Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.25 @ 16:49:18 Player: Zeta Lockhart Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (228) 1140 Value Destroyed (7850) 7850 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (475) 475 TOTAL SCORE: 15245 Bonus ------- High Alert Combat Kills 548 Follower Combat Kills 151 Met Data Miner 300 Friendly Fire -524 Cogmind --------- Core Integrity 0/1150 Matter 238/300 Energy 83/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Cargo Storage Unit > --- WEAPON ----------- Plasma Rifle Advanced Beam Cannon Plasma Cannon Advanced Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Improved Heat Sink Compact Matter Pod Reaction Control System Improved Light Armor Plating Particle Gun Advanced Beam Cannon Ion Cannon Plasma Cannon Phase Cannon Minigun Heavy Machine Gun Magnetic Acceleration Cannon Mass Driver Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Heavy Rocket Launcher [Rating: 98] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Leg Flexi-carbon Leg Wheel Compact Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Cargo Storage Unit Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 2 Power 2 | . . . . . . 1 . . . . . 1 Propulsion 3 | . . 2 . . . . . . . . . 1 Utility 4 | . . . . 2 . 1 . . . . 1 . Weapon 3 | . . . . . 2 . . . . . 1 . Parts Attached 242 | 6 5 10 20 25 8 17 7 7 1 5 20 111 Power 40 | 1 . 1 3 1 2 3 1 2 1 1 2 22 Engine 20 | 1 . . 3 1 2 2 1 1 1 1 1 6 Core 13 | . . 1 . . . 1 . 1 . . 1 9 Reactor 7 | . . . . . . . . . . . . 7 Propulsion 62 | 2 1 6 4 10 . 8 1 . . . 4 26 Treads . | . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . . . 4 Wheel 58 | 2 1 6 4 10 . 8 1 . . . 4 22 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 62 | 1 2 . 2 9 2 5 1 2 . 3 4 31 Device 44 | . 1 . 1 3 . 4 1 1 . 1 3 29 Storage 4 | 1 1 . . 1 . . . . . 1 . . Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 14 | . . . 1 5 2 1 . 1 . 1 1 2 Artifact . | . . . . . . . . . . . . . Weapon 78 | 2 2 3 11 5 4 1 4 3 . 1 10 32 Energy Gun 25 | . . 1 7 1 . . 1 1 . . 5 9 Energy Cannon 12 | . . . 1 . . . 1 . . . . 10 Ballistic Gun 28 | 2 1 1 3 4 4 1 2 1 . 1 2 6 Ballistic Cannon 12 | . 1 1 . . . . . 1 . . 3 6 Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 5 . 1 . . . . . 1 1 Parts Lost 137 | . . 3 3 20 4 10 1 5 . 1 3 87 Power 25 | . . . 1 1 1 2 . 2 . . . 18 Propulsion 45 | . . 2 1 10 1 6 . . . . 1 24 Utility 29 | . . 1 . 4 1 1 1 2 . . 2 17 Weapon 38 | . . . 1 5 1 1 . 1 . 1 . 28 Highest Loss Streak 18 | . . 2 3 8 2 6 1 2 . 1 2 18 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 84 | . 97 82 97 78 86 83 89 84 86 85 87 79 Engine 7 | . 14 5 8 7 7 11 6 10 6 8 10 2 Core 3 | . . 5 1 . . . 5 1 6 3 . 7 Wheel 22 | . 28 28 42 26 25 18 23 20 20 20 17 14 Device 13 | . 11 9 9 8 7 12 12 13 13 13 17 18 Storage 6 | . 14 11 11 9 7 6 6 6 6 6 5 4 Protection 4 | . . . 1 8 7 6 6 6 6 5 3 1 Energy Gun 4 | . . 4 11 5 . . 4 3 . . 13 5 Energy Cannon 3 | . . . . . . . 4 6 6 6 4 5 Ballistic Gun 13 | . 24 6 9 12 30 25 16 12 13 19 7 5 Ballistic Cannon 2 | . 3 11 1 . . . . 2 6 . 1 5 Peak Build Rating 98 | 6 8 14 20 29 39 52 60 63 57 62 75 98 Average Rating 48 | 4 7 10 15 22 34 45 54 59 57 58 68 73 On Entrance 36 | . 6 8 13 17 29 35 52 60 55 57 61 75 Naked Turns 7 | . . . . . . . . . . . . 7 Heaviest Build 216 | 12 31 32 35 161 174 183 188 194 183 181 207 216 Greatest Support 90 | 32 32 64 58 52 46 64 64 60 60 60 60 90 Greatest Overweight (x) 64 | . . 1 . 9 4 11 3 3 3 3 6 64 Average Overweight (x) 2 | . . . . 3 3 4 2 2 3 2 3 3 Largest Inventory Capacity 30 | 8 15 15 15 30 30 30 30 30 30 30 30 30 Average Capacity 26 | 7 12 15 15 30 30 30 30 30 30 30 30 25 Most Carried 30 | 5 12 15 15 30 30 30 30 30 28 30 30 30 Average Carried 23 | 2 7 14 14 20 28 29 28 28 28 27 29 21 Final Capacity 30 | 8 15 15 15 30 30 30 30 30 30 30 30 5 Final Carried 30 | 3 12 14 15 30 30 29 30 29 28 29 30 . Class Distribution -------------------- 26% | Hauler-Tank 18% | Scavenger-Gunner 13% | Hauler-Mutant 13% | Hauler-Gunner 9% | Scavenger-Tank 9% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Data Miner Hauler-Tank | -5/Proximity Caves Hauler-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Matter Collected 6781 | 266 136 190 335 700 254 737 303 193 . 304 185 3178 Remotely 1497 | . 136 147 . . . 148 . . . . . 1066 Salvage Created 11410 | 93 414 238 868 1667 296 1177 340 372 . 281 349 5315 Parts 508 | 2 21 24 42 94 15 42 11 13 . 9 17 218 Haulers Intercepted 8 | . . . 4 3 . 1 . . . . . . Recyclers Shooed 19 | . 1 1 1 4 1 2 . . . . . 9 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 10 11 . 11 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 142 | . 7 5 9 28 3 14 6 8 . 5 5 52 Guns 102 | . 7 2 7 28 3 14 6 5 . 4 2 24 Cannons 33 | . . 3 1 . . . . 2 . 1 1 25 AOE 2 | . . . 1 . . . . . . . . 1 Classes Destroyed 16 | 1 3 2 3 2 . . 1 2 . . . 2 Worker 24 | . . . 1 5 . 1 . . . . . 17 Builder 13 | . . 1 . . . 1 . . . . 2 9 Tunneler 3 | . . . . 1 . . . . . . 1 1 Hauler 8 | . . . 4 3 . 1 . . . . . . Recycler 28 | 1 3 . 3 5 1 3 . . . . . 12 Mechanic 2 | . . . . . . . . . . . . 2 Operator 4 | . . . 1 1 1 . . . . . . 1 Watcher 7 | . 1 2 1 . . . . . . . . 3 Swarmer 19 | . 6 . . 3 . 4 . 2 . . . 4 Grunt 74 | . 1 2 7 18 1 8 3 2 . 3 . 29 Brawler 3 | . . . . . . . . 2 . 1 . . Duelist 4 | . . . . 2 . . 1 . . . . 1 Sentry 22 | . . 3 5 5 2 2 1 1 . 1 1 1 Hunter 5 | . . . . . . . . 1 . . 2 2 Programmer 17 | . . . . . . . 1 . . . 2 14 Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 16 | 1 9 2 4 9 1 8 4 3 . 4 5 16 Combat Bots Only 7 | . 5 2 2 7 1 4 4 3 . 4 3 5 Max Kills in Single Turn 6 | 1 1 1 4 2 1 2 1 2 . 1 2 6 Gunslinging 1 | . . . . 1 . 1 . . . . . . Exploded 1 | . . . 1 . . . . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 1262 | . 47 22 22 184 55 100 43 73 . 32 27 657 Missed 359 | . 13 7 6 40 20 26 16 16 . 8 6 201 Damage Taken 15873 | . 280 232 319 2430 284 986 307 807 . 525 424 9279 Core 1939 | . 60 16 74 287 45 38 17 109 . 56 84 1153 Absorbed by Shields 167 | . . . . . . . . . . . . 167 Redirected to Shielding 38 | . . . . 38 . . . . . . . . Core Remaining (%) 79 | 100 76 . 77 47 93 . . . . 74 91 . Volleys Fired 525 | 3 39 21 42 107 11 41 15 23 . 13 18 192 Largest 5 | 2 2 2 2 2 4 4 4 4 . 4 5 5 Hottest 386 | 40 55 100 100 90 96 101 205 207 . 182 362 386 Shots Fired 1671 | 6 78 41 82 209 43 164 59 91 . 50 90 758 Gun 1221 | 6 75 20 75 209 43 164 56 56 . 34 72 411 Cannon 449 | . 3 21 7 . . . 3 35 . 16 18 346 Launcher 1 | . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 1054 | 6 78 29 42 139 43 164 53 57 . 37 11 395 Thermal 598 | . . 12 40 70 . . 6 34 . 13 79 344 Explosive 1 | . . . . . . . . . . . . 1 Electromagnetic 18 | . . . . . . . . . . . . 18 Robot Hit Streak 21 | 5 8 9 9 21 18 13 14 9 . 8 10 17 Robot Miss Streak 15 | 1 4 7 5 6 7 9 8 15 . 3 7 8 Penetration Max 2 | . . . . . . . . . . . . 2 Secondary Targets 18 | . . . . 10 . 6 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 . . . . . Shots Hit Robots 1042 | 5 47 30 74 175 27 102 43 51 . 33 50 405 Core Hits 630 | 2 21 23 60 144 10 81 28 22 . 21 16 202 Critical Kills 25 | . . . . . . 1 . 1 . . . 23 Critical Parts Destroyed 24 | . 1 . . . . . . . . . . 23 Critical Strikes 57 | . 1 . . . . 1 . 2 . . 3 50 Burn 6 | . . . . . . . . . . . 3 3 Meltdown 3 | . . . . . . . . 1 . . . 2 Destroy 47 | . 1 . . . . 1 . 1 . . . 44 Blast 1 | . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 23702 | 47 426 471 1317 2766 472 1990 801 1133 . 853 1183 12243 Guns 15619 | 47 410 200 959 2766 472 1990 750 723 . 473 885 5944 Cannons 6783 | . 16 271 103 . . . 51 410 . 380 298 5254 Explosions 1300 | . . . 255 . . . . . . . . 1045 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 12950 | 47 426 334 533 1709 472 1990 712 660 . 570 69 5428 Thermal 9780 | . . 137 529 1057 . . 89 473 . 283 1114 6098 Explosive 506 | . . . 255 . . . . . . . . 251 Electromagnetic 466 | . . . . . . . . . . . . 466 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . 1 . 1 1 1 1 1 2 15 Average Corruption 4 | . . . . 1 . 1 1 1 1 1 1 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 123 | . . . . 3 . 1 9 2 . 3 6 99 Message Errors 28 | . . . . . . . 1 . . . 2 25 Matter Fused 21 | . . . . 1 . . 3 . . . . 17 Heat Flow Errors 11 | . . . . . . . 1 . . 3 2 5 Energy Discharges 6 | . . . . . . . . . . . 2 4 Parts Rejected 3 | . . . . 1 . . . . . . . 2 Parts Fused 2 | . . . . . . . . 1 . . . 1 Data Loss (minor) 17 | . . . . . . 1 1 1 . . . 14 Data Loss (major) 3 | . . . . . . . . . . . . 3 Misfires 4 | . . . . 1 . . 2 . . . . 1 Alerts 4 | . . . . . . . . . . . . 4 Weapon Failures 24 | . . . . . . . 1 . . . . 23 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 278 | . . . 49 . . . . . . . 17 212 Projectiles 49 | . . . . . . . . . . . 17 32 Explosions 229 | . . . 49 . . . . . . . . 180 Melee . | . . . . . . . . . . . . . Knockbacks 33 | . . 2 . . . . . 4 . 1 . 26 Impact . | . . . . . . . . . . . . . Kinetic 30 | . . 2 . . . . . 4 . 1 . 23 Secondary 3 | . . . . . . . . . . . . 3 Self-Inflicted Damage 261 | . . . 78 . . . . . . . . 183 Shots 4 | . . . 1 . . . . . . . . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 489 | . 12 189 135 33 62 281 101 354 . 192 248 489 Average Temperature 85 | . 9 59 42 10 19 75 39 96 . 72 101 136 Received Heat Transfer 3919 | . 12 126 99 1116 93 420 102 90 . 198 . 1663 Effects 20 | . . . . . . 3 . 1 . . . 16 Shutdowns 6 | . . . . . . . . . . . . 6 Energy Bleed 3 | . . . . . . . . . . . . 3 Interference 9 | . . . . . . 3 . . . . . 6 Damage (minor) 2 | . . . . . . . . 1 . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . 1 . . 2 3 Combat Hostiles 5 | . . . . . . . . 1 . . 2 2 Parts Melted 43 | . . . 2 . . . 1 3 . 1 14 22 Heat Transferred 15436 | . . 175 665 1300 . . 174 920 . 550 2397 9255 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Peak Influence 702 | 5 259 288 554 601 398 270 . . . . 95 702 Initial 273 | . 3 109 121 163 273 99 . . . . . 46 Average 258 | 2 139 190 353 418 296 143 . . . . 27 274 Maximum Alert Level 3 | . 1 1 2 2 1 1 . . . . . 3 Low Security (%) 45 | 100 60 47 13 5 25 73 . . . . 100 53 Level 1 30 | . 39 52 59 36 74 26 . . . . . 13 Level 2 24 | . . . 26 58 . . . . . . . 32 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . . 1 . 3 . 6 . . . . 2 11 Investigation 1 | . . . . . . 1 . . . . . . Extermination 6 | . . . . . . . . . . . 1 5 Reinforcement 13 | . . 1 . 3 . 2 . . . . 1 6 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . 2 Haulers Reinforced 2 | . . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Distress Signals 14 | . 1 2 1 4 . . . . . . 1 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 208 | . 11 9 15 43 5 20 7 11 . 5 8 74 Peak Tracking Total 8 | . 4 5 3 7 1 4 4 4 . 4 4 8 Tactical Retreats 8 | . 1 . . 2 . 2 . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Traps Triggered 5 | . . 1 . 3 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . Reused 2 | . . . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . 2 . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Machines Disabled 23 | . 1 1 1 3 1 . . . . . . 16 Max in Single Turn 3 | . 1 1 1 1 1 . . . . . . 3 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Machines Accessed 23 | . 2 3 5 2 2 1 1 . 4 . . 3 Terminals 14 | . 2 3 5 1 2 . . . . . . 1 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Total Hacks 51 | . 5 6 8 3 7 3 1 . 14 . . 4 Successful 30 | . 3 1 6 1 2 . 1 . 14 . . 2 Failed 21 | . 2 5 2 2 5 3 . . . . . 2 Catastrophic 4 | . . 2 . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 29 | . 5 6 8 2 7 . . . . . . 1 Fabricators 3 | . . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 3 . . . . . . Terminal Hacks 28 | . 3 1 6 . 2 . 1 . 14 . . 1 Record 4 | . . . . . . . . . 4 . . . Part Schematic 3 | . . . . . . . . . 3 . . . Robot Schematic 4 | . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . 1 . . . . . 3 . . . Open Door 3 | . . . 2 . . . 1 . . . . . Locate Traps 3 | . 1 . . . 1 . . . . . . 1 Reprogram Traps 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 5 | . 2 1 2 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . 1 . . . . . . 1 Used 2 | . . . 1 . . . . . . . . 1 Hacking Detections 13 | . 1 2 4 1 2 1 . . . . . 2 Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 3 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Total Allies 10 | . . . 10 . . . . . . . . . Largest Group 10 | . . . 10 . . . . . . . . . Highest-Rated Group 88 | . . . 88 . . . . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 55 | . . . 55 . . . . . . . . . Total Damage 466 | . . . 466 . . . . . . . . . Kills 5 | . . . 5 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Turns Passed 8805 | 74 285 399 607 1167 543 576 925 603 113 595 670 2248 Spaces Moved 4495 | 58 154 308 383 459 311 249 638 356 78 362 386 753 Core 57 | 13 . . . . . . . . . . . 44 Treads . | . . . . . . . . . . . . . Legs 66 | . . . . . . . . . . . . 66 Wheels 4372 | 45 154 308 383 459 311 249 638 356 78 362 386 643 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 95 90 120 130 130 130 130 145 130 130 50 Average Speed 137 | 88 100 100 93 147 139 162 130 141 145 138 144 168 Slowest Speed 3250 | 100 100 115 95 235 146 265 145 145 145 145 180 3250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 36 31 62 44 10 9 70 63 69 53 11 23 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . . 3 2 . 4 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 125 | . . . 12 . . . . . . . . 113 Melee . | . . . . . . . . . . . . . Projectile 48 | . . . . . . . . . . . . 48 AOE 75 | . . . 12 . . . . . . . . 63 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Total 6037 | 75 221 358 549 749 401 341 703 407 78 432 450 1273 Wait 488 | . 8 3 79 118 56 22 35 15 . 37 9 106 Move 4483 | 57 153 307 382 458 310 248 637 355 77 361 385 753 Hop . | . . . . . . . . . . . . . Pick Up 200 | 9 12 10 8 38 9 9 5 4 . 9 8 79 Fast Attach 45 | . . 5 9 3 1 7 . 1 . . 7 12 Attach 146 | 6 1 3 4 22 5 8 3 4 1 3 4 82 Detach 3 | . . . 1 . . . . . . . . 2 Swap 51 | . 4 2 7 . 2 2 4 2 . 2 9 17 Drop 93 | . 4 7 14 3 7 4 4 3 . 7 10 30 Fire 525 | 3 39 21 42 107 11 41 15 23 . 13 18 192 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . 3 . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 11) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x2 737 | -9/Materials | Discovered new exit (range 10) 759 | -9/Materials | Entered Storage 800 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 890 | -9/Storage | Lost 3 parts (1p1n1w) 890 | -9/Storage | Lost 8 allies 1158 | -9/Storage | Build established: Scavenger-Mutant 1361 | -9/Storage | Discovered new exit (range 6) 1366 | -9/Storage | Entered Materials 1366 | -8/Materials | Evolved 2 slots: Utility x2 1624 | -8/Materials | Lost 3 parts (2n1u) 1676 | -8/Materials | Build established: Hauler-Mutant 1887 | -8/Materials | Lost 3 parts (2n1w) 2075 | -8/Materials | Destroyed 7 combat bots 2075 | -8/Materials | Lost 8 parts (4n1u3w) 2270 | -8/Materials | Lost 3 parts (1n1u1w) 2512 | -8/Materials | Core integrity fell below 50% 2518 | -8/Materials | Discovered new exit (range 10) 2533 | -8/Materials | Entered Factory 2533 | -7/Factory | Evolved 2 slots: Weapon x2 2854 | -7/Factory | Build established: Hauler-Gunner 3056 | -7/Factory | Discovered new exit (range 6) 3076 | -7/Factory | Entered another Factory area 3076 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3378 | -6/Factory | Garrison activated, responded to threat 3381 | -6/Factory | Build established: Scavenger-Gunner 3498 | -6/Factory | Lost 4 parts (3n1u) 3519 | -6/Factory | Discovered new exit (range 5) 3531 | -6/Factory | Garrison activated, responded to threat 3605 | -6/Factory | Lost 6 parts (2p3n1w) 3652 | -6/Factory | Entered Lower Caves 3741 | -6/Lower Caves | Build established: Hauler-Gunner 4172 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4192 | -6/Lower Caves | Build established: Scavenger-Tank 4248 | -6/Lower Caves | Encountered a Warlord checkpoint 4316 | -6/Lower Caves | Learned 4 Factory zone layouts 4507 | -6/Lower Caves | Build established: Hauler-Tank 4546 | -6/Lower Caves | Discovered new exit (range 10) 4577 | -6/Lower Caves | Entered another Lower Caves area 4843 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5075 | -6/Lower Caves | Attracted the attention of an 0b10 base 5157 | -6/Lower Caves | Discovered new exit (range 10) 5180 | -6/Lower Caves | Entered Data Miner 5181 | -6/Data Miner | Discovered new exit (range 6) 5209 | -6/Data Miner | Met Data Miner 5261 | -6/Data Miner | Received God Mode back door access code from Data Miner 5293 | -6/Data Miner | Entered Proximity Caves 5511 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5653 | -5/Proximity Caves | Found DCF Scrap (14 items) 5879 | -5/Proximity Caves | Discovered new exit (range 7) 5888 | -5/Proximity Caves | Entered Factory 5888 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6533 | -5/Factory | Discovered new exit (range 11) 6558 | -5/Factory | Entered another Factory area 6558 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6891 | -4/Factory | Lost 5 parts (2p2n1u) 6962 | -4/Factory | Lost 5 parts (2n1u2w) 7047 | -4/Factory | Lost 10 parts (2p1n2u5w) 7451 | -4/Factory | Lost 6 parts (2p2n1u1w) 7483 | -4/Factory | Build established: Scavenger-Gunner 7644 | -4/Factory | System corruption reached 10% 7696 | -4/Factory | Lost 5 parts (2p1n1u1w) 8195 | -4/Factory | Lost 10 parts (2p3n1u4w) 8280 | -4/Factory | Spotted B-86 Titan 8344 | -4/Factory | Lost 3 parts (2n1u) 8352 | -4/Factory | Destroyed B-86 Titan 8397 | -4/Factory | Core integrity fell below 50% 8430 | -4/Factory | Lost 16 parts (3p4n3u6w) 8686 | -4/Factory | Discovered new exit (range 11) 8727 | -4/Factory | Core integrity fell below 20% 8776 | -4/Factory | Lost 18 parts (3p5n4u6w) 8806 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08749_ Dropped Adv. Heat Sink. 08750_ Dropped Adv. Shield Generator. 08752_ Slug penetrates Wall. 08761_ System corrupted: IFF burst signal emitted. 08774_ Dropped Mic. Fission Core. 08776_ System corrupted: Matter fused (-7). 08778_ Acquired Imp. Fusion Compressor. 08781_ Acquired Hvy. Disruptor Cannon. 08795_ ZD/&ZHYZ&VNYES ,5VNWSO3K/D 08797_ Penetrated by Slug. 08798_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 08800_ Penetrated by Slug. 08803_ Critical hit (Destroy). 08803_ Hvy. Disruptor Cannon destroyed. 08803_ Dropped Hpw. Tractor Beam. 08804_ Dropped Adv. Heat Sink. 08805_ Dropped Com. Wheel. 08805_ Dropped Imp. Fusion Compressor. 08806_ Penetrated by Slug. 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