Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 23:37:19 Player: Musaab Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2574) 2574 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 5404 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/700 Matter 442/450 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Improved Signal Interpreter Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod > --- WEAPON ----------- Field Laser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Advanced Treads Aluminum Leg Aluminum Leg Heat Sink Compact Battery Small Matter Pod Small Matter Pod Small Matter Pod Large Matter Pod Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Long-range Tractor Beam Trap Extractor Small Laser Small Laser Small Laser Small Laser Rocket Launcher [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 3 | . . 1 . 2 Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 117 | 6 22 36 38 15 Power 23 | 1 4 12 4 2 Engine 17 | 1 3 8 3 2 Core 6 | . 1 4 1 . Reactor . | . . . . . Propulsion 33 | 2 8 6 15 2 Treads 10 | . . 4 6 . Leg 23 | 2 8 2 9 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 4 1 6 4 Device 4 | . 3 . . 1 Storage 11 | 1 1 . 6 3 Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 45 | 2 6 17 13 7 Energy Gun 28 | . 4 11 8 5 Energy Cannon . | . . . . . Ballistic Gun 16 | 2 2 6 4 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 51 | . 1 19 12 19 Power 16 | . 1 8 3 4 Propulsion 14 | . . 4 5 5 Utility 4 | . . . 1 3 Weapon 17 | . . 7 3 7 Highest Loss Streak 15 | . 1 15 4 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 98 91 95 65 Engine 8 | . 7 8 8 11 Core 6 | . 6 8 6 . Treads 10 | . . 11 16 9 Leg 16 | . 27 7 18 8 Device 4 | . 12 3 . . Storage 14 | . 14 11 17 14 Processor 2 | . . 7 . . Energy Gun 17 | . 15 21 16 15 Ballistic Gun 7 | . 12 9 5 . Launcher 2 | . . . 4 3 Naked Turns 1 | . . . . 1 Heaviest Build 145 | 14 91 99 117 145 Greatest Support 112 | 20 26 40 112 25 Greatest Overweight (x) 32 | 1 4 32 10 14 Average Overweight (x) 2 | . 1 4 2 6 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 20 25 25 22 Most Carried 25 | 5 17 25 21 24 Average Carried 15 | 2 9 18 17 19 Final Capacity 25 | 8 25 25 25 5 Final Carried 21 | 4 15 17 21 3 Class Distribution -------------------- 32% | Scavenger-Mutant 28% | Mutant 22% | Gunner 17% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2279 | 179 587 478 854 181 Remotely . | . . . . . Salvage Created 2865 | . 587 789 1199 290 Parts 177 | . 31 50 75 21 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 56 | . 12 16 21 7 Guns 47 | . 12 16 17 2 AOE 9 | . . . 4 5 Classes Destroyed 10 | . 4 2 2 2 Worker 6 | . . 2 1 3 Builder 9 | . 1 1 6 1 Tunneler 1 | . . . . 1 Recycler 6 | . 1 . 4 1 Watcher 5 | . 1 1 3 . Swarmer 7 | . . . 7 . Grunt 43 | . 12 13 12 6 Sentry 4 | . . 3 1 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 9 | . 3 6 9 9 Combat Bots Only 7 | . 3 4 7 4 Max Kills in Single Turn 5 | . 2 1 2 5 Gunslinging 1 | . 1 . . . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6271 | . 884 1585 2043 1759 Core 1626 | . 249 265 382 730 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 11 | . . 11 . . Core Remaining (%) 40 | 100 . 33 30 . Volleys Fired 241 | . 65 59 78 39 Largest 3 | . 2 3 3 3 Hottest 189 | . 100 189 149 148 Shots Fired 525 | . 130 134 186 75 Gun 502 | . 130 134 174 64 Cannon . | . . . . . Launcher 23 | . . . 12 11 Special . | . . . . . Kinetic 219 | . 82 51 75 11 Thermal 265 | . 48 83 98 36 Explosive 23 | . . . 12 11 Electromagnetic 18 | . . . 1 17 Robot Hit Streak 21 | . 21 6 7 6 Robot Miss Streak 6 | . 6 5 6 6 Penetration Max 1 | . . . 1 . Secondary Targets 10 | . 4 3 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 261 | . 59 70 95 37 Core Hits 154 | . 30 33 61 30 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 3 2 2 . Burn 7 | . 3 2 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5576 | . 747 953 2263 1613 Guns 3364 | . 736 949 1432 247 Cannons . | . . . . . Explosions 2166 | . . . 826 1340 Melee . | . . . . . Ramming 46 | . 11 4 5 26 Kinetic 1308 | . 453 226 599 30 Thermal 2670 | . 283 723 859 805 Explosive 1428 | . . . 748 680 Electromagnetic 124 | . . . 52 72 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . . 13 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . . 10 Message Errors 2 | . . . . 2 Matter Fused 4 | . . . . 4 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 162 | . . . 34 128 Projectiles . | . . . . . Explosions 162 | . . . 34 128 Melee . | . . . . . Knockbacks 2 | . 2 . . . Impact 2 | . 2 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 226 | . . . 151 75 Shots 7 | . . . 5 2 Rammed 12 | . . 2 1 9 Targets Rammed 19 | . 4 3 3 9 Kicked 7 | . 4 1 2 . Crushed . | . . . . . Highest Temperature 887 | . 58 887 634 691 Average Temperature 211 | . 17 233 234 258 Received Heat Transfer 2256 | . 489 804 666 297 Effects 89 | . . 32 40 17 Shutdowns 21 | . . 7 12 2 Energy Bleed 15 | . . 7 6 2 Interference 14 | . . 5 8 1 Matter Decay 5 | . . 2 2 1 Short Circuit 8 | . . 3 4 1 Damage (minor) 7 | . . . 4 3 Damage (major) 17 | . . 7 3 7 Damage (core) 2 | . . 1 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 5 2 1 . Heat Transferred 5641 | . 1073 1842 1991 735 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 669 | . 137 124 477 669 Initial 166 | . . 22 . 166 Average 164 | . 41 37 252 478 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 66 | 100 100 100 35 8 Level 1 21 | . . . 46 40 Level 2 12 | . . . 18 51 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 3 4 4 3 Investigation 9 | . 3 3 3 . Extermination 1 | . . . . 1 Reinforcement 3 | . . 1 1 1 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . 1 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 1 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 17 23 34 12 Peak Tracking Total 10 | . 3 5 10 4 Tactical Retreats 4 | . . . 4 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 27 | . . 1 6 20 Max in Single Turn 20 | . . 1 1 20 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 7 2 4 . Terminals 9 | . 6 1 2 . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 79 | . 40 16 23 . Successful 59 | . 28 12 19 . Failed 20 | . 12 4 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 41 | . 28 3 10 . Fabricators . | . . . . . Repair Stations 17 | . . 13 4 . Recycling Units 12 | . 12 . . . Scanalyzers 9 | . . . 9 . Garrison Access . | . . . . . Terminal Hacks 30 | . 20 2 8 . Record 20 | . 17 . 3 . Prototype ID Bank 2 | . 2 . . . Branch Access Points 2 | . . 1 1 . Emergency Access Points 1 | . . . 1 . Scanalyzer Index 1 | . . 1 . . Locate Traps 1 | . . . 1 . Surveillance Status 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . . 10 2 . Scan Component 6 | . . 5 1 . Repair 5 | . . 4 1 . Refit 1 | . . 1 . . Recycling Unit Hacks 8 | . 8 . . . Recycle Component 3 | . 3 . . . Process 2 | . 2 . . . Report Inventory 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 9 | . . . 9 . Insert Component 5 | . . . 5 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 6 2 4 . Full Trace Events 12 | . 6 2 4 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 4 . . Time 177 | . . 116 61 . Parts Recycled 3 | . 3 . . . Recycled Matter 461 | . 461 . . . Retrieved Matter 184 | . 184 . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6258 | 69 1609 1602 2319 659 Spaces Moved 1650 | 53 567 289 639 102 Core 51 | 20 . 5 . 26 Treads 568 | . . 175 374 19 Legs 1015 | 33 567 93 265 57 Wheels . | . . . . . Hover 16 | . . 16 . . Flight . | . . . . . Fastest Speed 50 | 50 120 320 160 50 Average Speed 320 | 96 239 463 316 510 Slowest Speed 1650 | 190 400 1650 820 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 48 22 28 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 129 | . . . 75 54 Melee . | . . . . . Projectile . | . . . . . AOE 128 | . . . 74 54 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2117 | 72 689 409 779 168 Wait 13 | . 2 11 . . Move 1646 | 52 566 288 638 102 Hop . | . . . . . Pick Up 52 | 12 18 12 10 . Fast Attach 19 | . 1 5 10 3 Attach 46 | 6 4 16 11 9 Detach 6 | . . . 6 . Swap 52 | . 17 15 17 3 Drop 23 | 2 12 . 6 3 Fire 241 | . 65 59 78 39 Melee . | . . . . . Ram 11 | . . 2 . 9 Kick 7 | . 4 1 2 . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: [*Fac] / Sto) -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Core integrity fell below 50% 313 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 15) 991 | -10/Materials | Build established: Scavenger-Mutant 1490 | -10/Materials | Core integrity fell below 20% 1514 | -10/Materials | Discovered new exit (range 16) 1661 | -10/Materials | Build established: Mutant 1679 | -10/Materials | Entered another Materials area 1679 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1724 | -9/Materials | Repaired Heat Sink 1724 | -9/Materials | Repaired Autogun 1724 | -9/Materials | Repaired Imp. Aluminum Leg 1750 | -9/Materials | Repaired Lgt. Ion Engine 2021 | -9/Materials | Lost 4 parts (1p1n2w) 2284 | -9/Materials | Build established: Gunner 2658 | -9/Materials | Build established: Mutant 2712 | -9/Materials | Identified exit to Mines 2825 | -9/Materials | Core integrity fell below 50% 2858 | -9/Materials | Lost 15 parts (7p3n5w) 3261 | -9/Materials | Discovered new exit (range 4) 3273 | -9/Materials | Identified exit to Materials 3281 | -9/Materials | Entered another Materials area 3281 | -8/Materials | Evolved 2 slots: Propulsion x2 3304 | -8/Materials | Build established: Scavenger-Gunner 3760 | -8/Materials | Lost 4 parts (2n2w) 4084 | -8/Materials | Destroyed 7 combat bots 4321 | -8/Materials | Build established: Gunner 4376 | -8/Materials | Core integrity fell below 50% 4461 | -8/Materials | Lost 4 parts (3n1w) 4864 | -8/Materials | Build established: Scavenger-Mutant 5514 | -8/Materials | Discovered new exit (range 15) 5519 | -8/Materials | Identified exit to Storage 5600 | -8/Materials | Entered Factory 5600 | -7/Factory | Evolved 2 slots: Power x2 6000 | -7/Factory | First assault squad dispatched 6079 | -7/Factory | Lost 11 parts (3p4n4w) 6243 | -7/Factory | Core integrity fell below 50% 6251 | -7/Factory | System corruption reached 10% 6253 | -7/Factory | Core integrity fell below 20% 6259 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06228_ Sml. Laser destroyed. 06239_ Sml. Matter Pod destroyed. 06241_ Slammed into L-41 Fighter. 06247_ Hcp. Storage Unit destroyed. 06247_ Sml. Laser destroyed. 06249_ System corrupted: Component data lost. 06250_ Slammed into L-41 Fighter. 06250_ Heat Sink destroyed. 06250_ System corrupted by crushing effect (+5). 06251_ Acquired 28 matter. 06251_ Slammed into L-41 Fighter. 06251_ Destabilizing: Core damaged (-14). 06252_ Extracted 50 matter. 06252_ Slammed into L-41 Fighter. 06255_ Slammed into B-48 Gladiator. 06256_ U-05 Engineer lays Concrete. 06256_ Slammed into B-48 Gladiator. 06257_ Slammed into G-47 Trooper. 06259_ Extracted 50 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????"""###?????????????????????????? | | ??????????????? ?#???###?????????????????? | | ????????????? # ?? ???????????????? | | ??????????? + ?" ??????????????? | | ??????????? # "Y ???????????????? | | ?????????? # "" ???????????????? | | ?????????? # "????????????????? | | ????????? #! "????????????????? | | ????????? # "????????????????? | | ????????? # ?????????????????? | | ???????? # """ "????????????????? | | ???????? """ ""???????????????? | | ??????? = """ """ #???????????? | | ??????? *% ??????????????? | | ??????? =# #############????????? | | ??????? " #????????? | | ??????? "%" #????????? | | ???????? 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"???# """" """" #????????????? | | ?????????????????? ????# """" """" #????????????? | | ???????????????????????# #????????????? | | ???????????????????????##############????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 28 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Lgt. Assault Rifle | -8/Materials | Scanalyzed Field Laser | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Com. Battery | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It Was An Accident, I Swear Librarian Challenges ------------ None Game ------ Seed ReinforcedLinearSuite Manual? 0 Play Time 00:42:39 Cumulative 12.6 hours Start 2022.03.24 @ 22:55:38 End 2022.03.24 @ 23:37:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ba1402e-2c5e-4b9f-bbbb-72bfe6a04c9f