Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.03 @ 18:58:03 Player: Shimmyarah Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2538) 2538 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (555) 555 TOTAL SCORE: 7568 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 161 Met Imprinter 300 Was Imprinted 300 Friendly Fire -338 Cogmind --------- Core Integrity 874/1000 Matter 63/300 Energy 90/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Cooling System Enhanced Optical Array Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- F-cell Engine F-cell Engine F-cell Engine Gauss Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- F-cell Engine Improved Heat Sink High-capacity Matter Pod Targeting Computer Phase Shifter Heavy Assault Rifle Gauss Rifle Coil Gun Coil Gun Coil Gun Rocket Launcher Improved Grenade Launcher Missile Launcher Heavy Missile Launcher Hammer [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Biomechanical Wings Utility Hardened Medium Armor Plating Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Rocket Launcher Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . . . 1 1 Utility 5 | . . 1 . . . 3 1 Weapon 1 | . . . . . . 1 . Parts Attached 130 | 2 23 54 8 6 9 24 4 Power 8 | . 2 3 . . . 3 . Engine 8 | . 2 3 . . . 3 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 21 | . 4 7 . 1 4 5 . Treads 19 | . 4 7 . 1 4 3 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . 2 . Utility 40 | 2 3 19 3 . 3 9 1 Device 15 | 2 1 6 2 . 1 2 1 Storage 2 | . 1 1 . . . . . Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection 21 | . 1 12 1 . 2 5 . Artifact . | . . . . . . . . Weapon 61 | . 14 25 5 5 2 7 3 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 35 | . 10 14 2 2 . 5 2 Ballistic Cannon 4 | . . 1 . 1 . 2 . Launcher 16 | . 2 8 3 1 2 . . Special Weapon 4 | . 2 1 . 1 . . . Impact Weapon 2 | . . 1 . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . 2 . Parts Lost 18 | . . . . . . 16 2 Power 1 | . . . . . . 1 . Propulsion 7 | . . . . . . 5 2 Utility 7 | . . . . . . 7 . Weapon 3 | . . . . . . 3 . Highest Loss Streak 10 | . . . . . . 10 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 100 99 99 100 100 83 22 Engine 10 | . 14 11 11 11 11 5 . Treads 30 | . 27 33 33 33 33 22 . Device 8 | . 11 6 10 11 5 10 1 Storage 10 | . 14 11 11 11 11 5 . Protection 11 | . 2 15 11 11 16 12 . Ballistic Gun 13 | . 26 17 11 5 9 7 . Ballistic Cannon 1 | . . 2 3 . . 9 . Launcher 6 | . . 1 6 15 12 . . Peak Build Rating 53 | 10 8 22 21 27 26 53 22 Average Rating 19 | 7 7 17 19 20 24 36 17 On Entrance 16 | 6 8 8 21 19 23 24 21 Naked Turns . | . . . . . . . . Heaviest Build 82 | 12 22 49 49 49 56 82 4 Greatest Support 94 | 20 40 69 69 69 69 94 12 Greatest Overweight (x) 1 | . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 5 Average Capacity 13 | 8 8 13 15 15 15 13 5 Most Carried 15 | 8 10 15 15 15 15 15 5 Average Carried 12 | 6 8 13 15 14 14 12 4 Final Capacity 15 | 8 10 15 15 15 15 5 5 Final Carried 15 | 8 10 15 15 15 15 5 5 Class Distribution -------------------- 88% | Mutant 6% | Scavenger-Bomber 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Bomber | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 3193 | 288 688 1167 108 30 363 532 17 Remotely . | . . . . . . . . Salvage Created 2493 | 137 474 1127 92 . 275 388 . Parts 148 | 11 34 75 3 . 5 20 . Haulers Intercepted 4 | . 2 2 . . . . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . 2 10 . . Prevented 2 | . . . . . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 67 | . 14 31 2 . 9 11 . Guns 39 | . 11 15 1 . 5 7 . Cannons 4 | . . . . . . 4 . AOE 24 | . 3 16 1 . 4 . . Classes Destroyed 14 | 2 4 5 . . 1 2 . Worker 2 | . . 1 . . . 1 . Builder 3 | . . 3 . . . . . Tunneler 6 | 4 . 2 . . . . . Hauler 4 | . 2 2 . . . . . Recycler 2 | 1 . 1 . . . . . Mechanic 1 | . . 1 . . . . . Watcher 5 | . 1 3 . . . 1 . Swarmer 25 | . 9 10 . . 4 2 . Grunt 24 | . 5 12 2 . 4 1 . Duelist 3 | . . 1 . . 1 1 . Sentry 11 | . . 8 . . . 3 . Hunter 2 | . . . . . . 2 . Programmer 2 | . . . . . . 2 . Mutant 1 | . . . . . 1 . . Best Kill Streak 6 | 2 3 6 2 . 4 6 . Combat Bots Only 5 | . 3 4 2 . 4 5 . Max Kills in Single Turn 3 | 1 3 2 1 . 3 2 . Gunslinging . | . . . . . . . . Exploded 3 | . 3 2 1 . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 563 | . 60 131 5 . 25 320 22 Missed 167 | . 21 35 . . 7 93 11 Damage Taken 5779 | . 563 1205 93 . 475 3220 223 Core 1088 | . 137 96 11 . 38 680 126 Absorbed by Shields 133 | . . 133 . . . . . Core Remaining (%) 57 | 100 45 . . . 63 20 . Volleys Fired 223 | 17 57 85 4 . 19 41 . Largest 3 | 2 2 2 2 . 2 3 . Hottest 116 | 40 100 100 46 . 75 116 . Shots Fired 470 | 34 103 165 7 . 38 123 . Gun 358 | 34 91 128 7 . 30 68 . Cannon 57 | . . 2 . . . 55 . Launcher 44 | . 3 33 . . 8 . . Special 11 | . 9 2 . . . . . Kinetic 415 | 34 91 130 7 . 30 123 . Thermal 11 | . 9 2 . . . . . Explosive 44 | . 3 33 . . 8 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | 4 11 23 8 . 8 10 . Robot Miss Streak 9 | 4 6 5 1 . 9 7 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 303 | 20 57 106 5 . 28 87 . Core Hits 213 | 7 30 73 4 . 33 66 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | 1 1 . . . . 1 . Critical Strikes 4 | 1 1 . . . . 2 . Destroy 3 | 1 1 . . . . 1 . Blast 1 | . . . . . . 1 . Melee Attacks 7 | . . 5 . . . . 2 Impact 7 | . . 5 . . . . 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7184 | 225 779 3090 137 . 1127 1826 . Guns 3403 | 225 632 1150 95 . 321 980 . Cannons 867 | . . 34 . . . 833 . Explosions 2901 | . 147 1906 42 . 806 . . Melee . | . . . . . . . . Ramming 13 | . . . . . . 13 . Kinetic 4270 | 225 632 1184 95 . 321 1813 . Thermal 42 | . . . 42 . . . . Explosive 2859 | . 147 1906 . . 806 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 . . . . 3 . Average Corruption 1 | . 1 . . . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . 5 . . . . 7 . Message Errors 1 | . 1 . . . . . . Matter Fused 1 | . 1 . . . . . . Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 1 | . 1 . . . . . . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 2 | . 1 . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . . 2 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 9 | . . 6 . . 2 1 . Projectiles 1 | . . . . . . 1 . Explosions 8 | . . 6 . . 2 . . Melee . | . . . . . . . . Knockbacks 28 | . . 1 . . . 27 . Impact . | . . . . . . . . Kinetic 27 | . . 1 . . . 26 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 290 | . . 206 20 . 60 4 . Shots 14 | . . 11 1 . 2 . . Rammed 4 | . . . . . . 4 . Targets Rammed 4 | . . . . . . 4 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 458 | . 253 187 36 . 442 458 . Average Temperature 76 | . 34 34 16 . 113 197 . Received Heat Transfer 1470 | . 135 372 42 . 99 714 108 Effects 7 | . . . . . 2 5 . Shutdowns 1 | . . . . . 1 . . Interference 3 | . . . . . . 3 . Short Circuit 2 | . . . . . 1 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . . 50 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 820 | 25 203 820 401 . . 185 143 Initial 288 | . 16 7 288 . . . 31 Average 251 | 13 41 443 291 . . 64 59 Maximum Alert Level 3 | . 1 3 2 . . . . Low Security (%) 54 | 100 99 21 . . . 100 100 Level 1 21 | . . 32 68 . . . . Level 2 6 | . . 8 31 . . . . Level 3 16 | . . 37 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . 2 . . . 9 . Investigation . | . . . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . . 1 . . . 2 . Assault 1 | . . 1 . . . . . Garrison 5 | . . . . . . 5 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 2 | . . 1 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 19 48 2 . 13 28 9 Peak Tracking Total 7 | . 4 4 2 . 4 6 7 Tactical Retreats 9 | . 2 1 . . 1 3 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 5 | . 2 . . . 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 11 | . . 7 3 . . 1 . Max in Single Turn 3 | . . 2 3 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 16 | . 5 10 . . . . 1 Terminals 12 | . 4 8 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 2 . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 59 | . 20 38 . . . . 1 Successful 34 | . 14 20 . . . . . Failed 25 | . 6 18 . . . . 1 Catastrophic 6 | . 3 2 . . . . 1 Database Lockouts . | . . . . . . . . Manual 56 | . 17 30 . . . 7 2 Terminals 47 | . 13 34 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 12 | . 7 4 . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . 6 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . 3 2 . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 3 | . 1 2 . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 23 | . 11 12 . . . . . Terminals 20 | . 8 12 . . . . . Track 4 | . 2 2 . . . . . Botnet 8 | . 3 5 . . . . . Operators 3 | . 1 2 . . . . . Skim 5 | . 2 3 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Monitor 1 | . 1 . . . . . . Reject 1 | . 1 . . . . . . Recyclers 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 10 . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 379 | . 14 365 . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 5 | . . . . 4 . 1 . Largest Group 4 | . . . . 4 4 1 . Highest-Rated Group 153 | . . . . 153 153 30 . Highest-Rated Ally 39 | . . . . 39 39 30 . Zionite Dispatches 1 | . . . . . . 1 . Thermal Resupply 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 54 | . . . . . 54 . . Total Damage 815 | . . . . . 815 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . 2 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 9076 | 139 1488 2679 632 2162 940 840 196 Spaces Moved 5324 | 72 791 1395 338 1337 520 514 357 Core 156 | . . . . . . 131 25 Treads 4709 | . 773 1395 338 1337 520 346 . Legs 90 | 72 18 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 369 | . . . . . . 37 332 Fastest Speed 37 | 120 120 160 160 160 160 37 37 Average Speed 148 | 120 159 160 160 160 161 124 40 Slowest Speed 240 | 120 160 160 160 160 240 240 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 3 82 91 60 87 58 13 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . . 2 2 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . 3 4 1 . . Spaces Dug 15 | . 9 5 . . . . 1 Terrain Destroyed 248 | . 19 148 22 . 58 . 1 Melee 4 | . . 3 . . . . 1 Projectile 11 | . 9 2 . . . . . AOE 233 | . 10 143 22 . 58 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 6046 | 93 914 1665 420 1361 578 617 398 Wait 230 | . 8 75 68 6 26 9 38 Move 5305 | 71 790 1394 337 1336 519 513 345 Hop 5 | . . . . . . . 5 Pick Up 62 | 2 15 23 1 4 2 14 1 Fast Attach 21 | 2 . 3 1 5 . 9 1 Attach 20 | . 3 3 . . 1 10 3 Detach 3 | . . . . . . 1 2 Swap 89 | . 20 48 7 1 8 5 . Drop 77 | 1 21 29 2 9 3 11 1 Fire 223 | 17 57 85 4 . 19 41 . Melee 7 | . . 5 . . . . 2 Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush 3 | . . . . . . 3 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 140 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 16) 840 | -10/Materials | Derelicts attacked the area 862 | -10/Materials | Discovered new exit (range 7) 1258 | -10/Materials | Discovered new exit (range 15) 1281 | -10/Materials | Core integrity fell below 50% 1628 | -10/Materials | Entered another Materials area 1628 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1770 | -9/Materials | Discovered new exit (range 14) 1916 | -9/Materials | Discovered new exit (range 8) 3012 | -9/Materials | Discovered new exit (range 16) 3228 | -9/Materials | First assault squad dispatched 3484 | -9/Materials | Discovered new exit (range 3) 3888 | -9/Materials | Discovered new exit (range 10) 4307 | -9/Materials | Entered Mines 4308 | -9/Mines | Learned location of Storage (-7) 4360 | -9/Mines | Found a hidden stash of uninstalled traps 4454 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4738 | -9/Mines | Assembled infested the area 4743 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4863 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4894 | -9/Mines | Learned 4 Materials zone layouts 4896 | -9/Mines | Learned location of Zion (-7) 4939 | -9/Mines | Entered Zion 5144 | -7/Zion | Learned Factory garrison access intel 5160 | -7/Zion | Learned Factory terminal intel 5263 | -7/Zion | Learned location of Recycling (-7) 6064 | -7/Zion | Found Prototype Special Weapon 6064 | -7/Zion | Identified RU-N14's Throwing Claymores 6241 | -7/Zion | Given A8's code to call for help 6479 | -7/Zion | Met Imprinter 6514 | -7/Zion | Imprinted 6516 | -7/Zion | Declared Zion's savior 7081 | -7/Zion | Discovered new exit (range 10) 7101 | -7/Zion | Entered Proximity Caves 7101 | -6/Proximity Caves | Accompanied by 4 allies 7566 | -6/Proximity Caves | Lost 4 allies 7933 | -6/Proximity Caves | Discovered new exit (range 8) 8041 | -6/Proximity Caves | Entered Factory 8041 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8042 | -6/Factory | Loaded intel: 28 terminal locations 8043 | -6/Factory | Loaded intel: 4 garrison access locations 8355 | -6/Factory | Build established: Scavenger-Bomber 8377 | -6/Factory | Garrison activated, responded to threat 8622 | -6/Factory | Lost 4 parts (1p1n2u) 8753 | -6/Factory | Garrison activated, responded to threat 8818 | -6/Factory | Core integrity fell below 50% 8826 | -6/Factory | Lost 10 parts (3n4u3w) 8872 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8873 | -6/Factory | Zion Thermal Resupply teleported in 8875 | -6/Factory | Discovered new exit (range 7) 8881 | -6/Factory | Entered another Factory area 8881 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9010 | -5/Factory | Spotted B-75 Beast 9040 | -5/Factory | Build established: Mutant 9077 | -5/Factory | Self-destructed Last Messages --------------- [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Branch Access ] [ 2 : Active Garrisons ] [ 3 : Unaware Analyses ] [ 4 : Prototype Stockpiles ] >>\\ZION-SEEK-4 [ Targeting Prototype Stockpiles... ] 08979_ K-01 Serf cleans the Manufacturing Mainframe. 08980_ ALERT: All DSF locations entering lockdown mode. 09003_ Acquired Gauss Cannon. 09008_ W-25 Informer sends out distress signal. 09019_ Acquired Adv. Cooling System. 09027_ K-01 Serf cleans the Construction Platform. 09033_ Critical hit (Burn: +37). 09062_ Biomechanical Wings destroyed. 09066_ Dropped Hammer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###?????####?????????????# | | ????????????????????????# ???? ?????????????# | | ????????????????????????# ??? ?????????????# | | ????????????????????????# ? ?????????????# | | ????????????????????????# """ """ #?########### | | ????????????????????????# """ """ #?# ] # | | ????????????????????????# """ """ #?# # | | ###?????????????????????# #?# """" # | | ????? #??????????????# """ """ #?# """" ] # | | ???? #??????????????# """ """ #?# """" # | | ???? #??????????????? 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"????????? | | # = """"""" #?# + """ ""???????? | | % # """"""" #?# # ???????? | | ####+### # #?# # ??????? | | ???????# #####+########## # ??????? | | ???????# ##########?????? | | ???????# #??????????????? | | ???????# #??????????????? | | ???????# #??????????????? | | ???????# #??????????????? | | ?????######+########## #??????????????? | | ?????# | #??# ########???????? | | ?????# #??# #???????? | | ?????# #??# #???????? | | ?????# """ """ #??# #???????? | | ?????# """ """ #??# #???????? | | ?????# """ """ #??# #???????? | | ?????# #??# ######### #???????? | | ?????# """ #??# #???????# ######### | | ?????# =[] """ #??# #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningAntimissileMount Manual? 0 Play Time 01:27:47 Cumulative 125.1 hours Start 2025.04.01 @ 19:31:20 End 2025.04.03 @ 18:58:03 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 51 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 15% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef7632fd-1299-48df-afd6-bbcc6ff10baf