Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.11 @ 03:04:10 Player: Ev Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3123) 3123 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 8154 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 901/1000 Matter 167/300 Energy 11/100 System Corruption 8% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (9) ------ Advanced Cooling System Medium Storage Unit Gravity Neutralizer Advanced Targeting Computer Precision Energy Filter Transmission Jammer Point Defense System Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- Long-range Proton Cannon Phase Cannon Antimatter Cannon > --- INVENTORY (10) --- Improved Cooling System Medium Storage Unit Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Deuterium Engine F-cell Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Medium Storage Unit Advanced Targeting Computer Precision Energy Filter Improved Utility Shielding Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Force Rifle Proton Cannon Antimatter Cannon > --- INVENTORY -------- Improved Cooling System Medium Storage Unit Gravity Neutralizer Transmission Jammer Point Defense System Improved Hacking Suite Authchip [R/Combat] Heavy Laser Long-range Proton Cannon Phase Cannon [Rating: 79] Favorites ----------- Power Nuclear Core Engine F-cell Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . . Utility 7 | . . 2 . 1 1 . . 2 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 91 | 8 5 14 . 11 9 . 3 20 21 Power 7 | 1 1 2 . 1 . . . 1 1 Engine 6 | 1 1 2 . . . . . 1 1 Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 22 | 4 2 2 . 3 3 . 1 5 2 Treads . | . . . . . . . . . . Leg 20 | 2 2 2 . 3 3 . 1 5 2 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 1 5 . 3 4 . . 6 11 Device 17 | . 1 1 . 1 2 . . 3 9 Storage 2 | 1 . 1 . . . . . . . Processor 3 | . . 1 . 1 . . . 1 . Hackware 2 | . . 1 . . . . . . 1 Protection 7 | . . 1 . 1 2 . . 2 1 Artifact . | . . . . . . . . . . Weapon 31 | 2 1 5 . 4 2 . 2 8 7 Energy Gun 15 | 2 1 . . 3 1 . 1 6 1 Energy Cannon 6 | . . 1 . . . . . 1 4 Ballistic Gun 6 | . . 4 . 1 . . . 1 . Ballistic Cannon 3 | . . . . . 1 . . . 2 Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . 1 . . 2 4 Parts Lost 27 | . . 5 . . 1 . 2 10 9 Power 4 | . . 2 . . . . . . 2 Propulsion 6 | . . . . . . . 1 2 3 Utility 7 | . . 2 . . . . . 3 2 Weapon 10 | . . 1 . . 1 . 1 5 2 Highest Loss Streak 6 | . . 3 . . 1 . 2 6 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 96 97 100 97 100 100 98 97 85 Engine 4 | . 14 9 11 1 . . . 5 8 Core 3 | . . . . 7 7 7 7 . . Leg 20 | . 28 22 22 16 23 23 22 19 12 Device 14 | . 10 8 . 8 15 15 15 22 16 Storage 7 | . 14 11 11 9 7 7 7 6 5 Processor 7 | . . 11 11 9 7 7 7 7 7 Hackware 6 | . . 11 11 9 7 7 7 6 5 Protection 6 | . . 1 11 8 7 7 7 6 8 Energy Gun 10 | . 28 . . . 16 15 14 13 3 Energy Cannon 1 | . . . . . . . . . 9 Ballistic Gun 5 | . . 19 22 25 . . . . . Ballistic Cannon 3 | . . . . . 5 7 7 4 2 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 14 15 25 24 33 40 37 37 62 83 Greatest Support 60 | 32 20 30 30 32 45 45 50 60 58 Greatest Overweight (x) 14 | . . . . 1 . . 1 1 14 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 Most Carried 10 | 5 8 10 9 10 10 10 10 10 10 Average Carried 8 | 3 5 9 8 9 9 10 9 8 7 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 8 9 10 10 10 8 8 3 Class Distribution -------------------- 33% | Tank 20% | Scavenger-Tank 17% | Gunner 16% | Mutant 8% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Matter Collected 2200 | 181 119 617 56 139 411 122 87 173 295 Remotely . | . . . . . . . . . . Salvage Created 3580 | . 263 746 167 455 359 54 140 423 973 Parts 236 | . 23 64 9 34 19 4 6 31 46 Haulers Intercepted 6 | . 1 1 . 2 1 . . . 1 Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 4 4 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 75 | . 8 17 2 10 7 4 4 7 16 Guns 49 | . 8 17 2 10 1 2 . 6 3 Cannons 19 | . . . . . 6 2 . . 11 AOE 5 | . . . . . . . 4 . 1 Classes Destroyed 13 | . 3 2 1 1 2 . . 3 1 Worker 1 | . . . . 1 . . . . . Builder 1 | . . . . . . . . 1 . Hauler 6 | . 1 1 . 2 1 . . . 1 Recycler 1 | . . . 1 . . . . . . Watcher 7 | . . 3 . . 3 . . 1 . Swarmer 25 | . 5 8 . 6 . 4 . . 2 Grunt 26 | . 3 3 2 1 5 . 4 1 7 Brawler 1 | . . . . . . . . . 1 Sentry 11 | . . 6 . 3 . . . . 2 Specialist 2 | . . . . . . . . 2 . Hunter 3 | . . . . . 1 . . 1 1 Programmer 6 | . . . . . 1 . . 2 3 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 9 | . 3 9 3 8 5 4 4 5 5 Combat Bots Only 9 | . 3 9 2 7 5 4 4 4 5 Max Kills in Single Turn 3 | . 1 1 2 2 1 1 3 1 2 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . . . . . . 3 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Damage Taken 5105 | . 299 784 38 198 429 223 159 1206 1769 Core 574 | . 53 138 15 23 37 44 . 165 99 Absorbed by Shields 193 | . . . . . . . . 193 . Redirected to Shielding 201 | . . . . . 6 18 11 66 100 Regen/Repaired (Parts) 245 | . . . . 245 . . . . . Core Remaining (%) 83 | 100 78 . 61 95 . . 88 80 . Volleys Fired 212 | . 26 59 7 25 22 7 4 29 33 Largest 3 | . 2 2 2 3 3 3 3 3 3 Hottest 240 | . 100 50 50 75 240 208 208 224 236 Shots Fired 537 | . 52 118 14 74 66 20 12 82 99 Gun 414 | . 52 118 14 74 45 13 6 67 25 Cannon 121 | . . . . . 21 7 4 15 74 Launcher 2 | . . . . . . . 2 . . Special . | . . . . . . . . . . Kinetic 283 | . . 118 14 74 21 7 4 22 23 Thermal 201 | . 47 . . . 45 13 6 57 33 Explosive 2 | . . . . . . . 2 . . Electromagnetic 51 | . 5 . . . . . . 3 43 Robot Hit Streak 20 | . 10 15 4 7 9 6 6 20 17 Robot Miss Streak 5 | . 3 2 5 5 4 3 5 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 2 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 378 | . 29 86 6 37 57 16 7 66 74 Core Hits 176 | . 15 30 4 19 25 8 6 32 37 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 5 | . . 2 . . . . . . 3 Critical Strikes 15 | . 1 2 . . 1 . . 5 6 Burn 5 | . 1 . . . . . . 4 . Destroy 6 | . . 2 . . . . . . 4 Blast 3 | . . . . . 1 . . 1 1 Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8147 | . 370 1465 113 631 1029 270 438 1552 2279 Guns 5119 | . 370 1465 113 631 608 130 88 1210 504 Cannons 2579 | . . . . . 421 140 28 342 1648 Explosions 449 | . . . . . . . 322 . 127 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3899 | . . 1465 113 631 421 140 28 430 671 Thermal 2913 | . 339 . . . 608 130 88 1021 727 Explosive 322 | . . . . . . . 322 . . Electromagnetic 1013 | . 31 . . . . . . 101 881 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . 1 1 1 1 . 8 Average Corruption 2 | . . . . 1 1 1 1 . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . 2 . 5 1 . 8 Message Errors 2 | . . . . . . . . . 2 Matter Fused 4 | . . . . . . 2 . . 2 Heat Flow Errors 3 | . . . . . . 1 . . 2 Energy Discharges 3 | . . . . 1 . . 1 . 1 Data Loss (major) 2 | . . . . . . 1 . . 1 Weapon Failures 2 | . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 95 | . . . . . 18 . 33 1 43 Projectiles 62 | . . . . . 18 . . 1 43 Explosions 33 | . . . . . . . 33 . . Melee . | . . . . . . . . . . Knockbacks 15 | . . . . . 4 1 1 5 4 Impact . | . . . . . . . . . . Kinetic 13 | . . . . . 3 1 1 4 4 Secondary 2 | . . . . . 1 . . 1 . Self-Inflicted Damage 29 | . . . . . . . 29 . . Shots 2 | . . . . . . . 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 456 | . 147 48 65 288 456 206 99 196 238 Average Temperature 70 | . 47 11 26 103 151 49 48 39 35 Received Heat Transfer 1045 | . 84 240 24 36 195 18 72 232 144 Effects 4 | . . . . 1 3 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 3 | . . . . 1 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 15 | . 1 . . . 1 . . 12 1 Heat Transferred 6673 | . 1073 . . . 1325 300 200 2657 1118 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Peak Influence 493 | . 254 493 245 460 164 . . 209 201 Initial 175 | . . 107 175 95 118 . . 140 61 Average 140 | . 168 294 189 179 85 . . 103 124 Maximum Alert Level 2 | . 1 2 1 2 . . . 1 1 Low Security (%) 76 | 100 49 29 69 70 100 . . 82 81 Level 1 18 | . 50 47 30 14 . . . 17 18 Level 2 4 | . . 23 . 14 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 3 . . 1 2 . . 6 6 Investigation 2 | . 1 . . 1 . . . . . Extermination 6 | . . . . . 1 . . 3 2 Reinforcement 7 | . 2 . . . 1 . . 3 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 . . 1 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Distress Signals 2 | . . 1 . 1 . . . . . Communications Jammed 1 | . . . . . . . . 1 . Distress Signals . | . . . . . . . . . . Times Spotted 111 | . 13 20 2 15 12 8 4 19 18 Peak Tracking Total 6 | . 4 5 2 6 4 4 4 6 4 Tactical Retreats 9 | . 1 . . 3 . 1 . 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Traps Triggered 5 | . 1 . . . 1 . . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Machines Disabled 4 | . . 1 1 1 1 . . . . Max in Single Turn 1 | . . 1 1 1 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Machines Accessed 17 | . 2 4 . 3 4 . . 4 . Terminals 7 | . 1 2 . 2 2 . . . . Fabricators 2 | . . . . . . . . 2 . Repair Stations 3 | . . 1 . 1 . . . 1 . Recycling Units 4 | . 1 1 . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 38 | . 3 7 . 16 5 . . 7 . Successful 21 | . 2 5 . 8 3 . . 3 . Failed 17 | . 1 2 . 8 2 . . 4 . Catastrophic 4 | . 1 . . . 2 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 6 | . 1 3 . 1 1 . . . . Terminals 12 | . 2 3 . 5 2 . . . . Fabricators 3 | . . . . . . . . 3 . Repair Stations 15 | . . 3 . 11 . . . 1 . Recycling Units 7 | . 1 1 . . 2 . . 3 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 5 | . 1 1 . 2 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . . Locate Traps 3 | . 1 1 . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . Network Status 1 | . . . . . . . . 1 . Build 2 | . . . . . . . . 2 . Repair Station Hacks 7 | . . 1 . 6 . . . . . Scan Component 4 | . . 1 . 3 . . . . . Repair 3 | . . . . 3 . . . . . Recycling Unit Hacks 2 | . . 1 . . 1 . . . . Retrieve Components 2 | . . 1 . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 3 | . 1 2 . . . . . . . Terminals 3 | . 1 2 . . . . . . . Track 3 | . 1 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 2 1 . 3 2 . . 3 . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 81 | . . . . . . . . 81 . Total Robot Build Rating 1 | . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 76 | . . . . . . . . 76 . Total Part Build Rating 5 | . . . . . . . . 5 . Parts Repaired 3 | . . . . 3 . . . . . Time 102 | . . . . 102 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 19 | . . 9 . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 10 | . . . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . . . 10 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Turns Passed 5351 | 78 314 697 88 410 1361 333 166 1043 861 Spaces Moved 2670 | 42 149 361 49 159 796 257 112 470 275 Core 16 | 2 . . . . . . . . 14 Treads . | . . . . . . . . . . Legs 2636 | 22 149 361 49 159 796 257 112 470 261 Wheels 18 | 18 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 190 Average Speed 132 | 108 120 120 120 122 120 120 123 126 227 Slowest Speed 750 | 120 120 120 120 195 120 120 190 193 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 4 25 24 25 17 21 49 13 14 6 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 41 | . . . . . 2 4 10 3 22 Melee . | . . . . . . . . . . Projectile 22 | . . . . . 2 4 2 3 11 AOE 19 | . . . . . . . 8 . 11 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Total 4097 | 72 233 556 70 347 1146 263 130 849 431 Wait 996 | 15 37 98 14 139 297 . 10 302 84 Move 2661 | 41 148 360 48 158 795 256 111 469 275 Hop . | . . . . . . . . . . Pick Up 83 | 8 11 15 1 7 11 . 1 18 11 Fast Attach 13 | 2 . 2 . 6 1 . . 1 1 Attach 42 | 4 1 8 . 2 3 . 3 11 10 Detach . | . . . . . . . . . . Swap 38 | 2 4 4 . 3 6 . . 9 10 Drop 52 | . 6 10 . 7 11 . 1 10 7 Fire 212 | . 26 59 7 25 22 7 4 29 33 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 79 | -11/Junkyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 10) 321 | -10/Materials | Build established: Mutant 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Utility x2 721 | -9/Materials | Destroyed 9 combat bots 1050 | -9/Materials | Lost 3 parts (1p1u1w) 1061 | -9/Materials | Discovered new exit (range 15) 1090 | -9/Materials | Entered Mines 1097 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1113 | -9/Mines | Learned location of Zion (-6) 1139 | -9/Mines | Found a hidden stash of uninstalled traps 1139 | -9/Mines | Discovered new exit (range 14) 1178 | -9/Mines | Entered Materials 1178 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1326 | -8/Materials | Repaired Lgt. Armor Plating 1366 | -8/Materials | Repaired Carbon-fiber Leg 1405 | -8/Materials | Repaired Carbon-fiber Leg 1525 | -8/Materials | Discovered new exit (range 16) 1539 | -8/Materials | Destroyed 7 combat bots 1588 | -8/Materials | Entered Factory 1588 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1702 | -7/Factory | Identified exit to DSF 2127 | -7/Factory | Build established: Tank 2635 | -7/Factory | Discovered new exit (range 16) 2917 | -7/Factory | Build established: Gunner 2949 | -7/Factory | Entered Lower Caves 3275 | -7/Lower Caves | Discovered new exit (range 7) 3282 | -7/Lower Caves | Entered another Lower Caves area 3439 | -7/Lower Caves | Discovered new exit (range 8) 3448 | -7/Lower Caves | Entered Factory 3448 | -6/Factory | Evolved 2 slots: Utility x2 3816 | -6/Factory | Build established: Tank 3873 | -6/Factory | Fabricated A-02 Transporter? 4092 | -6/Factory | Fabricated Gravity Neutralizer (x1) 4358 | -6/Factory | Lost 6 parts (1n3u2w) 4442 | -6/Factory | Discovered new exit (range 8) 4491 | -6/Factory | Entered another Factory area 4491 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4663 | -5/Factory | Build established: Scavenger-Tank 5006 | -5/Factory | Garrison activated, responded to threat 5081 | -5/Factory | Lost 5 parts (1p2n1u1w) 5352 | -5/Factory | Self-destructed Last Messages --------------- 05234_ System corrupted: Heat flow error (+178). 05241_ ALERT: Rogue bot located, Programmers report to Factory Zone 5J. 05268_ Acquired 70 matter. 05290_ System corrupted: Matter fused (-10). 05322_ Subcomponent Replicator disabled. 05322_ P-70 Sage destroyed. 05325_ Imp. Utility Shielding destroyed. 05325_ S-27 Virus destroyed. 05325_ R-10 Processor collects Gatling Laser. 05328_ VTOL Module fried. 05328_ S-27 Virus destroyed. 05339_ R-10 Processor collects VTOL Module. 05339_ P-70 Sage resets A-15 Conveyor, system corruption cleaned. 05342_ R-10 Processor collects VTOL Module. 05343_ U-05 Engineer builds a Wall. 05345_ ALERT: Cargo convoy en route, clear transfer corridor. 05347_ U-05 Engineer builds a Wall. 05347_ Lgt. Deuterium Engine destroyed. 05347_ R-10 Processor collects Imp. Heat Sink. 05350_ U-05 Engineer builds a Wall. 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"""???????????????????????????? | | # %# #???? ????????????????????????????? | | # + #????####????????????????????????????? | | ########### #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 28 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 600 Resistance: TH 20 Utility Shielding 66 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 50 Salvage Targeting 2 Offensive Hacking 22 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -6/Factory | Preloaded Gravity Neutralizer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish True Hacker Challenges ------------ None Game ------ Seed ScanFusionSubcomponent Manual? 0 Play Time 00:55:04 Cumulative 21.0 hours Start 2023.11.11 @ 01:55:40 End 2023.11.11 @ 03:04:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14b6fdf1-8b7b-4f4e-90a3-b3466caf7f57