 5 4 5 Storage 12 | . 14 22 22 18 11 9 9 9 6 5 4 Processor 11 | . . 9 11 11 11 17 18 18 13 7 4 Protection 3 | . . . . . . . . . 8 11 15 Energy Gun 3 | . 1 3 . . . . 1 . 14 5 4 Energy Cannon 7 | . 16 4 . 4 11 9 8 9 2 10 9 Ballistic Cannon 2 | . . 10 12 6 . . . . . . . Launcher 2 | . 9 3 9 6 . . . . . . . Naked Turns 31 | . . . . . . . . . . . 31 Heaviest Build 147 | 9 43 85 85 107 107 107 107 107 123 147 147 Greatest Support 60 | 20 26 46 24 24 24 24 24 24 24 60 42 Greatest Overweight (x) 25 | . 2 25 3 4 4 4 5 4 5 5 3 Average Overweight (x) 3 | . . 3 3 3 4 4 3 4 4 2 2 Largest Inventory Capacity 32 | 6 12 20 20 24 24 24 24 24 32 24 24 Average Capacity 21 | 5 9 19 20 21 24 24 24 24 24 24 21 Most Carried 24 | 1 12 20 20 24 24 24 24 24 24 24 24 Average Carried 21 | . 9 19 20 20 24 24 23 24 23 22 20 Final Capacity 24 | 6 12 20 20 24 24 24 24 24 24 24 4 Final Carried 24 | 1 12 20 20 24 24 24 24 24 24 24 2 Class Distribution -------------------- 33% | Hauler-Mutant 32% | Hauler-Skirmisher 13% | Commander-Skirmisher 12% | Hauler-Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Storage Commander-Skirmisher | -8/Recycling Hauler-Skirmisher | -6/Factory Hauler-Tank | -5/Factory Hauler-Tank | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Fac Upp Matter Collected 1864 | 250 53 501 19 171 57 10 90 20 281 296 116 Remotely . | . . . . . . . . . . . . Salvage Created 2154 | . 122 672 . . 138 82 137 . 375 404 224 Parts 96 | . 7 38 . . 3 3 6 . 21 11 7 Haulers Intercepted 4 | . . 3 . . . . . . . 1 . Recyclers Shooed 2 | . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . 5 Prevented 2 | . . . . . . . . . . . 2 Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Fac Upp Combat Hostiles Destroyed 40 | . 2 16 . . 3 2 4 . 6 4 3 Guns 9 | . . 2 . . . . . . 5 1 1 Cannons 19 | . 2 10 . . 1 1 1 . 1 2 1 AOE 10 | . . 3 . . 2 1 3 . . . 1 Classes Destroyed 10 | . 2 6 . . . . 1 . 1 . . Worker 1 | . . . . . . . 1 . . . . Builder 2 | . 2 . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 4 | . . 3 . . . . . . . 1 . Operator 1 | . . 1 . . . . . . . . . Watcher 2 | . . 1 . . . . 1 . . . . Swarmer 5 | . . 5 . . . . . . . . . Grunt 19 | . 2 3 . . 3 1 3 . 3 2 2 Sentry 14 | . . 8 . . . 1 1 . 1 2 1 Programmer 2 | . . . . . . . . . 2 . . Best Kill Streak 5 | . 4 5 . . 3 1 3 . 2 2 2 Combat Bots Only 4 | . 1 4 . . 3 1 3 . 2 2 2 Max Kills in Single Turn 3 | . 2 2 . . 3 1 2 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 2 . . 2 1 1 . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Fac Upp Damage Taken 4835 | . 110 995 . . 17 28 332 48 739 1089 1477 Core 1265 | . 11 183 . . . . . . 71 501 499 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 88 | 100 95 . . . 54 . . 100 91 . . Volleys Fired 127 | . 9 43 . . 1 3 10 . 25 24 12 Largest 5 | . 2 2 . . 1 1 1 . 3 5 4 Hottest 332 | . 86 130 . . 100 100 100 . 191 332 292 Shots Fired 253 | . 10 74 . . 1 3 10 . 61 61 33 Gun 119 | . . 17 . . . . . . 55 30 17 Cannon 130 | . 9 54 . . 1 3 10 . 6 31 16 Launcher 4 | . 1 3 . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 81 | . . 40 . . . . . . 16 17 8 Thermal 96 | . . 8 . . 1 3 10 . 24 32 18 Explosive 4 | . 1 3 . . . . . . . . . Electromagnetic 72 | . 9 23 . . . . . . 21 12 7 Robot Hit Streak 13 | . 2 13 . . . 1 2 . 11 10 5 Robot Miss Streak 8 | . 1 8 . . 2 1 2 . 4 2 6 Penetration Max 2 | . . . . . . . . . 2 . . Secondary Targets 3 | . . 1 . . . . . . 2 . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . Shots Hit Robots 164 | . 5 58 . . . 2 4 . 41 38 16 Core Hits 114 | . 6 53 . . 4 2 7 . 17 15 10 Critical Hits 2 | . . . . . . . 1 . . . 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . . . 1 Melee Attacks 1 | . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . . 1 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5892 | . 282 1458 . . 260 356 1083 . 736 834 883 Guns 1492 | . . 231 . . . . . . 678 420 163 Cannons 2640 | . 119 892 . . 136 271 469 . 58 414 281 Explosions 1746 | . 163 335 . . 124 85 614 . . . 425 Melee . | . . . . . . . . . . . . Ramming 14 | . . . . . . . . . . . 14 Kinetic 1263 | . . 664 . . . . . . 313 215 71 Thermal 3222 | . . 95 . . 260 356 1083 . 286 436 706 Explosive 498 | . 163 335 . . . . . . . . . Electromagnetic 895 | . 119 364 . . . . . . 137 183 92 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 . . Average Corruption 2 | . . . . . . . . . 2 . . Corruption Purged . | . . . . . . . . . . . . Effects 15 | . . . . . . . . . 15 . . Message Errors 5 | . . . . . . . . . 5 . . Matter Fused 3 | . . . . . . . . . 3 . . Energy Discharges 1 | . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . 5 . . Targeting Errors 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 230 | . . 38 . . . 90 56 . . . 46 Projectiles 169 | . . 6 . . . 90 44 . . . 29 Explosions 61 | . . 32 . . . . 12 . . . 17 Melee . | . . . . . . . . . . . . Knockbacks 9 | . . 8 . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 7 | . . 7 . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . Self-Inflicted Damage 212 | . . . . . . . 162 . . . 50 Shots 4 | . . . . . . . 3 . . . 1 Rammed 2 | . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1122 | . 85 275 . . 9 6 26 . 397 887 1122 Average Temperature 244 | . 37 64 . . 9 4 12 . 151 349 557 Received Heat Transfer 1212 | . 66 231 . . 9 9 81 . 162 162 492 Effects 73 | . . 4 . . . . . . 1 38 30 Shutdowns 17 | . . . . . . . . . 1 7 9 Energy Bleed 3 | . . . . . . . . . . 3 . Interference 11 | . . 4 . . . . . . . 6 1 Matter Decay 6 | . . . . . . . . . . 3 3 Short Circuit 10 | . . . . . . . . . . 3 7 Damage (minor) 9 | . . . . . . . . . . 6 3 Damage (major) 12 | . . . . . . . . . . 7 5 Damage (core) 5 | . . . . . . . . . . 3 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 6 | . . 1 . . . . 1 . 2 1 1 Heat Transferred 3956 | . . 222 . . 240 240 960 . 508 898 888 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Fac Upp Peak Influence 1040 | . 155 219 . . 102 174 217 336 1040 438 . Initial 1040 | . . 5 . . . . 73 27 1040 378 . Average 230 | . 33 112 . . 71 17 133 114 809 311 . Maximum Alert Level 3 | . . 1 . . . . 1 1 3 2 . Low Security (%) 68 | 100 100 97 100 . 100 100 88 88 . . . Level 1 14 | . . 2 . . . . 11 11 . 86 . Level 2 4 | . . . . . . . . . 19 13 . Level 3 12 | . . . . . . . . . 80 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 2 1 . . . 1 1 . 5 1 . Investigation 1 | . . . . . . . 1 . . . . Extermination 4 | . . . . . . . . . 3 1 . Reinforcement 5 | . 2 1 . . . 1 . . 1 . . Assault 1 | . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Fac Upp Distress Signals 4 | . . 2 . . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 98 | . 10 27 . . 3 5 7 20 11 5 10 Peak Tracking Total 11 | . 3 5 . . 3 3 3 4 4 2 11 Tactical Retreats 5 | . . 1 . . . . . . 2 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Fac Upp Traps Triggered 6 | . . . . . . . 1 . 5 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Fac Upp Machines Disabled 22 | . . 2 . . . 2 7 4 . 5 2 Max in Single Turn 4 | . . 1 . . . 1 1 . . 4 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Fac Upp Machines Accessed 38 | . 6 6 . 5 . 3 7 6 5 . . Terminals 25 | . 5 5 . . . 3 5 4 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . 1 1 . . . . 2 . 1 . . Recycling Units 3 | . . . . . . . . 2 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 152 | . 16 22 . 50 . 13 21 20 10 . . Successful 107 | . 7 13 . 50 . 7 13 11 6 . . Failed 45 | . 9 9 . . . 6 8 9 4 . . Catastrophic 4 | . . 1 . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 69 | . 13 14 . 4 . 12 9 13 4 . . Terminals 85 | . 15 20 . . . 13 14 16 7 . . Fabricators . | . . . . . . . . . . . . Repair Stations 12 | . 1 2 . . . . 7 . 2 . . Recycling Units 5 | . . . . . . . . 4 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 82 | . 4 8 . 50 . 4 6 8 2 . . Record 50 | . . . . 49 . 1 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . Open Door 2 | . . . . . . . 2 . . . . Level Access Points 1 | . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . 1 . 1 . . . Emergency Access Points 3 | . 1 . . . . 1 . 1 . . . Terminal Index 1 | . . . . . . . . 1 . . . Alert Level 6 | . . 2 . . . . 2 2 . . . Unreport Threat 3 | . . 2 . . . . . . 1 . . Locate Traps 1 | . . 1 . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . Investigation Status 1 | . . . . . . . 1 . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Recall Reinforcements 2 | . 1 . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . Zone Layout 3 | . . 1 . . . . . 1 1 . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 9 | . . 1 . . . . 6 . 2 . . Scan Component 4 | . . . . . . . 3 . 1 . . Repair 4 | . . . . . . . 3 . 1 . . Refit 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 15 | . 3 4 . . . 3 1 2 2 . . Terminals 13 | . 3 4 . . . 3 1 1 1 . . Track 1 | . . 1 . . . . . . . . . Botnet 11 | . 2 3 . . . 3 1 1 1 . . Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 1 . . Mask 2 | . . . . . . . . 1 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 31 | . 6 5 . . . 3 7 5 5 . . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . 3 . 1 . . Time 131 | . . . . . . . 99 . 32 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . 16 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Fac Upp Total Allies 16 | . . . . . . . . 16 . . . Largest Group 16 | . . . . . . . . 16 6 . . Highest-Rated Group 214 | . . . . . . . . 214 102 . . Highest-Rated Ally 34 | . . . . . . . . 34 34 . . Total Orders 2 | . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . 2 . Ally Attacks 240 | . . . . . . . . 230 10 . . Total Damage 2652 | . . . . . . . . 2432 220 . . Kills 58 | . . . . . . . . 56 2 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Fac Upp Turns Passed 8893 | 37 587 1504 128 1136 564 504 824 1133 1146 909 421 Spaces Moved 5013 | 36 438 850 104 904 186 254 430 536 717 333 225 Core 70 | 1 . 8 . . . . . . . . 61 Treads 100 | . . 4 . . . . 3 . . 93 . Legs . | . . . . . . . . . . . . Wheels 4533 | 35 438 838 104 904 186 254 427 536 717 94 . Hover 310 | . . . . . . . . . . 146 164 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 120 120 130 130 120 130 130 120 50 Average Speed 129 | 79 89 131 120 122 130 130 129 130 130 183 160 Slowest Speed 1300 | 80 100 1300 120 130 130 130 270 130 140 306 202 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 3 54 64 27 94 44 16 47 95 17 5 40 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 . . 1 . . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . 1 . Scrap Searched 2 | . . . 1 . . . . . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 298 | . 6 19 . . 20 71 120 . 2 31 29 Melee . | . . . . . . . . . . . . Projectile 12 | . . . . . . 1 5 . 2 . 4 AOE 286 | . 6 19 . . 20 70 115 . . 31 25 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Fac Upp Total 7209 | 41 631 1174 107 932 505 420 680 974 886 594 265 Wait 1277 | . 132 191 . . 319 158 188 21 94 170 4 Move 5002 | 35 437 849 103 903 185 253 429 535 716 332 225 Hop . | . . . . . . . . . . . . Pick Up 131 | 1 24 34 . 21 . 2 18 1 11 17 2 Fast Attach 40 | 5 5 10 1 2 . 2 4 . 5 6 . Attach 31 | . . 6 . . . . 3 . 8 10 4 Detach 9 | . . . . . . . 2 . 2 3 2 Swap 37 | . 5 8 . . . . 3 . 10 10 1 Drop 135 | . 19 33 1 6 . 2 22 1 15 22 14 Fire 127 | . 9 43 . . 1 3 10 . 25 24 12 Melee 1 | . . . . . . . 1 . . . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 418 | . . . 2 . . . . 416 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 7) 574 | -10/Materials | Discovered new exit (range 16) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Utility x2 925 | -9/Materials | Build established: Hauler-Mutant 1167 | -9/Materials | Discovered new exit (range 15) 1449 | -9/Materials | Lost 7 parts (1p2n4w) 2129 | -9/Materials | Entered Mines 2218 | -9/Mines | Assembled infested the area 2251 | -9/Mines | Discovered new exit (range 5) 2257 | -9/Mines | Entered Exiles 2275 | -9/Exiles | Discovered new exit (range 14) 2292 | -9/Exiles | Met 8R-AWN 2311 | -9/Exiles | Met EX-HEX 2413 | -9/Exiles | Met EX-DEC 2453 | -9/Exiles | Learned location of Zion (-6) 2512 | -9/Exiles | Discovered new exit (range 12) 2622 | -9/Exiles | Visited The Gauntlet 2797 | -9/Exiles | Met EX-BIN 2824 | -9/Exiles | Aligned with FarCom system 2825 | -9/Exiles | Given EX-Vault access code 2887 | -9/Exiles | Opened EX-Vault 2908 | -9/Exiles | Found YOLO Cannon 2944 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3393 | -9/Exiles | Left Exiles lab with YOLO Cannon 3393 | -9/Exiles | Entered Mines 3669 | -8/Mines | Discovered new exit (range 15) 3683 | -8/Mines | Build established: Hauler-Skirmisher 3957 | -8/Mines | Entered Materials 3957 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4120 | -8/Materials | Discovered new exit (range 6) 4426 | -8/Materials | Identified exit to Storage 4461 | -8/Materials | Entered Storage 4615 | -8/Storage | Repaired Arm. Wheel 4728 | -8/Storage | Learned location of Armory (-4) 4840 | -8/Storage | Repaired Arm. Wheel 4893 | -8/Storage | Repaired Cld. Ion Engine 5175 | -8/Storage | Discovered new exit (range 20) 5283 | -8/Storage | Identified exit to Recycling 5285 | -8/Storage | Entered Recycling 5342 | -8/Recycling | Spotter reported a threat 5364 | -8/Recycling | Spotter reported a threat 5364 | -8/Recycling | Spotter reported a threat 5376 | -8/Recycling | Spotter reported a threat 5382 | -8/Recycling | Spotter reported a threat 5395 | -8/Recycling | Spotter reported a threat 5416 | -8/Recycling | Spotter reported a threat 5417 | -8/Recycling | Spotter reported a threat 5434 | -8/Recycling | Spotter reported a threat 5440 | -8/Recycling | Spotter reported a threat 5448 | -8/Recycling | Spotter reported a threat 5469 | -8/Recycling | Spotter reported a threat 5470 | -8/Recycling | Spotter reported a threat 5476 | -8/Recycling | Spotter reported a threat 5486 | -8/Recycling | Spotter reported a threat 5501 | -8/Recycling | Spotter reported a threat 5547 | -8/Recycling | Spotter reported a threat 5547 | -8/Recycling | Spotter reported a threat 5556 | -8/Recycling | Spotter reported a threat 5589 | -8/Recycling | Spotter reported a threat 5607 | -8/Recycling | Spotter reported a threat 5617 | -8/Recycling | Spotter reported a threat 5637 | -8/Recycling | Spotter reported a threat 5722 | -8/Recycling | Build established: Commander-Skirmisher 5726 | -8/Recycling | Spotter reported a threat 5756 | -8/Recycling | Spotter reported a threat 5764 | -8/Recycling | Spotter reported a threat 5822 | -8/Recycling | Spotter reported a threat 5854 | -8/Recycling | Spotter reported a threat 5860 | -8/Recycling | Spotter reported a threat 5864 | -8/Recycling | Spotter reported a threat 5895 | -8/Recycling | Spotter reported a threat 5907 | -8/Recycling | Spotter reported a threat 5917 | -8/Recycling | Spotter reported a threat 5924 | -8/Recycling | Spotter reported a threat 5941 | -8/Recycling | Spotter reported a threat 5974 | -8/Recycling | Spotter reported a threat 5974 | -8/Recycling | Spotter reported a threat 5974 | -8/Recycling | Spotter reported a threat 5977 | -8/Recycling | Spotter reported a threat 6026 | -8/Recycling | Spotter reported a threat 6026 | -8/Recycling | Spotter reported a threat 6030 | -8/Recycling | Spotter reported a threat 6047 | -8/Recycling | Spotter reported a threat 6079 | -8/Recycling | Spotter reported a threat 6079 | -8/Recycling | Spotter reported a threat 6097 | -8/Recycling | Spotter reported a threat 6117 | -8/Recycling | Spotter reported a threat 6137 | -8/Recycling | Spotter reported a threat 6137 | -8/Recycling | Spotter reported a threat 6150 | -8/Recycling | Spotter reported a threat 6192 | -8/Recycling | Spotter reported a threat 6192 | -8/Recycling | Spotter reported a threat 6195 | -8/Recycling | Spotter reported a threat 6207 | -8/Recycling | Spotter reported a threat 6244 | -8/Recycling | Spotter reported a threat 6288 | -8/Recycling | Spotter reported a threat 6289 | -8/Recycling | Spotter reported a threat 6290 | -8/Recycling | Spotter reported a threat 6297 | -8/Recycling | Spotter reported a threat 6337 | -8/Recycling | Spotter reported a threat 6337 | -8/Recycling | Spotter reported a threat 6338 | -8/Recycling | Spotter reported a threat 6338 | -8/Recycling | Spotter reported a threat 6369 | -8/Recycling | Discovered new exit (range 15) 6376 | -8/Recycling | Spotter reported a threat 6376 | -8/Recycling | Spotter reported a threat 6376 | -8/Recycling | Spotter reported a threat 6376 | -8/Recycling | Spotter reported a threat 6395 | -8/Recycling | Identified exit to Factory 6418 | -8/Recycling | Entered Factory 6418 | -6/Factory | Accompanied by 6 allies 6418 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 6768 | -6/Factory | First assault squad dispatched 6778 | -6/Factory | Repaired EM Shotgun 6923 | -6/Factory | Build established: Hauler-Skirmisher 7517 | -6/Factory | Discovered new exit (range 9) 7533 | -6/Factory | Identified exit to Factory 7564 | -6/Factory | Entered another Factory area 7564 | -5/Factory | Evolved 2 slots: Weapon x2 7916 | -5/Factory | Discovered new exit (range 33) 8168 | -5/Factory | Build established: Hauler-Tank 8315 | -5/Factory | Core integrity fell below 50% 8473 | -5/Factory | Entered Upper Caves 8481 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8849 | -5/Upper Caves | Core integrity fell below 20% 8894 | -5/Upper Caves | Lost 7 parts (2p2u3w) 8894 | -5/Upper Caves | Core destroyed Last Messages --------------- 08858_ Overheating: Imp. Medium Armor Plating damaged (-25). 08858_ Overheating: Hrd. Medium Armor Plating damaged (-17). 08858_ Overheating: Imp. Kinecellerator damaged (-14). 08858_ Power Amplifier destroyed. 08860_ Power failure, Cld. Ion Engine shutdown. 08860_ Dropped Imp. Medium Armor Plating. 08860_ Dropped Hrd. Medium Armor Plating. 08861_ Dropped Imp. Medium Armor Plating. 08861_ Dropped Weapon Cycler. 08862_ Dropped Imp. Kinecellerator. 08862_ Dropped Imp. Ion Engine. 08863_ Cld. Ion Engine destroyed. 08878_ Overheating: Matter decay (-31). 08890_ Penetrated by Slug. 08890_ Slug penetrates Wall. 08890_ L-41 Fighter springs to life. 08890_ G-50 Soldier springs to life. 08893_ Slammed into G-50 Soldier. 08893_ G-50 Soldier knocked back. 08894_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#######????????????????????????????? | | ?????????????## #????????????????????????????? | | ?????????????# ##???????????????????????????? | | ?????????????##### #?????????????? ????????? | | ?????????????????# #?########## ???????? | | ????????????????## ###; ???????? | | ???????????????## ## $#????????????? | | ??????????????## s# # #????????????? | | ??????????????# ### ###???????????????? | | ??????????????# #??? 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" #????????????????? | | ???????????????????? " #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Power Amplification 20 Armor Coverage 675 Power Shielding 66 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordInsulationPlating Manual? 0 Play Time 01:17:18 Cumulative 31.2 hours Start 2022.02.02 @ 22:58:05 End 2022.02.03 @ 00:14:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29719bb1-b2f4-47ae-942d-6865acdfb924