Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.19 @ 22:28:20 Player: Chydax Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (2002) 2002 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4902 Bonus ------- None Cogmind --------- Core Integrity 616/700 Matter 1/300 Energy 290/290 System Corruption 0% Temperature Cool (396) Movement Walking (150) Ox1 Location -7/Storage Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Energy Filter ECM Suite Improved Utility Shielding > --- WEAPON (4) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (10) --- Advanced Visual Processing Unit Ion Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Advanced Targeting Computer Energy Filter > --- WEAPON ----------- Arc Projector Improved EM Pulse Cannon Improved Light Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Titanium Leg Advanced Visual Processing Unit Energy Filter ECM Suite Improved Utility Shielding Pulse Rifle Ion Cannon Improved Light Cannon EMP Blaster [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 7 | . 1 2 2 2 . Power 2 | . . . 1 1 . Propulsion 1 | . . . . 1 . Utility 2 | . 1 . 1 . . Weapon 2 | . . 2 . . . Parts Attached 67 | 6 6 8 26 19 2 Power 12 | 1 . 1 6 4 . Engine 12 | 1 . 1 6 4 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 2 4 5 . Treads 5 | 2 . 2 1 . . Leg 8 | . . . 3 5 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 4 . 6 3 1 Device 8 | . 2 . 3 2 1 Storage 3 | . 2 . 1 . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 2 | 1 . . . 1 . Artifact . | . . . . . . Weapon 27 | 2 2 5 10 7 1 Energy Gun 13 | 2 2 1 6 1 1 Energy Cannon 4 | . . . 1 3 . Ballistic Gun 3 | . . 1 2 . . Ballistic Cannon 4 | . . 1 1 2 . Launcher 3 | . . 2 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 2 . Parts Lost 7 | . . . 1 4 2 Power 2 | . . . . 2 . Propulsion . | . . . . . . Utility 2 | . . . . 2 . Weapon 3 | . . . 1 . 2 Highest Loss Streak 3 | . . . 1 3 2 Average Slot Usage (%) 96 | . 98 99 96 97 76 Engine 14 | . 12 10 15 20 7 Treads 12 | . 25 19 10 . . Leg 7 | . . . 5 21 14 Device 11 | . 10 10 12 12 14 Storage 8 | . 11 10 8 7 7 Processor 4 | . . . 6 7 . Protection 5 | . 12 10 2 . 7 Energy Gun 14 | . 25 20 12 6 5 Energy Cannon 1 | . . . 1 7 . Ballistic Gun 8 | . . 10 14 1 . Ballistic Cannon 5 | . . 7 3 12 14 Naked Turns . | . . . . . . Heaviest Build 69 | 7 27 35 56 69 47 Greatest Support 58 | 40 40 40 43 58 36 Greatest Overweight (x) 3 | . . . 1 3 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 10 Most Carried 10 | 4 8 9 10 10 5 Average Carried 8 | 3 7 7 8 9 2 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | 4 8 8 10 6 2 Class Distribution -------------------- 46% | Hacker-Skirmisher 26% | Hacker-Gunner 24% | Hacker-Mutant 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1579 | 65 128 320 672 378 16 Remotely . | . . . . . . Salvage Created 2317 | . 71 538 1017 670 21 Parts 130 | . 6 34 46 43 1 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 45 | . 2 12 21 10 . Guns 30 | . 2 11 16 1 . Cannons 12 | . . 1 5 6 . AOE 2 | . . . . 2 . Classes Destroyed 13 | . 3 5 3 2 . Worker 2 | . . 1 1 . . Builder 4 | . 1 . . 3 . Hauler 1 | . . . . 1 . Recycler 2 | . . . 1 1 . Operator 1 | . . 1 . . . Watcher 9 | . 1 2 3 2 1 Swarmer 11 | . 2 4 5 . . Grunt 16 | . . 3 6 7 . Brawler 1 | . . 1 . . . Duelist 1 | . . . 1 . . Sentry 14 | . . 4 8 2 . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 5 | . 3 5 4 5 1 Combat Bots Only 5 | . 2 5 3 4 . Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 1793 | . 53 242 550 482 466 Core 199 | . 7 49 59 64 20 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 97 87 89 . . Volleys Fired 119 | . 10 27 47 27 8 Largest 4 | . 2 4 4 4 4 Hottest 211 | . 90 151 183 211 174 Shots Fired 411 | . 20 104 163 100 24 Gun 258 | . 20 81 137 16 4 Cannon 139 | . . 20 26 77 16 Launcher 14 | . . 3 . 7 4 Special . | . . . . . . Kinetic 208 | . . 47 95 50 16 Thermal 66 | . . 6 49 7 4 Explosive 3 | . . 3 . . . Electromagnetic 134 | . 20 48 19 43 4 Robot Hit Streak 31 | . 6 19 31 17 17 Robot Miss Streak 3 | . 1 1 2 3 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 273 | . 11 61 123 60 18 Core Hits 115 | . 4 23 48 31 9 Critical Hits 2 | . . . . 1 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5391 | . 142 1103 2048 1659 439 Guns 2668 | . 142 779 1515 165 67 Cannons 1825 | . . 171 313 1126 215 Explosions 851 | . . 132 220 368 131 Melee . | . . . . . . Ramming 47 | . . 21 . . 26 Kinetic 2125 | . . 329 987 594 215 Thermal 1302 | . . 118 842 275 67 Explosive 85 | . . 85 . . . Electromagnetic 1832 | . 142 550 219 790 131 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . 1 . . Average Corruption 1 | . 1 . 1 . . Corruption Purged . | . . . . . . Effects 6 | . . . 6 . . Message Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 3 | . . . 3 . . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 84 | . . 16 15 53 . Projectiles 48 | . . . . 48 . Explosions 36 | . . 16 15 5 . Melee . | . . . . . . Knockbacks 7 | . . . . 4 3 Impact . | . . . . . . Kinetic 7 | . . . . 4 3 Secondary . | . . . . . . Self-Inflicted Damage 115 | . . 24 54 20 17 Shots 6 | . . 1 2 2 1 Rammed 5 | . . 2 . . 3 Targets Rammed 10 | . . 3 . . 7 Kicked 4 | . . . . . 4 Crushed 1 | . . 1 . . . Highest Temperature 1131 | . 120 501 561 1131 387 Average Temperature 209 | . 47 145 162 298 185 Received Heat Transfer 1029 | . . 75 261 387 306 Effects 99 | . . 7 19 72 1 Shutdowns 35 | . . 2 5 28 . Energy Bleed 6 | . . . 4 2 . Interference 11 | . . . 3 8 . Matter Decay 11 | . . . 1 9 1 Short Circuit 6 | . . 1 . 5 . Damage (minor) 11 | . . 1 1 9 . Damage (major) 19 | . . 3 5 11 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 10 | . 3 2 . 5 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 2535 | . . 235 1730 422 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 1 3 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 303 | . 65 254 237 303 134 Initial 99 | . . 1 76 54 99 Average 94 | . 10 134 96 127 112 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 89 | 100 100 82 93 76 100 Level 1 10 | . . 17 6 23 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 1 . 4 3 Investigation 3 | . . . . 2 1 Extermination 1 | . . . . 1 . Reinforcement 4 | . . 1 . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 5 | . . 2 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 3 18 27 12 10 Peak Tracking Total 9 | . 2 6 3 4 9 Tactical Retreats 7 | . . 2 2 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 5 | . 2 . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 8 | . 1 2 1 4 . Max in Single Turn 4 | . 1 1 1 4 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 13 | . 2 2 5 3 1 Terminals 5 | . 2 . 2 . 1 Fabricators 1 | . . . . 1 . Repair Stations 5 | . . 1 2 2 . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 27 | . 4 4 10 8 1 Successful 19 | . 3 4 8 3 1 Failed 8 | . 1 . 2 5 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 4 . 4 . 1 Fabricators 3 | . . . . 3 . Repair Stations 12 | . . 2 5 5 . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 6 | . 3 . 2 . 1 Record 1 | . . . . . 1 Locate Traps 3 | . 2 . 1 . . Disarm Traps 1 | . . . 1 . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . 2 5 3 . Scan Component 6 | . . 1 3 2 . Repair 4 | . . 1 2 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 1 3 3 . Full Trace Events 3 | . . . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 1 2 1 . Time 128 | . . 26 76 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 3834 | 69 635 683 1542 776 129 Spaces Moved 1918 | 45 369 335 748 363 58 Core 15 | 15 . . . . . Treads 1183 | 30 369 335 449 . . Legs 720 | . . . 299 363 58 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 150 150 150 Average Speed 156 | 123 160 160 156 155 150 Slowest Speed 210 | 160 160 160 160 210 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 53 29 57 11 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 101 | . . 26 9 65 1 Melee . | . . . . . . Projectile 8 | . . 3 1 3 1 AOE 93 | . . 23 8 62 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2465 | 56 395 413 1012 508 81 Wait 271 | 2 . 32 148 89 . Move 1913 | 44 368 334 747 362 58 Hop . | . . . . . . Pick Up 46 | 4 7 6 25 4 . Fast Attach 9 | 6 . . 2 1 . Attach 22 | . 2 4 7 7 2 Detach . | . . . . . . Swap 36 | . 4 4 17 11 . Drop 39 | . 4 3 19 7 6 Fire 119 | . 10 27 47 27 8 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . . . . . 7 Crush 3 | . . 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Utility x1 322 | -10/Materials | Build established: Hacker-Mutant 346 | -10/Materials | Identified exit to Mines 346 | -10/Materials | Discovered exit to Mines (range 15) 598 | -10/Materials | Identified exit to Materials 598 | -10/Materials | Discovered exit to Materials (range 5) 705 | -10/Materials | Entered another Materials area 705 | -9/Materials | Evolved 2 slots: Weapon x2 993 | -9/Materials | Build established: Hacker-Skirmisher 1063 | -9/Materials | Repaired Lgt. Treads 1263 | -9/Materials | Identified exit to Materials 1263 | -9/Materials | Discovered exit to Materials (range 16) 1388 | -9/Materials | Entered another Materials area 1388 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1817 | -8/Materials | Identified exit to Garrison 2009 | -8/Materials | Repaired Lgt. Deuterium Engine 2252 | -8/Materials | Identified exit to Factory 2252 | -8/Materials | Discovered exit to Factory (range 18) 2343 | -8/Materials | Repaired Lgt. Deuterium Engine 2930 | -8/Materials | Entered Factory 2930 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2990 | -7/Factory | Build established: Hacker-Gunner 3150 | -7/Factory | Identified exit to Lower Caves 3150 | -7/Factory | Discovered exit to Lower Caves (range 9) 3194 | -7/Factory | Repaired Sensor Array 3310 | -7/Factory | Discovered exit to Lower Caves (range 6) 3468 | -7/Factory | Identified exit to Storage 3468 | -7/Factory | Discovered exit to Storage (range 6) 3705 | -7/Factory | Lost 3 parts (2p1u) 3706 | -7/Factory | Entered Storage 3835 | -7/Storage | Self-destructed Last Messages --------------- activated squads. 03795_ U-05 Engineer lays Concrete. 03798_ U-05 Engineer repairs door. 03801_ Slammed into U-05 Engineer. 03804_ Kicked A-02 Transporter out of the way. 03805_ A-02 Transporter distress signal alerts nearby ally. 03808_ Kicked G-47 Trooper out of the way. 03809_ Acquired 16 matter. 03810_ G-47 Trooper knocked back. 03817_ Kicked U-05 Engineer out of the way. 03818_ EMP Blaster destroyed. 03818_ Kicked Y-54 Guardian out of the way. 03820_ Slammed into Y-54 Guardian. 03821_ Pulse Rifle destroyed. 03821_ U-05 Engineer builds a Door. 03824_ Slammed into A-02 Transporter. 03827_ U-05 Engineer builds a Wall. 03829_ G-47 Trooper suffers critical hit. 03829_ Destroyed Particle Gun. 03834_ Overheating: Matter decay (-1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ############################################## | | ?? | | ?? | | ?? | | ?????????##### ####### #####################+# | | ?????????????# # # #???????????????# | | ?????????????# # """ # #???????????????# | | ?????????????# # """ # a#???????????????# """ " | | ?????????????# # """ # #???????????????# """ " | | ?????????????# + """ # #???????????????# """ " | | ?????????????# # """ # u #???????????????# """ " | | ?????????????# # # Y#???????????????# """ " | | ?????????????# # * + g#?????????????????? | | ???????????? ##T#### @ #???????????????????### | | ???????????####+#####?####g#?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????????????#+###???????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ! ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????????????????? ! ????????????????????? | | ???????????????????????? ! ????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 38 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableSwordBattery Manual? 0 Play Time 00:48:58 Cumulative 44.4 hours Start 2021.10.19 @ 21:32:56 End 2021.10.19 @ 22:28:20 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 40 Rogue 20 Adventurer 3 Explorer 17 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df0a2562-55fc-496a-ab07-7ede42a31639