Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 23:01:12

Player: Dazz

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (433)      433
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2328

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Mining Laser

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
  Armored Wheel
  Armored Wheel
>         --- UTILITY ----------
          Heat Sink
          Targeting Computer
>         --- WEAPON -----------
     Mini Grenade Launcher
          Katana
>         --- INVENTORY --------
          Aluminum Leg
    Small Storage Unit
          Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    2    | .   .   2   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             21   | 4   4   13  .   .   
  Power                    2    | .   .   2   .   .   
    Engine                 2    | .   .   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   4   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    2    | .   .   2   .   .   
    Wheel                  2    | .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   3   3   .   .   
    Device                 2    | .   1   1   .   .   
    Storage                2    | 1   .   1   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 1   1   4   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          2    | .   1   1   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 12   | .   1   6   1   4   
  Power                    1    | .   .   .   1   .   
  Propulsion               4    | .   1   2   .   1   
  Utility                  4    | .   .   2   .   2   
  Weapon                   3    | .   .   2   .   1   
  Highest Loss Streak      4    | .   1   4   1   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     57   | .   55  62  75  36  
  Engine                   5    | .   .   13  9   .   
  Treads                   10   | .   21  2   .   .   
  Leg                      1    | .   .   3   .   .   
  Wheel                    6    | .   .   8   22  11  
  Device                   1    | .   2   1   .   .   
  Storage                  6    | .   11  1   11  5   
  Processor                3    | .   .   4   11  7   
  Protection               4    | .   7   3   .   .   
  Energy Cannon            2    | .   2   4   .   .   
  Ballistic Gun            3    | .   8   .   .   .   
  Launcher                 5    | .   .   9   11  4   
  Slashing Weapon          4    | .   .   6   11  7   
Peak Build Rating          12   | 4   5   12  12  11  
  Average Rating           6    | 3   3   8   11  7   
  On Entrance              6    | .   4   3   12  11  
Naked Turns                18   | .   .   .   .   18  
Heaviest Build             13   | 6   9   13  11  8   
  Greatest Support         40   | 40  40  24  24  24  
  Greatest Overweight (x)  4    | .   .   4   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         6    | 7   7   5   8   7   
  Most Carried             5    | 3   5   5   1   1   
  Average Carried          1    | .   1   2   1   1   
  Final Capacity           8    | 8   5   8   8   5   
  Final Carried            4    | 1   4   1   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           366  | 240 56  50  20  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            432  | .   131 242 1   58  
  Parts                    28   | .   10  16  .   2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  16   | .   8   6   1   1   
  Melee                    7    | .   2   3   1   1   
  Guns                     5    | .   5   .   .   .   
  Cannons                  2    | .   1   1   .   .   
  AOE                      2    | .   .   2   .   .   
Classes Destroyed          5    | .   2   2   1   .   
  Swarmer                  6    | .   6   .   .   .   
  Grunt                    4    | .   2   2   .   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   4    | .   .   3   .   1   
  Assembled                1    | .   .   .   1   .   
Best Kill Streak           3    | .   3   2   1   1   
  Combat Bots Only         3    | .   3   2   1   1   
Max Kills in Single Turn   2    | .   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    1    | .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Hostile Shots Fired        208  | .   102 29  12  65  
  Missed                   49   | .   26  6   2   15  
Damage Taken               2114 | .   669 524 160 761 
  Core                     918  | .   160 134 67  557 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  45   | .   45  .   .   .   
Core Remaining (%)         61   | 100 36  .   49  .   
Volleys Fired              46   | .   36  10  .   .   
  Largest                  2    | .   1   2   .   .   
  Hottest                  90   | .   60  90  .   .   
Shots Fired                47   | .   36  11  .   .   
  Gun                      31   | .   31  .   .   .   
  Cannon                   15   | .   5   10  .   .   
  Launcher                 1    | .   .   1   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  31   | .   31  .   .   .   
  Thermal                  15   | .   5   10  .   .   
  Explosive                1    | .   .   1   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         9    | .   8   9   .   .   
  Robot Miss Streak        3    | .   3   2   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           47   | .   25  14  1   7   
  Core Hits                32   | .   16  8   1   7   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         2    | .   .   1   .   1   
    Sever                  2    | .   .   1   .   1   
Melee Attacks              16   | .   .   6   1   9   
  Impact                   .    | .   .   .   .   .   
  Slashing                 16   | .   .   6   1   9   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           947  | .   247 408 47  245 
  Guns                     176  | .   176 .   .   .   
  Cannons                  189  | .   52  137 .   .   
  Explosions               100  | .   .   100 .   .   
  Melee                    432  | .   .   162 47  223 
  Ramming                  50   | .   19  9   .   22  
  Kinetic                  176  | .   176 .   .   .   
  Thermal                  189  | .   52  137 .   .   
  Explosive                100  | .   .   100 .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 432  | .   .   162 47  223 
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            1    | .   1   .   .   .   
  Projectiles              1    | .   1   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      10   | .   .   .   .   10  
  Shots                    .    | .   .   .   .   .   
  Rammed                   28   | .   20  .   .   8   
Targets Rammed             36   | .   22  6   .   8   
  Kicked                   6    | .   .   6   .   .   
  Crushed                  2    | .   2   .   .   .   
Highest Temperature        222  | .   1   222 .   16  
  Average Temperature      87   | .   1   99  .   16  
  Received Heat Transfer   678  | .   153 57  .   468 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         407  | .   111 296 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             196  | .   196 150 17  52  
  Initial                  17   | .   .   5   17  2   
  Average                  66   | .   96  64  15  21  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   2   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | .   13  12  5   17  
  Peak Tracking Total      16   | .   4   4   5   16  
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          5    | .   1   3   .   1   
  Terminals                3    | .   .   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   3   4   .   2   
  Successful               7    | .   3   3   .   1   
  Failed                   2    | .   .   1   .   1   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   .   2   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   1   .   1   
  Record                   1    | .   .   .   .   1   
  Alert Level              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1093 | 63  443 422 52  113 
Spaces Moved               708  | 44  201 308 55  100 
  Core                     39   | 15  .   5   .   19  
  Treads                   291  | 29  201 61  .   .   
  Legs                     58   | .   .   58  .   .   
  Wheels                   320  | .   .   184 55  81  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 90  90  50  
  Average Speed            120  | 122 160 112 90  82  
  Slowest Speed            250  | 160 160 250 90  90  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 4   34  24  15  14  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          9    | .   .   9   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      9    | .   .   9   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      872  | 53  283 364 55  117 
  Wait                     14   | 1   9   4   .   .   
  Move                     704  | 43  200 307 54  100 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 5   6   11  .   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   22   | 4   4   14  .   .   
  Detach                   7    | .   4   3   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     5    | .   2   3   .   .   
  Fire                     46   | .   36  10  .   .   
  Melee                    16   | .   .   6   1   9   
  Ram                      8    | .   .   .   .   8   
  Kick                     6    | .   .   6   .   .   
  Crush                    22   | .   22  .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Discovered new exit (range 15)
  404 | -10/Materials | Core integrity fell below 50%
  507 | -10/Materials | Entered another Materials area
  507 | -9/Materials  | Evolved 2 slots: Power x2
  691 | -9/Materials  | Lost 4 parts (1n1u2w)
  911 | -9/Materials  | Discovered new exit (range 16)
  929 | -9/Materials  | Entered Mines
  944 | -9/Mines      | Assembled infested the area
  964 | -9/Mines      | Discovered new exit (range 16)
  979 | -9/Mines      | Core integrity fell below 50%
  981 | -9/Mines      | Entered Materials
  981 | -8/Materials  | Evolved 2 slots: Weapon x2
 1075 | -8/Materials  | Core integrity fell below 50%
 1086 | -8/Materials  | Core integrity fell below 20%
 1094 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Slammed into Y-45 Defender. <x3>
K-01 Serf collects debris.
Connecting with Terminal...
Current location identified: Materials
>>Query(Mines)
Deep underground areas newly excavated to
  provide access to raw materials for processing
  in the lower levels of [Complex 0b10].
  Initially the mining tunnels only rarely
  experienced hostile [Derelict] activity, not
  enough to justify allocating significant
  resources to defense. This has recently
  changed with the [Infestation], for which the
  current response is to dispatch garrisoned
  Demolishers until a more permanent solution
  can be put in place.
Slammed into S-10 Pest. <x2>
Destabilizing: Core damaged (-11).
Slammed into S-10 Pest.
S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#####     #?????????????????????? |
| ??????????????????         #?????????????????????? |
| ????????????H?????? g      #?????????????????????? |
| ????????????????????       ??????????????????????? |
| ?????????????????????#  x  ??????????????????????? |
| ??????????????????????# Y ###########????????????? |
| ??????????????????????#rxY# """""   #????????????? |
| ??????????????????????#  %# ""T""   #????????????? |
| ??????????????????????# =@/%      ! #????????????? |
| ??????????????????????#  *#%   *    #????????????? |
| ??????????????????????# Yg###########????????????? |
| ?????????????????????##   ##?????????????????????? |
| ??????????????########g g  #?????????????????????? |
| ??????????????#            #?????????????????????? |
| ??????????????#  %%%       +?????????????????????? |
| ??????????????# =%![       #?????????????????????? |
| ??????????????#   ####     #?????????????????????? |
| ??????????????#   #??##   ##?????????????????????? |
| ??????????????#   #???#   #??????????????????????? |
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| ??????????????#   #???#   #??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          15
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Sml. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              CryofiberLatentExtrapolator
  Manual?         0
Play Time         00:24:38
  Cumulative      3.9 hours
  Start           2024.09.27 @ 22:33:57
  End             2024.09.27 @ 23:01:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3283b1c-ce5c-43c4-80d8-50a6a24c2bdb