Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 10:30:27 Player: animal_waves Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (117) 585 Value Destroyed (4183) 4183 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (257) 257 TOTAL SCORE: 9745 Bonus ------- High Alert Combat Kills 257 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Tesla Rifle Heavy Neutron Cannon Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer Improved Core Analyzer Advanced ECM Suite Improved Phase Shifter Hacking Suite > --- WEAPON ----------- HERF Cannon Hypervelocity Coil Gun Hypervelocity Coil Gun Power Sword > --- INVENTORY -------- Angular Momentum Engine Flexi-carbon Leg Flexi-carbon Leg Experimental Signal Interpreter High-powered Shock Rifle Plasma Rifle Wave Gun Heavy Neutron Cannon Hypervelocity Coil Gun [Rating: 101] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Advanced ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Hypervelocity Coil Gun Energy Gun Tesla Rifle Energy Cannon Proton Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 7 | . . . 2 2 2 . 1 Weapon 2 | . . . . . . 2 . Parts Attached 137 | 6 5 16 34 8 19 23 26 Power 17 | 1 . 2 3 . 4 4 3 Engine 8 | 1 . 2 2 . 2 . 1 Core 9 | . . . 1 . 2 4 2 Reactor . | . . . . . . . . Propulsion 50 | 2 1 8 15 2 4 5 13 Treads 2 | . . 1 1 . . . . Leg 48 | 2 1 7 14 2 4 5 13 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 1 . 2 3 6 6 3 Device 10 | . . . . 1 3 3 3 Storage 3 | 1 1 . . . 1 . . Processor 8 | . . . 2 1 2 3 . Hackware 1 | . . . . 1 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 48 | 2 3 6 14 3 5 8 7 Energy Gun 13 | . . 2 5 . 1 1 4 Energy Cannon 7 | . . . . . 1 4 2 Ballistic Gun 20 | 2 2 4 4 3 2 2 1 Ballistic Cannon 2 | . . . 2 . . . . Launcher 5 | . 1 . 3 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 1 . Parts Lost 50 | . . 7 15 . 5 12 11 Power 5 | . . 1 1 . 1 1 1 Propulsion 19 | . . 3 9 . 1 4 2 Utility 5 | . . . . . 1 3 1 Weapon 21 | . . 3 5 . 2 4 7 Highest Loss Streak 9 | . . 5 5 . 2 9 7 Average Slot Usage (%) 92 | . 97 92 90 99 97 89 90 Engine 4 | . 14 10 5 . 4 . . Core 3 | . . . 1 7 1 4 9 Treads 1 | . . 2 5 4 . . . Leg 24 | . 28 35 24 25 24 18 19 Device 4 | . . . . 2 5 7 12 Storage 12 | . 25 22 18 15 6 5 4 Processor 17 | . . . 18 23 32 23 19 Hackware 2 | . . . . 4 6 5 4 Energy Gun 2 | . . 3 3 4 . 2 4 Energy Cannon 1 | . . . . . . 6 1 Ballistic Gun 11 | . 21 18 12 9 12 5 7 Slashing Weapon 1 | . . . . . . 3 3 Naked Turns 83 | . . . . . . . 83 Heaviest Build 76 | 12 22 26 29 24 45 58 76 Greatest Support 90 | 20 20 43 40 58 69 70 90 Greatest Overweight (x) 13 | . 1 2 8 . . 13 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 14 | 6 10 10 10 10 14 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 9 Most Carried 10 | 2 8 10 10 10 10 10 10 Average Carried 8 | . 5 8 9 9 9 8 8 Final Capacity 10 | 6 10 10 10 10 10 10 4 Final Carried 10 | 2 8 9 10 10 10 10 4 Class Distribution -------------------- 28% | Mutant 28% | Scavenger-Gunner 27% | Scavenger-Mutant 9% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3054 | 231 118 390 864 . 219 527 705 Remotely . | . . . . . . . . Salvage Created 4703 | . 138 585 1460 . 433 797 1290 Parts 278 | . 13 31 87 . 22 39 86 Haulers Intercepted 3 | . . 2 1 . . . . Recyclers Shooed 4 | . 1 . . . 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 92 | . 6 8 42 . 10 10 16 Melee 4 | . . . . . . 4 . Guns 59 | . 3 8 26 . 8 4 10 Cannons 10 | . . . 1 . 1 2 6 AOE 19 | . 3 . 15 . 1 . . Classes Destroyed 14 | . 4 3 4 . 2 1 . Worker 5 | . 1 . 2 . . . 2 Builder 3 | . . . 2 . . . 1 Tunneler 1 | . . . 1 . . . . Hauler 3 | . . 2 1 . . . . Recycler 4 | . . 1 1 . . 1 1 Operator 1 | . . . . . . 1 . Watcher 8 | . 1 1 2 . 1 1 2 Swarmer 27 | . 3 . 16 . 4 . 4 Grunt 39 | . 3 6 17 . 3 4 6 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . 1 . . . . Sentry 11 | . . 2 6 . 1 2 . Hunter 7 | . . . 2 . . 2 3 Programmer 6 | . . . . . 1 2 3 Best Kill Streak 13 | . 6 2 13 . 4 7 8 Combat Bots Only 12 | . 4 2 12 . 4 6 6 Max Kills in Single Turn 4 | . 4 2 4 . 1 1 3 Gunslinging 1 | . . 1 . . . . 1 Exploded 3 | . 2 . 3 . 1 . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 9724 | . 252 867 2401 . 1430 1388 3386 Core 2140 | . 50 116 382 . 206 230 1156 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 80 71 30 100 75 77 . Volleys Fired 326 | . 24 51 132 . 41 27 51 Largest 4 | . 2 2 2 . 2 3 4 Hottest 301 | . 50 76 83 . 130 240 301 Shots Fired 647 | . 40 101 236 . 78 44 148 Gun 562 | . 36 101 209 . 75 22 119 Cannon 66 | . . . 13 . 2 22 29 Launcher 19 | . 4 . 14 . 1 . . Special . | . . . . . . . . Kinetic 459 | . 36 76 169 . 72 15 91 Thermal 75 | . . 2 53 . 2 13 5 Explosive 19 | . 4 . 14 . 1 . . Electromagnetic 94 | . . 23 . . 3 16 52 Robot Hit Streak 19 | . 6 19 19 . 14 12 11 Robot Miss Streak 5 | . 3 3 4 . 4 2 5 Penetration Max 1 | . . . 1 . . . 1 Secondary Targets 6 | . . 1 2 . 2 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 Shots Hit Robots 454 | . 24 77 168 . 55 40 90 Core Hits 252 | . 18 26 98 . 28 25 57 Critical Hits 45 | . . 1 3 . 2 . 39 Critical Kills 22 | . . 1 2 . 2 . 17 Critical Parts Destroyed 20 | . . . 1 . . . 19 Melee Attacks 7 | . . . . . . 7 . Impact . | . . . . . . . . Slashing 7 | . . . . . . 7 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9787 | . 516 1028 4176 . 1188 1350 1529 Guns 5775 | . 251 929 2232 . 933 487 943 Cannons 1180 | . . . 145 . 63 466 506 Explosions 2435 | . 265 99 1799 . 192 . 80 Melee 397 | . . . . . . 397 . Ramming . | . . . . . . . . Kinetic 4295 | . 251 654 1597 . 900 323 570 Thermal 1423 | . . 127 780 . 63 343 110 Explosive 2256 | . 265 . 1799 . 192 . . Electromagnetic 1416 | . . 247 . . 33 287 849 Impact . | . . . . . . . . Slashing 397 | . . . . . . 397 . Piercing . | . . . . . . . . Highest Corruption 12 | . . . 1 . 1 12 7 Average Corruption 3 | . . . 1 . 1 6 4 Corruption Purged . | . . . . . . . . Effects 39 | . . . 4 . 2 20 13 Message Errors 13 | . . . 1 . . 6 6 Matter Fused 8 | . . . . . . 6 2 Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 4 | . . . 1 . . 2 1 Data Loss (minor) 4 | . . . . . . 2 2 Targeting Errors 7 | . . . 2 . 2 1 2 Overload Shots . | . . . . . . . . Overflow Damage 104 | . 10 23 65 . . . 6 Projectiles 6 | . . . . . . . 6 Explosions 98 | . 10 23 65 . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . 2 . . . . Impact . | . . . . . . . . Kinetic 2 | . . . 2 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 189 | . 8 56 68 . . . 57 Shots 5 | . 1 1 2 . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 350 | . 9 42 208 . 42 223 350 Average Temperature 57 | . 5 15 47 . 14 84 88 Received Heat Transfer 2058 | . 99 378 846 . 282 270 183 Effects 1 | . . . . . . . 1 Shutdowns 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . 1 . . 1 2 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 2152 | . . 174 1591 . 75 225 87 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 954 | . 167 201 954 446 257 229 312 Initial 434 | . . 70 52 434 218 122 . Average 194 | . 76 80 429 442 192 118 91 Maximum Alert Level 3 | . . 1 3 2 1 1 1 Low Security (%) 68 | 100 100 98 30 . 36 93 94 Level 1 17 | . . 1 29 . 63 6 5 Level 2 7 | . . . 9 100 . . . Level 3 6 | . . . 30 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 1 2 7 1 2 3 8 Investigation 12 | . . 2 4 1 . 2 3 Extermination 5 | . . . . . 2 1 2 Reinforcement 7 | . 1 . 3 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . 2 . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . 2 1 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 161 | . 8 13 60 . 13 12 55 Peak Tracking Total 11 | . 5 4 11 . 5 5 11 Tactical Retreats 26 | . . 2 9 . 3 . 12 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . . 1 . . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 6 | . . . 4 . . . 2 Max in Single Turn 2 | . . . 1 . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 29 | . 2 6 7 3 3 4 4 Terminals 18 | . 1 5 5 2 1 2 2 Fabricators 4 | . . . . . 1 1 2 Repair Stations 1 | . . . . . . 1 . Recycling Units 4 | . 1 1 . 1 1 . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 98 | . 2 19 37 7 7 13 13 Successful 61 | . 2 8 29 4 5 3 10 Failed 37 | . . 11 8 3 2 10 3 Catastrophic 4 | . . 1 1 1 . 1 . Database Lockouts . | . . . . . . . . Manual 6 | . . 3 1 . . . 2 Terminals 54 | . 1 18 14 5 2 7 7 Fabricators 12 | . . . . . 3 3 6 Repair Stations 3 | . . . . . . 3 . Recycling Units 6 | . 1 1 . 2 2 . . Scanalyzers 23 | . . . 23 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 24 | . 1 7 8 2 . 2 4 Record 4 | . . . . 1 . . 3 Robot Analysis 3 | . . . 2 . . 1 . Prototype ID Bank 6 | . 1 3 1 . . . 1 Branch Access Points 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 3 | . . 1 1 . . 1 . Investigation Status 1 | . . . 1 . . . . Recall Investigation 1 | . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 3 | . . . 2 1 . . . Fabricator Hacks 9 | . . . . . 3 . 6 Network Status 3 | . . . . . 1 . 2 Load Schematic 2 | . . . . . 1 . 1 Build 4 | . . . . . 1 . 3 Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks 6 | . 1 1 . 2 2 . . Report Inventory 4 | . 1 1 . 1 1 . . Retrieve Components 2 | . . . . 1 1 . . Scanalyzer 21 | . . . 21 . . . . Insert Component 10 | . . . 10 . . . . Analyze 11 | . . . 11 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 24 | . 1 4 7 2 3 4 3 Full Trace Events 12 | . . 3 4 1 . 2 2 Feedback Events 2 | . . . 1 . . 1 . Corruption 2 | . . . 1 . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . . 10 . . . . Parts Built 6 | . . . . . 1 . 5 Matter 694 | . . . . . 146 . 548 Time 347 | . . . . . 73 . 274 Total Part Build Rating 23 | . . . . . 3 . 20 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . . 3 3 . . Parts Scanalyzed 10 | . . . 10 . . . . Part Schematics Acquired 10 | . . . 10 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 3 | . . . 2 . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5233 | 61 320 751 1079 269 765 829 1159 Spaces Moved 2894 | 46 173 411 474 208 423 525 634 Core 175 | 7 . . 4 . . 2 162 Treads . | . . . . . . . . Legs 2719 | 39 173 411 470 208 423 523 472 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 120 | 109 137 120 125 120 121 131 102 Slowest Speed 700 | 120 150 180 450 120 123 700 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 4 31 38 39 5 16 12 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . 4 . 9 . . . . Terrain Destroyed 149 | . 26 5 104 . 6 3 5 Melee . | . . . . . . . . Projectile 9 | . . . 4 . . 3 2 AOE 140 | . 26 5 100 . 6 . 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4053 | 53 216 570 731 229 599 610 1045 Wait 542 | . 10 72 62 . 92 9 297 Move 2887 | 45 172 410 473 207 422 524 634 Hop . | . . . . . . . . Pick Up 78 | 2 4 14 17 7 11 10 13 Fast Attach 37 | 6 1 4 8 1 2 13 2 Attach 41 | . 1 7 9 3 6 6 9 Detach 5 | . 1 . . . 1 2 1 Swap 59 | . 3 5 17 4 11 4 15 Drop 71 | . . 7 13 7 13 8 23 Fire 326 | . 24 51 132 . 41 27 51 Melee 7 | . . . . . . 7 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Propulsion x2 459 | -9/Materials | Identified exit to Mines 605 | -9/Materials | Lost 5 parts (1p2n2w) 1109 | -9/Materials | Discovered new exit (range 11) 1133 | -9/Materials | Entered another Materials area 1133 | -8/Materials | Evolved 2 slots: Utility x2 1334 | -8/Materials | Lost 3 parts (2n1w) 1445 | -8/Materials | Destroyed 7 combat bots 1476 | -8/Materials | Lost 5 parts (2n3w) 1670 | -8/Materials | Core integrity fell below 50% 1767 | -8/Materials | Build established: Scavenger-Mutant 1860 | -8/Materials | Destroyed 12 combat bots 2111 | -8/Materials | Discovered new exit (range 13) 2212 | -8/Materials | Entered Factory 2212 | -7/Factory | Evolved 2 slots: Utility x2 2436 | -7/Factory | Discovered new exit (range 12) 2481 | -7/Factory | Entered another Factory area 2481 | -6/Factory | Evolved 2 slots: Utility x2 2777 | -6/Factory | Spotted B-75 Beast 2851 | -6/Factory | Fabricated Hacking Suite (x1) 2908 | -6/Factory | Build established: Skirmisher 3203 | -6/Factory | Discovered new exit (range 18) 3244 | -6/Factory | Identified exit to Factory 3246 | -6/Factory | Entered another Factory area 3246 | -5/Factory | Evolved 2 slots: Weapon x2 3641 | -5/Factory | Lost 9 parts (1p3n2u3w) 3957 | -5/Factory | Found Prototype Processor 3968 | -5/Factory | System corruption reached 10% 3982 | -5/Factory | Discovered new exit (range 11) 4000 | -5/Factory | Identified exit to Factory 4075 | -5/Factory | Entered another Factory area 4075 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4206 | -4/Factory | Fabricated Carbon-fiber Leg (x2) 4289 | -4/Factory | Fabricated Carbon-fiber Leg (x2) 4317 | -4/Factory | Build established: Scavenger-Gunner 4871 | -4/Factory | Lost 3 parts (1u2w) 5063 | -4/Factory | Fabricated Nova Cannon (x1) 5143 | -4/Factory | Released all parts (15) 5156 | -4/Factory | Core integrity fell below 50% 5172 | -4/Factory | Lost 7 parts (1p2n4w) 5221 | -4/Factory | Core integrity fell below 20% 5234 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Acquired 10 matter. Acquired 8 matter. System corrupted: Component data lost. Acquired Carbon-fiber Leg. Door malfunctions. Dropped Carbon-fiber Leg. Acquired 10 matter. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Neutrino Reactor. Neutrino Reactor explodes. Terminal disabled. Door malfunctions. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Y V71Y E|O