Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 00:49:03 Player: Nebula avali Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (1) 5 Value Destroyed (1) 1 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (5085) 5085 TOTAL SCORE: 11991 Bonus ------- Pacifist 4085 Entered DSFs 1000 Cogmind --------- Core Integrity 214/1600 Matter 261/300 Energy 94/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Axe Axe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- (None) > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Axe Axe [Rating: 8] Favorites ----------- Power None Propulsion None Utility Advanced Visual Processing Unit Processor Advanced Visual Processing Unit Weapon Axe Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 2 . 2 2 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 18 | . . 2 2 2 . 2 2 2 . 2 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 10 | . . . 1 1 . . 1 . . 1 . 6 Power . | . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 1 | . . . . 1 . . . . . . . . Device . | . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . Processor 1 | . . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 9 | . . . 1 . . . 1 . . 1 . 6 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . 1 . . . 1 . . 1 . 4 Piercing Weapon 2 | . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 3 | . . . . . . . . . . . . 3 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon 3 | . . . . . . . . . . . . 3 Highest Loss Streak 3 | . . . . . . . . . . . . 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 4 | . . . 6 4 7 6 9 10 6 2 . 2 Processor 1 | . . . . 4 7 6 5 5 5 . . . Slashing Weapon 2 | . . . 6 . . . 3 5 1 1 . 2 Naked Turns 195 | . 17 51 14 7 . . . . . 35 33 38 Heaviest Build 3 | . . . 3 . . . 3 3 3 3 . 3 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 4 4 4 4 4 4 3 4 5 5 5 Average Carried 3 | . . 2 3 4 4 4 3 3 3 3 5 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 4 4 4 4 4 3 3 4 5 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Matter Collected 228 | 189 . . 8 . 2 . . . . 29 . . Remotely . | . . . . . . . . . . . . . Salvage Created 29 | . . . . . . . . . . 29 . . Parts 2 | . . . . . . . . . . 2 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . 1 . . Worker 1 | . . . . . . . . . . 1 . . Best Kill Streak 1 | . . . . . . . . . . 1 . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Hostile Shots Fired 139 | . . 15 5 . 1 . 14 . 6 10 2 86 Missed 58 | . . 8 1 . . . 2 . 2 5 . 40 Damage Taken 2541 | . . 104 163 . 57 . 241 . 303 107 53 1513 Core 2355 | . . 104 163 . 57 . 199 . 303 90 53 1386 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 87 | 100 100 74 70 . 91 100 80 . 73 93 96 . Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . 1 . . Core Hits 2 | . . . . . . . . . . . 2 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 20 | . . . 1 . . . 4 . 1 2 . 12 Impact . | . . . . . . . . . . . . . Slashing 19 | . . . 1 . . . 4 . 1 2 . 11 Piercing 1 | . . . . . . . . . . . . 1 Sneak Attacks 1 | . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 74 | . . . . . . . . . . 63 4 7 Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 63 | . . . . . . . . . . 63 . . Ramming 11 | . . . . . . . . . . . 4 7 Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 63 | . . . . . . . . . . 63 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 . . . . . Average Corruption 3 | . . . . . . . 3 . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 1 | . . . . . . . 1 . . . . . Message Errors 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 23 | . . . . . . . . . . 23 . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 23 | . . . . . . . . . . 23 . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . 1 3 Shots . | . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . 3 2 Targets Rammed 5 | . . . . . . . . . . . 3 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . Received Heat Transfer 69 | . . 30 9 . . . . . . 21 9 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Peak Influence 86 | . 15 50 51 28 19 9 12 5 9 86 78 84 Initial 48 | . . 5 20 23 19 9 4 5 7 4 48 46 Average 25 | . . 22 41 23 19 9 6 5 8 10 65 59 Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 2 | . . . . . . . . . . . . 2 Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . . . . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Distress Signals 2 | . . . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 29 | . 1 4 6 . 1 . 1 . 1 4 2 9 Peak Tracking Total 10 | . . 5 6 . 1 . 1 . 1 8 2 10 Tactical Retreats 1 | . . . . . . . . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Traps Triggered 1 | . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Machines Accessed 2 | . . . . 1 . . . 1 . . . . Terminals 2 | . . . . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 3 | . . . . 1 . . . 2 . . . . Successful 2 | . . . . 1 . . . 1 . . . . Failed 1 | . . . . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 3 | . . . . 1 . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 2 | . . . . 1 . . . 1 . . . . Open DSF 2 | . . . . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Turns Passed 519 | 11 17 51 39 23 15 9 62 26 30 112 33 91 Spaces Moved 871 | 22 33 94 70 42 30 17 99 51 53 207 57 96 Core 871 | 22 33 94 70 42 30 17 99 51 53 207 57 96 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 15 | 3 15 14 15 2 48 2 6 3 86 8 1 4 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 16 | . . . 1 . . . 4 . 1 1 . 9 Terrain Destroyed 16 | . . . 1 . . . 4 . 1 1 . 9 Melee 16 | . . . 1 . . . 4 . 1 1 . 9 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Total 904 | 21 32 97 72 42 29 16 103 50 54 211 60 117 Wait 1 | . . . . . . . . . . . 1 . Move 859 | 21 32 93 69 41 29 16 98 50 52 206 56 96 Hop . | . . . . . . . . . . . . . Pick Up 5 | . . 4 . . . . . . . 1 . . Fast Attach 3 | . . . . 1 . . . . . . . 2 Attach 7 | . . . 1 . . . 1 . . 1 . 4 Detach 4 | . . . 1 . . . . . 1 1 . 1 Swap . | . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . Fire . | . . . . . . . . . . . . . Melee 20 | . . . 1 . . . 4 . 1 2 . 12 Ram 5 | . . . . . . . . . . . 3 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 12 | -11/Scrapyard | Entered Materials 28 | -10/Materials | Discovered new exit (range 3) 29 | -10/Materials | Entered another Materials area 29 | -9/Materials | Evolved 2 slots: Utility x2 77 | -9/Materials | Discovered new exit (range 8) 80 | -9/Materials | Entered another Materials area 80 | -8/Materials | Evolved 2 slots: Utility x2 111 | -8/Materials | Discovered new exit (range 15) 119 | -8/Materials | Entered Factory 119 | -7/Factory | Evolved 2 slots: Utility x2 141 | -7/Factory | Identified exit to DSF 142 | -7/Factory | Entered DSF 147 | -7/DSF | Discovered new exit (range 19) 157 | -7/DSF | Entered Factory 157 | -6/Factory | Evolved 2 slots: Utility x2 161 | -6/Factory | Discovered new exit (range 10) 166 | -6/Factory | Entered another Factory area 166 | -5/Factory | Evolved 2 slots: Utility x2 222 | -5/Factory | Discovered new exit (range 7) 228 | -5/Factory | Entered another Factory area 228 | -4/Factory | Evolved 2 slots: Utility x2 254 | -4/Factory | Identified exit to DSF 254 | -4/Factory | Entered DSF 268 | -4/DSF | Additional patrols routed to DSF 277 | -4/DSF | Discovered new exit (range 15) 284 | -4/DSF | Entered Research 284 | -3/Research | Evolved 2 slots: Utility x2 305 | -3/Research | Build established: Mutant 391 | -3/Research | Discovered new exit (range 4) 394 | -3/Research | Found Enh. Force Lance 396 | -3/Research | Entered another Research area 396 | -2/Research | Evolved 2 slots: Utility x2 421 | -2/Research | Discovered new exit (range 15) 429 | -2/Research | Entered Access 429 | -1/Access | Evolved 2 slots: Utility x2 503 | -1/Access | Crushed by falling debris 508 | -1/Access | Core integrity fell below 50% 520 | -1/Access | Core integrity fell below 20% 520 | -1/Access | Self-destructed Last Messages --------------- 00514_ W-44 Eye sends out distress signal. 00514_ U-05 Engineer lays Concrete. 00514_ Slug penetrates Sealed Freight Elevator. 00515_ U-05 Engineer lays Concrete. 00515_ Slug penetrates Wall. 00515_ U-05 Engineer lays Concrete. 00516_ U-05 Engineer builds a Wall. 00516_ U-05 Engineer lays Concrete. 00516_ U-05 Engineer builds a Wall. 00517_ U-05 Engineer lays Concrete. 00518_ Penetrated by Slug. 00518_ Slug penetrates Wall. 00518_ Slammed into U-05 Engineer. 00519_ U-05 Engineer lays Concrete. 00519_ Slammed into U-05 Engineer. 00520_ U-05 Engineer lays Concrete. 00520_ Knocked back. 00520_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 00520_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###+#?????????????????????????????? | | ??????????????? #?????????????????????????????? | | ???????????????? #?????????????????????????????? | | ???????????????? #?????????????????????????????? | | ????????????????? #?????????????????????????????? | | ????????????????? #?????????????????????????????? | | ??????????#####+##/####??????????????????????????? | | ??????????# % #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# """"" #??????????????????????????? | | ??????????# """"" #??????????????????????????? | | ??????????# """"" ###????????????????????????? | | ??????????# """"" # #????????????????????????? | | ??????????# """"" ##????????????????????????? | | ??????????# """"" #????????????????????????? | | ??????????# = u #????????????????????????? | | ??????????# c###??????????????????????? | | ??????????# h cc@#??????????????????????? | | ???????#########+## # # ###?????????????????????? | | ?????? uh # #???????????????????? | | ?????? H "######### ????????? | | ?????? u % ???????? | | ?????? ???????? | | ?????? ???????? | | ??????? % ########## ????????? | | ??????? # #??????????????? | | ????????############ # #??????????????? | | ???????????????????# # " #??????????????? | | ???????????????????# # "" #??????????????? | | ???????????????????# + "" #??????????????? | | ???????????????????# + "" #??????????????? | | ???????????????????# # "" #??????????????? | | ???????????????????# # "" #??????????????? | | ??????????????????? # "" #??????????????? | | ?????????????????? # " #??????????????? | | ????????????????? # #??????????????? | | ??????????????? # #??????????????? | | ??????????????? ?? ? # #??????????????? | | ??????????????? ?????? # #??????????????? | | ?????????? ?? ?????????##"#####??????????????? | | ?????? ? ###+########### ##??????????????????? | | ?????# # ####???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 100 Matter Stores 299 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed soup Manual? 1 Play Time 00:08:29 Cumulative 63.7 hours Start 2024.05.02 @ 00:39:41 End 2024.05.02 @ 00:49:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 92 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd883b23-34a2-43e2-8c42-c3038ebe17bf