Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.03 @ 18:58:03

Player: Shimmyarah

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (91)      455
Value Destroyed (2538)     2538
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (555)                555
              TOTAL SCORE: 7568

 Bonus
-------
High Alert Combat Kills    132
Follower Combat Kills      161
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -338

 Cogmind 
---------
Core Integrity             874/1000
Matter                     63/300
Energy                     90/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Cooling System
  Enhanced Optical Array
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           F-cell Engine
           F-cell Engine
           F-cell Engine
           Gauss Rifle
           Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
                F-cell Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
          Large Storage Unit
                Seismic Detector
       Improved Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Flak Cannon
>               --- INVENTORY --------
                F-cell Engine
       Improved Heat Sink
  High-capacity Matter Pod
                Targeting Computer
                Phase Shifter
          Heavy Assault Rifle
                Gauss Rifle
                Coil Gun
                Coil Gun
                Coil Gun
                Rocket Launcher
       Improved Grenade Launcher
                Missile Launcher
          Heavy Missile Launcher
                Hammer
[Rating: 53]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              Biomechanical Wings
Utility                    Hardened Medium Armor Plating
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Rocket Launcher
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   .   .   1   1   
  Utility                  5    | .   .   1   .   .   .   3   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             130  | 2   23  54  8   6   9   24  4   
  Power                    8    | .   2   3   .   .   .   3   .   
    Engine                 8    | .   2   3   .   .   .   3   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | .   4   7   .   1   4   5   .   
    Treads                 19   | .   4   7   .   1   4   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   2   .   
  Utility                  40   | 2   3   19  3   .   3   9   1   
    Device                 15   | 2   1   6   2   .   1   2   1   
    Storage                2    | .   1   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             21   | .   1   12  1   .   2   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   61   | .   14  25  5   5   2   7   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          35   | .   10  14  2   2   .   5   2   
    Ballistic Cannon       4    | .   .   1   .   1   .   2   .   
    Launcher               16   | .   2   8   3   1   2   .   .   
    Special Weapon         4    | .   2   1   .   1   .   .   .   
    Impact Weapon          2    | .   .   1   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   1   .   2   .   
Parts Lost                 18   | .   .   .   .   .   .   16  2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               7    | .   .   .   .   .   .   5   2   
  Utility                  7    | .   .   .   .   .   .   7   .   
  Weapon                   3    | .   .   .   .   .   .   3   .   
  Highest Loss Streak      10   | .   .   .   .   .   .   10  1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 99  99  100 100 83  22  
  Engine                   10   | .   14  11  11  11  11  5   .   
  Treads                   30   | .   27  33  33  33  33  22  .   
  Device                   8    | .   11  6   10  11  5   10  1   
  Storage                  10   | .   14  11  11  11  11  5   .   
  Protection               11   | .   2   15  11  11  16  12  .   
  Ballistic Gun            13   | .   26  17  11  5   9   7   .   
  Ballistic Cannon         1    | .   .   2   3   .   .   9   .   
  Launcher                 6    | .   .   1   6   15  12  .   .   
Peak Build Rating          53   | 10  8   22  21  27  26  53  22  
  Average Rating           19   | 7   7   17  19  20  24  36  17  
  On Entrance              16   | 6   8   8   21  19  23  24  21  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             82   | 12  22  49  49  49  56  82  4   
  Greatest Support         94   | 20  40  69  69  69  69  94  12  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  5   
  Average Capacity         13   | 8   8   13  15  15  15  13  5   
  Most Carried             15   | 8   10  15  15  15  15  15  5   
  Average Carried          12   | 6   8   13  15  14  14  12  4   
  Final Capacity           15   | 8   10  15  15  15  15  5   5   
  Final Carried            15   | 8   10  15  15  15  15  5   5   

 Class Distribution 
--------------------
 88% | Mutant
  6% | Scavenger-Bomber
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Bomber | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Matter Collected           3193 | 288  688  1167 108  30   363  532  17   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2493 | 137  474  1127 92   .    275  388  .    
  Parts                    148  | 11   34   75   3    .    5    20   .    
Haulers Intercepted        4    | .    2    2    .    .    .    .    .    
Recyclers Shooed           2    | .    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    2    10   .    .    
  Prevented                2    | .    .    .    .    .    2    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  67   | .   14  31  2   .   9   11  .   
  Guns                     39   | .   11  15  1   .   5   7   .   
  Cannons                  4    | .   .   .   .   .   .   4   .   
  AOE                      24   | .   3   16  1   .   4   .   .   
Classes Destroyed          14   | 2   4   5   .   .   1   2   .   
  Worker                   2    | .   .   1   .   .   .   1   .   
  Builder                  3    | .   .   3   .   .   .   .   .   
  Tunneler                 6    | 4   .   2   .   .   .   .   .   
  Hauler                   4    | .   2   2   .   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   
  Watcher                  5    | .   1   3   .   .   .   1   .   
  Swarmer                  25   | .   9   10  .   .   4   2   .   
  Grunt                    24   | .   5   12  2   .   4   1   .   
  Duelist                  3    | .   .   1   .   .   1   1   .   
  Sentry                   11   | .   .   8   .   .   .   3   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   
  Programmer               2    | .   .   .   .   .   .   2   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   
Best Kill Streak           6    | 2   3   6   2   .   4   6   .   
  Combat Bots Only         5    | .   3   4   2   .   4   5   .   
Max Kills in Single Turn   3    | 1   3   2   1   .   3   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   1   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Hostile Shots Fired        563  | .    60   131  5    .    25   320  22   
  Missed                   167  | .    21   35   .    .    7    93   11   
Damage Taken               5779 | .    563  1205 93   .    475  3220 223  
  Core                     1088 | .    137  96   11   .    38   680  126  
  Absorbed by Shields      133  | .    .    133  .    .    .    .    .    
Core Remaining (%)         57   | 100  45   .    .    .    63   20   .    
Volleys Fired              223  | 17   57   85   4    .    19   41   .    
  Largest                  3    | 2    2    2    2    .    2    3    .    
  Hottest                  116  | 40   100  100  46   .    75   116  .    
Shots Fired                470  | 34   103  165  7    .    38   123  .    
  Gun                      358  | 34   91   128  7    .    30   68   .    
  Cannon                   57   | .    .    2    .    .    .    55   .    
  Launcher                 44   | .    3    33   .    .    8    .    .    
  Special                  11   | .    9    2    .    .    .    .    .    
  Kinetic                  415  | 34   91   130  7    .    30   123  .    
  Thermal                  11   | .    9    2    .    .    .    .    .    
  Explosive                44   | .    3    33   .    .    8    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         23   | 4    11   23   8    .    8    10   .    
  Robot Miss Streak        9    | 4    6    5    1    .    9    7    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    .    
Shots Hit Robots           303  | 20   57   106  5    .    28   87   .    
  Core Hits                213  | 7    30   73   4    .    33   66   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | 1    1    .    .    .    .    1    .    
  Critical Strikes         4    | 1    1    .    .    .    .    2    .    
    Destroy                3    | 1    1    .    .    .    .    1    .    
    Blast                  1    | .    .    .    .    .    .    1    .    
Melee Attacks              7    | .    .    5    .    .    .    .    2    
  Impact                   7    | .    .    5    .    .    .    .    2    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7184 | 225  779  3090 137  .    1127 1826 .    
  Guns                     3403 | 225  632  1150 95   .    321  980  .    
  Cannons                  867  | .    .    34   .    .    .    833  .    
  Explosions               2901 | .    147  1906 42   .    806  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    .    .    13   .    
  Kinetic                  4270 | 225  632  1184 95   .    321  1813 .    
  Thermal                  42   | .    .    .    42   .    .    .    .    
  Explosive                2859 | .    147  1906 .    .    806  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    .    .    .    .    3    .    
  Average Corruption       1    | .    1    .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  12   | .    5    .    .    .    .    7    .    
    Message Errors         1    | .    1    .    .    .    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    1    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    .    .    2    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            9    | .    .    6    .    .    2    1    .    
  Projectiles              1    | .    .    .    .    .    .    1    .    
  Explosions               8    | .    .    6    .    .    2    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 28   | .    .    1    .    .    .    27   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  27   | .    .    1    .    .    .    26   .    
  Secondary                1    | .    .    .    .    .    .    1    .    
Self-Inflicted Damage      290  | .    .    206  20   .    60   4    .    
  Shots                    14   | .    .    11   1    .    2    .    .    
  Rammed                   4    | .    .    .    .    .    .    4    .    
Targets Rammed             4    | .    .    .    .    .    .    4    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        458  | .    253  187  36   .    442  458  .    
  Average Temperature      76   | .    34   34   16   .    113  197  .    
  Received Heat Transfer   1470 | .    135  372  42   .    99   714  108  
  Effects                  7    | .    .    .    .    .    2    5    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    
    Short Circuit          2    | .    .    .    .    .    1    1    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Peak Influence             820  | 25  203 820 401 .   .   185 143 
  Initial                  288  | .   16  7   288 .   .   .   31  
  Average                  251  | 13  41  443 291 .   .   64  59  
Maximum Alert Level        3    | .   1   3   2   .   .   .   .   
  Low Security (%)         54   | 100 99  21  .   .   .   100 100 
  Level 1                  21   | .   .   32  68  .   .   .   .   
  Level 2                  6    | .   .   8   31  .   .   .   .   
  Level 3                  16   | .   .   37  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   2   .   .   .   9   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            3    | .   .   1   .   .   .   2   .   
  Assault                  1    | .   .   1   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   5   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Distress Signals           2    | .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              119  | .   19  48  2   .   13  28  9   
  Peak Tracking Total      7    | .   4   4   2   .   4   6   7   
  Tactical Retreats        9    | .   2   1   .   .   1   3   2   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Traps Triggered            5    | .   2   .   .   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Machines Disabled          11   | .   .   7   3   .   .   1   .   
  Max in Single Turn       3    | .   .   2   3   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Machines Accessed          16   | .   5   10  .   .   .   .   1   
  Terminals                12   | .   4   8   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   2   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                59   | .   20  38  .   .   .   .   1   
  Successful               34   | .   14  20  .   .   .   .   .   
  Failed                   25   | .   6   18  .   .   .   .   1   
    Catastrophic           6    | .   3   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   56   | .   17  30  .   .   .   7   2   
  Terminals                47   | .   13  34  .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   7   4   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   6   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   3   2   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
  Retrieve Matter          3    | .   1   2   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   11  12  .   .   .   .   .   
  Terminals                20   | .   8   12  .   .   .   .   .   
    Track                  4    | .   2   2   .   .   .   .   .   
    Botnet                 8    | .   3   5   .   .   .   .   .   
    Operators              3    | .   1   2   .   .   .   .   .   
    Skim                   5    | .   2   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   10  .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         379  | .   14  365 .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Total Allies               5    | .   .   .   .   4   .   1   .   
  Largest Group            4    | .   .   .   .   4   4   1   .   
  Highest-Rated Group      153  | .   .   .   .   153 153 30  .   
  Highest-Rated Ally       39   | .   .   .   .   39  39  30  .   
Zionite Dispatches         1    | .   .   .   .   .   .   1   .   
  Thermal Resupply         1    | .   .   .   .   .   .   1   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   .   .   .   54  .   .   
  Total Damage             815  | .   .   .   .   .   815 .   .   
  Kills                    4    | .   .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   1   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               9076 | 139  1488 2679 632  2162 940  840  196  
Spaces Moved               5324 | 72   791  1395 338  1337 520  514  357  
  Core                     156  | .    .    .    .    .    .    131  25   
  Treads                   4709 | .    773  1395 338  1337 520  346  .    
  Legs                     90   | 72   18   .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   369  | .    .    .    .    .    .    37   332  
  Fastest Speed            37   | 120  120  160  160  160  160  37   37   
  Average Speed            148  | 120  159  160  160  160  161  124  40   
  Slowest Speed            240  | 120  160  160  160  160  240  240  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    .    .    7    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 3    82   91   60   87   58   13   12   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    2    2    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             8    | .    .    .    3    4    1    .    .    
Spaces Dug                 15   | .    9    5    .    .    .    .    1    
Terrain Destroyed          248  | .    19   148  22   .    58   .    1    
  Melee                    4    | .    .    3    .    .    .    .    1    
  Projectile               11   | .    9    2    .    .    .    .    .    
  AOE                      233  | .    10   143  22   .    58   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Total                      6046 | 93   914  1665 420  1361 578  617  398  
  Wait                     230  | .    8    75   68   6    26   9    38   
  Move                     5305 | 71   790  1394 337  1336 519  513  345  
  Hop                      5    | .    .    .    .    .    .    .    5    
  Pick Up                  62   | 2    15   23   1    4    2    14   1    
  Fast Attach              21   | 2    .    3    1    5    .    9    1    
  Attach                   20   | .    3    3    .    .    1    10   3    
  Detach                   3    | .    .    .    .    .    .    1    2    
  Swap                     89   | .    20   48   7    1    8    5    .    
  Drop                     77   | 1    21   29   2    9    3    11   1    
  Fire                     223  | 17   57   85   4    .    19   41   .    
  Melee                    7    | .    .    5    .    .    .    .    2    
  Ram                      1    | .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    3    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 3)
  140 | -11/Scrapyard      | Entered Materials
  204 | -10/Materials      | Discovered new exit (range 6)
  308 | -10/Materials      | Build established: Mutant
  577 | -10/Materials      | Discovered new exit (range 16)
  840 | -10/Materials      | Derelicts attacked the area
  862 | -10/Materials      | Discovered new exit (range 7)
 1258 | -10/Materials      | Discovered new exit (range 15)
 1281 | -10/Materials      | Core integrity fell below 50%
 1628 | -10/Materials      | Entered another Materials area
 1628 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1770 | -9/Materials       | Discovered new exit (range 14)
 1916 | -9/Materials       | Discovered new exit (range 8)
 3012 | -9/Materials       | Discovered new exit (range 16)
 3228 | -9/Materials       | First assault squad dispatched
 3484 | -9/Materials       | Discovered new exit (range 3)
 3888 | -9/Materials       | Discovered new exit (range 10)
 4307 | -9/Materials       | Entered Mines
 4308 | -9/Mines           | Learned location of Storage (-7)
 4360 | -9/Mines           | Found a hidden stash of uninstalled traps
 4454 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 4738 | -9/Mines           | Assembled infested the area
 4743 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 4863 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 4894 | -9/Mines           | Learned 4 Materials zone layouts
 4896 | -9/Mines           | Learned location of Zion (-7)
 4939 | -9/Mines           | Entered Zion
 5144 | -7/Zion            | Learned Factory garrison access intel
 5160 | -7/Zion            | Learned Factory terminal intel
 5263 | -7/Zion            | Learned location of Recycling (-7)
 6064 | -7/Zion            | Found Prototype Special Weapon
 6064 | -7/Zion            | Identified RU-N14's Throwing Claymores
 6241 | -7/Zion            | Given A8's code to call for help
 6479 | -7/Zion            | Met Imprinter
 6514 | -7/Zion            | Imprinted
 6516 | -7/Zion            | Declared Zion's savior
 7081 | -7/Zion            | Discovered new exit (range 10)
 7101 | -7/Zion            | Entered Proximity Caves
 7101 | -6/Proximity Caves | Accompanied by 4 allies
 7566 | -6/Proximity Caves | Lost 4 allies
 7933 | -6/Proximity Caves | Discovered new exit (range 8)
 8041 | -6/Proximity Caves | Entered Factory
 8041 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 8042 | -6/Factory         | Loaded intel: 28 terminal locations
 8043 | -6/Factory         | Loaded intel: 4 garrison access locations
 8355 | -6/Factory         | Build established: Scavenger-Bomber
 8377 | -6/Factory         | Garrison activated, responded to threat
 8622 | -6/Factory         | Lost 4 parts (1p1n2u)
 8753 | -6/Factory         | Garrison activated, responded to threat
 8818 | -6/Factory         | Core integrity fell below 50%
 8826 | -6/Factory         | Lost 10 parts (3n4u3w)
 8872 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 8873 | -6/Factory         | Zion Thermal Resupply teleported in
 8875 | -6/Factory         | Discovered new exit (range 7)
 8881 | -6/Factory         | Entered another Factory area
 8881 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 9010 | -5/Factory         | Spotted B-75 Beast
 9040 | -5/Factory         | Build established: Mutant
 9077 | -5/Factory         | Self-destructed

 Last Messages 
---------------
[ Establishing connection... ]
  [ Retrieving vulnerable data list... ]
    [ 1 : Branch Access ]
    [ 2 : Active Garrisons ]
    [ 3 : Unaware Analyses ]
    [ 4 : Prototype Stockpiles ]
>>\\ZION-SEEK-4
[ Targeting Prototype Stockpiles... ]
08979_ K-01 Serf cleans the Manufacturing
  Mainframe.
08980_ ALERT: All DSF locations entering
  lockdown mode.
09003_ Acquired Gauss Cannon.
09008_ W-25 Informer sends out distress signal.
09019_ Acquired Adv. Cooling System.
09027_ K-01 Serf cleans the Construction
  Platform.
09033_ Critical hit (Burn: +37).
09062_ Biomechanical Wings destroyed.
09066_ Dropped Hammer.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#    """ """ #?#         # |
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| "" """   #???##############?#                      |
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| "" """   #???#""          #?#                 g    |
| "" """   #???#"   """"""" ###                      |
| "" """  ?????#"F  """""""@/                        |
| ?     ???????#""  """"""" ###     ####+########### |
| ###+##########    """"""" #?#     #??   ?????????? |
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|              #    """"""" #?#     #?""" "????????? |
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|              #  = """"""" #?#     + """ ""???????? |
|  %           #    """"""" #?#     #       ???????? |
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| ?????#   """ """  #??#                   #???????? |
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| ?????# =[]   """  #??#     #???????#               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          33
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                62
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningAntimissileMount
  Manual?         0
Play Time         01:27:47
  Cumulative      125.1 hours
  Start           2025.04.01 @ 19:31:20
  End             2025.04.03 @ 18:58:03
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          164
  Rogue           164
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          51
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          15%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef7632fd-1299-48df-afd6-bbcc6ff10baf