Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.23 @ 17:14:26

Player: Zeia

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (38)      190
Value Destroyed (1281)     1281
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (307)                307
              TOTAL SCORE: 10158

 Bonus
-------
Follower Combat Kills      7
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     252/300
Energy                     23/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (10) --
        Cooled Impulse Thruster
>              --- UTILITY (10) -----
      Enhanced Optical Array
  Experimental Signal Interpreter
      Improved Hacking Suite
>              --- WEAPON (3) -------
               KE Penetrator
>              --- INVENTORY (5) ----
         Micro Antimatter Reactor
         Micro Antimatter Reactor
         Micro Antimatter Reactor
               Centrium Wheel
        Medium Storage Unit

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Impulse Thruster
               Field Propulsion Array
               Electron Diverter
               Electron Diverter
               Electron Diverter
      Improved Diametric Drive
>              --- UTILITY ----------
      Advanced Cooling System
        Medium Storage Unit
      Enhanced Optical Array
  Experimental Signal Interpreter
      Improved Terrain Scan Processor
      Advanced ECM Suite
       Layered Medium Armor Plating
      Advanced Thermal Shield
      Improved Hacking Suite
>              --- WEAPON -----------
               Katana
>              --- INVENTORY --------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
         Micro Antimatter Reactor
               Centrium Wheel
        Cooled Impulse Thruster
      Advanced KE Penetrator
               Magnetic Acceleration Cannon
               Micro-nuke Launcher
[Rating: 138]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Katana
  Energy Gun               Medium Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Scatter Rocket Array
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   2   2   .   .   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   2   1   .   .   .   1   .   .   1   .   .   1   1   1   
  Utility                  8    | .   .   .   .   .   2   1   .   .   1   1   .   .   .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             144  | 6   .   1   .   2   13  13  .   7   30  16  10  .   10  .   .   12  7   17  
  Power                    22   | 1   .   .   .   .   3   1   .   .   7   2   2   .   .   .   .   2   .   4   
    Engine                 9    | 1   .   .   .   .   3   1   .   .   4   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   3   2   2   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   
  Propulsion               53   | 2   .   .   .   .   4   6   .   1   11  6   3   .   4   .   .   6   5   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | 2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Flight                 44   | .   .   .   .   .   .   6   .   1   8   6   3   .   4   .   .   6   5   5   
  Utility                  39   | 1   .   1   .   1   3   5   .   3   5   6   .   .   5   .   .   4   2   3   
    Device                 18   | .   .   1   .   .   1   1   .   .   1   5   .   .   4   .   .   3   1   1   
    Storage                5    | 1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              9    | .   .   .   .   1   1   1   .   1   3   .   .   .   1   .   .   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
    Protection             4    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   .   .   .   1   3   1   .   3   7   2   5   .   1   .   .   .   .   5   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   .   .   .   1   3   1   .   1   1   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   1   2   2   .   .   .   .   .   .   .   1   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   4   .   2   .   1   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   4   1   2   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 58   | .   .   .   .   .   4   2   .   3   2   5   4   2   .   .   .   9   2   25  
  Power                    8    | .   .   .   .   .   1   1   .   1   1   .   1   .   .   .   .   .   .   3   
  Propulsion               32   | .   .   .   .   .   2   .   .   2   1   4   2   2   .   .   .   5   2   12  
  Utility                  13   | .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   4   .   6   
  Weapon                   5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      18   | .   .   .   .   .   4   2   .   2   1   4   3   2   .   .   .   5   1   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   85  90  100 100 71  81  89  71  79  84  54  36  70  78  78  79  74  74  
  Engine                   3    | .   14  14  14  14  8   6   7   6   1   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   4   4   4   5   5   5   5   3   .   .   
  Leg                      5    | .   28  28  28  28  9   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   18   | .   .   .   .   .   .   7   30  26  23  32  12  12  24  31  31  33  33  31  
  Device                   8    | .   .   5   14  2   6   7   6   .   .   12  7   .   19  21  21  17  6   8   
  Storage                  6    | .   14  14  14  14  9   7   7   7   6   5   5   .   .   .   .   .   3   3   
  Processor                14   | .   .   .   .   11  13  19  23  23  24  12  11  11  10  10  10  11  13  11  
  Hackware                 3    | .   .   .   .   .   .   .   .   2   6   5   5   5   5   5   5   4   4   5   
  Energy Gun               1    | .   14  14  14  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   14  14  14  16  17  15  13  .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   6   5   2   .   4   5   5   4   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 14  14  15  15  15  28  31  28  26  29  27  27  15  12  12  12  32  43  47  
  Greatest Support         71   | 20  20  20  20  20  32  32  16  16  30  26  16  16  30  30  30  50  61  71  
  Greatest Overweight (x)  6    | .   .   .   .   .   4   6   1   2   2   2   4   1   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  10  10  10  10  5   5   5   5   10  10  
  Average Capacity         8    | 7   8   8   8   8   8   9   10  10  10  10  10  5   5   5   5   5   9   9   
  Most Carried             10   | 4   7   7   8   8   10  10  10  10  10  10  10  9   5   5   5   5   8   10  
  Average Carried          8    | 1   5   7   7   7   7   9   9   9   9   9   9   5   4   5   5   4   5   7   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  10  10  10  10  5   5   5   5   5   10  5   
  Final Carried            10   | 4   7   7   8   8   10  9   10  10  10  8   9   5   5   5   5   5   7   5   

 Class Distribution 
--------------------
 49% | Mutant
 11% | Infiltrator-Ninja
 10% | Ninja
  8% | Sprinter
  6% | Scout
  5% | Assassin
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Waste
             Mutant | -7/Factory
             Mutant | -6/Factory
              Ninja | -5/Factory
           Assassin | -5/Upper Caves
           Sprinter | -5/Upper Caves
  Infiltrator-Ninja | -4/Factory
  Infiltrator-Ninja | -4/Upper Caves
  Infiltrator-Ninja | -4/Upper Caves
  Infiltrator-Ninja | -3/Research
           Sprinter | -2/Research
 Scavenger-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-----------                Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Matter Collected           2325 | 260 .   17  10  38  206 338 .   18  538 305 249 .   .   36  .   172 35  103 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1661 | .   .   .   .   32  209 224 .   17  336 444 141 .   .   .   .   108 .   150 
  Parts                    86   | .   .   .   .   3   15  12  .   .   14  25  13  .   .   .   .   3   .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  30   | .   .   .   .   3   4   7   .   1   3   3   6   .   .   .   .   3   .   .   
  Melee                    8    | .   .   .   .   .   .   .   .   .   2   2   1   .   .   .   .   3   .   .   
  Guns                     15   | .   .   .   .   3   4   7   .   1   .   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Classes Destroyed          8    | .   .   .   .   1   2   2   .   .   1   1   .   .   .   .   .   .   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   1   
  Swarmer                  17   | .   .   .   .   3   .   3   .   .   2   .   6   .   .   .   .   3   .   .   
  Grunt                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   2   .   1   1   3   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   .   .   .   3   1   3   .   1   4   4   5   .   .   .   .   3   .   1   
  Combat Bots Only         5    | .   .   .   .   3   1   3   .   1   2   2   5   .   .   .   .   3   .   .   
Max Kills in Single Turn   4    | .   .   .   .   1   1   2   .   1   1   1   4   .   .   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  Acc  
Damage Taken               8389 | .    9    .    .    63   865  544  .    269  393  508  451  168  38   .    .    803  303  3975 
  Core                     3008 | .    .    .    .    23   206  106  .    91   135  95   155  127  20   .    .    294  146  1610 
  Absorbed by Shields      25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    
  Redirected to Shielding  100  | .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   180  | .    .    .    .    .    94   .    .    .    51   12   .    .    .    .    .    .    23   .    
Core Remaining (%)         81   | 100  .    .    .    90   62   .    .    71   84   .    .    62   .    .    98   77   89   .    
Volleys Fired              71   | .    .    .    .    6    24   19   .    4    3    7    3    .    .    .    .    .    .    5    
  Largest                  2    | .    .    .    .    2    2    2    .    2    1    1    1    .    .    .    .    .    .    1    
  Hottest                  76   | .    .    .    .    70   56   56   .    76   48   48   50   .    .    .    .    .    .    53   
Shots Fired                124  | .    .    .    .    12   48   38   .    8    3    7    3    .    .    .    .    .    .    5    
  Gun                      104  | .    .    .    .    12   48   38   .    4    .    .    .    .    .    .    .    .    .    2    
  Cannon                   16   | .    .    .    .    .    .    .    .    4    3    7    .    .    .    .    .    .    .    2    
  Launcher                 4    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  114  | .    .    .    .    6    48   38   .    8    3    7    .    .    .    .    .    .    .    4    
  Thermal                  6    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Electromagnetic          2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    .    .    .    3    12   9    .    5    2    5    6    .    .    .    .    .    .    .    
  Robot Miss Streak        5    | .    .    .    .    2    4    5    .    3    3    1    3    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           124  | .    .    .    .    6    34   29   .    6    13   19   2    .    .    .    .    8    1    6    
  Core Hits                79   | .    .    .    .    3    16   25   .    6    5    10   9    .    .    .    .    3    .    2    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    1    .    2    .    1    1    2    .    .    .    .    .    1    .    .    
    Burn                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Sever                  4    | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    1    .    .    
Melee Attacks              132  | .    .    .    .    .    .    .    .    1    17   15   6    .    23   3    .    15   5    47   
  Impact                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Slashing                 131  | .    .    .    .    .    .    .    .    .    17   15   6    .    23   3    .    15   5    47   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14   | .    .    .    .    .    .    .    .    .    3    5    .    .    .    .    .    2    .    4    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3623 | .    .    .    .    73   317  639  .    145  527  800  356  .    .    .    .    344  37   385  
  Guns                     1092 | .    .    .    .    73   308  639  .    72   .    .    .    .    .    .    .    .    .    .    
  Cannons                  345  | .    .    .    .    .    .    .    .    68   67   210  .    .    .    .    .    .    .    .    
  Explosions               365  | .    .    .    .    .    .    .    .    .    .    .    321  .    .    .    .    .    .    44   
  Melee                    1807 | .    .    .    .    .    .    .    .    .    460  590  35   .    .    .    .    344  37   341  
  Ramming                  14   | .    .    .    .    .    9    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1400 | .    .    .    .    36   308  639  .    140  67   210  .    .    .    .    .    .    .    .    
  Thermal                  37   | .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                213  | .    .    .    .    .    .    .    .    .    .    .    169  .    .    .    .    .    .    44   
  Electromagnetic          152  | .    .    .    .    .    .    .    .    .    .    .    152  .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1807 | .    .    .    .    .    .    .    .    .    460  590  35   .    .    .    .    344  37   341  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    5    1    1    2    .    6    6    6    1    1    1    .    .    7    
  Average Corruption       2    | .    .    .    .    .    5    1    1    1    .    2    6    6    1    1    1    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  85   | .    .    .    .    .    15   15   .    8    .    14   24   .    2    2    1    .    .    4    
    Message Errors         19   | .    .    .    .    .    4    2    .    2    .    3    6    .    1    .    .    .    .    1    
    Matter Fused           24   | .    .    .    .    .    5    5    .    2    .    4    4    .    1    1    .    .    .    2    
    Heat Flow Errors       10   | .    .    .    .    .    .    1    .    2    .    1    5    .    .    .    .    .    .    1    
    Energy Discharges      14   | .    .    .    .    .    2    4    .    1    .    1    5    .    .    1    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      12   | .    .    .    .    .    4    1    .    .    .    3    3    .    .    .    1    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Alerts                 3    | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            302  | .    .    .    .    .    .    .    .    .    16   70   2    .    .    .    .    50   17   147  
  Projectiles              45   | .    .    .    .    .    .    .    .    .    13   32   .    .    .    .    .    .    .    .    
  Explosions               4    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    
  Melee                    253  | .    .    .    .    .    .    .    .    .    3    38   .    .    .    .    .    50   17   145  
Knockbacks                 7    | .    .    .    .    .    .    .    .    1    1    5    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    .    .    1    1    5    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      113  | .    .    .    .    .    .    .    .    2    .    .    19   .    .    .    .    .    .    92   
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        320  | .    .    .    .    54   21   204  .    263  103  107  263  .    18   27   18   49   311  320  
  Average Temperature      52   | .    .    .    .    28   11   111  .    79   43   20   111  .    7    8    8    16   101  118  
  Received Heat Transfer   306  | .    .    .    .    .    99   90   .    36   6    18   9    9    .    .    .    30   9    .    
  Effects                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         185  | .    .    .    .    185  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Peak Influence             476  | .   45  17  .   71  97  92  38  52  124 143 .   .   43  .   .   334 476 333 
  Initial                  195  | .   .   17  .   .   27  41  8   26  7   14  .   .   28  .   .   72  182 195 
  Average                  64   | .   13  17  .   16  72  36  19  27  25  54  .   .   23  .   .   97  283 233 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
  Low Security (%)         90   | 100 100 100 .   100 100 100 100 100 100 100 .   .   100 .   .   93  15  21  
  Level 1                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   75  78  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          36   | .   1   .   .   .   2   6   .   2   8   6   .   .   3   .   .   4   1   3   
  Investigation            17   | .   .   .   .   .   1   3   .   1   5   2   .   .   1   .   .   2   1   1   
  Extermination            11   | .   .   .   .   .   .   2   .   1   2   2   .   .   1   .   .   1   .   2   
  Reinforcement            8    | .   1   .   .   .   1   1   .   .   1   2   .   .   1   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Distress Signals           9    | .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   1   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Times Spotted              182  | .   7   .   .   4   9   9   5   4   10  18  9   7   1   4   .   35  16  44  
  Peak Tracking Total      15   | .   8   .   .   4   3   3   5   3   4   4   5   7   1   7   .   13  12  15  
  Tactical Retreats        36   | .   1   .   .   .   .   .   .   1   4   3   .   2   1   5   .   6   4   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Traps Triggered            14   | .   .   .   .   .   .   2   .   1   2   4   .   .   .   .   .   4   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Machines Disabled          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Machines Accessed          57   | .   1   .   .   .   4   7   .   3   13  7   .   .   4   1   .   4   7   6   
  Terminals                34   | .   1   .   .   .   3   4   .   3   5   3   .   .   1   .   .   3   6   5   
  Fabricators              7    | .   .   .   .   .   .   1   .   .   1   2   .   .   3   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   1   .   .   .   3   1   .   .   .   .   .   .   1   1   
  Recycling Units          6    | .   .   .   .   .   .   1   .   .   3   1   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                131  | .   1   .   .   .   11  18  .   11  28  21  .   .   10  1   .   7   14  9   
  Successful               75   | .   1   .   .   .   5   11  .   5   19  13  .   .   6   1   .   4   9   1   
  Failed                   56   | .   .   .   .   .   6   7   .   6   9   8   .   .   4   .   .   3   5   8   
    Catastrophic           5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   1   .   1   .   6   5   .   6   6   6   .   .   .   .   .   1   10  4   
  Terminals                72   | .   1   .   .   .   6   7   .   11  9   12  .   .   2   .   .   5   11  8   
  Fabricators              16   | .   .   .   .   .   .   2   .   .   3   3   .   .   8   .   .   .   .   .   
  Repair Stations          22   | .   .   .   .   .   5   .   .   .   10  3   .   .   .   .   .   .   3   1   
  Recycling Units          11   | .   .   .   .   .   .   2   .   .   4   3   .   .   .   .   .   2   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   7   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   .   .   .   .   .   2   .   2   4   5   .   .   2   1   .   2   2   1   
  Record                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   2   .   .   2   2   .   .   4   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   1   .   .   1   1   .   .   3   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   1   .   .   1   1   .   .   1   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   .   .   4   .   .   .   7   2   .   .   .   .   .   .   3   .   
  Scan Component           9    | .   .   .   .   .   2   .   .   .   4   1   .   .   .   .   .   .   2   .   
  Repair                   7    | .   .   .   .   .   2   .   .   .   3   1   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   1   .   .   3   2   .   .   .   .   .   1   .   .   
  Report Inventory         7    | .   .   .   .   .   .   1   .   .   3   2   .   .   .   .   .   1   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   6   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   1   .   .   .   1   .   .   3   1   2   .   .   .   .   .   1   4   .   
  Terminals                13   | .   1   .   .   .   1   .   .   3   1   2   .   .   .   .   .   1   4   .   
    Botnet                 13   | .   1   .   .   .   1   .   .   3   1   2   .   .   .   .   .   1   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   .   .   .   .   2   5   .   3   6   7   .   .   3   .   .   3   6   5   
  Full Trace Events        13   | .   .   .   .   .   1   2   .   1   3   2   .   .   1   .   .   1   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   2   .   .   2   2   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   186  | .   .   .   .   .   .   31  .   .   62  31  .   .   62  .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   4   .   .   4   4   .   .   4   .   .   .   .   .   
Parts Repaired             7    | .   .   .   .   .   2   .   .   .   3   1   .   .   .   .   .   .   1   .   
  Time                     216  | .   .   .   .   .   76  .   .   .   64  32  .   .   .   .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             43   | .   .   .   .   43  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   2   .   .   .   .   .   .   2   .   .   3   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               11979 | 65   90   154  710  549  760  1869 78   489  1675 1652 929  55   802  310  75   607  279  831  
Spaces Moved               15067 | 51   73   127  590  420  397  1195 106  398  2598 1884 726  157  1517 819  177  1399 837  1596 
  Core                     21    | 12   .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2310  | 39   73   127  590  420  227  834  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   161   | .    .    .    .    .    161  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    525   | .    .    .    .    .    .    .    .    .    525  .    .    .    .    .    .    .    .    .    
  Flight                   12050 | .    .    .    .    .    .    361  106  398  2073 1884 726  157  1517 819  177  1399 837  1596 
  Fastest Speed            11    | 50   120  120  120  120  95   106  26   26   24   20   26   26   21   21   21   15   14   11   
  Average Speed            50    | 103  120  120  120  120  123  119  71   53   41   23   119  32   24   21   21   21   17   29   
  Slowest Speed            535   | 120  120  120  120  120  250  535  106  189  192  189  355  109  32   21   21   29   20   175  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            37    | .    .    .    .    .    .    .    .    .    17   .    .    .    1    .    .    17   .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 3    20   35   94   58   24   22   73   12   62   28   82   23   18   93   23   34   24   41   
  Regions Visited          18
    Branch Regions         7
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    1    .    2    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
Spaces Dug                 60    | .    .    .    .    .    .    .    .    .    .    1    5    .    21   3    .    3    3    24   
Terrain Destroyed          107   | .    .    .    .    .    .    .    .    1    1    2    29   .    21   3    .    3    3    44   
  Melee                    60    | .    .    .    .    .    .    .    .    .    .    1    5    .    21   3    .    3    3    24   
  Projectile               3     | .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    
  AOE                      44    | .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    20   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  Acc  
Total                      19024 | 60   75   128  592  453  615  1597 110  667  3152 3071 773  162  1904 951  214  1662 957  1881 
  Wait                     3497  | .    .    1    .    21   172  352  .    246  493  1135 19   1    347  130  38   237  99   206  
  Move                     14979 | 50   72   126  589  419  396  1195 105  397  2563 1883 725  156  1514 818  176  1367 836  1592 
  Hop                      34    | .    .    .    .    .    .    .    .    .    17   .    .    .    1    .    .    14   .    2    
  Pick Up                  63    | 4    3    .    2    2    6    9    .    3    8    7    1    .    6    .    .    2    5    5    
  Fast Attach              85    | 6    .    1    .    1    6    5    .    4    22   9    3    .    6    .    .    11   5    6    
  Attach                   38    | .    .    .    .    .    3    3    .    2    4    7    4    .    4    .    .    1    2    8    
  Detach                   28    | .    .    .    .    .    .    3    3    4    7    1    6    .    1    .    .    .    .    3    
  Swap                     22    | .    .    .    .    1    4    5    .    1    4    .    3    .    .    .    .    1    .    3    
  Drop                     63    | .    .    .    1    3    2    6    2    4    19   7    3    5    2    .    .    4    1    4    
  Fire                     71    | .    .    .    .    6    24   19   .    4    3    7    3    .    .    .    .    .    .    5    
  Melee                    127   | .    .    .    .    .    .    .    .    1    12   15   6    .    23   3    .    15   5    47   
  Ram                      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   4    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory (discovered 5 exits: *Fac x3 / *Low / *Ext)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: *Res / Arm / Tes)
-2/Research (discovered 4 exits: *Acc x3 / *Qua)
-1/Access (discovered 1 exit: Com)

 History 
---------
  Turn | Location       | Event
     4 | -11/Junkyard   | Discovered new exit (range 15)
    66 | -11/Junkyard   | Entered Materials
   139 | -10/Materials  | Discovered new exit (range 7)
   156 | -10/Materials  | Entered Mines
   284 | -10/Mines      | Assembled infested the area
   304 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
   304 | -10/Mines      | Discovered new exit (range 6)
   310 | -10/Mines      | Entered Exiles
   311 | -10/Exiles     | Build established: Mutant
   328 | -10/Exiles     | Discovered new exit (range 14)
   346 | -10/Exiles     | Met 8R-AWN
   367 | -10/Exiles     | Met EX-HEX
   437 | -10/Exiles     | Met EX-DEC
   529 | -10/Exiles     | Discovered new exit (range 12)
   613 | -10/Exiles     | Visited The Gauntlet
   828 | -10/Exiles     | Met EX-BIN
   854 | -10/Exiles     | Aligned with FarCom system
   856 | -10/Exiles     | Given EX-Vault access code
   901 | -10/Exiles     | Opened EX-Vault
   907 | -10/Exiles     | Found Prototype Device
   931 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1020 | -10/Exiles     | Left Exiles lab with Chronowheel
  1020 | -10/Exiles     | Entered Mines
  1084 | -9/Mines       | Discovered new exit (range 15)
  1137 | -9/Mines       | Identified exit to Materials
  1177 | -9/Mines       | Found a hidden stash of uninstalled traps
  1302 | -9/Mines       | Learned Materials garrison access intel
  1329 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  1377 | -9/Mines       | Discovered exit to Materials (range 7)
  1569 | -9/Mines       | Entered Materials
  1569 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  1570 | -8/Materials   | Loaded intel: 1 garrison access location
  1660 | -8/Materials   | Identified Chronowheel
  1660 | -8/Materials   | Activated Chronowheel
  1660 | -8/Materials   | Spacetime reconverged on an earlier point
  1766 | -8/Materials   | Lost 4 parts (1p2n1w)
  1951 | -8/Materials   | Discovered new exit (range 5)
  1987 | -8/Materials   | Identified exit to Factory
  2234 | -8/Materials   | Repaired Carbon-fiber Leg
  2276 | -8/Materials   | Repaired Lgt. Deuterium Engine
  2329 | -8/Materials   | Entered Factory
  2329 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  3592 | -7/Factory     | Fabricated VTOL Module?
  4198 | -7/Factory     | Sucked down chute
  4198 | -7/Factory     | Entered Waste
  4207 | -7/Waste       | Spotted C-40 Crusher
  4215 | -7/Waste       | Spotted C-40 Crusher
  4251 | -7/Waste       | Spotted C-40 Crusher
  4265 | -7/Waste       | Spotted C-40 Crusher
  4273 | -7/Waste       | Discovered new exit (range 12)
  4273 | -7/Waste       | Spotted C-40 Crusher
  4276 | -7/Waste       | Identified exit to Factory
  4276 | -7/Waste       | Entered Factory
  4749 | -7/Factory     | Discovered new exit (range 3)
  4751 | -7/Factory     | Identified exit to Factory
  4765 | -7/Factory     | Entered another Factory area
  4765 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  5190 | -6/Factory     | Fabricated VTOL Module (x2)
  5858 | -6/Factory     | Build established: Sprinter
  5961 | -6/Factory     | Discovered new exit (range 19)
  6005 | -6/Factory     | Discovered new exit (range 20)
  6007 | -6/Factory     | Discovered new exit (range 9)
  6010 | -6/Factory     | Identified exit to Extension
  6018 | -6/Factory     | Identified exit to Lower Caves
  6072 | -6/Factory     | Repaired VTOL Module
  6188 | -6/Factory     | Repaired VTOL Module
  6321 | -6/Factory     | Repaired VTOL Module
  6349 | -6/Factory     | Found Prototype Launcher
  6365 | -6/Factory     | Discovered new exit (range 3)
  6367 | -6/Factory     | Identified exit to Factory
  6428 | -6/Factory     | Discovered exit to Factory (range 10)
  6440 | -6/Factory     | Entered another Factory area
  6440 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  6589 | -5/Factory     | Repaired VTOL Module
  6635 | -5/Factory     | Spotted B-75 Beast
  6938 | -5/Factory     | Fabricated VTOL Module?
  7341 | -5/Factory     | Build established: Scout
  7511 | -5/Factory     | Discovered new exit (range 5)
  7516 | -5/Factory     | Identified exit to Upper Caves
  7656 | -5/Factory     | Build established: Ninja
  8092 | -5/Factory     | Entered Upper Caves
  8105 | -5/Upper Caves | Lost 4 parts (4n)
  8274 | -5/Upper Caves | Identified Scatter Rocket Array
  8434 | -5/Upper Caves | Build established: Mutant
  8786 | -5/Upper Caves | Learned Factory terminal intel
  8812 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves
  8819 | -5/Upper Caves | Build established: Assassin
  8874 | -5/Upper Caves | Spotted B-75 Beast
  8897 | -5/Upper Caves | Discovered new exit (range 10)
  8906 | -5/Upper Caves | Encountered a Warlord checkpoint
  8910 | -5/Upper Caves | Identified exit to Upper Caves
  8988 | -5/Upper Caves | Lost 3 parts (1p1n1u)
  9021 | -5/Upper Caves | Entered another Upper Caves area
  9074 | -5/Upper Caves | Discovered new exit (range 5)
  9075 | -5/Upper Caves | Identified exit to Factory
  9076 | -5/Upper Caves | Entered Factory
  9076 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  9077 | -4/Factory     | Loaded intel: 26 terminal locations
  9107 | -4/Factory     | Discovered new exit (range 5)
  9108 | -4/Factory     | Identified exit to Upper Caves
  9177 | -4/Factory     | Found Prototype Processor
  9177 | -4/Factory     | Identified Exp. Signal Interpreter
  9297 | -4/Factory     | Spotted B-86 Titan
  9374 | -4/Factory     | Fabricated VTOL Module?
  9483 | -4/Factory     | Build established: Infiltrator-Ninja
  9878 | -4/Factory     | Entered Upper Caves
 10140 | -4/Upper Caves | Learned 8 Research zone layouts
 10141 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves
 10142 | -4/Upper Caves | Learned location of 1 exit from Research
 10174 | -4/Upper Caves | Discovered new exit (range 5)
 10187 | -4/Upper Caves | Identified exit to Upper Caves
 10188 | -4/Upper Caves | Entered another Upper Caves area
 10195 | -4/Upper Caves | Discovered new exit (range 15)
 10203 | -4/Upper Caves | Identified exit to Research
 10263 | -4/Upper Caves | Entered Research
 10263 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 10264 | -3/Research    | Identified exit to Research
 10265 | -3/Research    | Identified exit to Armory
 10265 | -3/Research    | Identified exit to Testing
 10572 | -3/Research    | Found Prototype Device
 10572 | -3/Research    | Identified Adv. EM Disruption Field
 10791 | -3/Research    | Spotted B-86 Titan
 10824 | -3/Research    | Lost 3 parts (2n1u)
 10870 | -3/Research    | Entered another Research area
 10870 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 10897 | -2/Research    | Lost 5 parts (3n2u)
 11039 | -2/Research    | Discovered new exit (range 9)
 11040 | -2/Research    | Identified exit to Quarantine
 11095 | -2/Research    | Identified exit to Access
 11120 | -2/Research    | Search patrols dispatched
 11144 | -2/Research    | Repaired Xenon Bombardment Thruster
 11149 | -2/Research    | Entered Access
 11149 | -1/Access      | Evolved 2 slots: Propulsion x1, Utility x1
 11175 | -1/Access      | Spotted B-99 Colossus
 11438 | -1/Access      | Build established: Scavenger-Sprinter
 11450 | -1/Access      | Spotted B-99 Colossus
 11565 | -1/Access      | Lost 4 parts (1p2n1u)
 11661 | -1/Access      | Lost 3 parts (3n)
 11879 | -1/Access      | Spotted B-99 Colossus
 11920 | -1/Access      | Identified exit to Command
 11961 | -1/Access      | Spotted B-99 Colossus
 11961 | -1/Access      | Spotted B-99 Colossus
 11963 | -1/Access      | Core integrity fell below 50%
 11975 | -1/Access      | Core integrity fell below 20%
 11980 | -1/Access      | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
11973_ Slug penetrates B-99 Colossus.
11974_ Penetrated by Slug. <x5>
11975_ Slug penetrates Sealed Heavy Doors.
11975_ P-80 Master resets S-43 Plague, system corruption cleaned.
11976_ Knocked back.
11976_ Slug penetrates H-88 Terminator.
11976_ Penetrated by Slug.
11976_ Slug penetrates H-88 Terminator.
11976_ Slug penetrates Wall.
11976_ Slug penetrates Earth.
11977_ Penetrated by Slug.
11977_ Adv. KE Penetrator destroyed.
11977_ Knocked back.
11977_ Slug penetrates Wall. <x3>
11977_ Penetrated by Slug.
11977_ B-99 Colossus suffers critical hit (Destroy).
11978_ Penetrated by Slug. <x2>
11979_ H-88 Terminator destroyed.
11979_ Acquired KE Penetrator.
11980_ Slug penetrates B-99 Colossus.

 Map 
-----
+----------------------------------------------------+
| ?##  ##??      ##  #            ##      "     #??? |
| ??#  #?????    ##  #            ##            #??? |
| ??#  #???????  ##  #!           ##            #??? |
| ??#  #?????????##  #            ##            #??? |
| ??#  #??????????#  #"###########"#            #??? |
| ###  #??????????#  #   !     ###########+######??? |
|      ############  #[        ##            #?????? |
| ###                #      "  ##            ####??? |
| ??#                #     """ ####             +??? |
| ??###############  #      """#"""   """    ####??? |
| ????????????????#  +       " #"T    """    #?????? |
| ????????????????#  #         #"""    F"   ######## |
| ????????????????#  #         ####    ""   #        |
| ???????????????##  ###########??#         #        |
| ???????????????#T  #????????????#      s  +    "   |
| ???????????????##""#????????????#         #   """  |
| ??????????????????????######????#         #  """   |
| ??????????????????????#BB  #???##         #   "  ! |
| ??????????????????????#BB  #???#          #        |
| ??????????????????????#    #???#          # !      |
| ??????????????????????#;   ##??#          ######## |
| ??????????????????????#;   ;#??#  s       #??????? |
| ??????????????????????#;   ;## #          ###????? |
| ???????????????????????# =                # #????? |
| ???????????????????>???# % #              ######## |
| ???????????????????????" @ "  %  /                 |
| ???????????????????????" hss  gp   %=              |
| ???????????????????????"  p      p     hh          |
| ???????????????????????#           #####+######### |
| ???????????????????????#           #         #???? |
| ???????????????????????;   ;####   #         #???? |
| ???????????????????????#   ##??#   #   "     #???? |
| ???????????????????????#   #???#   #  """    #???? |
| ???????????????????????BB  #???#   +   """   #???? |
| ??????????????????????#BB  #???#   #    "    #???? |
| ####??????????????????#    #???#####         #???? |
|    #?????????###############???????#         #???? |
| [  ###########       #?????????????###########???? |
|    #                 ######??????????????????????? |
|    #                      ##########?????????##### |
| "  /                               #?????????#     |
|    #   ""G""              ######## #?????????#     |
|    #    " "          ##+###??????# #?????????#     |
|    #                 #???????????# #??????????     |
|    #            ######???????????# #??????????     |
| ####            #????????????????# #???????????    |
|   ##            #????????????????# #???????????    |
|   ##            #????????????????# #????##+#####+# |
|   ##            #??????????????###+######          |
|   ##            #??????????????#        +          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          39
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       110
ECM Strength               2
Jamming Range              16
Cloak Strength             2
Armor Coverage             225
Resistance: TH             30
Propulsion Shielding       66
Evasion (%)                67
Melee Accuracy             8
Salvage Targeting          1
Offensive Hacking          22

 Item Schematics 
-----------------
        Gauss Cannon | -7/Factory | Scanalyzed
         VTOL Module | -7/Factory | Scanalyzed
 Imp. Cooling System | -7/Factory | Scanalyzed
              Katana | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 VTOL Module | x2 | -7/Factory 
 VTOL Module | x2 | -6/Factory 
 VTOL Module | x2 | -5/Factory 
 VTOL Module | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Dangerous Findings
Denied?
Knowing Is Half The Battle
Part-time Excavator
Party Time
Prolific Hacker
Respectable Loadout
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              HybridFlyingBrace
  Manual?         0
Play Time         04:14:07
  Cumulative      16.1 hours
  Start           2023.11.22 @ 22:27:33
  End             2023.11.23 @ 17:14:26
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          17
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e25e672e-6ae2-429e-99d6-20d7a1c258ea