Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.29 @ 01:32:12 Player: lepire Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2657) 2657 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 6384 Bonus ------- High Alert Combat Kills 67 Cogmind --------- Core Integrity 576/850 Matter 60/300 Energy 150/150 System Corruption 4% Temperature Cool (0) Movement Rolling (155) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Improved Trap Scanner Targeting Computer Improved Heavy Armor Plating > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Wheel Trap Scanner Recoil Stabilizer Recoil Stabilizer Matter Filter Hardened Medium Armor Plating Shield Generator Force Field High-powered Tractor Beam Drone Bay (2/2) Autogun Autogun Autogun Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Trap Scanner Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Long-range Missile Launcher > --- INVENTORY -------- Trap Scanner Recoil Stabilizer Recoil Stabilizer Matter Filter Hardened Medium Armor Plating Shield Generator Force Field High-powered Tractor Beam Drone Bay Autogun Autogun Autogun [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 . . 2 2 Weapon 2 | . . . . 2 . . Parts Attached 68 | 6 14 12 3 8 3 22 Power 10 | 1 2 2 . 2 . 3 Engine 5 | 1 2 . . . . 2 Core 5 | . . 2 . 2 . 1 Reactor . | . . . . . . . Propulsion 19 | 2 4 5 1 2 1 4 Treads 5 | . 2 . . 2 1 . Leg 6 | 2 2 1 . . . 1 Wheel 8 | . . 4 1 . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 4 2 1 2 2 6 Device 5 | . . . . . 2 3 Storage 5 | 1 4 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 7 | . . 2 . 2 . 3 Artifact . | . . . . . . . Weapon 21 | 2 4 3 1 2 . 9 Energy Gun . | . . . . . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 16 | 2 3 3 . 2 . 6 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . . . 2 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 24 | . 1 5 3 1 1 13 Power 3 | . 1 1 . . . 1 Propulsion 9 | . . 3 1 1 . 4 Utility 5 | . . 1 1 . 1 2 Weapon 7 | . . . 1 . . 6 Highest Loss Streak 8 | . 1 4 3 1 1 8 To Critical Strikes . | . . . . . . . Average Backups 9 | 1 6 9 11 11 12 11 Power 1 | . . 1 1 3 4 1 Propulsion . | . 1 . 1 . . . Utility 4 | . 2 4 4 6 5 6 Weapon 2 | . 1 3 5 2 3 3 Tool/Special . | . . . . . . . Unused Backups 13 | . 1 . . 2 . 10 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 9 | . . . . 1 . 8 Weapon 2 | . . . . 1 . 1 Tool/Special 1 | . 1 . . . . . Average Slot Usage (%) 92 | . 99 86 91 99 98 88 Engine 5 | . 13 1 11 . . 4 Core 3 | . . 8 . 8 7 . Treads 13 | . 6 16 . 13 17 16 Leg 6 | . 21 3 . . . . Wheel 5 | . . 6 33 13 4 . Device 6 | . . . . . 14 18 Storage 16 | . 28 22 22 10 7 6 Processor 3 | . . . . 9 7 6 Protection 4 | . . 5 6 7 6 5 Ballistic Gun 25 | . 26 22 16 35 30 23 Peak Build Rating 57 | 6 8 16 14 28 32 57 Average Rating 23 | 4 7 11 12 24 31 46 On Entrance 14 | . 6 7 14 14 28 29 Naked Turns . | . . . . . . . Heaviest Build 74 | 12 37 44 44 45 48 74 Greatest Support 69 | 20 40 40 30 40 60 69 Greatest Overweight (x) 18 | . 1 4 1 1 1 18 Average Overweight (x) . | . . 1 1 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 15 Most Carried 15 | 4 10 12 12 15 14 15 Average Carried 10 | 1 6 9 11 12 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 8 11 9 15 14 13 Class Distribution -------------------- 45% | Scavenger-Gunner 27% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2539 | 263 243 576 35 339 46 1037 Remotely 664 | . . . . . 46 618 Salvage Created 3056 | 87 363 822 . 412 18 1354 Parts 164 | 3 32 54 . 20 . 55 Haulers Intercepted 4 | . 2 1 . 1 . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 56 | . 8 14 . 7 1 26 Guns 44 | . 8 14 . 7 1 14 Cannons 3 | . . . . . . 3 AOE 8 | . . . . . . 8 Classes Destroyed 17 | 1 5 4 . 1 . 6 Worker 4 | . 1 2 . . . 1 Builder 7 | . . 2 . . . 5 Tunneler 1 | . . 1 . . . . Hauler 4 | . 2 1 . 1 . . Recycler 4 | 1 . 1 . . . 2 Mechanic 2 | . . . . . . 2 Operator 3 | . 2 . . . . 1 Watcher 3 | . . 2 . 1 . . Swarmer 11 | . 5 3 . . . 3 Grunt 28 | . 3 8 . 5 1 11 Brawler 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 5 | . . 3 . 1 . 1 Specialist 1 | . . . . . . 1 Hunter 6 | . . . . . . 6 Programmer 2 | . . . . . . 2 Heavy 1 | . . . . 1 . . Best Kill Streak 12 | 1 5 6 . 2 1 12 Combat Bots Only 8 | . 3 4 . 2 1 8 Max Kills in Single Turn 3 | 1 1 1 . 2 1 3 Gunslinging 1 | . . . . 1 . 1 Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 447 | . 54 121 4 26 . 242 Missed 135 | . 17 29 . 10 . 79 Hits 312 | . 37 92 4 16 . 163 Melee 1 | . . . . . . 1 Projectile 311 | . 37 92 4 16 . 162 AOE 4 | . . . 4 . . . Critical Strikes 8 | . 1 2 . . . 5 Damage Taken 5588 | . 511 1071 178 262 464 3102 Core 621 | . 113 145 . 14 75 274 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 54 . 63 97 89 . Volleys Fired 219 | 2 43 75 1 22 1 75 Largest 4 | 2 2 2 1 4 4 4 Hottest 113 | 40 60 50 100 96 96 113 Shots Fired 538 | 3 85 150 1 88 4 207 Gun 508 | 3 83 150 . 88 4 180 Cannon 20 | . 2 . . . . 18 Launcher 9 | . . . . . . 9 Special 1 | . . . 1 . . . Kinetic 526 | 3 83 150 . 88 4 198 Thermal 3 | . 2 . 1 . . . Explosive 5 | . . . . . . 5 Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 25 | 3 10 11 . 25 6 9 Robot Miss Streak 4 | . 4 4 . 2 . 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 2 . 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 . 1 Shots Hit Robots 360 | 3 54 100 . 61 3 139 Core Hits 177 | 2 23 39 . 30 2 81 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 2 | . . 1 . . . 1 Destroy 2 | . . 1 . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8165 | 22 495 1352 . 750 50 5496 Guns 4751 | 22 455 1248 . 746 50 2230 Cannons 282 | . 18 . . . . 264 Explosions 2955 | . . . . . . 2955 Melee . | . . . . . . . Ramming 177 | . 22 104 . 4 . 47 Kinetic 5015 | 22 455 1248 . 746 50 2494 Thermal 532 | . 18 . . . . 514 Explosive 2242 | . . . . . . 2242 Electromagnetic 199 | . . . . . . 199 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 . . . . 4 Average Corruption 2 | . 2 . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . 10 . . . . 5 Message Errors 2 | . 2 . . . . . Matter Fused 7 | . 6 . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . 1 . . . . . Misfires 1 | . 1 . . . . . Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 95 | . . 1 . . . 94 Projectiles . | . . . . . . . Explosions 94 | . . . . . . 94 Melee 1 | . . 1 . . . . Knockbacks 4 | . . 1 . . . 3 Impact 1 | . . 1 . . . . Kinetic 2 | . . . . . . 2 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 187 | . . 21 . 1 . 165 Shots 8 | . . . . . . 8 Rammed 16 | . 1 6 . 2 . 7 Targets Rammed 22 | . 4 8 . 2 . 8 Kicked 4 | . 3 1 . . . . Crushed 2 | . . 1 . . . 1 Highest Temperature 550 | . 20 78 20 249 90 550 Average Temperature 98 | . 7 13 12 95 53 153 Received Heat Transfer 1098 | . 60 411 . 135 72 420 Effects 4 | . . . . . . 4 Energy Bleed 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions 1 | . . 1 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 287 | . 37 . . . . 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 82 | 100 100 100 100 100 100 41 Level 1 14 | . . . . . . 48 Level 2 3 | . . . . . . 10 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 518 | 5 122 102 30 113 30 518 Initial 25 | . . 11 25 3 . 9 Average 83 | . 30 43 9 35 2 207 Influence Increases 1958 | 5 289 441 31 210 30 952 Destroy 0b10 Robot/C 1100 | . 160 280 . 140 20 500 Destroy 0b10 Robot/NC 145 | 5 25 45 . 10 . 60 Destroy Leader 264 | . 44 66 . 44 10 100 Disable Machine 90 | . . . . . . 90 Destroy Structure 104 | . . 5 1 1 . 97 Lose Combat Pursuer 255 | . 60 45 30 15 . 105 Influence Decreases 1461 | 5 261 403 87 220 10 475 Entered New Map 76 | . . 17 41 7 . 11 Time Decay 1184 | 5 251 336 45 203 10 334 Lost Part 201 | . 10 50 1 10 . 130 Squads Dispatched 22 | . 2 2 . 4 2 12 Investigation 3 | . . 1 . 1 1 . Extermination 2 | . . . . . . 2 Reinforcement 12 | . 2 1 . 3 . 6 Assault 1 | . . . . . . 1 Garrison 4 | . . . . . 1 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . 1 . 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 8 | . 1 4 . 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 20 25 2 11 1 41 Peak Tracking Total 11 | . 4 5 2 2 1 11 Tactical Retreats 12 | . 2 2 1 1 . 6 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 5 | . 5 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 6 | . . . . . . 6 Max in Single Turn 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 5 | . 1 . . 2 1 1 Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . 1 . . . . 1 Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 9 | . 1 . . 4 2 2 Successful 4 | . 1 . . 2 . 1 Failed 5 | . . . . 2 2 1 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 3 | . 1 . . . . 2 Scanalyzers 3 | . . . . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 Report Inventory 2 | . 1 . . . . 1 Scanalyzer 1 | . . . . 1 . . Insert Component 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . 1 1 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 2 | . . . 2 . . . Total Damage 42 | . . . 42 . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 1682 | . . . . . 249 1433 Traps 1682 | . . . . . 249 1433 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 4882 | 110 1159 1103 171 656 250 1433 Spaces Moved 2248 | 81 609 430 169 299 113 547 Core 12 | 8 . . . . . 4 Treads 1218 | . 158 280 . 181 113 486 Legs 573 | 73 451 47 . . . 2 Wheels 445 | . . 103 169 118 . 55 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 95 95 95 166 125 Average Speed 174 | 113 159 185 95 185 215 202 Slowest Speed 950 | 120 190 400 95 250 250 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 74 32 44 28 5 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 111 | . . . 1 . . 110 Melee . | . . . . . . . Projectile 4 | . . . 1 . . 3 AOE 107 | . . . . . . 107 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2805 | 94 721 603 175 362 117 733 Wait 174 | 2 36 70 . 14 . 52 Move 2242 | 80 608 429 168 298 112 547 Hop . | . . . . . . . Pick Up 32 | 4 5 2 1 9 1 10 Fast Attach 18 | 6 . 3 1 1 . 7 Attach 23 | . 2 5 2 2 2 10 Detach 5 | . . 1 . . . 4 Swap 41 | . 15 9 1 7 1 8 Drop 29 | . 8 1 1 7 . 12 Fire 219 | 2 43 75 1 22 1 75 Melee . | . . . . . . . Ram 5 | . . 2 . 1 . 2 Kick 4 | . 3 1 . . . . Crush 13 | . 1 5 . 1 . 6 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 15) 694 | -10/Materials | Discovered new exit (range 3) 844 | -10/Materials | Discovered new exit (range 13) 1069 | -10/Materials | Discovered new exit (range 4) 1270 | -10/Materials | Entered another Materials area 1270 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1273 | -9/Materials | Build established: Scavenger-Mutant 1657 | -9/Materials | Discovered new exit (range 14) 2246 | -9/Materials | Lost 4 parts (1p2n1u) 2373 | -9/Materials | Entered Mines 2430 | -9/Mines | Assembled infested the area 2448 | -9/Mines | Received a Mining Laser from a helpful Derelict 2503 | -9/Mines | Lost 3 parts (1n1u1w) 2532 | -9/Mines | Discovered new exit (range 5) 2544 | -9/Mines | Entered Materials 2544 | -8/Materials | Evolved 2 slots: Weapon x2 2843 | -8/Materials | Build established: Scavenger-Gunner 2859 | -8/Materials | Met 7R-MNS 3078 | -8/Materials | Discovered new exit (range 16) 3200 | -8/Materials | Entered Factory 3200 | -7/Factory | Evolved 2 slots: Utility x2 3201 | -7/Factory | Caught up to 7R-MNS 3380 | -7/Factory | Garrison activated, responded to threat 3445 | -7/Factory | Discovered new exit (range 3) 3450 | -7/Factory | Entered another Factory area 3450 | -6/Factory | Evolved 2 slots: Utility x2 3451 | -6/Factory | Caught up to 7R-MNS 3859 | -6/Factory | Garrison activated, responded to threat 4645 | -6/Factory | Cargo convoy interrupted 4696 | -6/Factory | Destroyed 8 combat bots 4705 | -6/Factory | Lost 8 parts (1p3n2u2w) 4850 | -6/Factory | First assault squad dispatched 4883 | -6/Factory | Self-destructed Last Messages --------------- 04862_ Slug penetrates H-61 Shepherd. 04862_ Lrn. Missile Launcher destroyed. 04862_ Knocked back. 04864_ U-05 Engineer builds a Wall. 04865_ Slug penetrates H-61 Shepherd. 04868_ U-05 Engineer builds a Wall. 04871_ System corrupted: Gauss Rifle jammed. 04871_ Slug penetrates H-61 Shepherd. 04871_ Knocked back. 04873_ U-05 Engineer builds a Wall. 04873_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04874_ Slug penetrates G-50 Soldier. 04877_ Slug penetrates H-61 Shepherd. 04877_ U-05 Engineer builds a Wall. 04878_ System corrupted: Flexi-carbon Leg rejected. 04879_ U-05 Engineer builds a Door. 04880_ Slug penetrates G-50 Soldier. 04881_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????#????????????????????????????????????????? | | "" #???? ???????????????????????????????????????? | | "" +???? ""?????????????????????????????????????? | | """ #???? ""?????????????????????????????????????? | | """ #???? ""?????????????????????????????????????? | | """ #????? ? ???????????????????????????????????? | | =% #????? ? ?????????????H????????????????????? | | *==!#?????! ? ??????????????????????????????????? | | #############+###### #???????????????????????????? | | #?# ] #???????????????????????????? | | ### #????????????????????????????????? | | #???????????????????###??????????? | | ### " ! #????#####?????????? ?????????? | | #?# "" #???? #?????????# "?????????? | | ###?# """ != # ???" ] #?????????# "???? ????? | | ????# """ = # """ #?????????# """ "??? | | ????# "" + """ #?????????# """ ??? | | ????# # #?????????# """ "??? | | ?#### # """ #?????????# "??? | | ########### H### """ #?????????# "??? | | ! #?# """ ###???##### ! = #? | | #####=#?? " ###### # #? | | " % #???# ##??############# ] ?? | | " #???#+""#### % ####### ??? | | " # ??# %%# = # ##+### ##?????? | | % ##### H#[ @ # # ####??? | | " =Cg u=! + [ =| # | | ######## ####u =!!%#*! % % # !!!| # """????? | | # ???????# !!! # !=% # |%#%=% # """????? | | #???????????# %#!! ### ### ! # ""????? | | #???????????####/###! | ### # #% + ??? | | ############### ###### ####### ### # ! | | " #?# #########? | | ############### ############## #?# ????????? | | ??????????????## #########?????# #?# ???????? | | ???????????? #?# ## #?????# #?# ??????? | | ########? ### ## #?????# #?# ?????? | | # ! ] #?""" ## # ####### #?# ????? | | # #?""" ?# " + + #?# ???? | | # *#?""" ?# # #########?# ??? | | # #? ??## ## #?????????# ???? | | # #? ???#%################### ????? | | # ###+##### % ?????? | | ##+####### % %######## ?????? | | ?# ####+######?# ?????? | | ?# % # ] ### % ??????? | | ## # #### ######+#####??????? | | + "" ]##??# #?????????????????? | | ##+###### # "" #???# #?????????????????? | | ? ????# # """ #???# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralRainbowArticulator Manual? 0 Play Time 00:54:40 Cumulative 26.8 hours Start 2025.08.29 @ 00:30:57 End 2025.08.29 @ 01:32:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 1 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3d2c874-43b9-4821-bcb2-b85adfcd8c49