Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.04 @ 12:01:38 Player: JACKBOI Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (4225) 4225 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (484) 484 TOTAL SCORE: 9329 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 208 Entered Garrisons 200 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 40% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Hardlight Generator Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Heavy Armor Plating Shock Absorption System Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Large Matter Pod Weight Redist. System Trap Scanner Advanced ECM Suite Authchip [R/Combat] Relay Coupler [Behemoth] Pulse Rifle Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Flak Gun Improved Datajack [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 2 . . 2 . . 2 Power 2 | . . . 1 . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . Utility 4 | . . . 1 2 . . . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 181 | 6 5 4 20 18 35 32 7 . 22 32 Power 34 | 1 . 1 4 4 7 6 1 . 5 5 Engine 24 | 1 . 1 4 3 4 4 1 . 2 4 Core 10 | . . . . 1 3 2 . . 3 1 Reactor . | . . . . . . . . . . . Propulsion 41 | 2 3 1 3 5 9 4 1 . 4 9 Treads 7 | 2 . . . . . . . . 4 1 Leg 30 | . 3 1 3 5 9 1 . . . 8 Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . 3 1 . . . Flight . | . . . . . . . . . . . Utility 53 | 1 1 2 5 4 8 10 3 . 10 9 Device 25 | . . 1 1 1 4 4 2 . 7 5 Storage 8 | 1 . 1 1 . . 2 1 . 1 1 Processor 5 | . . . 1 1 . . . . 2 1 Hackware 1 | . . . . . 1 . . . . . Protection 14 | . 1 . 2 2 3 4 . . . 2 Artifact . | . . . . . . . . . . . Weapon 53 | 2 1 . 8 5 11 12 2 . 3 9 Energy Gun 23 | 1 . . 3 3 3 7 1 . 2 3 Energy Cannon 4 | . . . 1 1 . 2 . . . . Ballistic Gun 15 | 1 1 . 1 1 5 3 1 . 1 1 Ballistic Cannon 5 | . . . 3 . . . . . . 2 Launcher 4 | . . . . . 2 . . . . 2 Special Weapon 2 | . . . . . 1 . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 1 . 3 . . . . Corrupted Parts 4 | . . . . . . . . . . 4 System Corruption 36 | . . . . . . . . . . 36 Parts Lost 49 | . . . 1 3 8 4 . 6 . 27 Power 15 | . . . . 2 4 2 . 1 . 6 Propulsion 12 | . . . . 1 1 1 . 2 . 7 Utility 14 | . . . 1 . 3 1 . 2 . 7 Weapon 8 | . . . . . . . . 1 . 7 Highest Loss Streak 11 | . . . 1 2 3 2 . 5 . 11 To Critical Strikes 1 | . . . . . 1 . . . . . Average Slot Usage (%) 91 | . 96 100 96 89 96 93 91 73 82 86 Engine 9 | . 14 14 20 13 9 4 23 18 5 7 Core 6 | . . . . 4 7 12 . . 6 7 Treads 4 | . 22 . . . . . . . 21 11 Leg 11 | . 5 28 22 17 17 8 . . . 6 Hover 2 | . . . . . . 6 23 18 . . Device 11 | . . 4 3 11 8 15 6 5 18 17 Storage 7 | . 14 14 11 9 9 8 7 4 . 1 Processor 4 | . . . 8 13 6 . . . 5 7 Hackware 5 | . . . . . 7 9 7 7 7 4 Protection 7 | . 11 9 8 2 12 10 7 7 . 3 Energy Gun 7 | . 8 . 2 4 8 9 11 9 7 8 Energy Cannon 1 | . . . 4 4 . 2 . . . . Ballistic Gun 7 | . 19 28 7 6 8 6 3 . 7 1 Ballistic Cannon 1 | . . . 7 2 . . . . . 3 Naked Turns 36 | . . . . . . . . . . 36 Heaviest Build 111 | 11 12 21 38 40 41 60 74 71 33 111 Greatest Support 73 | 40 40 20 20 26 30 25 24 24 73 73 Greatest Overweight (x) 8 | . . 1 1 3 2 5 3 8 . 6 Average Overweight (x) . | . . . 1 . . 2 2 2 . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 15 15 15 5 25 Average Capacity 10 | 7 8 9 10 10 10 13 15 12 5 8 Most Carried 15 | 4 8 10 10 10 10 15 15 15 5 8 Average Carried 9 | 1 6 8 9 9 9 13 14 12 4 4 Final Capacity 15 | 8 8 10 10 10 10 15 15 5 5 5 Final Carried 15 | 4 8 10 10 10 10 15 15 5 5 5 Class Distribution -------------------- 41% | Scavenger-Mutant 29% | Hacker-Mutant 16% | Mutant 9% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Fac Matter Collected 3405 | 212 137 34 504 514 584 631 42 . 252 495 Remotely . | . . . . . . . . . . . Salvage Created 4463 | . 282 27 531 646 632 1222 79 . 314 730 Parts 211 | . 16 4 36 29 23 53 3 . 13 34 Haulers Intercepted 4 | . . . 2 . . 2 . . . . Recyclers Shooed 3 | . . . . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Fac Combat Hostiles Destroyed 71 | . 4 2 12 9 12 15 2 . 2 13 Guns 42 | . 4 2 3 3 9 12 2 . 2 5 Cannons 18 | . . . 9 6 . 2 . . . 1 AOE 5 | . . . . . 3 . . . . 2 Classes Destroyed 11 | . 3 1 2 1 1 2 . . . 1 Worker 3 | . . . . 1 . 2 . . . . Builder 3 | . . . . . . 2 . . . 1 Tunneler 4 | . . . . . . 1 . . . 3 Hauler 4 | . . . 2 . . 2 . . . . Recycler 10 | . 1 . 1 3 . 3 . . 2 . Watcher 5 | . 1 . 1 . . 2 . . 1 . Swarmer 7 | . . 2 5 . . . . . . . Grunt 38 | . 4 . 6 5 3 10 . . . 10 Sentry 16 | . . . 1 4 6 3 . . 2 . Hunter 8 | . . . . . 3 2 2 . . 1 Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 6 | . 6 2 3 4 4 3 2 . 2 3 Combat Bots Only 4 | . 4 2 2 4 4 3 2 . 1 3 Max Kills in Single Turn 3 | . 2 1 2 2 2 1 1 . 2 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Fac Damage Taken 8297 | . 303 55 581 617 1505 1245 61 389 239 3302 Core 1509 | . 37 15 89 96 173 145 17 44 33 860 Absorbed by Shields 40 | . . . . . . . . . 40 . Redirected to Shielding 108 | . 5 2 . . . . . . . 101 Regen/Repaired (Parts) 167 | . . . . . . 167 . . . . Core Remaining (%) 73 | 100 . 79 77 . . 24 . . 86 . Volleys Fired 362 | . 18 6 42 35 72 104 5 . 11 69 Largest 3 | . 2 2 2 2 2 2 2 . 2 3 Hottest 170 | . 60 40 113 112 100 125 124 . 89 170 Shots Fired 693 | . 36 12 83 62 139 203 10 . 22 126 Gun 552 | . 36 12 36 30 134 184 10 . 22 88 Cannon 123 | . . . 47 32 . 19 . . . 25 Launcher 13 | . . . . . 4 . . . . 9 Special 5 | . . . . . 1 . . . . 4 Kinetic 340 | . 25 12 59 27 64 101 . . 11 41 Thermal 315 | . . . 17 35 71 95 10 . 11 76 Explosive 4 | . . . . . 4 . . . . . Electromagnetic 34 | . 11 . 7 . . 7 . . . 9 Robot Hit Streak 46 | . 11 3 7 46 32 29 15 . 17 14 Robot Miss Streak 4 | . 1 2 3 1 2 3 . . 4 2 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 4 | . . . . . 1 1 1 . . 1 Max Gunslinging Chain 1 | . . . . . 1 1 1 . . 1 Shots Hit Robots 449 | . 25 7 45 52 96 129 9 . 15 71 Core Hits 191 | . 13 3 20 22 39 48 4 . 15 27 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . 1 . 2 . . . . Critical Strikes 22 | . . . 1 3 4 7 . . 1 6 Burn 16 | . . . . 2 3 5 . . 1 5 Destroy 4 | . . . . 1 1 2 . . . . Blast 2 | . . . 1 . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9436 | . 393 65 996 1050 1683 2478 164 . 284 2323 Guns 6158 | . 253 65 318 460 1354 2171 164 . 272 1101 Cannons 1843 | . . . 678 590 . 275 . . . 300 Explosions 1358 | . 140 . . . 305 32 . . . 881 Melee . | . . . . . . . . . . . Ramming 46 | . . . . . . . . . 12 34 Kinetic 3617 | . 152 65 702 487 614 1086 . . 111 400 Thermal 4593 | . 140 . 205 563 764 1258 164 . 161 1338 Explosive 305 | . . . . . 305 . . . . . Electromagnetic 875 | . 101 . 89 . . 134 . . . 551 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 40 | . . . . . . . . 12 14 40 Average Corruption 11 | . . . . . . . . 6 13 11 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 53 | . . . . . . . . 4 27 22 Message Errors 9 | . . . . . . . . 1 7 1 Matter Fused 14 | . . . . . . . . 1 6 7 Heat Flow Errors 3 | . . . . . . . . . 3 . Energy Discharges 4 | . . . . . . . . 1 1 2 Parts Rejected 2 | . . . . . . . . . 1 1 Parts Fused 2 | . . . . . . . . 1 1 . Data Loss (minor) 9 | . . . . . . . . . 5 4 Data Loss (major) 2 | . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 4 | . . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 142 | . . . 22 . 6 . . . . 114 Projectiles 33 | . . . 22 . . . . . . 11 Explosions 109 | . . . . . 6 . . . . 103 Melee . | . . . . . . . . . . . Knockbacks 7 | . . . 3 . . . . . . 4 Impact . | . . . . . . . . . . . Kinetic 6 | . . . 2 . . . . . . 4 Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 601 | . . . . . 178 . . . . 423 Shots 18 | . . . . . 4 . . . . 14 Rammed 6 | . . . . . . . . . 1 5 Targets Rammed 10 | . . . . . . . . . 1 9 Kicked 4 | . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . Highest Temperature 515 | . 122 . 515 186 123 351 345 . 363 392 Average Temperature 102 | . 68 . 178 56 41 53 200 . 155 92 Received Heat Transfer 4036 | . 222 . 249 378 765 675 . . 100 1647 Effects 26 | . . . 20 . . . . . 2 4 Shutdowns 10 | . . . 6 . . . . . 2 2 Energy Bleed 4 | . . . 3 . . . . . . 1 Interference 7 | . . . 6 . . . . . . 1 Matter Decay 3 | . . . 3 . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Fried 3 | . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . . 2 Combat Hostiles 3 | . . . . . . 1 . . . 2 Parts Melted 18 | . . . . 1 1 7 2 . 2 5 Heat Transferred 9841 | . 200 . 370 1295 2003 2812 333 . 370 2458 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Fac Peak Influence 670 | . 136 109 266 365 670 541 178 66 56 347 Initial 281 | . . 44 35 81 96 281 121 51 . 23 Average 224 | . 55 79 145 223 411 335 126 33 31 146 Maximum Alert Level 2 | . . . 1 1 2 2 . . . 1 Low Security (%) 52 | 100 100 100 67 36 22 7 100 100 100 75 Level 1 33 | . . . 32 63 21 74 . . . 24 Level 2 14 | . . . . . 55 17 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . . . 1 . . 3 1 . . 11 Investigation 8 | . . . . . . 2 1 . . 5 Extermination 1 | . . . . . . . . . . 1 Reinforcement 4 | . . . 1 . . 1 . . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Fac Distress Signals 5 | . 1 . . 1 . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 125 | . 7 3 22 11 15 28 2 4 9 24 Peak Tracking Total 6 | . 5 3 5 6 5 3 2 4 5 6 Tactical Retreats 5 | . . 1 1 . . 2 . . . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Fac Traps Triggered 11 | . . . . . 2 1 1 . 5 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Fac Machines Disabled 36 | . . . 1 . 4 5 . . . 26 Max in Single Turn 20 | . . . 1 . 1 2 . . . 20 Garrison Relay 2 | . . . . . 2 . . . . . Phase Generator 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Fac Machines Accessed 24 | . . 1 2 4 4 5 1 . 2 5 Terminals 17 | . . . 2 1 4 4 1 . 2 3 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 2 | . . . . 2 . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . 1 Total Hacks 42 | . . 1 4 7 5 8 3 . 2 12 Successful 22 | . . 1 3 5 3 5 1 . 1 3 Failed 20 | . . . 1 2 2 3 2 . 1 9 Catastrophic 6 | . . . . . 1 1 . . 1 3 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 29 | . . . 4 2 5 6 3 . 2 7 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 4 | . . . . 4 . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 Garrison Access 3 | . . . . 1 . . . . . 2 Terminal Hacks 14 | . . 1 3 1 3 3 1 . 1 1 Record 2 | . . . 1 . . . . . 1 . Robot Analysis 1 | . . . 1 . . . . . . . Open Door 2 | . . 1 . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . . . 1 Reinforcement Status 1 | . . . . . . 1 . . . . Recall Extermination 1 | . . . . . . . 1 . . . Recall Reinforcements 2 | . . . 1 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . . . Garrison Registry 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . Retrieve Matter 2 | . . . . 2 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . . . 1 3 3 2 1 . 2 5 Full Trace Events 7 | . . . . . . 1 1 . . 5 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 26 | . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 10 | . . . . . 10 . . . . . Machine Destruction 10 | . . . . . 10 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Fac Total Allies 3 | . . . . . 2 . . 1 . . Largest Group 2 | . . . . . 2 1 . 1 . . Highest-Rated Group 59 | . . . . . 59 39 . 31 . . Highest-Rated Ally 39 | . . . . . 39 39 . 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 41 | . . . . . 24 9 . 8 . . Total Damage 569 | . . . . . 290 174 . 105 . . Kills 8 | . . . . . 5 3 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Fac Turns Passed 6336 | 66 189 246 620 441 1186 1497 236 133 648 1074 Spaces Moved 2702 | 36 82 157 238 178 512 437 126 75 332 529 Core 79 | 3 . . . . . . . . . 76 Treads 760 | 33 57 . . . . . . . 332 338 Legs 1451 | . 25 157 238 178 512 226 . . . 115 Wheels . | . . . . . . . . . . . Hover 412 | . . . . . . 211 126 75 . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 106 162 50 155 50 Average Speed 175 | 150 147 133 190 169 175 244 162 176 159 147 Slowest Speed 530 | 160 160 190 190 330 260 470 222 530 160 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 15 48 24 16 69 31 2 71 8 14 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 176 | . 2 . 5 3 89 3 . . . 74 Melee . | . . . . . . . . . . . Projectile 11 | . . . 5 3 . 3 . . . . AOE 165 | . 2 . . . 89 . . . . 74 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Fac Total 3610 | 45 121 184 325 258 658 671 148 75 428 697 Wait 148 | . . 7 4 4 15 37 3 1 43 34 Move 2691 | 35 81 156 237 178 507 436 126 74 332 529 Hop . | . . . . . . . . . . . Pick Up 89 | 4 10 6 7 8 4 30 3 . 7 10 Fast Attach 73 | 6 2 . 6 6 10 8 2 . 13 20 Attach 21 | . 1 . 2 4 2 2 2 . 3 5 Detach 2 | . . . . 1 . . . . 1 . Swap 87 | . 2 4 12 8 23 22 3 . 6 7 Drop 119 | . 7 5 15 14 16 32 4 . 12 14 Fire 362 | . 18 6 42 35 72 104 5 . 11 69 Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . . . 5 Kick 4 | . . . . . . . . . . 4 Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . Rewire 4 | . . . . . 4 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 16) 67 | -11/Junkyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 12) 256 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 411 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 485 | -10/Mines | Discovered new exit (range 10) 502 | -10/Mines | Entered Materials 502 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1107 | -9/Materials | Discovered new exit (range 9) 1122 | -9/Materials | Entered another Materials area 1122 | -8/Materials | Evolved 2 slots: Utility x2 1327 | -8/Materials | Build established: Scavenger-Mutant 1563 | -8/Materials | Identified exit to Garrison 1563 | -8/Materials | Entered Garrison 1636 | -8/Garrison | Triggered checkpoint 1842 | -8/Garrison | Triggered checkpoint 1845 | -8/Garrison | Triggered checkpoint 1900 | -8/Garrison | Lost 3 parts (2p1u) 2047 | -8/Garrison | Phase Generator disabled 2047 | -8/Garrison | Discovered new exit (range 9) 2058 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2078 | -8/Garrison | Triggered checkpoint 2156 | -8/Garrison | Garrison Relay disabled 2220 | -8/Garrison | Lost 3 parts (1p1n1u) 2412 | -8/Garrison | Triggered checkpoint 2464 | -8/Garrison | Triggered checkpoint 2535 | -8/Garrison | Garrison Relay disabled 2552 | -8/Garrison | Triggered checkpoint 2631 | -8/Garrison | Discovered new exit (range 49) 2631 | -8/Garrison | Discovered new exit (range 18) 2631 | -8/Garrison | Discovered new exit (range 64) 2749 | -8/Garrison | Entered Materials 2749 | -8/Materials | Accompanied by 1 ally 2865 | -8/Materials | Core integrity fell below 50% 3004 | -8/Materials | Repaired Med. Storage Unit 3809 | -8/Materials | Build established: Hacker-Mutant 4056 | -8/Materials | Discovered new exit (range 7) 4246 | -8/Materials | Entered Factory 4246 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4482 | -7/Factory | Sucked down chute 4482 | -7/Factory | Entered Waste 4483 | -7/Waste | Met a frightened Derelict 4493 | -7/Waste | Spotted C-40 Crusher 4497 | -7/Waste | EMP discharged 4513 | -7/Waste | Spotted C-40 Crusher 4513 | -7/Waste | Spotted C-40 Crusher 4527 | -7/Waste | Crushed by Compactor (1 part destroyed) 4560 | -7/Waste | Spotted C-40 Crusher 4571 | -7/Waste | Crushed by Compactor (1 part destroyed) 4574 | -7/Waste | Crushed by Compactor (1 part destroyed) 4577 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4580 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4588 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4594 | -7/Waste | Discovered new exit (range 12) 4597 | -7/Waste | EMP discharged 4597 | -7/Waste | System corruption reached 10% 4609 | -7/Waste | Crushed by Compactor (1 part destroyed) 4615 | -7/Waste | Entered Factory 4643 | -7/Factory | Lost 5 parts (1p2n2u) 5249 | -7/Factory | Discovered new exit (range 10) 5261 | -7/Factory | Identified exit to Factory 5263 | -7/Factory | Entered another Factory area 5263 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5591 | -6/Factory | Build established: Hacker-Skirmisher 5895 | -6/Factory | Lost 3 parts (1p2n) 5906 | -6/Factory | Garrison activated, responded to threat 6005 | -6/Factory | Lost 9 parts (1p2n3u3w) 6165 | -6/Factory | System corruption reached 10% 6174 | -6/Factory | System corruption reached 30% 6191 | -6/Factory | Lost 4 parts (1u3w) 6294 | -6/Factory | Core integrity fell below 50% 6301 | -6/Factory | Released all parts (3) 6317 | -6/Factory | Core integrity fell below 20% 6331 | -6/Factory | Lost 11 parts (4p3n3u1w) 6337 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06297_ Kicked G-50 Soldier out of the way. 06297_ Imp. Titanium Leg destroyed. 06298_ G-50 Soldier suffers critical hit (Burn). 06299_ G-50 Soldier heat spikes uncontrollably. 06300_ G-50 Soldier overheating. 06300_ Structural Scanner destroyed. 06300_ K-01 Serf collects debris. 06301_ Released Imp. Signal Interpreter. 06301_ Released Machine Analyzer. 06301_ Released Huge Storage Unit. 06302_ G-50 Soldier heat damages Lgt. Angular Momentum Engine. 06304_ System corrupted: Energy discharge (-35). 06321_ Critical hit (Burn: +37). 06322_ Connecting with Garrison Access... 06322_ ALERT: Suspicious activity at Garrison Access F003. Dispatching Investigation squad. 06323_ System corrupted: Component data lost. 06330_ Slammed into G-50 Soldier. 06330_ Destabilizing: System corrupted (+1). 06331_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????"""????????????????????????????? | | ??????????????????"""????????????????????????????? | | ??????????????????"""?"""????????????????????????? | | ???????????????????????T"????????????????????????? | | ??????????????????????"""????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##############????????????????? | | ???????????????????# """G""" #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# """" """" #???????#????????? | | ???????????????????# """" """" #????????????????? | | ???????????????????# """" """" #??????????#?????? | | ???????????????????# """" """" #????????#?#?????# | | ???????????????????# """" """" #????????????#??#? | | ???????????????????# """" """" #?????????#??????? | | ???????????????????# """"g"""" #????????#???????? | | ???????????????????# %% #???????????????#? | | ???????????????????#######g######????#??#???#????# | | ??????????????????????# %% ###########??#?????# | | ??????????????????????# g%gg ###########??#?????# | | ??????????????????????# g # ############# | | ???????????????######## # ########### | | ???????????" @ # # "### | | ???????????" # # ##### | | ?????????? % # # ##### | | ??????????? # #=##??# | | ??????????? % # #%##??# | | ???????????? # # ##??# | | ???????????? # #%###?? | | ???????????? #% # ####? | | ????????????? # # ####? | | ????????????? + #=###?? | | ???????????? # # ###?? | | ???????????? # # ####? | | ???????????? # # ###?? | | ???????????? ##+########### ####? | | ???????????? %%!% ##### ####? | | ??????????? %!%%% ### ### | | ??????????? %= ### T ##? | | ?????????? "" ##? | | ?????????? ### ##? | | ?????????? ### ! ##? | | ????????? ##########? | | ????????? ################################## | | ?????????" "" % ##########????????? | | ???????????### # " """ #??????#??????????? | | ???????????????# " T"" #??????????#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 41 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 20 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Adv. ECM Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaShadeSubcomponent Manual? 0 Play Time 00:53:55 Cumulative 227.6 hours Start 2023.03.04 @ 11:01:05 End 2023.03.04 @ 12:01:38 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 99 Rogue 0 Adventurer 99 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 67 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cacf1125-5efb-49d6-a96d-31740a066418