Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 19:32:55 Player: Sleece Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (1038) 1038 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 4080 Bonus ------- Pacifist 200 High Alert Combat Kills 44 Follower Combat Kills 136 Friendly Fire -13 Cogmind --------- Core Integrity 574/700 Matter 236/300 Energy 220/220 System Corruption 1% Temperature Cool (0) Movement Walking (126) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Targeting Computer > --- WEAPON (3) ------- Beamcaster Particle Cannon Assault Cannon > --- INVENTORY (10) --- Ion Engine Aluminum Leg Aluminum Leg Targeting Computer Particle Gun Improved Medium Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Targeting Computer > --- WEAPON ----------- Beamcaster Particle Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Medium Laser [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 46 | 6 6 8 1 17 8 Power 8 | 1 . 1 . 2 4 Engine 3 | 1 . 1 . . 1 Core 5 | . . . . 2 3 Reactor . | . . . . . . Propulsion 9 | 2 . 2 . 4 1 Treads . | . . . . . . Leg 9 | 2 . 2 . 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 3 2 1 3 1 Device 4 | . 2 . . 1 1 Storage 2 | 1 . . 1 . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 3 | . 1 1 . 1 . Artifact . | . . . . . . Weapon 18 | 2 3 3 . 8 2 Energy Gun 6 | 1 1 1 . 2 1 Energy Cannon 7 | . . 2 . 4 1 Ballistic Gun 3 | 1 1 . . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 1 . 1 . Parts Lost 6 | . . . . 3 3 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility . | . . . . . . Weapon 4 | . . . . 2 2 Highest Loss Streak 2 | . . . . 2 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 100 100 99 96 Engine 7 | . 14 11 11 3 . Core 3 | . . . . 5 13 Leg 28 | . 28 33 33 26 23 Device 3 | . 7 . . 2 12 Storage 10 | . 14 11 11 9 7 Processor 10 | . . 11 11 14 15 Protection 8 | . 4 11 11 10 . Energy Gun 3 | . 12 . . 2 2 Energy Cannon 7 | . . 10 11 8 7 Ballistic Gun 12 | . 14 11 11 14 4 Ballistic Cannon 1 | . . . . 1 7 Naked Turns . | . . . . . . Heaviest Build 35 | 14 19 22 25 33 35 Greatest Support 58 | 20 20 36 36 49 58 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 9 10 10 Most Carried 9 | 5 8 8 8 9 8 Average Carried 6 | 2 6 7 8 7 6 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 8 | 3 7 8 8 7 6 Class Distribution -------------------- 58% | Mutant 25% | Gunner 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1085 | 260 . 201 23 514 87 Remotely . | . . . . . . Salvage Created 992 | . . 250 . 594 148 Parts 43 | . . 16 . 21 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 21 | . . 5 . 12 4 Guns 7 | . . . . 7 . Cannons 12 | . . 4 . 4 4 AOE 1 | . . . . 1 . Classes Destroyed 5 | . . 3 . 2 . Worker 1 | . . . . 1 . Watcher 1 | . . 1 . . . Grunt 16 | . . 4 . 10 2 Sentry 2 | . . 1 . 1 . Hunter 3 | . . . . 1 2 Best Kill Streak 5 | . . 2 . 5 3 Combat Bots Only 4 | . . 2 . 4 3 Max Kills in Single Turn 1 | . . 1 . 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 1422 | . . 286 . 765 371 Core 235 | . . 14 . 95 126 Absorbed by Shields . | . . . . . . Redirected to Shielding 4 | . . . . 4 . Core Remaining (%) 94 | 100 100 . 96 82 . Volleys Fired 71 | . 2 17 . 40 12 Largest 3 | . 1 2 . 3 3 Hottest 187 | . 20 79 . 151 187 Shots Fired 170 | . 2 34 . 102 32 Gun 94 | . 2 17 . 67 8 Cannon 76 | . . 17 . 35 24 Launcher . | . . . . . . Special . | . . . . . . Kinetic 89 | . 2 17 . 54 16 Thermal 31 | . . . . 17 14 Explosive . | . . . . . . Electromagnetic 50 | . . 17 . 31 2 Robot Hit Streak 10 | . . 4 . 9 10 Robot Miss Streak 6 | . 2 5 . 6 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 104 | . . 14 . 69 21 Core Hits 67 | . . 7 . 50 10 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 2 | . . . . 1 1 Destroy 1 | . . . . 1 . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2130 | . . 322 . 1402 406 Guns 821 | . . 39 . 717 65 Cannons 1145 | . . 255 . 549 341 Explosions 164 | . . 28 . 136 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 812 | . . 39 . 538 235 Thermal 530 | . . 28 . 356 146 Explosive . | . . . . . . Electromagnetic 788 | . . 255 . 508 25 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 95 | . . . . . 95 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 570 | . . 202 . 570 370 Average Temperature 178 | . . 74 . 230 123 Received Heat Transfer 540 | . . 135 . 315 90 Effects 30 | . . . . 28 2 Shutdowns 4 | . . . . 4 . Energy Bleed 5 | . . . . 4 1 Interference 8 | . . . . 8 . Matter Decay 3 | . . . . 3 . Short Circuit 1 | . . . . . 1 Damage (minor) 4 | . . . . 4 . Damage (major) 5 | . . . . 5 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 753 | . . 50 . 444 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 483 | . 15 239 93 483 267 Initial 133 | . . 5 93 35 133 Average 156 | . 12 118 93 263 209 Maximum Alert Level 2 | . . 1 . 2 1 Low Security (%) 65 | 100 100 84 100 31 37 Level 1 29 | . . 15 . 54 62 Level 2 5 | . . . . 14 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 1 . 5 2 Investigation 2 | . . . . 1 1 Extermination . | . . . . . . Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 4 | . . 1 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 1 9 . 18 4 Peak Tracking Total 5 | . 1 3 . 5 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 5 | . . . . 3 2 Max in Single Turn 2 | . . . . 2 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 5 | . 1 2 . 1 1 Terminals 4 | . 1 2 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 12 | . 2 4 . 3 3 Successful 9 | . 2 3 . 2 2 Failed 3 | . . 1 . 1 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 2 4 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 3 . 2 . Record 2 | . 2 . . . . Emergency Access Points 1 | . . 1 . . . Patrol Status 1 | . . . . 1 . Transport Status 1 | . . 1 . . . Reinforcement Status 1 | . . . . 1 . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 2 . 1 1 Full Trace Events 1 | . . . . . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 1 . Highest-Rated Group 42 | . . . 42 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 22 | . . . . 22 . Total Damage 293 | . . . . 293 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 1342 | 42 225 387 78 479 131 Spaces Moved 842 | 30 165 268 59 258 62 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 830 | 18 165 268 59 258 62 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 Average Speed 120 | 92 120 120 120 122 126 Slowest Speed 130 | 120 120 120 120 126 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 36 28 26 32 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 21 | . . . . 5 16 Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . . . . 5 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1033 | 44 192 301 66 341 89 Wait 6 | . . . 6 . . Move 837 | 29 164 267 58 257 62 Hop . | . . . . . . Pick Up 47 | 9 12 6 . 15 5 Fast Attach . | . . . . . . Attach 23 | 6 3 2 . 5 7 Detach 2 | . 1 . . . 1 Swap 24 | . 3 6 1 13 1 Drop 23 | . 7 3 1 11 1 Fire 71 | . 2 17 . 40 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 5) 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 639 | -9/Materials | Discovered new exit (range 13) 655 | -9/Materials | Entered Mines 709 | -9/Mines | Discovered new exit (range 11) 733 | -9/Mines | Entered Materials 733 | -8/Materials | Accompanied by 1 ally 733 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 738 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 827 | -8/Materials | Garrison activated, responded to threat 1162 | -8/Materials | Discovered new exit (range 17) 1212 | -8/Materials | Entered Factory 1212 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1258 | -7/Factory | Garrison activated, responded to threat 1343 | -7/Factory | Self-destructed Last Messages --------------- Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. G-47 Trooper destroyed. U-05 Engineer builds a Wall. Acquired 40 matter. Acquired Particle Gun. U-05 Engineer lays Concrete. Q5TSTAKEF,IM|HW=/=8/DX M|1MTBWI U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired Lgt. Nuclear Core. Dropped Broken Carbon-fiber Leg. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired Targeting Computer. Acquired 43 matter. Acquired 4 matter. 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Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionSmallRailgun Manual? 0 Play Time 01:09:14 Cumulative 6.1 hours Start 2022.04.15 @ 21:45:37 End 2022.04.21 @ 19:32:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 05decd78-9ce1-4608-b683-a7a0819b49b8