Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 12:44:41 Player: Torako Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (118) 590 Value Destroyed (4480) 4480 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (4439) 4439 TOTAL SCORE: 18909 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 728 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Win 3000 Friendly Fire -489 Cogmind --------- Core Integrity 1433/1600 Matter 280/300 Energy 414/440 System Corruption 0% Temperature Cool (6) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (9) --- Field Propulsion Drive Q-thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY (10) ----- Advanced Heat Sink Machine Analyzer Enhanced Optical Array Advanced Melee Analysis Suite ECM Suite Cloaking Device Experimental Force Field Advanced Corruption Screen Stealth Drone Bay (0/2) > --- WEAPON (4) ------- Molecular Deconstructor Molecular Scythe > --- INVENTORY (5) ---- Nuclear Pulse Array Experimental Force Field Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Q-thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Enhanced Optical Array Advanced Melee Analysis Suite ECM Suite Cloaking Device Experimental Force Field Advanced Corruption Screen Stealth Drone Bay > --- WEAPON ----------- Molecular Deconstructor Molecular Scythe > --- INVENTORY -------- Nuclear Pulse Array Experimental Force Field [Rating: 177] Favorites ----------- Power Neutrino Core Engine F-cell Engine Power Core Neutrino Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Experimental System Shield Protection Improved Utility Shielding Weapon Minigun Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res DSF Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 7 | . . . . . 1 . . . . . . . . . . 1 1 1 . 1 2 Utility 8 | . . . . . 2 2 . . . . 2 . . . . . . 1 . 1 . Weapon 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . Parts Attached 197 | 7 3 . 1 2 26 2 6 3 6 . 17 6 17 2 21 17 19 6 4 20 12 Power 21 | 2 . . . . 1 . . 3 . . 3 . . . 4 1 5 . . 1 1 Engine 9 | 2 . . . . 1 . . . . . 2 . . . 2 1 1 . . . . Core 9 | . . . . . . . . 3 . . 1 . . . 1 . 4 . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 . . . . 1 1 Propulsion 41 | 2 . . . . 6 . 1 . . . 2 2 4 . 5 2 7 2 . 5 3 Treads 15 | 2 . . . . 5 . 1 . . . 2 2 1 . . 2 . . . . . Leg 7 | . . . . . 1 . . . . . . . 2 . 4 . . . . . . Wheel 1 | . . . . . . . . . . . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . . . . . . . . . . . 1 . 7 2 . 5 3 Utility 79 | 1 3 . 1 . 11 2 1 . 6 . 8 1 5 . 7 5 1 4 4 12 7 Device 33 | . 2 . . . 4 1 . . . . 3 . 4 . 4 4 . 2 . 4 5 Storage 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . Processor 22 | . 1 . . . 5 . . . 5 . 1 . . . 1 1 1 . . 5 2 Hackware 5 | . . . . . . . . . 1 . . . . . . . . . 4 . . Protection 17 | . . . . . 2 1 1 . . . 4 1 1 . 2 . . 2 . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 . . . 2 8 . 4 . . . 4 3 8 2 5 9 6 . . 2 1 Energy Gun 13 | 2 . . . 1 2 . . . . . . . 1 1 1 3 . . . 2 . Energy Cannon 2 | . . . . . . . . . . . . . . . . 2 . . . . . Ballistic Gun 18 | . . . . . 5 . 1 . . . 2 1 2 1 . 3 3 . . . . Ballistic Cannon 7 | . . . . . 1 . 1 . . . 1 1 2 . . 1 . . . . . Launcher 9 | . . . . 1 . . 2 . . . . . 3 . 3 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . 1 1 . . 1 . 3 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . 2 . . . 6 . 2 . . . 1 . 1 . . 4 4 Parts Lost 68 | . . . . . 2 . 1 . . . 4 3 10 . 16 17 3 . . 6 6 Power 8 | . . . . . . . . . . . 1 . . . 4 1 2 . . . . Propulsion 19 | . . . . . . . 1 . . . . 2 5 . 3 4 1 . . 2 1 Utility 24 | . . . . . 1 . . . . . 2 1 2 . 4 5 . . . 4 5 Weapon 17 | . . . . . 1 . . . . . 1 . 3 . 5 7 . . . . . Highest Loss Streak 10 | . . . . . 1 . 1 . . . 3 2 5 . 6 10 3 . . 5 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 100 100 99 100 96 100 99 100 90 88 96 77 83 89 64 75 80 73 70 Engine 4 | . 14 14 14 14 9 7 7 2 . . . 6 6 6 3 4 . . . . . Core 2 | . . . . . . . . 4 7 7 5 . . . . . 7 9 9 1 . Treads 17 | . 28 28 28 28 25 23 19 23 23 23 20 19 13 . . 7 . . . . . Leg 1 | . . . . . 1 . . . . . . . 3 13 10 12 . . . . . Flight 2 | . . . . . . . . . . . . . . . 1 . 17 28 28 22 24 Device 10 | . 8 14 14 14 10 15 14 7 7 7 5 6 15 20 17 5 5 4 4 9 16 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 2 . . . . Processor 17 | . 4 . . . 12 15 15 15 20 23 20 26 26 26 25 22 17 19 17 12 13 Hackware 1 | . . . . . . . . . 4 7 5 . . . . . . . 5 10 . Protection 5 | . . . . . 3 7 7 15 5 . 8 6 3 . 2 8 . 3 4 7 6 Energy Gun 4 | . 28 28 28 28 5 . . . . . . . 2 2 4 6 . . . . . Ballistic Gun 8 | . . . . . 15 15 14 15 15 15 5 8 11 2 1 3 4 . . . . Ballistic Cannon 3 | . . . . . 5 7 6 7 7 7 6 2 2 . . 2 . . . . . Slashing Weapon 1 | . . . . . . . . . . . 3 3 . . 4 2 5 9 9 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 68 | 14 15 15 30 30 39 40 46 55 55 46 67 62 58 42 62 68 51 28 28 51 66 Greatest Support 71 | 40 40 40 40 40 60 60 60 60 60 60 68 68 68 35 71 71 28 31 31 55 70 Greatest Overweight (x) 15 | 2 . . . . . . . . . . 1 1 5 1 11 1 15 . . . . Average Overweight (x) . | . . . . . . . . . . . . . 1 . 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 13 | 7 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 10 5 5 5 5 Most Carried 15 | 6 8 8 11 13 15 15 15 15 15 15 15 15 15 12 15 15 12 5 5 5 5 Average Carried 12 | 4 7 7 8 11 13 13 14 14 14 15 14 14 12 11 11 13 6 4 4 4 3 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 6 8 8 11 13 15 15 15 15 15 15 13 15 10 10 14 11 5 5 5 5 3 Class Distribution -------------------- 30% | Mutant 18% | Gunner 17% | Scavenger-Gunner 12% | Scavenger-Skirmisher 7% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/DSF Hacker-Sprinter | -2/Research Infiltrator-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res DSF Res Acc Matter Collected 4692 | 186 214 132 264 . 747 18 448 30 73 26 240 356 840 . 233 344 129 . . 105 307 Remotely 261 | . . . . . 261 . . . . . . . . . . . . . . . . Salvage Created 5322 | . 424 33 . 14 878 17 275 . . 50 584 299 1080 . 349 674 129 . . 105 411 Parts 239 | . 22 8 . 5 48 1 3 . . . 33 6 34 . 18 29 13 . . 2 17 Haulers Intercepted 6 | . 1 . . . 1 . . . . . 1 . . . . . . . . 1 2 Recyclers Shooed 4 | . . . . 1 1 . . . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 4 . 4 10 . 8 20 . 15 . . . . . . Prevented 14 | . . . . . . . 1 . . . . 1 12 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res DSF Res Acc Combat Hostiles Destroyed 90 | . 8 . . 3 23 . 3 . . 1 9 6 17 . 3 11 5 . . . 1 Melee 12 | . . . . . . . . . . . 1 3 . . 3 . 4 . . . 1 Guns 51 | . 8 . . . 18 . . . . . 4 3 9 . . 8 1 . . . . Cannons 13 | . . . . . 5 . . . . 1 4 . 1 . . 2 . . . . . AOE 8 | . . . . 3 . . 3 . . . . . 2 . . . . . . . . Classes Destroyed 15 | . 5 1 . . 4 . . . . . 2 . 1 . 1 1 . . . . . Worker 5 | . . . . . 1 . . . . . 3 . . . . . . . . . 1 Builder 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . Tunneler 2 | . . 2 . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . . . 1 . . . . . 1 . . . . . . . . 1 2 Recycler 1 | . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . . . Watcher 10 | . 1 . . . 3 1 . . . . 2 . . . . 1 . . . . 2 Swarmer 30 | . 3 . . 3 11 . . . . . 3 1 2 . . 2 5 . . . . Grunt 38 | . 5 . . . 6 . 3 . . 1 1 4 13 . 2 3 . . . . . Brawler 3 | . . . . . . . . . . . . . 1 . 1 1 . . . . . Sentry 11 | . . . . . 4 . . . . . 2 1 1 . . 2 . . . . 1 Specialist 2 | . . . . . . . . . . . . . . . . 2 . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . 3 . . . . 1 . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . Packrat 1 | . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 6 1 . 3 8 1 3 . . 1 5 3 4 . 2 4 5 . . 1 2 Combat Bots Only 5 | . 4 . . 3 5 . 3 . . 1 4 3 4 . 2 4 5 . . . 1 Max Kills in Single Turn 2 | . 1 1 . 2 2 1 2 . . 1 1 1 2 . 1 1 1 . . 1 1 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . . . . . Exploded 2 | . . . . 2 . . 2 . . . . . 1 . . . . . . . . Melee 1 | . . . . . . . . . . . 1 1 . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res DSF Res Acc Damage Taken 11553 | . 215 10 . 63 731 . 148 . . . 1484 1106 1238 . 1094 2338 436 . 136 1357 1197 Core 1808 | . 23 . . 43 81 . 14 . . . 173 100 178 . 137 427 99 . . 366 167 Absorbed by Shields 33 | . . . . . . . . . . . . . . . . . . . 20 . 13 Redirected to Shielding 14 | . . . . . . . 11 . . . 3 . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 73 85 . . . . 98 . . . . 30 57 91 . 100 74 89 Volleys Fired 250 | . 24 . . 5 60 4 13 . 1 2 27 9 46 . 15 40 2 . . . 2 Largest 4 | . 2 . . 2 3 3 3 . 3 3 3 3 3 . 2 4 1 . . . 1 Hottest 264 | . 100 . . 100 123 94 94 . 94 94 103 103 128 . 140 264 23 . . . . Shots Fired 604 | . 48 1 . 7 180 12 23 . 3 6 53 29 110 . 29 99 2 . . . 2 Gun 440 | . 48 1 . 4 141 8 10 . 2 4 25 20 77 . 26 72 2 . . . . Cannon 127 | . . . . . 39 4 5 . 1 2 28 9 12 . . 27 . . . . . Launcher 35 | . . . . 3 . . 8 . . . . . 21 . 3 . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 369 | . . . . . 143 12 15 . 3 6 53 29 66 . 3 37 2 . . . . Thermal 169 | . 48 1 . 4 37 . . . . . . . 23 . 14 42 . . . . . Explosive 9 | . . . . 3 . . 6 . . . . . . . . . . . . . . Electromagnetic 55 | . . . . . . . 2 . . . . . 21 . 12 20 . . . . . Robot Hit Streak 44 | . 8 1 . 1 12 2 9 . . 10 11 17 22 . 9 44 18 . . . . Robot Miss Streak 5 | . 4 . . 4 5 3 1 . . 2 1 1 3 . 2 3 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . . . 1 . . . . . . . 2 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . 1 . . 1 . . . . . Shots Hit Robots 453 | . 27 1 . 1 109 4 14 . . 4 43 30 70 . 36 89 11 . . 1 13 Core Hits 235 | . 17 1 . 3 49 2 12 . . 4 23 12 35 . 17 49 5 . . 1 5 Critical Kills 5 | . . . . . . . . . . . 1 1 3 . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . 1 1 3 . . . . . . . . Critical Strikes 34 | . 4 . . . 4 . . . . 1 3 3 10 . 2 5 . . . . 2 Burn 14 | . 4 . . . 3 . . . . . . . 3 . . 4 . . . . . Destroy 10 | . . . . . . . . . . . 2 2 6 . . . . . . . . Blast 4 | . . . . . 1 . . . . 1 1 . 1 . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . 1 . . . . . Sever 5 | . . . . . . . . . . . . 1 . . 2 . . . . . 2 Melee Attacks 161 | . . . . . . . . . . . 47 15 . . 21 . 17 . . 21 40 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 161 | . . . . . . . . . . . 47 15 . . 21 . 17 . . 21 40 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . . 5 . . . 1 . . . . 1 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12261 | . 362 18 . 165 1770 80 760 . . 123 1626 870 2134 . 908 1861 370 . . 135 1079 Guns 5272 | . 362 13 . 13 1334 33 135 . . 68 264 264 1175 . 349 1231 31 . . . . Cannons 2067 | . . . . . 419 47 54 . . 55 582 145 198 . . 567 . . . . . Explosions 1544 | . . . . 152 . . 571 . . . . . 761 . 60 . . . . . . Melee 3293 | . . . . . . . . . . . 780 461 . . 499 . 339 . . 135 1079 Ramming 85 | . . 5 . . 17 . . . . . . . . . . 63 . . . . . Kinetic 4867 | . . . . . 1414 80 189 . . 123 846 409 1000 . 35 740 31 . . . . Thermal 2121 | . 362 13 . 13 339 . . . . . . . 373 . 298 723 . . . . . Explosive 584 | . . . . 152 . . 432 . . . . . . . . . . . . . . Electromagnetic 1311 | . . . . . . . 139 . . . . . 761 . 76 335 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 3293 | . . . . . . . . . . . 780 461 . . 499 . 339 . . 135 1079 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . 1 1 1 1 2 . . . . . 10 10 10 10 20 14 . . . 21 . Average Corruption 7 | . 1 1 1 1 2 . . . . . 3 10 10 10 12 7 . . . 16 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 139 | . . 4 . . 1 . . . . . 11 25 56 4 25 4 . . . 9 . Message Errors 42 | . . 1 . . . . . . . . 5 12 14 . 6 2 . . . 2 . Matter Fused 18 | . . 1 . . . . . . . . . 3 7 1 5 . . . . 1 . Heat Flow Errors 16 | . . . . . . . . . . . . 3 8 2 2 . . . . 1 . Energy Discharges 18 | . . . . . . . . . . . 2 1 8 . 6 1 . . . . . Data Loss (minor) 15 | . . 1 . . 1 . . . . . 2 3 2 . 4 . . . . 2 . Data Loss (major) 5 | . . . . . . . . . . . . 1 2 1 . 1 . . . . . Misfires 13 | . . 1 . . . . . . . . 1 2 7 . 2 . . . . . . Alerts 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . Weapon Failures 6 | . . . . . . . . . . . 1 . 5 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 575 | . . . . . 7 . 8 . . . 118 39 58 . 9 . 39 . . . 297 Projectiles 72 | . . . . . 7 . 8 . . . . . 57 . . . . . . . . Explosions 10 | . . . . . . . . . . . . . 1 . 9 . . . . . . Melee 493 | . . . . . . . . . . . 118 39 . . . . 39 . . . 297 Knockbacks 11 | . . . . . 1 1 1 . . . 2 2 2 . . 2 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . 1 1 1 . . . 2 2 2 . . 2 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . . . 34 . . 41 . . . . . 10 . 14 . . . . . . Shots 8 | . . . . 1 . . 3 . . . . . 3 . 1 . . . . . . Rammed 2 | . . . . . 2 . . . . . . . . . . . . . . . . Targets Rammed 18 | . . 1 . . 2 . . . . . . . . . . 15 . . . . . Kicked 15 | . . . . . . . . . . . . . . . . 15 . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 411 | . 411 . . 9 170 20 20 . 365 42 128 199 269 170 197 389 . . . 166 . Average Temperature 89 | . 152 . . 6 57 10 9 . 169 26 38 98 87 88 81 116 . . . 91 . Received Heat Transfer 1878 | . 72 6 . . 225 . 63 . . . 120 471 423 . 201 126 . . . 72 99 Effects 6 | . 2 . . . . . . . . . . . . . . 4 . . . . . Shutdowns 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 3 | . 1 . . . . . . . . . . . . . . 2 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . 4 . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . 4 . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . 7 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . 1 . . . . . . . . . . . 1 . . 1 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . Parts Melted 11 | . 5 . . . 2 . . . . . . . 1 . . 3 . . . . . Heat Transferred 6493 | . 1369 37 . 37 1221 . . . . . . . 1150 . 600 2079 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res DSF Res Acc Peak Influence 1782 | . 299 11 . 139 602 45 . . . . 334 . . . . 217 227 118 88 284 1782 Initial 170 | . . 1 . . . 7 . . . . 103 . . . . 12 39 118 88 49 170 Average 206 | . 99 2 . 111 226 28 . . . . 93 . . . . 85 146 118 88 158 1168 Maximum Alert Level 5 | . 1 . . . 2 . . . . . 1 . . . . 1 1 . . 1 5 Low Security (%) 74 | 100 81 100 . 100 51 100 . . . . 82 . . . . 93 79 100 100 71 11 Level 1 13 | . 18 . . . 27 . . . . . 17 . . . . 6 20 . . 28 3 Level 2 4 | . . . . . 21 . . . . . . . . . . . . . . . 15 Level 3 . | . . . . . . . . . . . . . . . . . . . . . 7 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . 22 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . 38 High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 4 . . . 4 . . . . . 6 . . . . 5 1 . . 2 11 Investigation 10 | . 3 . . . 2 . . . . . . . . . . . . . . 1 4 Extermination 3 | . . . . . . . . . . . 3 . . . . . . . . . . Reinforcement 12 | . 1 . . . 2 . . . . . 2 . . . . 3 1 . . 1 2 Assault 6 | . . . . . . . . . . . 1 . . . . . . . . . 5 Garrison 2 | . . . . . . . . . . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . 1 4 Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res DSF Res Acc Distress Signals 13 | . 2 . . . 6 . . . . . . . . . . 2 . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 267 | . 14 1 . 3 37 2 5 . . 5 19 7 20 . 11 35 9 . 1 23 75 Peak Tracking Total 23 | . 5 2 . 3 5 1 4 . . 4 5 4 4 . 4 11 5 . 1 12 23 Tactical Retreats 28 | . . . . . 2 . 1 . . . 1 . 3 . 1 3 1 . . 5 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res DSF Res Acc Traps Triggered 7 | . 2 . . . 1 . . . . . 1 . . . . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . 1 1 1 1 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res DSF Res Acc Machines Disabled 12 | . . . . . 2 . . . . . 4 1 . . . . . . . . 5 Max in Single Turn 1 | . . . . . 1 . . . . . . 1 . . . . . . . . 1 Garrison Access 5 | . . . . . . . . . . . 1 . . . . . . . . . 4 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res DSF Res Acc Machines Accessed 51 | . 7 . 1 1 8 2 . 1 1 1 4 . 1 3 . 5 2 3 . 3 8 Terminals 31 | . 5 . . 1 6 1 . 1 . 1 3 . 1 . . . 2 3 . 3 4 Fabricators 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 Repair Stations 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . Recycling Units 5 | . 2 . . . 1 . . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 Total Hacks 147 | . 23 . 4 2 20 2 . 1 4 1 20 . 1 22 . 10 2 8 . 12 15 Successful 84 | . 14 . 4 1 14 1 . 1 4 1 10 . 1 22 . 2 2 2 . 3 2 Failed 63 | . 9 . . 1 6 1 . . . . 10 . . . . 8 . 6 . 9 13 Catastrophic 11 | . 2 . . . . . . . . . . . . . . 1 . . . 3 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 70 | . 16 . . 2 13 2 . . . . 14 1 . . . . 2 6 . 7 7 Terminals 88 | . 19 . . 2 17 1 . 1 . 1 16 . 1 . . . 2 8 . 12 8 Fabricators 5 | . . . . . . . . . . . . . . . . 2 . . . . 3 Repair Stations 4 | . . . . . 1 1 . . . . . . . . . 2 . . . . . Recycling Units 10 | . 4 . . . 2 . . . . . . . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . . . . 4 . . . . 2 . . . . 4 Terminal Hacks 58 | . 8 . 4 1 6 . . 1 4 1 7 . 1 22 . . . 1 . 2 . Record 14 | . . . 4 . 1 . . 1 . 1 . . 1 6 . . . . . . . Part Schematic 13 | . . . . . . . . . 4 . . . . 9 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . 1 . . 3 . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . Unreport Threat 9 | . 2 . . 1 3 . . . . . 3 . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . Report Inventory 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 4 . . . 7 1 . . . . 3 . . . . . 2 1 . 1 1 Terminals 14 | . 2 . . . 5 . . . . . 3 . . . . . 2 1 . 1 . Track 2 | . . . . . . . . . . . . . . . . . 2 . . . . Assimilate 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . Botnet 9 | . 2 . . . 3 . . . . . 2 . . . . . . 1 . 1 . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Mechanics 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 6 . . 1 6 . . . . 1 3 . . . . 5 . 2 . 2 8 Full Trace Events 4 | . . . . . 1 . . . . . . . . . . . . . . . 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . 20 . . . . 9 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 1 . . . . . . . . . 4 Machine Destruction 5 | . . . . . . . . . . . 1 . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res DSF Res Acc Total Allies 10 | . . . . . 1 . . . 7 . 1 . . . 1 . . . . . . Largest Group 7 | . . . . . 1 . . . 7 7 4 . . . 1 . . . . . . Highest-Rated Group 207 | . . . . . 10 . . . 207 207 122 . . . 96 . . . . . . Highest-Rated Ally 96 | . . . . . 10 . . . 39 39 39 . . . 96 . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . 4 EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . 4 Ally Attacks 98 | . . . . . . . . . . 42 28 . . . 28 . . . . . . Total Damage 2189 | . . . . . . . . . . 827 363 . . . 999 . . . . . . Kills 22 | . . . . . . . . . . 10 6 . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . 2 . 1 . . 1 3 . 1 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . 4 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res DSF Res Acc Turns Passed 12899 | 78 499 613 398 78 914 275 1028 439 1592 645 1676 682 1406 121 723 627 229 54 35 233 554 Spaces Moved 8870 | 42 248 377 246 38 384 157 602 265 948 389 797 374 735 88 316 294 257 192 64 561 1496 Core 19 | 10 . . . . . . . . . . . . . . 7 . 2 . . . . Treads 5278 | 32 248 377 246 38 384 157 602 265 948 389 797 374 421 . . . . . . . . Legs 867 | . . . . . . . . . . . . . 164 88 309 294 12 . . . . Wheels 150 | . . . . . . . . . . . . . 150 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 2556 | . . . . . . . . . . . . . . . . . 243 192 64 561 1496 Fastest Speed 20 | 50 160 160 160 160 160 163 163 163 163 163 163 160 140 120 120 120 23 20 21 20 26 Average Speed 124 | 151 160 160 160 160 162 163 163 163 163 163 167 160 164 135 189 147 49 20 21 24 26 Slowest Speed 800 | 160 160 160 160 160 163 163 165 163 163 163 243 240 320 190 600 190 800 21 21 32 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . . . . . . . 1 . . 1 13 Cave-ins Triggered 3 | . . . . . . . . . . . 1 . . . . . . . . 2 . Exploration Rate (%) 41 | 4 53 73 59 12 37 3 70 47 82 51 27 50 82 70 56 9 7 8 65 23 34 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 9 | . 2 1 1 . 1 . . . 2 . . . 1 1 . . . . . . . Known Exits Taken 16 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . 1 . . . . 3 1 . 3 . 1 3 . 2 . . . . . . Spaces Dug 88 | . . . . . . . 12 . . . 31 . 1 . 2 . 3 . . 20 19 Terrain Destroyed 174 | . . . . 27 7 . 41 . . . 33 3 19 . 2 . 3 . . 20 19 Melee 73 | . . . . . . . . . . . 29 . . . 2 . 3 . . 20 19 Projectile 20 | . . . . . 7 . 1 . . . 4 3 5 . . . . . . . . AOE 81 | . . . . 27 . . 40 . . . . . 14 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res DSF Res Acc Total 10038 | 53 303 391 251 47 551 170 625 274 995 397 1013 411 851 91 391 404 333 207 83 623 1574 Wait 350 | . 21 8 1 1 51 4 2 . 29 7 96 1 43 . 5 26 23 . . . 32 Move 8820 | 41 247 376 245 37 383 156 601 264 947 388 796 373 734 87 315 293 254 191 63 557 1472 Hop 12 | . . . . . . . . . . . . . . . . . 1 . . 1 10 Pick Up 88 | 5 4 3 3 2 8 3 2 2 3 . 12 3 5 . 9 6 7 4 1 4 2 Fast Attach 96 | 6 3 . . . 9 . . 1 6 . 3 1 5 . 11 8 11 2 4 18 8 Attach 57 | . . . . . 5 2 1 . . . 8 5 6 2 8 5 6 3 . 2 4 Detach 34 | . 1 . . . 5 . . . 4 . 2 3 . 2 4 1 3 1 1 5 2 Swap 44 | 1 . . 1 2 12 . 5 2 . . 6 . 6 . 2 4 2 1 . . . Drop 94 | . 3 3 1 . 16 1 1 5 5 . 16 1 5 . 1 6 8 5 1 14 2 Fire 250 | . 24 . . 5 60 4 13 . 1 2 27 9 46 . 15 40 2 . . . 2 Melee 160 | . . . . . . . . . . . 47 15 . . 21 . 16 . . 21 40 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . . . . . . . . . . . . . . . . 15 . . . . . Crush 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . 13 1 . Rewire 1 | . . . . . . . . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 79 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 6) 578 | -10/Materials | Entered Mines 624 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 700 | -10/Mines | Discovered new exit (range 12) 1090 | -10/Mines | Discovered new exit (range 11) 1156 | -10/Mines | Learned location of Zion (-7) 1185 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1185 | -10/Mines | Discovered new exit (range 5) 1191 | -10/Mines | Entered Exiles 1230 | -10/Exiles | Met 8R-AWN 1257 | -10/Exiles | Met EX-HEX 1321 | -10/Exiles | Met EX-DEC 1576 | -10/Exiles | Discovered new exit (range 10) 1589 | -10/Exiles | Entered Mines 1657 | -9/Mines | Discovered new exit (range 5) 1667 | -9/Mines | Entered Materials 1667 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2550 | -8/Materials | Discovered new exit (range 4) 2553 | -8/Materials | Identified exit to Factory 2581 | -8/Materials | Entered Factory 2581 | -7/Factory | Evolved 2 slots: Utility x2 2673 | -7/Factory | Discovered new exit (range 10) 2718 | -7/Factory | Identified exit to Factory 2756 | -7/Factory | Discovered new exit (range 12) 2774 | -7/Factory | Identified exit to Lower Caves 2856 | -7/Factory | Entered Lower Caves 2891 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3297 | -7/Lower Caves | Spotted B-75 Beast 3635 | -7/Lower Caves | Build established: Skirmisher 3768 | -7/Lower Caves | Discovered new exit (range 10) 3781 | -7/Lower Caves | Identified exit to Lower Caves 3828 | -7/Lower Caves | Learned 4 Factory zone layouts 3884 | -7/Lower Caves | Entered another Lower Caves area 3911 | -7/Lower Caves | Discovered exit to Factory (range 10) 4300 | -7/Lower Caves | Discovered new exit (range 15) 4321 | -7/Lower Caves | Identified exit to Zion 4323 | -7/Lower Caves | Entered Zion 4354 | -7/Zion | Build established: Scavenger-Skirmisher 4401 | -7/Zion | Discovered new exit (range 14) 4403 | -7/Zion | Given A8's code to call for help 4692 | -7/Zion | Learned location of Extension (-6) 4729 | -7/Zion | Gained Derelict followers 4853 | -7/Zion | Learned Factory recycling unit intel 4905 | -7/Zion | Found Prototype Processor 4905 | -7/Zion | Identified Exp. Signal Interpreter 4908 | -7/Zion | Found Prototype Processor 4908 | -7/Zion | Identified Exp. Target Analyzer 4911 | -7/Zion | Found Prototype Processor 4911 | -7/Zion | Identified Exp. Targeting Computer 4915 | -7/Zion | Found Prototype Processor 4915 | -7/Zion | Identified Spectral Analyzer 4930 | -7/Zion | Found Prototype Processor 4930 | -7/Zion | Identified Exp. Armor Integrity Analyzer 4938 | -7/Zion | Found Prototype Hackware 4938 | -7/Zion | Identified Exp. System Shield 5177 | -7/Zion | Gained Derelict followers 5196 | -7/Zion | Build established: Scavenger-Gunner 5904 | -7/Zion | Identified exit to Proximity Caves 5915 | -7/Zion | Entered Proximity Caves 5915 | -6/Proximity Caves | Accompanied by 7 allies 6532 | -6/Proximity Caves | Discovered exit to Factory (range 13) 6560 | -6/Proximity Caves | Entered Factory 6560 | -6/Factory | Accompanied by 4 allies 6560 | -6/Factory | Evolved 2 slots: Utility x2 6561 | -6/Factory | Identified exit to Lower Caves 6563 | -6/Factory | Loaded intel: 6 recycling unit locations 6886 | -6/Factory | Build established: Gunner 7377 | -6/Factory | Build established: Mutant 8088 | -6/Factory | Crushed by falling debris 8088 | -6/Factory | System corruption reached 10% 8119 | -6/Factory | Lost 3 parts (2u1w) 8126 | -6/Factory | Spotted B-75 Beast 8236 | -6/Factory | Entered Lower Caves 8382 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8821 | -6/Lower Caves | Discovered new exit (range 12) 8837 | -6/Lower Caves | Identified exit to Lower Caves 8848 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8861 | -6/Lower Caves | Found Prototype Special Weapon 8899 | -6/Lower Caves | Learned Factory security intel 8918 | -6/Lower Caves | Entered another Lower Caves area 8925 | -6/Lower Caves | Learned 4 Factory zone layouts 9131 | -6/Lower Caves | Discovered new exit (range 9) 9145 | -6/Lower Caves | Identified exit to Factory 9350 | -6/Lower Caves | Build established: Gunner 9718 | -6/Lower Caves | Encountered a Warlord checkpoint 9756 | -6/Lower Caves | Lost 5 parts (2n2u1w) 9897 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9960 | -6/Lower Caves | Lost 3 parts (2n1w) 10115 | -6/Lower Caves | Core integrity fell below 50% 10149 | -6/Lower Caves | Learned 4 Factory zone layouts 10308 | -6/Lower Caves | Discovered new exit (range 9) 10322 | -6/Lower Caves | Identified exit to Data Miner 10324 | -6/Lower Caves | Entered Data Miner 10324 | -6/Data Miner | Discovered new exit (range 6) 10361 | -6/Data Miner | Met Data Miner 10398 | -6/Data Miner | Learned location of Section 7 (-3) 10398 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10401 | -6/Data Miner | Build established: Mutant 10408 | -6/Data Miner | Received God Mode back door access code from Data Miner 10442 | -6/Data Miner | Identified exit to Proximity Caves 10445 | -6/Data Miner | Entered Proximity Caves 10506 | -5/Proximity Caves | Learned Factory terminal intel 10617 | -5/Proximity Caves | Escorted by Enhanced Grunt 10674 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 10802 | -5/Proximity Caves | Lost 6 parts (2p1n3w) 11150 | -5/Proximity Caves | Discovered exit to Factory (range 16) 11151 | -5/Proximity Caves | Lost 4 parts (4u) 11164 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11168 | -5/Proximity Caves | Entered Factory 11168 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11169 | -5/Factory | Identified exit to Factory 11171 | -5/Factory | Loaded intel: 25 terminal locations 11247 | -5/Factory | Build established: Scavenger-Mutant 11579 | -5/Factory | Build established: Scavenger-Gunner 11635 | -5/Factory | Garrison activated, responded to threat 11716 | -5/Factory | System corruption reached 10% 11737 | -5/Factory | Lost 10 parts (2n4u4w) 11795 | -5/Factory | Entered another Factory area 11795 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11810 | -4/Factory | Lost 6 parts (1p1n1u3w) 11870 | -4/Factory | Lost 3 parts (2p1n) 11953 | -4/Factory | Found Prototype Slashing Weapon 11953 | -4/Factory | Identified Molecular Scythe 11958 | -4/Factory | Discovered new exit (range 14) 12018 | -4/Factory | Identified exit to Research 12024 | -4/Factory | Entered Research 12024 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12031 | -3/Research | Found Powered Armor 12047 | -3/Research | Found Powered Armor 12049 | -3/Research | Found Powered Armor 12078 | -3/Research | Identified exit to DSF 12078 | -3/Research | Entered DSF 12098 | -3/DSF | Additional patrols routed to DSF 12109 | -3/DSF | Discovered new exit (range 17) 12113 | -3/DSF | Identified exit to Research 12113 | -3/DSF | Entered Research 12113 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12117 | -2/Research | Identified exit to Access 12134 | -2/Research | Spotted B-90 Cyclops 12192 | -2/Research | Crushed by falling debris 12192 | -2/Research | System corruption reached 10% 12220 | -2/Research | Crushed by falling debris 12235 | -2/Research | Incoming investigation squad redirected 12251 | -2/Research | Lost 5 parts (1n4u) 12346 | -2/Research | Entered Access 12346 | -1/Access | Evolved 2 slots: Propulsion x2 12380 | -1/Access | Spotted B-99 Colossus 12424 | -1/Access | Incoming investigation squad redirected 12453 | -1/Access | Incoming investigation squad redirected 12514 | -1/Access | Incoming investigation squad redirected 12596 | -1/Access | First assault squad dispatched 12682 | -1/Access | Spotted B-99 Colossus 12745 | -1/Access | Lost 3 parts (3u) 12753 | -1/Access | Incoming investigation squad redirected 12786 | -1/Access | Found Prototype Device 12786 | -1/Access | Identified Exp. Force Field 12792 | -1/Access | Found Exp. Force Field 12846 | -1/Access | Search patrols dispatched 12889 | -1/Access | Identified Molecular Deconstructor 12897 | -1/Access | Discovered new exit (range 4) 12900 | *** | Escaped! Last Messages --------------- K-01 Serf cleans the Wave Collapse Detector. Stealth Drone retrieved by Stealth Drone Bay. Stealth Drone released from Stealth Drone Bay. K-01 Serf cleans the Fabricator. Acquired 10 matter. K-01 Serf cleans the Terminal. K-01 Serf cleans the Sealed Freight Elevator. Connecting with Terminal... K-01 Serf cleans the Terminal. Identified Molecular Deconstructor. Entropy package melds with Sealed Barrier. Concrete disintegrates. Concrete destabilizing. Sealed Barrier disintegrates. K-01 Serf cleans the Fabricator. Entropy package melds with Main Access Shell. Main Access Shell breached. EXIT=FOUND Concrete disintegrates. Concrete destabilizing. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######?#####?????????????????????????????????????? | | #?# ?????????????????????????????????????? | | #?# ????????????????????????????????????? | | "" #?# ? ????????????????????????????????? | | R"" #?# " #???????????????????????????????? | | "" #?# """ #???????????????????????????????? | | #?# """ #???????????????????????????????? | | #?# " #???????????????????????????????? | | #?# #???????????????????????????????? | | +####### #???????????????????????????????? | | ## " #???????????????????????????????? | | ## """ #???????????????????????????????? | | ## """ #???????????????????????????????? | | ## " #???????????????????????????????? | | ## #???????????????????????????????? | | ## #????""""""?????????????????????? | | ######+#####????" "?????????????????????? | | #?????#??" "" "?????????????????????? | | #?????# ?" "@ "??#??????????????????? | | #### #### #?????# " "? #??????????????????? | | ???# #??# #?????# "" """ #??????????????????? | | ???# #??# #?????# #??????????????????? | | ???# #??# #?????# #??????????????????? | | #### #??# #?????""""" """"""??????????????????? | | #??# #?????#"" #??????????????????? | | #??# #?????#"" #??????????????????? | | #### #??# #?????#"" #??????????????????? | | ???# #??# #?????#T #??????????????????? | | #### #??# #?????#"" #??????????????????? | | + #??# #?????#""n #??????????????????? | | # #??# #######"" ####### #?????????? | | " # #??# k k C ?????? | | " # #??# k n ?????? | | # #??# #############################??????? | | ! # #??# #???####################???????????? | | #"## #??# #???# """ """ #???????????? | | #"## #??# #???# """!""" #???????????? | | ## #??# #???# " ! ! #???????????? | | ## #??# #???# """ * #???????????" | | ## #### %#???# """ #??????????"" | | ## ] #???# " = [ #???????????" | | + % ##### #???????????" | | # / #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 130 Energy Generation 62 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Power Amplification 30 Corruption Block 20 Armor Coverage 950 Resistance: KI 10 Resistance: TH 20 Resistance: EM 15 Utility Shielding 66 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 20 Melee Accuracy 24 Target Analysis 10 Recoil Reduction 3 Salvage Targeting 1 Defensive Hacking 40 Item Schematics ----------------- Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Mak. Spear | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Microactuators | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Wave Gun | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Cloaking Device | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityLightpackProjector Manual? 0 Play Time 01:56:43 Cumulative 297.0 hours Start 2022.04.12 @ 10:23:32 End 2022.04.12 @ 12:44:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 292 Adventurer 0 Explorer 0 Win Type 0 Total 16 Types 10/0/4/2/0/0/0/0/0 Lore% 79 Gallery% 85 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15519f5f-788f-4133-b7ce-d22e95608ae0