Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.30 @ 12:48:03 // Halloween2020/ForbiddenLore Player: Leviel Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (149) 745 Value Destroyed (5448) 5448 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1117) 1117 TOTAL SCORE: 12570 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 717 Met Imprinter 300 Was Imprinted 300 Friendly Fire -352 Cogmind --------- Core Integrity 0/1150 Matter 127/300 Energy 385/385 System Corruption 1% Temperature Cool (513) Movement Walking (160) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Neutrino Core Micro Fission Core > --- PROPULSION (3) --- Flexi-carbon Leg Zionite Composite Leg II > --- UTILITY (11) ----- Large Storage Unit Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Experimental Armor Integrity Analyzer Advanced Transmission Jammer Hardened Heavy Armor Plating Force Field Advanced Hacking Suite > --- WEAPON (3) ------- Plasma Rifle Coil Gun Heavy Gauss Cannon > --- INVENTORY (10) --- Micro Fission Core Flexi-carbon Leg Makeshift Shrapnel Gun Heavy Machine Gun Railgun Proton Missile Launcher Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ F-cell Engine Neutrino Core Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Zionite Composite Leg II > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit High-capacity Matter Pod Advanced Sensor Array Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Experimental Armor Integrity Analyzer Advanced Transmission Jammer Advanced Hacking Suite Z-Drone Bay > --- WEAPON ----------- Heavy Machine Gun Proton Missile Launcher Tesla Bomb Launcher > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Hardened Heavy Armor Plating Force Field Plasma Rifle Makeshift Shrapnel Gun Railgun Heavy Gauss Cannon [Rating: 107] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Utility Signal Interpreter Device Improved Cryofiber Web Storage High-capacity Matter Pod Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun Plasma Rifle Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Proton Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Slots Evolved 13 | . 1 2 . . . 6 2 . . 2 Power 2 | . . . . . . 1 1 . . . Propulsion 1 | . . . . . . 1 . . . . Utility 9 | . 1 2 . . . 3 1 . . 2 Weapon 1 | . . . . . . 1 . . . . Parts Attached 115 | 7 2 7 . 10 1 37 25 2 8 16 Power 18 | 1 . 1 . . . 9 3 2 . 2 Engine 15 | 1 . 1 . . . 9 3 1 . . Core 2 | . . . . . . . . 1 . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 28 | 2 . 3 . . 1 10 5 . 3 4 Treads 12 | 2 . 3 . . 1 6 . . . . Leg 16 | . . . . . . 4 5 . 3 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 2 1 3 . 10 . 7 1 . 2 6 Device 10 | . . 2 . 2 . . 1 . . 5 Storage 6 | 1 . . . . . 4 . . 1 . Processor 10 | . . 1 . 8 . 1 . . . . Hackware 1 | . . . . . . 1 . . . . Protection 5 | 1 1 . . . . 1 . . 1 1 Artifact . | . . . . . . . . . . . Weapon 37 | 2 1 . . . . 11 16 . 3 4 Energy Gun 1 | . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 16 | 2 1 . . . . 4 6 . 2 1 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 18 | . . . . . . 7 9 . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 6 . 1 2 . . 2 Parts Lost 24 | . . . . . . 11 3 . 5 5 Power 5 | . . . . . . 3 . . . 2 Propulsion 4 | . . . . . . 2 1 . 1 . Utility 5 | . . . . . . 1 . . 1 3 Weapon 10 | . . . . . . 5 2 . 3 . Highest Loss Streak 5 | . . . . . . 5 3 . 4 3 Average Slot Usage (%) 96 | . 99 99 100 99 100 94 92 94 85 93 Engine 10 | . 12 10 10 10 10 10 15 11 11 3 Treads 12 | . 25 20 20 20 20 13 . . . . Leg 5 | . . . . . . 3 15 16 13 14 Device 5 | . . 10 10 8 . . 4 5 5 14 Storage 9 | . 12 10 10 8 . 11 11 11 8 9 Processor 25 | . . 9 10 29 50 28 22 22 22 20 Hackware 3 | . . . . . . 5 5 5 5 5 Protection 4 | . 25 20 20 3 . . . . 2 2 Ballistic Gun 11 | . 24 20 20 20 20 5 4 . 3 6 Launcher 5 | . . . . . . 10 11 16 6 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 142 | 15 17 20 20 20 9 119 137 142 142 102 Greatest Support 90 | 40 40 46 46 46 53 90 56 51 51 64 Greatest Overweight (x) 6 | . . . . . . 5 6 2 2 3 Average Overweight (x) . | . . . . . . . 2 2 1 1 Largest Inventory Capacity 24 | 8 8 8 8 8 4 24 24 24 24 10 Average Capacity 12 | 6 8 8 8 7 4 12 24 24 8 10 Most Carried 24 | 6 8 8 8 8 4 24 24 23 23 10 Average Carried 10 | 4 7 7 8 6 4 9 22 23 6 9 Final Capacity 24 | 8 8 8 8 4 4 24 24 24 10 10 Final Carried 24 | 6 8 8 8 4 4 24 24 23 8 7 Class Distribution -------------------- 57% | Hacker-Mutant 41% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Matter Collected 3732 | 189 103 351 . 130 261 883 897 38 387 493 Remotely . | . . . . . . . . . . . Salvage Created 7687 | . 44 345 . . 21 2137 1838 . 957 2345 Parts 352 | . 10 17 . . 1 97 90 . 32 105 Haulers Intercepted 3 | . . . . . . 2 . . . 1 Recyclers Shooed 7 | . . . . . . 2 3 . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 89 | . 1 9 . . 1 21 21 . 15 21 Guns 30 | . 1 9 . . 1 4 7 . 2 6 Cannons 5 | . . . . . . . . . . 5 AOE 38 | . . . . . . 10 11 . 8 9 Classes Destroyed 16 | . 2 2 . . . 8 1 . 2 1 Worker 21 | . . . . . . 4 3 . . 14 Builder 21 | . . . . . . 8 10 . . 3 Hauler 3 | . . . . . . 2 . . . 1 Recycler 8 | . . . . . . 3 3 . . 2 Operator 2 | . . . . . . . 1 . . 1 Drone 2 | . . . . . . 1 . . . 1 Watcher 5 | . 2 . . . . 1 1 . . 1 Swarmer 19 | . 1 3 . . 1 . 3 . 1 10 Saboteur 1 | . . . . . . . . . 1 . Grunt 24 | . . 4 . . . 3 11 . 6 . Brawler 1 | . . . . . . . . . 1 . Duelist 4 | . . . . . . 1 . . 3 . Sentry 11 | . . 2 . . . 1 4 . 3 1 Hunter 20 | . . . . . . 12 . . . 8 Programmer 8 | . . . . . . 3 3 . . 2 Z-Heavy 1 | . . . . . . . . . . 1 Best Kill Streak 20 | . 1 3 . . 1 8 8 . 15 20 Combat Bots Only 15 | . 1 3 . . 1 6 5 . 15 7 Max Kills in Single Turn 6 | . 1 2 . . 1 3 5 . 4 6 Gunslinging 1 | . . 1 . . . . . . . . Exploded 5 | . . . . . . 1 5 . 4 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Damage Taken 5940 | . . 226 . . 288 1572 1383 . 371 2100 Core 1658 | . . 24 . . 42 178 184 . 55 1175 Absorbed by Shields 122 | . . . . . . . . . . 122 Core Remaining (%) 87 | 100 100 . . . 83 79 . . 76 . Volleys Fired 231 | . 6 19 5 . 10 65 53 . 19 54 Largest 3 | . 2 2 2 . 2 3 3 . 3 3 Hottest 166 | . 40 40 40 . 40 117 121 . 121 166 Shots Fired 536 | . 12 38 10 . 20 136 144 . 30 146 Gun 291 | . 12 38 10 . 20 46 72 . 4 89 Cannon 32 | . . . . . . . . . . 32 Launcher 213 | . . . . . . 90 72 . 26 25 Special . | . . . . . . . . . . . Kinetic 317 | . 12 38 10 . 20 46 72 . 4 115 Thermal 6 | . . . . . . . . . . 6 Explosive 11 | . . . . . . . 10 . 1 . Electromagnetic 202 | . . . . . . 90 62 . 25 25 Robot Hit Streak 54 | . 3 32 . . 12 33 54 . 33 30 Robot Miss Streak 4 | . 2 2 . . 2 1 2 . 1 4 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 3 | . . 2 . . . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . Shots Hit Robots 386 | . 6 35 . . 16 103 110 . 22 94 Core Hits 275 | . 3 16 . . 6 68 82 . 30 70 Critical Hits 11 | . . . . . . . 5 . . 6 Critical Kills 4 | . . . . . . . 2 . . 2 Critical Parts Destroyed 7 | . . . . . . . 3 . . 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15027 | . 64 403 . . 200 4320 4261 . 1595 4184 Guns 4379 | . 64 403 . . 200 757 1288 . 64 1603 Cannons 646 | . . . . . . . . . . 646 Explosions 9971 | . . . . . . 3555 2965 . 1531 1920 Melee . | . . . . . . . . . . . Ramming 31 | . . . . . . 8 8 . . 15 Kinetic 4913 | . 64 403 . . 200 757 1288 . 64 2137 Thermal 1920 | . . . . . . 561 729 . 49 581 Explosive 779 | . . . . . . . 369 . 410 . Electromagnetic 7384 | . . . . . . 2994 1867 . 1072 1451 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 4 4 1 Average Corruption 3 | . . . . . . . 3 4 4 1 Corruption Purged . | . . . . . . . . . . . Effects 33 | . . . . . . . 21 8 4 . Message Errors 5 | . . . . . . . 4 1 . . Matter Fused 5 | . . . . . . . 3 1 1 . Heat Flow Errors 8 | . . . . . . . 5 3 . . Energy Discharges 4 | . . . . . . . 2 2 . . Data Loss (minor) 3 | . . . . . . . 2 1 . . Targeting Errors 8 | . . . . . . . 5 . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 573 | . . . . . . 180 168 . 46 179 Projectiles 25 | . . . . . . . . . . 25 Explosions 548 | . . . . . . 180 168 . 46 154 Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . 5 Impact 1 | . . . . . . . . . . 1 Kinetic 4 | . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 655 | . . . . . . 209 301 . 131 14 Shots 42 | . . . . . . 17 12 . 12 1 Rammed 3 | . . . . . . 1 . . . 2 Targets Rammed 7 | . . . . . . 3 2 . . 2 Kicked 2 | . . . . . . . 2 . . . Crushed 2 | . . . . . . 2 . . . . Highest Temperature 666 | . . . . . 20 146 468 88 121 666 Average Temperature 158 | . . . . . 10 37 203 45 71 317 Received Heat Transfer 745 | . . 144 . . 99 81 291 . 99 31 Effects 33 | . . . . . . . 2 . . 31 Shutdowns 4 | . . . . . . . . . . 4 Energy Bleed 3 | . . . . . . . 1 . . 2 Interference 7 | . . . . . . . . . . 7 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 4 | . . . . . . . 1 . . 3 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 7 | . . . . . . . . . . 7 Damage (core) 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Robots Corrupted 18 | . . . . . . 9 3 . 5 1 Combat Hostiles 15 | . . . . . . 7 3 . 4 1 Parts Fried 54 | . . . . . . 39 8 . 3 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 1700 | . . . . . . 450 600 . 50 600 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 21 | . . . . . . 7 5 . 3 6 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Peak Influence 650 | . 51 180 49 . . 401 536 . . 650 Initial 153 | . . 15 49 . . 24 10 . . 153 Average 153 | . 25 82 23 . . 118 232 . . 330 Maximum Alert Level 2 | . . . . . . 2 2 . . 2 Low Security (%) 70 | 100 100 100 100 . . 82 45 . . 23 Level 1 19 | . . . . . . 16 31 . . 42 Level 2 10 | . . . . . . 1 22 . . 34 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 33 | . 1 4 . . . 11 12 . 1 4 Investigation 6 | . 1 1 . . . 2 2 . . . Extermination 6 | . . . . . . 3 2 . . 1 Reinforcement 18 | . . 3 . . . 6 7 . . 2 Assault 3 | . . . . . . . 1 . 1 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 7 | . . . . . . 2 4 . . 1 Haulers Reinforced 4 | . . . . . . 2 2 . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Distress Signals 6 | . . 2 . . . 1 . . . 3 Communications Jammed 13 | . . . . . . . . . . 13 Distress Signals 13 | . . . . . . . . . . 13 Times Spotted 126 | . 4 14 . . 7 32 26 . 15 28 Peak Tracking Total 9 | . 2 4 . . 3 4 5 . 9 5 Tactical Retreats 7 | . . . . . 1 2 . . 4 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Traps Triggered 12 | . . . . . . 4 4 . . 4 Indirectly 8 | . . . . . . 3 1 . . 4 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Disabled 46 | . . . . . . 14 15 . 2 15 Max in Single Turn 6 | . . . . . . 3 4 . 1 6 Garrison Access 3 | . . . . . . 1 2 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Accessed 12 | . 3 3 . . . 3 3 . . . Terminals 5 | . 3 2 . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . Garrison Access 3 | . . . . . . 1 2 . . . Total Hacks 35 | . 12 7 . . . 10 6 . . . Successful 26 | . 10 7 . . . 6 3 . . . Failed 9 | . 2 . . . . 4 3 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . . . . 4 . 6 4 . . 4 Terminals 17 | . 12 5 . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . 2 . . . 4 . . . . Garrison Access 7 | . . . . . . 3 4 . . . Terminal Hacks 15 | . 10 5 . . . . . . . . Record 9 | . 5 4 . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . 2 . . . 3 . . . . Insert Component 2 | . . 1 . . . 1 . . . . Analyze 3 | . . 1 . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . Seal Access 2 | . . . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 3 3 . . . 3 2 . . . Full Trace Events 5 | . 1 1 . . . 2 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . Parts Built 1 | . . . . . . . 1 . . . Matter 168 | . . . . . . . 168 . . . Time 28 | . . . . . . . 28 . . . Total Part Build Rating 4 | . . . . . . . 4 . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 13 | . . . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 3 4 . . . Machine Destruction 7 | . . . . . . 3 4 . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 3 | . . . . . . . 3 . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Total Allies 16 | . . . . 4 . 6 4 . . 2 Largest Group 5 | . . . . 4 4 5 4 . . 2 Highest-Rated Group 398 | . . . . 156 156 398 112 . . 206 Highest-Rated Ally 103 | . . . . 40 40 94 28 . . 103 Zionite Dispatches 5 | . . . . . . 2 1 . . 2 Heavy 1 | . . . . . . . . . . 1 Light 1 | . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . 1 Fire 1 | . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 105 | . . . . . 31 44 7 . . 23 Total Damage 4804 | . . . . . 848 2319 93 . . 1544 Kills 28 | . . . . . 7 15 . . . 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 6 | . . . . 3 2 . . 1 . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Turns Passed 9369 | 91 267 505 822 1403 1099 2181 1542 467 168 824 Spaces Moved 4655 | 47 146 262 99 853 667 1145 708 259 68 401 Core 4 | 4 . . . . . . . . . . Treads 2947 | 43 146 262 99 853 667 877 . . . . Legs 1704 | . . . . . . 268 708 259 68 401 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 150 180 180 150 150 Average Speed 164 | 150 160 160 160 160 160 163 181 180 150 155 Slowest Speed 300 | 160 160 160 160 160 160 270 300 180 180 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 28 32 27 86 74 30 23 54 6 15 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . . . 3 1 . . . . . Known Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . Scrap Searched 5 | . . . . . 3 . . 1 1 . Spaces Dug 18 | . . . . . . . 18 . . . Terrain Destroyed 325 | . . . . . . 46 228 . 34 17 Melee . | . . . . . . . . . . . Projectile 9 | . . . . . . . . . . 9 AOE 316 | . . . . . . 46 228 . 34 8 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Total 5892 | 67 170 315 753 896 679 1331 837 260 97 487 Wait 737 | . 7 13 650 11 1 23 32 . . . Move 4643 | 46 145 261 98 852 666 1144 705 258 67 401 Hop 1 | . . . . . . . 1 . . . Pick Up 87 | 13 6 6 . 7 . 40 7 . 2 6 Fast Attach 27 | 1 1 . . 2 . 8 6 . 5 4 Attach 40 | 6 1 2 . 4 . 15 8 1 . 3 Detach 7 | . . . . 3 . 2 2 . . . Swap 48 | . . 5 . 4 1 14 11 1 3 9 Drop 59 | 1 4 9 . 13 1 17 5 . 1 8 Fire 231 | . 6 19 5 . 10 65 53 . 19 54 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 4 | . . . . . . . 2 . . 2 Crush 3 | . . . . . . 3 . . . . Escape Stasis 5 | . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 15) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Utility x1 336 | -10/Materials | Identified exit to Materials 336 | -10/Materials | Discovered exit to Materials (range 10) 347 | -10/Materials | Build established: Hacker-Mutant 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Utility x2 854 | -9/Materials | Identified exit to Mines 854 | -9/Materials | Discovered exit to Mines (range 7) 864 | -9/Materials | Entered Mines 1285 | -9/Mines | Identified exit to Materials 1285 | -9/Mines | Discovered exit to Materials (range 12) 1678 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1686 | -9/Mines | Entered Zion 1779 | -7/Zion | Learned location of 1 exit from Factory 1808 | -7/Zion | Learned location of Extension (-4) 2000 | -7/Zion | Identified exit to Deep Caves 2000 | -7/Zion | Identified exit to Proximity Caves 2061 | -7/Zion | Learned location of Quarantine (-2) 2063 | -7/Zion | Learned 4 Factory zone layouts 2141 | -7/Zion | Received a visual enhancement algorithm 2346 | -7/Zion | Imprinted 2347 | -7/Zion | Given A8's code to call for help 2349 | -7/Zion | Declared Zion's savior 2472 | -7/Zion | Given the Hacking Drone Bay 2472 | -7/Zion | Found Prototype Device 2648 | -7/Zion | Learned Factory emergency access door positions 2691 | -7/Zion | Learned location of Armory (-4) 2824 | -7/Zion | Identified Hacking Drone Bay 2838 | -7/Zion | Found Prototype Processor 2838 | -7/Zion | Identified Spectral Analyzer 2841 | -7/Zion | Found Prototype Processor 2841 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2851 | -7/Zion | Found Prototype Processor 2870 | -7/Zion | Identified Exp. Terrain Scan Processor 2891 | -7/Zion | Found Prototype Processor 2892 | -7/Zion | Identified Exp. Target Analyzer 3089 | -7/Zion | Entered Proximity Caves 3089 | -6/Proximity Caves | Accompanied by 4 allies 3222 | -6/Proximity Caves | Learned 4 Factory zone layouts 3539 | -6/Proximity Caves | Spotted B-75 Beast 3566 | -6/Proximity Caves | Allies destroyed B-75 Beast 4010 | -6/Proximity Caves | Identified exit to Factory 4010 | -6/Proximity Caves | Discovered exit to Factory (range 13) 4188 | -6/Proximity Caves | Entered Factory 4188 | -6/Factory | Accompanied by 2 allies 4188 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4189 | -6/Factory | Identified exit to Lower Caves 4848 | -6/Factory | Repaired Ion Engine 4943 | -6/Factory | Build established: Hacker-Gunner 5434 | -6/Factory | Zion Light squad teleported in 5437 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5437 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5646 | -6/Factory | Lost 5 parts (2p1u2w) 5722 | -6/Factory | Zion Kinetic Resupply teleported in 6346 | -6/Factory | Identified exit to Factory 6346 | -6/Factory | Discovered exit to Factory (range 12) 6369 | -6/Factory | Entered another Factory area 6369 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6370 | -5/Factory | Identified exit to Upper Caves 7303 | -5/Factory | Lost 3 parts (1n2w) 7454 | -5/Factory | Fabricated Proton Missile Launcher (x1) 7662 | -5/Factory | Zion Fire squad teleported in 7815 | -5/Factory | Build established: Hacker-Mutant 7882 | -5/Factory | Discovered exit to Upper Caves (range 15) 7911 | -5/Factory | Entered Upper Caves 8123 | -5/Upper Caves | Build established: Hacker-Gunner 8333 | -5/Upper Caves | Identified exit to Upper Caves 8333 | -5/Upper Caves | Discovered exit to Upper Caves (range 6) 8362 | -5/Upper Caves | Learned Factory interactive machine intel 8378 | -5/Upper Caves | Entered another Upper Caves area 8380 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8427 | -5/Upper Caves | Lost 4 parts (1n1u2w) 8464 | -5/Upper Caves | Destroyed 15 combat bots 8540 | -5/Upper Caves | Identified exit to Factory 8540 | -5/Upper Caves | Discovered exit to Factory (range 5) 8546 | -5/Upper Caves | Entered Factory 8546 | -4/Factory | Evolved 2 slots: Utility x2 8547 | -4/Factory | Loaded intel: 45 interactive machine locations 8604 | -4/Factory | Zion Heavy squad teleported in 8681 | -4/Factory | Build established: Hacker-Mutant 8703 | -4/Factory | Found Prototype Launcher 8703 | -4/Factory | Identified Tesla Bomb Launcher 8866 | -4/Factory | Zion Recon squad teleported in 8983 | -4/Factory | Build established: Hacker-Gunner 9032 | -4/Factory | Destroyed 7 combat bots 9244 | -4/Factory | Core integrity fell below 50% 9254 | -4/Factory | Lost 3 parts (3u) 9296 | -4/Factory | First assault squad dispatched 9369 | -4/Factory | Core integrity fell below 20% 9371 | -4/Factory | Core destroyed Last Messages --------------- Exp. Armor Integrity Analyzer temporarily disabled. Hvy. Gauss Cannon temporarily disabled. Force Field temporarily disabled. Penetrated by Slug. Power failure, Neutrino Core shutdown. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. K-01 Serf collects debris. Penetrated by Slug. A-15 Conveyor destroyed. Slug penetrates H-77 Assassin. H-77 Assassin destroyed. K-01 Serf destroyed. K-01 Serf collects debris. Overheating: Core damaged (-195). K-01 Serf collects debris. Power failure, Neutrino Core shutdown. Overheating: Core damaged (-218). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????????????????# """" """" # # | | ??????????????????????????????# + # | | ??????????????????????????????# """" """ # + | | ?????????????????????????????????"""" """ # # | | ??????????????????????????????? """" """ # # | | ??????????????????????????????# """" ! # # | | ??????????????????????????????# ! # # | | ??????????????????????????????# # # | | ??????????????????????????????############## # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ?????????????????????????????#######??????##* # | | ?????????????????????????????#"""""#??????##= % # | | #####+########################""T""#########% # | | # | | % % % + | | """% %%%%%%%%%=%% %%%""" """" """% # | | ""%%%%%%%%% %%%%%% %%"" """" """%% = # | | %%%%% %%% %% % %%%%% %"" """" ""%% % # | | %%%%%% [ %% !% % ######## | | %=!%%%^%%%% % %"" """" "%% # #????? | | |=%%%%=%%%% = %%"" """" ! % #????? | | %!=%%%%=%%%%%%% % % !%%"" """" #????? | | [=|%!*=* * % %[*kk % ##????? | | ==%|%!%%= ! = !==!!=|! ! %##?????? | | *%!![=%[* =%k%w =[%[%@ !% % % A | | ####!####################/*###########/#[[##+##### | | ??#%"###????????### #!! [% #???? | | " ?# # ???????????# # #???? | | " # # ??????????# # #???? | | # # ?????????# # #???? | | # / ???????# # "" " "" #???? | | !??# # ? ????????# # """" """" #???? | | ??# # ? ???????# # """" """" #???? | | ???# ?##?####??????# # #???? | | ???# ??????????????# # ? = ?#???? | | ???#+??????????????#[ # ?? ??????? | | ???????????????????# # ??? ??????? | | ???????????????????# # ??? ??????? | | ???????????????????##############?????#####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 51 Energy Capacity 955 Matter Stores 500 Matter Capacity 500 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Jamming Range 16 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 90 Recoil Reduction 3 Offensive Hacking 34 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Proton Missile Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Proton Missile Launcher | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab GoHome() Help From High Places I'm Back, Baby! Just Browsing Oh No You Don't! Quick And Dirty Significant Disruption The One Challenges ------------ None Game ------ Seed ComponentBattleChronowheel Manual? 0 Play Time 01:35:29 Cumulative 12.2 hours Start 2020.11.30 @ 11:09:42 End 2020.11.30 @ 12:48:03 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 16 Rogue 13 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b558630-0d49-41aa-b94a-bc60509c244b