Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 03:02:24 Player: J1ang-5h1 Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (128) 640 Value Destroyed (3923) 3923 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (11127) 11127 TOTAL SCORE: 17710 Bonus ------- High Alert Combat Kills 377 Prayed to X0-1V1 5000 Major X0-1V1 Interference 5550 Entered Garrisons 200 Cogmind --------- Core Integrity 0/325 Matter 221/300 Energy 24/100 System Corruption 0% Temperature Cool (0) Movement Treading (325) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Armored Treads Armored Wheel > --- UTILITY (3) ------ Advanced Heat Sink Huge Storage Unit X0-1V1's Piety Tracker > --- WEAPON (4) ------- Plasma Cannon Heavy Ion Cannon Mini Grenade Launcher Heavy Flail > --- INVENTORY (25) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Thermal Generator High-capacity Matter Pod (200) Structural Scanner Machine Analyzer Active Sensor Suite Transmission Jammer Improved Propulsion Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Graphene Brace Hardlight Generator Improved Shield Generator Hacking Suite Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Plasma Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Thermal Generator Compact Battery High-capacity Matter Pod Structural Scanner Machine Analyzer Active Sensor Suite Transmission Jammer Improved Propulsion Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Graphene Brace Hardlight Generator Hacking Suite Heavy Ion Cannon Mini Grenade Launcher Heavy Flail [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Utility Huge Storage Unit Device X0-1V1's Piety Tracker Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 73 | 7 12 32 13 9 Power 6 | 1 1 4 . . Engine 6 | 1 1 4 . . Core . | . . . . . Reactor . | . . . . . Propulsion 25 | 2 4 7 9 3 Treads 11 | . 4 . 4 3 Leg 6 | 2 . . 4 . Wheel 8 | . . 7 1 . Hover . | . . . . . Flight . | . . . . . Utility 16 | 2 3 8 3 . Device 8 | 1 . 5 2 . Storage 4 | 1 2 . 1 . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 26 | 2 4 13 1 6 Energy Gun 3 | 1 . 2 . . Energy Cannon 5 | . . 1 . 4 Ballistic Gun 14 | 1 2 10 1 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon 2 | . 1 . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 5 . . Parts Lost 17 | . 1 7 3 6 Power 4 | . 1 2 . 1 Propulsion 4 | . . . 2 2 Utility 4 | . . 4 . . Weapon 5 | . . 1 1 3 Highest Loss Streak 4 | . 1 4 1 2 To Critical Strikes . | . . . . . Average Backups 21 | 3 18 24 24 22 Power . | . . . . . Propulsion 4 | 2 4 5 4 4 Utility 9 | . 6 9 10 14 Weapon 6 | . 6 8 9 3 Tool/Special . | . . . . . Unused Backups 55 | . 5 21 12 17 Power 1 | . . 1 . . Propulsion 10 | . 3 7 . . Utility 28 | . . 8 4 16 Weapon 15 | . 1 5 8 1 Tool/Special 1 | . 1 . . . Average Slot Usage (%) 97 | . 98 97 95 95 Engine 10 | . 13 10 8 6 Treads 15 | . 25 . 4 24 Leg 2 | . 2 . 14 . Wheel 9 | . . 21 13 6 Device 10 | . . 16 16 16 Storage 12 | . 18 11 8 8 Protection 3 | . 8 3 . . Energy Gun 1 | . 3 . . . Energy Cannon 6 | . . . . 25 Ballistic Gun 19 | . 19 31 29 2 Impact Weapon 1 | . 4 . . . Peak Build Rating 55 | 7 11 38 51 55 Average Rating 29 | 4 8 29 47 51 On Entrance 21 | . 7 11 38 49 Avg Prop Armor Cover (%) 15 | . . . 9 17 Naked Turns . | . . . . . Heaviest Build 120 | 11 92 99 102 120 Greatest Support 80 | 20 40 24 68 80 Greatest Overweight (x) 9 | . 2 4 8 9 Average Overweight (x) 2 | . 1 3 1 5 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 Most Carried 25 | 7 24 25 25 25 Average Carried 21 | 4 18 24 24 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 6 24 25 25 24 Class Distribution -------------------- 40% | Mutant 28% | Gunner 22% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 3379 | 281 367 1718 751 262 Remotely . | . . . . . Salvage Created 4678 | 120 696 1776 1260 826 Parts 281 | 8 49 100 68 56 Haulers Intercepted 9 | . 2 6 1 . Recyclers Shooed 6 | . 4 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 88 | . 14 22 21 31 Guns 57 | . 11 22 20 4 Cannons 13 | . . . . 13 AOE 18 | . 3 . 1 14 Classes Destroyed 17 | 2 5 4 4 2 Worker 3 | . . 3 . . Builder 1 | . . . 1 . Tunneler 6 | 3 2 1 . . Hauler 9 | . 2 6 1 . Recycler 7 | 1 2 3 1 . Mechanic 2 | . . 2 . . Operator 3 | . 2 1 . . Watcher 9 | . 2 5 2 . Swarmer 21 | . 9 . . 12 Grunt 44 | . 5 15 15 9 Brawler 2 | . . . 1 1 Duelist 2 | . . 1 . 1 Protector 1 | . . . . 1 Sentry 15 | . . 6 3 6 Demolisher 1 | . . . . 1 Hunter 1 | . . . 1 . Heavy 1 | . . . 1 . Best Kill Streak 19 | 4 3 19 8 8 Combat Bots Only 8 | . 3 5 7 8 Max Kills in Single Turn 3 | 1 3 2 1 3 Gunslinging 1 | . . 1 . . Exploded 3 | . 3 . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 403 | . 65 111 85 142 Missed 101 | . 11 24 27 39 Hits 302 | . 54 87 58 103 Melee 6 | . . 2 . 4 Projectile 296 | . 54 85 58 99 AOE 5 | . . . . 5 Critical Strikes 6 | . . 1 1 4 Damage Taken 4531 | . 689 1298 1075 1469 Core 729 | . 229 92 214 194 Absorbed by Shields 3 | . . . . 3 Ignored by Resistances 78 | . . . . 78 Regen/Repaired (Parts) 219 | . 132 . 87 . Core Remaining (%) 57 | 100 8 63 . . Volleys Fired 276 | 11 53 90 58 64 Largest 4 | 2 2 3 4 4 Hottest 275 | 60 60 69 97 275 Shots Fired 684 | 22 105 255 196 106 Gun 595 | 22 104 255 196 18 Cannon 73 | . . . . 73 Launcher 16 | . 1 . . 15 Special . | . . . . . Kinetic 547 | 11 67 255 196 18 Thermal 121 | 11 37 . . 73 Explosive 16 | . 1 . . 15 Electromagnetic . | . . . . . Robot Hit Streak 26 | 5 9 17 26 8 Robot Miss Streak 4 | 2 3 3 4 3 Penetration Max 1 | . . . 1 1 Secondary Targets 12 | . 3 4 4 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 457 | 14 71 170 134 68 Core Hits 221 | 6 34 72 55 54 Critical Kills 4 | 1 . 3 . . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 6 | 1 2 3 . . Destroy 4 | 1 . 3 . . Smash 2 | . 2 . . . Melee Attacks 14 | . 10 . . 4 Impact 14 | . 10 . . 4 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . 5 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8739 | 145 1034 2279 2238 3043 Guns 5480 | 145 611 2245 2238 241 Cannons 1030 | . . . . 1030 Explosions 1899 | . 144 24 . 1731 Melee 320 | . 279 . . 41 Ramming 10 | . . 10 . . Kinetic 5126 | 67 335 2245 2238 241 Thermal 1384 | 78 276 . . 1030 Explosive 1899 | . 144 24 . 1731 Electromagnetic . | . . . . . Impact 320 | . 279 . . 41 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . 2 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 325 | . 209 51 . 65 Projectiles 36 | . . . . 36 Explosions 79 | . . 51 . 28 Melee 210 | . 209 . . 1 Knockbacks 5 | . 3 1 . 1 Impact 5 | . 3 1 . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 242 | . 114 118 . 10 Shots 4 | . 1 1 . 2 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 321 | 40 141 321 15 268 Average Temperature 61 | 19 47 65 5 114 Received Heat Transfer 1620 | . 135 549 423 513 Effects 3 | . . 1 . 2 Energy Bleed 2 | . . . . 2 Interference 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . 4 . . . Combat Hostiles . | . . . . . Parts Fried 6 | . 6 . . . Impact Corruptions 11 | . 10 . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . . 1 Heat Transferred 2319 | 175 650 . . 1494 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 4 | . . 1 1 4 Low Security (%) 63 | 100 100 64 70 . Level 1 15 | . . 35 29 8 Level 2 8 | . . . . 36 Level 3 12 | . . . . 52 Level 4 . | . . . . 3 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1199 | 10 128 247 369 1199 Initial 235 | . . . 96 235 Average 238 | 1 25 142 153 735 Influence Increases 3029 | 20 516 772 677 1044 Destroy 0b10 Robot/C 1740 | . 280 440 420 600 Destroy 0b10 Robot/NC 205 | 20 50 105 25 5 Destroy Leader 346 | . 68 132 106 40 Allied During Kill 1 | . . . . 1 Successful Hack 71 | . 27 20 17 7 Select Force Hacks 90 | . 30 30 30 . Disable Machine 60 | . 15 15 30 . Anti-Garrison Action 250 | . . . . 250 Destroy Structure 176 | . 46 30 4 96 Lose Combat Pursuer 90 | . . . 45 45 Influence Decreases 1830 | 20 516 543 543 208 Entered New Map 261 | . . . 133 128 Time Decay 1389 | 20 516 473 380 . Lost Part 160 | . . 70 30 60 Lost Ally 20 | . . . . 20 Squads Dispatched 7 | . 2 1 4 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . . 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 114 | . 19 32 29 34 Peak Tracking Total 6 | . 3 5 5 6 Tactical Retreats 5 | . . . 3 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 8 | . 1 2 . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 6 | . 1 1 2 2 Max in Single Turn 1 | . 1 1 1 1 Garrison Relay 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 29 | . 9 12 6 2 Terminals 20 | . 6 9 3 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 4 | . 2 1 1 . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Total Hacks 90 | . 37 32 18 3 Successful 58 | . 28 17 12 1 Failed 30 | . 8 14 6 2 Catastrophic 3 | . . 2 . 1 Database Lockouts 2 | . 1 1 . . Manual 51 | . 22 19 10 . Terminals 62 | . 24 25 10 3 Fabricators . | . . . . . Repair Stations 10 | . 6 . 4 . Recycling Units 11 | . 7 2 2 . Scanalyzers 5 | . . 5 . . Garrison Access 2 | . . . 2 . Terminal Hacks 16 | . 8 5 2 1 Robot Analysis 3 | . 3 . . . Prototype ID Bank 4 | . 1 1 2 . Open Door 1 | . . . . 1 Recycling Unit Index 1 | . . 1 . . Locate Traps 2 | . . 2 . . Dispatch Records 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Hauler Manifests 2 | . 1 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 6 . 4 . Scan Component 5 | . 3 . 2 . Repair 5 | . 3 . 2 . Recycling Unit Hacks 5 | . 4 1 . . Report Inventory 2 | . 1 1 . . Retrieve Components 3 | . 3 . . . Scanalyzer 3 | . . 3 . . Retrieve Study 3 | . . 3 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 23 | . 10 8 5 . Terminals 18 | . 7 7 4 . Botnet 5 | . 2 2 1 . Skim 13 | . 5 5 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 3 1 1 . Reject 1 | . 1 . . . Mask 1 | . 1 . . . Tunnel 3 | . 1 1 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 26 | . 7 12 5 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 3 . . Parts Repaired 5 | . 3 . 2 . Time 167 | . 78 . 89 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 15 | . 15 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 8 | . . . . 8 Machine Destruction 8 | . . . . 8 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 20 | . . . . 20 Highest-Rated Ally 20 | . . . . 20 Total Orders . | . . . . . Ally Attacks 2 | . . . . 2 Total Damage 91 | . . . . 91 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 24 | . 9 15 . . Average Entertainment 12 | . 9 16 9 9 Good Acts 17 | . . 10 1 6 Bad Acts 28 | . . 12 11 5 Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 270 | 13 40 217 . . Seismic 270 | 13 40 217 . . Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 6601 | 124 2345 1703 882 1547 Spaces Moved 2521 | 69 702 951 353 446 Core 13 | 13 . . . . Treads 881 | . 596 . 23 262 Legs 312 | 56 106 . 150 . Wheels 1315 | . . 951 180 184 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 125 110 200 Average Speed 209 | 106 289 134 162 296 Slowest Speed 560 | 120 320 140 330 560 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 4 83 70 29 60 Regions Visited 4 Branch Regions . Pre-discovered Areas 6 | . 2 3 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 4 | . 4 . . . Terrain Destroyed 142 | . 62 23 . 57 Melee 4 | . 4 . . . Projectile 1 | . . . . 1 AOE 137 | . 58 23 . 56 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3305 | 99 906 1204 529 567 Wait 176 | . 80 25 70 1 Move 2517 | 68 701 950 352 446 Hop . | . . . . . Pick Up 115 | 13 35 47 13 7 Fast Attach 13 | . . 5 7 1 Attach 33 | 7 3 15 2 6 Detach 1 | . . . . 1 Swap 49 | . 11 22 10 6 Drop 85 | . 13 49 17 6 Fire 276 | 11 53 90 58 64 Melee 14 | . 10 . . 4 Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 25 | . . . . 25 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 6) 298 | -10/Materials | Core integrity fell below 50% 315 | -10/Materials | Build established: Mutant 699 | -10/Materials | Core integrity fell below 20% 811 | -10/Materials | Discovered new exit (range 16) 1497 | -10/Materials | Central database locked down 1549 | -10/Materials | Repaired Hammer 1582 | -10/Materials | Repaired Grenade Launcher 1618 | -10/Materials | Repaired Lgt. Armor Plating 1623 | -10/Materials | Loaded intel: 12 trap records 1646 | -10/Materials | Learned location of 2 exits from Subcaves 1659 | -10/Materials | Learned Storage emergency access door positions 1664 | -10/Materials | Learned Storage trap positions 1665 | -10/Materials | Learned Storage stockpile data 1670 | -10/Materials | Identified exit to Subcaves 1670 | -10/Materials | Identified exit to Materials 1683 | -10/Materials | Learned 2 Storage zone layouts 2443 | -10/Materials | Prayed at D.C.S.S. Altar Unit 2470 | -10/Materials | Entered another Materials area 2470 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2505 | -9/Materials | Sight range permanently improved by X0-1V1 (+1; -150 max core) 2610 | -9/Materials | X0-1V1 upgraded hostiles (x1) 2677 | -9/Materials | X0-1V1 activates XOMVISION 2718 | -9/Materials | X0-1V1 caused items to flee you 2793 | -9/Materials | X0-1V1 put everyone to sleep 2809 | -9/Materials | Build established: Tank 2888 | -9/Materials | Items stopped fleeing you 3007 | -9/Materials | Lost 4 parts (1p2u1w) 3253 | -9/Materials | X0-1V1 announced a LAN party 3259 | -9/Materials | Discovered new exit (range 8) 3355 | -9/Materials | Central database locked down 3384 | -9/Materials | X0-1V1 woke everyone up 3513 | -9/Materials | Identified exit to Materials 3557 | -9/Materials | Discovered exit to Materials (range 17) 3577 | -9/Materials | Learned Storage security intel 3629 | -9/Materials | Learned location of Recycling (-7) 3664 | -9/Materials | X0-1V1 tapped a No Entrance sign 3668 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 3669 | -9/Materials | Loaded intel: 36 non-interactive machine locations 3673 | -9/Materials | Build established: Gunner 3698 | -9/Materials | Learned 2 Storage zone layouts 3749 | -9/Materials | Learned 2 Storage zone layouts 3777 | -9/Materials | Learned location of 1 exit from Recycling 3817 | -9/Materials | Learned location of Zion (-7) 3867 | -9/Materials | Loaded intel: 13 trap records 3905 | -9/Materials | X0-1V1 activates XOMVISION 4056 | -9/Materials | X0-1V1 sent you into danger 4173 | -9/Materials | Entered another Materials area 4173 | -8/Materials | Evolved 2 slots: Propulsion x2 4176 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 21) 4254 | -8/Materials | Weapon slot count permanently improved by X0-1V1 (+1) 4555 | -8/Materials | Repaired Imp. Heat Sink 4634 | -8/Materials | Repaired Imp. Assault Rifle 4707 | -8/Materials | Discovered new exit (range 8) 4708 | -8/Materials | X0-1V1 announced a LAN party 4807 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 4817 | -8/Materials | Found Prototype Device 4819 | -8/Materials | Destroyed 7 combat bots 4886 | -8/Materials | X0-1V1 upgraded hostiles (x2) 4936 | -8/Materials | Garrison activated, responded to threat 5047 | -8/Materials | Core integrity fell below 50% 5053 | -8/Materials | Identified exit to Garrison 5055 | -8/Materials | Entered Garrison 5056 | -8/Garrison | Identified exit to Materials 5169 | -8/Garrison | Triggered checkpoint 5216 | -8/Garrison | Destroyed 8 combat bots 5225 | -8/Garrison | Garrison Relay disabled 5397 | -8/Garrison | Triggered checkpoint 5497 | -8/Garrison | Build established: Scavenger-Gunner 5523 | -8/Garrison | Triggered checkpoint 5567 | -8/Garrison | Garrison Relay disabled 5637 | -8/Garrison | X0-1V1 revealed exit location to -8/Materials 5874 | -8/Garrison | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 5951 | -8/Garrison | Rescued a captive Derelict 5991 | -8/Garrison | X0-1V1 caused items to flee you 6321 | -8/Garrison | Triggered checkpoint 6341 | -8/Garrison | Triggered checkpoint 6368 | -8/Garrison | Core integrity fell below 20% 6409 | -8/Garrison | X0-1V1 sent hostile S-10 Pest (x3) 6431 | -8/Garrison | Items stopped fleeing you 6589 | -8/Garrison | Triggered checkpoint 6602 | -8/Garrison | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 06555_ TH resistance returns to normal. 06555_ G-47 Trooper destroyed. 06557_ G-50 Soldier destroyed. 06566_ Triggered Stasis Trap. 06566_ A bubble of rippling energy engulfs the area. 06566_ Field strength at 90. 06568_ Field strength at 80. 06569_ Field strength at 70. 06570_ Field strength at 60. 06571_ Field strength at 50. 06572_ Field strength at 40. 06573_ Field strength at 30. 06574_ Field strength at 20. 06575_ Field strength at 10. 06576_ Stasis field depleted. 06589_ Beams of light sweep through the air. An alarm sounds. 06590_ B-36 Bruiser destroyed. 06602_ X0-1V1 cackles wildly! Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ???????????????######################## | | ???????????????# | | ???????????????# | | ???????????????# #### | | ???????????????# #??? | | ???????????????# #??? | | ???????????????# #??? | | ???????????????# #??? | | ???????????????# #??? | | ???????????????# #??? | | ???????????????# < #??? | | ???????????????# #??? | | ???????????????# #??? | | ???????????????# #??? | | ???????????????# #??? | | ???????????????# #??? | | ???????????????# #??? | | ???????????????# #??? | | ???????????????# #??? | | ???????????????# #??? | | ?????????###???######### ##########??? | | ?????????# =??????????# #???????????? | | ???####### %########### #### # | | ???# /b %[% | | ???# ^ @ ^ % | | ????# ################## ## = #? | | ?????????????????????????? #??? # | | ?????????????????????????? #??????# ### | | ?????????????????????????? #??????????? | | ???????????????????????????#??????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 12 Energy Capacity 265 Matter Stores 800 Matter Capacity 800 Sight Range 17 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 25 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hammer | 35% | -10/Materials Grenade Launcher | 46% | -10/Materials Lgt. Armor Plating | 61% | -10/Materials Imp. Heat Sink | 10% | -8/Materials Imp. Assault Rifle | 63% | -8/Materials Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridHardcellThermoblaster Manual? 0 Play Time 01:06:45 Cumulative 411.2 hours Start 2026.09.07 @ 01:57:42 End 2026.09.07 @ 03:02:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 301 Rogue 291 Adventurer 0 Explorer 10 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 66 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17e4cebc-0c0c-4e3b-b762-19535f14c08f