Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 15:31:39 Player: ErisDrakoi Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3012) 3012 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (612) 612 TOTAL SCORE: 7429 Bonus ------- High Alert Combat Kills 112 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 38/300 Energy 101/240 System Corruption 0% Temperature Critical (841) Movement Treading (320) Ox2 Location -7/DSF Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Improved Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (4) ------- Enhanced Autogun Flak Cannon > --- INVENTORY (20) --- Nuclear Core Hacking Suite Minigun Minigun High-powered Shotgun High-powered Shotgun Enhanced Autogun Flak Cannon Flak Cannon Advanced EMP Blaster Scythe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Minigun Minigun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Nuclear Core Nuclear Core Light Treads Light Treads Advanced Treads High-capacity Matter Pod Improved Light Armor Plating Hacking Suite Autogun Autogun Improved Assault Rifle Improved Assault Rifle High-powered Shotgun High-powered Shotgun Flak Cannon Flak Cannon Flak Cannon Advanced EMP Blaster Grenade Launcher Scythe [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . . . . . 2 1 . Weapon 2 | . . 1 . . . . 1 . Parts Attached 105 | 7 2 23 8 1 . 39 2 23 Power 11 | 1 1 3 . . . 5 . 1 Engine 6 | 1 1 2 . . . 2 . . Core 5 | . . 1 . . . 3 . 1 Reactor . | . . . . . . . . . Propulsion 17 | 2 . 6 . . . 5 . 4 Treads 10 | . . 2 . . . 5 . 3 Leg 4 | 2 . 1 . . . . . 1 Wheel . | . . . . . . . . . Hover 3 | . . 3 . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 1 1 . . . 13 1 5 Device 9 | 1 . . . . . 5 . 3 Storage 5 | 1 1 . . . . 2 . 1 Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 7 | . . 1 . . . 4 1 1 Artifact . | . . . . . . . . . Weapon 54 | 2 . 13 8 1 . 16 1 13 Energy Gun 3 | . . 3 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 37 | 2 . 10 5 1 . 9 . 10 Ballistic Cannon 6 | . . . . . . 5 . 1 Launcher 5 | . . . 3 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . 1 Parts Lost 26 | . . 3 2 . . 7 . 14 Power 2 | . . . . . . 1 . 1 Propulsion 7 | . . 2 1 . . . . 4 Utility 9 | . . 1 . . . 4 . 4 Weapon 8 | . . . 1 . . 2 . 5 Highest Loss Streak 9 | . . 2 2 . . 2 . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 95 87 88 88 96 100 88 Engine 5 | . 14 3 11 11 11 2 7 4 Core 4 | . . 7 . . . 6 . 1 Treads 16 | . . 3 22 22 22 26 23 17 Leg 8 | . 28 18 . . . . . 3 Hover 2 | . . 8 . . . . . . Device 8 | . 14 8 . . . 10 7 9 Storage 10 | . 14 11 11 11 11 9 7 7 Processor 1 | . . . . . . 3 7 7 Protection 6 | . . 1 11 11 11 10 15 8 Energy Gun 2 | . . 9 . . . . . . Ballistic Gun 21 | . 28 23 25 23 33 15 15 22 Ballistic Cannon 3 | . . . . . . 10 7 1 Launcher 1 | . . . 7 9 . . . . Peak Build Rating 44 | 7 8 18 13 12 12 38 41 44 Average Rating 20 | 6 7 13 11 12 12 31 40 37 On Entrance 15 | . 7 8 13 12 12 12 36 41 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 12 17 26 25 25 25 63 66 68 Greatest Support 66 | 20 20 40 40 40 40 66 64 64 Greatest Overweight (x) 3 | . . 3 . . . . 1 3 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 20 | 8 10 10 10 10 10 20 20 20 Average Capacity 12 | 7 9 10 10 10 10 16 20 20 Most Carried 20 | 8 10 10 10 10 10 20 19 20 Average Carried 11 | 2 8 9 9 10 10 15 18 16 Final Capacity 20 | 8 10 10 10 10 10 20 20 20 Final Carried 20 | 8 10 9 10 10 10 20 18 11 Class Distribution -------------------- 27% | Scavenger-Tank 18% | Tank 14% | Mutant 12% | Skirmisher 11% | Scavenger-Gunner 11% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Matter Collected 3603 | 396 156 654 54 . 93 1847 . 403 Remotely . | . . . . . . . . . Salvage Created 4055 | 192 153 1226 76 . . 1791 . 617 Parts 233 | 23 17 68 16 . . 79 . 30 Haulers Intercepted 11 | . 1 5 . . . 5 . . Recyclers Shooed 3 | . . 2 . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 80 | . 6 21 7 . . 35 . 11 Guns 53 | . 6 19 3 . . 15 . 10 Cannons 19 | . . . . . . 19 . . AOE 7 | . . 2 4 . . 1 . . Classes Destroyed 13 | 3 3 3 . . . 3 . 1 Worker 6 | 1 . 1 . . . 4 . . Tunneler 6 | 5 . . 1 . . . . . Hauler 11 | . 1 5 . . . 5 . . Recycler 8 | 1 . 4 . . . 3 . . Watcher 6 | . . 3 . . . 3 . . Swarmer 29 | . 5 12 7 . . 2 . 3 Grunt 30 | . 1 5 . . . 22 . 2 Brawler 1 | . . . . . . 1 . . Duelist 2 | . . 1 . . . 1 . . Sentry 9 | . . 3 . . . 6 . . Specialist 5 | . . . . . . 2 . 3 Hunter 2 | . . . . . . 1 . 1 Heavy 2 | . . . . . . . . 2 Best Kill Streak 10 | 4 2 7 5 . . 10 . 3 Combat Bots Only 6 | . 2 4 4 . . 6 . 3 Max Kills in Single Turn 2 | 1 1 2 2 . . 2 . 2 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . . 2 2 . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 430 | . 38 82 25 . . 181 . 104 Missed 106 | . 11 17 4 . . 48 . 26 Damage Taken 5647 | . 216 809 174 . . 2043 . 2405 Core 1136 | . 32 136 24 . . 234 . 710 Absorbed by Shields 200 | . . . . . . 140 . 60 Regen/Repaired (Parts) 46 | . . 46 . . . . . . Core Remaining (%) 76 | 100 87 . . . 60 57 . . Volleys Fired 262 | 19 26 74 11 . . 100 . 32 Largest 4 | 2 2 3 3 . . 3 . 4 Hottest 132 | 40 40 121 69 . . 132 . 106 Shots Fired 721 | 38 52 210 20 . . 293 . 108 Gun 569 | 38 52 210 17 . . 149 . 103 Cannon 144 | . . . . . . 144 . . Launcher 8 | . . . 3 . . . . 5 Special . | . . . . . . . . . Kinetic 640 | 38 52 137 17 . . 293 . 103 Thermal 34 | . . 34 . . . . . . Explosive 8 | . . . 3 . . . . 5 Electromagnetic 39 | . . 39 . . . . . . Robot Hit Streak 19 | 5 4 15 4 . . 19 . 10 Robot Miss Streak 7 | 6 3 7 3 . . 6 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . . 4 1 . . 2 . 2 Max Gunslinging Chain 1 | . . 1 1 . . 1 . 1 Shots Hit Robots 452 | 18 25 121 10 . . 210 . 68 Core Hits 279 | 12 10 53 8 . . 160 . 36 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . Critical Strikes 3 | . . 1 . . . 2 . . Burn 1 | . . 1 . . . . . . Destroy 1 | . . . . . . 1 . . Smash 1 | . . . . . . 1 . . Melee Attacks 3 | . . . . . . 3 . . Impact 3 | . . . . . . 3 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7486 | 190 247 1715 416 . . 3373 . 1545 Guns 4873 | 190 247 1557 114 . . 1507 . 1258 Cannons 1691 | . . . . . . 1691 . . Explosions 720 | . . 131 302 . . . . 287 Melee 174 | . . . . . . 174 . . Ramming 28 | . . 27 . . . 1 . . Kinetic 5927 | 190 247 920 114 . . 3198 . 1258 Thermal 364 | . . 364 . . . . . . Explosive 589 | . . . 302 . . . . 287 Electromagnetic 404 | . . 404 . . . . . . Impact 174 | . . . . . . 174 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 . . . . 2 . . Average Corruption 1 | . 1 . . . . 2 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . 1 . . . . 2 . . Message Errors 1 | . 1 . . . . . . . Heat Flow Errors 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 120 | . . . 6 . . 114 . . Projectiles . | . . . . . . . . . Explosions 6 | . . . 6 . . . . . Melee 114 | . . . . . . 114 . . Knockbacks 58 | . . . . . . 58 . . Impact . | . . . . . . . . . Kinetic 52 | . . . . . . 52 . . Secondary 6 | . . . . . . 6 . . Self-Inflicted Damage 56 | . . 56 . . . . . . Shots 2 | . . 2 . . . . . . Rammed 2 | . . 1 . . . 1 . . Targets Rammed 6 | . . 5 . . . 1 . . Kicked 4 | . . 4 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 841 | . . 339 9 . . 459 . 841 Average Temperature 107 | . . 65 6 . . 82 . 343 Received Heat Transfer 971 | . 6 105 . . . 815 . 45 Effects 33 | . . 2 . . . 3 . 28 Shutdowns 6 | . . . . . . 1 . 5 Energy Bleed 7 | . . . . . . 2 . 5 Interference 3 | . . 1 . . . . . 2 Matter Decay 3 | . . . . . . . . 3 Short Circuit 5 | . . 1 . . . . . 4 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 3 | . . . . . . . . 3 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . 2 . . . 2 . . Impact Corruptions 2 | . . . . . . 2 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 766 | . . 766 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Peak Influence 691 | 35 226 374 229 . . 691 294 395 Initial 294 | . 22 16 30 . . . 294 205 Average 193 | 14 84 142 149 . . 303 294 300 Maximum Alert Level 2 | . 1 1 1 . . 2 1 1 Low Security (%) 52 | 100 85 64 48 . 100 34 . . Level 1 33 | . 14 35 51 . . 23 100 100 Level 2 14 | . . . . . . 41 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 13 | . . 3 . . . 7 . 3 Investigation 3 | . . 2 . . . 1 . . Extermination . | . . . . . . . . . Reinforcement 7 | . . 1 . . . 3 . 3 Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Distress Signals 7 | . . 5 . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 9 36 9 . . 52 . 11 Peak Tracking Total 7 | . 3 5 4 . . 7 . 3 Tactical Retreats 11 | . 1 3 1 . . 5 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Traps Triggered 4 | . 2 1 . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Machines Disabled 2 | . . 1 1 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Machines Accessed 23 | . 1 10 . 1 1 9 1 . Terminals 18 | . 1 8 . . 1 7 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 2 | . . 1 . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 89 | . 3 30 . 23 5 27 1 . Successful 66 | . 3 19 . 23 3 17 1 . Failed 23 | . . 11 . . 2 10 . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 22 | . 1 9 . . 2 10 . . Terminals 59 | . 3 27 . . 5 23 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 4 | . . 1 . . . 3 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Terminal Hacks 52 | . 2 12 . 23 3 11 1 . Record 29 | . . 1 . 23 3 2 . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 2 | . . 2 . . . . . . Locate Traps 3 | . . 1 . . . 2 . . Dispatch Records 3 | . 1 2 . . . . . . Maintenance Status 1 | . . . . . . 1 . . Reinforcement Status 1 | . . . . . . 1 . . Recall Investigation 1 | . . 1 . . . . . . Hauler Manifests 4 | . . 2 . . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 2 | . . 1 . . . 1 . . Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 1 4 . . . 5 . . Terminals 10 | . 1 4 . . . 5 . . Botnet 10 | . 1 4 . . . 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 1 8 . . 1 8 . . Full Trace Events 3 | . . 1 . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 32 | . . . . . . 32 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Turns Passed 6745 | 287 622 1794 534 406 338 2173 182 409 Spaces Moved 3751 | 185 427 1137 307 252 212 1032 78 121 Core 8 | 8 . . . . . . . . Treads 2158 | . . 156 307 252 212 1032 78 121 Legs 1139 | 177 427 535 . . . . . . Wheels . | . . . . . . . . . Hover 446 | . . 446 . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 52 160 160 160 145 233 153 Average Speed 141 | 116 120 117 160 160 160 151 233 220 Slowest Speed 410 | 120 120 260 160 160 160 160 233 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 6 33 73 56 58 46 65 2 39 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 50 | . . 7 34 . . 1 . 8 Melee 1 | . . . . . . 1 . . Projectile . | . . . . . . . . . AOE 49 | . . 7 34 . . . . 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Total 4649 | 218 493 1452 327 254 211 1409 79 206 Wait 413 | . 22 182 . . . 192 . 17 Move 3743 | 184 426 1136 306 251 211 1031 77 121 Hop . | . . . . . . . . . Pick Up 66 | 8 9 16 2 . . 24 . 7 Fast Attach 19 | 7 . 3 . . . 6 . 3 Attach 24 | . . 5 1 . . 6 2 10 Detach 2 | . . . . . . 2 . . Swap 62 | . 2 15 7 1 . 27 . 10 Drop 47 | . 8 16 . . . 17 . 6 Fire 262 | 19 26 74 11 . . 100 . 32 Melee 3 | . . . . . . 3 . . Ram 1 | . . 1 . . . . . . Kick 4 | . . 4 . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . 2 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/DSF History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 288 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 16) 644 | -10/Materials | Identified exit to Mines 910 | -10/Materials | Entered another Materials area 910 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1208 | -9/Materials | Build established: Gunner 1419 | -9/Materials | Repaired Beam Rifle 1636 | -9/Materials | Build established: Scavenger-Gunner 1698 | -9/Materials | Discovered new exit (range 16) 1887 | -9/Materials | Discovered new exit (range 6) 2704 | -9/Materials | Entered Mines 2764 | -9/Mines | Build established: Scavenger-Tank 2787 | -9/Mines | Learned location of Storage (-8) 3226 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3228 | -9/Mines | Discovered new exit (range 5) 3238 | -9/Mines | Entered Exiles 3304 | -9/Exiles | Met 8R-AWN 3331 | -9/Exiles | Met EX-HEX 3464 | -9/Exiles | Met EX-DEC 3528 | -9/Exiles | Learned location of Zion (-7) 3621 | -9/Exiles | Discovered new exit (range 11) 3644 | -9/Exiles | Entered Mines 3960 | -8/Mines | Discovered new exit (range 10) 3982 | -8/Mines | Entered Materials 3982 | -8/Materials | Evolved 2 slots: Utility x2 4617 | -8/Materials | Garrison activated, responded to threat 4801 | -8/Materials | Build established: Tank 5615 | -8/Materials | Build established: Skirmisher 5911 | -8/Materials | Identified exit to Storage 6129 | -8/Materials | Discovered new exit (range 15) 6154 | -8/Materials | Identified exit to Factory 6155 | -8/Materials | Entered Factory 6155 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6335 | -7/Factory | Identified exit to DSF 6337 | -7/Factory | Entered DSF 6386 | -7/DSF | Additional patrols routed to DSF 6469 | -7/DSF | Build established: Tank 6547 | -7/DSF | Lost 5 parts (3n2u) 6604 | -7/DSF | Sterilization system engaged 6624 | -7/DSF | Ambient heat levels rising (+10) 6639 | -7/DSF | Ambient heat levels rising (+10) 6654 | -7/DSF | Ambient heat levels rising (+10) 6669 | -7/DSF | Ambient heat levels rising (+10) 6684 | -7/DSF | Ambient heat levels rising (+10) 6684 | -7/DSF | Lost 9 parts (1p1n2u5w) 6699 | -7/DSF | Ambient heat levels rising (+10) 6714 | -7/DSF | Ambient heat levels rising (+10) 6722 | -7/DSF | Core integrity fell below 50% 6729 | -7/DSF | Ambient heat levels rising (+10) 6744 | -7/DSF | Ambient heat levels rising (+10) 6744 | -7/DSF | Core integrity fell below 20% 6747 | -7/DSF | Core destroyed Last Messages --------------- 06729_ Overheating: Matter decay (-6). 06729_ ALERT: Ambient heat levels +10. 06729_ Acquired Adv. Heat Sink. 06730_ Overheating: Core damaged (-105). 06734_ Power failure, Nuclear Core shutdown. 06735_ Overheating: Energy bleed (-31). 06736_ Overheating: Matter decay (-7). 06738_ Overheating: System interference. 06738_ Imp. Cooling System temporarily disabled. 06739_ Overheating: Core damaged (-70). 06740_ Overheating: Imp. Sensor Array damaged (-1). 06741_ Power failure, Nuclear Core shutdown. 06741_ Overheating: Energy bleed (-21). 06744_ Overheating: Core damaged (-112). 06744_ ALERT: Ambient heat levels +10. 06746_ Overheating: Energy bleed (-33). 06747_ Overheating: Core damaged (-70). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????##?????????? | | ??????????????????????????????????#""?????????? | | ??????????????????????????????????#"#?????????? | | ?????????????????#######?????????##"####??????? | | ?????????????????#!! !!#########"""""#??????? | | ?????????????# #!! !!#[[[# ##"""""#??????? | | ?????????? *!@ ""##"????? | | ?????????? !%[*! [ """""????? | | ?????????????#!!!### ###]]]#[ ## ""###????? | | ???????????????????# ???#]]]# ###[ ###??????? | | ??????????????????** ????##########[ ##???????? | | ?????????????????#**????????????#]] [#???????? | | ?????????????????#*?????????????#]] [#???????? | | ????????????????????????????????### ##???????? | | ????????????????????????????????# #???????? | | ????????????????????????????????#[[ #???????? | | ???????????????????!????????????#[[ #???????? | | ???????????????????# ???########## ###??????? | | ??????????????????## % ?#!!!#]]]##!!= #??????? | | ?????????????????## ##!!!#]]]## % ##?????? | | ???????????????? ]! %%!!=!!"#?????? | | ???????????????? % * !!##?????? | | ???????????????? % %%[ *! !#??????? | | ??????????????????#%= % ! [[[## % #??????? | | ???????????????????# ## ! #[[[## #??????? | | ????????????????????????## ?###########??????? | | ?????????????????????????##???????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control GoHome() I Spy Librarian Made in Tau Ceti IV More Dakka Please Novice Programmer Oops Part-time Mechanic Power Corrupts Risk Taker Storm Trooper Tourist Troublemaker Challenges ------------ None Game ------ Seed SupersonicMediumKatana Manual? 0 Play Time 02:11:39 Cumulative 2.9 hours Start 2025.02.08 @ 10:41:46 End 2025.02.08 @ 15:31:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34cde332-60ef-4f34-8189-d4c0375d6c43