Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 07:37:24

Player: yota99

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (498)      498
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2478

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (1350) Ox26
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
           Huge Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
     Small Matter Pod (50)
           Seismic Detector
           Seismic Detector
           Seismic Detector
           Core Shielding
           Core Shielding
  Improved EM Shotgun
    Medium Laser
     Small Laser
           Beam Rifle
           Beam Cannon
           Assault Rifle
     Light Assault Rifle
           EMP Blaster
           Mining Laser

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Wheel
>              --- UTILITY ----------
               Huge Storage Unit
      Improved Sensor Array
      Improved Signal Interpreter
               Seismic Detector
               Core Shielding
  High-powered Tractor Beam
>              --- WEAPON -----------
      Improved EM Shotgun
      Improved EM Shotgun
>              --- INVENTORY --------
         Small Matter Pod
               Seismic Detector
               Seismic Detector
               Seismic Detector
               Core Shielding
               Core Shielding
      Improved EM Shotgun
        Medium Laser
         Small Laser
               Beam Rifle
               Beam Cannon
               Assault Rifle
         Light Assault Rifle
               EMP Blaster
               EMP Blaster
               Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Core Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 7   5   2   5   9   
  Power                    3    | 1   .   1   .   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   1   .   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | 2   1   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 2   1   .   2   3   
    Device                 4    | 1   .   .   1   2   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   3   1   3   4   
    Energy Gun             9    | 1   2   .   3   3   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 15   | .   .   1   .   14  
  Power                    3    | .   .   1   .   2   
  Propulsion               3    | .   .   .   .   3   
  Utility                  5    | .   .   .   .   5   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      12   | .   .   1   .   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   90  100 83  82  
  Engine                   10   | .   14  14  11  8   
  Wheel                    17   | .   19  28  22  11  
  Device                   16   | .   14  14  13  19  
  Storage                  11   | .   14  14  11  9   
  Processor                3    | .   .   .   .   8   
  Protection               4    | .   .   .   4   8   
  Energy Gun               16   | .   12  25  14  16  
  Energy Cannon            1    | .   .   3   6   .   
  Ballistic Gun            2    | .   12  .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             95   | 11  89  91  91  95  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  28   | 1   4   4   4   28  
  Average Overweight (x)   3    | .   1   4   4   6   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         20   | 7   12  25  25  25  
  Most Carried             20   | 7   8   8   16  20  
  Average Carried          11   | 3   7   7   11  16  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            15   | 7   8   8   15  15  

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           541  | 280 15  61  49  136 
  Remotely                 136  | .   .   .   .   136 
Salvage Created            938  | 174 25  91  49  599 
  Parts                    47   | 12  5   3   4   23  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  10   | .   .   2   1   7   
  Guns                     6    | .   .   2   .   4   
  Cannons                  1    | .   .   .   1   .   
Classes Destroyed          10   | 2   2   1   .   5   
  Worker                   1    | .   .   .   .   1   
  Tunneler                 4    | 4   .   .   .   .   
  Recycler                 4    | 1   .   .   .   3   
  Operator                 1    | .   1   .   .   .   
  Watcher                  4    | .   1   .   .   3   
  Swarmer                  3    | .   .   .   .   3   
  Grunt                    3    | .   .   2   1   .   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           4    | 4   1   2   1   4   
  Combat Bots Only         3    | .   .   2   1   3   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               1633 | .    22   146  .    1465 
  Core                     580  | .    .    28   .    552  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  49   | .    .    .    .    49   
Core Remaining (%)         96   | 100  .    88   100  .    
Volleys Fired              79   | 10   9    5    4    51   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  110  | 60   60   90   110  100  
Shots Fired                148  | 20   14   10   8    96   
  Gun                      142  | 20   10   10   6    96   
  Cannon                   2    | .    .    .    2    .    
  Launcher                 4    | .    4    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  15   | 10   5    .    .    .    
  Thermal                  122  | 10   5    10   8    89   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          11   | .    4    .    .    7    
  Robot Hit Streak         12   | 4    3    12   3    11   
  Robot Miss Streak        3    | 2    2    .    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           97   | 10   9    9    4    65   
  Core Hits                44   | 7    5    5    1    26   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         12   | .    .    .    .    12   
    Burn                   12   | .    .    .    .    12   
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1349 | 106  166  110  63   904  
  Guns                     1199 | 106  58   110  26   899  
  Cannons                  37   | .    .    .    37   .    
  Explosions               108  | .    108  .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  5    | .    .    .    .    5    
  Kinetic                  53   | 41   12   .    .    .    
  Thermal                  1068 | 65   46   110  63   784  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          223  | .    108  .    .    115  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            7    | .    .    .    7    .    
  Projectiles              7    | .    .    .    7    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        210  | 40   20   170  78   210  
  Average Temperature      52   | 19   12   97   30   54   
  Received Heat Transfer   792  | .    12   78   .    702  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              3    | .    .    .    .    3    
  Combat Hostiles          3    | .    .    .    .    3    
  Parts Melted             12   | .    .    4    .    8    
  Heat Transferred         3866 | 150  100  285  148  3183 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             295  | 25  82  53  80  295 
  Initial                  33   | .   16  13  20  33  
  Average                  71   | 10  39  46  44  117 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         91   | 100 100 100 100 79  
  Level 1                  8    | .   .   .   .   20  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   2   .   2   5   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              30   | .   5   2   5   18  
  Peak Tracking Total      5    | .   1   2   3   5   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          5    | .   3   .   .   2   
  Terminals                5    | .   3   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   9   .   .   5   
  Successful               7    | .   5   .   .   2   
  Failed                   7    | .   4   .   .   3   
    Catastrophic           2    | .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   6   .   .   1   
  Terminals                14   | .   9   .   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   3   .   .   2   
  Robot Analysis           2    | .   1   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   3   .   .   2   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       2    | .   1   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               1252 | 93   284  139  204  532  
Spaces Moved               643  | 55   221  72   122  173  
  Core                     4    | 2    .    .    .    2    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   639  | 53   221  72   122  171  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   140  140  140  
  Average Speed            135  | 82   99   140  140  192  
  Slowest Speed            1450 | 95   140  140  140  1450 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       24   | 4    50   28   14   24   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      878  | 83  272 100 146 277 
  Wait                     99   | .   33  21  7   38  
  Move                     639  | 54  220 71  121 173 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 10  3   1   8   5   
  Fast Attach              7    | 4   .   .   1   2   
  Attach                   12   | 3   1   1   2   5   
  Detach                   2    | 1   .   .   1   .   
  Swap                     9    | .   4   1   2   2   
  Drop                     3    | 1   2   .   .   .   
  Fire                     79   | 10  9   5   4   51  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  176 | -10/Materials | Discovered new exit (range 12)
  316 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Entered Mines
  493 | -10/Mines     | Discovered new exit (range 9)
  517 | -10/Mines     | Entered Materials
  517 | -9/Materials  | Evolved 2 slots: Utility x2
  711 | -9/Materials  | Discovered new exit (range 3)
  721 | -9/Materials  | Entered another Materials area
  721 | -8/Materials  | Evolved 2 slots: Utility x2
  863 | -8/Materials  | Garrison activated, responded to threat
 1129 | -8/Materials  | Discovered new exit (range 15)
 1244 | -8/Materials  | Core integrity fell below 50%
 1250 | -8/Materials  | Core integrity fell below 20%
 1253 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01201_ R-06 Scavenger collects Tractor Beam.
01205_ Critical hit (Burn: +37).
01211_ G-47 Trooper misfires.
01213_ Hpw. Tractor Beam destroyed.
01213_ Ion Engine destroyed.
01215_ Wheel destroyed.
01216_ Imp. EM Shotgun destroyed.
01218_ K-01 Serf collects debris.
01222_ G-47 Trooper IFF system glitched.
01222_ G-47 Trooper destroyed.
01223_ Imp. Sensor Array destroyed.
01225_ G-47 Trooper misfires.
01226_ Imp. EM Shotgun destroyed.
01230_ R-06 Scavenger collects Aluminum Leg.
01234_ Critical hit (Burn: +37).
01236_ EMP Blaster destroyed.
01237_ G-47 Trooper IFF system glitched.
01240_ Core Shielding destroyed.
01244_ Seismic Detector destroyed.
01248_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|                             #???????????           |
| """  """"  """"          l  #???????????           |
| """  """"  """"          @[ #???????????           |
| """  """"  """"           %g#???????????           |
|               %%         g! #???????????           |
|               %      """    ######??????           |
|                      """ %         #????           |
| ####"Y"#####+###     """           #????           |
| ???#"""#??     #                 < #????           |
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| ????????????????####+########???????????           |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy

 Challenges 
------------
None

 Game 
------
Seed              GuidanceUltimateFlail
  Manual?         0
Play Time         00:15:11
  Cumulative      30.5 hours
  Start           2023.01.07 @ 07:23:46
  End             2023.01.07 @ 07:37:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          27
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d8dc8b7-3c47-43ae-9684-c74d33b14a8c