Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:40:40

Player: Evilsquid

Result: Destroyed self with Ion Engine chain reaction

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (41)      205
Value Destroyed (766)      766
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1371

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     138/300
Energy                     128/160
System Corruption          4%
Temperature                Cool (12)
Movement                   Walking (260) Ox2
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Improved Terrain Scanner
>               --- WEAPON (2) -------
                EM Pulse Gun
                EM Pulse Gun
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Treads
                Aluminum Leg
          Small Storage Unit
         Medium Storage Unit
                Structural Scanner
                Visual Processing Unit
                Sensor Array
                Terrain Scan Processor
                Weapon Shielding
                Weapon Shielding
          Light Armor Plating
         Medium Laser
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
                Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Terrain Scanner
>               --- WEAPON -----------
         Medium Laser
                Grenade Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Small Storage Unit
         Medium Storage Unit
                Structural Scanner
                Visual Processing Unit
                Sensor Array
                Terrain Scan Processor
                Weapon Shielding
                Weapon Shielding
          Light Armor Plating
                EM Pulse Gun
                EM Pulse Gun
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Datajack
                Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             36   | 7   17  12  
  Power                    4    | 1   1   2   
    Engine                 3    | 1   1   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 4    | 2   2   .   
    Leg                    3    | .   2   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   2   2   
    Device                 3    | 1   1   1   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   19   | 2   10  7   
    Energy Gun             3    | .   .   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   3   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               9    | .   7   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   5   3   
  Power                    1    | .   1   .   
  Propulsion               3    | .   2   1   
  Utility                  1    | .   1   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      4    | .   4   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   96  85  
  Engine                   7    | .   12  .   
  Core                     1    | .   .   4   
  Treads                   15   | .   24  .   
  Leg                      11   | .   2   27  
  Device                   13   | .   13  14  
  Storage                  14   | .   14  14  
  Energy Gun               3    | .   .   8   
  Ballistic Gun            15   | .   19  8   
  Launcher                 7    | .   7   6   
Naked Turns                .    | .   .   .   
Heaviest Build             51   | 12  50  51  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  15   | .   15  4   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         19   | 6   19  20  
  Most Carried             20   | 4   17  20  
  Average Carried          15   | 1   13  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 4   17  20  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           954  | 167 571 216 
  Remotely                 .    | .   .   .   
Salvage Created            913  | 43  764 106 
  Parts                    91   | 9   69  13  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  23   | .   17  6   
  Guns                     10   | .   9   1   
  AOE                      13   | .   8   5   
Classes Destroyed          8    | 1   7   .   
  Worker                   1    | .   1   .   
  Builder                  6    | .   5   1   
  Tunneler                 3    | 2   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | .   2   1   
  Watcher                  3    | .   3   .   
  Swarmer                  11   | .   6   5   
  Grunt                    12   | .   11  1   
Best Kill Streak           10   | 1   10  4   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   4    | 1   4   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        146  | .    95   51   
  Missed                   39   | .    26   13   
Damage Taken               1248 | .    935  313  
  Core                     261  | .    165  96   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              85   | 5    66   14   
  Largest                  2    | 2    2    2    
  Hottest                  80   | 40   60   80   
Shots Fired                157  | 10   131  16   
  Gun                      129  | 10   113  6    
  Cannon                   .    | .    .    .    
  Launcher                 28   | .    18   10   
  Special                  .    | .    .    .    
  Kinetic                  123  | 10   113  .    
  Thermal                  4    | .    .    4    
  Explosive                28   | .    18   10   
  Electromagnetic          2    | .    .    2    
  Robot Hit Streak         9    | 2    9    8    
  Robot Miss Streak        7    | 1    7    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           82   | 5    69   8    
  Core Hits                66   | 3    51   12   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2101 | 58   1519 524  
  Guns                     801  | 58   679  64   
  Cannons                  .    | .    .    .    
  Explosions               1257 | .    840  417  
  Melee                    .    | .    .    .    
  Ramming                  43   | .    .    43   
  Kinetic                  737  | 58   679  .    
  Thermal                  178  | .    64   114  
  Explosive                1130 | .    776  354  
  Electromagnetic          13   | .    .    13   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    4    4    
  Average Corruption       3    | .    2    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  67   | .    36   31   
    Message Errors         22   | .    8    14   
    Matter Fused           13   | .    10   3    
    Heat Flow Errors       7    | .    4    3    
    Energy Discharges      11   | .    5    6    
    Parts Rejected         1    | .    1    .    
    Data Loss (minor)      4    | .    .    4    
    Data Loss (major)      3    | .    2    1    
    Misfires               3    | .    3    .    
    Alerts                 3    | .    3    .    
Overload Shots             .    | .    .    .    
Overflow Damage            159  | .    149  10   
  Projectiles              .    | .    .    .    
  Explosions               159  | .    149  10   
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      287  | .    263  24   
  Shots                    5    | .    4    1    
  Rammed                   .    | .    .    .    
Targets Rammed             6    | .    .    6    
  Kicked                   6    | .    .    6    
  Crushed                  .    | .    .    .    
Highest Temperature        220  | .    153  220  
  Average Temperature      56   | .    39   94   
  Received Heat Transfer   231  | .    231  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         298  | .    50   248  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             388  | 10  388 91  
  Initial                  91   | .   6   91  
  Average                  88   | 4   116 44  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         78   | 100 66  100 
  Level 1                  21   | .   33  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            5    | .   5   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   27  7   
  Peak Tracking Total      8    | .   8   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          10   | .   10  .   
  Max in Single Turn       3    | .   3   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   20  .   
  Successful               .    | .   .   .   
  Failed                   20   | .   20  .   
    Catastrophic           8    | .   8   .   
  Database Lockouts        .    | .   .   .   
  Manual                   20   | .   20  .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        6    | .   6   .   
  Feedback Events          2    | .   2   .   
    Corruption             2    | .   2   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               4480 | 152  2798 1530 
Spaces Moved               1710 | 82   1072 556  
  Core                     18   | 9    9    .    
  Treads                   1037 | 73   964  .    
  Legs                     655  | .    99   556  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  260  
  Average Speed            242  | 147  239  262  
  Slowest Speed            800  | 160  800  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       66   | 5    100  95   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          223  | .    174  49   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      223  | .    174  49   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1880 | 100  1178 602  
  Wait                     14   | 3    7    4    
  Move                     1708 | 81   1071 556  
  Hop                      .    | .    .    .    
  Pick Up                  22   | 4    13   5    
  Fast Attach              16   | 7    5    4    
  Attach                   7    | .    2    5    
  Detach                   5    | .    2    3    
  Swap                     13   | .    10   3    
  Drop                     4    | .    2    2    
  Fire                     85   | 5    66   14   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     6    | .    .    6    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  153 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Discovered new exit (range 7)
  603 | -10/Materials | Discovered new exit (range 8)
  735 | -10/Materials | Discovered new exit (range 8)
  865 | -10/Materials | Discovered new exit (range 6)
 1375 | -10/Materials | Discovered new exit (range 7)
 1562 | -10/Materials | Discovered new exit (range 11)
 2614 | -10/Materials | Core integrity fell below 50%
 2644 | -10/Materials | Lost 4 parts (1p2n1w)
 2951 | -10/Materials | Entered Mines
 2978 | -10/Mines     | Met a Derelict bent on vengeance
 3487 | -10/Mines     | Core integrity fell below 20%
 3511 | -10/Mines     | Lost 3 parts (1n2w)
 3738 | -10/Mines     | Learned location of Zion (-6)
 4256 | -10/Mines     | Discovered new exit (range 9)
 4269 | -10/Mines     | Build established: Scavenger-Mutant
 4310 | -10/Mines     | Discovered new exit (range 6)
 4358 | -10/Mines     | Discovered new exit (range 13)
 4481 | -10/Mines     | Destroyed self with Ion Engine chain reaction

 Last Messages 
---------------
04115_ Kicked T-07 Excavator.
04126_ XN E#2BKLU0PSTSHAZY5F2&WD0F:OEHFPYK
04237_ Kicked K-01 Serf out of the way.
04241_ System corrupted: Component data lost.
04250_ Kicked T-07 Excavator.
04250_ T-07 Excavator knocked back.
04256_ EXIT=FOUND
04291_ =QH0SZHRV=WGVNAI>B==WPVNG3AFOYYY>RE50>
04310_ EXIT=FOUND
04334_  |>TX42RCNDN2VSGFDJVIN:EP>OK2
04349_ DLN:BU:AR3Z%SH5EHZAAEK1UVMK=KI F/EJDQWXO
04358_ EXIT=FOUND
04375_ Kicked T-07 Excavator.
04379_ L=JN0XJQEZXCMC=:LXXM0YXWO/XOSF|> ,ISZ%U
04422_ Kicked T-07 Excavator out of the way.
04424_ System corrupted: Substantial component data lost.
04442_ System corrupted: Energy discharge (-40).
04481_ Chain reaction triggered in Ion Engine.
04481_ G-47 Trooper destroyed.
[Achievement: Back For More]

 Map 
-----
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| ?#?????#???#?#?#???????##;;%= ###???????????????   |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              CompactVariableMachine
  Manual?         0
Play Time         00:22:28
  Cumulative      43.9 hours
  Start           2024.04.07 @ 19:22:08
  End             2024.04.07 @ 19:40:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          37
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48038897-7a3e-4cf7-bd32-079279e7d1e5