Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.19 @ 17:41:32 Player: FrigidRock Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (251) 1255 Value Destroyed (12080) 12080 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (6690) 6690 TOTAL SCORE: 28045 Bonus ------- High Alert Combat Kills 2195 Follower Combat Kills 335 Entered Garrisons 200 Used RIF Installer 500 Scanned by Researcher 500 Win 3000 Friendly Fire -40 Cogmind --------- Core Integrity 814/1600 Matter 295/300 Energy 422/440 System Corruption 8% Temperature Cool (12) Movement Walking (113) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (13) ----- Advanced Heat Sink Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Layered Medium Armor Plating Improved Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (15) --- Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Biometal Leg Advanced Heat Sink Energy Well (350) Energy Well (350) Layered Medium Armor Plating Layered Medium Armor Plating Enhanced Nova Cannon Enhanced Nova Cannon Fusion Bomb Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Cooling System Large Storage Unit Compact Battery Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Advanced Phase Shifter Layered Medium Armor Plating Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Disintegrator > --- INVENTORY -------- Light Antimatter Reactor Quantum Reactor Light Quantum Reactor Biometal Leg Biometal Leg Biometal Leg Centrium Leg Advanced Heat Sink Energy Well Energy Well Advanced Melee Analysis Suite Layered Medium Armor Plating Enhanced Nova Cannon Tiamat Missile Launcher Advanced Remote Datajack [Rating: 193] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Cesium-ion Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Armor Integrity Analyzer Hackware Relay Coupler [Swarmer] Protection Layered Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Sto Rec Fac Fac Res Tes Res Acc Slots Evolved 18 | . . . . . 4 . 2 . . 4 2 2 . 2 2 Power 2 | . . . . . . . 1 . . . . . . 1 . Propulsion 4 | . . . . . 2 . . . . . 1 1 . . . Utility 11 | . . . . . 2 . 1 . . 4 1 1 . 1 1 Weapon 1 | . . . . . . . . . . . . . . . 1 Parts Attached 335 | 6 9 . . . 26 2 16 8 11 42 42 21 35 34 83 Power 49 | 1 2 . . . 2 . 6 . . 4 7 4 4 7 12 Engine 10 | 1 . . . . 1 . 3 . . 2 3 . . . . Core 13 | . 2 . . . 1 . 3 . . 2 4 1 . . . Reactor 26 | . . . . . . . . . . . . 3 4 7 12 Propulsion 76 | 2 5 . . . 6 . 3 1 5 8 5 5 12 6 18 Treads 5 | . . . . . . . . . . . . . . 5 . Leg 31 | . 5 . . . 6 . 3 1 . . . . . . 16 Wheel 7 | 2 . . . . . . . . 4 1 . . . . . Hover 32 | . . . . . . . . . . 7 5 5 12 1 2 Flight 1 | . . . . . . . . . 1 . . . . . . Utility 103 | 1 . . . . 6 2 3 1 . 10 19 8 10 11 32 Device 48 | . . . . . 2 1 . . . 3 7 5 6 6 18 Storage 9 | 1 . . . . 1 . . . . 2 1 . . 1 3 Processor 17 | . . . . . . . 1 1 . . 8 1 . 3 3 Hackware 11 | . . . . . 1 . . . . 3 2 1 1 1 2 Protection 18 | . . . . . 2 1 2 . . 2 1 1 3 . 6 Artifact . | . . . . . . . . . . . . . . . . Weapon 107 | 2 2 . . . 12 . 4 6 6 20 11 4 9 10 21 Energy Gun 16 | 1 1 . . . 2 . . . . 3 . . 3 4 2 Energy Cannon 51 | . . . . . 7 . 3 3 2 4 6 4 4 1 17 Ballistic Gun 7 | 1 1 . . . 1 . . . . . . . 1 3 . Ballistic Cannon 20 | . . . . . . . . 2 4 11 1 . 1 . 1 Launcher 9 | . . . . . 2 . 1 1 . . 3 . . 1 1 Special Weapon 4 | . . . . . . . . . . 2 1 . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . 1 . . . 2 . 1 1 1 . 3 3 8 1 . Parts Lost 70 | . 4 . . . 2 1 5 2 . 9 9 1 5 14 18 Power 14 | . 1 . . . . . 1 . . 3 4 . 1 1 3 Propulsion 18 | . 1 . . . 1 . 2 2 . 1 . . 3 3 5 Utility 29 | . . . . . 1 1 2 . . 4 4 1 1 7 8 Weapon 9 | . 2 . . . . . . . . 1 1 . . 3 2 Highest Loss Streak 8 | . 3 . . . 1 1 5 2 . 5 8 1 2 7 4 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 86 | . 81 85 85 85 89 99 80 92 86 78 90 94 95 81 85 Engine 3 | . 6 . . . 5 9 9 7 7 5 1 . . . . Core 3 | . 7 14 14 14 3 . 4 7 7 3 7 2 . . . Reactor 4 | . . . . . . . . . . . . 6 8 12 11 Treads 1 | . . . . . . . . . . . . . . 8 1 Leg 13 | . 15 28 28 28 35 36 27 23 2 . . . . . 17 Wheel 1 | . 11 . . . . . . . 13 7 . . . . . Hover 7 | . . . . . . . . . . 13 23 28 27 8 . Device 12 | . . . . . 9 13 9 7 7 12 11 19 14 13 18 Storage 6 | . 14 14 14 14 9 9 7 7 7 4 4 4 4 4 6 Processor 11 | . . . . . . . . 11 15 9 21 20 21 18 13 Hackware 2 | . . . . . 2 . . . . . 6 1 5 5 4 Protection 4 | . . . . . 8 12 7 10 7 8 1 2 2 3 3 Energy Gun 2 | . 11 14 14 14 5 9 2 . . . . . 1 2 . Energy Cannon 5 | . . . . . 8 9 9 10 2 3 8 6 5 . 7 Ballistic Gun 1 | . 14 14 14 14 1 . . . . . . . . 2 . Ballistic Cannon 1 | . . . . . . . . 3 11 3 . . 1 . . Naked Turns 35 | . . . . . . . . . . 35 . . . . . Heaviest Build 149 | 12 16 16 16 16 48 47 57 57 53 65 54 73 78 127 149 Greatest Support 210 | 32 32 20 20 20 40 40 50 38 64 58 58 68 71 210 172 Greatest Overweight (x) 17 | 2 . . . . 1 1 2 2 17 6 1 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 10 10 10 15 15 Average Capacity 12 | 6 8 8 8 8 14 15 15 15 15 10 9 10 10 13 15 Most Carried 15 | . 7 8 7 7 15 15 15 14 15 14 9 10 10 15 15 Average Carried 10 | . 2 5 5 7 11 15 13 13 14 9 5 9 9 11 12 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 5 10 10 10 15 15 Final Carried 15 | . 7 5 7 7 15 15 13 14 15 2 8 9 10 10 13 Class Distribution -------------------- 38% | Mutant 28% | Scavenger-Mutant 24% | Hacker-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Gar Fac Sto Rec Fac Fac Res Tes Res Acc Matter Collected 5560 | 122 213 82 . 17 365 20 132 189 509 591 721 212 472 795 1120 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 13770 | . 412 . . . 1155 250 261 502 751 708 1107 337 1174 2940 4173 Parts 637 | . 30 . . . 70 12 12 25 15 21 47 23 55 113 214 Haulers Intercepted 10 | . 1 . . . 3 . . 1 . . 1 1 . 2 1 Recyclers Shooed 13 | . . . . . . . . . 5 3 2 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Sto Rec Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 185 | . 9 . . . 24 6 6 9 2 12 19 3 17 29 49 Guns 43 | . 9 . . . 3 2 . . . . . . 2 26 1 Cannons 105 | . . . . . 17 4 3 5 2 10 13 3 14 1 33 AOE 22 | . . . . . 4 . 3 3 . 2 6 . . 2 2 Classes Destroyed 20 | . 5 . . . 5 1 1 . 1 . 2 . 1 1 3 Worker 7 | . . . . . 2 . . . . . . . . 4 1 Builder 9 | . . . . . 2 . . . 1 . . 2 . 2 2 Tunneler 1 | . 1 . . . . . . . . . . . . . . Hauler 10 | . 1 . . . 3 . . 1 . . 1 1 . 2 1 Recycler 17 | . . . . . . . . . 11 2 2 . . 2 . Mechanic 3 | . . . . . 1 . . . . . 2 . . . . Operator 4 | . . . . . 2 . . . . . 1 . . . 1 Watcher 14 | . 2 . . . 2 . . 1 . . 2 1 1 4 1 Swarmer 40 | . 3 . . . 14 . 2 4 . 3 8 . . 6 . Cutter 4 | . . . . . . 3 . . . . 1 . . . . Grunt 58 | . 6 . . . 6 2 1 . . 5 4 . 10 7 17 Brawler 3 | . . . . . . . . . . . 1 . 1 1 . Duelist 2 | . . . . . . . . . . . . . . 1 1 Protector 1 | . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . 1 . . Sentry 23 | . . . . . 4 1 2 4 2 2 2 1 1 4 . Specialist 1 | . . . . . . . . . . . . . . . 1 Hunter 21 | . . . . . . . . . . . 1 . 2 7 11 Programmer 26 | . . . . . . . 1 1 . 2 2 2 3 3 12 Q-Series 6 | . . . . . . . . . . . . . . . 6 Best Kill Streak 17 | . 4 . . . 10 4 3 6 6 4 4 3 6 17 8 Combat Bots Only 8 | . 4 . . . 6 4 3 6 1 4 4 2 6 7 8 Max Kills in Single Turn 4 | . 2 . . . 4 2 3 3 2 2 3 2 1 4 2 Gunslinging 1 | . 1 . . . . . . . . . . . . 1 . Exploded 3 | . . . . . 2 . 3 3 . 2 3 . . 1 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Fac Sto Rec Fac Fac Res Tes Res Acc Damage Taken 17779 | . 393 . . . 618 166 526 426 185 1733 1329 274 1316 4689 6124 Core 2291 | . 131 . . . 86 14 52 73 45 355 201 14 239 295 786 Absorbed by Shields 3268 | . . . . . . . . . . . . . . 1780 1488 Redirected to Shielding 385 | . . . . . 95 8 . 13 11 77 80 . . . 101 Regen/Repaired (Parts) 358 | . . . . . . . . . . . . . . 358 . Core Remaining (%) 73 | 100 . . . 47 . 81 . . 75 64 82 . 80 79 50 Volleys Fired 584 | . 45 . . . 46 11 11 22 27 50 61 26 66 76 143 Largest 3 | . 2 . . . 2 2 2 2 2 2 2 2 2 2 3 Hottest 360 | . 79 . . . 138 119 138 138 138 138 180 203 203 195 360 Shots Fired 1063 | . 82 . . . 86 22 21 42 53 76 100 49 127 133 272 Gun 275 | . 82 . . . 34 11 2 . . 6 . . 9 120 11 Cannon 760 | . . . . . 51 11 19 41 53 63 90 49 118 8 257 Launcher 10 | . . . . . 1 . . 1 . . 3 . . 1 4 Special 18 | . . . . . . . . . . 7 7 . . 4 . Kinetic 287 | . 45 . . . 10 . . 16 51 57 2 . 33 63 10 Thermal 514 | . 37 . . . . . . . . . 88 49 85 8 247 Explosive 10 | . . . . . 1 . . 1 . . 3 . . 1 4 Electromagnetic 234 | . . . . . 75 22 21 25 2 12 . . 9 57 11 Robot Hit Streak 49 | . 23 . . . 24 11 24 26 27 21 28 11 35 49 32 Robot Miss Streak 3 | . 1 . . . 3 3 . 1 1 3 2 3 2 2 2 Penetration Max 4 | . . . . . . . . . . 1 . . . 4 2 Secondary Targets 3 | . 1 . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . 1 . Capacitor 64 | . . . . . . . . . . . . . . . 64 Shots Hit Robots 809 | . 66 . . . 66 14 21 24 41 52 85 27 79 116 218 Core Hits 448 | . 23 . . . 47 10 13 14 14 22 45 11 36 115 98 Critical Kills 46 | . . . . . . . . . . . . . 1 31 14 Critical Parts Destroyed 43 | . . . . . . . . . . . . . . 43 . Critical Strikes 113 | . . . . . 1 . . . 8 6 1 . 4 78 15 Meltdown 15 | . . . . . . . . . . . . . 1 . 14 Destroy 78 | . . . . . . . . . . . . . . 78 . Blast 19 | . . . . . . . . . 8 6 1 . 3 . 1 Corrupt 1 | . . . . . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 27487 | . 671 . . . 2308 431 624 800 1131 1797 3899 1314 3076 2848 8588 Guns 3667 | . 671 . . . 575 187 57 . . 51 . . 171 1854 101 Cannons 19766 | . . . . . 1205 165 220 625 1131 1642 2807 1153 2837 85 7896 Explosions 4008 | . . . . . 528 79 347 175 . 104 1092 161 68 909 545 Melee . | . . . . . . . . . . . . . . . . Ramming 46 | . . . . . . . . . . . . . . . 46 Kinetic 5112 | . 325 . . . 108 . . 38 1082 1451 75 . 873 999 161 Thermal 16920 | . 346 . . . 434 79 347 175 . 104 3360 1314 2032 994 7735 Explosive 1103 | . . . . . 94 . . . . . 464 . . . 545 Electromagnetic 4306 | . . . . . 1672 352 277 587 49 242 . . 171 855 101 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . 1 1 1 1 . . 7 7 7 1 8 1 2 1 8 Average Corruption 3 | . 1 1 1 1 . . 5 7 7 1 3 1 1 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 125 | . 2 1 2 . . . 11 16 16 2 9 2 13 2 49 Message Errors 29 | . 2 1 1 . . . 2 3 4 . . 1 4 1 10 Matter Fused 40 | . . . . . . . 5 3 4 2 3 1 4 1 17 Heat Flow Errors 17 | . . . 1 . . . 1 . 3 . 2 . 3 . 7 Energy Discharges 7 | . . . . . . . 1 . 1 . 1 . . . 4 Parts Rejected 4 | . . . . . . . . 1 1 . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . . 2 6 1 . . . . . 4 Data Loss (major) 5 | . . . . . . . . 2 . . 3 . . . . Misfires 4 | . . . . . . . . . 1 . . . 1 . 2 Alerts 1 | . . . . . . . . . . . . . 1 . . Weapon Failures 4 | . . . . . . . . 1 1 . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1126 | . . . . . 32 . 92 14 102 106 84 120 162 216 198 Projectiles 563 | . . . . . 32 . . . 102 106 47 15 156 . 105 Explosions 557 | . . . . . . . 92 14 . . 37 105 6 216 87 Melee 6 | . . . . . . . . . . . . . . . 6 Knockbacks 44 | . . . . . . . . . 8 16 1 . 14 . 5 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic 39 | . . . . . . . . . 7 14 1 . 13 . 4 Secondary 4 | . . . . . . . . . 1 2 . . 1 . . Self-Inflicted Damage 766 | . . . . . 55 . 234 71 . 36 113 68 . 129 60 Shots 15 | . . . . . 2 . 4 2 . 1 2 1 . 2 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 498 | . 256 . 253 . 134 287 458 282 498 375 325 78 378 475 402 Average Temperature 113 | . 79 . 128 . 53 117 178 88 199 142 94 34 99 113 110 Received Heat Transfer 2638 | . 285 . . . 252 72 54 120 72 535 229 9 268 330 412 Effects 23 | . 1 . . . . . 2 . 6 2 . . 3 4 5 Shutdowns 10 | . . . . . . . . . 1 . . . 2 4 3 Energy Bleed 4 | . . . . . . . 1 . 1 1 . . 1 . . Interference 5 | . 1 . . . . . . . 2 . . . . . 2 Matter Decay 2 | . . . . . . . . . 1 1 . . . . . Short Circuit 2 | . . . . . . . 1 . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Fried 27 | . . . . . 15 1 5 3 . . . . 2 1 . Impact Corruptions 2 | . . . . . . . . . . . . . 1 . 1 Robots Melted 15 | . . . . . . . . . . . . . 1 . 14 Combat Hostiles 14 | . . . . . . . . . . . . . 1 . 13 Parts Melted 73 | . . . . . . . . . . . . . 2 . 71 Heat Transferred 11993 | . 774 . . . 600 100 250 150 . 150 400 668 1567 674 6660 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 21 | . . . . . 5 1 1 2 . 1 5 1 1 4 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Sto Rec Fac Fac Res Tes Res Acc Peak Influence 983 | . 195 6 . . 525 339 350 353 209 502 810 579 666 973 983 Initial 388 | . . 6 . . . 185 154 75 67 2 109 368 191 232 388 Average 336 | . 119 6 . . 270 259 201 234 135 130 374 464 484 576 465 Maximum Alert Level 3 | . . . . . 2 1 1 1 1 2 3 2 2 3 3 Low Security (%) 34 | 100 100 100 . 100 31 42 76 26 96 70 35 . 1 . 7 Level 1 29 | . . . . . 50 57 23 73 3 23 13 36 25 29 30 Level 2 29 | . . . . . 17 . . . . 5 40 63 73 33 49 Level 3 6 | . . . . . . . . . . . 10 . . 36 12 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 53 | . . . . . 2 . 2 1 . 7 8 . 10 9 14 Investigation 6 | . . . . . . . . . . 1 1 . 1 . 3 Extermination 13 | . . . . . . . 1 1 . 1 1 . 1 1 7 Reinforcement 18 | . . . . . 2 . 1 . . 1 3 . 5 4 2 Assault 7 | . . . . . . . . . . . 2 . . 3 2 Garrison 9 | . . . . . . . . . . 4 1 . 3 1 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . Construction Impeded 4 | . . . . . 1 . . . . . 1 . 1 1 . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Fac Sto Rec Fac Fac Res Tes Res Acc Distress Signals 6 | . 1 . . . . . . 1 . . . . . 1 3 Communications Jammed 55 | . . . . . . . . . . . . 26 14 15 . Distress Signals 50 | . . . . . . . . . . . . 26 13 11 . Times Spotted 315 | . 14 . . . 30 7 7 8 2 44 40 7 29 59 68 Peak Tracking Total 14 | . 6 . . . 6 4 3 5 1 11 5 3 3 14 8 Tactical Retreats 23 | . 1 . . . 1 1 . . . 7 1 . 3 3 6 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Sto Rec Fac Fac Res Tes Res Acc Traps Triggered 12 | . 1 . . . . 5 2 . . 1 . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . . 5 . . . . . Reused 2 | . . . . . . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . Exploded 1 | . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Gar Fac Sto Rec Fac Fac Res Tes Res Acc Machines Disabled 28 | . . . . . . . 7 1 1 1 6 1 8 . 3 Max in Single Turn 7 | . . . . . . . 7 1 1 . 2 1 1 . 1 Garrison Access 3 | . . . . . . . . . . . 1 . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Fac Sto Rec Fac Fac Res Tes Res Acc Machines Accessed 41 | . 2 . . . 5 2 2 4 2 3 3 2 6 3 7 Terminals 32 | . 2 . . . 4 2 2 3 1 2 3 2 5 2 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . . . 1 . . 1 1 3 Total Hacks 76 | . 3 . . . 8 3 2 6 3 8 6 3 13 5 16 Successful 34 | . . . . . 6 2 1 3 2 6 1 . 5 2 6 Failed 42 | . 3 . . . 2 1 1 3 1 2 5 3 8 3 10 Catastrophic 11 | . 1 . . . . . . 1 1 . 3 . 2 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 19 | . 1 . . . . . . 2 . 1 4 . 5 1 5 Terminals 62 | . 3 . . . 7 3 2 5 2 7 6 3 11 3 10 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 1 . . . . 1 . . 2 2 6 Terminal Hacks 25 | . . . . . 5 2 1 2 1 5 1 . 4 1 3 Record 2 | . . . . . . . . . . 1 . . . . 1 Part Schematic 1 | . . . . . . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . . . Open Door 3 | . . . . . . . . 1 . . . . 1 . 1 Open DSF 1 | . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . 1 . . . . . . 1 Emergency Access Points 3 | . . . . . 1 1 . . . 1 . . . . . Garrison Index 1 | . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . Locate Traps 2 | . . . . . 1 . . . . . . . 1 . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 1 1 . . . . . . Retrieve Components 2 | . . . . . . . . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . 1 1 Unlock Access 1 | . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . 1 1 Unauthorized Hacks 4 | . . . . . . . . . . 1 . . 1 . 2 Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 1 . . 1 . 2 Reprogram 3 | . . . . . . . . . . . . . 1 . 2 Eject 1 | . . . . . . . . . . 1 . . . . . Data Cores Recovered 3 | . . . . . 2 . . . . . . . . . 1 Used 2 | . . . . . 1 . . . . . . . . . 1 Hacking Detections 32 | . 2 . . . 2 1 1 4 2 2 2 2 4 3 7 Full Trace Events 3 | . 1 . . . . . . . . . 1 . . . 1 Feedback Events 2 | . 1 . . . . . . . . . 1 . . . . Corruption 2 | . 1 . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Gar Fac Sto Rec Fac Fac Res Tes Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . Robots Hacked 14 | . . . . . . . . . . 3 7 . . 4 . Non-combat . | . . . . . . . . . . . . . . . . Combat 14 | . . . . . . . . . . 3 7 . . 4 . Robot Hacks Applied 15 | . . . . . . . . . . 4 7 . . 4 . scatter_targeting 1 | . . . . . . . . . . . 1 . . . . reboot_system 2 | . . . . . . . . . . 1 1 . . . . overwrite_iff 6 | . . . . . . . . . . 1 1 . . 4 . formatsys_high 6 | . . . . . . . . . . 2 4 . . . . Relay Couplers Released 9 | . . . . . . . . . . 4 1 . . 4 . Ejected 4 | . . . . . . . . . . 4 . . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . Programmers 4 | . . . . . . . . . . . . . . 4 . Attached 5 | . . . . . . . . . . 2 2 . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 1 . . . . . . . . 1 1 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Fac Sto Rec Fac Fac Res Tes Res Acc Total Allies 26 | . . . . . 1 . . . . 2 8 . 3 5 7 Largest Group 6 | . . . . . 1 . . . . 2 6 . 3 2 5 Highest-Rated Group 290 | . . . . . 16 . . . . 58 256 . 141 60 290 Highest-Rated Ally 58 | . . . . . 16 . . . . 29 47 . 47 58 58 Total Orders 2 | . . . . . . . . . . 1 . . . . 1 GUARD 1 | . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 94 | . . . . . 8 . . . . 15 24 . 11 15 21 Total Damage 2933 | . . . . . 59 . . . . 230 1257 . 292 349 746 Kills 12 | . . . . . . . . . . 2 7 . 1 . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 Allies Melted 1 | . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Sto Rec Fac Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 Drone Recoveries 2 | . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Gar Fac Sto Rec Fac Fac Res Tes Res Acc Turns Passed 10131 | 44 500 140 256 104 803 447 749 486 425 926 766 473 862 837 2313 Spaces Moved 6447 | 36 307 115 212 77 388 199 379 176 221 743 691 526 626 579 1172 Core 86 | 15 . . . . . . . . 7 64 . . . . . Treads 434 | . . . . . . . . . . . . . . 179 255 Legs 2685 | . 193 115 212 77 388 199 379 176 29 . . . . . 917 Wheels 548 | 21 114 . . . . . . . 184 229 . . . . . Hover 2693 | . . . . . . . . . . 450 691 526 626 400 . Flight 1 | . . . . . . . . . 1 . . . . . . Fastest Speed 35 | 50 100 120 120 120 120 190 122 190 100 50 46 35 38 36 111 Average Speed 105 | 98 112 120 120 120 146 190 177 216 146 76 58 47 57 78 136 Slowest Speed 900 | 150 120 120 120 120 190 190 260 260 900 170 115 94 94 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 61 22 58 31 38 34 12 43 54 24 27 16 65 17 29 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . Known Exits Taken 8 | . . . . . 1 . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . Spaces Dug 50 | . . . . . . . . 2 . 4 2 11 10 19 2 Terrain Destroyed 458 | . . . . . 20 2 41 21 21 25 83 30 37 57 121 Melee . | . . . . . . . . . . . . . . . . Projectile 136 | . . . . . . . . 3 21 20 11 21 27 6 27 AOE 314 | . . . . . 20 2 41 18 . 5 72 9 10 44 93 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Fac Sto Rec Fac Fac Res Tes Res Acc Total 8715 | 41 384 118 213 88 534 246 438 236 270 1029 924 697 999 835 1663 Wait 1031 | . 17 . . 12 55 11 15 30 2 142 120 106 243 108 170 Move 6429 | 35 306 114 211 76 387 197 378 175 220 742 690 524 625 578 1171 Hop . | . . . . . . . . . . . . . . . . Pick Up 70 | . 4 1 2 . 6 . 6 . 3 13 3 1 3 7 21 Fast Attach 141 | 6 7 . . . 9 2 6 2 4 12 23 13 16 14 27 Attach 101 | . . . . . 9 . 7 . 5 21 6 4 8 12 29 Detach 61 | . . . . . 7 . 3 1 4 12 4 5 7 5 13 Swap 94 | . 3 . . . 8 . 3 6 2 9 13 4 11 8 27 Drop 129 | . 2 3 . . 5 . 9 . 3 20 4 13 19 16 35 Fire 584 | . 45 . . . 46 11 11 22 27 50 61 26 66 76 143 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . 25 . . . 8 . 1 1 . 5 Rewire 34 | . . . . . 2 . . . . . . . . 11 21 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 16) 45 | -11/Junkyard | Entered Materials 261 | -10/Materials | Core integrity fell below 50% 293 | -10/Materials | Lost 3 parts (1p1n1w) 313 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 14) 545 | -10/Materials | Entered Mines 588 | -10/Mines | Found a hidden stash of uninstalled traps 604 | -10/Mines | Learned 8 Materials zone layouts 652 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 680 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 680 | -10/Mines | Discovered new exit (range 5) 685 | -10/Mines | Entered Exiles 702 | -10/Exiles | Discovered new exit (range 15) 719 | -10/Exiles | Met 8R-AWN 739 | -10/Exiles | Met EX-HEX 779 | -10/Exiles | Met EX-BIN 835 | -10/Exiles | Met EX-DEC 929 | -10/Exiles | Discovered new exit (range 10) 941 | -10/Exiles | Entered Mines 1031 | -9/Mines | Discovered new exit (range 10) 1045 | -9/Mines | Entered Materials 1045 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1046 | -8/Materials | Identified exit to Factory 1846 | -8/Materials | Identified exit to Garrison 1848 | -8/Materials | Entered Garrison 1914 | -8/Garrison | Triggered checkpoint 2033 | -8/Garrison | Triggered checkpoint 2144 | -8/Garrison | Triggered checkpoint 2190 | -8/Garrison | Discovered exit to Factory (range 18) 2190 | -8/Garrison | Discovered exit to Factory (range 77) 2190 | -8/Garrison | Discovered exit to Factory (range 76) 2257 | -8/Garrison | Installed Relay Interface Framework 2295 | -8/Garrison | Entered Factory 2295 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2354 | -7/Factory | Build established: Scavenger-Mutant 2479 | -7/Factory | Found Prototype Launcher 2479 | -7/Factory | Identified Rocket Array 2547 | -7/Factory | Lost 5 parts (1p2n2u) 2803 | -7/Factory | Discovered new exit (range 9) 2815 | -7/Factory | Build established: Mutant 3033 | -7/Factory | Identified exit to Storage 3044 | -7/Factory | Entered Storage 3271 | -7/Storage | Found Prototype Processor 3271 | -7/Storage | Identified Exp. Targeting Computer 3337 | -7/Storage | Identified exit to Recycling 3378 | -7/Storage | Learned location of Armory (-4) 3522 | -7/Storage | Used back door to open Recycling access 3530 | -7/Storage | Entered Recycling 3531 | -7/Recycling | Joined Warlord attack on 0b10 via Recycling 3932 | -7/Recycling | Discovered new exit (range 8) 3938 | -7/Recycling | Identified exit to Factory 3955 | -7/Recycling | Entered Factory 3955 | -5/Factory | Evolved 4 slots: Utility x4 4664 | -5/Factory | Garrison activated, responded to threat 4707 | -5/Factory | Lost 5 parts (2p3u) 4747 | -5/Factory | Spotted B-75 Beast 4754 | -5/Factory | Released all parts (8) 4785 | -5/Factory | Lost 4 parts (1p1n1u1w) 4855 | -5/Factory | Search patrols dispatched 4865 | -5/Factory | Discovered new exit (range 15) 4871 | -5/Factory | Garrison activated, responded to threat 4881 | -5/Factory | Entered another Factory area 4881 | -4/Factory | Accompanied by 1 ally 4881 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4990 | -4/Factory | Found Prototype Processor 4990 | -4/Factory | Identified Exp. Signal Interpreter 5116 | -4/Factory | Discovered new exit (range 11) 5265 | -4/Factory | Build established: Hacker-Mutant 5381 | -4/Factory | First assault squad dispatched 5391 | -4/Factory | Noticed a derelict Sapper rigging charges 5438 | -4/Factory | Found Exp. Targeting Computer 5644 | -4/Factory | Discovered new exit (range 4) 5646 | -4/Factory | Identified exit to Research 5647 | -4/Factory | Entered Research 5647 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5654 | -3/Research | Lost 8 parts (3p4u1w) 5777 | -3/Research | Found Prototype Device 5777 | -3/Research | Identified Exp. Thermal Shield 6114 | -3/Research | Discovered new exit (range 7) 6114 | -3/Research | Spotted B-86 Titan 6119 | -3/Research | Identified exit to Testing 6120 | -3/Research | Entered Testing 6257 | -3/Testing | Found Prototype Device 6257 | -3/Testing | Identified Exp. Hardlight Generator 6291 | -3/Testing | Garrison activated, responded to threat 6310 | -3/Testing | Found Prototype Hackware 6310 | -3/Testing | Identified System Mapper 6643 | -3/Testing | Found Prototype Energy Cannon 6643 | -3/Testing | Identified Disintegrator 6679 | -3/Testing | Scanned by Researcher 6683 | -3/Testing | Found Lgt. Regenerative Plating 6685 | -3/Testing | Found Prototype Protection 6685 | -3/Testing | Identified Hvy. Regenerative Plating 6855 | -3/Testing | Discovered new exit (range 15) 6860 | -3/Testing | Identified exit to Research 6889 | -3/Testing | Found Prototype Energy Gun 6889 | -3/Testing | Identified Tachyon Dispersion Ray 6941 | -3/Testing | Found Prototype Ballistic Gun 6941 | -3/Testing | Identified Hyp. Multirail 6982 | -3/Testing | Entered Research 6982 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7071 | -2/Research | Identified exit to Access 7362 | -2/Research | Garrison activated, responded to threat 7376 | -2/Research | Destroyed 7 combat bots 7482 | -2/Research | First assault squad dispatched 7571 | -2/Research | Found Prototype Processor 7571 | -2/Research | Identified Exp. Melee Analysis Suite 7593 | -2/Research | Lost 5 parts (1p3u1w) 7789 | -2/Research | Destroyed 7 combat bots 7819 | -2/Research | Entered Access 7819 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7837 | -1/Access | Lost 7 parts (2n3u2w) 7859 | -1/Access | Identified exit to Command 8273 | -1/Access | Found Quantum Capacitor 8441 | -1/Access | Lost 4 parts (1p1n2u) 8559 | -1/Access | Build established: Scavenger-Mutant 8952 | -1/Access | Spotted B-99 Colossus 9464 | -1/Access | Spotted B-99 Colossus 9472 | -1/Access | Energy Cycler disabled 9569 | -1/Access | First assault squad dispatched 9641 | -1/Access | Found Fusion Bomb Launcher 10000 | -1/Access | Build established: Scavenger-Gunner 10127 | -1/Access | Discovered new exit (range 6) 10132 | *** | Escaped! Last Messages --------------- 10101_ K-01 Serf collects debris. 10102_ Penetrated by Slug. 10102_ Quantum Reactor destroyed. 10102_ Penetrated by Slug. 10102_ U-05 Engineer builds a Wall. 10105_ System corrupted: Quantum Reactor rejected. 10111_ Penetrated by Slug. 10112_ R-10 Processor collects Adv. Heat Sink. 10115_ Penetrated by Slug. 10116_ H-88 Terminator suffers critical hit (Meltdown). 10116_ Adv. Targeting Computer melted. 10116_ Lgt. Quantum Reactor melted. 10116_ Penetrated by Slug. 10116_ Com. Battery destroyed. 10116_ Slug penetrates R-10 Processor. 10116_ R-10 Processor collects Adv. Heat Sink. 10123_ Connecting with Terminal... 10127_ The Access Shell folds into the floor. 10127_ EXIT=FOUND 10131_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | =# #??# """"" # #?????????????????????? | | ]# #??# """"" # #?????????????????????? | | ]# #??# """"" # #?????????????????????? | | %# #??# # #??????????????????# ## | | + #??# # #??????????????????# | | # #??# = # #??????????????????+ | | !# #??######%####### +??????????????????# | | ## ##???# *! #????? #??????????????????#### | | #? #????# #????? #?????????????????????? | | #? #??#?# #????? #?????????????????????? | | #? ?? # #????? ?????????????????????? | | ##? ?? + #????? ?????????????????????? | | ???#####??# #????? ?????????????????????? | | ??????????# #????? ???????????????????????? | | ??????????# ""%*#???????????????????????????????? | | ??????????# "" %#???????????????????????????????? | | ??????????# "Y* #???????????????????????????????? | | ??????????# ""! #???????????????????????????????? | | ??######??# " #???????????????????????????????? | | ### #### ![ #???????????????????????????????? | | # ## [%* #?#""""""""""#???????????? | | ###+####?# #??????????????????? | | # #?# #????# #??????????????????? | | # ###/####?# #??????????????????? | | # [ #?# "" #?????????????###### | | # #?# "@ #?????????????# | | #! #?# #?????????????# | | * # #?# #?########????# | | !*! # #?# #?# ?#??# " | | ## [|%##+# ### ### #??# | | ! ==! # ## ## =???# | | [ / ###"" ### " #??# | | ########### #?#"" #?# """ #??# | | ??????????# #?#"" #?# """#??# | | ??????????# #?#T #?# " #??# | | ??????????# #?#"" #?? #??# "" | | ??????????# #?#"" #?? ????# "" | | ??????????##########"" h#####""############# | | ??????????# *[%= % | | ??????????# A w =%[ % % | | ??????????# ######################/######## #### | | ???????????????????????????????#[!%!* #?# ## | | ???????????????????????????????#[%! # # ## | | ??????????????????????????????## % ### ## | | ??????????????????????????????# # # ## | | ??????????????????????????????## # # ## | | ??????????????????????########?## #?# + | | ??????????????????????# #??# ### ## | | ??????????????????????# ####[ ## ## | | ??????????????????????# # %+! ### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 100 Energy Generation 65 Energy Capacity 1025 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 EM Shielding 4 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 18 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 20 Kinecelleration 40 Offensive Hacking 40 Defensive Hacking 14 Relay Coupler Types 1 Relay Coupler Value 44 Item Schematics ----------------- Lgt. Regenerative Plating | -3/Testing | Hacked Adv. Dynamic Insulation System | -3/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunRocketGun Manual? 0 Play Time 02:34:54 Cumulative 135.0 hours Start 2023.05.19 @ 14:37:29 End 2023.05.19 @ 17:41:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 25 Adventurer 46 Explorer 0 Win Type 0 Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4466bf37-b6bb-4be9-a3b1-a2f64628cfa4