Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 15:49:52 Player: Kinga Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (129) 645 Value Destroyed (3633) 3633 Prototype IDs (25) 500 Alien Tech Used (4) 800 Bonus (5236) 5236 TOTAL SCORE: 18714 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 96 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -41 Cogmind --------- Core Integrity 0/1600 Matter 68/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Core Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Core Cannon Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Backup Power VII Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Spectral Analyzer Improved Melee Analysis Suite Core Analyzer Hacking Suite Hacking Suite Hacking Suite System Shield System Shield Advanced System Shield Experimental System Shield > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Cooled Plasma Rifle Enhanced Quantum Rifle Smartbomb Launcher Remote Datajack Scythe [Rating: 127] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Backup Power VII Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Hacking Suite Device Cooling System Storage Huge Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Core Cannon Ballistic Gun Improved Assault Rifle Launcher Smartbomb Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Slots Evolved 18 | . . 2 . 2 2 . . 2 2 . . 2 2 2 . . 2 Power 2 | . . . . . . . . . . . . 1 1 . . . . Propulsion 4 | . . . . . 2 . . 1 . . . . . 1 . . . Utility 10 | . . 2 . 2 . . . 1 2 . . 1 1 1 . . . Weapon 2 | . . . . . . . . . . . . . . . . . 2 Parts Attached 152 | 6 5 25 . 32 11 . 4 7 4 . 2 10 9 11 14 1 11 Power 15 | 1 . 3 . 2 1 . . . 1 . . . . 1 3 1 2 Engine 4 | 1 . 2 . 1 . . . . . . . . . . . . . Core 7 | . . 1 . 1 1 . . . 1 . . . . 1 1 1 . Reactor 4 | . . . . . . . . . . . . . . . 2 . 2 Propulsion 43 | 2 2 5 . 11 5 . 1 2 1 . . 6 2 2 1 . 3 Treads 14 | 2 2 4 . 6 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 5 | . . 1 . 3 . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . Flight 24 | . . . . 2 5 . 1 2 1 . . 6 2 2 1 . 2 Utility 47 | 1 3 6 . 10 5 . . 2 2 . 2 3 5 2 4 . 2 Device 10 | . 1 2 . . . . . . 1 . 1 1 2 . 1 . 1 Storage 5 | 1 2 . . . 1 . . . . . . . . 1 . . . Processor 10 | . . 1 . 3 . . . . . . . . 2 1 2 . 1 Hackware 11 | . . . . 1 4 . . 2 1 . . 2 1 . . . . Protection 10 | . . 3 . 6 . . . . . . 1 . . . . . . Artifact 1 | . . . . . . . . . . . . . . . 1 . . Weapon 47 | 2 . 11 . 9 . . 3 3 . . . 1 2 6 6 . 4 Energy Gun 22 | . . 5 . 8 . . 2 2 . . . . . 2 1 . 2 Energy Cannon 11 | . . . . 1 . . 1 1 . . . . 1 3 3 . 1 Ballistic Gun 10 | 2 . 6 . . . . . . . . . 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 3 . 4 . . . 1 1 . . 1 3 3 5 . . Parts Lost 49 | . 2 7 . 10 . . . 2 . . 1 1 1 4 7 . 14 Power 8 | . . 2 . 1 . . . 1 . . . . . 1 1 . 2 Propulsion 19 | . 2 3 . 4 . . . . . . . . . 2 4 . 4 Utility 17 | . . 2 . 2 . . . 1 . . 1 . 1 1 1 . 8 Weapon 5 | . . . . 3 . . . . . . . 1 . . 1 . . Highest Loss Streak 7 | . 2 2 . 1 . . . 1 . . 1 1 1 3 4 . 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 98 100 99 97 100 100 100 100 100 99 95 93 84 75 73 46 Engine 8 | . 14 10 11 7 3 7 7 6 . . . 4 . . . . . Core 1 | . . . . 1 3 . . . 5 5 5 5 8 8 6 7 3 Treads 16 | . 27 21 22 17 . . . . . . . . . . . . . Flight 5 | . . . . . 26 30 30 33 29 29 29 26 23 24 14 8 4 Device 9 | . 13 13 11 9 1 . . . 5 5 5 5 4 3 . . . Storage 9 | . 14 11 11 9 7 7 7 6 5 5 5 5 4 4 4 4 1 Processor 8 | . . 11 11 14 2 . . . . . . . 2 4 8 13 12 Hackware 10 | . . . . 8 32 38 38 40 41 41 39 32 36 34 34 31 19 Protection 5 | . . 6 11 12 1 . . . . . 1 5 . . . . . Energy Gun 9 | . . 7 22 17 15 15 14 13 11 11 11 7 4 1 2 . . Ballistic Gun 8 | . 28 14 . . . . . . . . . 2 3 2 . . . Peak Build Rating 127 | 6 8 24 23 35 41 42 48 57 70 70 75 95 111 117 126 126 127 Average Rating 35 | 5 7 19 23 31 39 41 43 55 65 70 72 81 104 109 106 123 76 On Entrance 57 | . 6 8 23 23 33 41 42 46 54 70 70 74 95 105 94 126 123 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 13 89 104 104 112 20 17 24 16 23 23 23 25 26 29 50 50 50 Greatest Support 43 | 40 40 40 40 42 20 20 22 26 27 27 27 31 35 43 42 25 25 Greatest Overweight (x) 6 | . 2 2 2 6 1 . 1 . . . . . . 1 1 1 2 Average Overweight (x) . | . 1 2 2 2 . . . . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 20 | 6 20 25 25 25 14 10 10 10 10 10 10 10 10 10 10 10 7 Most Carried 25 | 4 15 25 24 25 23 10 10 10 10 10 10 10 10 10 10 8 9 Average Carried 17 | 2 11 22 24 23 12 9 9 9 8 10 9 9 9 9 9 6 5 Final Capacity 25 | 8 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 24 | 4 14 24 24 24 10 10 10 9 10 10 9 10 9 9 6 6 5 Class Distribution -------------------- 61% | Mutant 12% | Scavenger-Mutant 11% | Wizard-Sprinter 6% | Hacker-Sprinter 6% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Mutant | -2/Quarantine Wizard-Mutant | -2/Section 7 Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Matter Collected 2307 | 210 387 816 . 285 . . 87 88 . . 105 24 137 . 8 75 85 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5183 | . 699 1590 166 2097 . . . . 87 . 231 109 88 . . 75 41 Parts 298 | . 50 118 5 102 . . . . 2 . 10 5 2 1 . . 3 Haulers Intercepted 18 | . 2 6 . 5 . . . . 1 . 1 1 1 . . 1 . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Combat Hostiles Destroyed 93 | . 18 32 4 32 . . . . . . 4 1 . . . . 2 Guns 91 | . 18 32 4 32 . . . . . . 4 1 . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . 1 AOE 1 | . . . . . . . . . . . . . . . . . 1 Classes Destroyed 14 | . 6 3 2 1 . . . . . . . . . 1 . . 1 Worker 2 | . 1 . . 1 . . . . . . . . . . . . . Builder 2 | . 1 . . 1 . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . 1 . . . Hauler 18 | . 2 6 . 5 . . . . 1 . 1 1 1 . . 1 . Recycler 3 | . . 1 . 2 . . . . . . . . . . . . . Operator 5 | . . 3 . 2 . . . . . . . . . . . . . Watcher 6 | . 1 4 . . . . . . . . 1 . . . . . . Swarmer 26 | . 9 11 . . . . . . . . 4 1 . . . . 1 Grunt 46 | . 9 13 2 22 . . . . . . . . . . . . . Brawler 2 | . . . 1 1 . . . . . . . . . . . . . Sentry 15 | . . 8 . 7 . . . . . . . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . 1 Assembled 1 | . . . 1 . . . . . . . . . . . . . . Best Kill Streak 11 | . 5 11 2 6 . . . . 1 . 4 1 1 1 . 1 1 Combat Bots Only 10 | . 5 10 2 4 . . . . . . 4 1 . . . . 1 Max Kills in Single Turn 2 | . 1 2 1 2 . . . . 1 . 1 1 1 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Hostile Shots Fired 818 | . 100 174 16 176 . . 3 31 4 . 8 31 22 37 37 . 179 Missed 309 | . 31 49 6 55 . . 1 23 2 . 3 17 16 19 18 . 69 Damage Taken 8463 | . 698 1568 132 1902 . . 35 146 40 . 88 213 96 414 565 . 2566 Core 2751 | . 158 239 16 281 . . 18 110 20 . 33 29 . 72 220 . 1555 Absorbed by Shields 30 | . . . . . . . . . . . . . 30 . . . . Core Remaining (%) 76 | 100 36 . 36 48 . . 97 87 . . 94 97 100 . . 68 . Volleys Fired 384 | . 74 107 16 126 . . 2 1 3 . 11 11 6 10 5 5 7 Largest 2 | . 2 2 2 2 . . 1 1 2 . 2 2 2 1 1 1 1 Hottest 300 | . 40 126 112 126 . . 105 105 122 . 122 122 105 105 300 300 300 Shots Fired 732 | . 148 214 32 251 . . 2 1 6 . 22 21 8 10 5 5 7 Gun 700 | . 148 214 32 251 . . . . 6 . 22 21 4 1 1 . . Cannon 28 | . . . . . . . 2 1 . . . . 4 7 4 5 5 Launcher 4 | . . . . . . . . . . . . . . 2 . . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 340 | . 148 188 . . . . . . . . . 2 2 . . . . Thermal 388 | . . 26 32 251 . . 2 1 6 . 22 19 6 8 5 5 5 Explosive 4 | . . . . . . . . . . . . . . 2 . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 10 25 4 23 . . . . 10 . 8 4 1 2 3 2 4 Robot Miss Streak 7 | . 6 5 3 5 . . . . 1 . 2 7 3 . 1 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 13 | . 2 3 . 8 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 487 | . 80 156 18 193 . . . . 5 . 15 9 1 1 2 3 4 Core Hits 218 | . 38 73 6 76 . . . . 2 . 12 4 2 1 . 2 2 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 12 | . . 1 . . . . . . . . . . . . 2 3 6 Critical Strikes 33 | . . 4 3 11 . . . . . . 1 3 . . 2 3 6 Burn 21 | . . 3 3 11 . . . . . . 1 3 . . . . . Destroy 12 | . . 1 . . . . . . . . . . . . 2 3 6 Melee Attacks 2 | . . . . . . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . 2 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10918 | . 903 2398 341 3644 . . . . 100 . 366 180 40 199 400 658 1689 Guns 7888 | . 895 2370 327 3636 . . . . 100 . 300 180 40 40 . . . Cannons 2250 | . . . . . . . . . . . . . . . 400 550 1300 Explosions 722 | . . . . . . . . . . . 66 . . 159 . 108 389 Melee . | . . . . . . . . . . . . . . . . . . Ramming 58 | . 8 28 14 8 . . . . . . . . . . . . . Kinetic 3065 | . 895 2170 . . . . . . . . . . . . . . . Thermal 7073 | . . 200 327 3636 . . . . 100 . 300 180 40 40 400 550 1300 Explosive 656 | . . . . . . . . . . . . . . 159 . 108 389 Electromagnetic 66 | . . . . . . . . . . . 66 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 1 . . . . . 8 1 1 1 2 Average Corruption 2 | . . . . . . . 1 . . . . . 7 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . . 3 . . . . . 6 . 1 2 3 Message Errors 5 | . . . . . . . . . . . . . 1 . 1 1 2 Matter Fused 4 | . . . . . . . 1 . . . . . 3 . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . . 2 . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1098 | . . . . . . . . . . . . . . 36 155 195 712 Projectiles 1060 | . . . . . . . . . . . . . . . 155 195 710 Explosions 38 | . . . . . . . . . . . . . . 36 . . 2 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . . . . . . 21 . . . . . 2 Shots 2 | . . . . . . . . . . . 1 . . . . . 1 Rammed 10 | . 3 4 1 2 . . . . . . . . . . . . . Targets Rammed 11 | . 3 4 1 3 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . Highest Temperature 440 | . 22 66 4 179 . . 77 44 72 . 92 224 192 279 166 440 385 Average Temperature 75 | . 8 24 3 45 . . 39 26 43 . 41 73 81 82 84 173 193 Received Heat Transfer 2262 | . 231 591 24 945 . . . 30 18 . . . . 36 45 . 342 Effects 2 | . . . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 23 | . . 1 1 18 . . . . 1 . . 2 . . . . . Heat Transferred 11137 | . . 666 925 8066 . . . . 185 . 629 555 74 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Peak Influence 554 | . 268 551 249 503 238 113 222 231 129 90 311 268 154 235 488 487 554 Initial 300 | . . 52 179 . 228 83 65 10 107 45 63 151 117 42 114 189 300 Average 240 | . 116 373 96 270 233 100 129 94 118 61 151 184 88 157 316 380 380 Maximum Alert Level 2 | . 1 2 1 2 1 . 1 1 . . 1 1 . 1 2 2 2 Low Security (%) 49 | 100 93 10 95 33 . 100 81 87 100 100 66 80 100 56 27 18 . Level 1 29 | . 6 43 4 44 100 . 18 12 . . 34 19 . 43 39 14 62 Level 2 21 | . . 45 . 22 . . . . . . . . . . 33 67 37 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 3 . 5 . . 4 . 1 . . 1 2 3 1 . 4 Investigation 8 | . 2 . . 1 . . 4 . 1 . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . . . 1 Reinforcement 14 | . . 3 . 2 . . . . . . . 1 2 2 1 . 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . 2 . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 1 . 1 Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . . . . . . . 1 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Distress Signals 22 | . 2 5 . 7 . . . . . . . 1 2 3 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 292 | . 32 56 4 51 . 5 8 7 4 5 9 17 11 24 26 5 28 Peak Tracking Total 17 | . 5 6 2 5 . 5 4 5 3 5 5 6 9 15 17 4 12 Tactical Retreats 35 | . 2 1 . 5 . . 1 4 . . 1 4 . 2 7 2 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Traps Triggered 16 | . 1 . . 3 1 . 2 3 1 . . . 3 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Machines Disabled 10 | . . . . 1 . . . . . . 1 . . . 2 5 1 Max in Single Turn 2 | . . . . 1 . . . . . . 1 . . . 1 2 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Machines Accessed 60 | . 7 4 . 1 3 . 11 7 1 . 2 4 9 2 6 1 2 Terminals 41 | . 7 3 . 1 1 . 6 5 . . . 3 6 2 4 1 2 Fabricators 8 | . . . . . 1 . 3 1 1 . 1 . 1 . . . . Repair Stations 5 | . . . . . 1 . . . . . 1 1 1 . 1 . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzers 3 | . . 1 . . . . 1 . . . . . 1 . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 . . Total Hacks 202 | . 18 9 . 3 7 . 36 25 4 . 5 16 26 28 13 3 9 Successful 92 | . 4 4 . . 5 . 19 12 4 . 2 6 11 12 7 2 4 Failed 109 | . 14 5 . 3 2 . 16 13 . . 3 10 15 16 6 1 5 Catastrophic 19 | . 1 . . 2 . . 2 2 . . . 6 4 1 . . 1 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . Manual 105 | . 13 2 . 3 3 . 19 19 . . . 15 13 12 1 . 5 Terminals 151 | . 18 7 . 3 4 . 22 18 . . . 15 18 28 6 3 9 Fabricators 23 | . . . . . 2 . 9 4 4 . 1 . 3 . . . . Repair Stations 15 | . . . . . 1 . . . . . 4 1 3 . 6 . . Recycling Units 3 | . . . . . . . . 3 . . . . . . . . . Scanalyzers 6 | . . 2 . . . . 2 . . . . . 2 . . . . Garrison Access 4 | . . . . . . . 3 . . . . . . . 1 . . Terminal Hacks 60 | . 4 2 . . 2 . 11 9 . . . 4 6 12 4 2 4 Record 1 | . . . . . . . . . . . . . . . 1 . . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . 1 . . . . . . 1 . . . . 1 . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . Level Access Points 4 | . . . . . . . 1 1 . . . 1 . . 1 . . Branch Access Points 3 | . . . . . . . 1 . . . . . 1 1 . . . Emergency Access Points 4 | . . 1 . . . . 1 1 . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . . . . 1 . . . Terminal Index 6 | . 1 . . . 1 . 1 2 . . . 1 . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . Alert Level 3 | . . . . . . . 1 . . . . 1 . 1 . . . Unreport Threat 2 | . . . . . . . . . . . . 1 1 . . . . Locate Traps 2 | . . . . . . . 1 . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . . . . . . . . 1 . . . Security Status 2 | . . . . . . . . . . . . . . 2 . . . Patrol Status 2 | . . . . . . . . 1 . . . . . 1 . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . . . . . Garrison Status 1 | . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 Recall Reinforcements 2 | . . . . . . . . . . . . . 2 . . . . Hauler Manifests 7 | . 1 1 . . 1 . 1 1 . . . . . 1 . . 1 Registered Components 2 | . . . . . . . . . . . . . . 1 . . 1 Zone Layout 7 | . . . . . . . 1 1 . . . . 1 1 1 1 1 Fabricator Hacks 14 | . . . . . 2 . 5 1 4 . 1 . 1 . . . . Network Status 6 | . . . . . 1 . 1 1 1 . 1 . 1 . . . . Load Schematic 3 | . . . . . . . 2 . 1 . . . . . . . . Build 5 | . . . . . 1 . 2 . 2 . . . . . . . . Repair Station Hacks 6 | . . . . . 1 . . . . . 1 1 1 . 2 . . Refit 6 | . . . . . 1 . . . . . 1 1 1 . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . 2 . . . . 2 . . . . . 2 . . . . Insert Component 3 | . . 1 . . . . 1 . . . . . 1 . . . . Analyze 3 | . . 1 . . . . 1 . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 5 | . . . . . . . 1 2 . . . 1 1 . . . . Terminals 1 | . . . . . . . . . . . . 1 . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . Fabricators 2 | . . . . . . . 1 . . . . . 1 . . . . Liberate 2 | . . . . . . . 1 . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . Reject 1 | . . . . . . . . 1 . . . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 7 2 . 1 2 . 7 5 1 . . 3 5 2 1 1 1 Full Trace Events 7 | . 2 . . . . . 4 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . . . 2 . . . . . 1 . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 577 | . . . . . 47 . 268 . 262 . . . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . . 1 . . . . . 1 . . . . Part Schematics Acquired 3 | . . 1 . . . . 1 . . . . . 1 . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Total Allies 13 | . . . . . . 1 3 . . . . 1 2 . . . 6 Largest Group 6 | . . . . . . 1 3 . . . . 1 2 . . . 6 Highest-Rated Group 112 | . . . . . . 31 48 . . . . 24 112 . . . 84 Highest-Rated Ally 56 | . . . . . . 31 16 . . . . 24 56 . . . 14 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . . . . 12 2 . . . . . 10 . . . 17 Total Damage 1081 | . . . . . . 209 30 . . . . . 478 . . . 364 Kills 6 | . . . . . . . . . . . . . 3 . . . 3 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Turns Passed 9470 | 84 1421 2540 972 1999 53 39 491 196 125 23 150 192 188 120 266 248 363 Spaces Moved 7747 | 48 468 660 242 483 113 120 1266 645 352 86 413 536 550 406 712 198 449 Core 257 | 4 . . . . . . . . . . . . . . . . 253 Treads 1844 | 44 468 660 242 430 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 53 | . . . . 53 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5593 | . . . . . 113 120 1266 645 352 86 413 536 550 406 712 198 196 Fastest Speed 5 | 50 160 320 320 175 27 27 24 24 25 25 25 18 6 5 13 109 40 Average Speed 96 | 150 252 320 320 314 27 27 27 26 25 25 25 24 19 17 30 109 66 Slowest Speed 480 | 160 320 320 320 480 105 27 98 28 25 25 28 27 20 79 109 109 150 Overloaded Moves 140 | . . . . . . . 9 . . . . 33 10 36 52 . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . 1 . . Robots Hopped 102 | . . . . . . 8 9 10 10 3 1 22 10 9 15 . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 76 69 64 46 5 76 37 20 8 72 13 17 21 18 78 18 20 Regions Visited 17 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . 1 1 . . . 1 . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . 1 . 1 . 1 . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . . . . Spaces Dug 15 | . . . . . . . 2 1 . . . . 4 7 1 . . Terrain Destroyed 167 | . . . . . . . 2 1 . . . . 4 29 21 60 50 Melee . | . . . . . . . . . . . . . . . . . . Projectile 87 | . . . . . . . 2 1 . . . . 4 7 21 22 30 AOE 80 | . . . . . . . . . . . . . . 22 . 38 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Res Res Qua Sec Acc Total 8904 | 57 572 875 407 706 142 119 1407 656 373 83 435 554 611 437 739 226 505 Wait 437 | . 7 25 149 32 . 4 118 12 20 1 4 10 . 10 . 18 27 Move 7538 | 47 467 659 241 482 113 107 1247 624 333 80 410 495 529 387 681 197 439 Hop 92 | . . . . . . 4 9 10 9 2 1 18 10 9 15 . 5 Pick Up 80 | 4 13 28 . 15 2 2 4 1 3 . 2 1 1 . 1 2 1 Fast Attach 59 | 6 1 8 . 12 1 . . 2 1 . 1 4 5 3 10 . 5 Attach 63 | . 2 8 . 15 8 . . 3 3 . 1 1 2 7 5 2 6 Detach 29 | . . 2 . 3 1 . . 1 1 . 1 1 1 7 4 . 7 Swap 33 | . 2 9 . 5 2 . 4 2 . . . 5 2 1 1 . . Drop 102 | . 3 25 . 13 15 2 5 . . . 4 8 6 3 8 2 8 Fire 384 | . 74 107 16 126 . . 2 1 3 . 11 11 6 10 5 5 7 Melee 2 | . . . . . . . . . . . . . . . 2 . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 11 | . 3 4 1 3 . . . . . . . . . . . . . Escape Stasis 74 | . . . . . . . 18 . . . . . 49 . 7 . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 10) 780 | -10/Materials | Discovered new exit (range 11) 1095 | -10/Materials | Discovered new exit (range 7) 1308 | -10/Materials | Core integrity fell below 50% 1506 | -10/Materials | Entered another Materials area 1506 | -9/Materials | Evolved 2 slots: Utility x2 1854 | -9/Materials | Destroyed 10 combat bots 2130 | -9/Materials | Discovered new exit (range 8) 2220 | -9/Materials | Build established: Scavenger-Mutant 2331 | -9/Materials | Discovered new exit (range 15) 2625 | -9/Materials | Core integrity fell below 50% 2968 | -9/Materials | Discovered new exit (range 7) 3335 | -9/Materials | Discovered new exit (range 3) 3431 | -9/Materials | Build established: Mutant 4046 | -9/Materials | Entered Mines 4089 | -9/Mines | Excavation squad dispatched 4089 | -9/Mines | A large section of the Mines collapsed 4339 | -9/Mines | Excavation squad dispatched 4589 | -9/Mines | Excavation squad dispatched 4839 | -9/Mines | Excavation squad dispatched 4921 | -9/Mines | Learned Materials emergency access door positions 4989 | -9/Mines | Discovered new exit (range 9) 5018 | -9/Mines | Entered Materials 5018 | -8/Materials | Evolved 2 slots: Utility x2 6884 | -8/Materials | Garrison activated, responded to threat 6921 | -8/Materials | Core integrity fell below 50% 6992 | -8/Materials | Discovered new exit (range 12) 7017 | -8/Materials | Entered Factory 7017 | -7/Factory | Evolved 2 slots: Propulsion x2 7070 | -7/Factory | Sucked down chute 7070 | -7/Factory | Entered Waste 7071 | -7/Waste | Met a frightened Derelict 7078 | -7/Waste | Spotted C-40 Crusher 7078 | -7/Waste | Spotted C-40 Crusher 7088 | -7/Waste | Spotted C-40 Crusher 7095 | -7/Waste | Spotted C-40 Crusher 7100 | -7/Waste | Spotted C-40 Crusher 7105 | -7/Waste | Discovered new exit (range 16) 7109 | -7/Waste | Entered Factory 7164 | -7/Factory | Discovered new exit (range 16) 7254 | -7/Factory | Identified exit to Storage 7254 | -7/Factory | Identified exit to Lower Caves 7254 | -7/Factory | Identified exit to Factory 7321 | -7/Factory | Build established: Hacker-Sprinter 7323 | -7/Factory | Central database locked down 7377 | -7/Factory | Fabricated Cld. VTOL Module (x1) 7600 | -7/Factory | Entered another Factory area 7600 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7772 | -6/Factory | Identified exit to Factory 7796 | -6/Factory | Entered another Factory area 7796 | -5/Factory | Evolved 2 slots: Utility x2 7895 | -5/Factory | Build established: Wizard-Sprinter 7921 | -5/Factory | Sucked down chute 7921 | -5/Factory | Entered Waste 7923 | -5/Waste | Spotted C-40 Crusher 7925 | -5/Waste | Spotted C-40 Crusher 7927 | -5/Waste | Spotted C-40 Crusher 7938 | -5/Waste | Spotted C-40 Crusher 7940 | -5/Waste | Spotted C-40 Crusher 7941 | -5/Waste | Discovered new exit (range 10) 7941 | -5/Waste | Spotted C-40 Crusher 7944 | -5/Waste | Entered Factory 8093 | -5/Factory | Discovered new exit (range 4) 8094 | -5/Factory | Entered another Factory area 8094 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8144 | -4/Factory | Spotted B-86 Titan 8238 | -4/Factory | Identified exit to Research 8266 | -4/Factory | Found Prototype Hackware 8266 | -4/Factory | Identified Exp. System Shield 8286 | -4/Factory | Entered Research 8286 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8300 | -3/Research | Found Prototype Device 8300 | -3/Research | Identified Exp. Thermal Shield 8334 | -3/Research | Found Prototype Processor 8334 | -3/Research | Identified Spectral Analyzer 8336 | -3/Research | Found Spectral Analyzer 8339 | -3/Research | Spotted B-86 Titan 8396 | -3/Research | Identified exit to Testing 8470 | -3/Research | Discovered new exit (range 19) 8474 | -3/Research | Entered another Research area 8474 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8478 | -2/Research | Identified exit to Quarantine 8486 | -2/Research | Found Prototype Processor 8486 | -2/Research | Identified Exp. Core Analyzer 8544 | -2/Research | Garrison activated, responded to threat 8549 | -2/Research | Spotted B-90 Cyclops 8588 | -2/Research | Spotted B-90 Cyclops 8594 | -2/Research | Entered Quarantine 8599 | -2/Quarantine | Found Alien Energy Cannon 8599 | -2/Quarantine | Identified Core Cannon 8623 | -2/Quarantine | Met incapacitated Sigix Warrior 8623 | -2/Quarantine | Lockdown squad dispatched 8635 | -2/Quarantine | Found Alien Artifact 8635 | -2/Quarantine | Identified Phase Redirector 8637 | -2/Quarantine | Lost 4 parts (1p2n1u) 8646 | -2/Quarantine | Found Alien Artifact 8646 | -2/Quarantine | Identified Core Reset Matrix 8646 | -2/Quarantine | Used Core Reset Matrix 8650 | -2/Quarantine | Sensed 13 artifacts in vicinity 8657 | -2/Quarantine | Spotted Lightning 8658 | -2/Quarantine | Spotted Lightning 8710 | -2/Quarantine | Identified exit to Access 8754 | -2/Quarantine | Lost 3 parts (2n1u) 8769 | -2/Quarantine | Spotted Fortress 8796 | -2/Quarantine | Discovered new exit (range 6) 8808 | -2/Quarantine | Lost 3 parts (1p1n1w) 8844 | -2/Quarantine | Search patrols dispatched 8860 | -2/Quarantine | Entered Section 7 8861 | -2/Section 7 | Sensed 21 artifacts in vicinity 8871 | -2/Section 7 | Spotted S7 Guard 8923 | -2/Section 7 | Discovered exit to Access (range 23) 8938 | -2/Section 7 | Found Integrated Reactor 8966 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 8988 | -2/Section 7 | Build established: Wizard-Mutant 9025 | -2/Section 7 | Spotted S7 Guard 9108 | -2/Section 7 | Entered Access 9108 | -1/Access | Evolved 2 slots: Weapon x2 9342 | -1/Access | Lost 7 parts (1p2n4u) 9375 | -1/Access | Core integrity fell below 50% 9396 | -1/Access | Search patrols dispatched 9435 | -1/Access | Emitted hypermatrix ping 9440 | -1/Access | Assembled emerged from beneath the floor 9457 | -1/Access | Core integrity fell below 20% 9471 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 09454_ Acquired Unknown Flight Unit. 09454_ Identified Xenon Bombardment Thruster. 09455_ Penetrated by Slug. 09455_ Slug penetrates Earth. 09455_ Xenon Bombardment Thruster destroyed. 09455_ Acquired Xenon Bombardment Thruster. 09456_ Penetrated by Slug. 09456_ Xenon Bombardment Thruster destroyed. 09456_ Penetrated by Slug. 09456_ Adv. System Shield destroyed. 09457_ Acquired 25 matter. 09459_ Penetrated by Slug. 09462_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09468_ Penetrated by Slug. 09469_ TXFEXLAR6D22>VM TMS ZB/ GG 09469_ Knocked back. 09469_ Acquired 13 matter. 09471_ System Shield destroyed. 09471_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ????????####?????????????????????????????????????? | | ??????? ????????????????????????????????????? | | ????? ? ?????????????????????????????????????? | | ??# ????????????????????????????????????? | | ??# "" ??????????????????????????????????? | | ??# " "" #??????????###????????????????????? | | ??# """ "" #?????????? #????????????????????? | | ??# """ S #??????????# #????????????????????? | | ??# " "" #??????????# ##???????????????????? | | ??# "" +??????????# h????????????????????? | | ??# "" #??????????#h#????????????????????? | | ??# #????????### ###??????????????????? | | ??# #????????# #??????????????????? | | ??#######+############### #??????????????????? | | ?????# @ H #??????????????????? | | ?????# ######### #?"????????????????? | | ?????# #???????# % #"""???????????????? | | ?????# #???????#### ##?"""??????????????? | | ###### ##+############ #???"???????????????? | | # # " + #???????????????????? | | + # """ ## #???????????????????? | | "" # # """ ## #???????????????????? | | "" # # " ## #???????????????????? | | "" ?# # ## #???????????????????? | | "" ?# # ## #???????????????????? | | "" # # ## #???????????????????? | | # # ## #???????????????????? | | + ^ + ## #???????????????????? | | # # ## #???????????????????? | | # # ## #?#####?????????????? | | ?# # ! ## ### #?????????????? | | ###### ##########+#### #?????????????? | | ????# #???????# #??# ### ###???????????? | | ????# ######### #### #?## ## #???????????? | | ????# ## #### ## #???????????? | | ????# T" ## # # # #???????????? | | ????# "" # ####????????? | | ????# # *% #????????? | | ????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 57 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Armor Coverage 450 Resistance: TH 30 Evasion (%) 76 Targeting Accuracy 16 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- Core Cannon Phase Redirector Core Reset Matrix Integrated Reactor Achievements -------------- Nope Prolific Hacker Safety First Challenges ------------ None Game ------ Seed TerrainDerelictAutocannon Manual? 0 Play Time 01:51:56 Cumulative 71.0 hours Start 2024.09.13 @ 13:54:51 End 2024.09.13 @ 15:49:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 86 Adventurer 0 Explorer 2 Win Type - Total 5 Types 3/0/0/2/0/0/0/0/0 Lore% 23 Gallery% 55 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7da4d68a-b54f-4617-acd3-944830c55d42