Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 01:28:29

Player: Null_error

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (28)      140
Value Destroyed (651)      651
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3551

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     272/300
Energy                     19/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (4) ------
           Melee Analysis Suite
           Utility Shielding
>          --- WEAPON (2) -------
           Ion Cannon
>          --- INVENTORY (5) ----
           Wheel
  Improved Heat Sink
           Hacking Suite
           Shock Rifle
    Medium Laser

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
            Nuclear Core
>           --- PROPULSION -------
            Carbon-fiber Leg
            Potential Leg
            Potential Leg
>           --- UTILITY ----------
      Small Storage Unit
     Medium Battery
   Advanced Weight Redist. System
   Improved Sensor Array
>           --- WEAPON -----------
            Great Maul
  Makeshift Axe
>           --- INVENTORY --------
            Ion Engine
      Light Treads
      Light Treads
            Heat Sink
   Improved Signal Interpreter
     Medium Laser
            Ion Cannon
            Heavy Explosive Trap
[Rating: 45]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Utility Shielding
Weapon                     Great Maul
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Great Maul
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             32   | 7   2   2   2   4   15  
  Power                    9    | 1   1   2   .   1   4   
    Engine                 7    | 1   1   2   .   1   2   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   2   .   3   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    4    | .   .   .   2   .   2   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 2   .   .   .   1   5   
    Device                 3    | 1   .   .   .   .   2   
    Storage                2    | 1   .   .   .   1   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 2   1   .   .   2   3   
    Energy Gun             2    | .   1   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 17   | .   .   .   .   1   16  
  Power                    5    | .   .   .   .   .   5   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  4    | .   .   .   .   1   3   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      5    | .   .   .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            7    | 2   6   6   6   6   7   
  Power                    .    | .   1   1   1   1   .   
  Propulsion               1    | 1   2   2   2   2   1   
  Utility                  2    | .   2   2   2   2   2   
  Weapon                   2    | .   .   .   1   1   2   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             12   | .   .   2   .   .   10  
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  7    | .   .   2   .   .   5   
  Weapon                   3    | .   .   .   .   .   3   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 99  100 99  91  
  Engine                   12   | .   14  13  14  14  12  
  Core                     1    | .   .   .   .   .   1   
  Leg                      20   | .   .   .   14  28  24  
  Wheel                    4    | .   28  28  13  .   .   
  Device                   14   | .   14  14  14  2   15  
  Storage                  17   | .   14  14  14  24  17  
  Energy Gun               2    | .   1   14  14  2   .   
  Ballistic Gun            4    | .   26  14  14  11  .   
  Impact Weapon            6    | .   .   .   .   11  8   
  Slashing Weapon          6    | .   .   .   .   2   8   
Peak Build Rating          45   | 7   8   10  28  30  45  
  Average Rating           33   | 5   7   8   19  28  41  
  On Entrance              13   | .   7   8   10  28  30  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             27   | 14  16  15  13  19  27  
  Greatest Support         84   | 20  20  20  60  60  84  
  Greatest Overweight (x)  1    | 1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   
  Most Carried             8    | 3   8   8   8   8   8   
  Average Carried          7    | 2   6   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 3   8   8   8   8   5   

 Class Distribution 
--------------------
 62% | Assassin
 37% | Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Exiles
   Mutant | -9/Mines
 Assassin | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           520  | 261 46  .   .   88  125 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            740  | 15  46  .   .   49  630 
  Parts                    36   | 3   3   .   .   .   30  
Haulers Intercepted        2    | .   .   .   .   .   2   
Recyclers Shooed           2    | 1   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  17   | .   1   .   .   1   15  
  Melee                    9    | .   .   .   .   .   9   
  Guns                     1    | .   1   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          8    | 1   1   .   .   .   6   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  4    | .   .   .   .   .   4   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   
  Operator                 2    | .   .   .   .   .   2   
  Swarmer                  7    | .   .   .   .   .   7   
  Grunt                    9    | .   1   .   .   1   7   
  Brawler                  1    | .   .   .   .   .   1   
Best Kill Streak           10   | 1   1   .   .   1   10  
  Combat Bots Only         5    | .   1   .   .   1   5   
Max Kills in Single Turn   8    | 1   1   .   .   1   8   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        235  | .    4    .    .    5    226  
  Missed                   68   | .    2    .    .    1    65   
  Hits                     167  | .    2    .    .    4    161  
    Melee                  11   | .    .    .    .    .    11   
    Projectile             156  | .    2    .    .    4    150  
  Critical Strikes         6    | .    .    .    .    .    6    
Damage Taken               2842 | .    23   9    .    64   2746 
  Core                     575  | .    .    .    .    16   559  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  27   | .    .    .    .    .    27   
Core Remaining (%)         96   | 100  .    .    .    93   .    
Volleys Fired              22   | 6    5    .    .    .    11   
  Largest                  2    | 2    2    .    .    .    2    
  Hottest                  105  | 40   40   .    .    .    105  
Shots Fired                35   | 12   10   .    .    .    13   
  Gun                      24   | 12   10   .    .    .    2    
  Cannon                   11   | .    .    .    .    .    11   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  22   | 12   10   .    .    .    .    
  Thermal                  11   | .    .    .    .    .    11   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    2    
  Robot Hit Streak         6    | 1    3    .    .    .    6    
  Robot Miss Streak        3    | 3    2    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           53   | 4    6    .    .    3    40   
  Core Hits                28   | 1    2    1    .    .    24   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    2    4    
  Critical Strikes         9    | .    .    .    .    2    7    
    Smash                  7    | .    .    .    .    2    5    
    Sever                  2    | .    .    .    .    .    2    
Melee Attacks              69   | .    .    .    .    3    66   
  Impact                   46   | .    .    .    .    3    43   
  Slashing                 23   | .    .    .    .    .    23   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    6    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        8    | .    .    .    .    .    8    
Damage Inflicted           3049 | 38   57   3    .    148  2803 
  Guns                     127  | 38   57   .    .    .    32   
  Cannons                  222  | .    .    .    .    .    222  
  Explosions               859  | .    .    .    .    .    859  
  Melee                    1774 | .    .    .    .    148  1626 
  Ramming                  67   | .    .    3    .    .    64   
  Kinetic                  95   | 38   57   .    .    .    .    
  Thermal                  1017 | .    .    .    .    .    1017 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          96   | .    .    .    .    .    96   
  Impact                   1331 | .    .    .    .    148  1183 
  Slashing                 443  | .    .    .    .    .    443  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            898  | .    .    .    .    98   800  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               291  | .    .    .    .    .    291  
  Melee                    607  | .    .    .    .    98   509  
Knockbacks                 8    | .    .    .    .    2    6    
  Impact                   7    | .    .    .    .    2    5    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      300  | .    .    1    .    .    299  
  Shots                    5    | .    .    .    .    .    5    
  Rammed                   2    | .    .    1    .    .    1    
Targets Rammed             15   | .    .    1    .    .    14   
  Kicked                   13   | .    .    .    .    .    13   
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        95   | .    8    .    .    .    95   
  Average Temperature      33   | .    5    .    .    .    38   
  Received Heat Transfer   1065 | .    12   .    .    36   1017 
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           6    | .    .    .    .    1    5    
  Combat Hostiles          3    | .    .    .    .    1    2    
  Parts Fried              6    | .    .    .    .    .    6    
  Impact Corruptions       21   | .    .    .    .    3    18   
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         783  | .    .    .    .    .    783  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         93   | 100 100 100 .   100 91  
  Level 1                  6    | .   .   .   .   .   8   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             331  | .   30  3   .   45  331 
  Initial                  3    | .   .   3   .   .   1   
  Average                  47   | .   9   .   .   13  61  
Influence Increases        933  | 5   30  .   .   75  823 
  Destroy 0b10 Robot/C     340  | .   20  .   .   20  300 
  Destroy 0b10 Robot/NC    55   | 5   .   .   .   .   50  
  Destroy Leader           64   | .   10  .   .   10  44  
  Successful Hack          7    | .   .   .   .   .   7   
  Disable Machine          105  | .   .   .   .   .   105 
  Destroy Structure        32   | .   .   .   .   .   32  
  Partial Spotted          15   | .   .   .   .   15  .   
  Lose Combat Pursuer      315  | .   .   .   .   30  285 
Influence Decreases        655  | 5   20  10  .   70  550 
  Entered New Map          11   | .   .   7   .   .   4   
  Time Decay               484  | 5   20  3   .   60  396 
  Lost Part                160  | .   .   .   .   10  150 
Squads Dispatched          4    | .   1   .   .   .   3   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   3   .   .   5   53  
  Peak Tracking Total      11   | .   1   .   .   2   11  
  Tactical Retreats        9    | .   .   .   .   1   8   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   2   1   1   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          7    | .   .   .   .   .   7   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          6    | .   .   1   3   .   2   
  Terminals                2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   .   1   11  .   4   
  Successful               13   | .   .   1   11  .   1   
  Failed                   3    | .   .   .   .   .   3   
    Catastrophic           2    | .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   .   .   1   .   4   
  Terminals                4    | .   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   .   1   11  .   1   
  Record                   10   | .   .   .   10  .   .   
  Robot Analysis           1    | .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -9   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  
Active Infowar (turns)     2085 | 20   90   210  204  34   1527 
  Sensors                  1527 | .    .    .    .    .    1527 
  Seismic                  558  | 20   90   210  204  34   .    
Robot Analysis Total       1    | .    .    .    .    .    1    
Derelict Logs Recovered    2    | .    .    1    .    1    .    
Drone Launches             .    | .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               2445 | 78   90   210  204  185  1678 
Spaces Moved               1507 | 58   87   249  241  201  671  
  Core                     7    | 1    .    .    .    .    6    
  Treads                   3    | .    .    .    .    .    3    
  Legs                     983  | .    .    .    120  201  662  
  Wheels                   514  | 57   87   249  121  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            45   | 50   80   80   45   45   45   
  Average Speed            86   | 82   80   80   83   82   92   
  Slowest Speed            160  | 95   80   80   90   90   160  
  Overloaded Moves         169  | .    .    .    10   32   127  
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    15   57   62   22   57   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    5    
Terrain Destroyed          62   | .    .    .    .    .    62   
  Melee                    5    | .    .    .    .    .    5    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      56   | .    .    .    .    .    56   
Terrain Rammed             1    | .    .    .    .    .    1    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      2502 | 73   97   261  244  211  1616 
  Wait                     836  | .    .    1    .    3    832  
  Move                     1502 | 57   86   248  240  200  671  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  20   | 3    4    4    1    1    7    
  Fast Attach              20   | 7    .    .    .    .    13   
  Attach                   4    | .    .    1    .    1    2    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     11   | .    2    1    2    3    3    
  Drop                     12   | .    .    4    1    .    7    
  Fire                     22   | 6    5    .    .    .    11   
  Melee                    58   | .    .    .    .    3    55   
  Ram                      2    | .    .    1    .    .    1    
  Kick                     13   | .    .    .    .    .    13   
  Crush                    1    | .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  165 | -10/Materials | Discovered new exit (range 6)
  169 | -10/Materials | Entered Mines
  194 | -10/Mines     | Met a Derelict bent on vengeance
  212 | -10/Mines     | Found a hidden stash of uninstalled traps
  241 | -10/Mines     | Learned Materials security intel
  252 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  303 | -10/Mines     | Build established: Mutant
  375 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  376 | -10/Mines     | Discovered new exit (range 5)
  379 | -10/Mines     | Entered Exiles
  399 | -10/Exiles    | Met 8R-AWN
  413 | -10/Exiles    | Met EX-HEX
  436 | -10/Exiles    | Met EX-BIN
  452 | -10/Exiles    | Aligned with FarCom system
  452 | -10/Exiles    | Given EX-Vault access code
  472 | -10/Exiles    | Opened EX-Vault
  476 | -10/Exiles    | Found Potential Leg
  479 | -10/Exiles    | Found Potential Leg
  495 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  507 | -10/Exiles    | Exiles lab attacked by MAIN.C
  529 | -10/Exiles    | Learned location of Zion (-7)
  574 | -10/Exiles    | Discovered new exit (range 12)
  583 | -10/Exiles    | Left Exiles lab with Potential Leg
  583 | -10/Exiles    | Entered Mines
  718 | -9/Mines      | Identified exit to Materials
  723 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  738 | -9/Mines      | Discovered exit to Materials (range 7)
  768 | -9/Mines      | Entered Materials
  768 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1077 | -8/Materials  | Build established: Assassin
 2261 | -8/Materials  | Lost 4 parts (2p1n1u)
 2326 | -8/Materials  | Core integrity fell below 50%
 2412 | -8/Materials  | Lost 4 parts (2n1u1w)
 2424 | -8/Materials  | Core integrity fell below 20%
 2446 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
02389_ Kicked Wall.
02389_ Destabilizing: Core damaged (-5).
02389_ Destabilizing: System interference.
02389_ Ion Cannon temporarily disabled.
02389_ Melee Analysis Suite temporarily
  disabled.
02394_ Kicked G-47 Trooper. <x4>
02410_ G-47 Trooper destroyed.
02412_ W-25 Informer sends out distress signal.
02415_ Ion Cannon destroyed.
02417_ Lgt. Nuclear Core destroyed.
02421_ Titanium Leg destroyed.
02426_ Acquired EM Shotgun.
02431_ Ion Cannon severed.
02432_ Sml. Storage Unit destroyed.
02433_ EM Shotgun destroyed.
02436_ Acquired Lgt. Treads.
02439_ Acquired Ion Cannon.
02444_ Slammed into L-31 Rogue.
02446_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ????????#           ##   #???????????#             |
| ????????#           ##   #???????????#             |
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| ????????##        #??#   #???????????#  =  """     |
| ?????????##  #    #??#   #???????????#!%!          |
| ??????????#########??#   #???????????#[!!          |
| ?????????????????????#   #???????????#             |
| ?????????????????????#   +???????????#             |
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|  #??????????#        #   #?????????#####/######    |
|  ???????????#   """  #   ###########         ##    |
|  #??????????#   """  #   #         #     """ ##    |
|  #??????????#   """  #   #       ""#     """ ##    |
|  #??????????# *     %;   #    !  T"# !!  """ ##    |
|  #??????????#   """ %#   # gg    ""# !       ##    |
|  #??????????#   """ %+[  + """g    # w       /     |
|  #??????????#   """ !#   # """     +         ####+ |
|  #??????????#        #   # """   ! #         #     |
| ##??????????##########r  #         ###########     |
| ?????????????????????#   ###+#######?????????#     |
| ?????????????????????#   @lg     #???????????#     |
| ?????????????????????#   #!g     #???????????#     |
| ?????????????????????#   #       #???????????#     |
| ?????????????????????#   #########???????????#     |
| ?????????????????????#a  #???????????????????##### |
| ?????????????????????+   #???????????????????????? |
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| ??????????????????????  ?????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Utility Shielding          33
Evasion (%)                60
Melee Accuracy             5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedInertialConstruct
  Manual?         0
Play Time         00:28:48
  Cumulative      74.8 hours
  Start           2025.05.14 @ 22:41:50
  End             2025.05.19 @ 01:28:29
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          46
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(5,10,15)
Steam             1


RUN: 10acfe00-2ee1-4a34-b469-ab3e3136742a