Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 13:49:20 Player: TapeIsSticky Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (218) 1090 Value Destroyed (9369) 9369 Prototype IDs (89) 1780 Alien Tech Used (4) 800 Bonus (9849) 9849 TOTAL SCORE: 32988 Bonus ------- High Alert Combat Kills 57 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 460 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Win 3000 Friendly Fire -268 Cogmind --------- Core Integrity 1449/1600 Matter 196/300 Energy 296/1237 System Corruption 6% Temperature Cool (3) Movement Treading (105) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Quantum-Graviton Reactor > --- PROPULSION (6) --- Treaded Biometal-Cooled Exoskeleton > --- UTILITY (12) ----- Armored Scrap Engine 2N-1CE's Frost Array Huge Storage Unit Enhanced Optical Array Experimental Targeting Computer Advanced Kinecellerator Heavy Regenerative Plating Experimental Focal Shield Improved Force Field > --- WEAPON (4) ------- Hpw. Kinetic Rail Construct/C > --- INVENTORY (25) --- Vortex Chain Reactor High-capacity Storage Unit Advanced Energy Well (500) Matter Compressor (56) Advanced Sensor Array Quantum Capacitor Experimental Shock Absorption System Crosscalibrator High-powered Transdimensional Reconstructor Subatomic Replicator Vortex Shotgun (50) Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Quantum-Graviton Reactor > --- PROPULSION ------- Treaded Biometal-Cooled Exoskeleton > --- UTILITY ---------- Armored Scrap Engine 2N-1CE's Frost Array Huge Storage Unit Enhanced Optical Array Experimental Targeting Computer Experimental Core Analyzer Heavy Regenerative Plating Improved Force Field > --- WEAPON ----------- Vortex Shotgun Hpw. Kinetic Rail Construct/C > --- INVENTORY -------- Vortex Chain Reactor High-capacity Storage Unit Advanced Energy Well Matter Compressor Advanced Sensor Array Advanced Kinecellerator Quantum Capacitor Experimental Focal Shield Experimental Shock Absorption System Crosscalibrator High-powered Transdimensional Reconstructor Subatomic Replicator Vortex Shotgun Tiamat Missile Launcher [Rating: 178] Favorites ----------- Power Constructs Engine Deuterium Engine Power Core Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Antigrav Array Flight Unit Nuclear Pulse Array Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Light Armor Plating Weapon Constructs Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Constructs Launcher Long-range Missile Launcher Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Slots Evolved 18 | . . . 4 . . 4 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . 2 . . . . . . . . . . . . . . . . 1 . . . . . Utility 10 | . . . 2 . . 1 . . . . . . 1 . . . . 2 . . . . . . 2 . . 2 Weapon 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 142 | 8 4 10 24 5 3 3 1 8 . . . 1 2 1 2 4 . 2 2 3 1 3 9 11 24 6 5 . Power 11 | 1 1 3 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . Engine 9 | 1 1 3 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Core 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 24 | 2 . 1 6 3 1 2 . 1 . . . . . . . . . . . . . . 1 1 6 . . . Treads 16 | 2 . 1 6 3 1 . . . . . . . . . . . . . . . . . . . 3 . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Wheel 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 75 | 2 3 2 7 1 2 1 1 5 . . . 1 2 . 1 4 . 2 2 3 . 2 8 5 12 4 5 . Device 39 | 1 1 . 3 . 1 . 1 3 . . . 1 2 . 1 2 . 1 2 2 . 1 4 1 7 1 4 . Storage 6 | 1 2 . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Processor 17 | . . . 1 . . . . 2 . . . . . . . . . 1 . 1 . 1 2 3 4 2 . . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Protection 10 | . . 2 2 1 . 1 . . . . . . . . . 1 . . . . . . 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | 3 . 4 7 1 . . . . . . . . . 1 1 . . . . . 1 1 . 5 6 2 . . Energy Gun 6 | 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 2 . . Energy Cannon 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . 3 2 . . . Ballistic Gun 12 | 2 . 4 3 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . Ballistic Cannon 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . 1 1 . . . Launcher 3 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . 1 . . . . . . . . . . 4 . . . . 1 . 2 4 7 4 4 . Parts Lost 29 | . 2 6 8 . . . 2 . . . . . . . . . 2 . . 1 . 3 . 1 1 . . 3 Power 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . 1 4 . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Utility 12 | . 1 2 1 . . . . . . . . . . . . . 1 . . 1 . 3 . 1 1 . . 1 Weapon 7 | . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 5 | . 1 2 5 . . . 1 . . . . . . . . . 1 . . 1 . 1 . 1 1 . . 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 14 | 2 9 13 23 25 8 16 18 17 18 18 17 16 15 16 17 18 18 15 16 16 21 19 18 18 17 20 19 13 Power 1 | . 1 2 2 1 . 2 2 2 3 3 3 3 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 Propulsion 2 | . 2 3 5 10 3 1 1 1 3 3 3 2 2 1 1 1 1 1 . . . 1 . . . . . . Utility 6 | . 3 3 2 2 2 7 8 7 7 8 7 6 7 9 10 11 11 9 10 11 13 12 12 11 9 11 11 8 Weapon 3 | . 2 4 12 11 2 6 7 6 4 4 4 4 4 3 4 3 3 2 3 3 5 3 3 3 2 4 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 104 | . . 1 8 4 53 . . 6 4 . 3 1 . 1 . 3 . 1 2 . 4 3 3 1 . . 1 5 Power 12 | . . . 3 . 4 . . 1 . . . . . . . 1 . . . . 1 . . 1 . . . 1 Propulsion 35 | . . . 1 2 24 . . . 2 . . 1 . . . . . . 1 . . 3 1 . . . . . Utility 13 | . . . 2 . 3 . . 2 1 . 1 . . . . 1 . . . . . . 2 . . . . 1 Weapon 42 | . . 1 2 2 22 . . 3 1 . 2 . . 1 . 1 . 1 1 . 3 . . . . . 1 1 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 65 | . 99 99 95 100 70 54 54 46 46 46 46 46 47 54 58 58 57 51 52 52 52 51 47 45 50 50 49 45 Engine 4 | . 13 13 4 9 8 6 6 6 6 6 . . . . . . . . . . . . . . . . . . Core 1 | . . . 4 . . . . . . . 5 6 5 5 5 5 5 5 5 5 2 3 4 4 2 . . . Treads 9 | . 27 28 26 27 12 . . 4 2 . . . . . . . . . 1 5 2 . . . . . . 3 Leg 1 | . . . . . . . . . 3 6 6 6 5 5 5 5 5 5 3 . 2 1 3 1 2 . . . Wheel 1 | . . . . . 3 19 17 4 . . . . . 3 5 5 4 . . . . . . . . . . . Device 15 | . 13 12 14 18 13 13 15 11 13 13 13 13 17 17 17 17 17 20 21 20 21 20 19 18 20 16 14 14 Storage 7 | . 14 14 9 9 9 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 4 | . . . 5 . . . . 5 6 6 6 6 5 5 5 5 5 9 10 10 10 7 7 7 11 15 15 10 Protection 1 | . . 1 3 9 3 1 1 . . . . . . . . . . . . . . . . . . . 1 4 Energy Gun 1 | . 14 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Energy Cannon 1 | . . . . . . . 4 6 6 6 6 6 5 3 4 5 5 . 2 . 2 1 . 2 . . . . Ballistic Gun 4 | . 14 26 24 9 3 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . 1 18 14 6 1 . . . . . . 4 5 5 5 5 2 4 2 3 4 1 4 4 4 4 Peak Build Rating 178 | 7 8 13 28 28 41 49 55 66 65 65 73 75 81 95 96 100 100 103 106 111 131 139 145 147 169 174 177 178 Average Rating 69 | 5 7 11 24 26 29 46 52 56 62 64 72 73 78 91 95 97 99 100 103 107 121 132 127 130 149 168 172 168 On Entrance 81 | . 7 8 12 26 28 41 49 47 61 64 65 73 74 81 95 96 100 98 103 106 111 131 134 127 138 155 173 164 Avg Prop Armor Cover (%) 17 | . . . . . . . . . . . . . . 17 17 17 17 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 164 | 15 30 34 120 107 107 58 61 58 58 56 63 67 64 95 95 95 99 91 80 77 117 134 135 82 126 148 157 164 Greatest Support 189 | 40 40 40 60 60 60 68 68 82 112 112 112 112 112 81 16 16 81 81 136 136 157 157 157 83 171 189 189 189 Greatest Overweight (x) 33 | . . . 2 1 33 . 1 1 . . . . . 5 5 5 5 1 . . . . 1 . 1 . . . Average Overweight (x) . | . . . . 1 1 . . . . . . . . 3 5 5 4 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 20 25 25 25 25 Average Capacity 21 | 7 13 15 24 25 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 25 20 20 20 25 25 25 Most Carried 25 | 4 15 15 25 25 25 18 18 20 20 19 20 20 20 20 19 20 20 19 19 20 25 25 20 20 20 25 25 18 Average Carried 15 | 2 9 13 23 24 8 17 18 17 18 18 19 20 19 17 18 19 19 16 17 17 22 20 19 19 19 23 23 15 Final Capacity 25 | 8 15 15 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 20 20 25 25 25 25 Final Carried 25 | 4 14 15 25 25 14 18 18 19 18 19 20 20 20 18 19 20 19 18 17 20 25 18 20 20 20 25 18 14 Scrap Engine Consumption 199 | . . . . . 68 2 2 5 3 1 1 2 2 7 . 1 1 3 8 6 8 7 17 10 36 8 1 . Constructs Created 4 | . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . Constructs Modified 82 | . . . . . 26 . 1 1 2 . 1 . 1 4 . 1 . 2 3 3 4 4 5 3 14 6 . 1 Class Distribution -------------------- 64% | Construct 17% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Quarantine Construct | -2/Research Construct | -2/Testing Construct | -2/Protoforge Mutant | -1/Access Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Matter Collected 8768 | 295 308 331 775 502 701 . . . 504 167 21 20 26 41 45 80 11 . 79 219 159 705 914 812 607 76 510 860 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11026 | 118 681 434 1183 523 556 . 515 1 176 16 . . 87 51 63 414 31 . 283 254 16 293 1180 1165 1467 110 462 947 Parts 472 | 14 36 29 59 33 22 . 8 4 4 . . . 5 6 3 3 3 . 13 9 . 11 37 64 45 7 28 29 Haulers Intercepted 5 | . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . Recyclers Shooed 12 | 2 3 . 2 1 2 . . . . . . . . . . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . 25 . . . . . . 3 . 3 . . 5 3 1 2 . 5 1 . 7 . . . . . . Prevented 7 | . . . . . . . . . . . . . . . . . . . 5 2 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Combat Hostiles Destroyed 150 | . 13 12 27 12 7 . 2 . . . . . 1 1 4 . 3 . 3 6 2 3 9 12 16 1 5 11 Guns 51 | . 13 12 19 3 1 . . . . . . . . . . . . . . . . . . . . . . 3 Cannons 73 | . . . 1 8 6 . 2 . . . . . 1 1 1 . . . 3 2 2 3 6 12 13 1 3 8 AOE 22 | . . . 7 1 . . . . . . . . . . 3 . 3 . . 3 . . . . 3 . 2 . Classes Destroyed 24 | 1 6 2 2 1 . . 1 1 1 . . . . 1 . . . . 1 1 2 . . . 1 2 1 . Worker 7 | . . . 1 3 . . . . . . . . . . . . . . . . . . . 1 . . . 2 Builder 13 | . 1 . 1 2 5 . . . . . . . . . . . . . . . . . . 2 . . . 2 Tunneler 7 | 5 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 5 | . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycler 17 | . 2 . 2 1 4 . . . . . . . . . . . . . . . . . 2 3 2 . . 1 Operator 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 15 | . 2 . 2 2 . . . . . . . . 1 . . . . . . . . . 1 2 1 . 3 1 Swarmer 30 | . 6 . 7 2 . . . . . . . . . . 4 . 3 . . . . . . 5 3 . . . Grunt 40 | . 7 . 15 5 . . . . . . . . . . . . . . . 3 . . . 1 9 . . . Brawler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Duelist 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 20 | . . 1 3 4 3 . . . . . . . 1 . . . . . . . . . 4 . 1 . 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 12 | . . . 2 . . . . . . . . . . . . . . . . 2 . 2 . . . . . 6 Programmer 18 | . . . . . . . . . . . . . . 1 . . . . 2 . . . 4 6 . . . 5 Behemoth 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . Compactor 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Decapitator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Subdweller 15 | . . 11 . . 4 . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Samaritan 3 | . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 9 | 2 5 2 9 7 3 . 1 1 . . . . 1 1 4 . 3 . 1 4 1 1 2 5 6 1 3 4 Combat Bots Only 7 | . 4 2 7 3 2 . 1 . . . . . 1 1 4 . 3 . 1 4 1 1 2 5 6 1 2 4 Max Kills in Single Turn 3 | 1 1 1 2 1 1 . 1 1 1 1 . . 1 1 3 . 2 . 1 1 1 1 1 1 2 1 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 1 . . . . . . . . . . 3 . 2 . . 1 . . . . 2 . 2 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Hostile Shots Fired 1124 | . 57 48 128 51 19 . 5 72 . 3 . . 10 3 15 . 30 10 23 34 . 97 48 38 80 27 55 271 Missed 341 | . 13 9 32 16 6 . 1 25 . 1 . . 3 1 3 . 7 2 11 14 . 35 15 13 18 11 30 75 Hits 783 | . 44 39 96 35 13 . 4 47 . 2 . . 7 2 12 . 23 8 12 20 . 62 33 25 62 16 25 196 Melee 12 | . . . . . . . 4 . . . . . . . . . 1 . . . . . . . 1 . 6 . Projectile 771 | . 44 39 96 35 13 . . 47 . 2 . . 7 2 12 . 22 8 12 20 . 62 33 25 61 16 19 196 AOE 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Critical Strikes 46 | . 2 3 3 1 1 . 2 . . . . . 2 . . . 4 1 . 1 . 3 3 3 3 . 9 5 Damage Taken 13487 | . 449 906 1324 459 258 . 173 417 . 49 . . 172 42 194 . 664 177 291 433 . 1199 791 541 1691 449 802 2006 Core 1232 | . 25 109 118 78 14 . 60 43 . 28 . . 24 23 . . 28 21 20 . . 78 65 22 152 77 96 151 Absorbed by Shields 1630 | . . . . . . . . . . . . . . . . . . . . 12 . 430 . . . . . 1188 Ignored by Resistances 854 | . . . . . . . . . . . . . . . . . . . . . . . . 83 . . . 771 Regen/Repaired (Parts) 6063 | . 94 . . . 10 . 100 . 248 . 100 . 21 130 . 38 . 138 472 519 309 674 732 174 1088 439 112 665 Core Remaining (%) 80 | 100 . 46 . . 61 . . . . . . 84 . . . . 92 . . . . 89 . 93 . . 73 90 Volleys Fired 925 | 17 48 34 70 46 53 . 44 15 7 2 1 . 4 98 14 16 41 . 19 14 7 60 45 68 59 50 31 62 Largest 3 | 2 2 2 3 3 3 . 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 2 1 Hottest 448 | 70 70 70 97 97 97 . 265 265 414 414 414 . 414 414 90 90 90 . 448 255 231 231 231 231 404 404 237 191 Shots Fired 1293 | 34 95 68 191 130 117 . 44 15 7 2 1 . 4 98 14 16 42 . 19 14 7 60 45 67 59 50 32 62 Gun 504 | 34 95 68 177 41 23 . . . . . . . . . . . . . . . . 26 . . . 23 . 17 Cannon 769 | . . . 9 89 94 . 44 15 7 2 1 . 4 98 13 16 40 . 19 6 7 34 45 67 57 27 30 45 Launcher 20 | . . . 5 . . . . . . . . . . . 1 . 2 . . 8 . . . . 2 . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 791 | 17 48 62 191 130 114 . 13 . . . . . . . . . . . . 4 7 34 24 11 34 27 30 45 Thermal 411 | 17 47 6 . . . . 31 15 7 2 1 . 4 98 13 16 40 . 9 . . 26 . 56 23 . . . Explosive 15 | . . . . . . . . . . . . . . . 1 . 2 . . 8 . . . . 2 . 2 . Electromagnetic 59 | . . . . . 3 . . . . . . . . . . . . . 10 2 . . 21 . . 23 . . Entropic 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Robot Hit Streak 22 | 7 13 16 11 13 7 . 8 3 3 . . . 4 1 1 17 . . 8 5 5 9 8 11 10 22 5 9 Robot Miss Streak 6 | 5 6 4 5 3 4 . 3 1 1 . . . 2 1 2 . 1 . 2 3 1 4 4 2 3 1 4 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 12 | . 3 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 612 | 20 59 53 103 67 52 . 19 3 3 . . . 2 1 1 16 . . 10 9 3 17 30 30 35 25 11 43 Core Hits 301 | 6 29 26 56 31 19 . 2 1 3 . . . 2 1 4 8 3 . 2 13 1 4 10 13 14 19 14 20 Critical Kills 16 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 5 2 1 4 2 Critical Parts Destroyed 31 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 6 12 . 1 9 Critical Strikes 58 | . 3 1 3 . 2 . . . 1 . . . . . . . . . . . . 1 2 11 17 1 5 11 Burn 4 | . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Destroy 52 | . 1 . 3 . . . . . . . . . . . . . . . . . . 1 2 11 17 1 5 11 Blast 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 36806 | 222 807 969 2634 1757 1325 . 1570 346 232 17 . . 195 41 263 573 338 . 1178 1646 494 1927 3127 4743 5553 578 1819 4452 Guns 5262 | 220 768 969 1948 414 147 . . . . . . . . . . . . . . . . . . . . 66 . 730 Cannons 27577 | . . . 89 1064 1153 . 1570 246 232 . . . 136 41 33 573 . . 1178 738 494 1927 3127 4553 5082 470 1497 3374 Explosions 3184 | . . . 597 269 . . . 100 . . . . . . 230 . 338 . . 908 . . . . 471 42 229 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 783 | 2 39 . . 10 25 . . . . 17 . . 59 . . . . . . . . . . 190 . . 93 348 Kinetic 20985 | 108 420 894 2634 1478 1300 . 176 . . . . . . . . . . . . 471 494 1927 2180 316 3246 470 1497 3374 Thermal 10115 | 112 348 75 . . . . 1394 346 232 . . . 136 41 33 573 . . 752 . . . . 4237 1836 . . . Explosive 2445 | . . . . 269 . . . . . . . . . . 230 . 338 . . 908 . . . . 471 . 229 . Electromagnetic 1748 | . . . . . . . . . . . . . . . . . . . 426 267 . . 947 . . 108 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 730 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 730 Highest Corruption 12 | . . . . . . . . . . . . . . . . . 5 . 2 2 . . 2 6 . 3 12 6 Average Corruption 3 | . . . . . . . . . . . . . . . . . 5 . 1 1 . . 1 5 . 2 5 3 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 37 | . . . . . . . . . . . . . . . . . 1 . 2 10 . . 1 12 . 4 4 3 Message Errors 12 | . . . . . . . . . . . . . . . . . . . 1 3 . . . 4 . 1 2 1 Matter Fused 6 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 2 . 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . Misfires 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5755 | . . . 48 17 137 . 119 . . 10 . . . . . 42 66 . 518 243 187 . 603 1591 1094 . 202 878 Projectiles 5492 | . . . . 17 137 . 119 . . . . . . . . 42 . . 518 234 187 . 603 1586 1094 . 200 755 Explosions 123 | . . . 48 . . . . . . . . . . . . . 66 . . 9 . . . . . . . . Melee 140 | . . . . . . . . . . 10 . . . . . . . . . . . . . 5 . . 2 123 Knockbacks 58 | . . . . 8 8 . . . . . . . . . . . . . . 2 2 . 3 2 8 1 2 22 Impact 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 Kinetic 52 | . . . . 7 8 . . . . . . . . . . . . . . 2 2 . 3 1 8 1 1 19 Secondary 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 380 | . . . . . . . . 56 . . . . . . 26 . 31 . . 41 . . . 79 . . 147 . Shots 6 | . . . . . . . . 1 . . . . . . 1 . 1 . . 1 . . . . . . 2 . Rammed 30 | 3 5 . . 1 4 . . . . . . . . . . . . . . . . . . 5 . . 3 9 Targets Rammed 42 | 3 8 . . 2 4 . . . . 2 . . 3 . . . . . . . . . . 7 . . 3 10 Kicked 7 | . . . . . . . . . . 2 . . 3 . . . . . . . . . . 2 . . . . Crushed 5 | . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 476 | 54 126 285 426 26 66 . 476 360 287 287 356 . 389 312 156 . 76 . 248 240 136 358 424 162 432 411 . . Average Temperature 109 | 18 34 159 122 10 19 . 140 129 117 127 153 . 162 160 63 . 49 . 115 98 68 135 122 71 125 149 . . Received Heat Transfer 2788 | . 186 761 612 198 48 . . 108 . . . . 54 . . . 93 66 9 87 . 86 36 84 288 45 27 . Effects 15 | . . . 6 . . . 2 1 . . . . 1 3 . . . . . . . 1 . . . 1 . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 6 | . . . 3 . . . . . . . . . . 3 . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 5 | . . . 2 . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . 1 . . . . . . . . . 1 . . 3 1 . . . 2 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . Parts Fried 23 | . . . . . . . . . . 1 . . . . . . . . . 5 . . 9 1 . 3 . 4 Impact Corruptions 11 | . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . 1 7 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4748 | 333 1184 296 . . . . 850 200 211 . . . 74 50 50 686 . . 222 . . . . 74 518 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Maximum Alert Level 2 | . . . 2 1 . 1 . . . . . . 2 . . . . . . . . . . 1 1 1 . . Low Security (%) 88 | 100 100 . 71 16 100 . 100 100 . . . . . . . . . 100 . . . . 100 77 67 98 100 100 Level 1 9 | . . . 18 83 . 100 . . . . . . . . . . . . . . . . . 22 32 1 . . Level 2 2 | . . . 10 . . . . . . . . . 100 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 600 | 5 89 . 514 284 116 298 94 61 . . . . 600 . . . . 20 . . . . 90 247 296 203 128 165 Initial 600 | . . . . 213 99 298 91 . . . . . 600 . . . . 20 . . . . 15 6 120 148 81 76 Average 64 | . 30 . 119 227 20 279 29 11 . . . . 548 . . . . 3 . . . . 34 93 109 141 52 90 Influence Increases 6509 | 25 388 20 919 542 338 254 15 82 . . . . 657 120 105 15 85 . 80 230 40 110 309 499 579 432 261 404 Destroy 0b10 Robot/C 2660 | . 260 20 540 240 60 . . . . . . . 20 20 80 . 60 . 60 120 40 60 180 240 320 20 100 220 Destroy 0b10 Robot/NC 360 | 25 40 . 40 40 45 . . 5 . . . . 5 . . 15 . . . . . . 25 45 15 10 20 30 Destroy Leader 590 | . 58 . 128 74 . . . . . . . . 12 10 10 . 10 . 20 20 . 20 74 34 52 . 16 52 Successful Hack 100 | . 15 . . . 14 4 . . . . . . 16 . . . . . . . . . . . . . 24 27 Select Force Hacks 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 585 | . . . 75 120 45 . . 45 . . . . . . . . . . . . . . . 45 15 165 30 45 Destroy Structure 434 | . . . 76 38 24 . 15 32 . . . . 4 . . . . . . . . . 30 60 57 27 41 30 Advance Influence 850 | . . . . . . 250 . . . . . . 600 . . . . . . . . . . . . . . . Partial Spotted 120 | . . . . . . . . . . . . . . . . . . . . . . . . 75 . 30 15 . Lose Combat Pursuer 660 | . 15 . 60 30 . . . . . . . . . 90 15 . 15 . . 90 . 30 . . 120 180 15 . Influence Decreases 6345 | 25 332 76 413 793 477 108 277 78 4 . . . 150 627 105 15 52 33 80 215 55 86 321 296 529 553 277 368 Entered New Map 1278 | . . 28 . 293 156 68 171 . 3 . . . . 189 . . . 13 . . 15 . 9 6 95 117 63 52 Time Decay 4520 | 25 312 48 353 350 321 40 105 78 1 . . . 150 438 105 15 42 20 80 205 40 76 312 280 424 286 128 286 Lost Part 161 | . 20 . 60 . . . 1 . . . . . . . . . 10 . . 10 . 10 . 10 10 . . 30 Purge Threat 386 | . . . . 150 . . . . . . . . . . . . . . . . . . . . . 150 86 . Squads Dispatched 33 | . 2 . 5 3 . . . . . . . . 4 . . . . . . 1 . . 2 3 . 8 . 5 Investigation 5 | . 1 . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . Extermination 10 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 2 . 3 . 2 Reinforcement 14 | . 1 . 2 3 . . . . . . . . 2 . . . . . . . . . . 1 . 5 . . Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Distress Signals 19 | . . . 3 3 . . . . . . . . 1 . . . . . . . 1 . . . 10 1 . . Communications Jammed 9 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . 6 1 . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Times Spotted 304 | . 20 13 37 24 6 . 7 3 . 1 . 4 5 5 5 . 8 2 3 14 20 8 9 22 43 16 12 17 Peak Tracking Total 12 | . 4 2 6 5 2 . 4 2 . 1 . 2 2 3 4 . 4 2 2 5 12 5 2 5 5 7 4 3 Tactical Retreats 26 | . 1 . 3 2 . . 2 . . . . . . 2 1 . 1 . . 3 . 1 . . 4 5 1 . Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Traps Triggered 11 | . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . 2 . 2 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Machines Disabled 42 | . . . 5 8 3 . . 3 . . . . . . . . . . . . 1 . . 3 1 13 2 3 Max in Single Turn 3 | . . . 2 1 1 . . 2 . . . . . . . . . . . . 1 . . 1 1 3 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Machines Accessed 57 | . 8 . 2 2 12 1 . . . . 1 . 3 1 2 4 . . . 1 1 . 2 2 3 4 7 1 Terminals 34 | . 5 . 1 2 6 1 . . . . . . 3 . 1 . . . . . . . 1 1 2 4 6 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . 5 . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Total Hacks 118 | . 18 . 5 3 21 3 . . . . 1 . 7 1 2 17 . . . 1 1 . 2 4 6 11 14 1 Successful 65 | . 10 . . 2 15 2 . . . . 1 . 2 1 2 17 . . . 1 1 . . 1 2 3 4 1 Failed 53 | . 8 . 5 1 6 1 . . . . . . 5 . . . . . . . . . 2 3 4 8 10 . Catastrophic 14 | . 1 . 1 . 2 . . . . . . . 3 . . . . . . . . . . . 2 3 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 49 | . 10 . 2 1 21 3 . . . . . . 1 . . . . . . . 1 . . . 3 4 3 . Terminals 67 | . 10 . 2 3 10 3 . . . . . . 7 . 1 . . . . . . . 1 2 4 11 12 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 15 | . 4 . . . 9 . . . . . . . . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 3 . . . . . . . . . . . . . . . . . . . 1 2 . . 2 . Terminal Hacks 38 | . . . . 2 2 1 . . . . 1 . 2 1 2 17 . . . 1 1 . . . 1 3 3 1 Record 7 | . . . . . . . . . . . . . . . 1 5 . . . . . . . . 1 . . . Part Schematic 5 | . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Open Door 5 | . . . . 1 . . . . . . . . . 1 1 . . . . 1 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 . Unreport Threat 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . Maintenance Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 21 | . 6 . . . 13 1 . . . . . . . . . . . . . . . . . . . . 1 . Terminals 14 | . 6 . . . 6 1 . . . . . . . . . . . . . . . . . . . . 1 . Botnet 4 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Skim 10 | . 5 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 4 . 2 3 5 1 . . . . . . 3 . 1 . . . . . . . 2 2 3 4 6 . Full Trace Events 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . . . 15 . . . . 4 . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Active Infowar (turns) 26504 | 90 1878 2093 1322 798 3543 . 231 229 498 421 643 346 256 3441 647 342 851 162 753 1119 1209 442 808 762 2047 630 315 628 Optics 3535 | . . . 779 . . . . . . . . . . . . . . . . . . . . . 1199 614 315 628 Sensors 10256 | . . . . . . . 231 212 498 421 643 340 195 . . . . . 654 1119 1209 441 808 762 2045 490 188 . IFF 5592 | . . . . . . . . . . . . . 61 3441 647 330 851 162 99 . . 1 . . . . . . Seismic 9724 | 90 1878 2093 1322 798 3543 . . . . . . . . . . . . . . . . . . . . . . . Decoding 3298 | . . . . . . . . . . . . . . . . . . 156 753 1119 1209 61 . . . . . . Cloaking 1786 | . . . . . . . . . . . . . . . 626 341 819 . . . . . . . . . . . Jamming 1005 | . . . . . . . . 17 . . . 6 . . . . 30 162 97 . . . . . . 399 294 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . 2 . . 1 . 1 1 . 1 . . 3 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exits 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Turns Passed 33318 | 208 1891 2367 1322 798 9069 90 355 330 566 435 644 346 305 3469 647 342 851 162 753 1119 1209 826 812 782 2047 630 315 628 Spaces Moved 18964 | 88 725 1369 426 252 2545 81 215 237 646 354 1237 418 240 1322 351 164 303 123 417 727 662 725 892 860 1776 880 487 442 Core 14 | 3 . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . Treads 6729 | 85 725 1369 426 252 1646 . . 171 258 . . . . . . . . . 124 727 412 . . . 120 . . 414 Legs 6321 | . . . . . . . . . 388 354 1237 418 240 481 . . 50 123 293 . 250 116 847 498 1026 . . . Wheels 2783 | . . . . . 812 81 215 66 . . . . . 841 351 164 253 . . . . . . . . . . . Hover 2057 | . . . . . 7 . . . . . . . . . . . . . . . . 609 45 362 518 1 487 28 Flight 1060 | . . . . . 69 . . . . . . . . . . . . . . . . . . . 112 879 . . Fastest Speed 38 | 50 160 160 160 240 173 100 100 70 51 51 51 51 51 110 175 175 175 110 110 110 110 74 43 53 38 38 43 43 Average Speed 126 | 156 160 160 235 240 265 100 113 90 58 51 51 51 100 154 175 175 175 120 110 110 110 79 59 53 102 38 43 101 Slowest Speed 1700 | 160 160 160 320 240 1700 100 173 144 70 51 51 51 110 181 175 175 181 181 110 110 110 110 93 53 153 43 43 105 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Potential Cave-ins 13 | . . . . . . . 4 2 . . . . . . . . 2 . . . . . . . . . 5 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 52 | 6 95 74 47 47 96 2 70 7 72 49 85 58 3 81 45 60 42 3 51 82 72 76 17 87 66 82 24 16 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 15 | . 1 . . . 7 . . . . . 2 . . . . 3 . . . 2 . . . . . . . . Known Exits Taken 21 | . 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . Scrap Searched 25 | . . 3 . . . . . . 1 4 3 4 . 2 1 . 2 . . 5 . . . . . . . . Spaces Dug 168 | . . . 1 . . . 7 4 1 1 . . . 27 23 . 44 . 5 13 . 10 3 12 4 8 5 . Terrain Destroyed 646 | . . . 77 32 26 . 23 28 4 2 . . 2 97 32 . 72 . 9 91 5 39 16 35 21 11 14 10 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 408 | . . . 19 13 26 . 23 10 4 2 . . 2 97 12 . 40 . 9 1 5 39 16 35 20 11 14 10 AOE 238 | . . . 58 19 . . . 18 . . . . . . 20 . 32 . . 90 . . . . 1 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Total 27097 | 119 1355 1475 602 351 4792 90 281 340 826 604 1251 549 299 2656 368 204 579 138 693 1029 1138 913 1130 1118 1949 1126 562 560 Wait 6523 | . 557 42 35 28 2058 . 20 60 160 244 1 128 46 1226 . 1 233 9 249 279 451 116 157 143 55 169 13 43 Move 18932 | 87 724 1368 425 251 2544 81 214 236 645 353 1234 417 239 1321 350 163 301 122 416 726 661 724 891 860 1775 877 486 441 Hop 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Pick Up 197 | 4 11 9 27 7 54 6 . 8 4 1 5 1 2 4 1 6 . 2 3 4 10 2 7 5 3 7 4 . Fast Attach 75 | 7 2 1 7 . 2 1 . 4 . . . . 1 1 . 4 . . . . 1 . 6 13 19 6 . . Attach 58 | . 1 5 8 . . 2 . 3 . . . . 1 3 . . 1 2 . 2 . 3 2 1 6 5 9 4 Detach 25 | . . . 1 . . . . 5 . . . . . 1 . . . 1 . 1 . . 3 2 6 2 3 . Swap 88 | 1 2 11 11 5 2 . 3 1 5 2 2 2 1 . 3 4 2 . 2 3 1 3 7 4 7 . 4 . Drop 227 | . 2 5 18 12 75 . . 8 5 . 7 1 2 2 . 8 . 2 4 . 7 5 12 16 19 9 8 . Fire 925 | 17 48 34 70 46 53 . 44 15 7 2 1 . 4 98 14 16 41 . 19 14 7 60 45 68 59 50 31 62 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 3 . Kick 7 | . . . . . . . . . . 2 . . 3 . . . . . . . . . . 2 . . . . Crush 27 | 3 8 . . 2 4 . . . . . . . . . . . . . . . . . . . . . . 10 Escape Stasis 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Rewire 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: Fac x2 / Low) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing (discovered 3 exits: *Acc / [*Sec] / *Frg) -2/Protoforge -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 209 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 770 | -10/Materials | Discovered new exit (range 12) 1029 | -10/Materials | Discovered new exit (range 10) 1418 | -10/Materials | Discovered new exit (range 8) 1511 | -10/Materials | Discovered new exit (range 5) 1659 | -10/Materials | Loaded intel: 8 terminal locations 1695 | -10/Materials | Identified exit to Subcaves 1723 | -10/Materials | Identified exit to Materials 1753 | -10/Materials | Learned Materials emergency access door positions 1762 | -10/Materials | Loaded intel: 30 non-interactive machine locations 1782 | -10/Materials | Learned location of Mines (-9) 1995 | -10/Materials | Repaired Lgt. Treads 2100 | -10/Materials | Entered Subcaves 2101 | -10/Subcaves | Learned 8 Materials zone layouts 2101 | -10/Subcaves | Approached by a straggling Scientist 2165 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2991 | -10/Subcaves | Discovered new exit (range 15) 4290 | -10/Subcaves | Core integrity fell below 50% 4337 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4458 | -10/Subcaves | Discovered new exit (range 5) 4467 | -10/Subcaves | Entered Materials 4467 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4468 | -8/Materials | Identified exit to Storage 4468 | -8/Materials | Identified exit to Factory 4765 | -8/Materials | Build established: Scavenger-Skirmisher 5553 | -8/Materials | Build established: Scavenger-Tank 5667 | -8/Materials | Destroyed 7 combat bots 5675 | -8/Materials | Lost 5 parts (1n1u3w) 5789 | -8/Materials | Entered Storage 6546 | -8/Storage | Used back door to open Recycling access 6546 | -8/Storage | Discovered new exit (range 5) 6587 | -8/Storage | Entered Recycling 7315 | -8/Recycling | Discovered new exit (range 16) 7583 | -8/Recycling | Learned 8 Factory zone layouts 7614 | -8/Recycling | Learned location of 2 exits from Lower Caves 7655 | -8/Recycling | Learned location of 1 exit from Extension 7709 | -8/Recycling | Learned location of 1 exit from Recycling 10427 | -8/Recycling | Entered Scraplab 10436 | -8/Recycling | Build established: Mutant 10444 | -8/Recycling | Found Prototype Device 10444 | -8/Recycling | Identified Scrap Engine 11389 | -8/Recycling | Build established: Construct 15656 | -8/Recycling | Entered Factory 15656 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 15657 | -6/Factory | Identified exit to Factory 15657 | -6/Factory | Identified exit to Lower Caves 15746 | -6/Factory | Sucked down chute 15746 | -6/Factory | Entered Waste 15767 | -6/Waste | Spotted C-40 Crusher 15794 | -6/Waste | Spotted C-40 Crusher 15806 | -6/Waste | Spotted C-40 Crusher 15811 | -6/Waste | Spotted C-40 Crusher 15817 | -6/Waste | Destroyed C-40 Crusher 15862 | -6/Waste | Spotted C-40 Crusher 15922 | -6/Waste | Destroyed C-40 Crusher 15935 | -6/Waste | Discovered new exit (range 15) 15994 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16088 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16101 | -6/Waste | Entered Factory 16373 | -6/Factory | Discovered exit to Lower Caves (range 14) 16431 | -6/Factory | Entered Lower Caves 16432 | -6/Lower Caves | Identified exit to Lower Caves 16538 | -6/Lower Caves | Encountered a Warlord checkpoint 16825 | -6/Lower Caves | Learned 12 Factory zone layouts 16997 | -6/Lower Caves | Entered another Lower Caves area 17404 | -6/Lower Caves | Discovered new exit (range 9) 17408 | -6/Lower Caves | Identified exit to Zion 17423 | -6/Lower Caves | Spotted B-75 Beast 17432 | -6/Lower Caves | Entered Zion 17455 | -6/Zion | Found CR-A16's Pointy Stick 17467 | -6/Zion | Given A8's code to call for help 17476 | -6/Zion | Discovered new exit (range 15) 17775 | -6/Zion | Found Prototype Energy Gun 17925 | -6/Zion | Met Imprinter 18074 | -6/Zion | Identified exit to Proximity Caves 18076 | -6/Zion | Entered Proximity Caves 18080 | -5/Proximity Caves | Spotter reported a threat 18082 | -5/Proximity Caves | Spotter reported a threat 18176 | -5/Proximity Caves | Spotter reported a threat 18413 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18414 | -5/Proximity Caves | Spotter reported a threat 18422 | -5/Proximity Caves | Entered Factory 18422 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 18425 | -5/Factory | Discovered new exit (range 11) 18448 | -5/Factory | Identified exit to Upper Caves 18727 | -5/Factory | Entered Upper Caves 18730 | -5/Upper Caves | Encountered a Warlord checkpoint 20120 | -5/Upper Caves | Spotted B-75 Beast 20234 | -5/Upper Caves | Learned Factory security intel 22189 | -5/Upper Caves | Discovered new exit (range 4) 22192 | -5/Upper Caves | Identified exit to Upper Caves 22196 | -5/Upper Caves | Entered another Upper Caves area 22225 | -5/Upper Caves | Learned Factory terminal intel 22435 | -5/Upper Caves | Spotted B-75 Beast 22787 | -5/Upper Caves | Discovered new exit (range 10) 22804 | -5/Upper Caves | Identified exit to Zhirov 22843 | -5/Upper Caves | Entered Zhirov 22843 | -5/Zhirov | Discovered new exit (range 3) 22877 | -5/Zhirov | Met Zhirov 22908 | -5/Zhirov | Learned location of Testing (-2) 22924 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22954 | -5/Zhirov | Found Alien Artifact 22975 | -5/Zhirov | Found Alien Artifact 22975 | -5/Zhirov | Identified Integrated Dissipator 22975 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23183 | -5/Zhirov | Identified exit to Proximity Caves 23185 | -5/Zhirov | Entered Proximity Caves 23192 | -4/Proximity Caves | Learned Research terminal intel 24004 | -4/Proximity Caves | Crushed by falling debris 24010 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24022 | -4/Proximity Caves | Discovered new exit (range 9) 24035 | -4/Proximity Caves | Identified exit to Factory 24036 | -4/Proximity Caves | Entered Factory 24036 | -4/Factory | Evolved 2 slots: Utility x2 24038 | -4/Factory | Loaded intel: 28 terminal locations 24167 | -4/Factory | Identified exit to Upper Caves 24198 | -4/Factory | Entered Upper Caves 24679 | -4/Upper Caves | Spotted B-86 Titan 24688 | -4/Upper Caves | Destroyed B-86 Titan 24926 | -4/Upper Caves | Discovered new exit (range 15) 24941 | -4/Upper Caves | Identified exit to Upper Caves 24951 | -4/Upper Caves | Entered another Upper Caves area 25016 | -4/Upper Caves | Discovered new exit (range 8) 25329 | -4/Upper Caves | Learned location of 1 exit from Research 25383 | -4/Upper Caves | Encountered a Warlord checkpoint 25671 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 25754 | -4/Upper Caves | Discovered new exit (range 6) 25759 | -4/Upper Caves | Identified exit to Warlord 26070 | -4/Upper Caves | Entered Warlord 26343 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 26349 | -4/Warlord | Ran a Watcher feed algorithm 26375 | -4/Warlord | Visited the Vortex Lab 26383 | -4/Warlord | Found Prototype Energy Gun 26383 | -4/Warlord | Identified Vortex Shotgun 26390 | -4/Warlord | Found Vortex Shotgun 26391 | -4/Warlord | Warlord's base attacked by MAIN.C 26504 | -4/Warlord | Met Warlord 26522 | -4/Warlord | Found Prototype Processor 26527 | -4/Warlord | Found Prototype Reactor 26741 | -4/Warlord | Warlord forces counterattacked 26789 | -4/Warlord | Spotted Striker 26832 | -4/Warlord | Lost 4 allies 26887 | -4/Warlord | Lost 7 allies 27066 | -4/Warlord | Warlord base infiltrated, sounded retreat 27075 | -4/Warlord | Spotted Executioner 27075 | -4/Warlord | Destroyed Executioner 27137 | -4/Warlord | Spotted Striker 27141 | -4/Warlord | Destroyed Striker 27193 | -4/Warlord | Spotted Striker 27200 | -4/Warlord | Spotted Executioner 27227 | -4/Warlord | Discovered new exit (range 14) 27239 | -4/Warlord | Identified exit to Proximity Caves 27241 | -4/Warlord | Lost 4 allies 27279 | -4/Warlord | Entered Proximity Caves 27361 | -3/Proximity Caves | Spotted B-86 Titan 27438 | -3/Proximity Caves | Destroyed B-86 Titan 27493 | -3/Proximity Caves | Lost 3 allies 28071 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28101 | -3/Proximity Caves | Discovered new exit (range 6) 28105 | -3/Proximity Caves | Entered Research 28105 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 28106 | -3/Research | Identified exit to Research 28107 | -3/Research | Loaded intel: 23 terminal locations 28132 | -3/Research | Discovered new exit (range 28) 28224 | -3/Research | Found Imp. Powered Armor 28369 | -3/Research | Identified exit to Quarantine 28506 | -3/Research | Spotted B-86 Titan 28514 | -3/Research | Destroyed B-86 Titan 28638 | -3/Research | Found Prototype Device 28638 | -3/Research | Identified Adv. EM Shield 28699 | -3/Research | Found Prototype Hackware 28699 | -3/Research | Identified Exp. Hacking Suite 28917 | -3/Research | Entered Quarantine 28948 | -3/Quarantine | Found Alien Artifact 28948 | -3/Quarantine | Identified Core Reset Matrix 28948 | -3/Quarantine | Identified Transdimensional Reconstructor 28948 | -3/Quarantine | Used Core Reset Matrix 28952 | -3/Quarantine | Detected hypermatrix surge 28952 | -3/Quarantine | Sensed 9 artifacts in vicinity 29103 | -3/Quarantine | Found Subatomic Replicator 29472 | -3/Quarantine | Found Prototype Processor 29472 | -3/Quarantine | Identified Exp. Target Analyzer 29538 | -3/Quarantine | Discovered exit to Research (range 13) 29550 | -3/Quarantine | Found Prototype Protection 29550 | -3/Quarantine | Identified Centrium Heavy Armor Plating 29577 | -3/Quarantine | Found Dimensional Node Initializer 29580 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 29699 | -3/Quarantine | Entered Research 29699 | -2/Research | Warlord forces began assault on 0b10 29699 | -2/Research | Evolved 2 slots: Utility x2 29715 | -2/Research | Identified Exp. Targeting Computer 29749 | -2/Research | Found Unknown Device 29749 | -2/Research | Identified Quantum Capacitor 29809 | -2/Research | Research machine network offline 29989 | -2/Research | Met up with Warlord 30205 | -2/Research | Borebot progress halted 30372 | -2/Research | Borebot progress halted 30407 | -2/Research | Spotted Striker 30416 | -2/Research | Spotted Striker 30448 | -2/Research | Borebot progress halted 30496 | -2/Research | Discovered new exit (range 8) 30508 | -2/Research | Identified exit to Access 30726 | -2/Research | Spotted Striker 30816 | -2/Research | Lost 6 allies 30827 | -2/Research | Spotted B-90 Cyclops 31024 | -2/Research | Spotted Striker 31041 | -2/Research | Destroyed Striker 31201 | -2/Research | Given Cave Seal Controls access code 31205 | -2/Research | Discovered new exit (range 8) 31224 | -2/Research | Identified exit to Testing 31260 | -2/Research | Discovered exit to Access (range 6) 31444 | -2/Research | Found Prototype Device 31444 | -2/Research | Identified Thermal Barrier 31459 | -2/Research | Found Prototype Device 31459 | -2/Research | Identified Exp. Focal Shield 31494 | -2/Research | Spotted Striker 31586 | -2/Research | Found Prototype Processor 31586 | -2/Research | Identified Exp. Core Analyzer 31593 | -2/Research | Found Prototype Device 31644 | -2/Research | Spotted Striker 31746 | -2/Research | Entered Testing 31755 | -2/Testing | Found Prototype Energy Gun 31755 | -2/Testing | Identified Hyp. EM Gauss Rifle 31849 | -2/Testing | Found Prototype Protection 31920 | -2/Testing | Found Prototype Device 31936 | -2/Testing | Found Prototype Device 31972 | -2/Testing | Found Prototype Device 31972 | -2/Testing | Identified 2N-1CE's Frost Array 31991 | -2/Testing | Found Exp. Signal Interpreter 32084 | -2/Testing | Identified Hvy. Regenerative Plating 32107 | -2/Testing | Found Prototype Ballistic Cannon 32135 | -2/Testing | Discovered exit to Access (range 4) 32193 | -2/Testing | Spotted Fortress 32219 | -2/Testing | Discovered new exit (range 5) 32219 | -2/Testing | Discovered new exit (range 6) 32220 | -2/Testing | Identified exit to Protoforge 32376 | -2/Testing | Entered Protoforge 32377 | -2/Protoforge | Sensed 2 artifacts in vicinity 32418 | -2/Protoforge | Spotted Hotshot 32433 | -2/Protoforge | Spotted Hotshot 32470 | -2/Protoforge | Superfortress began startup sequence 32473 | -2/Protoforge | Discovered exit to Access (range 16) 32481 | -2/Protoforge | Initialized slip node 32635 | -2/Protoforge | Found Prototype Device 32636 | -2/Protoforge | Identified Exp. Shock Absorption System 32638 | -2/Protoforge | Identified Exp. Thermal Shield 32639 | -2/Protoforge | System corruption reached 10% 32640 | -2/Protoforge | Identified Adv. Kinecellerator 32641 | -2/Protoforge | Identified Crosscalibrator 32650 | -2/Protoforge | Spotted Immortal 32653 | -2/Protoforge | Spotted Decapitator 32653 | -2/Protoforge | Spotted Decapitator 32653 | -2/Protoforge | Spotted Decapitator 32653 | -2/Protoforge | Spotted Decapitator 32657 | -2/Protoforge | Destroyed Decapitator 32657 | -2/Protoforge | Destroyed Decapitator 32685 | -2/Protoforge | Warped through subspace to slip node 32691 | -2/Protoforge | Entered Access 32691 | -1/Access | Evolved 2 slots: Utility x2 32697 | -1/Access | Identified exit to Surface 33102 | -1/Access | Garrison activated, responded to threat 33276 | -1/Access | Spotted B-99 Colossus 33281 | -1/Access | Spotted B-99 Colossus 33319 | *** | Heading to fleet! Last Messages --------------- 33298_ K-01 Serf collects debris. 33299_ Acquired 5 matter. 33299_ Penetrated by Slug. 33301_ B-99 Colossus activates siege mode. 33301_ U-05 Engineer builds a Wall. 33301_ Penetrated by Slug. 33301_ Slug penetrates Sealed Heavy Doors. 33301_ Penetrated by Slug. 33301_ Slug penetrates Sealed Heavy Doors. 33301_ Acquired 10 matter. 33302_ K-01 Serf collects debris. 33303_ Slug penetrates Sealed Heavy Doors. 33303_ Penetrated by Slug. 33303_ Slug penetrates Sealed Heavy Doors. 33303_ Penetrated by Slug. 33305_ K-01 Serf collects debris. 33306_ Slug penetrates Sealed Heavy Doors. 33310_ System corrupted: Component data lost. 33315_ Main Access Shell breached. [Achievement: Force of Scrap] Map ----- +----------------------------------------------------+ | ??? ??????????????????????????????????????????? | | ??? #?????????????????????????????????????????? | | ??? #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??+ +?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | % #?????????????????????????????????????????? | | #?#########??##########"??????????????????? | | ### #?# %"??" "??????????????????? | | " % ### "??" "??????????????????? | | ??# ### % """" """""" "??????????????????? | | ??#%* %!*! " "??????????????????? | | %+! =%|=! """" " "@ " "??????????????????? | | =#| %* =%% % "??" " "" " "??????????????????? | | ??# "??" " " "??????????????????? | | ??# ### "??" """""" "??????????????????? | | ??# #?# "??" ???? "??????????????????? | | ??# #?# "??" ???? "??????????????????? | | ??# #?#########??###????###"??????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ?? ?????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | ??#####??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Coolant Potential 65 Energy Generation 51 Energy Capacity 1237 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 30 Resistance: EM 50 Evasion (%) 66 Targeting Accuracy 12 Launcher Accuracy 40 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 50 Offensive Hacking 16 Defensive Hacking 12 Item Schematics ----------------- Exp. Signal Interpreter | -2/Testing | Archive Adv. Matter Compressor | -2/Testing | Archive Ionic Axe | -2/Testing | Archive Exp. Matter Compressor | -2/Testing | Archive Robot Schematics ------------------ B-74 Champion | -2/Testing | Archive R-10 Processor | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -10/Materials Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- Bigger Is Better Bumper Bots DATA ERROR: Steam Global Achievement% DIY Cooler Deductive Reasoning For Emergencies Only Force of Scrap Ghost 'Em I Have A Map? Into The Breach Look Less Dangerous Next Time Myspace Network Effect Not So Scrappy Organ Harvest Overwhelming Protector Scrappetite Spot Them First Sprinter Stay Cool Under Fire Super-what Now? There's More Where That Came From Throw Away The Key Welcome To The Revolution Challenges ------------ None Game ------ Seed HugeRingNanosword Manual? 0 Play Time 03:26:34 Cumulative 221.2 hours Start 2025.10.24 @ 20:08:25 End 2025.10.25 @ 13:49:20 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type 2 Total 26 Types 11/1/10/1/0/1/1/1/0/0 Lore% 78 Gallery% 67 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47f21e87-38d1-4a84-8851-ffc2604252b8