Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.22 @ 23:47:29 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (1) 5 Value Destroyed (74) 74 Prototype IDs (23) 460 Alien Tech Used (4) 800 Bonus (12215) 12215 TOTAL SCORE: 20854 Bonus ------- Pacifist 7415 Forged Quantum Companion 1000 Entered DSFs 500 Registered with UFD 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 1582/1600 Matter 235/300 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Flying (117) Ox1 Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Impulse Thruster Field Propulsion Array Diametric Drive Q-thruster > --- UTILITY (16) ----- Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Improved Propulsion Shielding Centrium Heavy Armor Plating Focal Shield System Shield System Shield Advanced Component Analysis Suite Advanced Corruption Screen Advanced Corruption Screen > --- WEAPON (2) ------- Quantum Companion > --- INVENTORY (5) ---- Experimental Cooling System Improved Utility Shielding Advanced Thermal Shield Dimensional Node Initializer Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Diametric Drive Q-thruster > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Improved Propulsion Shielding Centrium Heavy Armor Plating System Shield System Shield System Shield Advanced Component Analysis Suite Advanced Corruption Screen Advanced Corruption Screen System Restoration Module > --- WEAPON ----------- Quantum Companion > --- INVENTORY -------- Improved Utility Shielding Advanced Thermal Shield Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor [Rating: 148] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Cesium-ion Thruster Flight Unit Cesium-ion Thruster Utility System Shield Device Advanced ECM Suite Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Layered Light Armor Plating Weapon Companion Sword Slashing Weapon Companion Sword Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 . . . 4 2 . 2 2 . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . 1 1 Utility 14 | . . 2 2 . . . 2 2 . 2 2 . 1 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 86 | . 3 3 4 . 3 6 15 2 . 8 20 7 14 1 Power 8 | . . 1 . . . 2 . . . 1 1 1 2 . Engine 2 | . . 1 . . . 1 . . . . . . . . Core 2 | . . . . . . 1 . . . 1 . . . . Reactor 4 | . . . . . . . . . . . 1 1 2 . Propulsion 20 | . 1 2 1 . . 1 4 . . 1 9 . 1 . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 20 | . 1 2 1 . . 1 4 . . 1 9 . 1 . Utility 55 | . 1 . 3 . 3 2 11 2 . 6 10 5 11 1 Device 24 | . 1 . 1 . . 1 4 . . 2 4 4 6 1 Storage 1 | . . . . . . . . . . . . . 1 . Processor 13 | . . . 2 . 1 1 4 . . . 3 1 1 . Hackware 11 | . . . . . 2 . 2 2 . 2 2 . 1 . Protection 6 | . . . . . . . 1 . . 2 1 . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 3 | . 1 . . . . 1 . . . . . 1 . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . 1 . . . . 1 . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 1 . . . . 4 2 2 . Corrupted Parts 2 | . . . . . 2 . . . . . . . . . System Corruption 5 | . . . . . 5 . . . . . . . . . Parts Lost 33 | . . . 3 . 1 . 4 . 5 5 6 4 3 2 Power 4 | . . . 1 . . . . . 1 . 1 . . 1 Propulsion 11 | . . . 1 . 1 . 2 . 3 2 1 1 . . Utility 18 | . . . 1 . . . 2 . 1 3 4 3 3 1 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . 2 . 1 . 2 . 5 3 3 4 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 4 | . . . 4 4 3 4 4 3 4 3 4 4 3 4 Power . | . . . . 1 1 1 . 1 1 . 1 . . . Propulsion 1 | . . . 3 3 2 2 1 . . . 1 1 . . Utility 1 | . . . . . . 1 2 2 3 3 1 . . 2 Weapon . | . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 11 | . . . . . . 1 1 . 1 . 3 1 . 4 Power 3 | . . . . . . . 1 . 1 . 1 . . . Propulsion 1 | . . . . . . . . . . . 1 . . . Utility 5 | . . . . . . 1 . . . . 1 1 . 2 Weapon . | . . . . . . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . . . . 2 Average Slot Usage (%) 77 | . 26 31 46 54 75 89 90 89 68 75 73 76 78 69 Engine 1 | . . . 9 . . 2 6 5 2 . . . . . Core 1 | . . . . . . 5 . . . 4 . . . . Reactor 1 | . . . . . . . . . . . 3 4 4 2 Flight 16 | . 10 12 17 18 18 18 25 23 12 7 14 13 15 16 Device 14 | . 6 9 8 9 9 15 14 17 13 13 13 20 22 14 Processor 16 | . . . 3 18 25 20 18 17 17 15 14 15 17 16 Hackware 15 | . . . . . 13 18 14 12 17 21 20 13 11 8 Protection 2 | . . . . . . . 3 5 2 6 3 3 2 8 Slashing Weapon 5 | . 10 9 9 9 9 9 6 5 2 3 . 3 4 4 Peak Build Rating 148 | . 3 10 17 15 23 36 63 69 69 76 105 129 148 142 Average Rating 62 | . 1 3 11 15 21 29 57 66 47 69 88 114 125 133 On Entrance 43 | . . 3 10 15 15 23 35 63 69 41 48 94 101 142 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . Naked Turns 11 | . 11 . . . . . . . . . . . . . Heaviest Build 54 | . 3 10 10 3 3 11 19 19 19 22 54 43 45 44 Greatest Support 46 | 3 4 10 10 10 10 10 21 21 21 27 40 40 46 46 Greatest Overweight (x) 3 | . . . . . . 1 . . . 1 1 1 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 10 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 4 5 4 4 5 5 4 5 5 5 5 5 5 Average Carried 4 | . . . 4 4 3 4 4 3 4 3 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 3 4 4 3 5 4 4 5 4 5 3 4 5 Class Distribution -------------------- 27% | Mutant 23% | Hacker-Scout 21% | Hacker-Ninja 13% | Sprinter 4% | Hacker-Mutant 4% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/DSF Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Qua Res Acc Matter Collected 633 | 182 . . 63 . 70 81 135 25 . . . . 30 47 Remotely . | . . . . . . . . . . . . . . . Salvage Created 47 | . . . . . . . . . . . . . . 47 Parts 4 | . . . . . . . . . . . . . . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled 16 | . . . . . . . . . . . 16 . . . Retrieved Matter 480 | . . . . . . . . . . . 480 . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Qua Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 1 | . . . . . . . . . . . . . . 1 Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Qua Res Acc Hostile Shots Fired 534 | . 5 11 38 8 28 . 93 . 4 97 116 50 50 34 Missed 289 | . 2 7 17 6 16 . 58 . 2 56 60 21 25 19 Hits 245 | . 3 4 21 2 12 . 35 . 2 41 56 29 25 15 Projectile 245 | . 3 4 21 2 12 . 35 . 2 41 56 29 25 15 Critical Strikes 13 | . . . . . 1 . 1 . 1 2 5 2 . 1 Damage Taken 4606 | . 35 34 298 69 184 . 404 . 149 741 1171 554 524 443 Core 1144 | . 35 17 140 69 153 . 92 . 5 148 241 166 60 18 Absorbed by Shields 51 | . . . . . . . . . . . . 51 . . Redirected to Shielding 72 | . . . . . . . . . . . . . 27 45 Ignored by Resistances 58 | . . . . . . . . . . . . . 58 . Core Remaining (%) 81 | 100 86 95 . . . 34 89 . 99 87 . 56 86 . Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . . . . . 1 Core Hits 1 | . . . . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 49 | . . . . . . . 5 . . 18 6 13 4 3 Impact . | . . . . . . . . . . . . . . . Slashing 49 | . . . . . . . 5 . . 18 6 13 4 3 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 81 | . . . . . . . . . . 15 . . 1 65 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 65 | . . . . . . . . . . . . . . 65 Ramming 16 | . . . . . . . . . . 15 . . 1 . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 65 | . . . . . . . . . . . . . . 65 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 1 7 7 1 . . . . . . . Average Corruption 3 | . . . . 1 5 7 1 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 13 | . . . . . . . . . . 3 5 4 1 . Effects 9 | . . . . . 8 . 1 . . . . . . . Message Errors 2 | . . . . . 2 . . . . . . . . . Matter Fused 2 | . . . . . 2 . . . . . . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . . . . . Energy Discharges 2 | . . . . . 2 . . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 16 | . . . . . . . . . . . . . . 16 Projectiles . | . . . . . . . . . . . . . . . Explosions 16 | . . . . . . . . . . . . . . 16 Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 119 | . . . . . . . . . . 7 . . . 112 Shots 1 | . . . . . . . . . . . . . . 1 Rammed 3 | . . . . . . . . . . 2 . . 1 . Targets Rammed 3 | . . . . . . . . . . 2 . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 269 | . . . 2 . 269 . 22 . . . 22 . 1 19 Average Temperature 84 | . . . 1 . 136 . 7 . . . 16 . 1 11 Received Heat Transfer 577 | . 18 6 144 18 27 . 90 . . 63 76 . 45 90 Effects 1 | . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Qua Res Acc Maximum Alert Level 1 | . . . . . . . . . . . 1 . 1 1 Low Security (%) 95 | 100 100 100 100 100 100 . 100 100 100 100 98 100 85 4 Level 1 4 | . . . . . . . . . . . 1 . 14 95 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 361 | . 17 30 95 54 25 . 119 13 15 138 216 138 361 276 Initial 210 | . . . 12 39 16 . . 13 2 7 52 121 . 210 Average 62 | . 5 11 24 43 7 . 59 10 1 31 87 90 133 215 Influence Increases 1830 | . 17 46 138 15 68 . 243 . 15 246 414 61 461 106 Destroy 0b10 Robot/NC 5 | . . . . . . . . . . . . . . 5 Destroy Leader 2 | . . . . . . . . . . . . . . 2 Successful Hack 177 | . 17 16 18 . 8 . 28 . . 10 48 32 . . Disable Machine 45 | . . . . . . . . . . . 15 15 . 15 Anti-Garrison Action 200 | . . . . . . . . . . . . . 200 . Destroy Structure 111 | . . . . . . . 5 . . 26 6 14 6 54 Partial Spotted 150 | . . . 15 15 . . 45 . . 30 15 . . 30 Lose Combat Pursuer 1140 | . . 30 105 . 60 . 165 . 15 180 330 . 255 . Influence Decreases 1564 | . 17 16 73 66 112 . 215 25 3 161 298 277 110 191 Entered New Map 410 | . . . 18 56 28 . . 15 1 8 48 95 . 141 Time Decay 907 | . 17 16 25 10 84 . 180 10 . 123 190 142 80 30 Lost Part 237 | . . . 20 . . . 35 . 2 30 60 40 30 20 Lost Ally 10 | . . . 10 . . . . . . . . . . . Squads Dispatched 28 | . 1 1 2 2 . . 4 . . 6 7 2 3 . Investigation 15 | . 1 1 1 2 . . 2 . . 3 3 1 1 . Extermination 7 | . . . . . . . 1 . . 2 3 . 1 . Reinforcement 6 | . . . 1 . . . 1 . . 1 1 1 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Qua Res Acc Distress Signals 14 | . . 1 3 . . . . . . 5 2 . 3 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 202 | . 3 5 27 5 5 . 26 . 1 34 34 9 40 13 Peak Tracking Total 26 | . 3 5 18 5 3 . 13 . 1 17 10 7 26 12 Tactical Retreats 28 | . . 1 2 . 3 . 5 . 1 6 6 . 4 . ECM-based Alert Blocks 3 | . . . . . . . 1 . . 1 . . 1 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Qua Res Acc Traps Triggered 3 | . . . . 1 . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Qua Res Acc Machines Disabled 3 | . . . . . . . . . . . 1 1 . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Qua Res Acc Machines Accessed 43 | . 3 2 3 2 3 1 8 1 . 6 6 4 4 . Terminals 26 | . 3 1 3 2 3 . 4 1 . 2 3 3 1 . Fabricators 7 | . . . . . . . 2 . . 3 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 . 1 . Scanalyzers 5 | . . 1 . . . . 2 . . 1 1 . . . Garrison Access 2 | . . . . . . . . . . . . 1 1 . Total Hacks 152 | . 13 6 11 6 9 2 29 1 . 23 28 14 10 . Successful 61 | . 4 4 4 1 1 2 16 1 . 13 8 3 4 . Failed 90 | . 9 2 7 5 7 . 13 . . 10 20 11 6 . Catastrophic 20 | . 2 . 2 4 1 . 4 . . . 3 3 1 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . Manual 56 | . 13 4 10 5 6 . 9 . . 5 1 2 1 . Terminals 89 | . 13 4 11 6 9 . 9 1 . 5 19 10 2 . Fabricators 28 | . . . . . . . 11 . . 13 2 . 2 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . . . . . 4 . 5 . Scanalyzers 19 | . . 2 . . . . 9 . . 5 3 . . . Garrison Access 5 | . . . . . . . . . . . . 4 1 . Terminal Hacks 15 | . 1 . 2 . 1 2 1 1 . 1 4 2 . . Record 2 | . . . . . . 1 . . . . . 1 . . Part Schematic 3 | . 1 . 1 . 1 . . . . . . . . . Prototype ID Bank 3 | . . . 1 . . . . . . . 1 1 . . Open Door 1 | . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . Fabricator Hacks 14 | . . . . . . . 7 . . 5 2 . . . Network Status 2 | . . . . . . . 1 . . 1 . . . . Load Schematic 7 | . . . . . . . 3 . . 3 1 . . . Build 5 | . . . . . . . 3 . . 1 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . 1 . 3 . Recycle Component 1 | . . . . . . . . . . . 1 . . . Process 1 | . . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . Scanalyzer 12 | . . 2 . . . . 5 . . 5 . . . . Insert Component 5 | . . 1 . . . . 3 . . 1 . . . . Analyze 5 | . . 1 . . . . 2 . . 2 . . . . Retrieve Study 2 | . . . . . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 3 2 2 1 . . 3 . . 2 1 1 1 . Terminals 12 | . 3 2 2 1 . . 1 . . 1 1 1 . . Assimilate 1 | . . . 1 . . . . . . . . . . . Botnet 9 | . 2 1 1 1 . . 1 . . 1 1 1 . . Operators 2 | . 1 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . . 2 . . 1 . . . . Prioritize 3 | . . . . . . . 2 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 38 | . 3 2 3 2 3 . 7 1 . 5 6 4 2 . Full Trace Events 17 | . 2 1 1 2 2 . 2 . . 3 3 1 . . Feedback Events 2 | . . . . 1 . . . . . . . 1 . . Corruption 2 | . . . . 1 . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 1 1 . 1 . 1 . . 1 . . . . Parts Built 6 | . . . . . . . 4 . . 1 1 . . . Authchips 2 | . . . . . . . 2 . . . . . . . Time 185 | . . . . . . . 114 . . 36 35 . . . Total Part Build Rating 23 | . . . . . . . 14 . . 3 6 . . . Part Studies Acquired 2 | . . . . . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . 1 . . . Recycled Matter 379 | . . . . . . . . . . . . . 379 . Retrieved Matter 379 | . . . . . . . . . . . . . 379 . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 1 . . . . 3 . . 1 . . . . Part Schematics Acquired 3 | . . 1 . . . . 1 . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Qua Res Acc Total Allies 1 | . . . 1 . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Qua Res Acc Active Infowar (turns) 2922 | . 26 52 69 30 275 583 404 27 39 423 408 302 223 61 Optics 2791 | . . . 16 30 275 583 404 27 39 423 408 302 223 61 Sensors 1585 | . . . . . . . 279 27 39 417 332 302 189 . Structural 579 | . 26 52 37 . . 408 56 . . . . . . . Seismic 1045 | . . . 32 30 275 583 125 . . . . . . . ECM 43 | . . . . . . . 11 . . 24 . . 8 . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Qua Res Acc Turns Passed 2979 | 10 63 53 78 30 275 583 404 27 39 423 408 302 223 61 Spaces Moved 6100 | 19 140 110 219 92 802 863 885 88 103 764 814 459 572 170 Core 82 | 19 20 . . . . . . . . 4 38 . 1 . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 6018 | . 120 110 219 92 802 863 885 88 103 760 776 459 571 170 Fastest Speed 26 | 50 40 32 32 32 32 32 26 27 27 34 31 28 28 28 Average Speed 38 | 50 41 39 32 32 33 64 26 27 32 37 39 43 29 28 Slowest Speed 200 | 50 50 40 32 32 35 112 27 27 35 100 114 112 200 30 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 104 | . 3 1 11 1 1 . 10 . . 24 11 17 25 . Potential Cave-ins 14 | . . . . . . . . . . 2 . 10 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . 2 1 . Exploration Rate (%) 35 | 3 25 17 45 25 91 82 28 3 83 22 24 48 26 7 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . 1 1 . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 4 | . . . . . . 4 . . . . . . . . Spaces Dug 43 | . . . . . . . 5 . . 18 3 12 4 1 Terrain Destroyed 61 | . . . . . . . 5 . . 18 3 12 4 19 Melee 43 | . . . . . . . 5 . . 18 3 12 4 1 Projectile . | . . . . . . . . . . . . . . . AOE 18 | . . . . . . . . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Qua Res Acc Total 6531 | 18 139 118 213 90 804 886 1038 90 108 851 878 524 594 180 Wait 278 | . . . . . . 9 130 . . 75 17 27 19 1 Move 5898 | 18 134 107 198 89 799 862 867 87 102 721 794 425 525 170 Hop 85 | . 2 1 9 1 1 . 7 . . 18 8 16 22 . Pick Up 46 | . . 3 2 . . 4 10 1 2 5 7 8 2 2 Fast Attach 62 | . 3 1 3 . 3 4 3 1 1 3 18 7 14 1 Attach 36 | . . 3 1 . 1 . 8 1 . 6 5 9 1 1 Detach 10 | . . 2 . . . . . . . 1 5 2 . . Swap 11 | . . 1 . . . 2 4 . . 1 2 1 . . Drop 46 | . . . . . . 5 4 . 3 1 16 8 7 2 Fire . | . . . . . . . . . . . . . . . Melee 49 | . . . . . . . 5 . . 18 6 13 4 3 Ram 2 | . . . . . . . . . . 2 . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . 8 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 11 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 7) 74 | -10/Materials | Entered another Materials area 74 | -9/Materials | Evolved 2 slots: Utility x2 116 | -9/Materials | Discovered new exit (range 6) 127 | -9/Materials | Entered another Materials area 127 | -8/Materials | Evolved 2 slots: Utility x2 201 | -8/Materials | Discovered new exit (range 9) 205 | -8/Materials | Entered Storage 233 | -8/Storage | Used back door to open Recycling access 233 | -8/Storage | Discovered new exit (range 5) 235 | -8/Storage | Entered Recycling 292 | -8/Recycling | Discovered new exit (range 20) 349 | -8/Recycling | Core integrity fell below 50% 502 | -8/Recycling | Scanned before Scraplab entrance 506 | -8/Recycling | Entered Scraplab 509 | -8/Recycling | Discovered new exit (range 2) 510 | -8/Recycling | Entered Scraptown 512 | -8/Scraptown | System corruption cleaned by C-Scrubber 559 | -8/Scraptown | Build established: Mutant 593 | -8/Scraptown | Visited The Evicted 611 | -8/Scraptown | Visited Spacefarers 619 | -8/Scraptown | Visited Comm Corps 635 | -8/Scraptown | Visited CPS Storage 646 | -8/Scraptown | Visited TADAMA 650 | -8/Scraptown | Visited Cave Peace 658 | -8/Scraptown | Visited Awakened 748 | -8/Scraptown | Visited UFD Registry 748 | -8/Scraptown | Registered with UFD as "Matrixboard" 785 | -8/Scraptown | Visited Infowarlord's Domain 792 | -8/Scraptown | Found Exp. Sensor Array 815 | -8/Scraptown | Visited Scrap Suit Storage 835 | -8/Scraptown | Visited Science Testing Area 851 | -8/Scraptown | Visited Science Guys 870 | -8/Scraptown | Visited Junk Repository 904 | -8/Scraptown | Visited Supply Room 936 | -8/Scraptown | Visited DA-N13 Charitable Foundation 948 | -8/Scraptown | Found DCF Scrap (29 items) 965 | -8/Scraptown | Visited Sword Containment 968 | -8/Scraptown | Found Prototype Slashing Weapon 968 | -8/Scraptown | Identified Companion Sword 1008 | -8/Scraptown | Visited Curators Association 1089 | -8/Scraptown | Discovered new exit (range 3) 1093 | -8/Scraptown | Entered Factory 1093 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 1129 | -6/Factory | Spotted B-75 Beast 1269 | -6/Factory | Fabricated Hacking Suite (x1) 1313 | -6/Factory | Fabricated Lyr. Light Armor Plating (x2) 1359 | -6/Factory | Discovered new exit (range 22) 1445 | -6/Factory | Fabricated Hacking Suite? 1495 | -6/Factory | Identified exit to Factory 1497 | -6/Factory | Entered another Factory area 1497 | -5/Factory | Evolved 2 slots: Utility x2 1524 | -5/Factory | Identified exit to DSF 1524 | -5/Factory | Entered DSF 1548 | -5/DSF | Additional patrols routed to DSF 1551 | -5/DSF | Discovered new exit (range 22) 1558 | -5/DSF | Identified exit to Factory 1563 | -5/DSF | Entered Factory 1563 | -4/Factory | Evolved 2 slots: Utility x2 1564 | -4/Factory | Lost 5 parts (1p3n1u) 1617 | -4/Factory | Fabricated System Shield (x1) 1904 | -4/Factory | Identified exit to Research 1986 | -4/Factory | Entered Research 1986 | -3/Research | Evolved 2 slots: Utility x2 2015 | -3/Research | Lost 3 parts (1n2u) 2068 | -3/Research | Lost 3 parts (1p2u) 2076 | -3/Research | Spotted B-86 Titan 2251 | -3/Research | Found Prototype Processor 2251 | -3/Research | Identified Exp. Targeting Computer 2259 | -3/Research | Identified exit to Armory 2259 | -3/Research | Identified exit to Quarantine 2271 | -3/Research | Fabricated Nuclear Pulse Array? 2389 | -3/Research | Spotted B-90 Cyclops 2394 | -3/Research | Entered Quarantine 2405 | -3/Quarantine | Found Alien Artifact 2405 | -3/Quarantine | Identified Core Reset Matrix 2405 | -3/Quarantine | Used Core Reset Matrix 2409 | -3/Quarantine | Detected hypermatrix surge 2409 | -3/Quarantine | Sensed 10 artifacts in vicinity 2427 | -3/Quarantine | Found Subatomic Replicator 2428 | -3/Quarantine | Forged Prototype Slashing Weapon 2472 | -3/Quarantine | Found Dimensional Node Initializer 2479 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 2487 | -3/Quarantine | Warped through subspace 2537 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 2540 | -3/Quarantine | Found Transdimensional Reconstructor 2541 | -3/Quarantine | Warped through subspace 2548 | -3/Quarantine | Found Transdimensional Reconstructor 2691 | -3/Quarantine | Discovered new exit (range 8) 2693 | -3/Quarantine | Identified exit to Research 2696 | -3/Quarantine | Entered Research 2696 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2717 | -2/Research | Lost 4 parts (1n3u) 2866 | -2/Research | Found Prototype Protection 2866 | -2/Research | Identified Centrium Heavy Armor Plating 2914 | -2/Research | Warped through subspace 2914 | -2/Research | Discovered new exit (range 3) 2915 | -2/Research | Identified exit to Access 2919 | -2/Research | Entered Access 2919 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2972 | -1/Access | Energy Cycler disabled 2980 | -1/Access | Self-destructed Last Messages --------------- 02919_ Dropped Prc. Energy Filter. 02926_ Acquired Unknown Device. 02930_ Identified Imp. Remote Shield. 02931_ Dropped Imp. Remote Shield. 02931_ Acquired Prototype Device. 02942_ Adv. Component Analysis Suite identified Exp. Cooling System. 02959_ Triggered Blade Trap. 02959_ Massive razor-sharp blades shoot up from within the floor. 02959_ Lgt. Quantum Reactor severed. 02960_ Acquired Lgt. Quantum Reactor. 02965_ System Restoration Module destroyed. 02966_ Critical hit (Burn: +37). 02966_ W-44 Eye destroyed. The surroundings shift and blur. 02969_ Acquired 47 matter. 02972_ ALERT: Power surge detected, dispatching additional patrols. 02972_ Energy Cycler explodes. 02972_ Lgt. Quantum Reactor destroyed. 02972_ Destroyed Lgt. Quantum Reactor. 02976_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????? ?????# #??? | | ?????????###### ????# #### | | ??????????????# #???# "" # | | ??????????????# ########???# "" # | | ??????????????# #??????????# """""" # | | ??????????????# #??????????# """""" # | | ??????????????# #??????????# "" # | | ??????????????# #??????????# "" # | | ??????????????# #?????????###########+### | | ??????????????# #?????????# | | ??????????????? ######??????????# | | ??????????????? ????????????????# | | ????????????????????????????????# | | ????????????????????????????????# k | | ????????????????????????????????# =g | | ?????????????????????????######## =g! | | ?????????????????????????# ########## | | ?????????????????????????# # # | | ?????????????????????????# ; l " | | ?????????????????????????# ; " | | ?????????????????????????# ; " | | ?????????????????????????# " " | | ????? ???????????????# " " | | ???? ########## #######" " | | ???? s s k g g #????# " " | | ???? s A @ #????# " " | | ???? #????# " " | | ?????? " # #????### # | | ?????????# ########### #??????# # | | ?????????# ??????????????# #??????# ### | | ?????????????????????????#########??????# #?? | | ????????????????????????????????????????########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 9 Corruption Block 39 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Propulsion Shielding 66 Evasion (%) 76 Offensive Hacking 30 Defensive Hacking 30 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory | Authchip Lyr. Light Armor Plating | x2 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory System Shield | x1 | -4/Factory Nuclear Pulse Array | x1 | -3/Research Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Subatomic Replicator High-powered Transdimensional Reconstructor Transdimensional Reconstructor Achievements -------------- Friends Forever Challenges ------------ None Game ------ Seed LongswordTargetMicrothruster Manual? 0 Play Time 00:59:31 Cumulative 319.8 hours Start 2025.11.22 @ 22:49:19 End 2025.11.22 @ 23:47:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 332 Rogue 328 Adventurer 3 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 82 Gallery% 78 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64d205bf-a899-40b0-b83c-45cbc001efec