Cogmind - Beta 15 --- EXPLORER MODE // 2025.08.14 @ 21:24:09 Player: rootmos Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (240) 1200 Value Destroyed (9795) 9795 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 15325 Bonus ------- Met Data Miner 300 Friendly Fire -70 Cogmind --------- Core Integrity 0/850 Matter 148/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Proton Cannon Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Cooling System Coolant Injector Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Ion Cannon Cooled Particle Cannon Coil Gun > --- INVENTORY -------- Fusion Compressor Armored Treads Improved Medium Treads High-capacity Storage Unit Advanced Weight Redist. System Improved Sensor Array Armor Integrity Analyzer Weapon Cycler Improved Reaction Control System System Restoration Module Heavy Laser Improved EM Pulse Cannon Gauss Rifle Flak Gun Heavy Missile Launcher [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 9 | . 1 2 . 2 2 . . . . 2 Power 1 | . . 1 . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 5 | . 1 . . 1 1 . . . . 2 Weapon 2 | . . . . 1 1 . . . . . Parts Attached 169 | 7 10 29 2 31 36 2 . . 9 43 Power 40 | 1 2 10 1 4 7 1 . . 5 9 Engine 30 | 1 1 10 1 2 6 1 . . 5 3 Core 10 | . 1 . . 2 1 . . . . 6 Reactor . | . . . . . . . . . . . Propulsion 38 | 2 3 7 1 10 4 . . . 1 10 Treads 31 | . . 7 1 10 4 . . . 1 8 Leg 6 | 2 3 . . . . . . . . 1 Wheel 1 | . . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 40 | 2 2 4 . 7 11 . . . 1 13 Device 23 | . 2 2 . 3 6 . . . . 10 Storage 5 | 1 . 2 . 2 . . . . . . Processor 7 | 1 . . . 2 3 . . . . 1 Hackware . | . . . . . . . . . . . Protection 5 | . . . . . 2 . . . 1 2 Artifact . | . . . . . . . . . . . Weapon 51 | 2 3 8 . 10 14 1 . . 2 11 Energy Gun 9 | 1 1 . . 1 5 . . . . 1 Energy Cannon 9 | . . 1 . 2 4 . . . 1 1 Ballistic Gun 18 | 1 1 3 . 1 4 1 . . 1 6 Ballistic Cannon 9 | . . 3 . 4 1 . . . . 1 Launcher 5 | . 1 1 . 1 . . . . . 2 Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 3 . . 2 . . . . . Parts Lost 49 | . . 5 . . 1 . . . 2 41 Power 11 | . . 3 . . 1 . . . . 7 Propulsion 10 | . . 2 . . . . . . . 8 Utility 13 | . . . . . . . . . 1 12 Weapon 15 | . . . . . . . . . 1 14 Highest Loss Streak 8 | . . 2 . . 1 . . . 2 8 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 13 | . 7 11 14 14 14 15 15 15 14 8 Power 1 | . 1 1 2 2 1 1 1 1 . . Propulsion . | . 1 . 1 1 . . . . . 1 Utility 6 | . 2 3 6 6 7 10 10 10 9 4 Weapon 4 | . 2 4 5 5 4 4 4 4 4 3 Tool/Special . | . . . . . . . . . . . Unused Backups 51 | . 6 10 2 9 16 . . . 3 5 Power 13 | . 2 4 . 1 4 . . . 1 1 Propulsion 5 | . 1 1 . 2 . . . . . 1 Utility 19 | . 2 1 1 4 8 . . . 1 2 Weapon 12 | . 1 4 . 2 3 . . . 1 1 Tool/Special 2 | . . . 1 . 1 . . . . . Average Slot Usage (%) 96 | . 98 94 100 99 99 100 100 100 99 80 Engine 12 | . 6 18 20 10 13 14 14 14 14 3 Core 1 | . 5 1 . 5 . . . . . 3 Treads 19 | . . 17 30 25 21 21 21 21 21 13 Leg 2 | . 25 7 . . . . . . . . Device 17 | . 10 10 20 16 19 21 21 21 18 21 Storage 8 | . 12 10 10 8 7 7 7 7 7 8 Processor 7 | . 12 9 . 8 7 7 7 7 7 5 Protection 1 | . . . . . 1 . . . 2 2 Energy Gun 2 | . 11 . . 3 3 . . . . . Energy Cannon 8 | . . 3 10 5 10 14 14 14 16 7 Ballistic Gun 6 | . 12 5 9 5 6 7 7 7 7 8 Ballistic Cannon 6 | . . 10 . 8 7 7 7 7 4 . Peak Build Rating 68 | 7 13 22 22 35 56 56 56 56 60 68 Average Rating 42 | 4 11 17 21 31 51 56 56 56 57 50 On Entrance 34 | . 7 13 22 22 34 56 56 56 56 60 Naked Turns . | . . . . . . . . . . . Heaviest Build 84 | 19 20 43 46 51 74 72 72 72 81 84 Greatest Support 95 | 20 20 69 69 72 76 76 76 76 86 95 Greatest Overweight (x) 25 | 4 6 3 . . 1 . . . 1 25 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 20 | 10 10 15 15 20 15 15 15 15 15 20 Average Capacity 14 | 9 10 12 15 15 15 15 15 15 15 17 Most Carried 16 | . 10 15 15 16 15 15 15 15 15 15 Average Carried 13 | . 7 11 14 14 14 15 15 15 14 8 Final Capacity 20 | 10 10 15 15 15 15 15 15 15 15 20 Final Carried 15 | . 10 15 15 14 15 15 15 15 15 1 Class Distribution -------------------- 60% | Hacker-Gunner 21% | Hacker-Mutant 10% | Hacker-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Data Miner Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Matter Collected 6372 | 70 505 893 147 837 1499 441 104 . 391 1485 Remotely . | . . . . . . . . . . . Salvage Created 10194 | . 604 781 182 1790 2676 602 62 . 1023 2474 Parts 537 | . 30 63 10 98 146 32 . . 35 123 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 6 | . . . . 1 . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 208 | . 15 28 6 32 58 13 1 . 16 39 Melee 2 | . . . . . . . . . . 2 Guns 70 | . 12 8 . 5 25 1 . . 2 17 Cannons 112 | . . 18 4 21 32 11 1 . 13 12 AOE 19 | . 2 2 1 6 1 . . . . 7 Classes Destroyed 13 | . 2 4 . 5 1 . . . 1 . Worker 8 | . . . . 5 1 . . . . 2 Builder 13 | . . 2 . 3 2 . . . . 6 Tunneler 1 | . . . . 1 . . . . . . Recycler 8 | . . . . 1 2 . . . . 5 Watcher 2 | . 1 . . . 1 . . . . . Swarmer 39 | . . 12 2 . 9 1 . . 6 9 Grunt 72 | . 15 5 1 14 16 6 . . 6 9 Brawler 6 | . . 1 1 2 1 . . . . 1 Duelist 4 | . . . . 2 2 . . . . . Sentry 42 | . . 10 2 11 11 1 1 . 1 5 Hunter 17 | . . . . 3 2 4 . . 2 6 Programmer 27 | . . . . . 17 1 . . . 9 Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 11 | . 3 3 2 8 5 5 1 . 7 11 Combat Bots Only 7 | . 3 3 2 4 3 5 1 . 7 5 Max Kills in Single Turn 4 | . 2 2 1 3 4 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 1 1 1 1 . . . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 1704 | . 63 157 14 81 298 58 36 . 109 888 Missed 548 | . 26 56 7 22 109 13 17 . 38 260 Hits 1156 | . 37 101 7 59 189 45 19 . 71 628 Melee 12 | . . 3 . 2 . . . . . 7 Projectile 1144 | . 37 98 7 57 189 45 19 . 71 621 AOE 2 | . . . . . . . . . . 2 Critical Strikes 30 | . 2 4 . 3 4 . . . . 17 Actively Blocked 1 | . . . . . . . . . . 1 Part Disruptions 3 | . . . . . 1 . . . . 2 Damage Taken 9210 | . 319 934 43 383 1139 287 49 . 671 5385 Core 1267 | . 57 117 6 43 86 38 . . 61 859 Absorbed by Shields 1048 | . . 9 18 159 488 119 24 . 86 145 Redirected to Shielding 30 | . . . . . . . . . . 30 Ignored by Resistances 6211 | . 196 587 38 329 1007 243 56 . 452 3303 Core Remaining (%) 82 | 100 77 . 69 92 . . . . 73 . Volleys Fired 448 | . 47 68 10 61 87 26 8 . 31 110 Largest 4 | . 2 2 2 3 4 4 4 . 4 4 Hottest 206 | . 70 105 104 168 206 167 167 . 192 194 Shots Fired 1279 | . 93 130 20 177 345 105 32 1 121 255 Gun 567 | . 90 55 4 82 128 27 8 . 30 143 Cannon 664 | . . 74 10 88 217 78 24 1 91 81 Launcher 48 | . 3 1 6 7 . . . . . 31 Special . | . . . . . . . . . . . Kinetic 689 | . 47 112 4 98 171 54 16 . 45 142 Thermal 316 | . 43 17 10 23 88 27 8 1 43 56 Explosive 25 | . 3 1 6 . . . . . . 15 Electromagnetic 249 | . . . . 56 86 24 8 . 33 42 Robot Hit Streak 50 | . 25 47 18 37 43 35 24 . 50 36 Robot Miss Streak 4 | . 1 2 . 2 3 1 . . 1 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 3 | . 2 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Shots Hit Robots 990 | . 83 113 15 147 257 68 17 . 84 206 Core Hits 547 | . 31 35 6 91 193 23 2 . 41 125 Critical Kills 3 | . . . 1 1 . 1 . . . . Critical Parts Destroyed 3 | . . 1 . . 1 . . . 1 . Critical Strikes 22 | . 5 2 1 1 6 2 . . 4 1 Burn 5 | . 5 . . . . . . . . . Meltdown 2 | . . . 1 . . 1 . . . . Destroy 4 | . . 1 . 1 1 . . . 1 . Blast 8 | . . 1 . . 4 1 . . 2 . Corrupt 3 | . . . . . 1 . . . 1 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 23455 | . 1094 2205 491 2929 6535 1291 324 . 2298 6288 Guns 7635 | . 883 610 . 900 2158 221 59 . 358 2446 Cannons 11586 | . . 1334 168 1467 3781 1070 265 . 1894 1607 Explosions 4058 | . 206 248 318 537 542 . . . 46 2161 Melee . | . . . . . . . . . . . Ramming 176 | . 5 13 5 25 54 . . . . 74 Kinetic 9993 | . 459 1688 . 1370 2896 474 146 . 574 2386 Thermal 6716 | . 424 405 260 587 2348 334 83 . 888 1387 Explosive 1758 | . 206 99 226 . . . . . . 1227 Electromagnetic 4812 | . . . . 947 1237 483 95 . 836 1214 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 30 | . 1 . . . 4 4 4 4 4 30 Average Corruption 5 | . 1 . . . 1 4 4 4 4 14 Corruption Purged 7 | . . . . . 2 . . . . 5 Corruption Blocked . | . . . . . . . . . . . Effects 292 | . 10 . . . 39 53 19 5 55 111 Message Errors 64 | . 2 . . . 8 12 3 . 14 25 Matter Fused 60 | . 2 . . . 11 18 5 1 8 15 Heat Flow Errors 37 | . 1 . . . 6 4 3 . 5 18 Energy Discharges 41 | . 3 . . . 6 7 4 . 8 13 Parts Rejected 4 | . . . . . . . . . . 4 Parts Fused 4 | . 1 . . . 1 . . . 1 1 Data Loss (minor) 34 | . . . . . 4 4 4 1 8 13 Data Loss (major) 16 | . 1 . . . . 3 . 2 3 7 Misfires 12 | . . . . . 2 3 . 1 4 2 Alerts 2 | . . . . . 1 . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 17 | . . . . . . 2 . . 4 11 Overload Shots . | . . . . . . . . . . . Overflow Damage 439 | . . 33 . 25 177 . 15 . 51 138 Projectiles 192 | . . 4 . 14 114 . 15 . 43 2 Explosions 247 | . . 29 . 11 63 . . . 8 136 Melee . | . . . . . . . . . . . Knockbacks 39 | . . 6 . 9 18 2 . . 1 3 Impact . | . . . . . . . . . . . Kinetic 37 | . . 5 . 9 17 2 . . 1 3 Secondary 2 | . . 1 . . 1 . . . . . Self-Inflicted Damage 670 | . 35 106 25 . 179 . . . 38 287 Shots 27 | . 2 2 1 . 6 . . . 1 15 Rammed 37 | . . 1 1 3 3 . . . . 29 Targets Rammed 43 | . 1 1 1 4 3 . . . . 33 Kicked 1 | . 1 . . . . . . . . . Crushed 5 | . . . . 1 . . . . . 4 Highest Temperature 428 | . 213 235 242 365 428 89 152 . 401 191 Average Temperature 104 | . 89 80 87 125 128 58 68 . 155 66 Received Heat Transfer 2356 | . 300 423 8 151 250 72 20 . 171 961 Effects 6 | . . . . 2 3 . . . 1 . Energy Bleed 2 | . . . . 1 . . . . 1 . Interference 2 | . . . . 1 1 . . . . . Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 3 | . . . . . 3 . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . Robots Corrupted 3 | . . . . 1 . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Fried 11 | . . . . 4 . 1 . . . 6 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . 1 . 1 . . 1 . . . . Combat Hostiles 3 | . 1 . 1 . . 1 . . . . Parts Melted 5 | . 3 . . . 1 . . . . 1 Heat Transferred 9669 | . 1628 544 396 842 2816 444 111 . 1197 1691 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . . . 3 3 . . . 1 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Maximum Alert Level 1 | . . . . 1 . . . . . . Low Security (%) 99 | 100 100 100 100 98 100 . . . . 100 Level 1 . | . . . . 1 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 229 | . 95 112 92 229 135 . . . . 192 Initial . | . . . . . . . . . . . Average 17 | . 10 12 9 37 9 . . . . 30 Influence Increases 6210 | . 387 870 198 937 1747 280 20 . 370 1401 Destroy 0b10 Robot/C 4160 | . 300 560 120 640 1160 260 20 . 320 780 Destroy 0b10 Robot/NC 165 | . 5 10 . 50 30 . . . 5 65 Destroy Leader 1114 | . 52 170 20 210 402 20 . . 30 210 Successful Hack 62 | . 3 29 . 9 21 . . . . . Disable Machine 140 | . 8 12 16 12 44 . . . . 48 Destroy Structure 359 | . 19 59 42 16 45 . . . . 178 Lose Combat Pursuer 210 | . . 30 . . 45 . . . 15 120 Influence Decreases 6210 | . 387 870 198 937 1747 280 20 . 370 1401 Time Decay 5936 | . 387 850 198 937 1737 280 20 . 360 1167 Lost Part 274 | . . 20 . . 10 . . . 10 234 Squads Dispatched 51 | . 2 2 . 6 26 . . . 1 14 Investigation 9 | . 2 2 . . 2 . . . 1 2 Extermination 22 | . . . . . 16 . . . . 6 Reinforcement 7 | . . . . 3 2 . . . . 2 Assault . | . . . . . . . . . . . Garrison 13 | . . . . 3 6 . . . . 4 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 Construction Impeded 4 | . . . . 2 . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Distress Signals 10 | . 3 2 . 3 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 303 | . 21 50 6 49 86 13 1 . 16 61 Peak Tracking Total 7 | . 4 4 2 5 4 5 1 . 7 5 Tactical Retreats 13 | . . 2 . . 2 . . . 1 8 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Traps Triggered 19 | . 5 3 . . 9 . . . . 2 Indirectly 3 | . 1 . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Disabled 35 | . 2 3 4 3 11 . . . . 12 Max in Single Turn 6 | . 1 2 4 2 6 . . . . 4 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Accessed 35 | . 4 8 . 4 13 . 1 2 1 2 Terminals 29 | . 4 7 . 4 11 . . . 1 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 76 | . 9 21 . 7 24 . 1 3 5 6 Successful 50 | . 4 13 . 7 15 . 1 3 5 2 Failed 26 | . 5 8 . . 9 . . . . 4 Catastrophic 4 | . . . . . 1 . . . . 3 Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . . . 2 . . . . 2 Terminals 63 | . 9 16 . 7 20 . . . 5 6 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers 7 | . . 5 . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 44 | . 4 10 . 7 12 . 1 3 5 2 Record 13 | . . . . . 3 . . 3 5 2 Robot Analysis 3 | . . 2 . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 3 | . . . . . 3 . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . Alert Level 3 | . . 1 . 2 . . . . . . Locate Traps 11 | . 1 4 . 3 3 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . Recycle Component 1 | . . . . . 1 . . . . . Process 1 | . . . . . 1 . . . . . Scanalyzer 4 | . . 3 . . 1 . . . . . Insert Component 3 | . . 2 . . 1 . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 3 4 . 2 6 . . . 1 2 Full Trace Events 9 | . 2 2 . . 2 . . . 1 2 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . . Recycled Matter 40 | . . . . . 40 . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged 2 | . . 1 . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 606 | . . . . . . . . . . 606 Sensors 437 | . . . . . . . . . . 437 Terrain 169 | . . . . . . . . . . 169 Robot Analysis Total 3 | . . 2 . . 1 . . . . . Derelict Logs Recovered 6 | . . . 1 . . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Turns Passed 24005 | 77 1389 3152 1136 2662 7521 1851 812 168 2310 2927 Spaces Moved 12499 | 47 862 1605 681 1553 3790 1075 478 104 1294 1010 Core 135 | 15 55 . . . . . . . . 65 Treads 11066 | . . 1182 681 1553 3790 1075 478 104 1294 909 Legs 1298 | 32 807 423 . . . . . . . 36 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 145 145 163 163 163 160 160 Average Speed 173 | 142 134 175 160 150 185 163 163 163 160 233 Slowest Speed 1300 | 250 350 330 160 160 233 163 163 163 243 1300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . Potential Cave-ins 5 | . . . . . . . . . . 5 Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 74 | 4 93 95 98 99 82 92 65 75 97 18 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 10 | . . . 2 . . 2 2 . 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 476 | . 15 65 63 13 45 20 9 . 21 225 Melee . | . . . . . . . . . . . Projectile 72 | . . 7 . 4 16 20 9 . 11 5 AOE 404 | . 15 58 63 9 29 . . . 10 220 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Total 13901 | 53 1000 1820 708 1767 4071 1110 491 103 1457 1321 Wait 407 | . 54 51 4 48 56 6 6 . 100 82 Move 12486 | 46 861 1604 680 1552 3789 1074 477 103 1291 1009 Hop 1 | . . . . . . . . . 1 . Pick Up 114 | . 14 22 3 22 37 . . . 5 11 Fast Attach 30 | 7 1 7 . . . . . . . 15 Attach 34 | . . 4 . 2 3 . . . 2 23 Detach 1 | . . . . . . . . . . 1 Swap 165 | . 11 35 6 37 43 2 . . 8 23 Drop 162 | . 11 28 4 41 53 2 . . 10 13 Fire 448 | . 47 68 10 61 87 26 8 . 31 110 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 1 | . 1 . . . . . . . . . Crush 41 | . . 1 1 4 3 . . . . 32 Escape Stasis 1 | . . . . . . . . . . 1 Rewire 9 | . . . . . . . . . 9 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Utility x1 271 | -10/Materials | Identified exit to Mines 271 | -10/Materials | Discovered exit to Mines (range 16) 311 | -10/Materials | Build established: Hacker-Mutant 526 | -10/Materials | Identified exit to Materials 526 | -10/Materials | Discovered exit to Materials (range 10) 691 | -10/Materials | Discovered exit to Mines (range 12) 903 | -10/Materials | Discovered exit to Materials (range 15) 1206 | -10/Materials | Discovered exit to Materials (range 10) 1467 | -10/Materials | Entered another Materials area 1467 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1541 | -9/Materials | Identified exit to Storage 1541 | -9/Materials | Discovered exit to Storage (range 16) 1717 | -9/Materials | Identified exit to Materials 1717 | -9/Materials | Discovered exit to Materials (range 5) 2267 | -9/Materials | Identified exit to Mines 2267 | -9/Materials | Discovered exit to Mines (range 15) 2849 | -9/Materials | Build established: Scavenger-Mutant 3127 | -9/Materials | Discovered exit to Materials (range 16) 3724 | -9/Materials | Discovered exit to Materials (range 6) 4149 | -9/Materials | Build established: Hacker-Mutant 4619 | -9/Materials | Entered Mines 4879 | -9/Mines | Discovered exit to Materials (range 3) 4949 | -9/Mines | Discovered exit to Materials (range 5) 4956 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5566 | -9/Mines | Learned Materials emergency access door positions 5755 | -9/Mines | Entered Materials 5755 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5960 | -8/Materials | Garrison activated, responded to threat 6317 | -8/Materials | Build established: Hacker-Gunner 6422 | -8/Materials | Identified exit to Factory 6422 | -8/Materials | Discovered exit to Factory (range 5) 7041 | -8/Materials | Discovered exit to Factory (range 16) 7952 | -8/Materials | Discovered exit to Factory (range 16) 8417 | -8/Materials | Entered Factory 8417 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8733 | -7/Factory | Build established: Hacker-Tank 8910 | -7/Factory | Identified exit to Lower Caves 9937 | -7/Factory | Identified exit to Factory 9937 | -7/Factory | Discovered exit to Factory (range 7) 10814 | -7/Factory | Build established: Hacker-Gunner 10850 | -7/Factory | Garrison activated, responded to threat 11413 | -7/Factory | Discovered exit to Factory (range 16) 13371 | -7/Factory | Garrison activated, responded to threat 14781 | -7/Factory | Discovered exit to Factory (range 15) 15266 | -7/Factory | Discovered exit to Factory (range 12) 15938 | -7/Factory | Entered Lower Caves 16568 | -7/Lower Caves | Learned location of 1 exit from Factory 16937 | -7/Lower Caves | Identified exit to Lower Caves 16937 | -7/Lower Caves | Discovered exit to Lower Caves (range 12) 16951 | -7/Lower Caves | Ambushed by research squad 17789 | -7/Lower Caves | Entered another Lower Caves area 17825 | -7/Lower Caves | Learned 4 Factory zone layouts 17910 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 17952 | -7/Lower Caves | Discovered exit to Factory (range 7) 18225 | -7/Lower Caves | Entered an active Warlord outpost 18299 | -7/Lower Caves | Encountered a Warlord checkpoint 18513 | -7/Lower Caves | Identified exit to Data Miner 18513 | -7/Lower Caves | Discovered exit to Data Miner (range 3) 18601 | -7/Lower Caves | Entered Data Miner 18601 | -7/Data Miner | Identified exit to Proximity Caves 18601 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 18632 | -7/Data Miner | Met Data Miner 18688 | -7/Data Miner | Learned location of Section 7 (-2) 18735 | -7/Data Miner | Received God Mode back door access code from Data Miner 18769 | -7/Data Miner | Entered Proximity Caves 19065 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 19097 | -6/Proximity Caves | Spotted B-75 Beast 19155 | -6/Proximity Caves | Destroyed B-75 Beast 20205 | -6/Proximity Caves | Discovered exit to Factory (range 10) 20346 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20544 | -6/Proximity Caves | Attracted the attention of an 0b10 base 20590 | -6/Proximity Caves | Destroyed 7 combat bots 20793 | -6/Proximity Caves | Learned 4 Factory zone layouts 21079 | -6/Proximity Caves | Entered Factory 21079 | -6/Factory | Evolved 2 slots: Utility x2 21080 | -6/Factory | Identified exit to Factory 21081 | -6/Factory | Identified exit to Lower Caves 21347 | -6/Factory | Incoming investigation squad redirected 21546 | -6/Factory | Discovered exit to Factory (range 8) 21930 | -6/Factory | System corruption reached 10% 22314 | -6/Factory | Garrison activated, responded to threat 22518 | -6/Factory | Lost 4 parts (1p2u1w) 22526 | -6/Factory | Crushed by falling debris 22745 | -6/Factory | Garrison activated, responded to threat 22800 | -6/Factory | Lost 4 parts (1p2n1w) 22917 | -6/Factory | Lost 8 parts (1p1n3u3w) 23070 | -6/Factory | Build established: Hacker-Mutant 23263 | -6/Factory | Core integrity fell below 50% 23290 | -6/Factory | Lost 6 parts (1p1n2u2w) 23859 | -6/Factory | Build established: Hacker-Gunner 23953 | -6/Factory | Lost 3 parts (3w) 23987 | -6/Factory | Core integrity fell below 20% 24006 | -6/Factory | System corruption reached 30% 24006 | -6/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 23985_ Imp. Medium Treads destroyed. 23993_ Neutrino Reactor explodes. 23993_ Y-54 Guardian destroyed. 23993_ Chain reaction triggered in Corrupted Lgt. Fission Core. 23993_ Emergency Access malfunctions. 23994_ K-01 Serf cleans the Repair Station. 23994_ M-28 Smith repairs P-70 Sage. 23995_ K-01 Serf collects debris. 23996_ M-28 Smith repairs P-70 Sage Hpw. Shock Rifle. 23997_ K-01 Serf collects debris. 23998_ M-28 Smith repairs P-70 Sage Tesla Rifle. 23999_ Acquired 23 matter. 23999_ K-01 Serf collects debris. 24000_ K-01 Serf cleans the Repair Station. 24000_ P-60 Hacker resets P-70 Sage, system corruption cleaned. 24001_ U-05 Engineer builds a Wall. 24002_ K-01 Serf collects debris. 24003_ System corrupted: Adv. Weight Redist. System rejected. 24003_ K-01 Serf collects debris. 24005_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??????## #????? | | ????? #????? | | ??? ?? ] #????? | | ???????? " +????? | | ?????????? #????? | | ? ????? ?? ? ?????? | | #???###??????? ??????? | | +##### ### ??### #####????# ######## | | # #######+#+##??# !! ! =#???## # | | # # ?# !! #????# + | | # # ?# ! #???## # """"" | | """ # # ?# ###### # """"" | | """ # # ?#= " " # # """ | | """ # # # "Y" # # | | # # # ! """ + ######## | | """ # # # # ##/########?? | | """ # # ######### ## #?? | | """ # # ??# ## #?? | | # # ?## + #?? | | # # ! ### "" ## #?? | | ###### ############### # """k ### #?# | | ########+#+#######??# k "R #?# #?# | | # #??# """ ### #?# | | # "" """"""""" #??# k """ # #?# | | # "" #??# pmu # #?# | | # "" #??# @p# # #?# | | # "Y #??# # # #?? | | # "" #??####/##### ###### #?? | | # "" #????# ???# #????# #?? | | # "" #????# !???# ##???###########? | | # #??### ??# #?? ???? ??????#? | | ######## #########???## ??# #?? ?????"????#? | | ####?????#??????# !! ?# #??????????????#? | | #???????????????# !! ?# #??????????????#? | | ??????????????????????# ! # #???????????????? | | ??????????????????????# # #???????????????? | | ??????????????????????# # ???????????????? | | ??????????????????????# # ???????????????? | | ??????????????????????# """ # ???????????????? | | ??????????????????????? """ + ???????????????? | | ??????????????????????? ??? ? ????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 45 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 30 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedBladeGreatsword Manual? 0 Play Time 04:20:02 Cumulative 51.9 hours Start 2025.07.28 @ 21:15:52 End 2025.08.14 @ 21:24:09 Sessions 15 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 0 Adventurer 0 Explorer 22 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2a00276c-dd76-403f-9e48-3018049e1f9e