Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 00:34:41 Player: mewcatx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (1788) 1788 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (286) 286 TOTAL SCORE: 6819 Bonus ------- Follower Combat Kills 49 Aligned with FarCom 300 Friendly Fire -63 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (150) Advanced Signal Interpreter Cloak of Protection Propulsion Shielding Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Gravmag System Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Structural Scanner Advanced Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Plasma Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Cryofiber Web Large Matter Pod Advanced Signal Interpreter Cloak of Protection Propulsion Shielding Plasma Rifle Heavy Plasma Cannon Heavy Mace [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device ECM Suite Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . . . 4 2 2 . . Power . | . . . . . . . . . . Propulsion 4 | . . . . . 2 2 . . . Utility 4 | . . . . . 2 . 2 . . Weapon . | . . . . . . . . . . Parts Attached 122 | 6 12 3 1 3 30 34 25 . 8 Power 10 | 1 3 . . . 2 1 3 . . Engine 8 | 1 3 . . . 2 1 1 . . Core 2 | . . . . . . . 2 . . Reactor . | . . . . . . . . . . Propulsion 42 | 2 3 2 . 1 8 17 7 . 2 Treads 13 | 2 3 . . . 5 3 . . . Leg . | . . . . . . . . . . Wheel 15 | . . 2 . 1 1 7 3 . 1 Hover 1 | . . . . . . . . . 1 Flight 13 | . . . . . 2 7 4 . . Utility 22 | 1 3 . 1 . 6 5 5 . 1 Device 4 | . . . . . 1 1 1 . 1 Storage 5 | 1 2 . 1 . . . 1 . . Processor 3 | . 1 . . . 1 . 1 . . Hackware 3 | . . . . . 1 1 1 . . Protection 7 | . . . . . 3 3 1 . . Artifact . | . . . . . . . . . . Weapon 48 | 2 3 1 . 2 14 11 10 . 5 Energy Gun 5 | . 2 . . . 1 . 1 . 1 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 27 | 2 1 . . . 9 8 5 . 2 Ballistic Cannon 3 | . . 1 . 1 1 . . . . Launcher 8 | . . . . 1 3 3 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . . . 2 . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 43 | . . . . . 4 12 19 . 8 Power 6 | . . . . . 1 1 3 . 1 Propulsion 22 | . . . . . 2 6 8 . 6 Utility 4 | . . . . . 1 2 1 . . Weapon 11 | . . . . . . 3 7 . 1 Highest Loss Streak 19 | . . . . . 2 5 19 . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 98 100 100 100 97 78 80 86 79 Engine 9 | . 13 14 14 14 7 6 3 6 5 Treads 12 | . 28 14 . . 14 13 2 . . Wheel 11 | . . 13 28 28 17 10 14 . . Flight 4 | . . . . . 3 1 12 26 21 Device 1 | . . . . . 2 4 . . 3 Storage 11 | . 19 14 14 14 9 7 6 6 5 Processor 8 | . 7 14 14 14 9 7 6 6 5 Hackware 7 | . . . . . 9 8 17 20 18 Protection 2 | . . . . . 6 1 3 6 2 Energy Gun 3 | . 14 4 . . . . . 6 5 Ballistic Gun 11 | . 14 14 14 14 14 13 4 . . Ballistic Cannon 2 | . . 9 14 11 1 . . . . Naked Turns 50 | . . . . . . . . . 50 Heaviest Build 60 | 11 32 28 48 48 57 60 55 16 19 Greatest Support 70 | 40 40 40 32 32 32 68 70 16 16 Greatest Overweight (x) 5 | 1 . . 1 1 3 5 4 . 4 Average Overweight (x) . | . . . . 1 1 3 . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 8 8 Average Capacity 16 | 7 12 15 17 20 20 20 14 8 7 Most Carried 20 | 4 15 15 15 20 20 20 20 8 8 Average Carried 14 | 2 11 14 14 17 19 17 12 8 7 Final Capacity 20 | 8 15 15 20 20 20 20 8 8 5 Final Carried 20 | 4 15 15 15 19 20 20 8 8 5 Class Distribution -------------------- 56% | Mutant 28% | Scavenger-Mutant 13% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Waste Scavenger-Sprinter | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 3020 | 221 480 37 . 78 643 891 537 . 133 Remotely . | . . . . . . . . . . Salvage Created 2695 | . 498 16 . 41 601 574 789 . 176 Parts 156 | . 47 3 . 8 48 27 14 . 9 Haulers Intercepted 4 | . 2 . . . 1 . 1 . . Recyclers Shooed 5 | . 1 . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 33 | . 5 1 . 2 12 4 7 . 2 Melee 1 | . . . . . . . 1 . . Guns 23 | . 5 1 . 1 7 4 4 . 1 Cannons 2 | . . . . . 2 . . . . AOE 5 | . . . . 1 3 . 1 . . Classes Destroyed 12 | . 7 1 . . 1 3 . . . Worker 5 | . 1 . . . . . 4 . . Builder 18 | . 6 . . 2 3 3 2 . 2 Hauler 4 | . 2 . . . 1 . 1 . . Recycler 6 | . . . . . . 4 2 . . Mechanic 1 | . 1 . . . . . . . . Operator 7 | . 2 . . . 2 2 . . 1 Watcher 3 | . 1 . . . 1 . . . 1 Swarmer 6 | . . 1 . 2 3 . . . . Grunt 18 | . 5 . . . 6 . 7 . . Sentry 4 | . . . . . 3 1 . . . Hunter 2 | . . . . . . 1 . . 1 Programmer 3 | . . . . . . 2 . . 1 Best Kill Streak 5 | . 2 1 . 2 4 2 5 . 1 Combat Bots Only 3 | . 2 1 . 2 3 1 3 . 1 Max Kills in Single Turn 2 | . 1 1 . 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 1 2 . 1 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Hostile Shots Fired 569 | . 27 1 . 3 73 240 144 . 81 Missed 165 | . 5 . . . 15 91 33 . 21 Damage Taken 5914 | . 248 8 . 64 900 1551 2113 . 1030 Core 1243 | . 34 8 . . 166 167 437 . 431 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 33 | . . . . . . 4 29 . . Regen/Repaired (Parts) 37 | . . . . . 37 . . . . Core Remaining (%) 82 | 100 . . . 83 69 76 . . . Volleys Fired 210 | . 57 1 . 8 49 47 38 . 10 Largest 2 | . 2 2 . 2 2 2 2 . 2 Hottest 150 | . 70 55 . 55 70 50 90 . 150 Shots Fired 395 | . 114 2 . 14 94 91 60 . 20 Gun 353 | . 114 1 . 6 74 87 51 . 20 Cannon 29 | . . 1 . 6 16 . 6 . . Launcher 13 | . . . . 2 4 4 3 . . Special . | . . . . . . . . . . Kinetic 307 | . 57 2 . 12 90 87 51 . 8 Thermal 75 | . 57 . . . . . 6 . 12 Explosive 13 | . . . . 2 4 4 3 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | . 9 1 . 6 9 7 7 . 4 Robot Miss Streak 6 | . 5 . . 3 3 6 6 . 2 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 4 | . 1 . . . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . Shots Hit Robots 272 | . 65 1 . 9 64 63 52 . 18 Core Hits 124 | . 26 1 . 5 33 26 29 . 4 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 8 | . 1 . . . . . 3 . 4 Critical Strikes 13 | . 4 . . . . . 3 . 6 Burn 3 | . 3 . . . . . . . . Destroy 5 | . 1 . . . . . 1 . 3 Smash 5 | . . . . . . . 2 . 3 Melee Attacks 30 | . . . . . . . 16 . 14 Impact 30 | . . . . . . . 16 . 14 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 7 . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6280 | . 878 11 . 259 1292 1188 2031 . 621 Guns 3869 | . 878 11 . 46 988 1067 663 . 216 Cannons 312 | . . . . 71 175 . 66 . . Explosions 651 | . . . . 142 129 121 259 . . Melee 1448 | . . . . . . . 1043 . 405 Ramming . | . . . . . . . . . . Kinetic 3495 | . 429 11 . 117 1163 1067 663 . 45 Thermal 686 | . 449 . . . . . 66 . 171 Explosive 651 | . . . . 142 129 121 259 . . Electromagnetic . | . . . . . . . . . . Impact 1448 | . . . . . . . 1043 . 405 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . 2 . 5 5 Average Corruption 3 | . . . . . . 1 . 5 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 26 | . . . . . . 6 . . 20 Message Errors 6 | . . . . . . . . . 6 Matter Fused 13 | . . . . . . 4 . . 9 Heat Flow Errors 2 | . . . . . . 1 . . 1 Energy Discharges 3 | . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 787 | . . . . 21 . 32 454 . 280 Projectiles . | . . . . . . . . . . Explosions 53 | . . . . 21 . 32 . . . Melee 734 | . . . . . . . 454 . 280 Knockbacks 7 | . . . . . 1 . 4 . 2 Impact 6 | . . . . . . . 4 . 2 Kinetic 1 | . . . . . 1 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 242 | . . . . 38 . 204 . . . Shots 5 | . . . . 1 . 4 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 222 | . 105 . . . 36 179 72 . 222 Average Temperature 29 | . 18 . . . 10 43 24 . 90 Received Heat Transfer 1944 | . 132 . . . 441 264 1080 . 27 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 15 | . . . . . . . 5 . 10 Impact Corruptions 22 | . . . . . . . 14 . 8 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . Heat Transferred 2004 | . 1554 . . . . . 100 . 350 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 284 | . 105 78 . 166 215 116 232 96 284 Initial 81 | . . . . . 64 25 56 81 67 Average 61 | . 28 53 . 31 92 39 41 86 161 Maximum Alert Level 1 | . . . . . 1 . 1 . 1 Low Security (%) 92 | 100 100 100 . 100 91 100 92 100 58 Level 1 7 | . . . . . 8 . 7 . 41 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 3 . . . 4 7 2 . 6 Investigation 7 | . 1 . . . 2 1 1 . 2 Extermination 3 | . . . . . . 2 . . 1 Reinforcement 8 | . 2 . . . 2 . 1 . 3 Assault . | . . . . . . . . . . Garrison 4 | . . . . . . 4 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 4 | . . . . . 3 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 79 | . 11 2 . 3 26 11 9 4 13 Peak Tracking Total 6 | . 2 2 . 3 4 2 4 5 6 Tactical Retreats 7 | . 1 . . . 2 1 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 6 | . 3 . . . . 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 7 | . . . . 1 3 3 . . . Max in Single Turn 3 | . . . . 1 1 3 . . . Garrison Access 3 | . . . . . . . 2 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 34 | . 7 . 2 1 6 8 6 . 4 Terminals 22 | . 6 . . 1 4 7 2 . 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . . 1 . 1 . . Recycling Units 2 | . 1 . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 4 | . . . . . . 1 2 . 1 Total Hacks 89 | . 15 . 5 3 28 18 13 . 7 Successful 34 | . 4 . 5 . 16 2 4 . 3 Failed 55 | . 11 . . 3 12 16 9 . 4 Catastrophic 16 | . 3 . . . 2 7 1 . 3 Database Lockouts . | . . . . . . . . . . Manual 55 | . 14 . 1 3 11 16 6 . 4 Terminals 53 | . 14 . . 3 14 15 5 . 2 Fabricators 2 | . . . . . . . . . 2 Repair Stations 4 | . . . . . 3 . 1 . . Recycling Units 3 | . 1 . . . . . 2 . . Scanalyzers 11 | . . . . . 11 . . . . Garrison Access 11 | . . . . . . 3 5 . 3 Terminal Hacks 12 | . 3 . 5 . 3 . 1 . . Record 4 | . . . 4 . . . . . . Part Schematic 1 | . . . . . 1 . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Unreport Threat 3 | . . . . . 2 . 1 . . Locate Traps 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . Report Inventory 2 | . 1 . . . . . 1 . . Scanalyzer 10 | . . . . . 10 . . . . Insert Component 5 | . . . . . 5 . . . . Analyze 5 | . . . . . 5 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 5 | . . . . . 1 2 1 . 1 Terminals 3 | . . . . . 1 2 . . . Assimilate 2 | . . . . . . 2 . . . Botnet 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 Jam 2 | . . . . . . . 1 . 1 Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 6 . . 1 4 8 5 . 4 Full Trace Events 4 | . . . . . 2 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . . . Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 49 | . . . . . . . . . 49 Total Part Build Rating 2 | . . . . . . . . . 2 Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 6 | . . 2 . 3 . 1 . . . Largest Group 3 | . . 2 2 3 2 1 . . . Highest-Rated Group 48 | . . 48 48 40 22 10 . . . Highest-Rated Ally 31 | . . 31 31 16 14 10 . . . Total Orders 4 | . . . . 3 1 . . . . FOLLOW 2 | . . . . 2 . . . . . GUARD 1 | . . . . . 1 . . . . AID 1 | . . . . 1 . . . . . Ally Attacks 18 | . . 3 . 12 3 . . . . Total Damage 206 | . . 60 . 125 21 . . . . Kills 7 | . . 2 . 5 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 9469 | 115 2107 304 628 799 2044 1515 976 27 954 Spaces Moved 6473 | 71 1137 197 535 592 1177 864 1002 87 811 Core 116 | 10 . . . . . . . . 106 Treads 1378 | 61 1137 90 . . . 90 . . . Legs . | . . . . . . . . . . Wheels 3620 | . . 107 535 592 1177 774 350 . 85 Hover . | . . . . . . . . . . Flight 1359 | . . . . . . . 652 87 620 Fastest Speed 31 | 50 160 100 100 115 115 90 31 31 31 Average Speed 108 | 145 160 127 106 115 118 146 54 31 43 Slowest Speed 320 | 160 160 160 115 115 145 320 191 31 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . . . 5 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 4 93 44 89 83 72 17 20 67 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 28 | . . . . . 16 6 . . 6 Terrain Destroyed 96 | . . . . 14 26 40 10 . 6 Melee 6 | . . . . . . . . . 6 Projectile 4 | . . . . . . . 4 . . AOE 86 | . . . . 14 26 40 6 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Total 8505 | 80 1312 249 596 696 1739 1035 1344 86 1368 Wait 1553 | . 77 41 58 86 445 72 253 . 521 Move 6455 | 70 1136 196 534 591 1176 863 992 86 811 Hop 5 | . . . . . . . 5 . . Pick Up 71 | 4 19 4 1 6 19 8 7 . 3 Fast Attach 43 | 6 8 . . . 11 11 6 . 1 Attach 44 | . 2 2 . 1 7 13 17 . 2 Detach 8 | . 1 . . . . 5 2 . . Swap 35 | . 2 1 1 2 12 10 2 . 5 Drop 51 | . 10 4 2 2 20 6 6 . 1 Fire 210 | . 57 1 . 8 49 47 38 . 10 Melee 30 | . . . . . . . 16 . 14 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 16) 806 | -10/Materials | Discovered new exit (range 12) 929 | -10/Materials | Discovered new exit (range 16) 988 | -10/Materials | Discovered new exit (range 9) 1072 | -10/Materials | Discovered new exit (range 16) 1136 | -10/Materials | Identified exit to Materials 1408 | -10/Materials | Discovered new exit (range 8) 2218 | -10/Materials | Identified exit to Mines 2223 | -10/Materials | Entered Mines 2246 | -10/Mines | Discovered exit to Materials (range 12) 2501 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2501 | -10/Mines | Discovered new exit (range 5) 2504 | -10/Mines | Identified exit to Exiles 2527 | -10/Mines | Entered Exiles 2527 | -10/Exiles | Accompanied by 2 allies 2551 | -10/Exiles | Met 8R-AWN 2557 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2615 | -10/Exiles | Met EX-HEX 2643 | -10/Exiles | Met EX-BIN 2655 | -10/Exiles | Aligned with FarCom system 2656 | -10/Exiles | Given EX-Vault access code 2679 | -10/Exiles | Opened EX-Vault 2687 | -10/Exiles | Found Cloak of Protection 2708 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2743 | -10/Exiles | Met EX-DEC 2881 | -10/Exiles | Visited The Gauntlet 3086 | -10/Exiles | Learned location of Zion (-6) 3142 | -10/Exiles | Discovered new exit (range 12) 3154 | -10/Exiles | Identified exit to Mines 3155 | -10/Exiles | Left Exiles lab with Cloak of Protection 3155 | -10/Exiles | Entered Mines 3168 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3363 | -9/Mines | Learned Materials trap positions 3610 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3941 | -9/Mines | Discovered new exit (range 9) 3949 | -9/Mines | Identified exit to Materials 3954 | -9/Mines | Entered Materials 3954 | -8/Materials | Accompanied by 2 allies 3954 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3955 | -8/Materials | Loaded intel: 21 trap records 4642 | -8/Materials | Build established: Scavenger-Mutant 4742 | -8/Materials | Discovered new exit (range 11) 4753 | -8/Materials | Identified exit to Factory 5122 | -8/Materials | Repaired Grenade Launcher 5229 | -8/Materials | Discovered exit to Factory (range 4) 5549 | -8/Materials | Build established: Mutant 5998 | -8/Materials | Entered Factory 5998 | -7/Factory | Evolved 2 slots: Propulsion x2 6154 | -7/Factory | Lost 5 parts (4n1u) 6651 | -7/Factory | Build established: Scavenger-Mutant 6961 | -7/Factory | Garrison activated, responded to threat 7255 | -7/Factory | Lost 5 parts (1p2n1u1w) 7289 | -7/Factory | Discovered new exit (range 15) 7509 | -7/Factory | Identified exit to Factory 7513 | -7/Factory | Entered another Factory area 7513 | -6/Factory | Evolved 2 slots: Utility x2 8039 | -6/Factory | Core integrity fell below 50% 8048 | -6/Factory | Lost 19 parts (3p8n1u7w) 8465 | -6/Factory | Build established: Scavenger-Sprinter 8489 | -6/Factory | Sucked down chute 8489 | -6/Factory | Entered Waste 8494 | -6/Waste | Spotted C-40 Crusher 8502 | -6/Waste | Spotted C-40 Crusher 8503 | -6/Waste | Spotted C-40 Crusher 8503 | -6/Waste | Spotted C-40 Crusher 8504 | -6/Waste | EMP discharged 8506 | -6/Waste | Spotted C-40 Crusher 8507 | -6/Waste | Spotted C-40 Crusher 8512 | -6/Waste | Discovered new exit (range 13) 8516 | -6/Waste | Identified exit to Factory 8516 | -6/Waste | Entered Factory 9368 | -6/Factory | Fabricated Imp. Flight Unit? 9410 | -6/Factory | Lost 3 parts (1p2n) 9413 | -6/Factory | Core integrity fell below 20% 9420 | -6/Factory | Released all parts (8) 9470 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09412_ Hvy. Mace destroyed. 09416_ Gravmag System destroyed. 09416_ Penetrated by Slug. 09420_ Released Structural Scanner. 09420_ Released Sml. Storage Unit. 09420_ Released System Shield. 09420_ Released Hacking Suite. 09420_ Released Plasma Rifle. 09420_ Released Adv. Signal Interpreter. 09420_ Released Plasma Rifle. 09422_ System corrupted: Energy discharge (-6). 09424_ Slug penetrates Wall. 09425_ Wall collapses. 09425_ Penetrated by Slug. 09437_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09444_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 09452_ J4CYMTA/9/WAHN53KIJPC|X=A 09467_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | [[[ ##### " " " " " #???????????????????????? | | [[[ ##### " " " " " #???????????????????????? | | [[ # " " " " " #???????????????????????? | | # " " " " " #???????????????????????? | | + " " " " " #???????????????????????? | | # " " " " " #???????????????????????? | | # " " " " " #???????????????????????? | | ######+# " " " " " #???????????????????????? | | ^ # # #???????????????????????? | | # ?????# #???????????????????????? | | + ?????#########+####???????????????????????? | | # ?????????????# #??????????????????????????? | | # ?????????????# #??????????????????????????? | | # ?????????????# #??????????????????????????? | | # ## ?????????????# #??????????????????????????? | | # ## ?????????????# #??????????????????????????? | | # ##??????????????# #??????????????????????????? | | # ##??????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ??????????????????### ###????????????????????????? | | ??????????????????# #######+########?????????? | | ??????????######### "" g g ????????? | | ???? T ?????????? | | ???????????######## @ """"?????????????? | | ??????????????????# ###### ""F"?????????????? | | ??????????????????###+###??????? ???????????????? | | ??????????????????????????????????*??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 250 Matter Stores 415 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed ReactivePhasingAmplifier Manual? 0 Play Time 01:34:35 Cumulative 16.1 hours Start 2024.05.04 @ 23:01:48 End 2024.05.05 @ 00:34:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 8 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Swanston Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 01bca67c-3cf2-48b8-94ed-2a60ef939f01