Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 20:10:02 Player: karotgaemin Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2768) 2768 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 8310 Bonus ------- Friendly Fire -18 Cogmind --------- Core Integrity 730/1300 Matter 275/300 Energy 345/395 System Corruption 7% Temperature Cool (0) Movement Rolling (185) Ox7 Location -3/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION (5) --- Wheel > --- UTILITY (10) ----- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Target Analyzer Improved Armor Integrity Analyzer Graphene Brace Advanced Force Field Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Terrain Scan Processor Advanced Terrain Scan Processor Reflective Plating Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Gravity Neutralizer Advanced Visual Processing Unit Improved Signal Interpreter Target Analyzer Improved Armor Integrity Analyzer Graphene Brace Hacking Suite > --- WEAPON ----------- Tesla Rifle Phase Gun Heavy Phase Cannon KE Penetrator > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Fission Core Light Treads Terrain Scan Processor Reflective Plating Beam Rifle Heavy Laser Heavy Laser Heavy Laser EM Pulse Cannon EM Pulse Cannon Plasma Cannon High-powered Shotgun Gauss Cannon [Rating: 107] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . Propulsion 3 | . . . . . . 1 1 1 Utility 8 | . . 2 2 . 2 1 . 1 Weapon 2 | . . . . 1 . . 1 . Parts Attached 122 | 6 15 19 21 4 6 7 28 16 Power 24 | 1 3 5 2 2 1 . 5 5 Engine 12 | 1 2 5 1 1 . . . 2 Core 8 | . 1 . 1 1 1 . 3 1 Reactor 4 | . . . . . . . 2 2 Propulsion 25 | 2 3 3 3 . . 3 9 2 Treads 13 | . 2 3 3 . . 3 1 1 Leg 8 | . . . . . . . 8 . Wheel 4 | 2 1 . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | . 4 3 10 . 2 2 4 2 Device 11 | . 2 1 5 . . 1 . 2 Storage 2 | . 2 . . . . . . . Processor 9 | . . 2 4 . . 1 2 . Hackware 2 | . . . 1 . 1 . . . Protection 3 | . . . . . 1 . 2 . Artifact . | . . . . . . . . . Weapon 46 | 3 5 8 6 2 3 2 10 7 Energy Gun 23 | 2 5 2 2 . 3 . 4 5 Energy Cannon 11 | . . 3 3 1 . 1 3 . Ballistic Gun 10 | 1 . 3 1 . . 1 2 2 Ballistic Cannon 2 | . . . . 1 . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . 1 . 1 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 47 | . 4 1 9 . . 3 9 21 Power 7 | . . . 1 . . . 2 4 Propulsion 10 | . 1 . . . . 3 1 5 Utility 10 | . . . 6 . . . 2 2 Weapon 20 | . 3 1 2 . . . 4 10 Highest Loss Streak 20 | . 3 1 6 . . 3 6 20 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 92 99 95 96 100 95 95 65 Engine 4 | . 10 7 2 9 4 . . . Core 5 | . 3 3 6 2 7 11 4 4 Treads 14 | . 7 22 18 15 13 12 6 . Leg 1 | . . . . . . . 11 7 Wheel 2 | . 21 . . . . . . 1 Device 14 | . 9 10 11 23 20 17 18 7 Storage 8 | . 12 11 9 7 6 5 5 4 Processor 17 | . . 22 22 15 13 17 16 19 Hackware 3 | . . . 7 . 6 5 5 4 Protection 1 | . . . . . 6 4 . 1 Energy Gun 8 | . 16 8 4 . 15 11 8 3 Energy Cannon 6 | . . 9 9 14 3 4 4 3 Ballistic Gun 3 | . 10 4 4 . . . 4 . Naked Turns . | . . . . . . . . . Heaviest Build 75 | 6 30 35 37 58 62 60 73 75 Greatest Support 112 | 32 40 43 44 44 44 67 112 100 Greatest Overweight (x) 11 | . 1 . . 1 1 2 1 11 Average Overweight (x) . | . . . . . 1 . . 2 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 11 15 15 15 15 15 15 15 Most Carried 15 | 5 9 15 15 9 12 12 15 12 Average Carried 10 | 2 5 13 11 8 10 11 13 7 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 Final Carried 13 | 5 9 13 7 9 12 12 11 3 Class Distribution -------------------- 51% | Scavenger-Skirmisher 19% | Mutant 12% | Skirmisher 10% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1739 | 253 196 252 242 114 60 68 397 157 Remotely . | . . . . . . . . . Salvage Created 3420 | . 656 909 787 55 . 70 660 283 Parts 193 | . 51 56 47 4 . 3 26 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 58 | . 12 17 12 3 . 1 9 4 Guns 29 | . 12 7 2 . . 1 4 3 Cannons 27 | . . 10 9 3 . . 4 1 Classes Destroyed 14 | . 6 3 2 . . 1 1 1 Worker 6 | . 4 1 . . . . 1 . Builder 2 | . . 1 1 . . . . . Tunneler 1 | . . . 1 . . . . . Recycler 2 | . 1 . . . . . 1 . Operator 2 | . 1 . 1 . . . . . Watcher 5 | . 3 1 1 . . . . . Swarmer 8 | . 3 . . 3 . . 2 . Grunt 26 | . 9 10 4 . . . . 3 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . 1 . . . . . . Sentry 15 | . . 6 7 . . . 2 . Hunter 4 | . . . . . . 1 3 . Programmer 2 | . . . . . . . 2 . Heavy 1 | . . . 1 . . . . . Best Kill Streak 6 | . 6 2 4 2 . 1 3 2 Combat Bots Only 4 | . 3 2 4 2 . 1 3 2 Max Kills in Single Turn 2 | . 1 2 2 1 . 1 1 2 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 564 | . 65 59 64 22 . 61 161 132 Missed 133 | . 13 14 13 8 . 12 50 23 Damage Taken 7465 | . 572 622 1203 209 . 639 1854 2366 Core 1663 | . 107 106 426 27 . 97 330 570 Absorbed by Shields 70 | . . . . . . . . 70 Regen/Repaired (Parts) 15 | . . 15 . . . . . . Core Remaining (%) 76 | 100 57 73 22 96 100 90 71 . Volleys Fired 209 | . 59 42 45 9 2 5 26 21 Largest 4 | . 2 2 2 3 3 3 4 4 Hottest 276 | . 105 113 124 191 207 228 276 260 Shots Fired 476 | . 114 83 87 27 6 15 96 48 Gun 317 | . 114 46 43 . 6 10 75 23 Cannon 159 | . . 37 44 27 . 5 21 25 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 145 | . 49 19 18 9 . . 39 11 Thermal 258 | . 57 37 64 9 6 15 39 31 Explosive . | . . . . . . . . . Electromagnetic 73 | . 8 27 5 9 . . 18 6 Robot Hit Streak 20 | . 13 20 19 2 1 4 10 10 Robot Miss Streak 5 | . 4 2 5 4 4 2 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 309 | . 71 69 58 8 1 8 61 33 Core Hits 146 | . 35 35 25 3 2 3 30 13 Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 15 | . 4 . 2 1 . . 7 1 Burn 6 | . 3 . 1 . . . 2 . Meltdown 1 | . . . 1 . . . . . Destroy 3 | . . . . . . . 3 . Blast 2 | . . . . 1 . . . 1 Corrupt 3 | . 1 . . . . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5899 | . 756 1321 1127 211 37 270 1351 826 Guns 3350 | . 756 764 432 . 37 136 945 280 Cannons 2535 | . . 557 681 211 . 134 406 546 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 14 | . . . 14 . . . . . Kinetic 1547 | . 246 302 186 111 . . 446 256 Thermal 3292 | . 477 557 799 77 37 270 620 455 Explosive . | . . . . . . . . . Electromagnetic 1046 | . 33 462 128 23 . . 285 115 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 2 . 1 3 7 Average Corruption 2 | . . . . 2 . 1 2 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . . . . 6 2 6 Message Errors 3 | . . . . . . 2 . 1 Matter Fused 3 | . . . . . . 2 . 1 Heat Flow Errors 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 1 1 1 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 4 | . . . . . . . 3 1 Projectiles 4 | . . . . . . . 3 1 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 7 | . . . . 1 . . . 6 Impact . | . . . . . . . . . Kinetic 6 | . . . . 1 . . . 5 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 2 | . . . 2 . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 757 | . 510 271 389 261 108 240 378 757 Average Temperature 126 | . 105 73 131 114 56 90 143 295 Received Heat Transfer 1356 | . 249 306 279 . . . 57 465 Effects 35 | . 4 4 6 . . . 1 20 Shutdowns 5 | . 2 . . . . . . 3 Energy Bleed 6 | . 1 1 1 . . . 1 2 Interference 12 | . . 3 5 . . . . 4 Matter Decay 1 | . . . . . . . . 1 Short Circuit 3 | . 1 . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 5 | . . . . . . . . 5 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 17 | . 2 1 9 . . . 5 . Heat Transferred 6903 | . 1543 999 1702 150 74 407 1110 918 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 387 | . 296 362 387 131 77 20 193 101 Initial 152 | . . 74 152 83 63 . . 101 Average 112 | . 143 151 246 87 48 3 52 57 Maximum Alert Level 1 | . 1 1 1 . . . . . Low Security (%) 81 | 100 80 73 37 100 100 100 100 100 Level 1 18 | . 20 26 62 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 3 4 6 5 3 1 3 . Investigation 4 | . 2 1 . . 1 . . . Extermination 5 | . . . . 1 2 1 1 . Reinforcement 12 | . 1 3 5 1 . . 2 . Assault 1 | . . . 1 . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 11 | . 3 3 2 1 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 19 27 15 5 5 6 11 9 Peak Tracking Total 5 | . 4 3 4 3 2 5 4 5 Tactical Retreats 7 | . . 2 1 2 . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 9 | . 4 1 1 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 5 | . . 2 2 . . . 1 . Max in Single Turn 1 | . . 1 1 . . . 1 . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 2 | . . 1 1 . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . . 2 3 . . . . . Successful 5 | . . 2 3 . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 3 | . . . 3 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . Recycle Component 1 | . . . 1 . . . . . Process 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled 1 | . . . 1 . . . . . Recycled Matter 1 | . . . 1 . . . . . Retrieved Matter 1 | . . . 1 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies 3 | . . . . . 3 . . . Largest Group 3 | . . . . . 3 3 . . Highest-Rated Group 93 | . . . . . 93 93 . . Highest-Rated Ally 31 | . . . . . 31 31 . . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . . . 6 23 . . Total Damage 475 | . . . . . 65 410 . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6202 | 77 600 1468 1021 623 519 851 651 392 Spaces Moved 2971 | 64 301 728 518 265 222 393 286 194 Core 14 | 5 . . . . . . . 9 Treads 2242 | . 67 728 518 265 222 393 48 1 Legs 349 | . . . . . . . 238 111 Wheels 366 | 59 234 . . . . . . 73 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 160 145 145 225 150 120 120 Average Speed 168 | 96 113 160 148 220 225 203 170 156 Slowest Speed 600 | 100 160 160 160 225 225 305 240 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 4 48 61 41 12 12 14 9 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 13 | . . . . 1 . 1 11 . Melee . | . . . . . . . . . Projectile 13 | . . . . 1 . 1 11 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 3753 | 79 454 953 681 284 236 434 384 248 Wait 334 | . 61 127 82 3 2 26 25 8 Move 2963 | 63 300 727 517 264 221 392 285 194 Hop . | . . . . . . . . . Pick Up 92 | 10 16 22 11 4 5 4 13 7 Fast Attach 3 | . . 1 . . . . 2 . Attach 63 | 5 9 3 13 2 2 4 10 15 Detach 1 | . . . 1 . . . . . Swap 56 | 1 6 15 8 2 4 3 16 1 Drop 30 | . 3 16 2 . . . 7 2 Fire 209 | . 59 42 45 9 2 5 26 21 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 7) 553 | -10/Materials | Lost 3 parts (1n2w) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Utility x2 980 | -9/Materials | Discovered new exit (range 17) 1006 | -9/Materials | Identified exit to Mines 1063 | -9/Materials | Build established: Skirmisher 1756 | -9/Materials | Repaired Sensor Array 2121 | -9/Materials | Discovered new exit (range 17) 2145 | -9/Materials | Identified exit to Materials 2146 | -9/Materials | Entered another Materials area 2146 | -8/Materials | Evolved 2 slots: Utility x2 2168 | -8/Materials | Build established: Scavenger-Skirmisher 2724 | -8/Materials | Build established: Mutant 2966 | -8/Materials | Core integrity fell below 50% 3007 | -8/Materials | Lost 6 parts (1p4u1w) 3130 | -8/Materials | Met 7R-MNS 3139 | -8/Materials | Discovered new exit (range 16) 3159 | -8/Materials | Identified exit to Factory 3167 | -8/Materials | Entered Factory 3167 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3168 | -7/Factory | Caught up to 7R-MNS 3465 | -7/Factory | Build established: Scavenger-Skirmisher 3573 | -7/Factory | Garrison activated, responded to threat 3765 | -7/Factory | Discovered new exit (range 12) 3788 | -7/Factory | Identified exit to Factory 3790 | -7/Factory | Entered another Factory area 3790 | -6/Factory | Evolved 2 slots: Utility x2 3791 | -6/Factory | Caught up to 7R-MNS 4156 | -6/Factory | Allied Derelicts emerged from ambush trap array 4268 | -6/Factory | Discovered new exit (range 15) 4302 | -6/Factory | Identified exit to Factory 4309 | -6/Factory | Entered another Factory area 4309 | -5/Factory | Accompanied by 3 allies 4309 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4310 | -5/Factory | Caught up to 7R-MNS 4446 | -5/Factory | Discovered new exit (range 8) 4462 | -5/Factory | Identified exit to Upper Caves 4626 | -5/Factory | Lost 3 parts (3n) 5127 | -5/Factory | Discovered new exit (range 15) 5158 | -5/Factory | Identified exit to Factory 5160 | -5/Factory | Entered another Factory area 5160 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5161 | -4/Factory | Caught up to 7R-MNS 5531 | -4/Factory | 7R-MNS lamented failing the tripod run 5551 | -4/Factory | Spotted B-86 Titan 5707 | -4/Factory | Discovered new exit (range 7) 5709 | -4/Factory | Lost 6 parts (1p1n1u3w) 5750 | -4/Factory | Identified exit to Research 5811 | -4/Factory | Entered Research 5811 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5921 | -3/Research | Build established: Scavenger-Gunner 6068 | -3/Research | Lost 20 parts (4p5n2u9w) 6185 | -3/Research | Discovered new exit (range 10) 6203 | -3/Research | Self-destructed Last Messages --------------- Acquired Lgt. Antimatter Reactor. System corrupted: FCS attempts to trigger Field Laser. System corrupted: Field Laser misfires. Acquired Adv. Force Field. ALERT: Cargo convoy en route, clear transfer corridor. Connecting with Fabricator... Acquired Prototype Device. Identified Particle Accelerator. Faulty integration triggers system corruption (+2). Dropped Faulty Particle Accelerator. WTRJ,NXI#%WSETY>A6BNR5<4MRNSY System corrupted: FCS attempts to trigger Field Laser. System corrupted: Field Laser misfires. EXIT=FOUND Penetrated by Slug. Field Laser destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????? | | ?????????????????????? | | ?????????????????????? | | %% ?????????????????????? | | ##########+#######????????????????????????????? | | #?????# #??????????????????????????????? | | %%#?????# #??????????????????????????????? | | !% #?????# "" #??????????????????????????????? | | %#?????# """ #??????????????????????????????? | | *#?????# F" #??????????????????????????????? | | % %#?????# """ #??????????????????????????????? | | #?????# "" #??????????????????????????????? | | #?????# #??????????????????????????????? | | #?????# #??????????????????????????????? | | #?????####+#####??????????????????????????????? | | #????????# #??????????????????????????????????? | | #????????# #??????????????????????????????????? | | ########## ###????????????????????????????????? | | # # #????????????????????????????????? | | # # " ### #????????????????????????????? | | # + "T #????????????????????????????? | | # # #####??#######???????????????????? | | # # ! #??????# #???????????????????? | | # ### ###??##### #???????????????????? | | ########?# ###### # #???????????????????? | | ####????????# s @ #???????????????????? | | ????????????######## Y# #???????????????????? | | ???????????????????## ## #???????????????????? | | ????????????????????# ## #???????????????????? | | ????????????????????# ########???????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????% ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? < ??????????????????????????? | | ???????????????????? ??????????????????????????? | | #??????????????????? ??????????????????????????? | | #??????????????????? ??????????????????????????? | | #??????????????????? ??????????????????????????? | | ##### ?? ??????????????????????????? | | ???????????????????????????????? | | ##### ???????????????????????????????? | | ?????????#####???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 37 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Respectable Loadout Challenges ------------ None Game ------ Seed UtilityNetworkDriver Manual? 0 Play Time 00:46:36 Cumulative 8.8 hours Start 2024.05.27 @ 19:26:43 End 2024.05.27 @ 20:10:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7b67dbd8-3816-4bce-b325-c9cf06214fdc