Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 11:59:43 // Winter2019/RPGLIKE

Player: Rainynight

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (258)      258
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1893

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/600
Matter                     300/300
Energy                     169/750
System Corruption          14%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
  Medium Battery
  Medium Battery
>        --- WEAPON (3) -------
         Latent Energy Streamer
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY (1) ----
             (None)

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Heat Sink
  Light Armor Plating
>       --- WEAPON -----------
        Latent Energy Streamer
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
        Tractor Beam
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Battery
  Device                   Heat Sink
  Storage                  Medium Battery
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              4    | 4   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   
  Utility                  1    | 1   .   .   .   .   
  Weapon                   2    | 2   .   .   .   .   
Parts Attached             11   | 3   3   2   3   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | 1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | .   3   .   2   .   
    Device                 2    | .   2   .   .   .   
    Storage                2    | .   .   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   .   2   1   .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          3    | 1   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   83  99  99  100 
  Engine                   12   | .   12  12  12  12  
  Leg                      25   | .   25  25  25  25  
  Device                   6    | .   6   12  9   .   
  Storage                  9    | .   .   .   5   25  
  Protection               5    | .   1   12  9   .   
  Energy Gun               4    | .   25  7   .   .   
  Energy Cannon            6    | .   .   .   7   12  
  Ballistic Gun            25   | .   12  28  29  25  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 9   13  13  21  21  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  1    | .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 1    | 1   1   1   1   1   
  Average Capacity         1    | 1   1   1   1   1   
  Most Carried             1    | .   1   1   1   .   
  Average Carried          .    | .   .   1   .   .   
  Final Capacity           1    | 1   1   1   1   1   
  Final Carried            1    | .   1   1   .   .   

 Class Distribution 
--------------------
 70% | Gunner
 15% | Mutant
 13% | Skirmisher

 Dominant Class 
----------------
 Gunner | -10/Materials
 Gunner | -10/Mines
 Gunner | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           343  | 200 59  .   .   84  
  Remotely                 10   | .   10  .   .   .   
Salvage Created            429  | .   191 63  .   175 
  Parts                    32   | .   5   6   .   21  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  13   | .   3   4   .   6   
  Guns                     7    | .   3   4   .   .   
  AOE                      6    | .   .   .   .   6   
Classes Destroyed          5    | .   2   2   .   1   
  Worker                   2    | .   .   .   .   2   
  Recycler                 1    | .   1   .   .   .   
  Swarmer                  7    | .   .   3   .   4   
  Grunt                    5    | .   3   .   .   2   
  Assembled                1    | .   .   1   .   .   
Best Kill Streak           3    | .   3   3   .   3   
  Combat Bots Only         3    | .   3   3   .   3   
Max Kills in Single Turn   3    | .   1   2   .   3   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1128 | .   238 442 .   448 
  Core                     860  | .   186 310 .   364 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Core       665  | .   139 287 .   239 
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              30   | .   9   8   .   13  
  Largest                  3    | .   3   3   .   3   
  Hottest                  110  | .   110 110 .   100 
Shots Fired                68   | .   27  24  .   17  
  Gun                      55   | .   27  24  .   4   
  Cannon                   13   | .   .   .   .   13  
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  33   | .   9   20  .   4   
  Thermal                  22   | .   18  4   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          13   | .   .   .   .   13  
  Robot Hit Streak         9    | .   9   4   .   4   
  Robot Miss Streak        5    | .   3   5   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           39   | .   18  14  .   7   
  Core Hits                44   | .   8   9   .   27  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           701  | .   190 131 .   380 
  Guns                     321  | .   190 131 .   .   
  Cannons                  45   | .   .   .   .   45  
  Explosions               335  | .   .   .   .   335 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  135  | .   39  96  .   .   
  Thermal                  186  | .   151 35  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          380  | .   .   .   .   380 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         14   | .   .   .   .   14  
  Average Corruption       5    | .   .   .   .   5   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  4    | .   .   .   .   4   
    Message Errors         1    | .   .   .   .   1   
    Energy Discharges      1    | .   .   .   .   1   
    Data Loss (minor)      1    | .   .   .   .   1   
    Alerts                 1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      129  | .   .   .   .   129 
  Shots                    8    | .   .   .   .   8   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        394  | .   394 18  .   18  
  Average Temperature      181  | .   213 10  .   15  
  Received Heat Transfer   135  | .   99  .   .   36  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   2   .   .   .   
  Heat Transferred         484  | .   397 87  .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      2    | .   .   .   .   2   
Missiles Intercepted       .    | .   .   .   .   .   
Latent Energy Used         357  | .   .   .   .   357 
  LE Corruption            13   | .   .   .   .   13  

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             182  | .   113 113 .   182 
  Initial                  43   | .   .   43  .   .   
  Average                  94   | .   41  93  .   126 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              31   | .   13  11  .   7   
  Peak Tracking Total      9    | .   9   7   .   3   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   2   .   1   .   
  Successful               2    | .   1   .   1   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               973  | 12  152 134 385 290 
Spaces Moved               559  | 7   90  87  245 130 
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     559  | 7   90  87  245 130 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 190 
  Average Speed            151  | 120 120 120 154 190 
  Slowest Speed            190  | 120 120 120 190 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 2   31  33  60  31  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          9    | .   .   .   .   9   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      9    | .   .   .   .   9   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      635  | 9   114 102 252 158 
  Wait                     20   | .   8   1   1   10  
  Move                     555  | 6   89  86  244 130 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   
  Fast Attach              11   | 3   3   2   3   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   1    | .   1   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     6    | .   .   2   4   .   
  Fire                     30   | .   9   8   .   13  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            12   | .   4   3   .   5   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x2)
    1 | -11/Scrapyard | Discovered new exit (range 1)
   13 | -11/Scrapyard | Entered Materials
   53 | -10/Materials | Discovered new exit (range 16)
  126 | -10/Materials | Identified exit to Mines
  165 | -10/Materials | Entered Mines
  253 | -10/Mines     | Assembled infested the area
  287 | -10/Mines     | Core integrity fell below 50%
  294 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  294 | -10/Mines     | Discovered new exit (range 5)
  299 | -10/Mines     | Entered Exiles
  309 | -10/Exiles    | Build established: Gunner
  328 | -10/Exiles    | Met 8R-AWN
  347 | -10/Exiles    | Met EX-HEX
  383 | -10/Exiles    | Met EX-BIN
  400 | -10/Exiles    | Reached level 2
  400 | -10/Exiles    | Aligned with FarCom system
  401 | -10/Exiles    | Given EX-Vault access code
  430 | -10/Exiles    | Opened EX-Vault
  440 | -10/Exiles    | Found Latent Energy Streamer
  488 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  544 | -10/Exiles    | Met EX-DEC
  664 | -10/Exiles    | Discovered new exit (range 14)
  684 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
  684 | -10/Exiles    | Entered Mines
  857 | -9/Mines      | Core integrity fell below 20%
  883 | -9/Mines      | System corruption reached 10%
  974 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00930_ K-01 Serf collects debris.
00930_ U-05 Engineer lays Concrete. <x5>
00934_ System corrupted: Component data lost.
00934_ U-05 Engineer lays Concrete.
00934_ K-01 Serf collects debris.
00936_ U-05 Engineer lays Concrete.
00937_ K-01 Serf collects debris.
00939_ U-05 Engineer lays Concrete. <x2>
00940_ K-01 Serf collects debris.
00942_ U-05 Engineer lays Concrete.
00943_ S-10 Pest destroyed.
00944_ U-05 Engineer lays Concrete. <x7>
00953_ K-01 Serf destroyed.
00953_ K-01 Serf collects debris.
00953_ U-05 Engineer lays Concrete.
00954_ K-01 Serf destroyed.
00955_ U-05 Engineer lays Concrete. <x4>
00963_ System corrupted: IFF burst signal emitted.
00963_ U-05 Engineer lays Concrete.
00965_ S-10 Pest misfires.

 Map 
-----
+----------------------------------------------------+
| ??????#         ##???????????????????????????????? |
| ??????#          #???????????????????????????????? |
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|    #??????????#  #???????????????????????????????? |
|  # #??????????#  #???????????????????????????????? |
|  # #??????????#  #???????????????????????????????? |
|  # #?????######  #?????????###???????????????????? |
|  # #?????#       #????????#  ###?????????????????? |
|    ##????#       #???????#      ?????????????????? |
|     ######  ######?????##       ?????????????????? |
|             ##  ##????#        ??????????????????? |
|    ##########    #???#       #???????????????????? |
|    ##???????#    ####       #??  ????????????????? |
|     #####??##     ##=       ##    ???????????????? |
|         ####       =%*             ??????????????? |
|                     !         =    ??????????????? |
|                           %   %    ??????????????? |
|     ##                    *        ??????????????? |
|    ####                 ##   ###?????????????????? |
| ####??##    ##     !   ##????????????????????????? |
| ???????########   =%= ##?????????????????????????? |
| ??????????????#       #??#########???????????????? |
| ??????????????#       ####       ######??????????? |
| ??????????????##      s=!@%*                ?????? |
| ???????????????#     ss=%[                  ?????? |
| ???????????????##    #####      ########    ?????? |
| ????????????????##    #??###    #????????????????? |
| ?????????????????##  ##????#$r ##????????????????? |
| ??????????????????####?????   ##?????????????????? |
| ???????????????????????????#  #??????????????????? |
| ???????????????????????????#  #??????????????????? |
| ????????????????????????????   ??????????????????? |
| ????????????????????????????   ??????????????????? |
| ????????????????????????????####?????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          10
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Exi  Min  
Levels Raised              1    | .    .    .    1    .    
  XP Earned                5815 | 3000 390  850  350  1225 
  XP Spent                 4500 | 2950 50   .    1500 .    
Upgrades                   16   | 6    1    .    9    .    
  Propulsion Slot          1    | 1    .    .    .    .    
  Utility Slot             1    | 1    .    .    .    .    
  Weapon Slot              2    | 2    .    .    .    .    
  Heat Dissipation         6    | .    1    .    5    .    
  Energy Storage           4    | .    .    .    4    .    
  Inventory Capacity       1    | 1    .    .    .    .    
  Ranged Accuracy          1    | 1    .    .    .    .    
Protomatter Created        122  | .    41   17   .    64   
  Integrity Restored       260  | .    89   51   .    120  
    Core                   260  | .    89   51   .    120  
Protomatter Decayed        11   | .    11   .    .    .    

 Game 
------
Seed              WarpCouplerPod
  Manual?         0
Play Time         00:12:27
  Cumulative      88.8 hours
  Start           2022.04.16 @ 11:50:09
  End             2022.04.16 @ 11:59:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          104
  Rogue           104
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          57
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a75b9ea5-2418-40b1-90aa-a593c6452771