Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.02 @ 00:41:10 Player: Catalyst Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (2) 10 Value Destroyed (306) 306 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (7051) 7051 TOTAL SCORE: 15747 Bonus ------- Pacifist 5942 Follower Combat Kills 509 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 283/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Advanced Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Zionite Heavy DM Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Coolant Network Zionite Biocell Array Advanced Visual Processing Unit Precision Energy Filter Zionite Shade Armor > --- WEAPON ----------- Zionite Laser-H Katana > --- INVENTORY -------- Light Particle Reactor Gamma Bomb Array Advanced Remote Datajack [Rating: 143] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Antigrav System Treads Light Treads Leg Zionite Supercomposite Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Advanced Visual Processing Unit Device Drone Bay Storage Energy Well Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Zionite Shade Armor Weapon Katana Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Gamma Bomb Array Special Weapon Advanced Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 2 . . 2 . 2 . 2 Power 3 | . . . 1 . . . . . . 1 1 . . . . . . . Propulsion 9 | . . 2 1 2 2 . . . . 1 1 . . . . . . . Utility 6 | . . . . . . . . . . . . . . 2 . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 68 | . . 5 3 2 3 . . 3 1 10 5 . . 6 4 13 9 4 Power 15 | . . . 2 . 2 . . . . 1 . . . 2 1 3 4 . Engine 4 | . . . 1 . 2 . . . . 1 . . . . . . . . Core 1 | . . . 1 . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . 2 1 3 4 . Propulsion 28 | . . 4 1 1 . . . . . 8 4 . . 2 . 4 4 . Treads 1 | . . . . 1 . . . . . . . . . . . . . . Leg 5 | . . . . . . . . . . . . . . . . 4 1 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . 6 . . . . . . . . Flight 16 | . . 4 1 . . . . . . 2 4 . . 2 . . 3 . Utility 14 | . . 1 . . 1 . . 1 . 1 . . . 2 1 5 . 2 Device 6 | . . . . . 1 . . . . . . . . 1 . 2 . 2 Storage 2 | . . . . . . . . . . . . . . 1 . 1 . . Processor 2 | . . 1 . . . . . 1 . . . . . . . . . . Hackware 2 | . . . . . . . . . . 1 . . . . 1 . . . Protection 2 | . . . . . . . . . . . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 11 | . . . . 1 . . . 2 1 . 1 . . . 2 1 1 2 Energy Gun 2 | . . . . . . . . 1 . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . 1 . . 2 Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 . . . 1 1 . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 1 . . . . 1 1 . . . 2 6 3 . Parts Lost 24 | . . . 2 4 . 1 . . . 1 1 2 . 1 7 . 2 3 Power 3 | . . . . 2 . . . . . 1 . . . . . . . . Propulsion 17 | . . . 2 2 . 1 . . . . 1 2 . 1 5 . 2 1 Utility 3 | . . . . . . . . . . . . . . . 2 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 4 | . . . 2 4 . 1 . . . 1 1 2 . 1 3 . 1 2 Average Slot Usage (%) 25 | . 50 40 68 44 19 7 6 12 13 37 50 43 36 48 26 30 21 3 Engine 1 | . 14 11 14 7 3 . . . . 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 4 5 5 4 . Leg 2 | . 28 16 . . . . . . . . . . . . . 10 2 . Hover 2 | . . . . . . . . . . 19 17 8 5 2 . . . . Flight 6 | . . 11 41 20 6 1 . . . 4 21 24 21 23 7 . 5 1 Processor 6 | . . 1 9 7 6 6 6 12 13 9 5 5 5 4 4 4 4 1 Hackware 1 | . . . . . . . . . . 1 5 5 5 4 5 . . . Naked Turns 145 | . . . . . . . . . . . . . . . . . . 145 Heaviest Build 89 | 6 6 5 10 10 7 . . 5 2 3 . . . 47 61 83 89 12 Greatest Support 165 | 20 20 24 29 20 6 6 3 3 3 48 81 40 20 118 98 140 165 8 Greatest Overweight (x) 5 | . . . . . 1 . . 1 . . . . . . 5 . 2 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 4 4 4 3 3 3 3 4 3 3 3 3 4 4 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 2 4 4 4 4 4 3 4 4 4 4 4 3 4 3 Class Distribution -------------------- 68% | Mutant 17% | Hacker-Mutant 4% | Scavenger-Mutant 4% | Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Testing Scavenger-Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Matter Collected 732 | 195 . . . 70 . 21 14 10 30 52 . 29 . . 45 186 80 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 238 | . . . . . . . . . 53 . . . . . . . 185 . Parts 5 | . . . . . . . . . 2 . . . . . . . 3 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Combat Hostiles Destroyed 2 | . . . . . . . . . . . . . . . . . 2 . Melee 2 | . . . . . . . . . . . . . . . . . 2 . Classes Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . Grunt 2 | . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 1 | . . . . . . . . . . . . . . . . . 1 . Combat Bots Only 1 | . . . . . . . . . . . . . . . . . 1 . Max Kills in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Damage Taken 6705 | . 18 89 190 250 91 367 157 . 244 183 125 164 . 252 1706 63 1028 1778 Core 4835 | . 9 33 31 105 91 350 157 . 244 10 14 85 . 27 1258 11 807 1603 Absorbed by Shields 4 | . . . . . . . . . . . . . . 4 . . . . Core Remaining (%) 70 | 100 96 91 94 85 . . . . . 99 . . 91 . 1 . 43 . Volleys Fired 1 | . . . . . . . . . . . . . . . 1 . . . Largest 1 | . . . . . . . . . . . . . . . 1 . . . Hottest 80 | . . . . . . . . . . . . . . . 80 . . . Shots Fired 1 | . . . . . . . . . . . . . . . 1 . . . Gun . | . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . 1 . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . . 1 . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 19 | . . . . 3 . . . . 2 . . . . . . . 14 . Core Hits 15 | . 1 1 . . . . . . 1 4 . . . . 1 . 5 2 Critical Hits . | . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Melee Attacks 25 | . . . . 3 . . . . 5 . . . . . 2 . 15 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . 3 . . . . 5 . . . . . 2 . 15 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 803 | . 1 2 . 100 . . . . 214 10 . . . . 3 . 463 10 Guns . | . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 777 | . . . . 100 . . . . 214 . . . . . . . 463 . Ramming 26 | . 1 2 . . . . . . . 10 . . . . 3 . . 10 Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 777 | . . . . 100 . . . . 214 . . . . . . . 463 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . 1 . . . . . . . . . . . . . . . Average Corruption 1 | . . . 1 . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 107 | . . . . . . . . . 100 . . . . . . . 7 . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 107 | . . . . . . . . . 100 . . . . . . . 7 . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 19 | . . . . . . . . . . 4 . . . . 11 . . 4 Shots 1 | . . . . . . . . . . . . . . . 1 . . . Rammed 13 | . 2 1 . . . . . . . 6 . . . . 1 . . 3 Targets Rammed 14 | . 2 2 . . . . . . . 6 . . . . 1 . . 3 Kicked 1 | . . 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 303 | . . 6 136 2 . . . . . . 20 . . 15 303 . . . Average Temperature 130 | . . 6 42 2 . . . . . . 15 . . 6 179 . . . Received Heat Transfer 675 | . 12 24 90 120 54 24 12 . 66 . 42 . . 36 60 27 63 45 Effects 4 | . . . . . . . . . . . . . . . 4 . . . Energy Bleed 3 | . . . . . . . . . . . . . . . 3 . . . Interference 1 | . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Peak Influence 495 | . 34 124 157 67 11 . . . . 495 213 . . 234 437 364 379 455 Initial 213 | . . 12 44 59 11 . . . . 57 208 . . 86 114 213 177 198 Average 210 | . 15 57 96 61 11 . . . . 314 208 . . 137 248 276 284 320 Maximum Alert Level 2 | . . . . . . . . . . 2 1 . . 1 2 1 1 2 Low Security (%) 40 | 100 100 100 100 100 100 . . . . 15 1 . . 91 37 . 5 7 Level 1 54 | . . . . . . . . . . 51 98 . . 8 58 100 94 83 Level 2 5 | . . . . . . . . . . 33 . . . . 3 . . 8 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . 1 5 1 . . . . 1 2 . . . 1 4 . . 2 Investigation 6 | . . . 2 1 . . . . . 1 . . . 1 1 . . . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 9 | . . 1 3 . . . . . . . . . . . 3 . . 2 Assault 2 | . . . . . . . . . 1 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Distress Signals 9 | . 1 1 1 . . . . . . 1 . . . 1 . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 196 | . 4 11 24 7 2 4 2 . 23 10 5 12 . 19 30 4 13 26 Peak Tracking Total 20 | . 5 7 20 7 2 4 2 . 17 5 5 14 . 12 15 3 8 12 Tactical Retreats 24 | . . 1 1 . . . 2 . 4 2 . 3 . 2 3 . . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Traps Triggered 7 | . 1 . 1 . . . . . . 2 . . . 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Machines Disabled 7 | . . . . . . . . . . 1 . . . . 3 . 3 . Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Machines Accessed 20 | . 3 3 2 1 1 . . 1 . 1 2 . . 3 3 . . . Terminals 10 | . 3 3 2 1 1 . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 1 . . . 2 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . 1 1 . . . Total Hacks 39 | . 5 5 6 2 3 . . 5 . 2 2 . . 4 5 . . . Successful 21 | . 2 3 1 1 . . . 5 . 1 2 . . 3 3 . . . Failed 18 | . 3 2 5 1 3 . . . . 1 . . . 1 2 . . . Catastrophic 4 | . 1 . 1 1 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 71 | . 3 5 3 2 1 . . . . 8 . . . 10 14 4 17 4 Terminals 21 | . 5 5 6 2 3 . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . . 2 . . . 3 4 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . 1 1 . . . Terminal Hacks 11 | . 2 2 1 1 . . . 5 . . . . . . . . . . Part Schematic 5 | . . . . . . . . 5 . . . . . . . . . . Level Access Points 4 | . 1 1 1 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 1 1 . . . Build 2 | . . . . . . . . . . . . . . 1 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 6 | . . 1 . . . . . . . 1 . . . 2 2 . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 1 . . . 1 1 . . . Siphon 2 | . . . . . . . . . . . . . . 1 1 . . . Overload 1 | . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 1 . . . Broadcast 1 | . . . . . . . . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 . 2 1 1 . . . . 2 . . . 2 2 . . . Full Trace Events 5 | . 1 . 2 1 . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . 3 . . . Matter 384 | . . . . . . . . . . . . . . . 384 . . . Time 68 | . . . . . . . . . . . . . . . 68 . . . Total Robot Build Rating 24 | . . . . . . . . . . . . . . . 24 . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter 256 | . . . . . . . . . . . . . . 256 . . . . Time 128 | . . . . . . . . . . . . . . 128 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Total Allies 29 | . . . . . . . . 4 . 6 . . . 4 7 3 . 5 Largest Group 5 | . . . . . . . . 4 4 5 . . . 3 4 3 2 3 Highest-Rated Group 512 | . . . . . . . . 156 156 391 . . . 288 188 512 244 117 Highest-Rated Ally 268 | . . . . . . . . 41 41 94 . . . 96 47 268 122 50 Zionite Dispatches 8 | . . . . . . . . . . 2 . . . 2 . 2 . 2 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . Light 2 | . . . . . . . . . . 1 . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . 1 . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . 2 . . . 1 EXPLORE 3 | . . . . . . . . . . . . . . 2 . . . 1 Ally Attacks 88 | . . . . . . . . . 1 41 . . . . 12 17 9 8 Total Damage 4063 | . . . . . . . . . 31 1368 . . . . 260 1602 491 311 Kills 20 | . . . . . . . . . . 11 . . . . 1 3 3 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 . 2 . . . 2 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . 2 . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 Decoded 0b10 Intel 2 | . . . . . . . . . . 2 . . . . . . . . Items 2 | . . . . . . . . . . 2 . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . 1 . 2 . Branch Access 2 | . . . . . . . . . . . . . . . 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Turns Passed 3063 | 1 161 122 52 59 97 91 196 426 213 223 133 136 12 148 257 151 338 247 Spaces Moved 5310 | 1 133 152 146 144 173 188 391 627 397 358 226 342 30 442 579 161 344 476 Core 2413 | . . . . . . 146 391 627 397 92 . 15 . . 251 88 91 315 Treads 1 | . . . . 1 . . . . . . . . . . . . . . Legs 300 | 1 133 71 . . . . . . . . . . . . . 73 22 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 202 | . . . . . . . . . . 149 53 . . . . . . . Flight 2394 | . . 81 146 143 173 42 . . . 117 173 327 30 442 328 . 231 161 Fastest Speed 20 | 120 120 31 28 34 40 40 50 50 50 37 23 30 40 23 26 50 20 20 Average Speed 49 | 120 120 73 29 34 52 47 50 50 50 50 43 39 40 29 40 77 76 45 Slowest Speed 300 | 120 120 120 34 160 120 50 50 100 50 60 60 50 40 40 300 110 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . 1 9 5 1 . . . . 1 . . . 8 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 32 26 28 7 10 47 71 85 74 17 9 66 4 19 81 5 51 16 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . 1 . . . 1 . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . . . . . . . . . . . . Unknown Exits Taken 13 | 1 . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . . 1 2 3 . . 2 . . . . . . Spaces Dug 3 | . . . . . . . . . 3 . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . . 3 . . . . . . . . . Melee 3 | . . . . . . . . . 3 . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Total 5644 | 2 134 159 145 143 179 189 390 738 403 395 260 341 29 448 598 182 403 506 Wait 195 | . . . 2 . . . . 105 . 22 22 . . 1 4 8 14 17 Move 5241 | . 132 149 129 133 170 187 390 626 396 355 225 341 29 428 572 160 343 476 Hop 23 | . . 1 7 5 1 . . . . 1 . . . 5 3 . . . Pick Up 11 | . . . 3 . . 1 . . . . 2 . . 2 2 . 1 . Fast Attach 52 | . . 5 . . 2 . . 3 . 9 5 . . 5 2 11 8 2 Attach 14 | . . . 2 2 1 . . . 1 1 . . . 1 2 1 1 2 Detach 17 | . . . . . 3 . . 2 1 1 1 . . . 2 . 4 3 Swap 2 | . . . 1 . . . . . . . . . . . . 1 . . Drop 45 | 2 . 2 1 . 2 1 . 2 . . 5 . . 2 7 1 17 3 Fire 1 | . . . . . . . . . . . . . . . 1 . . . Melee 25 | . . . . 3 . . . . 5 . . . . . 2 . 15 . Ram 10 | . . . . . . . . . . 6 . . . . 1 . . 3 Kick 4 | . 2 2 . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . 4 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Identified exit to Materials 72 | -10/Materials | Discovered new exit (range 11) 163 | -10/Materials | Entered another Materials area 163 | -9/Materials | Evolved 2 slots: Propulsion x2 179 | -9/Materials | Identified exit to Materials 285 | -9/Materials | Entered another Materials area 285 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 326 | -8/Materials | Identified exit to Factory 337 | -8/Materials | Entered Factory 337 | -7/Factory | Evolved 2 slots: Propulsion x2 348 | -7/Factory | Identified exit to Factory 396 | -7/Factory | Entered another Factory area 396 | -6/Factory | Evolved 2 slots: Propulsion x2 423 | -6/Factory | Lost 4 parts (2p2n) 483 | -6/Factory | Discovered new exit (range 17) 493 | -6/Factory | Entered Lower Caves 502 | -6/Lower Caves | Encountered a Warlord checkpoint 529 | -6/Lower Caves | Identified exit to Lower Caves 530 | -6/Lower Caves | Spotted B-75 Beast 581 | -6/Lower Caves | Core integrity fell below 50% 584 | -6/Lower Caves | Entered another Lower Caves area 628 | -6/Lower Caves | Spotted B-75 Beast 636 | -6/Lower Caves | Build established: Mutant 719 | -6/Lower Caves | Encountered a Warlord checkpoint 776 | -6/Lower Caves | Discovered new exit (range 8) 780 | -6/Lower Caves | Entered Zion 840 | -6/Zion | Visited the Megawrench Repair Shop 840 | -6/Zion | Megawrench repaired 1 part 907 | -6/Zion | Imprinted 909 | -6/Zion | Declared Zion's savior 941 | -6/Zion | Given A8's code to call for help 951 | -6/Zion | Learned Factory security intel 1092 | -6/Zion | Given the Hacking Drone Bay 1096 | -6/Zion | Discovered new exit (range 11) 1206 | -6/Zion | Entered Proximity Caves 1206 | -5/Proximity Caves | Accompanied by 4 allies 1388 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 1388 | -5/Proximity Caves | Core integrity fell below 20% 1415 | -5/Proximity Caves | Discovered new exit (range 7) 1419 | -5/Proximity Caves | Entered Factory 1419 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1445 | -5/Factory | Enhanced Grunt warped into view, answering call for help 1449 | -5/Factory | Enhanced Grunt warped into view, answering call for help 1527 | -5/Factory | Zion Light squad teleported in 1567 | -5/Factory | Zion Hover Resupply teleported in 1625 | -5/Factory | Discovered new exit (range 20) 1642 | -5/Factory | Entered another Factory area 1642 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1772 | -4/Factory | Discovered new exit (range 8) 1775 | -4/Factory | Entered Upper Caves 1829 | -4/Upper Caves | Learned location of Quarantine (-2) 1837 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 1859 | -4/Upper Caves | Learned Research machine intel 1892 | -4/Upper Caves | Build established: Hacker-Mutant 1908 | -4/Upper Caves | Discovered new exit (range 7) 1911 | -4/Upper Caves | Entered another Upper Caves area 1917 | -4/Upper Caves | Discovered new exit (range 14) 1923 | -4/Upper Caves | Entered Research 1923 | -3/Research | Evolved 2 slots: Utility x2 1924 | -3/Research | Loaded intel: 144 machine locations 1941 | -3/Research | Zion Infowar Resupply teleported in 2007 | -3/Research | Zion Light squad teleported in 2020 | -3/Research | Found Gamma Bomb Array 2062 | -3/Research | Discovered new exit (range 20) 2071 | -3/Research | Entered Testing 2077 | -3/Testing | Found Portable AFG 2116 | -3/Testing | Found Prototype Hackware 2116 | -3/Testing | Identified Ghost Barrier 2156 | -3/Testing | Retrieved Zion intel report: Branch Access 2175 | -3/Testing | Spotted Striker 2176 | -3/Testing | Spotted Striker 2190 | -3/Testing | Lost 3 parts (3n) 2290 | -3/Testing | Core integrity fell below 50% 2301 | -3/Testing | Spotted PX-3B5WB6AYRS 2305 | -3/Testing | Fabricated B-74 Champion? 2310 | -3/Testing | Core integrity fell below 20% 2323 | -3/Testing | Discovered new exit (range 13) 2328 | -3/Testing | Entered Research 2328 | -2/Research | Evolved 2 slots: Utility x2 2346 | -2/Research | Zion Heavy squad teleported in 2352 | -2/Research | Spotted B-90 Cyclops 2356 | -2/Research | Zion Experimental squad teleported in 2379 | -2/Research | Allies destroyed B-90 Cyclops 2394 | -2/Research | Found Prototype Protection 2394 | -2/Research | Identified Zio. Shade Armor 2405 | -2/Research | Found Zio. Shade Armor 2462 | -2/Research | Discovered new exit (range 8) 2479 | -2/Research | Entered Quarantine 2479 | -2/Quarantine | Accompanied by 2 allies 2496 | -2/Quarantine | Cryocooling Duct disabled 2496 | -2/Quarantine | Cryocooling Duct disabled 2511 | -2/Quarantine | Ambient heat levels rising (+40) 2511 | -2/Quarantine | Non-combat units ordered to evacuate 2511 | -2/Quarantine | Combat units ordered to evacuate 2611 | -2/Quarantine | Quarantine Guard activated 2752 | -2/Quarantine | Spotted Quarantine Guard 2762 | -2/Quarantine | Spotted Quarantine Guard 2769 | -2/Quarantine | Spotted Quarantine Guard 2780 | -2/Quarantine | Spotted Quarantine Guard 2792 | -2/Quarantine | Core integrity fell below 50% 2800 | -2/Quarantine | Spotted Quarantine Guard 2802 | -2/Quarantine | Spotted Quarantine Guard 2803 | -2/Quarantine | Retrieved Zion intel report: Branch Access 2808 | -2/Quarantine | Spotted Quarantine Guard 2810 | -2/Quarantine | Discovered new exit (range 13) 2810 | -2/Quarantine | Spotted Quarantine Guard 2815 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 2817 | -2/Quarantine | Entered Access 2817 | -1/Access | Evolved 2 slots: Utility x2 2851 | -1/Access | Spotted B-99 Colossus 2863 | -1/Access | Zion Fire squad teleported in 2902 | -1/Access | Zion Demo squad teleported in 2974 | -1/Access | Core integrity fell below 50% 2997 | -1/Access | Core integrity fell below 20% 3064 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 02965_ Penetrated by Slug. 02966_ Slug penetrates Wall. 02966_ Penetrated by Slug. 02966_ Slug penetrates Sealed Freight Elevator. 02966_ Slug penetrates Wall. 02969_ Knocked back. 02969_ Penetrated by Slug. 02969_ U-05 Engineer destroyed. 02969_ Penetrated by Slug. 02971_ Slug penetrates Wall. 02973_ Penetrated by Slug. 02993_ U-05 Engineer lays Concrete. 03014_ W-44 Eye distress signal alerts nearby ally. 03016_ Penetrated by Slug. 03023_ Slug penetrates Wall. 03024_ W-44 Eye distress signal alerts nearby ally. 03024_ Slammed into W-44 Eye. 03058_ Slug penetrates Wall. 03058_ Penetrated by Slug. 03064_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????? #?????????? | | ???????????????????????+#???????? #?????????? | | ??????????????#???????? #???##### #### #????? | | ???????????+### ??????# #??? # ????? | | ?????????? ####### #?? # ???? | | ?????????? #?? # ???? | | ?????????? #? # ??? | | ??????????# #? # ???? | | ??????????# # # ????? | | ??????????# # # ??????? | | ??????????# k @ # #????????? | | ??????????# # # #????????? | | ??????????# ######## #????????? | | ??????????# #????????? | | ??????????# #################### #????????? | | ?????????????????????????""""??# #????????? | | ?????????????????????????"""" ?# #????????? | | ?????????????????????????"""" ?# #????????? | | ????????????????????????""""" # #????????? | | ??????????????????# """""" # #????????? | | ??????????????????# + #????????? | | ??????????????????# # #????????? | | ??????????????????# # #????????? | | ??????????????????# ?# ########## | | ??????????????????# ?# | | ??????????????????# ??# | | ??????????????????# ??# | | ??????????????????##########???# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????############### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 69 Energy Capacity 1765 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Evasion (%) 66 Energy Filtering 50 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ B-74 Champion | x3 | -3/Testing | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Challenges ------------ None Game ------ Seed VariableWeaponGravjet Manual? 0 Play Time 01:12:47 Cumulative 41.0 hours Start 2021.05.01 @ 23:31:26 End 2021.05.02 @ 00:41:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 1 Adventurer 19 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6418f90-3ae1-4d32-8da2-3acadb45738a