Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.24 @ 07:03:02

Player: ChrisTheThinMint

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (196)     980
Value Destroyed (7446)     7446
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (426)                426
              TOTAL SCORE: 14552

 Bonus
-------
High Alert Combat Kills    126
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     288/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Improved Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Neutrino Core
     Large Storage Unit
           Weight Redist. System
           Point Defense System
           Field Recycling Unit (0)

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
          Micro Fission Core
>               --- PROPULSION -------
        Armored Treads
       Improved Medium Treads
       Improved Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Matter Compressor
       Improved Signal Interpreter
       Advanced Targeting Computer
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                XL Autogun Array
>               --- INVENTORY --------
          Light Nuclear Core
                Neutrino Core
                Neutrino Core
        Armored Treads
         Medium Treads
          Large Storage Unit
        Compact Battery
                Weight Redist. System
                Matter Filter
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Heavy Armor Plating
        Layered Light Armor Plating
                Tractor Beam
                Field Recycling Unit
                Antimatter Cannon
                Antimatter Cannon
[Rating: 95]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Ballistic Gun            XL Autogun Array
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   1   1   1   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   1   1   .   .   .   .   
Parts Attached             114  | 7   9   4   3   9   19  13  9   10  10  .   21  
  Power                    17   | 1   2   1   .   2   .   3   .   5   2   .   1   
    Engine                 7    | 1   2   1   .   2   .   1   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   2   .   5   2   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               26   | 2   1   .   .   2   6   4   1   3   2   .   5   
    Treads                 20   | 2   1   .   .   .   5   4   1   3   2   .   2   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  4    | .   .   .   .   2   .   .   .   .   .   .   2   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | 2   1   2   .   1   6   5   5   2   2   .   13  
    Device                 14   | 1   .   1   .   1   2   1   3   1   1   .   3   
    Storage                5    | 1   1   .   .   .   1   .   1   .   .   .   1   
    Processor              2    | .   .   .   .   .   .   .   1   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Protection             16   | .   .   1   .   .   3   2   .   .   1   .   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   5   1   3   4   7   1   3   .   4   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   .   1   .   .   2   .   2   .   .   
    Ballistic Cannon       16   | .   4   .   2   2   4   1   1   .   2   .   .   
    Launcher               7    | .   1   1   1   1   3   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   3   
Parts Lost                 34   | .   .   1   .   6   1   2   .   .   1   .   23  
  Power                    2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   .   2   .   .   .   .   .   .   8   
  Utility                  14   | .   .   1   .   1   .   1   .   .   1   .   10  
  Weapon                   8    | .   .   .   .   1   1   1   .   .   .   .   5   
  Highest Loss Streak      9    | .   .   1   .   3   1   2   .   .   1   .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   96  87  90  82  95  97  79  78  84  100 79  
  Engine                   4    | .   12  14  14  7   9   2   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   4   6   8   11  11  4   
  Treads                   25   | .   26  28  28  11  32  29  26  23  23  23  16  
  Device                   8    | .   14  1   14  9   14  6   6   7   6   11  5   
  Storage                  10   | .   14  14  14  14  9   7   9   11  11  11  6   
  Processor                4    | .   .   .   .   .   .   .   6   6   11  11  9   
  Hackware                 6    | .   .   .   .   .   .   15  13  11  9   5   2   
  Protection               3    | .   .   .   .   .   10  7   2   .   .   .   10  
  Ballistic Gun            3    | .   6   .   .   4   .   .   5   5   5   11  8   
  Ballistic Cannon         11   | .   18  14  11  19  16  22  .   .   2   11  8   
  Launcher                 1    | .   2   13  6   3   1   .   .   .   .   .   .   
Peak Build Rating          95   | 7   8   8   11  12  38  50  78  92  95  78  91  
  Average Rating           50   | 4   7   7   7   10  30  46  75  85  90  78  73  
  On Entrance              37   | .   7   8   8   11  12  38  43  78  92  78  78  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 13  32  32  30  31  72  75  74  74  107 104 129 
  Greatest Support         107  | 40  40  40  40  40  80  82  88  107 107 105 105 
  Greatest Overweight (x)  27   | 1   1   .   .   9   5   1   .   .   .   .   27  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   13  15  15  15  19  20  20  20  20  20  17  
  Most Carried             20   | 5   12  12  14  15  20  20  20  20  20  15  14  
  Average Carried          15   | 1   6   10  11  14  15  18  18  19  19  15  10  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  5   
  Final Carried            20   | 2   10  10  14  15  17  20  20  20  15  15  5   

 Class Distribution 
--------------------
 33% | Mutant
 19% | Hacker-Gunner
 18% | Hacker-Tank
 17% | Hacker-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
            Mutant | -8/Materials
       Hacker-Tank | -7/Factory
 Hacker-Skirmisher | -6/Factory
 Hacker-Skirmisher | -5/Factory
     Hacker-Gunner | -5/Upper Caves
     Hacker-Gunner | -5/Upper Caves
       Hacker-Tank | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Matter Collected           6407 | 322  275  395  .    125  759  845  268  1327 832  83   1176 
  Remotely                 500  | .    .    .    .    .    .    .    .    .    167  83   250  
Salvage Created            8159 | 120  442  125  .    90   834  547  344  3101 1040 .    1516 
  Parts                    388  | 12   34   16   .    10   48   24   23   133  41   .    47   
Haulers Intercepted        5    | .    1    .    .    .    1    2    .    .    .    .    1    
Recyclers Shooed           8    | .    .    .    .    .    .    1    .    6    .    .    1    
Parts Field Recycled       12   | .    .    .    .    .    .    .    12   .    .    .    .    
  Retrieved Matter         73   | .    .    .    .    .    .    .    73   .    .    .    .    
Parts Self-Destructed      40   | .    .    .    .    .    .    .    .    .    40   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  148  | .   15  11  .   15  20  13  2   28  17  .   27  
  Melee                    2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Guns                     68   | .   6   .   .   2   .   .   2   28  16  .   14  
  Cannons                  50   | .   6   5   .   3   13  12  .   .   1   .   10  
  AOE                      26   | .   3   6   .   10  7   .   .   .   .   .   .   
Classes Destroyed          19   | 2   4   .   .   3   4   2   1   1   1   .   1   
  Worker                   14   | .   .   .   .   1   .   2   4   3   .   .   4   
  Builder                  7    | .   .   .   .   .   1   1   .   4   .   .   1   
  Tunneler                 6    | 3   .   .   .   2   1   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   1   2   .   .   .   .   1   
  Recycler                 16   | 1   .   .   .   .   3   2   1   9   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  11   | .   2   .   .   .   2   2   1   3   .   .   1   
  Swarmer                  22   | .   6   8   .   .   4   .   .   3   1   .   .   
  Grunt                    54   | .   9   3   .   .   10  11  .   7   7   .   7   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   2   .   2   
  Duelist                  5    | .   .   .   .   .   1   .   .   1   1   .   2   
  Sentry                   13   | .   .   .   .   .   4   .   .   7   2   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   16   | .   .   .   .   .   1   .   .   4   1   .   10  
  Programmer               15   | .   .   .   .   .   .   1   1   5   2   .   6   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   1   1   1   .   .   
  Assembled                13   | .   .   .   .   13  .   .   .   .   .   .   .   
Best Kill Streak           13   | 4   4   3   .   13  6   3   5   6   9   .   8   
  Combat Bots Only         13   | .   4   3   .   13  5   3   1   3   9   .   5   
Max Kills in Single Turn   3    | 1   2   3   .   3   2   2   2   3   1   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   3   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Hostile Shots Fired        950   | .    62   32   .    32   63   80   10   55   76   .    540  
  Missed                   307   | .    17   9    .    9    27   23   3    16   20   .    183  
Damage Taken               8891  | .    344  215  .    533  282  954  104  604  997  .    4858 
  Core                     1491  | .    48   78   .    94   21   18   .    .    74   .    1158 
  Absorbed by Shields      204   | .    .    .    .    .    87   117  .    .    .    .    .    
  Ignored by Resistances   2590  | .    113  66   .    149  109  297  29   170  273  .    1384 
Core Remaining (%)         82    | 100  .    .    .    12   96   97   100  .    .    92   .    
Volleys Fired              444   | 9    39   23   3    22   53   39   17   102  52   .    85   
  Largest                  4     | 2    2    1    1    2    2    3    1    1    3    .    4    
  Hottest                  144   | 40   70   35   30   70   96   144  60   60   100  .    120  
Shots Fired                793   | 18   75   23   3    33   94   109  17   102  62   .    257  
  Gun                      398   | 18   38   .    .    7    .    .    17   102  52   .    164  
  Cannon                   366   | .    34   19   .    17   84   109  .    .    10   .    93   
  Launcher                 29    | .    3    4    3    9    10   .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  764   | 18   72   19   .    24   84   109  17   102  62   .    257  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                29    | .    3    4    3    9    10   .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         50    | 6    12   8    .    14   19   14   22   50   49   .    28   
  Robot Miss Streak        5     | 1    5    2    .    2    2    3    1    3    3    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    3    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           604   | 11   50   16   .    21   62   72   16   97   60   .    199  
  Core Hits                388   | 5    23   12   .    33   42   30   13   106  44   .    80   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         19    | .    1    1    .    .    7    .    .    .    .    .    10   
    Blast                  16    | .    1    1    .    .    7    .    .    .    .    .    7    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              10    | .    .    .    .    .    .    .    .    .    .    .    10   
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    .    6    
  Slashing                 4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           24442 | 146  855  536  .    1090 2282 2218 1248 6795 4004 .    5268 
  Guns                     14575 | 146  375  .    .    75   .    .    1248 6795 3690 .    2246 
  Cannons                  6971  | .    357  272  .    182  1310 2041 .    .    314  .    2495 
  Explosions               2192  | .    123  264  .    833  972  .    .    .    .    .    .    
  Melee                    526   | .    .    .    .    .    .    .    .    .    .    .    526  
  Ramming                  178   | .    .    .    .    .    .    177  .    .    .    .    1    
  Kinetic                  21546 | 146  732  272  .    257  1310 2041 1248 6795 4004 .    4741 
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2192  | .    123  264  .    833  972  .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   338   | .    .    .    .    .    .    .    .    .    .    .    338  
  Slashing                 188   | .    .    .    .    .    .    .    .    .    .    .    188  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    1    1    1    4    .    1    .    .    .    .    12   
  Average Corruption       1     | .    1    1    1    3    .    1    .    .    .    .    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32    | .    3    6    5    7    .    7    .    .    .    .    4    
    Message Errors         8     | .    .    4    1    .    .    3    .    .    .    .    .    
    Matter Fused           5     | .    .    1    .    1    .    2    .    .    .    .    1    
    Heat Flow Errors       2     | .    .    .    1    1    .    .    .    .    .    .    .    
    Energy Discharges      7     | .    1    .    2    3    .    1    .    .    .    .    .    
    Parts Fused            1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4     | .    1    1    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      2     | .    .    .    .    2    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            440   | .    .    .    .    65   101  13   .    .    .    .    261  
  Projectiles              110   | .    .    .    .    .    30   13   .    .    .    .    67   
  Explosions               136   | .    .    .    .    65   71   .    .    .    .    .    .    
  Melee                    194   | .    .    .    .    .    .    .    .    .    .    .    194  
Knockbacks                 45    | .    1    7    .    1    12   11   .    .    .    .    13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  43    | .    1    6    .    1    12   10   .    .    .    .    13   
  Secondary                2     | .    .    1    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      141   | .    21   43   .    77   .    .    .    .    .    .    .    
  Shots                    8     | .    2    2    .    4    .    .    .    .    .    .    .    
  Rammed                   13    | .    .    .    .    .    .    13   .    .    .    .    .    
Targets Rammed             17    | .    .    .    .    .    .    16   .    .    .    .    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  3     | .    .    .    .    .    .    3    .    .    .    .    .    
Highest Temperature        547   | .    75   9    89   143  202  372  198  194  547  .    536  
  Average Temperature      102   | .    21   4    52   44   55   94   81   56   121  .    194  
  Received Heat Transfer   1469  | .    147  69   .    .    162  312  .    111  412  .    256  
  Effects                  25    | .    .    .    .    .    .    2    .    .    6    .    17   
    Shutdowns              8     | .    .    .    .    .    .    1    .    .    1    .    6    
    Energy Bleed           6     | .    .    .    .    .    .    1    .    .    2    .    3    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         9     | .    .    .    .    .    .    .    .    .    3    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    .    .    5    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Peak Influence             622  | 20  358 223 .   62  375 163 217 622 .   .   282 
  Initial                  85   | .   11  33  .   .   .   85  39  7   .   .   .   
  Average                  129  | 7   179 90  .   35  193 64  94  235 .   .   106 
Maximum Alert Level        2    | .   1   1   .   .   1   .   1   2   .   .   1   
  Low Security (%)         78   | 100 69  97  .   100 50  100 89  44  .   .   86  
  Level 1                  17   | .   30  2   .   .   49  .   10  30  .   .   13  
  Level 2                  3    | .   .   .   .   .   .   .   .   24  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   3   .   .   .   4   4   .   7   .   .   9   
  Investigation            9    | .   3   .   .   .   3   1   .   1   .   .   1   
  Extermination            6    | .   .   .   .   .   .   1   .   2   .   .   3   
  Reinforcement            6    | .   .   .   .   .   1   2   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   .   3   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Distress Signals           9    | .   2   .   .   .   1   .   .   3   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              195  | .   20  11  .   21  28  15  3   35  15  .   47  
  Peak Tracking Total      20   | .   6   3   .   20  6   4   1   4   7   .   11  
  Tactical Retreats        9    | .   .   1   .   1   2   1   .   1   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Traps Triggered            7    | .   2   .   .   .   1   2   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Machines Disabled          14   | .   1   .   .   .   3   1   6   .   .   .   3   
  Max in Single Turn       6    | .   1   .   .   .   1   1   6   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   1   2   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Machines Accessed          29   | .   8   .   5   1   6   3   2   3   .   .   1   
  Terminals                18   | .   6   .   .   1   5   1   1   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   2   1   .   .   .   .   
Total Hacks                89   | .   25  .   27  2   18  4   4   8   .   .   1   
  Successful               58   | .   15  .   27  .   9   3   2   2   .   .   .   
  Failed                   31   | .   10  .   .   2   9   1   2   6   .   .   1   
    Catastrophic           6    | .   1   .   .   .   4   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   10  .   1   2   12  .   2   3   .   .   .   
  Terminals                51   | .   21  .   .   2   16  1   2   8   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   2   3   2   .   .   .   .   
Terminal Hacks             41   | .   7   .   27  .   5   1   .   1   .   .   .   
  Record                   26   | .   .   .   26  .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   1   .   .   1   .   .   .   
  Alert Level              3    | .   2   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   2   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   1   2   1   .   .   .   .   
Unauthorized Hacks         9    | .   4   .   .   .   3   .   1   1   .   .   .   
  Terminals                9    | .   4   .   .   .   3   .   1   1   .   .   .   
    Botnet                 9    | .   4   .   .   .   3   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   7   .   .   1   4   1   .   3   .   .   1   
  Full Trace Events        9    | .   6   .   .   .   2   .   .   1   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          118  | .   118 .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Turns Passed               10434 | 94   946  745  865  414  892  1796 435  1200 1677 344  1026 
Spaces Moved               5491  | 47   484  429  534  246  418  900  238  617  960  209  409  
  Core                     191   | 22   .    .    .    16   .    .    .    .    .    .    153  
  Treads                   5080  | 25   484  429  534  79   365  900  238  617  960  209  240  
  Legs                     6     | .    .    .    .    .    .    .    .    .    .    .    6    
  Wheels                   213   | .    .    .    .    151  52   .    .    .    .    .    10   
  Hover                    1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  95   95   163  163  165  165  165  50   
  Average Speed            163   | 111  165  160  160  139  161  167  163  166  165  165  174  
  Slowest Speed            1400  | 160  240  160  160  500  370  241  167  167  165  165  1400 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 5    76   86   91   49   41   25   9    19   93   27   12   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    1    .    .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    .    1    1    .    .    .    .    
Scrap Searched             8     | .    .    1    .    1    .    .    .    .    4    2    .    
Spaces Dug                 12    | .    .    .    .    .    12   .    .    .    .    .    .    
Terrain Destroyed          249   | .    22   36   8    58   72   14   12   13   3    .    11   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               55    | .    .    .    .    .    12   14   2    13   3    .    11   
  AOE                      194   | .    22   36   8    58   60   .    10   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Total                      6464 | 70   554  466  542  281  542  1091 284  791  1044 208  591  
  Wait                     268  | .    6    .    .    .    24   107  7    51   19   .    54   
  Move                     5480 | 46   483  428  533  245  417  899  237  616  959  208  409  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  79   | 8    14   6    1    5    15   11   7    6    2    .    4    
  Fast Attach              15   | 1    .    .    .    2    5    .    2    .    .    .    5    
  Attach                   44   | 6    3    1    2    4    4    4    3    2    6    .    9    
  Detach                   2    | .    .    .    2    .    .    .    .    .    .    .    .    
  Swap                     55   | .    6    3    1    3    10   9    4    8    4    .    7    
  Drop                     51   | .    3    5    .    .    14   6    7    6    2    .    8    
  Fire                     444  | 9    39   23   3    22   53   39   17   102  52   .    85   
  Melee                    9    | .    .    .    .    .    .    .    .    .    .    .    9    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    16   | .    .    .    .    .    .    16   .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
  Turn | Location       | Event
     3 | -11/Scrapyard  | Discovered new exit (range 15)
    95 | -11/Scrapyard  | Entered Materials
   103 | -10/Materials  | Discovered new exit (range 16)
   286 | -10/Materials  | Identified exit to Mines
   335 | -10/Materials  | Build established: Mutant
   419 | -10/Materials  | Discovered new exit (range 15)
   846 | -10/Materials  | Discovered new exit (range 3)
  1041 | -10/Materials  | Entered Mines
  1275 | -10/Mines      | Learned location of Zion (-6)
  1533 | -10/Mines      | Discovered new exit (range 11)
  1652 | -10/Mines      | Learned Materials stockpile data
  1689 | -10/Mines      | Discovered new exit (range 5)
  1718 | -10/Mines      | Core integrity fell below 50%
  1778 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1780 | -10/Mines      | Discovered new exit (range 5)
  1786 | -10/Mines      | Entered Exiles
  1810 | -10/Exiles     | Discovered new exit (range 15)
  1831 | -10/Exiles     | Met 8R-AWN
  1858 | -10/Exiles     | Met EX-HEX
  1921 | -10/Exiles     | Met EX-DEC
  1997 | -10/Exiles     | Visited The Gauntlet
  2232 | -10/Exiles     | Discovered new exit (range 14)
  2355 | -10/Exiles     | Met EX-BIN
  2381 | -10/Exiles     | Aligned with FarCom system
  2383 | -10/Exiles     | Given EX-Vault access code
  2455 | -10/Exiles     | Opened EX-Vault
  2465 | -10/Exiles     | Found XL Autogun Array
  2499 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2651 | -10/Exiles     | Left Exiles lab with XL Autogun Array
  2651 | -10/Exiles     | Entered Mines
  2652 | -9/Mines       | Assembled infested the area
  2688 | -9/Mines       | Learned Materials security intel
  2690 | -9/Mines       | Destroyed 13 combat bots
  2694 | -9/Mines       | Lost 3 parts (1p1u1w)
  2725 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  2823 | -9/Mines       | Core integrity fell below 20%
  2855 | -9/Mines       | Lost 3 parts (1p2n)
  3042 | -9/Mines       | Discovered new exit (range 10)
  3065 | -9/Mines       | Entered Materials
  3065 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  3467 | -8/Materials   | Build established: Skirmisher
  3501 | -8/Materials   | Identified exit to Factory
  3839 | -8/Materials   | Build established: Mutant
  3957 | -8/Materials   | Entered Factory
  3957 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  4263 | -7/Factory     | Build established: Hacker-Tank
  4452 | -7/Factory     | Discovered new exit (range 5)
  5420 | -7/Factory     | Cargo convoy interrupted
  5603 | -7/Factory     | Discovered new exit (range 15)
  5753 | -7/Factory     | Entered another Factory area
  5753 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  6067 | -6/Factory     | Spotted B-75 Beast
  6070 | -6/Factory     | Destroyed B-75 Beast
  6073 | -6/Factory     | Build established: Hacker-Skirmisher
  6178 | -6/Factory     | Discovered new exit (range 5)
  6188 | -6/Factory     | Entered another Factory area
  6188 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
  7039 | -5/Factory     | Destroyed B-75 Beast
  7099 | -5/Factory     | Discovered new exit (range 15)
  7101 | -5/Factory     | Garrison activated, responded to threat
  7138 | -5/Factory     | Identified exit to Upper Caves
  7388 | -5/Factory     | Entered Upper Caves
  7673 | -5/Upper Caves | Build established: Hacker-Gunner
  8068 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  8572 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
  8644 | -5/Upper Caves | Destroyed 9 combat bots
  8655 | -5/Upper Caves | Learned Factory terminal intel
  8697 | -5/Upper Caves | Spotted B-75 Beast
  8748 | -5/Upper Caves | Destroyed B-75 Beast
  8803 | -5/Upper Caves | Discovered new exit (range 8)
  8813 | -5/Upper Caves | Identified exit to Upper Caves
  9065 | -5/Upper Caves | Entered another Upper Caves area
  9095 | -5/Upper Caves | Discovered new exit (range 11)
  9115 | -5/Upper Caves | Identified exit to Factory
  9409 | -5/Upper Caves | Entered Factory
  9409 | -4/Factory     | Evolved 2 slots: Utility x2
  9410 | -4/Factory     | Loaded intel: 26 terminal locations
  9885 | -4/Factory     | Build established: Hacker-Tank
 10014 | -4/Factory     | Lost 4 parts (1n3u)
 10208 | -4/Factory     | Garrison activated, responded to threat
 10235 | -4/Factory     | Lost 4 parts (1n2u1w)
 10327 | -4/Factory     | Lost 9 parts (4n3u2w)
 10410 | -4/Factory     | Core integrity fell below 50%
 10419 | -4/Factory     | System corruption reached 10%
 10430 | -4/Factory     | Core integrity fell below 20%
 10435 | -4/Factory     | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
10429_ Slug penetrates H-77 Assassin.
10429_ U-05 Engineer suffers critical hit (Destroy).
10429_ Slug penetrates Wall. <x2>
10430_ Penetrated by Slug.
10430_ Slug penetrates Wall.
10430_ Slug penetrates Pressure Siphon.
10430_ Pressure Siphon disabled.
10430_ Slug penetrates U-05 Engineer.
10430_ U-05 Engineer builds a Wall.
10431_ Penetrated by Slug. <x2>
10432_ Slug penetrates H-77 Assassin.
10432_ Slug penetrates Terminal.
10433_ K-01 Serf collects debris.
10433_ Penetrated by Slug.
10433_ Slug penetrates Terminal. <x2>
10434_ Penetrated by Slug.
10434_ Slug penetrates Terminal.
10434_ Penetrated by Slug.
10435_ Slug penetrates Wall. <x2>
10435_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????"???#          ""#   |
| ??????????????????????????????T???#!         T"#   |
| ??????????????????????????????"????  !      ?""#   |
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| ???????????????T"?????????????????#           ?#   |
| ??????????????"""?????????????????#           ?#   |
| ??????????????????????????????Y???#            #   |
| ??????????????????????????????????#            #   |
| ????????????????????????????Y?????#            +   |
| ????????????????????"""T"""???????#            #   |
| ??????????????????????????????????#            #   |
| ??????????????????????????????????#           ?#   |
| ????????????????????????"?????????#           ?#   |
| ????????????????????????"?????????#          ??#   |
| ????????????????????????"?????????#          ??#   |
| ????????????????????????T?????????##########???#   |
| ????????????????????????"??????????????????????#   |
| ????????????????????????"????????????###########   |
| ????????????????????????"????????????#         #   |
| ?????????????????????????############# """ """ #   |
| ???????????##   ##########  o        + """ """ #   |
| ??????????#                  ######### """ """ #   |
| ???????????                  #???????#         +   |
| ????????????      """"   @ ""#???????# " ""    #   |
| ????????????      """"     ""#???????# "R""    #   |
| ???????????       """"     T"#???????# """   ! +   |
| ???????????    g g         ""##################### |
| ???????????     wg"""%     ""#      #????????????? |
| ????????????    k """%       # ""   #????????????? |
| ???????????#      "%"" A     # ""   #????????????? |
| ???????????#       g         # ""   #????????????? |
| ???????????#           u    h# ""   #????????????? |
| ???????????#               hh#      #????????????? |
| ???????????#       k        h/%%    #????????????? |
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| ???????????????  # ! ????????# """  #????????????? |
| ??????????????  ?#  ?????????########????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          35
Energy Capacity            525
Matter Stores              550
Matter Capacity            550
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             1050
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              LegDroneUnit
  Manual?         0
Play Time         01:23:36
  Cumulative      26.9 hours
  Start           2024.12.23 @ 23:18:04
  End             2024.12.24 @ 07:03:02
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          33
  Rogue           0
  Adventurer      33
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          34
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e4a440db-968d-4ed3-a7ae-0057fe96a318