Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.05 @ 20:28:05 Player: Fgdfgfthgr Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (347) 1735 Value Destroyed (13155) 13155 Prototype IDs (157) 3140 Alien Tech Used (4) 800 Bonus (18005) 18005 TOTAL SCORE: 47735 Bonus ------- High Alert Combat Kills 1042 Follower Combat Kills 2982 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -1519 Cogmind --------- Core Integrity 1560/1600 Matter 300/300 Energy 692/700 System Corruption 1% Temperature Cool (10) Movement Hovering (35) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (7) --- Gravmag Array Zionite Glidesys II Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Large Storage Unit Structural Scanner Spectral Analyzer Experimental Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Nanoactuators Advanced Phase Shifter Improved Utility Shielding Zionite Weapon Casing Light Regenerative Plating Graphene Brace Experimental Focal Shield > --- WEAPON (2) ------- Micro-nuke Launcher Plasma Lance > --- INVENTORY (15) --- Zionite Light DM Reactor Zionite Heavy DM Reactor Micro Antimatter Reactor Micro Antimatter Reactor Zionite Glidesys I Combat Antigrav System Antigrav Array Combat Linear Gravjet YI-UF0's Bottomless Matter Pit (1500) Terrabomb Compact Tesla Bomb Launcher CR-A16's Behemoth Slayer Sigix Containment Pod Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Zionite Glidesys II Zionite Glidesys II Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Structural Scanner Spectral Analyzer Experimental Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Nanoactuators Experimental Reaction Control System Advanced Phase Shifter Zionite Weapon Casing Light Regenerative Plating Graphene Brace Experimental Focal Shield > --- WEAPON ----------- Micro-nuke Launcher Plasma Lance > --- INVENTORY -------- Zionite Light DM Reactor Zionite Heavy DM Reactor Micro Antimatter Reactor Cooled Antigrav System Antigrav Array Combat Linear Gravjet Experimental Heat Sink YI-UF0's Bottomless Matter Pit Terrabomb Compact Tesla Bomb Launcher Improved Plasma Cutter CR-A16's Behemoth Slayer Sigix Containment Pod [Rating: 199] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Mapper Protection Improved Utility Shielding Weapon Greatsword Energy Gun Beamcaster Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Scatter Rocket Array Special Weapon RU-N14's Throwing Claymores v3 Slashing Weapon Greatsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . . . 2 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . Utility 12 | . . . . . 2 . 2 . . . . 1 . . . . 2 . . . . . . . . . . . 2 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 472 | . 13 6 2 2 40 25 32 7 2 3 17 26 2 17 . 7 48 2 9 12 3 38 5 20 8 3 3 8 44 11 38 19 Power 34 | . 1 1 . . 3 2 4 1 . 1 . . . . . . 2 1 1 . . 4 2 2 . . . 2 2 1 3 1 Engine 12 | . 1 1 . . 3 2 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . . . . 1 1 . . . 3 2 2 . . . 2 2 1 3 1 Propulsion 97 | . 3 . . . 18 9 9 . . . 1 5 . 2 . 1 15 . 1 2 . 7 2 4 . . . . 7 . 6 5 Treads 31 | . 3 . . . 17 9 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 66 | . . . . . 1 . 9 . . . 1 5 . 2 . 1 15 . 1 2 . 7 2 4 . . . . 5 . 6 5 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 231 | . 3 3 . . 11 4 16 6 1 . 8 18 2 8 . 4 25 1 5 6 3 18 . 10 5 2 3 3 25 8 22 11 Device 113 | . 1 1 . . 3 1 4 1 1 . 4 8 1 4 . 2 9 . 2 3 3 7 . 5 3 2 . 3 16 5 17 7 Storage 15 | . 1 2 . . 1 1 3 2 . . . . . . . . . . 1 . . 1 . 1 . . . . 2 . . . Processor 15 | . 1 . . . 3 . 2 . . . . 1 . . . . 1 . 1 1 . 1 . 1 . . . . 2 . 1 . Hackware 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . . Protection 85 | . . . . . 4 2 7 3 . . 4 9 1 4 . 2 14 1 1 1 . 9 . 3 2 . 3 . 4 3 4 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 110 | . 6 2 2 2 8 10 3 . 1 2 8 3 . 7 . 2 6 . 2 4 . 9 1 4 3 1 . 3 10 2 7 2 Energy Gun 18 | . 3 2 . 1 6 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ballistic Gun 5 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 32 | . . . . 1 1 2 2 . . . 2 1 . 3 . 1 5 . . 1 . 2 . . 2 1 . 2 4 . 2 . Special Weapon 10 | . . . . . . . . . . . . . . . . . . . . 1 . 3 1 3 1 . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . 1 . 1 1 3 1 . 2 . 1 . . . . . . . . . . . . 3 1 . . Piercing Weapon 26 | . . . . . . . . . . 1 3 1 . 2 . . 1 . 2 2 . 3 . . . . . . 3 1 5 2 Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 55 | . 1 1 . . 2 5 3 . . . . 2 . . . . 2 . 1 6 . 9 . 3 . . 2 . 5 3 9 1 Parts Lost 21 | . 1 . . . 1 1 . . . . . . . . . . 2 . . . . 4 . . 1 . . 1 3 . 4 3 Power 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . Propulsion 5 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 1 Utility 10 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . 1 2 . 2 2 Weapon 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 . . . 1 1 . . . . . . . . . . 1 . . . . 2 . . 1 . . 1 1 . 3 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 100 100 98 99 99 100 99 92 90 90 86 86 86 85 93 100 100 99 100 98 99 100 99 94 93 94 94 95 93 91 Engine 6 | . 14 14 14 14 9 8 6 7 7 7 7 6 6 6 6 6 1 . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 4 3 . . 4 7 10 10 10 10 10 9 9 7 4 Treads 11 | . 25 28 28 28 35 35 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . 29 30 30 30 30 30 26 25 26 25 28 29 29 29 29 30 31 31 31 31 31 31 23 23 26 24 Device 11 | . . 12 14 14 9 9 14 14 15 15 12 12 13 9 13 12 10 11 11 8 5 5 5 5 4 5 5 7 18 17 20 27 Storage 7 | . 19 14 14 14 9 9 5 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 11 | . 7 1 . . 5 9 14 15 15 15 15 13 13 13 13 13 16 17 17 17 17 20 21 21 21 21 21 17 19 19 17 16 Protection 9 | . . . . . 11 8 8 7 7 7 8 13 12 15 13 13 17 17 17 16 17 10 10 10 12 15 14 15 8 10 8 8 Energy Gun 5 | . 14 26 14 13 12 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 7 1 3 14 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 6 7 6 . . . . . . . . 5 5 . . . . . 2 . . . 2 4 2 4 Slashing Weapon 2 | . . . . . . . 6 7 7 6 5 5 6 4 6 5 4 . . . . . . . . . . . 2 3 . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . 1 . . . 5 5 5 5 5 5 5 5 5 5 5 2 . 5 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 14 35 57 57 57 74 73 45 37 33 31 39 46 39 44 39 39 48 46 46 46 45 70 74 75 71 72 61 74 76 68 91 85 Greatest Support 106 | 20 40 40 40 40 86 86 34 34 34 34 34 46 46 48 48 48 55 53 47 62 62 79 82 82 78 78 78 78 80 76 106 106 Greatest Overweight (x) 1 | . 1 1 1 1 . . 1 1 . . 1 1 . . . . 1 . . . . 1 . 1 . . . . 1 . . . Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 16 20 20 20 20 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 12 15 15 15 15 15 15 15 15 15 15 Most Carried 20 | . 15 16 16 16 20 20 20 10 10 10 10 10 10 10 9 10 10 10 10 10 10 11 12 15 15 14 15 15 15 15 15 15 Average Carried 13 | . 12 15 16 16 19 19 7 9 9 9 9 9 9 9 9 9 9 10 9 9 10 10 10 14 14 13 14 14 14 14 13 14 Final Capacity 20 | 8 15 20 20 20 20 20 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Final Carried 20 | 6 15 16 16 16 20 20 12 10 10 10 10 10 10 9 9 9 10 10 10 10 10 11 12 15 14 14 15 15 15 15 14 15 Class Distribution -------------------- 34% | Scout 31% | Mutant 13% | Scavenger-Scout 9% | Hacker-Scout 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Scavenger-Scout | -3/Quarantine Scavenger-Scout | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 9579 | 200 258 691 650 184 811 245 370 314 366 75 491 260 20 908 . 418 474 20 167 . 150 382 40 256 149 87 . 215 423 269 297 389 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16298 | . 524 461 . 162 2269 1611 513 285 92 . 326 1130 36 446 . 165 1248 . 591 . 104 1325 438 567 426 104 . 285 1249 127 454 1360 Parts 730 | . 27 33 . 9 123 80 33 11 3 . 15 37 2 7 . 3 50 . 19 . 5 53 . 23 12 10 . 17 74 4 20 60 Haulers Intercepted 37 | . 1 . . . 6 6 1 . . . . 7 . . . . 3 . . . . 5 . 3 . . . . 2 . 1 2 Recyclers Shooed 6 | . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 134 | . . . . . . . . 3 1 . 19 . 1 3 . 24 . 6 18 7 8 . . . 20 9 . 15 . . . . Prevented 23 | . . . . . . . . . . . 4 . . . . . . . 8 2 . . . . 9 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 228 | . 12 2 . 3 37 24 8 9 6 . 9 5 . 12 . 5 13 . 10 . 1 6 3 7 6 5 . 7 18 2 8 10 Melee 56 | . . . . . . . 5 . 1 . 2 4 . . . 1 13 . 1 . . 4 . . 2 2 . 1 7 2 3 8 Guns 58 | . 9 2 . . 32 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 10 | . 3 . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 91 | . . . . 3 5 1 3 9 5 . 6 . . 12 . 4 . . 6 . . 2 3 7 3 3 . 5 9 . 5 . Classes Destroyed 22 | . 7 1 . . 4 1 1 1 2 . 1 . 1 1 . . . . . . . 1 1 . . . . . . . . . Worker 19 | . 1 5 . . 1 1 2 . . . . . . . . . 1 . . . . 3 . 2 . . . . 2 . . 1 Builder 10 | . 1 1 . 1 1 . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 . 1 . Tunneler 4 | . . 2 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 37 | . 1 . . . 6 6 1 . . . . 7 . . . . 3 . . . . 5 . 3 . . . . 2 . 1 2 Recycler 9 | . 1 1 . 1 . . 1 . . . . . . . . . . . . . . 4 . 1 . . . . . . . . Minesweeper 3 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . Mechanic 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 6 | . . . . . 1 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 1 Watcher 27 | . 1 . . . 5 1 1 . . . . 4 . . . . 4 . . . . 4 . 1 . . . . 1 . 2 3 Swarmer 64 | . 5 . . 3 7 2 4 4 . . 5 . . 1 . . 3 . 3 . . . . 4 . 4 . 4 10 . 5 . Grunt 77 | . 7 2 . . 16 7 1 . 4 . 2 1 . 6 . 5 4 . 4 . . . . 3 6 . . 1 2 . 1 5 Brawler 6 | . . . . . 3 . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Sentry 36 | . . . . . 10 12 . . . . . . . 2 . . 4 . 1 . . 1 . . . . . 1 4 . . 1 Hunter 12 | . . . . . 1 3 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 2 2 1 Programmer 11 | . . . . . . . 3 . 1 . . 2 . . . . 1 . . . . 2 . . . 1 . . . . . 1 Behemoth 9 | . . . . . . . . . . . 1 1 . . . . . . 1 . 1 . . . . . . 1 2 . . 2 Compactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Savage 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 3 3 . 3 7 5 4 5 5 . 3 2 1 8 . 5 2 . 4 . 1 4 3 5 2 3 . 7 5 2 7 4 Combat Bots Only 8 | . 3 1 . 3 7 4 4 5 5 . 3 1 . 8 . 5 2 . 4 . 1 3 3 4 2 3 . 7 5 2 5 4 Max Kills in Single Turn 5 | . 1 1 . 2 2 1 3 3 3 . 3 1 1 3 . 4 1 . 3 . 1 3 1 5 1 3 . 2 3 1 3 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 2 1 3 3 2 . 3 . . 3 . 4 . . 3 . . 2 1 4 1 3 . 2 3 . 2 . Melee 1 | . . . . . . . 1 . 1 . 1 1 . . . 1 1 . 1 . . 1 . . 1 1 . 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Damage Taken 8795 | . 358 75 . 12 941 671 397 11 42 . 88 319 . 268 . 133 566 . 93 17 52 863 . 62 569 62 . 238 627 622 1164 545 Core 1015 | . 67 12 . . 48 119 40 . . . 29 12 . 45 . . 47 . 31 8 46 74 . 34 114 14 . 82 47 . 106 40 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 873 | . . . . . . . 30 . . . . 47 . 51 . 13 108 . 38 . 6 105 . . 95 15 . 80 84 102 35 64 Regen/Repaired (Parts) 1604 | . . . . . 11 174 . . . 461 . . . . . . . . . . . 186 34 153 26 50 26 17 114 76 138 138 Core Remaining (%) 85 | 100 . . . 68 . 69 . . . . 90 . . . . 93 . . . . 86 . . . . . . 72 . 91 92 97 Volleys Fired 384 | . 46 26 22 6 108 90 1 5 6 . 2 . . 11 . 1 . . 11 . . 4 6 8 10 2 . 5 7 . 6 1 Largest 2 | . 2 2 1 2 2 2 1 1 1 . 1 . . 1 . 1 . . 1 . . 1 1 1 1 1 . 1 1 . 1 1 Hottest 130 | . 100 125 75 95 119 130 50 50 50 . 50 . . 50 . 50 . . 46 . . . . 20 49 49 . 49 49 . 49 49 Shots Fired 644 | . 90 52 22 10 211 172 1 5 6 . 2 . . 11 . 1 . . 11 . . 4 6 8 11 2 . 5 7 . 6 1 Gun 471 | . 68 52 22 8 207 114 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 80 | . 22 . . . . 58 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 71 | . . . . 2 4 . 1 5 6 . 2 . . 11 . 1 . . 11 . . . . . 7 2 . 5 7 . 6 1 Special 22 | . . . . . . . . . . . . . . . . . . . . . . 4 6 8 4 . . . . . . . Kinetic 129 | . 43 12 15 4 55 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 265 | . 20 40 7 4 60 132 . . . . . . . . . . . . . . . . . 2 . . . . . . . . Explosive 72 | . . . . 2 4 . 1 5 6 . 2 . . 11 . 1 . . . . . 4 6 6 4 2 . 5 6 . 6 1 Electromagnetic 178 | . 27 . . . 92 40 . . . . . . . . . . . . 11 . . . . . 7 . . . 1 . . . Robot Hit Streak 41 | . 15 11 . 9 41 33 6 4 3 . 2 . . 5 . . . . 1 . . 1 7 10 4 . . 6 . . 1 . Robot Miss Streak 7 | . 3 1 . . 2 3 2 7 7 . 3 . . 7 . . . . 1 . . . . 1 2 . . 2 4 . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 3 . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 836 | . 62 35 7 7 175 136 42 4 3 . 7 53 1 6 . 2 52 . 3 . 3 51 6 7 18 3 . 8 47 20 35 43 Core Hits 549 | . 19 21 . 6 85 47 12 26 24 . 16 13 . 63 . 21 18 . 9 . . 36 4 20 14 4 . 8 39 4 21 19 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 68 | . 3 1 . . 5 8 8 . . . . 4 . . . . 5 . 1 . . 8 . . 3 2 . 1 8 2 6 3 Burn 12 | . 2 1 . . 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 21 | . . . . . . . 8 . . . . 4 . . . . 4 . . . . 1 . . . . . . 2 2 . . Impale 30 | . . . . . . . . . . . . . . . . . 1 . 1 . . 7 . . 3 2 . 1 6 . 6 3 Melee Attacks 585 | . . . 7 . . . 73 2 1 . 6 103 1 21 . 3 72 1 2 1 6 61 1 6 14 3 . 6 63 30 38 64 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 329 | . . . . . . . 73 2 1 . 4 102 1 13 . 3 66 . . . . . . . . . . . 32 28 4 . Piercing 249 | . . . . . . . . . . . 2 1 . 8 . . 6 1 2 1 6 61 1 6 14 3 . 6 31 2 34 64 Sneak Attacks 71 | . . . 7 . . . 5 1 . . 2 11 1 1 . . 9 . . . . 17 . 4 . . . 1 7 . 1 4 Combat Hostiles 10 | . . . . . . . . . . . 1 . . . . . 3 . . . . 4 . . . . . 1 . . . 1 Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage Inflicted 47467 | . 1021 520 . 267 3382 3293 1791 956 1017 . 710 3626 129 2107 . 730 3607 . 651 . 118 4461 2721 2759 1809 511 . 1062 3965 951 2523 2780 Guns 6291 | . 705 520 . 97 3106 1863 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1563 | . 271 . . . . 1292 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 16824 | . 45 . . 170 276 138 175 889 982 . 374 . . 1894 . 618 . . 600 . . 1346 2570 2304 1160 330 . 875 1236 . 774 68 Melee 22329 | . . . . . . . 1616 67 35 . 336 3626 129 213 . 112 3607 . 51 . 118 3028 . 362 520 181 . 187 2729 951 1749 2712 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1223 | . 445 105 . 11 662 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4575 | . 232 415 . 86 1045 2625 . . . . . . . . . . . . . . . 32 . 140 . . . . . . . . Explosive 15253 | . . . . 170 205 . 175 889 982 . 374 . . 1894 . 618 . . . . . 1298 2570 2199 813 330 . 875 1019 . 774 68 Electromagnetic 3662 | . 344 . . . 1470 668 . . . . . . . . . . . . 600 . . 16 . . 347 . . . 217 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11773 | . . . . . . . 1616 67 35 . 264 3626 129 213 . 112 3255 . . . . 87 151 58 129 . . . 1133 898 . . Piercing 10981 | . . . . . . . . . . . 72 . . . . . 352 . 51 . 118 3028 . 362 520 181 . 187 1596 53 1749 2712 Highest Corruption 15 | . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 9 14 15 15 15 15 . 4 . 1 Average Corruption 7 | . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 7 9 14 15 15 15 . 2 . 1 Corruption Purged 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . Effects 61 | . . . . . . . . . . . . . . . . . . . . . . 1 2 18 12 7 4 13 . 1 . 3 Message Errors 14 | . . . . . . . . . . . . . . . . . . . . . . . 2 4 2 2 1 3 . . . . Matter Fused 17 | . . . . . . . . . . . . . . . . . . . . . . 1 . 7 2 3 . 2 . 1 . 1 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 . . . . Energy Discharges 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 1 . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . 2 . . . 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4013 | . 25 . . 2 20 95 179 10 18 . 7 525 89 128 . . 567 . 13 . 42 368 72 145 124 148 . 129 514 38 416 339 Projectiles 121 | . 25 . . . . 95 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Explosions 756 | . . . . 2 20 . . 10 18 . . . . 25 . . . . 13 . . 61 72 145 7 83 . 102 121 . 77 . Melee 3136 | . . . . . . . 179 . . . 7 525 89 103 . . 567 . . . 42 307 . . 116 65 . 27 393 38 339 339 Knockbacks 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 465 | . 76 . . . 26 . 14 . . . . . . 61 . 20 . . 17 . . 104 . . 24 17 . . 60 . 46 . Shots 18 | . 2 . . . 2 . 1 . . . . . . 3 . 1 . . 1 . . 1 . . 1 1 . . 3 . 2 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 358 | . 241 54 108 18 119 225 . . . . . . . 10 . 17 4 . 18 . . 66 73 358 257 246 109 151 1 13 13 . Average Temperature 66 | . 59 17 52 8 29 48 . . . . . . . 5 . 17 2 . 9 . . 29 28 135 76 112 38 80 1 7 6 . Received Heat Transfer 2138 | . 96 54 . . 513 315 66 . . . 12 39 . 93 . 67 180 . 39 . 12 108 . 18 148 . . 9 108 63 63 135 Effects 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . Combat Hostiles 4 | . . . . . . 1 . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . Parts Fried 18 | . . . . . 12 2 . . . . . . . . . . . . 3 . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 27 | . 2 2 . . 3 15 . . . . 3 . . . . . . . 1 . . . . 1 . . . . . . . . Heat Transferred 9517 | . 766 1258 . 148 2283 4788 . . . . . . . . . . . . . . . 100 . 174 . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 2 . . . 3 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 1062 | . 342 122 . 102 551 578 379 . . . . 359 . . . . 772 . . . . 432 179 1034 . . . . 617 486 903 1062 Initial 369 | . . 46 . . 3 72 182 . . . . 135 . . . . 146 . . . . 16 74 110 . . . . 107 301 238 369 Average 279 | . 167 42 . 88 194 373 210 . . . . 162 . . . . 575 . . . . 215 149 669 . . . . 380 353 371 735 Maximum Alert Level 3 | . 1 . . . 2 2 1 . . . . 1 . . . . 3 . . . . 2 . 3 . . . . 2 2 3 3 Low Security (%) 46 | . 64 100 . 100 56 11 47 . . . . 75 . . . . 5 . . . . 45 100 14 . . . . 13 . . . Level 1 29 | . 35 . . . 32 43 52 . . . . 24 . . . . 11 . . . . 43 . 5 . . . . 41 78 68 2 Level 2 17 | . . . . . 11 45 . . . . . . . . . . 57 . . . . 11 . 25 . . . . 44 21 27 42 Level 3 6 | . . . . . . . . . . . . . . . . . 26 . . . . . . 54 . . . . . . 3 54 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 3 . . . 6 3 3 . . . 1 5 . 1 . . 8 . . . . 3 . 6 . . . . 6 1 2 6 Investigation 15 | . 3 . . . 2 1 . . . . . 1 . . . . 4 . . . . . . 1 . . . . 1 . 1 1 Extermination 9 | . . . . . . . 2 . . . . 3 . . . . . . . . . 1 . . . . . . 1 1 . 1 Reinforcement 19 | . . . . . 2 1 1 . . . . 1 . . . . 2 . . . . 2 . 5 . . . . 3 . 1 1 Assault 8 | . . . . . . . . . . . 1 . . 1 . . 2 . . . . . . . . . . . 1 . . 3 Garrison 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 1 . . 3 Construction Impeded 5 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 2 . . . Haulers Reinforced 6 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 15 | . . . . . 1 4 2 . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 448 | . 20 5 2 3 52 31 32 8 6 . 11 25 . 14 . 6 35 . 13 5 5 36 4 15 13 6 . 8 35 12 24 22 Peak Tracking Total 10 | . 3 2 9 3 6 5 5 5 4 . 7 5 . 5 . 5 5 . 3 5 4 7 3 4 4 4 . 4 8 9 10 9 Tactical Retreats 49 | . 1 1 . . 3 . 11 1 . . 2 2 . 2 . . 6 . 5 . . 3 . 1 . 1 . 2 5 . 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 19 | . 1 . . . 1 5 1 . . . . . . . . . 1 . . . . 2 . 3 . . . . . 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 7 | . 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . . . . . . . 1 . . 5 . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . 1 . . . . . 1 8 . 1 . . . . . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . 6 6 6 6 6 6 6 5 5 5 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 30 | . . 1 2 . 2 4 1 . . . . . . . . . 1 . . . . 1 . 8 . . . . 1 3 2 4 Max in Single Turn 3 | . . 1 1 . 1 1 1 . . . . . . . . . 1 . . . . 1 . 3 . . . . 1 1 2 1 Garrison Access 12 | . . . . . 1 1 . . . . . 2 . . . . 3 . . . . 2 . 1 . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 109 | . 7 . 3 . 13 14 18 . 1 . . 12 1 . 3 . 5 . . 6 . 5 . 4 1 . 4 . 6 2 1 3 Terminals 38 | . 5 . . . 8 10 13 . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabricators 14 | . . . . . . . 3 . . . . 5 . . . . 2 . . . . . . 1 . . . . 2 . . 1 Repair Stations 11 | . . . . . 1 2 . . . . . 2 . . . . . . . . . 1 . 1 . . . . 2 . 1 1 Recycling Units 8 | . 2 . . . 2 1 . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . Scanalyzers 6 | . . . . . 1 . 1 . . . . 3 . . . . . . . . . . . . . . . . 1 . . . Garrison Access 13 | . . . . . 1 1 1 . . . . 2 . . . . 3 . . . . 2 . 1 . . . . 1 . . 1 Total Hacks 292 | . 22 . 3 . 38 40 46 . 1 . . 29 1 . 27 . 10 . . 11 . 9 . 12 1 . 16 . 13 3 2 8 Successful 211 | . 14 . 3 . 28 23 27 . 1 . . 18 1 . 27 . 8 . . 11 . 7 . 8 1 . 16 . 10 3 2 3 Failed 80 | . 7 . . . 10 17 19 . . . . 11 . . . . 2 . . . . 2 . 4 . . . . 3 . . 5 Catastrophic 6 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 219 | . 15 . 1 . 17 4 23 . . . . 65 . . . . 21 . . 1 . 16 . 9 . . . . 14 19 2 12 Terminals 118 | . 20 . . . 30 34 31 . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabricators 43 | . . . . . . . 10 . . . . 15 . . . . 7 . . . . . . 4 . . . . 4 . . 3 Repair Stations 21 | . . . . . 2 4 . . . . . 4 . . . . . . . . . 2 . 2 . . . . 3 . 2 2 Recycling Units 13 | . 2 . . . 2 1 . . . . . . . . . . . . . . . 5 . 3 . . . . . . . . Scanalyzers 17 | . . . . . 2 . 3 . . . . 7 . . . . . . . . . . . . . . . . 5 . . . Garrison Access 20 | . . . . . 2 1 2 . . . . 3 . . . . 3 . . . . 2 . 3 . . . . 1 . . 3 Terminal Hacks 119 | . 11 . 3 . 16 15 14 . 1 . . . 1 . 27 . . . . 11 . . . . 1 . 16 . . 3 . . Record 22 | . . . 2 . . 1 . . . . . . 1 . 6 . . . . 4 . . . . . . 5 . . 3 . . Part Schematic 20 | . . . . . . 3 2 . . . . . . . 12 . . . . . . . . . . . 3 . . . . . Robot Schematic 7 | . . . . . . 1 . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 12 | . 3 . . . 5 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 30 | . 6 . . . 4 3 4 . . . . . . . 3 . . . . 6 . . . . . . 4 . . . . . Open Door 7 | . . . . . . 4 . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . . 1 . . . . 3 . . . . 4 . . . . . . 3 . . . . 3 . . 1 Network Status 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . Load Schematic 6 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 2 . . . Build 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . 1 Repair Station Hacks 12 | . . . . . 2 4 . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . 2 1 Scan Component 8 | . . . . . 1 2 . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . 1 1 Repair 4 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 13 | . . . . . 2 . 1 . . . . 5 . . . . . . . . . . . . . . . . 5 . . . Insert Component 8 | . . . . . 1 . 1 . . . . 3 . . . . . . . . . . . . . . . . 3 . . . Analyze 5 | . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 10 | . . . . . 1 1 . . . . . 2 . . . . 2 . . . . 2 . 1 . . . . 1 . . . Seal Access 10 | . . . . . 1 1 . . . . . 2 . . . . 2 . . . . 2 . 1 . . . . 1 . . . Unauthorized Hacks 40 | . 3 . . . 7 3 11 . . . . 7 . . . . 2 . . . . 3 . 2 . . . . 1 . . 1 Terminals 14 | . 1 . . . 5 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 1 . . . 3 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 15 | . . . . . . . 5 . . . . 6 . . . . 2 . . . . . . . . . . . 1 . . 1 Prioritize 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Liberate 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . Fabnet 5 | . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . . . 2 1 . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Reject 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Recyclers 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Tunnel 5 | . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 70 | . 5 . . . 10 8 18 . . . . 11 . . . . 3 . . . . 3 . 4 . . . . 3 1 1 3 Full Trace Events 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . 1 . . . . . 3 . . 6 . . . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 120 | . . . . . 1 3 2 . . . . 36 . . 12 . 28 . . . . . . . . . 3 . 2 22 . 11 Parts Built 6 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . 2 Authchips 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Time 519 | . . . . . . . . . . . . 76 . . . . 152 . . . . . . 152 . . . . 93 . . 46 Total Part Build Rating 40 | . . . . . . . . . . . . 5 . . . . 5 . . . . . . 5 . . . . 7 . . 18 Parts Repaired 4 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Time 205 | . . . . . 108 89 . . . . . . . . . . . . . . . . . . . . . . . . 8 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . 2 . . . Part Schematics Acquired 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 21 | . . . 6 . . . . . . . . 3 . . . 1 2 . 2 1 . 3 . 2 1 . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 18 | . . . 3 . . . . . . . . 3 . . . 1 2 . 2 1 . 3 . 2 1 . . . . . . . Robot Hacks Applied 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 2 Machine Destruction 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 2 Fabnet Peak Effective % 11 | . . . . . . . . . . . 6 6 6 6 6 11 11 11 11 11 3 3 3 3 3 3 3 . . . . . Autooverrided 15 | . . . . . . . . . . . . 3 . . . 1 2 . 2 1 . 3 . 2 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 64 | . . 1 . . . . 1 . . 4 . 6 . . . 2 8 . 2 1 . 7 19 2 1 . . . 4 . 3 3 Largest Group 19 | . . 1 . . . . 1 . . 4 4 4 . . . 2 3 3 3 1 . 2 19 15 8 3 3 3 4 . 3 2 Highest-Rated Group 702 | . . 31 . . . . 26 . . 150 150 210 . . . 137 210 210 152 30 . 206 702 602 341 118 118 118 156 . 345 244 Highest-Rated Ally 137 | . . 31 . . . . 26 . . 40 40 70 . . . 96 70 70 70 30 . 137 50 50 47 46 46 46 46 . 115 122 Zionite Dispatches 9 | . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . 1 . 1 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Light 4 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 475 | . . 11 . . . . . . . . 53 52 . . . 19 41 17 26 3 . 13 51 80 64 . . 2 10 . 15 18 Total Damage 14730 | . . 147 . . . . . . . . 1183 980 . . . 712 867 287 520 136 . 623 2800 2263 1839 . . . 203 . 756 1414 Kills 82 | . . 2 . . . . . . . . 7 7 . . . 7 3 4 3 1 . 4 7 16 10 . . . 1 . 4 6 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 12 | . 3 . . . 5 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 16 | . . 2 . 1 . . . 2 1 1 2 . 1 . . 1 . . 1 . 2 . . . 2 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Zionite Intel Received 29 | . . . . . . . . . . . . 14 . . . . 3 . . . . 2 . 1 . . . . 3 5 . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Component Schematics 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . Prototype Schematics 5 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . 1 Unaware Schematics 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 4 | . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Active Terminals 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 21332 | . 867 1281 1207 454 2600 1469 1404 606 247 540 474 2023 260 388 44 294 1157 246 541 445 241 852 102 575 319 151 104 286 922 282 404 547 Spaces Moved 26331 | 1 443 658 479 182 1322 677 2579 834 511 852 588 3720 573 570 98 477 1856 351 760 779 419 1488 110 1108 596 215 141 388 1691 544 536 785 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3703 | . 385 658 479 182 1322 677 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 59 | 1 58 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22569 | . . . . . . . 2579 834 511 852 588 3720 573 570 98 477 1856 351 760 779 419 1488 110 1108 596 215 141 388 1691 544 536 785 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 120 120 160 240 240 148 145 40 40 40 40 40 36 43 43 45 45 28 38 45 38 38 35 35 31 31 31 31 31 31 34 35 35 Average Speed 58 | 120 156 179 240 240 155 147 41 41 40 40 40 39 43 43 45 45 37 39 45 43 38 35 35 37 31 31 31 31 34 34 38 36 Slowest Speed 240 | 120 190 240 240 240 160 148 100 100 40 40 100 101 43 45 45 45 102 45 45 45 38 94 38 106 31 31 31 31 100 34 41 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 64 | 2 83 98 88 32 92 93 68 79 69 90 71 85 68 69 74 72 49 59 88 90 74 42 87 37 75 37 63 54 31 60 21 22 Regions Visited 32 Branch Regions 21 Pre-discovered Areas 27 | . 2 1 1 . 2 1 . . . 3 . 11 . . 1 1 . . . . 1 . . . . . 3 . . . . . Known Exits Taken 24 | . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 38 | . . 3 . 1 . . . 5 3 3 3 . 2 3 . 3 . 4 2 . 1 . . . 3 . . 2 . . . . Spaces Dug 251 | . . . . . . 2 29 1 44 . . 45 . 39 . 1 14 1 . 1 2 27 1 2 14 . . . 13 5 4 6 Terrain Destroyed 1339 | . 12 . . 14 39 18 67 90 149 . 68 45 . 172 . 24 14 1 . 1 2 44 32 91 75 54 . 71 131 5 105 15 Melee 149 | . . . . . . . 29 1 . . . 45 . 17 . 1 14 1 . 1 2 7 1 2 . . . . 13 5 4 6 Projectile 19 | . . . . . . 14 . . . . . . . . . . . . . . . 2 . 2 1 . . . . . . . AOE 1171 | . 12 . . 14 39 4 38 89 149 . 68 . . 155 . 23 . . . . . 35 31 87 74 54 . 71 118 . 101 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Total 30836 | . 526 707 511 189 1671 976 2801 1081 541 1051 810 4080 584 641 97 547 2165 460 942 890 489 1702 164 1244 693 289 200 538 1957 614 681 995 Wait 2581 | . 5 9 2 . 145 158 79 204 6 194 182 197 5 10 . 55 150 102 153 75 62 68 40 86 65 66 52 127 130 15 34 105 Move 26299 | . 442 657 478 181 1321 676 2578 833 510 851 587 3719 572 569 97 476 1855 350 759 778 418 1488 109 1107 595 214 140 387 1690 543 535 784 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 167 | . 11 4 . . 19 7 8 17 7 . 4 15 2 5 . . 12 2 2 7 . 8 2 6 . . 1 1 6 5 8 8 Fast Attach 159 | . 5 . . . 9 14 10 1 1 2 6 4 . 4 . 3 9 . 3 9 . 20 2 11 . . 3 1 11 4 17 10 Attach 80 | . 1 . . . 3 3 8 1 1 1 5 5 . 7 . 2 6 . 1 . . 6 2 . 2 1 1 3 6 1 10 4 Detach 25 | . 2 . . . . . 3 . . 1 2 . . 2 . 2 1 . . . . 2 . . 1 1 1 2 1 . 4 . Swap 237 | . 7 6 2 2 28 8 14 5 . . 6 17 2 6 . 2 33 2 5 3 3 12 1 9 6 2 . 4 27 9 11 5 Drop 316 | . 7 5 . . 38 20 27 13 9 2 10 20 2 6 . 3 27 3 5 17 . 28 1 11 . . 2 2 17 7 20 14 Fire 384 | . 46 26 22 6 108 90 1 5 6 . 2 . . 11 . 1 . . 11 . . 4 6 8 10 2 . 5 7 . 6 1 Melee 582 | . . . 7 . . . 73 2 1 . 6 103 1 21 . 3 72 1 2 1 6 61 1 6 14 3 . 6 62 30 36 64 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . . . . . . . . . . 1 . . 5 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -4/Waste -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 16) 613 | -10/Materials | Discovered new exit (range 17) 621 | -10/Materials | Central database locked down 758 | -10/Materials | Discovered new exit (range 17) 868 | -10/Materials | Entered Mines 878 | -10/Mines | Discovered new exit (range 11) 927 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 927 | -10/Mines | Discovered new exit (range 5) 963 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1010 | -10/Mines | Destroyed YI-UF0 1028 | -10/Mines | Found Prototype Storage 1029 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 1131 | -10/Mines | Learned 2 Materials zone layouts 1228 | -10/Mines | Received a Mining Laser from a helpful Derelict 1771 | -10/Mines | Discovered new exit (range 10) 1845 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1850 | -10/Mines | Found Prototype Device 2149 | -10/Mines | Entered Exiles 2188 | -10/Exiles | Discovered new exit (range 15) 2214 | -10/Exiles | Met 8R-AWN 2253 | -10/Exiles | Met EX-HEX 2357 | -10/Exiles | Met EX-BIN 2402 | -10/Exiles | Aligned with FarCom system 2404 | -10/Exiles | Given EX-Vault access code 2459 | -10/Exiles | Opened EX-Vault 2517 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2672 | -10/Exiles | Met EX-DEC 2761 | -10/Exiles | Visited The Gauntlet 3037 | -10/Exiles | Learned location of Zion (-7) 3317 | -10/Exiles | Attacked by the Exiles 3337 | -10/Exiles | Discovered new exit (range 10) 3356 | -10/Exiles | Entered Mines 3488 | -9/Mines | Learned Materials machine intel 3518 | -9/Mines | Discovered new exit (range 11) 3606 | -9/Mines | Discovered new exit (range 10) 3810 | -9/Mines | Entered Materials 3810 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3812 | -8/Materials | Loaded intel: 53 machine locations 3925 | -8/Materials | Identified exit to Storage 4163 | -8/Materials | Build established: Scavenger-Mutant 4304 | -8/Materials | Discovered new exit (range 5) 4470 | -8/Materials | Identified Exp. Sensor Array 4752 | -8/Materials | Repaired Exp. Sensor Array 4972 | -8/Materials | Discovered new exit (range 6) 5078 | -8/Materials | Garrison activated, responded to threat 5159 | -8/Materials | Destroyed 7 combat bots 6041 | -8/Materials | Build established: Mutant 6157 | -8/Materials | Discovered new exit (range 6) 6410 | -8/Materials | Entered Storage 6627 | -8/Storage | Found Prototype Launcher 6627 | -8/Storage | Identified Scatter Rocket Array 6870 | -8/Storage | Repaired Cld. Ion Engine 7319 | -8/Storage | Garrison activated, responded to threat 7568 | -8/Storage | Repaired Adv. Treads 7760 | -8/Storage | Discovered new exit (range 16) 7879 | -8/Storage | Entered Factory 7879 | -7/Factory | Evolved 2 slots: Utility x2 8072 | -7/Factory | Discovered new exit (range 9) 8075 | -7/Factory | Identified exit to Factory 8184 | -7/Factory | Build established: Scout 8329 | -7/Factory | Discovered new exit (range 4) 8330 | -7/Factory | Identified exit to Lower Caves 8382 | -7/Factory | Discovered exit to Factory (range 20) 8478 | -7/Factory | Discovered exit to Factory (range 11) 9081 | -7/Factory | Discovered exit to Factory (range 8) 9283 | -7/Factory | Entered Lower Caves 9295 | -7/Lower Caves | Learned Factory non-interactive machine intel 9345 | -7/Lower Caves | Encountered a Warlord checkpoint 9856 | -7/Lower Caves | Discovered new exit (range 6) 9861 | -7/Lower Caves | Learned Factory trap positions 9889 | -7/Lower Caves | Identified exit to Lower Caves 9889 | -7/Lower Caves | Entered another Lower Caves area 9934 | -7/Lower Caves | Discovered exit to Factory (range 18) 9997 | -7/Lower Caves | Learned Factory stockpile data 10091 | -7/Lower Caves | Discovered new exit (range 5) 10109 | -7/Lower Caves | Identified exit to Zion 10136 | -7/Lower Caves | Entered Zion 10143 | -7/Zion | Found CR-A16's Pointy Stick 10156 | -7/Zion | Discovered new exit (range 19) 10259 | -7/Zion | Given the Hacking Drone Bay 10297 | -7/Zion | Given A8's code to call for help 10312 | -7/Zion | Learned Factory terminal intel 10327 | -7/Zion | Learned location of Data Miner (-6) 10367 | -7/Zion | Imprinted 10369 | -7/Zion | Declared Zion's savior 10430 | -7/Zion | Visited the Megawrench Repair Shop 10430 | -7/Zion | Megawrench repaired 8 parts 10482 | -7/Zion | Identified exit to Proximity Caves 10676 | -7/Zion | Entered Proximity Caves 10676 | -6/Proximity Caves | Accompanied by 4 allies 10694 | -6/Proximity Caves | Learned Factory emergency access door positions 10797 | -6/Proximity Caves | Spotted B-75 Beast 10799 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 10802 | -6/Proximity Caves | Destroyed B-75 Beast 10970 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11109 | -6/Proximity Caves | Discovered exit to Factory (range 12) 11150 | -6/Proximity Caves | Entered Factory 11150 | -6/Factory | Accompanied by 3 allies 11150 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11151 | -6/Factory | Loaded intel: 87 trap records 11154 | -6/Factory | Loaded intel: 208 non-interactive machine locations 11155 | -6/Factory | Loaded intel: 26 terminal locations 11321 | -6/Factory | Retrieved Zion intel report: Active Terminals 11333 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11349 | -6/Factory | Retrieved Zion intel report: Emergency Access 11358 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11383 | -6/Factory | Discovered new exit (range 7) 11385 | -6/Factory | Identified exit to Factory 11394 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11538 | -6/Factory | Discovered exit to Factory (range 19) 11571 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11572 | -6/Factory | Zion Light squad teleported in 11695 | -6/Factory | Found Prototype Protection 11695 | -6/Factory | Identified Zio. Weapon Casing 11753 | -6/Factory | Discovered exit to Factory (range 11) 11808 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12114 | -6/Factory | Retrieved Zion intel report: Active Garrisons 12131 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12443 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12470 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 12662 | -6/Factory | Retrieved Zion intel report: Component Schematics 12752 | -6/Factory | Fabricated Cold Fusion Reactor? 12769 | -6/Factory | Discovered exit to Factory (range 22) 12778 | -6/Factory | Retrieved Zion intel report: Trap Installations 12820 | -6/Factory | Spotted B-75 Beast 12840 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12846 | -6/Factory | Terminal network hard line cut 12855 | -6/Factory | Destroyed B-75 Beast 13059 | -6/Factory | Discovered new exit (range 15) 13067 | -6/Factory | Identified exit to Lower Caves 13173 | -6/Factory | Entered Lower Caves 13255 | -6/Lower Caves | Identified exit to Lower Caves 13433 | -6/Lower Caves | Entered another Lower Caves area 13612 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13652 | -6/Lower Caves | Destroyed 8 combat bots 13815 | -6/Lower Caves | Discovered new exit (range 5) 13816 | -6/Lower Caves | Identified exit to Data Miner 13821 | -6/Lower Caves | Entered Data Miner 13821 | -6/Data Miner | Discovered new exit (range 6) 13827 | -6/Data Miner | Met Data Miner 13839 | -6/Data Miner | Learned location of Section 7 (-3) 13839 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13845 | -6/Data Miner | Received God Mode back door access code from Data Miner 13865 | -6/Data Miner | Identified exit to Proximity Caves 13865 | -6/Data Miner | Entered Proximity Caves 13902 | -5/Proximity Caves | Escorted by Enhanced Grunt 14114 | -5/Proximity Caves | Discovered exit to Factory (range 6) 14159 | -5/Proximity Caves | Entered Factory 14159 | -5/Factory | Evolved 2 slots: Utility x2 14160 | -5/Factory | Identified exit to Upper Caves 14177 | -5/Factory | Incoming investigation squad redirected 14178 | -5/Factory | Discovered new exit (range 21) 14223 | -5/Factory | Zion Light squad teleported in 14303 | -5/Factory | Incoming investigation squad redirected 14325 | -5/Factory | Found Zio. Weapon Casing 14526 | -5/Factory | Discovered exit to Upper Caves (range 9) 14578 | -5/Factory | Incoming assault squad redirected 14685 | -5/Factory | Build established: Scavenger-Scout 14834 | -5/Factory | Retrieved Zion intel report: Active Terminals 14967 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15059 | -5/Factory | First assault squad dispatched 15081 | -5/Factory | Incoming assault squad redirected 15084 | -5/Factory | Retrieved Zion intel report: Component Schematics 15085 | -5/Factory | Zion Light squad teleported in 15236 | -5/Factory | Fabricated Lgt. Regenerative Plating? 15298 | -5/Factory | Found Tesla Bomb Launcher 15316 | -5/Factory | Entered Upper Caves 15316 | -5/Upper Caves | Accompanied by 3 allies 15460 | -5/Upper Caves | Found Zio. Weapon Casing 15548 | -5/Upper Caves | Discovered new exit (range 17) 15558 | -5/Upper Caves | Identified exit to Upper Caves 15562 | -5/Upper Caves | Entered another Upper Caves area 15562 | -5/Upper Caves | Accompanied by 2 allies 15580 | -5/Upper Caves | Discovered new exit (range 18) 15624 | -5/Upper Caves | Spotted B-75 Beast 15627 | -5/Upper Caves | Destroyed B-75 Beast 15674 | -5/Upper Caves | Build established: Scout 16001 | -5/Upper Caves | Build established: Scavenger-Scout 16091 | -5/Upper Caves | Learned Factory terminal intel 16098 | -5/Upper Caves | Discovered new exit (range 12) 16102 | -5/Upper Caves | Identified exit to Warlord 16103 | -5/Upper Caves | Entered Warlord 16120 | -5/Warlord | System corruption cleaned by Quarantine Array 16145 | -5/Warlord | Found Prototype Special Weapon 16145 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 16147 | -5/Warlord | Found RU-N14's Throwing Claymores v3 16352 | -5/Warlord | Rebuked by Warlord 16353 | -5/Warlord | Warlord's base attacked by MAIN.C 16360 | -5/Warlord | Opened Warlord's prototype stash 16366 | -5/Warlord | Found Prototype Device 16366 | -5/Warlord | Identified Exp. Focal Shield 16375 | -5/Warlord | Found Prototype Reactor 16401 | -5/Warlord | Found Prototype Processor 16401 | -5/Warlord | Identified Spectral Analyzer 16404 | -5/Warlord | Found Prototype Hackware 16404 | -5/Warlord | Identified System Mapper 16451 | -5/Warlord | Opened side exit 16546 | -5/Warlord | Discovered new exit (range 8) 16548 | -5/Warlord | Identified exit to Proximity Caves 16548 | -5/Warlord | Entered Proximity Caves 16574 | -4/Proximity Caves | Spotted B-86 Titan 16645 | -4/Proximity Caves | Destroyed B-86 Titan 16731 | -4/Proximity Caves | Learned Research stockpile data 16777 | -4/Proximity Caves | Discovered new exit (range 11) 16788 | -4/Proximity Caves | Identified exit to Factory 16789 | -4/Proximity Caves | Entered Factory 16789 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16790 | -4/Factory | Loaded intel: 28 terminal locations 16790 | -4/Factory | Identified Vortex Chain Reactor 16940 | -4/Factory | Build established: Hacker-Scout 17043 | -4/Factory | Retrieved Zion intel report: Guard Positions 17084 | -4/Factory | Discovered new exit (range 17) 17135 | -4/Factory | Identified exit to Research 17177 | -4/Factory | Discovered exit to Research (range 5) 17198 | -4/Factory | Spotted B-86 Titan 17222 | -4/Factory | Found Prototype Launcher 17222 | -4/Factory | Identified Com. Tesla Bomb Launcher 17232 | -4/Factory | Spotted B-86 Titan 17340 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17341 | -4/Factory | Zion Hacker squad teleported in 17345 | -4/Factory | Cargo convoy interrupted 17345 | -4/Factory | Spotted Executioner 17345 | -4/Factory | Spotted Striker 17346 | -4/Factory | Spotted Executioner 17365 | -4/Factory | Zion Heavy squad teleported in 17399 | -4/Factory | Destroyed Executioner 17403 | -4/Factory | Destroyed Executioner 17414 | -4/Factory | Found Prototype Protection 17414 | -4/Factory | Identified Zio. Heavy Carapace 17442 | -4/Factory | Found Prototype Protection 17442 | -4/Factory | Identified Active Cooling Armor 17641 | -4/Factory | Manually triggered Chute Trap 17641 | -4/Factory | Sucked down chute 17641 | -4/Factory | Entered Waste 17646 | -4/Waste | Spotted C-40 Crusher 17649 | -4/Waste | Spotted C-40 Crusher 17649 | -4/Waste | Spotted C-40 Crusher 17656 | -4/Waste | EMP discharged 17660 | -4/Waste | Met Warlord forces unprepared to attack 17670 | -4/Waste | Spotted C-40 Crusher 17670 | -4/Waste | Destroyed C-40 Crusher 17672 | -4/Waste | Destroyed C-40 Crusher 17675 | -4/Waste | Spotted C-40 Crusher 17676 | -4/Waste | Destroyed C-40 Crusher 17679 | -4/Waste | Spotted C-40 Crusher 17680 | -4/Waste | Allies destroyed C-40 Crusher 17683 | -4/Waste | Allies destroyed C-40 Crusher 17693 | -4/Waste | Discovered new exit (range 22) 17703 | -4/Waste | Identified exit to Factory 17743 | -4/Waste | Entered Factory 17743 | -4/Factory | Accompanied by 15 allies 17766 | -4/Factory | Retrieved Zion intel report: Branch Access 17766 | -4/Factory | Identified exit to Upper Caves 17766 | -4/Factory | Identified exit to Extension 17766 | -4/Factory | Identified exit to Armory 18061 | -4/Factory | Local machine network offline 18133 | -4/Factory | Fabricated Exp. Power Shielding? 18221 | -4/Factory | System corruption reached 10% 18318 | -4/Factory | Entered Upper Caves 18318 | -4/Upper Caves | Accompanied by 7 allies 18430 | -4/Upper Caves | Learned Research terminal intel 18562 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18599 | -4/Upper Caves | Learned Research security intel 18601 | -4/Upper Caves | Discovered new exit (range 17) 18621 | -4/Upper Caves | Identified exit to Upper Caves 18637 | -4/Upper Caves | Entered another Upper Caves area 18637 | -4/Upper Caves | Accompanied by 3 allies 18735 | -4/Upper Caves | Discovered new exit (range 8) 18737 | -4/Upper Caves | Identified exit to Zhirov 18788 | -4/Upper Caves | Entered Zhirov 18788 | -4/Zhirov | Accompanied by 3 allies 18788 | -4/Zhirov | Discovered new exit (range 3) 18805 | -4/Zhirov | Met Zhirov 18820 | -4/Zhirov | Learned location of Testing (-2) 18820 | -4/Zhirov | Learned location of Command (-1) 18823 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18828 | -4/Zhirov | Found Alien Artifact 18828 | -4/Zhirov | Identified Integrated Dissipator 18828 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18834 | -4/Zhirov | Found Alien Artifact 18857 | -4/Zhirov | Identified exit to Proximity Caves 18892 | -4/Zhirov | Entered Proximity Caves 18892 | -3/Proximity Caves | Accompanied by 3 allies 18957 | -3/Proximity Caves | Build established: Scout 18973 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19007 | -3/Proximity Caves | Spotted B-86 Titan 19018 | -3/Proximity Caves | Destroyed B-86 Titan 19039 | -3/Proximity Caves | Destroyed 7 combat bots 19056 | -3/Proximity Caves | Discovered exit to Research (range 7) 19178 | -3/Proximity Caves | Entered Research 19178 | -3/Research | Accompanied by 3 allies 19178 | -3/Research | Evolved 2 slots: Utility x2 19181 | -3/Research | Loaded intel: 24 terminal locations 19276 | -3/Research | Spotted B-86 Titan 19282 | -3/Research | Incoming investigation squad redirected 19284 | -3/Research | Destroyed B-86 Titan 19297 | -3/Research | Retrieved Zion intel report: Trap Installations 19330 | -3/Research | Retrieved Zion intel report: Unaware Schematics 19350 | -3/Research | Identified Transdimensional Reconstructor 19458 | -3/Research | Spotted B-86 Titan 19459 | -3/Research | Destroyed B-86 Titan 19558 | -3/Research | Fabricated Assault Drone Bay? 19928 | -3/Research | First assault squad dispatched 19983 | -3/Research | Retrieved Zion intel report: Active Terminals 19984 | -3/Research | Zion Fire squad teleported in 20043 | -3/Research | Discovered new exit (range 16) 20100 | -3/Research | Identified exit to Quarantine 20100 | -3/Research | Entered Quarantine 20105 | -3/Quarantine | Found Alien Artifact 20106 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 20106 | -3/Quarantine | Warped through subspace 20121 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 20122 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 20132 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 20135 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 20148 | -3/Quarantine | Found Adv. Powered Armor 20157 | -3/Quarantine | Found Alien Artifact 20157 | -3/Quarantine | Identified Dimensional Node Initializer 20157 | -3/Quarantine | Initialized slip node 20177 | -3/Quarantine | Found Alien Artifact 20196 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 20198 | -3/Quarantine | Build established: Scavenger-Scout 20209 | -3/Quarantine | Cryocooling Duct disabled 20224 | -3/Quarantine | Ambient heat levels rising (+20) 20224 | -3/Quarantine | Non-combat units ordered to evacuate 20251 | -3/Quarantine | Found Alien Artifact 20251 | -3/Quarantine | Identified Core Reset Matrix 20251 | -3/Quarantine | Identified Terrabomb 20251 | -3/Quarantine | Used Core Reset Matrix 20255 | -3/Quarantine | Detected hypermatrix surge 20255 | -3/Quarantine | Sensed 10 artifacts in vicinity 20271 | -3/Quarantine | Met incapacitated Sigix Warrior 20271 | -3/Quarantine | Lockdown squad dispatched 20272 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 20272 | -3/Quarantine | Unlocked Sigix quarantine chamber 20343 | -3/Quarantine | Spotted Lightning 20379 | -3/Quarantine | Discovered new exit (range 8) 20381 | -3/Quarantine | Identified exit to Research 20382 | -3/Quarantine | Entered Research 20382 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20484 | -2/Research | Spotted B-90 Cyclops 20517 | -2/Research | Found Unknown Piercing Weapon 20517 | -2/Research | Identified Enh. Force Lance 20552 | -2/Research | Zion Light squad teleported in 20576 | -2/Research | Lost 3 parts (1p1n1u) 20605 | -2/Research | Found Prototype Protection 20605 | -2/Research | Identified Zio. Weapon Casing 20666 | -2/Research | Repaired Structural Scanner 20773 | -2/Research | Discovered new exit (range 14) 20782 | -2/Research | Identified exit to Access 20786 | -2/Research | Entered Access 20786 | -1/Access | Evolved 2 slots: Utility x2 20809 | -1/Access | Incoming investigation squad redirected 20824 | -1/Access | Zion Zionite Resupply teleported in 20826 | -1/Access | Incoming assault squad redirected 20833 | -1/Access | Found Zio. Weapon Casing 21034 | -1/Access | Fabricated Cmb. Linear Gravjet (x2) 21155 | -1/Access | Retrieved Zion intel report: Prototype Schematics 21156 | -1/Access | Zion Heavy squad teleported in 21268 | -1/Access | Spotted B-99 Colossus 21269 | -1/Access | Spotted B-99 Colossus 21271 | -1/Access | Destroyed B-99 Colossus 21275 | -1/Access | Destroyed B-99 Colossus 21286 | -1/Access | First assault squad dispatched 21316 | -1/Access | Incoming assault squad redirected 21330 | -1/Access | Discovered new exit (range 4) 21333 | -1/Access | Identified exit to Surface 21333 | *** | Destroyed 0B10! Last Messages --------------- 21286_ Acquired Unknown Device. 21286_ Identified Adv. Coolant Injector. 21288_ Dropped Adv. Coolant Injector. 21289_ Acquired Unknown Device. 21289_ Identified Adv. Force Field. 21290_ Dropped Adv. Force Field. 21291_ Acquired 20 matter. 21293_ U-05 Engineer builds a Wall. 21293_ Acquired Adv. Cooling System. 21295_ Dropped Adv. Cooling System. 21297_ Acquired Imp. Utility Shielding. 21298_ U-05 Engineer builds a Wall. 21302_ Acquired 20 matter. 21305_ Acquired 10 matter. 21316_ ALERT: Higher priority target reported, redirecting assault. 21317_ Sealed Heavy Doors breached. 21330_ Main Access Shell breached. 21330_ EXIT=FOUND 21333_ EXIT=IDENTIFIED: SURFACE [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????## ## | | ??????????????????????????????????????????## ## | | ??????????????????????????????????????????## ^ | | ??????????????????????????????????????????## | | ??????????????????????????????????????????## ? | | ?????????????????????????????????????????? # | | ?????????????????????????????????????????? # ## | | ?????????????????????????????????????????? # # | | ?????????????????????????????????????????? # # | | ?????????????????????????????????????????? # # | | ?????????????????????????????????????????? # # | | ?????????????????????????????????????????? # # | | ?????????????????????????????????????????? + + | | ?????????????????????????????????????????? # # | | ?????????????????????????????????????????? # # | | ?????????????????????????????????????????? # # | | ?????????????????????????????????????????? # # | | ??????????????????????????????????????????## # | | ???????????????????????????################# # | | ???????????????????????????################# ## | | ??????????????????????????? """"!*!! ### ## | | ???????????????????????????? "??"]%!! ### ## | | ????????????t??????????"""""" "??"!!= ### ## | | ???????????????????????" " "??" [ ## | | ???????????????????????" "" " "??" ## | | ???????????????????????" @" "??" = ## | | ???????????????????????" " """"!][ ## | | ???????????????????????"""""" %!! ######### | | ??????????????????????? """"*]! ######### | | ????????????????????" """"!! ##???#### | | ????????????????????"######################??????# | | ????????????????????#######################??????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 1800 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 50 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 90 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 87 Targeting Accuracy 8 Melee Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 4 Force Boost 30 Offensive Hacking 30 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Quantum Shading Machine | -1/Access | Z-intel Adv. Thermal Defense Suite | -1/Access | Z-intel Imp. Q-thruster | -1/Access | Z-intel Hvy. Dispersion Rifle | -1/Access | Z-intel Exp. Power Shielding | -1/Access | Z-intel Adv. Remote Shield | -1/Access | Z-intel Exp. Hacking Suite | -1/Access | Z-intel Exp. Transmission Jammer | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Kinetic Spear | -1/Access | Z-intel Hvy. Hardcell Cannon | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cold Fusion Reactor | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Exp. Power Shielding | x1 | -4/Factory Assault Drone Bay | x1 | -3/Research | Authchip Cmb. Linear Gravjet | x2 | -1/Access | Preloaded Alien Tech Used ----------------- Integrated Dissipator High-powered Transdimensional Reconstructor Dimensional Node Initializer Core Reset Matrix Achievements -------------- Payload Armed Wheee! Challenges ------------ None Game ------ Seed TiamatGrapheneNanovents Manual? 0 Play Time 04:32:51 Cumulative 155.3 hours Start 2022.05.04 @ 22:28:48 End 2022.05.05 @ 20:28:05 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 65 Rogue 0 Adventurer 65 Explorer 0 Win Type 3 Total 12 Types 6/1/1/1/1/0/0/1/1 Lore% 87 Gallery% 80 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52847e57-cb9c-4b7b-9b80-b829ac399733