Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 18:44:24 Player: Salivanth Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (845) 845 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 3524 Bonus ------- Follower Combat Kills 14 Aligned with FarCom 300 Cogmind --------- Core Integrity 190/550 Matter 221/300 Energy 100/100 System Corruption 2% Temperature Warning (345) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (4) ------- Advanced Beam Rifle > --- INVENTORY (8) ---- Improved Sensor Array Light Armor Plating Shield Generator Medium Laser Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Weapon Shielding > --- WEAPON ----------- Medium Laser Advanced Beam Rifle Advanced Beam Rifle Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Armor Plating Medium Laser Advanced Beam Rifle Advanced Beam Cannon [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Terrain Scan Processor Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility . | . . . . . . . Weapon 2 | . . . . . . 2 Parts Attached 25 | 6 5 7 1 . . 6 Power 4 | 1 2 . . . . 1 Engine 4 | 1 2 . . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . 5 . . . . Treads . | . . . . . . . Leg 7 | 2 . 5 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 1 2 . 1 . . . Device . | . . . . . . . Storage 1 | 1 . . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 10 | 2 1 2 . . . 5 Energy Gun 5 | 1 . . . . . 4 Energy Cannon 2 | . . 1 . . . 1 Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 11 | . . . . . . 11 Power 2 | . . . . . . 2 Propulsion 4 | . . . . . . 4 Utility 1 | . . . . . . 1 Weapon 4 | . . . . . . 4 Highest Loss Streak 7 | . . . . . . 7 To Critical Strikes . | . . . . . . . Average Backups 6 | 2 6 7 8 7 7 6 Power . | . 1 1 1 1 1 . Propulsion . | 1 3 . . . . . Utility 1 | . . 1 2 1 1 2 Weapon 4 | . 1 4 5 5 5 2 Tool/Special . | . . . . . . . Unused Backups 9 | . 2 3 . 1 . 3 Power 1 | . . . . 1 . . Propulsion 2 | . 2 . . . . . Utility 4 | . . 1 . . . 3 Weapon 1 | . . 1 . . . . Tool/Special 1 | . . 1 . . . . Average Slot Usage (%) 97 | . 91 99 100 100 100 91 Engine 10 | . 14 11 11 11 11 7 Leg 39 | . 28 43 44 44 44 31 Storage 11 | . 14 11 11 11 11 9 Protection 9 | . 2 11 11 11 11 8 Energy Gun 5 | . 14 . . . . 23 Energy Cannon 8 | . . 10 11 11 11 2 Ballistic Gun 7 | . 6 4 11 11 11 1 Launcher 3 | . 7 6 . . . 7 Peak Build Rating 21 | 6 8 16 16 16 15 21 Average Rating 14 | 4 6 13 16 15 15 19 On Entrance 10 | . 6 7 16 16 15 15 Avg Prop Armor Cover (%) 14 | . . . . . . 14 Naked Turns . | . . . . . . . Heaviest Build 21 | 13 16 18 16 16 16 21 Greatest Support 49 | 20 20 49 49 49 49 49 Greatest Overweight (x) 6 | . . . . . . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 7 7 Average Carried 6 | 2 6 7 8 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 7 7 5 Class Distribution -------------------- 85% | Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 633 | 248 69 148 60 . . 108 Remotely . | . . . . . . . Salvage Created 784 | . 178 306 24 . . 276 Parts 62 | . 14 26 5 . . 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 17 | . 3 7 2 . . 5 Guns 7 | . 1 1 . . . 5 Cannons 6 | . . 4 2 . . . AOE 3 | . 2 1 . . . . Classes Destroyed 8 | . 4 2 . . . 2 Builder 4 | . 1 1 . . . 2 Operator 1 | . 1 . . . . . Watcher 3 | . 1 2 . . . . Swarmer 3 | . . 1 2 . . . Grunt 5 | . 3 1 . . . 1 Sentry 6 | . . 5 . . . 1 Specialist 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | . 4 6 2 . . 5 Combat Bots Only 4 | . 2 4 2 . . 3 Max Kills in Single Turn 2 | . 1 2 1 . . 2 Gunslinging . | . . . . . . . Exploded 1 | . 1 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 141 | . 6 40 18 . . 77 Missed 36 | . 4 14 4 . . 14 Hits 105 | . 2 26 14 . . 63 Projectile 105 | . 2 26 14 . . 63 Critical Strikes 2 | . . 1 . . . 1 Damage Taken 1796 | . 44 354 104 . . 1294 Core 441 | . 8 49 24 . . 360 Absorbed by Shields . | . . . . . . . Redirected to Shielding 89 | . . 32 6 . . 51 Core Remaining (%) 92 | 100 96 . . . 81 . Volleys Fired 55 | . 14 22 4 . . 15 Largest 4 | . 2 2 2 . . 4 Hottest 240 | . 80 98 91 . . 240 Shots Fired 115 | . 23 34 8 . . 50 Gun 68 | . 19 6 4 . . 39 Cannon 31 | . . 22 4 . . 5 Launcher 16 | . 4 6 . . . 6 Special . | . . . . . . . Kinetic 16 | . 6 6 4 . . . Thermal 83 | . 13 22 4 . . 44 Explosive 16 | . 4 6 . . . 6 Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 7 10 3 . . 5 Robot Miss Streak 4 | . 3 3 3 . . 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 63 | . 15 20 3 . . 25 Core Hits 50 | . 10 18 2 . . 20 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 1 . . . 2 Burn 3 | . 1 . . . . 2 Meltdown 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1692 | . 274 565 77 . . 776 Guns 585 | . 145 35 29 . . 376 Cannons 430 | . . 287 40 . . 103 Explosions 669 | . 129 243 . . . 297 Melee . | . . . . . . . Ramming 8 | . . . 8 . . . Kinetic 96 | . 32 35 29 . . . Thermal 919 | . 113 287 40 . . 479 Explosive 669 | . 129 243 . . . 297 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 3 | . . . . . . 3 Projectiles . | . . . . . . . Explosions 3 | . . . . . . 3 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 52 | . 17 . . . . 35 Shots 3 | . 1 . . . . 2 Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 661 | . 90 226 63 . . 661 Average Temperature 152 | . 34 58 27 . . 296 Received Heat Transfer 594 | . 18 117 . . . 459 Effects 17 | . . . . . . 17 Energy Bleed 3 | . . . . . . 3 Interference 2 | . . . . . . 2 Matter Decay 2 | . . . . . . 2 Short Circuit 4 | . . . . . . 4 Damage (major) 4 | . . . . . . 4 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 5 | . 1 3 . . . 1 Heat Transferred 2109 | . 407 518 74 . . 1110 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 186 | . 72 186 120 . . 129 Initial 65 | . . 17 65 . . . Average 51 | . 24 93 59 . . 31 Influence Increases 744 | . 112 308 115 . . 209 Destroy 0b10 Robot/C 380 | . 60 140 80 . . 100 Destroy 0b10 Robot/NC 40 | . 15 15 . . . 10 Destroy Leader 126 | . 12 64 10 . . 40 Allied During Kill 10 | . . . 10 . . . Disable Machine 120 | . 15 60 15 . . 30 Destroy Structure 68 | . 10 29 . . . 29 Influence Decreases 705 | . 70 182 173 110 . 170 Entered New Map 238 | . . 25 103 110 . . Time Decay 357 | . 70 157 70 . . 60 Lost Part 110 | . . . . . . 110 Squads Dispatched 7 | . . 3 . . . 4 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 7 | . . 3 . . . 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 4 | . 1 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 37 | . 8 11 4 . . 14 Peak Tracking Total 7 | . 4 7 4 . . 7 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 8 | . 1 4 1 . . 2 Max in Single Turn 1 | . 1 1 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 5 | . . 1 . 4 . . Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 52 | . . 3 . 49 . . Successful 50 | . . 1 . 49 . . Failed 2 | . . 2 . . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 50 | . . 1 . 49 . . Record 50 | . . 1 . 49 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 1 | . . 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 . . Highest-Rated Group 41 | . . . 41 41 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 5 | . . . 5 . . . Total Damage 83 | . . . 83 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 1745 | 65 194 357 156 654 38 281 Spaces Moved 1234 | 49 116 225 110 544 32 158 Core 25 | 13 . . . . . 12 Treads . | . . . . . . . Legs 1209 | 36 116 225 110 544 32 146 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 120 | 101 120 120 120 120 120 130 Slowest Speed 350 | 120 120 120 120 120 120 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 20 25 28 89 19 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 77 | . 9 37 . . . 31 Melee . | . . . . . . . Projectile 1 | . . 1 . . . . AOE 76 | . 9 36 . . . 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 1390 | 64 148 278 125 546 31 198 Wait 31 | . 1 11 10 . . 9 Move 1228 | 48 115 224 109 543 31 158 Hop . | . . . . . . . Pick Up 31 | 10 9 6 . 1 . 5 Fast Attach 4 | . 1 3 . . . . Attach 12 | 6 . 2 . . . 4 Detach . | . . . . . . . Swap 12 | . 4 3 1 . . 4 Drop 16 | . 4 7 . 2 . 3 Fire 55 | . 14 22 4 . . 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 16) 260 | -10/Materials | Entered another Materials area 260 | -9/Materials | Evolved 2 slots: Propulsion x2 304 | -9/Materials | Build established: Mutant 590 | -9/Materials | Discovered new exit (range 15) 617 | -9/Materials | Entered Mines 667 | -9/Mines | Learned 2 Materials zone layouts 757 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 757 | -9/Mines | Discovered new exit (range 5) 773 | -9/Mines | Entered Exiles 773 | -9/Exiles | Accompanied by 2 allies 803 | -9/Exiles | Led the pair of lost Derelicts to a safe place 807 | -9/Exiles | Met 8R-AWN 826 | -9/Exiles | Met EX-HEX 874 | -9/Exiles | Met EX-DEC 929 | -9/Exiles | Discovered new exit (range 14) 1028 | -9/Exiles | Visited The Gauntlet 1195 | -9/Exiles | Learned location of Zion (-7) 1217 | -9/Exiles | Met EX-BIN 1240 | -9/Exiles | Aligned with FarCom system 1241 | -9/Exiles | Given EX-Vault access code 1427 | -9/Exiles | Entered Mines 1450 | -8/Mines | Discovered new exit (range 7) 1465 | -8/Mines | Entered Materials 1465 | -8/Materials | Evolved 2 slots: Weapon x2 1466 | -8/Materials | Identified exit to Factory 1719 | -8/Materials | Lost 4 parts (1p2n1w) 1734 | -8/Materials | Core integrity fell below 50% 1746 | -8/Materials | Self-destructed Last Messages --------------- 01730_ Overheating: Adv. Beam Rifle damaged (-17). 01731_ Overheating: Broken Imp. Aluminum Leg damaged (-4). 01731_ Overheating: Adv. Beam Rifle damaged (-11). 01731_ Broken Imp. Aluminum Leg destroyed. 01732_ Acquired 46 matter. 01732_ Broken Aluminum Leg destroyed. 01733_ Overheating: Core damaged (-82). 01734_ Med. Laser destroyed. 01736_ Penetrated by Slug. 01739_ Overheating: Energy bleed (-8). 01739_ Adv. Beam Rifle destroyed. 01740_ Overheating: Matter decay (-47). 01742_ U-05 Engineer lays Concrete. 01744_ U-05 Engineer builds a Wall. 01744_ U-05 Engineer lays Concrete. 01745_ Adv. Beam Cannon destroyed. 01745_ U-05 Engineer builds a Wall. 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""" * # ##?????????????????? | | ???????! "" !%! ! ################### | | ??????# """ % % = | | ??????# %[ !* | | ??????# "" h %* | | ??????# [ """ ## ################## | | ???????? """ u## ##????????????????? | | ???????/ u## ?????????????????? | | ??????########## ????????????????? | | ??????????????? # #???????????????? | | ??????????????# # ???????????????? | | ??????????????## ## #??????????????? | | ??????????????? ??## ##??????????????? | | ?????????????? ???? ???????????????? | | ????????????? ???? ???????????????? | | ????????????? ????? ??????????????? | | ????????????### ?????##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Tourist Challenges ------------ None Game ------ Seed DispersionSiegeArchive Manual? 0 Play Time 00:25:45 Cumulative 3.4 hours Start 2025.10.27 @ 18:17:50 End 2025.10.27 @ 18:44:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db5b6e14-6764-4690-a6e8-68870125e427