Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.03 @ 23:13:13 Player: Shadow Pussy wanter Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (256) 1280 Value Destroyed (9712) 9712 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (3424) 3424 TOTAL SCORE: 22116 Bonus ------- High Alert Combat Kills 490 Follower Combat Kills 244 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1422 Friendly Fire -32 Cogmind --------- Core Integrity 0/1150 Matter 267/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Large Storage Unit Makeshift Hacking Suite System Shield Hardcell Cannon Peak State ------------ > --- POWER ------------ Backup Power III Cooled Deuterium Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Experimental Thermal Shield Improved Energy Mantle > --- WEAPON ----------- Force Rifle Force Rifle Advanced Plasma Cannon KE Penetrator > --- INVENTORY -------- Enhanced Biometal Leg Advanced Heat Sink High-capacity Storage Unit Advanced Terrain Scanner Salvage Targeting Computer Makeshift Transmission Jammer Reaction Control System Makeshift Hacking Suite System Shield Authchip [Processor] Mapping Drone Bay Lightning Gun Heavy Laser Heavy Laser Thermic Laser Force Rifle Gauss Rifle Gauss Rifle Power Maul [Rating: 103] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . . . . 1 . . . . . . . . . 1 Utility 6 | . . 2 1 . 2 . . . . . . . . . . . . . . 1 Weapon 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Parts Attached 370 | 8 7 30 21 27 82 9 2 2 15 31 9 4 12 10 31 17 4 29 12 8 Power 32 | 1 . 4 3 . 6 . . . 1 3 . . . 3 5 1 . 2 3 . Engine 21 | 1 . 2 3 . 4 . . . . 2 . . . 3 2 1 . 1 2 . Core 8 | . . 2 . . 2 . . . . 1 . . . . 3 . . . . . Reactor 3 | . . . . . . . . . 1 . . . . . . . . 1 1 . Propulsion 57 | 2 . 9 4 14 6 2 . . . 4 1 . . . 7 3 . 3 2 . Treads 51 | 2 . 9 4 14 6 2 . . . 4 1 . . . 5 1 . 3 . . Leg 4 | . . . . . . . . . . . . . . . . 2 . . 2 . Wheel 2 | . . . . . . . . . . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 176 | 2 5 6 8 8 52 5 1 . 11 19 7 2 9 5 11 8 2 13 2 . Device 108 | 1 1 2 4 5 31 3 1 . 7 11 6 2 4 4 7 7 2 9 1 . Storage 5 | 1 2 . . . 1 . . . . . . . . . . . . 1 . . Processor 14 | . . . 2 . 5 . . . 2 . . . 1 . 2 1 . 1 . . Hackware 5 | . . . . . 2 . . . . . . . 3 . . . . . . . Protection 44 | . 2 4 2 3 13 2 . . 2 8 1 . 1 1 2 . . 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 105 | 3 2 11 6 5 18 2 1 2 3 5 1 2 3 2 8 5 2 11 5 8 Energy Gun 38 | . 2 4 3 3 7 . . . 1 1 . . . 2 1 . . 3 3 8 Energy Cannon 4 | . . . 1 1 1 . . . . . . . . . . . . 1 . . Ballistic Gun 42 | 3 . 6 2 . 4 1 . 1 2 2 1 . 1 . 7 4 1 6 1 . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . 1 . 1 . 1 . . . 1 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . . . 6 . 1 . . 2 . 1 1 . . 1 1 . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 3 3 4 . . . 1 . 1 . . . . . . 1 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . . . . . System Corruption 11 | . . . . . . . . . . . . . . 11 . . . . . . Parts Lost 79 | . . 3 4 5 6 2 . . . 4 . . . 3 20 4 1 9 14 4 Power 12 | . . . 1 . . . . . . 1 . . . 1 4 1 . 1 3 . Propulsion 19 | . . 1 . 1 1 2 . . . 2 . . . . 6 1 . 1 3 1 Utility 26 | . . 1 2 4 3 . . . . 1 . . . 1 6 . . 4 4 . Weapon 22 | . . 1 1 . 2 . . . . . . . . 1 4 2 1 3 4 3 Highest Loss Streak 12 | . . 1 3 3 1 1 . . . 2 . . . 3 12 2 1 6 12 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 95 | . 99 97 99 99 97 100 100 92 100 99 100 100 98 93 85 87 93 95 63 5 Engine 5 | . 14 4 7 9 4 . . . . 2 6 6 6 6 6 9 5 8 5 . Core 1 | . . 6 1 . 2 7 7 7 3 . . . . . 3 . . . . . Treads 21 | . 28 21 27 27 22 23 23 23 23 26 25 25 25 25 17 12 11 12 5 . Leg 1 | . . . . . . . . . . . . . . . . 8 11 9 4 1 Device 11 | . 2 17 14 17 7 6 12 15 8 9 12 12 11 12 13 13 15 17 6 . Storage 7 | . 14 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 4 . Processor 15 | . . . 8 9 21 23 23 23 23 20 18 18 18 12 11 17 22 19 11 . Hackware 3 | . . . . . 5 7 7 7 7 6 6 6 5 . . . . . . . Protection 6 | . 11 13 13 8 7 8 1 . 5 2 5 6 6 11 3 . . . 3 . Energy Gun 7 | . 19 8 4 17 10 . . . 3 6 6 5 . 10 7 . . 6 9 3 Ballistic Gun 7 | . 8 10 12 . 1 15 7 . 7 8 8 6 5 6 12 16 17 8 3 . Impact Weapon 1 | . . . . . 1 . 4 7 . 4 3 . 5 1 . 2 3 2 2 . Naked Turns 126 | . . . . . . . . . . . . . . . . . . . 61 65 Heaviest Build 105 | 12 52 61 64 67 79 69 65 58 73 84 73 76 89 97 98 86 72 105 97 20 Greatest Support 105 | 40 40 46 63 66 70 72 72 72 72 92 98 98 98 98 100 77 54 105 82 3 Greatest Overweight (x) 28 | 1 1 2 1 2 1 . . . 1 . . . . . 4 1 1 2 28 6 Average Overweight (x) . | . . 1 . . . . . . . . . . . . 1 1 1 1 2 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 7 11 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 5 Most Carried 20 | 7 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 5 Average Carried 18 | 5 9 19 19 19 19 19 19 20 19 19 18 20 19 16 17 12 19 19 11 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 7 12 20 20 20 20 19 20 20 20 19 20 20 19 16 16 19 20 18 5 5 Class Distribution -------------------- 53% | Mutant 11% | Assassin 8% | Scavenger-Assassin 6% | Scavenger-Mutant 6% | Skirmisher 4% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Assassin | -6/Lower Caves Skirmisher | -6/Lower Caves Assassin | -6/Zion Tank | -5/Proximity Caves Mutant | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 7517 | 317 148 668 844 261 1242 300 . . 464 370 130 131 74 269 814 750 98 326 281 30 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 11060 | 126 513 935 953 1563 2160 246 . . 197 1016 58 144 71 324 944 1027 62 344 318 59 Parts 520 | 14 38 56 51 83 88 7 . . 8 34 2 6 . 14 44 46 6 6 14 3 Haulers Intercepted 7 | . 2 2 1 2 . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . 2 . . 1 1 . . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . . . . 6 . . 11 . 1 3 . 12 . 40 5 . 13 . Prevented 8 | . . . . . . . . . 2 . . 1 . 4 . 1 . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 209 | . 11 22 16 27 39 4 . . 5 17 1 6 . 9 12 20 1 12 5 2 Melee 10 | . . . . . 2 . . . . 6 . . . 1 . . . . . 1 Guns 162 | . 11 18 16 25 31 4 . . 3 2 1 2 . 8 12 20 1 4 3 1 Cannons 6 | . . 4 . . 2 . . . . . . . . . . . . . . . AOE 15 | . . . . . . . . . 2 1 . 4 . . . . . 6 2 . Classes Destroyed 19 | 3 5 3 1 . 2 1 . . . . . . . 2 . 1 . 1 . . Worker 14 | 1 1 2 2 3 3 . . . . 1 . . . . 1 . . . . . Builder 2 | . . 1 . . . . . . . . . . . . 1 . . . . . Tunneler 5 | 3 . . 1 . . . . . . . . . . . 1 . . . . . Hauler 7 | . 2 2 1 2 . . . . . . . . . . . . . . . . Recycler 5 | 1 . . . 1 1 . . . . 1 . . . . 1 . . . . . Carrier 1 | . . . . . . . . . . . . . . 1 . . . . . . Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . . . Operator 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . 2 . . . . . . Watcher 8 | . 1 3 1 1 1 . . . . . . . . . 1 . . . . . Swarmer 48 | . 4 8 . 3 3 . . . 3 3 . 6 . 4 3 9 . . . 2 Grunt 95 | . 7 7 11 15 18 3 . . 2 10 . . . 2 2 10 . 8 . . Brawler 4 | . . 1 . . . . . . . . . . . 1 1 . . 1 . . Duelist 3 | . . . . . 3 . . . . . . . . . . . . . . . Sentry 29 | . . 6 3 9 6 . . . . 3 . . . . 1 1 . . . . Demolisher 2 | . . . . . . . . . . . . . . . . . . 2 . . Hunter 12 | . . . 2 . . . . . . . 1 . . . 3 . 1 1 4 . Programmer 14 | . . . . . 9 1 . . . 1 . . . . 2 . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . . . . . . . . . 2 . . . . Best Kill Streak 9 | 3 4 6 5 7 5 2 . . 3 9 1 6 . 4 4 5 1 9 3 2 Combat Bots Only 9 | . 4 6 4 6 3 2 . . 3 7 1 6 . 4 3 5 1 9 3 2 Max Kills in Single Turn 3 | 1 1 1 1 2 2 1 . . 1 1 1 2 . 1 2 2 1 3 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . 1 1 . . . . Exploded 3 | . . . . . . . . . 1 1 . 2 . . . . . 3 2 . Melee 1 | . . . . . 1 . . . . 1 . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Damage Taken 20402 | . 500 843 1191 1200 3074 399 . . 225 1237 123 223 . 1431 3349 967 107 2046 1833 1654 Core 3263 | . 43 66 178 108 233 40 . . 87 93 . 32 . 380 323 147 . 232 144 1157 Absorbed by Shields 1684 | . . 147 217 217 378 . . . 64 . 28 52 . 148 356 . . 77 . . Regen/Repaired (Parts) 2016 | . . 191 . . 51 . . . . . . . 1136 . . . . 638 . . Core Remaining (%) 59 | 100 82 83 . 48 . . . . 48 . . . . 40 . . . . 15 . Volleys Fired 639 | 15 47 80 79 86 130 22 . . 9 6 2 12 . 21 47 37 2 23 20 1 Largest 4 | 2 2 2 2 2 2 2 . . 2 3 3 2 . 3 4 4 4 4 3 2 Hottest 327 | 40 112 109 117 122 136 53 . . 108 133 128 103 . 198 278 132 127 327 224 130 Shots Fired 1401 | 30 94 152 158 170 258 43 2 . 14 15 7 20 . 53 146 120 7 66 44 2 Gun 1327 | 30 94 124 158 169 244 43 2 . 12 15 7 12 . 53 146 120 7 50 39 2 Cannon 54 | . . 28 . 1 14 . . . . . . . . . . . . 11 . . Launcher 20 | . . . . . . . . . 2 . . 8 . . . . . 5 5 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 710 | 30 25 89 151 . 39 43 2 . 8 11 4 7 . 21 114 120 7 25 14 . Thermal 669 | . 69 63 7 170 219 . . . 4 4 3 5 . 32 32 . . 36 25 . Explosive 10 | . . . . . . . . . . . . . . . . . . 5 5 . Electromagnetic 12 | . . . . . . . . . 2 . . 8 . . . . . . . 2 Robot Hit Streak 38 | 10 8 22 20 33 38 12 . . 4 6 3 6 . 7 8 11 5 7 7 7 Robot Miss Streak 14 | 2 3 6 2 1 4 2 . . 2 6 2 2 . 14 7 6 2 4 2 . Penetration Max 1 | . . . . . 1 . . . . . . . . . 1 1 . . . . Secondary Targets 23 | . 1 1 2 . 3 1 . . . 1 . . . 2 3 5 . 3 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . 1 . . . 1 1 1 . 1 1 . Shots Hit Robots 1008 | 21 55 104 124 135 208 33 . . 8 40 4 11 1 34 85 72 5 37 29 2 Core Hits 478 | 9 27 46 48 53 84 10 . . 9 16 3 12 . 21 35 40 2 43 17 3 Critical Kills 8 | . . . . . 1 . . . . 1 . . . . 2 2 1 1 . . Critical Parts Destroyed 28 | . . . 1 . 6 1 . . . 8 . . 1 1 2 7 . 1 . . Critical Strikes 84 | . 2 7 2 17 17 1 . . . 10 . . 1 5 9 9 1 3 . . Burn 45 | . 2 6 1 17 10 . . . . . . . . 4 5 . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 . . Destroy 20 | . . . 1 . 2 1 . . . . . . . . 4 9 1 2 . . Blast 1 | . . 1 . . . . . . . . . . . . . . . . . . Smash 17 | . . . . . 5 . . . . 10 . . 1 1 . . . . . . Melee Attacks 101 | . . . . . 20 . 1 . . 55 4 1 2 8 . 1 4 . 5 . Impact 101 | . . . . . 20 . 1 . . 55 4 1 2 8 . 1 4 . 5 . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 3 . . . . 1 . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23665 | 199 786 1702 1897 2638 4903 684 . . 266 1626 67 431 90 752 2323 1860 78 2419 886 58 Guns 17941 | 199 765 1282 1873 2626 3977 684 . . 165 190 67 157 . 494 2307 1860 78 630 560 27 Cannons 908 | . . 404 . . 274 . . . . . . . . . . . . 230 . . Explosions 2275 | . 15 . . . . . . . 101 . . 274 . . . . . 1559 326 . Melee 2389 | . . . . . 607 . . . . 1436 . . 90 256 . . . . . . Ramming 152 | . 6 16 24 12 45 . . . . . . . . 2 16 . . . . 31 Kinetic 9575 | 199 172 1096 1767 . 825 684 . . 74 108 25 92 . 206 1884 1860 78 307 198 . Thermal 9299 | . 593 590 106 2626 3426 . . . 91 82 42 117 . 288 423 . . 553 362 . Explosive 1885 | . . . . . . . . . . . . . . . . . . 1559 326 . Electromagnetic 365 | . 15 . . . . . . . 101 . . 222 . . . . . . . 27 Impact 2389 | . . . . . 607 . . . . 1436 . . 90 256 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . 3 . . . 15 17 17 17 17 2 2 4 4 24 12 12 3 3 5 1 Average Corruption 9 | . 2 . . . 8 16 17 17 17 1 2 2 4 23 9 10 3 3 5 1 Corruption Purged 9 | . . . . . . . . . . . . . . . . 9 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 540 | . 15 . . . 170 39 27 3 55 6 11 19 2 62 26 73 13 2 17 . Message Errors 124 | . 3 . . . 43 7 5 1 11 . 4 6 . 18 4 17 . 1 4 . Matter Fused 139 | . 3 . . . 52 10 6 1 13 1 2 3 1 14 8 17 4 . 4 . Heat Flow Errors 61 | . 1 . . . 13 4 4 . 10 1 1 3 1 7 4 6 3 . 3 . Energy Discharges 65 | . 2 . . . 16 8 3 1 10 . 2 2 . 7 3 7 . . 4 . Parts Fused 5 | . . . . . 2 . . . . . . . . . . 2 . 1 . . Data Loss (minor) 64 | . 2 . . . 21 7 6 . 5 1 1 2 . 4 2 8 4 . 1 . Data Loss (major) 22 | . . . . . 5 1 1 . 3 1 . . . 2 1 5 2 . 1 . Misfires 27 | . 2 . . . 7 . 2 . 1 2 1 3 . 5 1 3 . . . . Alerts 11 | . . . . . 4 1 . . . . . . . 3 . 3 . . . . Misdirections 4 | . . . . . . . . . 2 . . . . . 2 . . . . . Weapon Failures 18 | . 2 . . . 7 1 . . . . . . . 2 1 5 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 959 | . . 6 . . 295 . . . . 446 . 50 30 69 . . . 63 . . Projectiles 6 | . . 6 . . . . . . . . . . . . . . . . . . Explosions 113 | . . . . . . . . . . . . 50 . . . . . 63 . . Melee 840 | . . . . . 295 . . . . 446 . . 30 69 . . . . . . Knockbacks 16 | . . 3 . . 1 . . . . 10 . . 1 1 . . . . . . Impact 10 | . . . . . 1 . . . . 7 . . 1 1 . . . . . . Kinetic 3 | . . 3 . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . . . . . . 3 . . . . . . . . . . Self-Inflicted Damage 214 | . 36 . . . . . . . . . . 69 . . . . . . 95 14 Shots 9 | . 1 . . . . . . . . . . 5 . . . . . . 3 . Rammed 30 | . 1 3 3 3 6 . . . . . . . . . 6 . . . . 8 Targets Rammed 31 | . 1 3 3 3 6 . . . . . . . . 1 6 . . . . 8 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . 1 . . . . . . Highest Temperature 551 | . 396 20 174 208 275 234 251 . 350 236 231 124 174 551 463 253 263 304 281 . Average Temperature 98 | . 106 9 47 37 66 76 107 . 108 97 86 35 98 194 157 55 109 117 161 . Received Heat Transfer 4247 | . 141 288 441 531 902 171 . . 9 339 . . . 315 374 309 . 289 93 45 Effects 28 | . 3 . . . 1 . . . 1 . . . . 12 9 . . . 2 . Shutdowns 11 | . 2 . . . . . . . . . . . . 5 4 . . . . . Energy Bleed 7 | . 1 . . . 1 . . . 1 . . . . 3 1 . . . . . Interference 5 | . . . . . . . . . . . . . . 1 2 . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . 2 . . . . . Damage (core) 2 | . . . . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . 3 . . . . 12 . . . . . . . . . . Impact Corruptions 28 | . . . . . 6 . . . . 19 . . 2 1 . . . . . . Robots Melted 8 | . . . . 2 4 . . . . . . . . . . . . 2 . . Combat Hostiles 8 | . . . . 2 4 . . . . . . . . . . . . 2 . . Parts Melted 63 | . 4 1 2 17 33 . . . . 1 . . . 1 2 . . . 2 . Heat Transferred 22134 | . 1665 1924 296 6401 7049 . . . 200 175 100 200 . 1200 1500 . . 795 629 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 997 | 25 346 269 313 423 997 . . . . 299 . . . . 676 . . . . 97 Initial 612 | . 16 59 68 81 95 . . . . . . . . . 612 . . . . 37 Average 228 | 10 162 119 182 178 332 . . . . 50 . . . . 499 . . . . 61 Maximum Alert Level 3 | . 1 1 1 2 3 . . . . 1 . . . . 2 . . . . . Low Security (%) 65 | 100 55 95 67 60 55 . . . . 95 . . . . . . . . . 100 Level 1 14 | . 44 4 32 37 3 . . . . 4 . . . . 30 . . . . . Level 2 13 | . . . . 2 22 . . . . . . . . . 69 . . . . . Level 3 7 | . . . . . 18 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 4 1 4 3 15 . . . . 2 . . . . 3 . . . . . Investigation 9 | . 2 . 3 . 3 . . . . . . . . . 1 . . . . . Extermination 9 | . . . . . 7 . . . . 1 . . . . 1 . . . . . Reinforcement 10 | . 2 1 1 2 3 . . . . . . . . . 1 . . . . . Assault 1 | . . . . . 1 . . . . . . . . . . . . . . . Garrison 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 2 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 6 | . . . . 2 1 . . . . . . . . 1 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 350 | . 20 37 20 36 57 4 . . 10 18 1 6 . 14 29 21 1 55 9 12 Peak Tracking Total 12 | . 7 6 5 5 5 2 . . 5 5 1 3 . 4 6 5 1 12 4 10 Tactical Retreats 24 | . 2 4 1 2 5 . . . . 1 . . . 1 3 1 . 3 1 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 18 | . 6 6 2 . 2 . . . . . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . 1 . 1 . . . . . . 1 . . 1 8 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 14 | . 3 . . 3 . . . . . . . . 1 . 6 . . 1 . . Max in Single Turn 2 | . 1 . . 1 . . . . . . . . 1 . 2 . . 1 . . Garrison Access 4 | . . . . 1 2 . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 61 | . 5 8 5 9 20 1 1 4 . 7 . . . . 1 . . . . . Terminals 38 | . 5 6 4 7 11 . . . . 4 . . . . 1 . . . . . Fabricators 3 | . . . . . 2 . . . . 1 . . . . . . . . . . Repair Stations 5 | . . 1 . 1 3 . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 1 . 1 . . . . 1 . . . . . . . . . . Garrison Access 4 | . . . . 1 2 . . . . 1 . . . . . . . . . . Total Hacks 193 | . 17 33 31 33 38 1 1 21 . 16 . . . . 2 . . . . . Successful 112 | . 9 17 23 13 20 1 1 21 . 7 . . . . . . . . . . Failed 81 | . 8 16 8 20 18 . . . . 9 . . . . 2 . . . . . Catastrophic 21 | . 2 2 . 4 7 . . . . 6 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 104 | . 15 20 12 24 22 . . . . 8 . . . . 2 . . 1 . . Terminals 112 | . 17 20 15 28 20 . . . . 10 . . . . 2 . . . . . Fabricators 6 | . . . . . 5 . . . . 1 . . . . . . . . . . Repair Stations 16 | . . 8 . 2 6 . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 27 | . . 5 16 . 3 . . . . 3 . . . . . . . . . . Garrison Access 8 | . . . . 3 3 . . . . 2 . . . . . . . . . . Terminal Hacks 44 | . 5 2 4 6 2 1 1 21 . 2 . . . . . . . . . . Record 3 | . . . . . . . . 3 . . . . . . . . . . . . Part Schematic 14 | . 2 . 1 2 . . . 9 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . 3 . . . . . . . . . . . . Open Door 2 | . . . . . . 1 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . . Alert Level 5 | . . . 2 2 1 . . . . . . . . . . . . . . . Unreport Threat 3 | . . 1 . 2 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . Network Status 2 | . . . . . 2 . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . 6 . 1 4 . . . . . . . . . . . . . . . Scan Component 6 | . . 3 . 1 2 . . . . . . . . . . . . . . . Repair 5 | . . 3 . . 2 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 27 | . . 5 16 . 3 . . . . 3 . . . . . . . . . . Insert Component 14 | . . 3 7 . 2 . . . . 2 . . . . . . . . . . Analyze 13 | . . 2 9 . 1 . . . . 1 . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . Seal Access 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . Unauthorized Hacks 24 | . 4 4 3 5 7 . . . . 1 . . . . . . . . . . Terminals 22 | . 4 4 3 5 5 . . . . 1 . . . . . . . . . . Botnet 22 | . 4 4 3 5 5 . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 5 7 3 8 18 . . . . 6 . . . . 1 . . . . . Full Trace Events 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 6 . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . 2 2 8 1 1 . . 9 . 1 . . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 3 . . 2 . . . . . . . . . . . . . . . Time 185 | . . 117 . . 68 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . 2 7 . 1 . . . . 1 . . . . . . . . . . Part Schematics Acquired 11 | . . 2 7 . 1 . . . . 1 . . . . . . . . . . Parts Damaged 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . Autooverrided 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 4 | . . . . 1 . . . . 2 . . . . . . . . 1 . . Largest Group 1 | . . . . 1 1 . . . 1 1 . . . . . . . 1 . . Highest-Rated Group 100 | . . . . 100 100 . . . 96 20 . . . . . . . 47 . . Highest-Rated Ally 100 | . . . . 100 100 . . . 96 20 . . . . . . . 47 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 26 | . . . . 6 . . . . 18 . . . . . . . . 2 . . Total Damage 911 | . . . . 298 . . . . 552 . . . . . . . . 61 . . Kills 8 | . . . . 3 . . . . 5 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . 1 1 . . . 1 1 2 1 . 2 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 27173 | 198 1201 2246 944 1647 5730 936 513 139 1200 1709 1023 1168 1813 1122 878 1964 682 864 1017 179 Spaces Moved 12335 | 92 577 750 354 720 2626 521 313 91 566 817 577 478 1124 407 365 626 328 337 428 238 Core 572 | 14 . . . . . . . . . . . . . . . . . . 320 238 Treads 11048 | 78 577 750 354 720 2626 521 313 91 566 817 577 478 1124 407 254 626 10 51 108 . Legs 604 | . . . . . . . . . . . . . . . . . 318 286 . . Wheels 111 | . . . . . . . . . . . . . . . 111 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 145 158 150 150 150 150 155 158 158 158 158 130 245 190 165 50 50 Average Speed 178 | 143 172 240 177 166 186 154 150 150 180 155 158 158 158 158 169 248 191 197 207 58 Slowest Speed 1450 | 160 240 320 240 320 250 158 150 150 230 158 158 158 158 158 246 250 250 260 1450 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 9 88 62 30 89 70 69 46 69 57 25 74 56 80 51 9 72 46 45 65 10 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Known Exits Taken 15 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . 2 . . 4 . 5 1 3 . . 2 1 . . . Spaces Dug 54 | . . . . . 7 . 1 . . 17 4 1 . . . 1 4 . 19 . Terrain Destroyed 209 | . . 7 . . 8 . 1 . . 17 4 3 . . 12 12 7 57 81 . Melee 40 | . . . . . 7 . 1 . . 17 4 1 . . . 1 4 . 5 . Projectile 41 | . . 7 . . 1 . . . . . . . . . 11 11 3 6 2 . AOE 127 | . . . . . . . . . . . . 2 . . . . . 51 74 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 16118 | 127 694 1054 556 1013 3131 613 354 93 725 1139 674 870 1162 825 510 945 368 487 506 272 Wait 2302 | 6 42 151 61 131 220 60 36 . 124 210 78 376 1 376 27 250 28 70 42 13 Move 12312 | 91 576 749 353 719 2625 518 312 90 565 816 576 477 1123 406 364 625 327 336 426 238 Hop 1 | . . . . . . 1 . . . . . . . . . . . . . . Pick Up 155 | 7 9 19 15 15 22 2 2 . 2 11 2 . 7 . 15 11 3 11 . 2 Fast Attach 85 | 7 4 16 6 5 6 . . 1 4 . 1 . 6 1 6 2 . 10 2 8 Attach 84 | . . 4 6 3 11 2 . . . 7 2 . 5 4 13 12 2 6 7 . Detach 16 | . 2 2 1 2 . . . . . . 1 . 1 2 1 4 . . . . Swap 202 | 1 3 10 9 19 65 7 2 1 11 24 7 4 1 5 12 3 2 13 3 . Drop 175 | . 10 20 23 30 26 1 1 1 6 10 1 . 14 1 11 . . 18 . 2 Fire 639 | 15 47 80 79 86 130 22 . . 9 6 2 12 . 21 47 37 2 23 20 1 Melee 101 | . . . . . 20 . 1 . . 55 4 1 2 8 . 1 4 . 5 . Ram 8 | . . . . . . . . . . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 23 | . 1 3 3 3 6 . . . . . . . . 1 6 . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . . 8 . . . 1 . Rewire 6 | . . . . . . . . . 4 . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 199 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 8) 863 | -10/Materials | Discovered new exit (range 4) 1129 | -10/Materials | Discovered new exit (range 15) 1400 | -10/Materials | Entered another Materials area 1400 | -9/Materials | Evolved 2 slots: Utility x2 2025 | -9/Materials | Build established: Scavenger-Mutant 2048 | -9/Materials | Discovered new exit (range 8) 2690 | -9/Materials | Build established: Mutant 2847 | -9/Materials | Discovered new exit (range 16) 3296 | -9/Materials | Discovered new exit (range 6) 3405 | -9/Materials | Repaired Broken Imp. Terrain Scanner 3438 | -9/Materials | Repaired Imp. Treads 3472 | -9/Materials | Repaired Beam Rifle 3646 | -9/Materials | Entered another Materials area 3646 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3807 | -8/Materials | Lost 3 parts (1p2u) 4309 | -8/Materials | Discovered new exit (range 3) 4334 | -8/Materials | Discovered new exit (range 13) 4590 | -8/Materials | Entered Storage 4988 | -8/Storage | Garrison activated, responded to threat 5196 | -8/Storage | Lost 3 parts (1n2u) 5463 | -8/Storage | Build established: Scavenger-Mutant 5876 | -8/Storage | Discovered new exit (range 7) 6039 | -8/Storage | Met 01-MTF 6085 | -8/Storage | Core integrity fell below 50% 6105 | -8/Storage | Build established: Mutant 6237 | -8/Storage | Entered Factory 6237 | -7/Factory | Accompanied by 1 ally (01-MTF) 6237 | -7/Factory | Evolved 2 slots: Utility x2 6242 | -7/Factory | 01-MTF left 6744 | -7/Factory | Repaired Deuterium Engine 6758 | -7/Factory | Discovered new exit (range 13) 6912 | -7/Factory | Identified exit to Factory 7702 | -7/Factory | Repaired Broken Adv. Terrain Scan Processor 7922 | -7/Factory | Cargo convoy interrupted 7950 | -7/Factory | Discovered exit to Factory (range 3) 8790 | -7/Factory | System corruption reached 10% 9365 | -7/Factory | Garrison activated, responded to threat 10677 | -7/Factory | First assault squad dispatched 11905 | -7/Factory | Identified exit to Lower Caves 11967 | -7/Factory | Entered Lower Caves 12664 | -7/Lower Caves | Identified exit to Lower Caves 12903 | -7/Lower Caves | Entered another Lower Caves area 12968 | -7/Lower Caves | Learned Factory trap positions 13389 | -7/Lower Caves | Discovered new exit (range 14) 13411 | -7/Lower Caves | Identified exit to Data Miner 13416 | -7/Lower Caves | Entered Data Miner 13417 | -7/Data Miner | Discovered new exit (range 6) 13437 | -7/Data Miner | Build established: Assassin 13445 | -7/Data Miner | Met Data Miner 13474 | -7/Data Miner | Learned location of Section 7 (-2) 13474 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13496 | -7/Data Miner | Received God Mode back door access code from Data Miner 13552 | -7/Data Miner | Identified exit to Proximity Caves 13555 | -7/Data Miner | Entered Proximity Caves 13842 | -6/Proximity Caves | Escorted by Enhanced Grunt 13854 | -6/Proximity Caves | Core integrity fell below 50% 14116 | -6/Proximity Caves | Build established: Mutant 14210 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14265 | -6/Proximity Caves | Found Prototype Device 14265 | -6/Proximity Caves | Identified Exp. Thermal Shield 14544 | -6/Proximity Caves | Discovered exit to Factory (range 13) 14755 | -6/Proximity Caves | Entered Factory 14755 | -6/Factory | Accompanied by 1 ally 14755 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14756 | -6/Factory | Loaded intel: 106 trap records 15069 | -6/Factory | Build established: Scavenger-Skirmisher 15293 | -6/Factory | Found Powered Armor 15347 | -6/Factory | Identified exit to Lower Caves 15386 | -6/Factory | Build established: Scavenger-Assassin 15628 | -6/Factory | Discovered new exit (range 9) 15642 | -6/Factory | Identified exit to Factory 15852 | -6/Factory | Garrison activated, responded to threat 16430 | -6/Factory | Destroyed 7 combat bots 16464 | -6/Factory | Entered Lower Caves 16597 | -6/Lower Caves | Found Alien Artifact 16597 | -6/Lower Caves | Identified Core Expander 16597 | -6/Lower Caves | Installed Core Expander, added new Utility slot 16624 | -6/Lower Caves | Encountered a Warlord checkpoint 16629 | -6/Lower Caves | Learned Factory security intel 16753 | -6/Lower Caves | Build established: Assassin 17304 | -6/Lower Caves | Build established: Skirmisher 17458 | -6/Lower Caves | Discovered new exit (range 14) 17483 | -6/Lower Caves | Identified exit to Lower Caves 17487 | -6/Lower Caves | Entered another Lower Caves area 17717 | -6/Lower Caves | Learned 8 Factory zone layouts 18630 | -6/Lower Caves | Discovered new exit (range 14) 18654 | -6/Lower Caves | Identified exit to Zion 18655 | -6/Lower Caves | Entered Zion 18703 | -6/Zion | System corruption cleaned by Quarantine Array 18862 | -6/Zion | Discovered new exit (range 10) 19061 | -6/Zion | Learned location of 1 exit from Factory 19070 | -6/Zion | Build established: Assassin 19257 | -6/Zion | Learned location of 1 exit from Factory 19772 | -6/Zion | Visited the Megawrench Repair Shop 19772 | -6/Zion | Megawrench repaired 13 parts 20188 | -6/Zion | Discovered new exit (range 17) 20466 | -6/Zion | Identified exit to Proximity Caves 20468 | -6/Zion | Entered Proximity Caves 20495 | -5/Proximity Caves | System corruption reached 10% 20525 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 20531 | -5/Proximity Caves | Core integrity fell below 50% 20636 | -5/Proximity Caves | Spotter reported a threat 20740 | -5/Proximity Caves | Spotted B-75 Beast 20978 | -5/Proximity Caves | Build established: Tank 21179 | -5/Proximity Caves | Spotter reported a threat 21393 | -5/Proximity Caves | Spotter reported a threat 21425 | -5/Proximity Caves | Learned location of 2 exits from Factory 21476 | -5/Proximity Caves | Spotter reported a threat 21576 | -5/Proximity Caves | Discovered exit to Factory (range 8) 21590 | -5/Proximity Caves | Entered Factory 21590 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 21591 | -5/Factory | Identified exit to Factory 21591 | -5/Factory | Identified exit to Upper Caves 21591 | -5/Factory | Identified exit to Extension 21890 | -5/Factory | Search patrols dispatched 22096 | -5/Factory | System corruption reached 10% 22190 | -5/Factory | Search patrols dispatched 22197 | -5/Factory | Lost 12 parts (2p2n5u3w) 22468 | -5/Factory | Entered Upper Caves 22499 | -5/Upper Caves | Lost 3 parts (1p1n1u) 22700 | -5/Upper Caves | Spotted B-75 Beast 23045 | -5/Upper Caves | Build established: Scavenger-Assassin 23908 | -5/Upper Caves | Encountered a Warlord checkpoint 23978 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24016 | -5/Upper Caves | Build established: Scavenger-Gunner 24341 | -5/Upper Caves | Discovered new exit (range 12) 24378 | -5/Upper Caves | Identified exit to Upper Caves 24382 | -5/Upper Caves | Build established: Scavenger-Skirmisher 24396 | -5/Upper Caves | Learned Factory emergency access door positions 24398 | -5/Upper Caves | Learned 8 Factory zone layouts 24432 | -5/Upper Caves | Entered another Upper Caves area 24482 | -5/Upper Caves | Discovered exit to Factory (range 12) 24923 | -5/Upper Caves | Build established: Scavenger-Assassin 25095 | -5/Upper Caves | Discovered new exit (range 7) 25111 | -5/Upper Caves | Identified exit to Warlord 25114 | -5/Upper Caves | Entered Warlord 25181 | -5/Warlord | System corruption cleaned by Quarantine Array 25412 | -5/Warlord | Met Warlord 25417 | -5/Warlord | Warlord's base attacked by MAIN.C 25429 | -5/Warlord | Opened Warlord's prototype stash 25588 | -5/Warlord | Core integrity fell below 50% 25767 | -5/Warlord | Warlord forces counterattacked 25777 | -5/Warlord | Spotted Striker 25917 | -5/Warlord | Discovered new exit (range 13) 25917 | -5/Warlord | Spotted Striker 25961 | -5/Warlord | Lost 6 parts (1p1n2u2w) 25968 | -5/Warlord | Destroyed 9 combat bots 25976 | -5/Warlord | Identified exit to Proximity Caves 25978 | -5/Warlord | Entered Proximity Caves 26285 | -4/Proximity Caves | Crushed by falling debris 26336 | -4/Proximity Caves | Core integrity fell below 20% 26366 | -4/Proximity Caves | Lost 12 parts (2p3n4u3w) 26765 | -4/Proximity Caves | Build established: Scavenger-Mutant 26838 | -4/Proximity Caves | Attracted the attention of an 0b10 base 26852 | -4/Proximity Caves | Released all parts (10) 26861 | -4/Proximity Caves | Spotted B-86 Titan 26922 | -4/Proximity Caves | Learned Research stockpile data 26969 | -4/Proximity Caves | Discovered exit to Factory (range 3) 26995 | -4/Proximity Caves | Entered Factory 26995 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26996 | -4/Factory | Identified exit to Research 27119 | -4/Factory | Released all parts (2) 27130 | -4/Factory | Build established: Mutant 27145 | -4/Factory | Released all parts (3) 27151 | -4/Factory | Core integrity fell below 50% 27165 | -4/Factory | Core integrity fell below 20% 27174 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 27146_ Slug penetrates Wall. 27146_ Penetrated by Slug. 27146_ Slug penetrates Wall. 27147_ Slammed into S-27 Virus. 27147_ S-27 Virus destroyed. 27148_ Acquired 30 matter. 27148_ Slammed into H-77 Assassin. 27150_ Slug penetrates Wall. 27150_ Penetrated by Slug. 27150_ Slammed into H-77 Assassin. 27150_ Penetrated by Slug. 27151_ Slammed into H-77 Assassin. 27152_ Destabilizing: System corrupted (+1). 27153_ Penetrated by Slug. 27153_ Slug penetrates Wall. 27155_ Penetrated by Slug. 27155_ Slug penetrates Wall. 27156_ Penetrated by Slug. 27156_ Slug penetrates Wall. 27167_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # ] #???????????????????????????????????? | | # #???????????????????????????????????? | | # [ [ #??????????????????????????+????????? | | # [ [ #???????????????????????????????????? | | # [ = #???????????????????????????????????? | | ###+###########??????????????????????????????????? | | #?????????????????????????+????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ##########?????????????????????????? | | # =##????????????????????????? | | ######### # """ #????????????????????????? | | ????????# # "R" #?????????????????????????? | | ????????# # " " #?????????????????????????? | | ????????# /*[ #?????????????????????????? | | ????????# # *=""" #?????????????????????????? | | ????????# #[%%""" #?????????????????????????? | | ????????# #[= """ #?????????????????????????? | | ????????# #[[ #?????????????????????????? | | ######### ##########????##???????????????????? | | # ############## ##??????????????????? | | # # #??????????????????? | | # # """"" """"" #??????????????????? | | # # """"" """"" "#??????????????????? | | " = # # """ """ "#??????????????????? | | " # # s s @ "#??????????????????? | | " !!! # #= """"" """"" T#??????????????????? | | " !![ # # """"" """"" "#??????????????????? | | " !! + " """ """ "#??????????????????? | | # # "#??????????????????? | | # # ! = #??????????????????? | | / #################??????????????????? | | ###########"#########????????????????????????????? | | ??# #???????????????????????????? | | ??# #???????????????????????????? | | ??# = #???????????????????????????? | | ??# ! #???????????????????????????? | | ??# #???????????????????????????? | | ??# """ """ """ """ #???????????????????????????? | | ??# """ """ """ """ #???????????????????????????? | | ??# """ """ """ """ #???????????????????????????? | | ??#??###############?????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 34 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 25 Resistance: TH 30 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Hacked Terrain Scan Processor | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Gravmag Array | -8/Storage | Hacked Adv. Terrain Scan Processor | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Powered Armor | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Adv. Target Analyzer | -7/Data Miner | Free Mak. Transmission Jammer | -6/Factory | Scanalyzed Mak. Trap Scanner | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Preemptive Strike Challenges ------------ None Game ------ Seed HugeSpacefoldClaw Manual? 0 Play Time 02:54:09 Cumulative 126.6 hours Start 2023.06.01 @ 21:02:14 End 2023.06.03 @ 23:13:13 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5c9e151-89c0-4864-98f8-3a5623ae41f8