Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.02.15 @ 21:29:24 Player: MrWaffler Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (2209) 2209 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (827) 827 TOTAL SCORE: 7446 Bonus ------- Follower Combat Kills 334 Met Imprinter 300 Was Imprinted 300 Friendly Fire -107 Cogmind --------- Core Integrity 0/1000 Matter 244/300 Energy 100/100 System Corruption 7% Temperature Cool (23) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Bore Cannon Heavy Shock Bomb Launcher Power Maul CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Scrap Suit Medium Storage Unit Target Analyzer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Bore Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Antimatter Reactor Slug Cannon Heavy Rocket Launcher Power Maul CR-A16's Pointy Stick [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Bore Cannon Energy Gun Medium Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 11 | . 1 . 2 . . . 6 2 Power 2 | . . . . . . . 2 . Propulsion 2 | . 1 . . . . . 1 . Utility 6 | . . . 2 . . . 2 2 Weapon 1 | . . . . . . . 1 . Parts Attached 44 | 7 . 2 4 . 4 . 12 15 Power 9 | 1 . . . . . . 3 5 Engine 5 | 1 . . . . . . 1 3 Core 3 | . . . . . . . 2 1 Reactor 1 | . . . . . . . . 1 Propulsion 10 | 2 . 1 1 . . . 4 2 Treads . | . . . . . . . . . Leg 4 | 2 . 1 1 . . . . . Wheel 6 | . . . . . . . 4 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 2 . . 1 . 2 . 3 4 Device 2 | . . . . . 1 . 1 . Storage 1 | 1 . . . . . . . . Processor 3 | . . . 1 . 1 . 1 . Hackware . | . . . . . . . . . Protection 6 | 1 . . . . . . 1 4 Artifact . | . . . . . . . . . Weapon 13 | 2 . 1 2 . 2 . 2 4 Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 1 . 1 1 . . . . . Ballistic Cannon 4 | . . . . . 2 . . 2 Launcher 2 | . . . . . . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 26 | . . . . . . . 2 24 Power 9 | . . . . . . . 1 8 Propulsion 5 | . . . . . . . . 5 Utility 9 | . . . . . . . 1 8 Weapon 3 | . . . . . . . . 3 Highest Loss Streak 12 | . . . . . . . 1 12 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 3 7 8 9 8 8 9 7 Power 2 | . 1 1 2 3 2 2 4 2 Propulsion . | . . . 1 2 1 1 . . Utility 1 | . 1 1 2 2 2 2 . . Weapon 3 | . 1 3 1 2 2 2 3 3 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . . 4 . 5 1 3 . Power 3 | . . . 1 . 2 . . . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . . . 1 . 1 . Weapon 7 | . . . 3 . 2 1 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 87 89 85 90 98 100 86 75 Engine 10 | . 12 12 10 10 10 10 9 8 Core 1 | . . . . . . . 6 3 Leg 21 | . 25 27 30 30 30 30 9 . Wheel 4 | . . . . . . . 11 12 Device 6 | . . . . . 8 10 7 4 Storage 8 | . 12 12 10 10 10 10 6 5 Processor 7 | . . . 6 10 10 10 7 3 Protection 11 | . 12 12 10 10 10 10 8 17 Energy Gun 1 | . 12 12 1 . . . . . Ballistic Gun 6 | . 12 12 14 20 12 . . . Ballistic Cannon 8 | . . . . . 7 20 10 10 Launcher 1 | . . . . . . . 5 3 Peak Build Rating 66 | 7 7 14 18 18 26 27 47 66 Average Rating 29 | 5 7 11 15 18 22 26 44 53 On Entrance 18 | . 7 7 14 18 18 26 26 46 Avg Prop Armor Cover (%) 1 | . . . . . . . . 1 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 20 20 22 23 23 33 33 56 80 Greatest Support 60 | 20 20 35 38 38 38 38 50 60 Greatest Overweight (x) 18 | . . 1 . . . . 5 18 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 Most Carried 10 | 3 5 10 10 10 10 10 10 10 Average Carried 8 | 1 3 8 8 10 9 9 9 7 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 5 10 10 10 9 10 9 4 Scrap Suit Usage (%) 13 | . . . . . . . 40 39 Parts Cannibalized 11 | . . . . . . . 6 5 Class Distribution -------------------- 68% | Hacker-Mutant 14% | Scavenger-Tank 7% | Scavenger-Mutant 5% | Hacker-Tank 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1967 | 231 . 101 92 . 46 13 692 792 Remotely . | . . . . . . . . . Salvage Created 1951 | . 96 28 229 . . . 975 623 Parts 78 | . 4 3 12 . . . 35 24 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 45 | . 2 2 5 . . . 21 15 Melee 2 | . . . . . . . 1 1 Guns 9 | . 2 2 5 . . . . . Cannons 19 | . . . . . . . 12 7 AOE 11 | . . . . . . . 4 7 Classes Destroyed 12 | . 1 1 1 . . . 7 2 Worker 4 | . . . . . . . 2 2 Builder 4 | . . . . . . . . 4 Recycler 3 | . . . . . . . 2 1 Operator 3 | . . . . . . . 3 . Watcher 3 | . . . . . . . 2 1 Swarmer 9 | . . 2 . . . . 3 4 Grunt 17 | . 2 . 3 . . . 8 4 Brawler 2 | . . . . . . . 1 1 Sentry 5 | . . . 2 . . . 3 . Hunter 2 | . . . . . . . . 2 Programmer 6 | . . . . . . . 2 4 Assembled 4 | . . . . . . . 4 . Best Kill Streak 9 | . 2 2 4 . . . 9 6 Combat Bots Only 7 | . 2 2 4 . . . 7 4 Max Kills in Single Turn 6 | . 1 1 1 . . . 3 6 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . . 2 4 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 553 | . 43 7 12 . . 18 97 376 Missed 158 | . 14 1 4 . . 10 37 92 Hits 395 | . 29 6 8 . . 8 60 284 Melee 10 | . . . . . . . 6 4 Projectile 385 | . 29 6 8 . . 8 54 280 AOE 1 | . . . . . . . . 1 Critical Strikes 11 | . . . 1 . . . 2 8 Actively Blocked 1 | . . . . . . . 1 . Part Disruptions 1 | . . . . . . . 1 . Actively Blocked 1 | . . . . . . . 1 . Damage Taken 4394 | . 221 31 64 . . 30 538 3510 Core 1114 | . 27 . 33 . . 3 43 1008 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 44 | . 13 4 4 . . . 23 . Ignored by Resistances 2421 | . 138 21 42 . . 23 337 1860 Regen/Repaired (Parts) 91 | . . . . . . . 54 37 Core Remaining (%) 93 | 100 . 89 . . . 91 94 . Volleys Fired 94 | . 8 6 7 . 1 1 40 31 Largest 3 | . 2 2 2 . 2 2 3 3 Hottest 132 | . 70 83 56 . 56 88 127 132 Shots Fired 217 | . 16 12 14 . 2 2 84 87 Gun 44 | . 16 12 14 . 2 . . . Cannon 148 | . . . . . . 2 76 70 Launcher 25 | . . . . . . . 8 17 Special . | . . . . . . . . . Kinetic 178 | . 8 6 14 . 2 2 76 70 Thermal 14 | . 8 6 . . . . . . Explosive 17 | . . . . . . . 8 9 Electromagnetic 8 | . . . . . . . . 8 Robot Hit Streak 13 | . 8 5 8 . . 9 10 13 Robot Miss Streak 4 | . 1 1 1 . . . 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 160 | . 14 9 10 . . 2 60 65 Core Hits 91 | . 5 2 7 . . . 36 41 Critical Kills 11 | . . . 1 . . . 8 2 Critical Parts Destroyed 24 | . . . . . . 1 15 8 Critical Strikes 37 | . . 1 1 . . 1 23 11 Burn 1 | . . 1 . . . . . . Destroy 32 | . . . 1 . . 1 20 10 Blast 1 | . . . . . . . . 1 Smash 3 | . . . . . . . 3 . Melee Attacks 33 | . . . . . . . 19 14 Impact 24 | . . . . . . . 19 5 Slashing . | . . . . . . . . . Piercing 9 | . . . . . . . . 9 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 6306 | . 171 155 186 . . 49 2574 3171 Guns 512 | . 171 155 186 . . . . . Cannons 2541 | . . . . . . 49 1226 1266 Explosions 2314 | . . . . . . . 871 1443 Melee 912 | . . . . . . . 477 435 Ramming 27 | . . . . . . . . 27 Kinetic 2902 | . 83 92 186 . . 49 1226 1266 Thermal 434 | . 88 63 . . . . . 283 Explosive 1492 | . . . . . . . 871 621 Electromagnetic 539 | . . . . . . . . 539 Impact 675 | . . . . . . . 477 198 Slashing . | . . . . . . . . . Piercing 237 | . . . . . . . . 237 Highest Corruption 7 | . . . . . . . . 7 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . . . . 15 Message Errors 2 | . . . . . . . . 2 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 2 | . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 526 | . . . . . . . 336 190 Projectiles 84 | . . . . . . . 53 31 Explosions 204 | . . . . . . . 54 150 Melee 238 | . . . . . . . 229 9 Knockbacks 23 | . . . . . . . 11 12 Impact 3 | . . . . . . . 2 1 Kinetic 20 | . . . . . . . 9 11 Secondary . | . . . . . . . . . Self-Inflicted Damage 65 | . . . . . . . 33 32 Shots 2 | . . . . . . . 1 1 Rammed 4 | . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 545 | . 198 84 7 . . 18 228 545 Average Temperature 125 | . 104 36 3 . . 12 60 178 Received Heat Transfer 1916 | . 201 . 72 . . 12 277 1354 Effects 21 | . . . . . . . . 21 Shutdowns 10 | . . . . . . . . 10 Energy Bleed 3 | . . . . . . . . 3 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 7 | . . . . . . . 6 1 Combat Hostiles 4 | . . . . . . . 4 . Parts Fried 4 | . . . . . . . 3 1 Impact Corruptions 10 | . . . . . . . 9 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 718 | . 259 259 . . . . . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 . . 98 100 Level 1 . | . . . . . . . 1 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 205 | . 50 50 161 36 . . 205 199 Initial 36 | . . 9 . 36 . . . 25 Average 35 | . 7 2 49 22 . . 46 54 Influence Increases 2034 | . 50 50 191 . . 22 788 933 Destroy 0b10 Robot/C 1000 | . 40 40 100 . . 20 400 400 Destroy 0b10 Robot/NC 90 | . . . . . . . 45 45 Destroy Leader 246 | . 10 10 30 . . . 104 92 Allied During Kill 30 | . . . . . . 2 11 17 Disable Machine 44 | . . . . . . . 28 16 Destroy Structure 294 | . . . 1 . . . 95 198 Lose Combat Pursuer 330 | . . . 60 . . . 105 165 Influence Decreases 2019 | . 15 85 60 125 6 22 717 989 Entered New Map 173 | . . 26 . 95 6 . . 46 Time Decay 1467 | . 15 59 60 30 . 22 588 693 Lost Part 220 | . . . . . . . 10 210 Lost Ally 159 | . . . . . . . 119 40 Squads Dispatched 16 | . . . . . . . 9 7 Investigation 6 | . . . . . . . 3 3 Extermination 7 | . . . . . . . 4 3 Reinforcement 1 | . . . . . . . . 1 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 2 | . . . . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 5 2 12 . . 1 43 46 Peak Tracking Total 9 | . 6 2 6 . . 1 7 9 Tactical Retreats 13 | . . . 1 . . . 7 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 5 | . . . . . . . 1 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 11 | . . . . . . . 7 4 Max in Single Turn 3 | . . . . . . . 3 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 5 | . . . 2 . . . 1 2 Terminals 1 | . . . 1 . . . . . Fabricators 2 | . . . . . . . 1 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 17 | . . . 8 . . . 3 6 Successful 12 | . . . 5 . . . 3 4 Failed 5 | . . . 3 . . . . 2 Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 18 | . . . . . 5 . 12 1 Terminals 4 | . . . 4 . . . . . Fabricators 6 | . . . . . . . 3 3 Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . Scanalyzers 3 | . . . . . . . . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . 3 . . . . . Record 2 | . . . 2 . . . . . Alert Level 1 | . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . . 3 1 Network Status 1 | . . . . . . . 1 . Load Schematic 2 | . . . . . . . 1 1 Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 3 | . . . . . . . . 3 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . . . . 1 1 Full Trace Events 2 | . . . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 134 | . . . . . . . 134 . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . 14 . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . 1 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 13 | . . . . . 4 . 7 2 Largest Group 5 | . . . . . 4 4 5 2 Highest-Rated Group 192 | . . . . . 157 157 157 192 Highest-Rated Ally 96 | . . . . . 41 41 41 96 Zionite Dispatches 2 | . . . . . . . 2 . Fire 2 | . . . . . . . 2 . Total Orders . | . . . . . . . . . Ally Attacks 55 | . . . . . . 2 31 22 Total Damage 1644 | . . . . . . 86 545 1013 Kills 14 | . . . . . . 1 7 6 Allies Corrupted 4 | . . . . . . . 3 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 7155 | 115 179 808 168 54 2408 1013 1247 1163 Spaces Moved 5129 | 97 128 472 110 46 1897 835 747 797 Core 22 | 20 . . . . . . . 2 Treads . | . . . . . . . . . Legs 3864 | 77 128 472 110 46 1897 835 299 . Wheels 1243 | . . . . . . . 448 795 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 90 90 Average Speed 125 | 105 120 165 120 120 120 120 136 117 Slowest Speed 950 | 120 120 190 120 120 120 120 470 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 5 | . . . . . . . 5 . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 41 | 4 32 85 11 19 91 81 23 30 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . . Known Exits Taken 7 | 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . Scrap Searched 5 | . . . . . 4 1 . . Spaces Dug 8 | . . . . . 1 . 7 . Terrain Destroyed 225 | . . . 1 . 1 1 103 119 Melee 7 | . . . . . . . 7 . Projectile 27 | . . . 1 . 1 1 12 12 AOE 191 | . . . . . . . 84 107 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 5562 | 106 137 486 134 45 2030 844 859 921 Wait 193 | . . 4 . . 113 6 22 48 Move 5121 | 96 127 471 109 45 1896 834 746 797 Hop . | . . . . . . . . . Pick Up 31 | 3 2 3 6 . 7 2 8 . Fast Attach 27 | 7 . 1 1 . 2 . 6 10 Attach 15 | . . . 1 . 1 . 6 7 Detach 3 | . . . . . . . 1 2 Swap 14 | . . 1 3 . 1 . 1 8 Drop 28 | . . . 7 . 9 1 10 1 Fire 94 | . 8 6 7 . 1 1 40 31 Melee 32 | . . . . . . . 19 13 Ram 4 | . . . . . . . . 4 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 14) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Evolved 1 slot: Propulsion x1 245 | -10/Materials | Identified exit to Mines 245 | -10/Materials | Discovered exit to Mines (range 11) 295 | -10/Materials | Entered Mines 296 | -10/Mines | Met a Derelict bent on vengeance 307 | -10/Mines | Build established: Hacker-Mutant 324 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 386 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 386 | -10/Mines | Identified exit to Materials 386 | -10/Mines | Discovered exit to Materials (range 15) 393 | -10/Mines | Found Scrap Suit 1028 | -10/Mines | Learned 2 Materials zone layouts 1042 | -10/Mines | Discovered exit to Materials (range 11) 1094 | -10/Mines | Identified exit to Subcaves 1094 | -10/Mines | Discovered exit to Subcaves (range 13) 1103 | -10/Mines | Entered Materials 1103 | -9/Materials | Evolved 2 slots: Utility x2 1193 | -9/Materials | Identified exit to Mines 1193 | -9/Materials | Discovered exit to Mines (range 11) 1271 | -9/Materials | Entered Mines 1323 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1325 | -9/Mines | Entered Zion 1437 | -7/Zion | Learned location of Armory (-3) 1867 | -7/Zion | Learned location of Data Miner (-6) 1925 | -7/Zion | Received a visual enhancement algorithm 1927 | -7/Zion | Ran a visual enhancement algorithm 1954 | -7/Zion | Ran a visual enhancement algorithm 2034 | -7/Zion | Ran a visual enhancement algorithm 2044 | -7/Zion | Ran a visual enhancement algorithm 2241 | -7/Zion | Met Imprinter 2268 | -7/Zion | Imprinted 2271 | -7/Zion | Declared Zion's savior 2439 | -7/Zion | Ran a visual enhancement algorithm 2525 | -7/Zion | Learned Factory emergency access door positions 2547 | -7/Zion | Found CR-A16's Pointy Stick 3105 | -7/Zion | Identified exit to Proximity Caves 3105 | -7/Zion | Discovered exit to Proximity Caves (range 12) 3180 | -7/Zion | Given A8's code to call for help 3733 | -7/Zion | Entered Proximity Caves 3733 | -6/Proximity Caves | Accompanied by 4 allies 3848 | -6/Proximity Caves | Learned location of 1 exit from Factory 3938 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3948 | -6/Proximity Caves | Learned Factory emergency access door positions 4687 | -6/Proximity Caves | Identified exit to Factory 4687 | -6/Proximity Caves | Discovered exit to Factory (range 2) 4746 | -6/Proximity Caves | Entered Factory 4746 | -6/Factory | Accompanied by 4 allies 4746 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 4747 | -6/Factory | Identified exit to Lower Caves 4984 | -6/Factory | Assembled infested ambush trap array 5094 | -6/Factory | Garrison activated, responded to threat 5336 | -6/Factory | Zion Fire squad teleported in 5358 | -6/Factory | Build established: Scavenger-Tank 5513 | -6/Factory | Destroyed 7 combat bots 5530 | -6/Factory | Zion Fire squad teleported in 5780 | -6/Factory | Garrison activated, responded to threat 5929 | -6/Factory | Build established: Scavenger-Mutant 5929 | -6/Factory | Identified exit to Factory 5929 | -6/Factory | Discovered exit to Factory (range 10) 5993 | -6/Factory | Entered another Factory area 5993 | -5/Factory | Evolved 2 slots: Utility x2 6179 | -5/Factory | Lost 3 parts (2n1u) 6338 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6344 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6543 | -5/Factory | Build established: Scavenger-Tank 6728 | -5/Factory | Crushed by falling debris 6759 | -5/Factory | Lost 6 parts (4p1n1u) 7026 | -5/Factory | Build established: Hacker-Tank 7146 | -5/Factory | Core integrity fell below 50% 7152 | -5/Factory | Core integrity fell below 20% 7156 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer lays Concrete. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1P. Critical hit (Burn: +37). System corrupted: Arm. Huge Wheel+ rejected. Lgt. Angular Momentum Engine destroyed. Critical hit (Burn: +37). Imp. Light Armor Plating destroyed. Scrap Suit destroyed. Critical hit (Burn: +50). Magnetic Acceleration Cannon destroyed. Lgt. Angular Momentum Engine destroyed. R-10 Processor collects Arm. Huge Wheel+. Slammed into R-10 Processor. System corrupted: Lgt. Antimatter Reactor rejected. Acquired Lgt. Antimatter Reactor. Lgt. Antimatter Reactor destroyed. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????+???+????????? ???????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #?+????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #?+????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# g #??????????????????? | | ????????????????????????# g #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????+ +??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# k #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# g #??????????????????? | | ????????????????????????#@g #??????????????????? | | ????????????????????????#g gg #??????????????????? | | ????????????????????????# g t#??????????????????? | | ????????????????????????# g #??????????????????? | | ???????????????#?########R #??????????????????? | | ???????????????# """" # R #??????????????????? | | ???????????????# """" # #??????????????????? | | ???????????????# """" # #??????????????????? | | ???????????????# """" # #??????????????????? | | ???????????????# + #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# # ?????????????????? | | ???????????????#####+#### ???????????????? | | ???????????????????# #??# ?????????????? | | ???????????????????# #??# ????????????? | | ???????????????????# #??? ????????????? | | ???????????????????# #???## ###????????????? | | ???????????????????# #????? #??????????????? | | ???????????????????# #????? #??????????????? | | ???????????######### ###### #??????????????? | | ??????????## # ?????????????? | | ??????????# # ?????????????? | | ??????????# ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 47 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- EM Disruption Field | -7/Zion | Archive Focal Shield | -7/Zion | Archive Recalibrator | -7/Zion | Archive Energy Well | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Arm. Huge Wheel | -5/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Huge Wheel | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Help From High Places Risk Taker Robot Respite The One Challenges ------------ None Game ------ Seed SurgeChromaticKatana Manual? 0 Play Time 02:17:11 Cumulative 7.8 hours Start 2026.02.15 @ 18:24:33 End 2026.02.15 @ 21:29:24 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e49a0864-f005-4715-b3fd-f2fef87722a8