Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.23 @ 15:25:34 Player: OccultOnion Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (347) 347 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1357 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 276/300 Energy 21/100 System Corruption 4% Temperature Cool (238) Movement Core (400) Ox7 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Seismic Analyzer > --- WEAPON (2) ------- Ion Cannon > --- INVENTORY (10) --- Heat Sink Large Storage Unit Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Wheel > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Seismic Analyzer > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Large Storage Unit Visual Processing Unit Particle Gun Particle Gun Light Assault Rifle Grenade Launcher [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 20 | 7 1 12 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 . 4 Treads 1 | . . 1 Leg 3 | 2 . 1 Wheel 1 | . . 1 Hover 1 | . . 1 Flight . | . . . Utility 5 | 2 1 2 Device 1 | 1 . . Storage 2 | 1 1 . Processor 2 | . . 2 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 . 5 Energy Gun 4 | 1 . 3 Energy Cannon 1 | . . 1 Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 15 | . . 15 Power 2 | . . 2 Propulsion 6 | . . 6 Utility 1 | . . 1 Weapon 6 | . . 6 Highest Loss Streak 14 | . . 14 Average Slot Usage (%) 90 | . 100 80 Engine 11 | . 14 8 Treads 1 | . . 2 Leg 21 | . 28 14 Wheel 2 | . . 5 Device 8 | . 14 2 Storage 12 | . 14 11 Processor 9 | . . 18 Energy Gun 10 | . 14 7 Ballistic Gun 10 | . 14 7 Naked Turns . | . . . Heaviest Build 24 | 11 23 24 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 7 | . 1 7 Average Overweight (x) . | . . 2 Largest Inventory Capacity 10 | 6 10 10 Average Capacity 8 | 5 7 10 Most Carried 10 | 6 7 10 Average Carried 6 | 4 6 6 Final Capacity 10 | 6 10 10 Final Carried 7 | 6 7 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 377 | 251 . 126 Remotely . | . . . Salvage Created 495 | 54 . 441 Parts 33 | 7 . 26 Haulers Intercepted . | . . . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 11 | . . 11 Guns 8 | . . 8 Cannons 3 | . . 3 Classes Destroyed 5 | 1 . 4 Tunneler 2 | 2 . . Watcher 1 | . . 1 Swarmer 3 | . . 3 Grunt 7 | . . 7 Brawler 1 | . . 1 Best Kill Streak 4 | 2 . 4 Combat Bots Only 4 | . . 4 Max Kills in Single Turn 1 | 1 . 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1575 | . . 1575 Core 406 | . . 406 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 58 | 6 3 49 Largest 2 | 2 2 2 Hottest 130 | 60 60 130 Shots Fired 88 | 12 6 70 Gun 81 | 12 6 63 Cannon 7 | . . 7 Launcher . | . . . Special . | . . . Kinetic 48 | 6 3 39 Thermal 13 | . . 13 Explosive . | . . . Electromagnetic 27 | 6 3 18 Robot Hit Streak 10 | 5 2 10 Robot Miss Streak 4 | 2 2 4 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 61 | 7 3 51 Core Hits 23 | 3 . 20 Critical Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 710 | 68 . 642 Guns 547 | 68 . 479 Cannons 139 | . . 139 Explosions 24 | . . 24 Melee . | . . . Ramming . | . . . Kinetic 272 | 25 . 247 Thermal 214 | . . 214 Explosive . | . . . Electromagnetic 224 | 43 . 181 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . . 4 Average Corruption 4 | . . 4 Corruption Purged . | . . . Effects 7 | . . 7 Heat Flow Errors 1 | . . 1 Energy Discharges 1 | . . 1 Targeting Errors 5 | . . 5 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 36 | . . 36 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 238 | 40 20 238 Average Temperature 44 | 24 13 50 Received Heat Transfer 468 | . . 468 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 383 | . . 383 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 171 | 10 71 171 Average Influence 54 | 3 49 83 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 2 22 Peak Tracking Total 9 | . 2 9 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 4 1 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 12 2 Successful 7 | . 6 1 Failed 7 | . 6 1 Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 14 | . 12 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 6 1 Part Schematic 3 | . 3 . Prototype ID Bank 1 | . 1 . Alert Level 1 | . . 1 Dispatch Records 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 3 | . 3 . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 611 | 111 254 246 Spaces Moved 330 | 65 177 88 Core 11 | 4 . 7 Treads 3 | . . 3 Legs 241 | 61 177 3 Wheels 71 | . . 71 Hover 4 | . . 4 Flight . | . . . Fastest Speed 50 | 50 120 100 Average Speed 127 | 115 132 125 Slowest Speed 400 | 120 150 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 4 38 17 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . . 2 Melee . | . . . Projectile . | . . . AOE 2 | . . 2 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 445 | 90 193 162 Wait 9 | . 4 5 Move 328 | 64 176 88 Hop . | . . . Pick Up 26 | 13 5 8 Fast Attach . | . . . Attach 19 | 7 . 12 Detach . | . . . Swap 1 | . 1 . Drop 4 | . 4 . Fire 58 | 6 3 49 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 10) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 533 | -9/Materials | Core integrity fell below 50% 582 | -9/Materials | Core integrity fell below 20% 612 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00552_ G-34 Mercenary destroyed. 00559_ Aluminum Leg destroyed. 00559_ S-10 Pest destroyed. 00572_ Ion Engine destroyed. 00577_ R-06 Scavenger collects Lgt. Assault Rifle. 00578_ Lgt. Assault Rifle destroyed. 00579_ Acquired 47 matter. 00581_ R-06 Scavenger collects Lgt. Assault Rifle. 00582_ Acquired Sml. Laser. 00585_ R-06 Scavenger collects Aluminum Leg. 00586_ Lgt. Treads destroyed. 00588_ Sml. Laser destroyed. 00588_ R-06 Scavenger collects Lgt. Ion Engine. 00597_ Acquired Ion Cannon. 00601_ G-47 Trooper destroyed. 00601_ Hover Unit destroyed. 00607_ System corrupted: Heat flow error (+162). 00607_ System corrupted: Ion Cannon targeting data glitched. 00607_ Ion Engine melted. 00607_ G-34 Mercenary destroyed. 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