Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.12 @ 19:06:42

Player: Clifton Toaster Reid

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (36)      180
Value Destroyed (1181)     1181
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (211)                211
              TOTAL SCORE: 4012

 Bonus
-------
High Alert Combat Kills    11
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     214/300
Energy                     85/100
System Corruption          6%
Temperature                Critical (568)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
           Flight Unit
>          --- UTILITY (3) ------
     Large Storage Unit
           Structural Scanner
>          --- WEAPON (3) -------
           Particle Gun
           Mining Claw
>          --- INVENTORY (15) ---
   Compact Battery (200)
     Large Matter Pod (150)
           ECM Suite
     Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
   Compact Battery
>          --- WEAPON -----------
           Particle Gun
     Heavy Laser
     Light Assault Rifle
>          --- INVENTORY --------
           Flight Unit
     Large Matter Pod
           Structural Scanner
  Improved Terrain Scanner
           ECM Suite
     Light Armor Plating
     Light Armor Plating
           Mining Claw
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  1    | .   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             45   | 7   5   .   .   3   6   18  6   
  Power                    7    | 2   .   .   .   .   2   3   .   
    Engine                 7    | 2   .   .   .   .   2   3   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   .   2   .   4   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   3   .   
    Wheel                  3    | 2   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   1   .   1   1   
  Utility                  15   | 1   4   .   .   .   2   4   4   
    Device                 8    | 1   1   .   .   .   2   1   3   
    Storage                4    | .   3   .   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   1   .   .   1   2   7   1   
    Energy Gun             6    | 2   .   .   .   .   .   4   .   
    Energy Cannon          2    | .   .   .   .   .   1   1   .   
    Ballistic Gun          2    | .   .   .   .   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 18   | .   .   .   .   .   .   13  5   
  Power                    4    | .   .   .   .   .   .   3   1   
  Propulsion               6    | .   .   .   .   .   .   4   2   
  Utility                  3    | .   .   .   .   .   .   2   1   
  Weapon                   5    | .   .   .   .   .   .   4   1   
  Highest Loss Streak      6    | .   .   .   .   .   .   6   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   99  100 100 100 90  58  91  
  Engine                   12   | .   14  14  14  14  18  9   17  
  Leg                      2    | .   .   .   .   .   .   3   17  
  Wheel                    15   | .   28  28  28  28  18  2   .   
  Device                   11   | .   14  14  14  14  18  6   13  
  Storage                  11   | .   13  14  14  14  9   9   9   
  Energy Gun               12   | .   14  14  14  14  6   10  14  
  Energy Cannon            2    | .   .   .   .   .   2   5   .   
  Ballistic Gun            1    | .   .   .   .   .   .   2   9   
  Launcher                 9    | .   13  14  14  14  18  5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             48   | 8   30  30  30  34  48  48  42  
  Greatest Support         30   | 20  20  20  20  20  20  30  30  
  Greatest Overweight (x)  11   | .   1   1   1   3   2   11  2   
  Average Overweight (x)   1    | .   .   1   1   1   2   4   1   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  15  
  Average Capacity         13   | 5   7   15  15  15  15  15  15  
  Most Carried             9    | 4   7   7   6   9   8   8   8   
  Average Carried          6    | 2   5   6   6   7   6   6   6   
  Final Capacity           15   | 5   15  15  15  15  15  15  15  
  Final Carried            8    | 3   7   6   6   8   8   7   4   

 Class Distribution 
--------------------
 56% | Mutant
 20% | Gunner
 11% | Scavenger-Tank
  5% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
     Skirmisher | -8/Materials
         Gunner | -8/Garrison
 Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Matter Collected           966  | 270 240 20  .   49  48  339 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1441 | 40  279 .   .   133 48  867 74  
  Parts                    75   | 5   16  .   .   8   1   42  3   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  30   | 1   4   .   .   5   1   18  1   
  Guns                     8    | 1   .   .   .   1   .   5   1   
  Cannons                  5    | .   .   .   .   .   .   5   .   
  AOE                      17   | .   4   .   .   4   1   8   .   
Classes Destroyed          9    | 1   3   .   .   1   1   2   1   
  Worker                   2    | .   2   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 2    | .   2   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   
  Swarmer                  6    | .   .   .   .   4   .   2   .   
  Grunt                    18   | 1   4   .   .   1   .   11  1   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   .   .   1   3   .   
Best Kill Streak           7    | 1   7   .   .   4   1   5   1   
  Combat Bots Only         5    | 1   3   .   .   4   1   5   1   
Max Kills in Single Turn   4    | 1   3   .   .   3   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   3   1   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Hostile Shots Fired        244  | 2    11   .    .    11   .    153  67   
  Missed                   79   | .    3    .    .    6    .    57   13   
Damage Taken               1895 | 18   95   .    .    32   .    1210 540  
  Core                     611  | 9    37   .    .    12   .    417  136  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   558  | 6    30   .    .    12   .    347  163  
Core Remaining (%)         86   | 96   .    .    .    76   .    .    .    
Volleys Fired              63   | 2    6    .    .    5    1    35   14   
  Largest                  3    | 2    2    .    .    2    3    3    2    
  Hottest                  154  | 80   70   .    .    79   109  154  85   
Shots Fired                134  | 4    12   .    .    10   3    81   24   
  Gun                      79   | 4    6    .    .    5    1    39   24   
  Cannon                   21   | .    .    .    .    .    .    21   .    
  Launcher                 34   | .    6    .    .    5    2    21   .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  21   | .    .    .    .    .    .    12   9    
  Thermal                  79   | 4    6    .    .    5    1    48   15   
  Explosive                13   | .    6    .    .    .    1    6    .    
  Electromagnetic          21   | .    .    .    .    5    1    15   .    
  Robot Hit Streak         13   | 4    8    .    .    2    4    11   13   
  Robot Miss Streak        4    | .    1    .    .    3    .    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           84   | 4    9    .    .    4    3    47   17   
  Core Hits                62   | 2    14   .    .    5    1    34   6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2404 | 44   514  1    .    155  57   1383 250  
  Guns                     620  | 44   42   .    .    22   12   274  226  
  Cannons                  304  | .    .    .    .    .    .    304  .    
  Explosions               1455 | .    472  .    .    133  45   805  .    
  Melee                    24   | .    .    .    .    .    .    .    24   
  Ramming                  1    | .    .    1    .    .    .    .    .    
  Kinetic                  104  | .    .    .    .    .    .    57   47   
  Thermal                  820  | 44   42   .    .    22   12   521  179  
  Explosive                778  | .    472  .    .    .    20   286  .    
  Electromagnetic          677  | .    .    .    .    133  25   519  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 24   | .    .    .    .    .    .    .    24   
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    5    6    
  Average Corruption       5    | .    .    .    .    .    .    4    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  40   | .    .    .    .    .    .    29   11   
    Message Errors         7    | .    .    .    .    .    .    6    1    
    Matter Fused           7    | .    .    .    .    .    .    6    1    
    Heat Flow Errors       11   | .    .    .    .    .    .    6    5    
    Energy Discharges      3    | .    .    .    .    .    .    2    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Misfires               5    | .    .    .    .    .    .    4    1    
    Alerts                 2    | .    .    .    .    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            41   | .    .    .    .    .    .    41   .    
  Projectiles              10   | .    .    .    .    .    .    10   .    
  Explosions               31   | .    .    .    .    .    .    31   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      201  | .    28   .    .    6    .    167  .    
  Shots                    12   | .    2    .    .    1    .    9    .    
  Rammed                   1    | .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        609  | 24   5    .    .    52   15   225  609  
  Average Temperature      100  | 13   5    .    .    24   10   50   199  
  Received Heat Transfer   1068 | 12   48   .    .    .    .    648  360  
  Effects                  15   | .    .    .    .    .    .    .    15   
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    
    Interference           4    | .    .    .    .    .    .    .    4    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    
    Damage (major)         3    | .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    
  Heat Transferred         1736 | 100  100  .    .    50   25   1054 407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Peak Influence             501  | 20  212 3   .   135 66  501 282 
  Initial                  210  | .   11  3   .   .   .   37  210 
  Average                  147  | 4   47  3   .   54  38  275 234 
Maximum Alert Level        2    | .   1   .   .   .   .   2   1   
  Low Security (%)         53   | 100 93  100 .   100 100 7   .   
  Level 1                  43   | .   6   .   .   .   .   86  100 
  Level 2                  2    | .   .   .   .   .   .   5   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   3   .   .   .   .   .   1   
  Investigation            3    | .   3   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Distress Signals           4    | .   2   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              46   | 1   7   .   .   5   2   20  11  
  Peak Tracking Total      7    | 1   3   .   .   4   1   6   7   
  Tactical Retreats        3    | .   .   .   .   .   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Traps Triggered            8    | .   1   .   .   .   .   4   3   
  Indirectly               4    | .   .   .   .   .   .   4   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Disabled          3    | .   2   .   .   .   1   .   .   
  Max in Single Turn       2    | .   2   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Accessed          8    | .   4   .   1   1   2   .   .   
  Terminals                3    | .   2   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                20   | .   12  .   4   1   3   .   .   
  Successful               17   | .   9   .   4   1   3   .   .   
  Failed                   3    | .   3   .   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   .   .   
  Terminals                10   | .   8   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             13   | .   6   .   4   1   2   .   .   
  Record                   8    | .   3   .   4   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   .   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               3535 | 107  654  354  239  425  177  1276 303  
Spaces Moved               2488 | 119  651  371  248  422  147  397  133  
  Core                     156  | 36   .    .    .    .    .    120  .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     268  | .    .    .    .    .    .    135  133  
  Wheels                   2051 | 83   651  371  248  422  147  129  .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   13   | .    .    .    .    .    .    13   .    
  Fastest Speed            50   | 50   80   95   95   95   110  110  190  
  Average Speed            127  | 70   82   95   95   95   110  286  191  
  Slowest Speed            600  | 80   95   95   95   125  110  600  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 6    55   39   53   50   13   32   14   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          85   | .    64   .    .    .    6    15   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      85   | .    64   .    .    .    6    15   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Total                      2732 | 136 751 372 251 433 158 473 158 
  Wait                     89   | .   82  .   .   .   .   7   .   
  Move                     2481 | 118 650 370 247 421 146 396 133 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  37   | 9   6   .   .   3   4   14  1   
  Fast Attach              1    | .   1   .   .   .   .   .   .   
  Attach                   27   | 6   .   .   .   .   3   16  2   
  Detach                   1    | .   .   .   .   .   .   1   .   
  Swap                     17   | 1   4   .   .   3   3   2   4   
  Drop                     10   | .   2   1   .   1   1   2   3   
  Fire                     63   | 2   6   .   .   5   1   35  14  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Ram                      1    | .   .   1   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   4    | .   .   .   4   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   71 | -11/Scrapyard | Discovered new exit (range 8)
  108 | -11/Scrapyard | Entered Materials
  221 | -10/Materials | Met 8R-AWN
  251 | -10/Materials | Discovered new exit (range 8)
  312 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Discovered new exit (range 16)
  620 | -10/Materials | Discovered new exit (range 13)
  762 | -10/Materials | Entered Mines
  763 | -10/Mines     | Followed 8R-AWN into the Mines
  797 | -10/Mines     | Assembled infested the area
  802 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  944 | -10/Mines     | Learned Materials stockpile data
 1014 | -10/Mines     | Discovered new exit (range 6)
 1116 | -10/Mines     | Entered Exiles
 1150 | -10/Exiles    | Welcomed by 8R-AWN
 1182 | -10/Exiles    | Met EX-HEX
 1248 | -10/Exiles    | Met EX-DEC
 1268 | -10/Exiles    | Learned location of Zion (-7)
 1336 | -10/Exiles    | Discovered new exit (range 15)
 1355 | -10/Exiles    | Entered Mines
 1440 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1737 | -9/Mines      | Discovered new exit (range 5)
 1780 | -9/Mines      | Entered Materials
 1780 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 1925 | -8/Materials  | Identified exit to Garrison
 1957 | -8/Materials  | Entered Garrison
 2004 | -8/Garrison   | Triggered checkpoint
 2013 | -8/Garrison   | Triggered checkpoint
 2017 | -8/Garrison   | Triggered checkpoint
 2064 | -8/Garrison   | Triggered checkpoint
 2089 | -8/Garrison   | Lost 3 parts (1p1n1w)
 2161 | -8/Garrison   | Triggered checkpoint
 2270 | -8/Garrison   | Build established: Gunner
 2892 | -8/Garrison   | Core integrity fell below 50%
 2959 | -8/Garrison   | Lost 6 parts (2n1u3w)
 3119 | -8/Garrison   | Discovered new exit (range 10)
 3161 | -8/Garrison   | Triggered checkpoint
 3233 | -8/Garrison   | Entered Materials
 3251 | -8/Materials  | Build established: Scavenger-Tank
 3519 | -8/Materials  | Core integrity fell below 20%
 3536 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Lgt. Ion Engine destroyed.
Overheating: System interference.
Lgt. Assault Rifle temporarily disabled.
Imp. Terrain Scanner temporarily disabled.
Structural Scanner temporarily disabled.
Carbon-fiber Leg destroyed.
Overheating: System interference.
Mining Claw temporarily disabled.
Overheating: Energy bleed (-16).
Overheating: Energy bleed (-15).
Critical hit (Burn: +37).
Overheating: Mining Claw damaged (-18).
Lgt. Assault Rifle destroyed.
Imp. Terrain Scanner destroyed.
Overheating: Carbon-fiber Leg damaged (-11).
Overheating: Flight Unit damaged (-5).
Overheating: Mining Claw damaged (-4).
Carbon-fiber Leg destroyed.
Particle Gun broken.
Overheating: Short circuit.

 Map 
-----
+----------------------------------------------------+
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| "    """ #?##o      sg               u   ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          17
Energy Capacity            415
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         5
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Loot Pinata
Tourist

 Challenges 
------------
None

 Game 
------
Seed              StormNullLauncher
  Manual?         0
Play Time         00:48:24
  Cumulative      1.3 hours
  Start           2024.07.12 @ 17:59:57
  End             2024.07.12 @ 19:06:42
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: dc3518de-5c05-49a3-bf81-112f6e0ea62f