Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 20:34:50 Player: HOTSOUP Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (32) 160 Value Destroyed (1061) 1061 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1447) 1447 TOTAL SCORE: 8168 Bonus ------- Follower Combat Kills 147 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Cesium-ion Thruster > --- UTILITY (10) ----- Improved Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Hacking Suite System Backup Module > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (4) ---- Improved Cryofiber Web Actuator Array Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Cryofiber Web Improved Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Layered Light Armor Plating Hacking Suite System Backup Module > --- WEAPON ----------- Shock Rifle Advanced Assault Cannon > --- INVENTORY -------- Actuator Array [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Improved Signal Interpreter Device System Backup Module Processor Improved Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Remote Datajack Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 2 2 . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 8 | . . 2 . . . 2 2 . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 95 | . 4 12 12 3 4 6 5 26 1 3 13 4 2 . . Power 7 | . . 2 2 . 1 1 . 1 . . . . . . . Engine 6 | . . 1 2 . 1 1 . 1 . . . . . . . Core 1 | . . 1 . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 11 | . . . 4 . . 4 . 1 . . 2 . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 11 | . . . 4 . . 4 . 1 . . 2 . . . . Utility 33 | . . 4 4 2 2 . 1 9 1 . 7 2 1 . . Device 20 | . . 2 4 2 . . . 8 1 . 1 1 1 . . Storage . | . . . . . . . . . . . . . . . . Processor 9 | . . 2 . . 1 . 1 1 . . 4 . . . . Hackware 2 | . . . . . . . . . . . 2 . . . . Protection 2 | . . . . . 1 . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 44 | . 4 6 2 1 1 1 4 15 . 3 4 2 1 . . Energy Gun 18 | . . 6 . . 1 1 2 5 . . 2 1 . . . Energy Cannon 10 | . 4 . . . . . . 3 . 3 . . . . . Ballistic Gun 2 | . . . 1 . . . . . . . 1 . . . . Ballistic Cannon 3 | . . . . . . . 1 . . . . 1 1 . . Launcher 2 | . . . . . . . . 2 . . . . . . . Special Weapon 5 | . . . . 1 . . . 3 . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 1 . . . 1 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 1 2 . . 1 6 . . 2 . . . . Parts Lost 31 | . 2 3 3 . 1 8 1 6 . 1 . 3 3 . . Power 2 | . . . . . . 1 . 1 . . . . . . . Propulsion 6 | . . . . . . 4 . 1 . . . . 1 . . Utility 9 | . . 1 2 . . 2 . 2 . . . 1 1 . . Weapon 14 | . 2 2 1 . 1 1 1 2 . 1 . 2 1 . . Highest Loss Streak 8 | . 2 3 3 . 1 8 1 2 . 1 . 2 3 . . Average Slot Usage (%) 42 | . 18 39 40 55 56 39 6 33 9 9 40 68 67 60 . Engine 2 | . . . 8 8 6 7 . 1 . . . . . . . Flight 9 | . . . 17 22 22 14 . 4 . . 6 13 9 6 . Device 3 | . . 9 1 7 . . . 6 3 . . 2 7 6 . Processor 11 | . . 5 1 . 9 7 . 7 6 6 16 33 33 33 . Hackware 1 | . . . . . . . . . . . 3 7 6 6 . Protection 1 | . . . . . 9 7 . . . . . 3 2 . . Energy Gun 4 | . . 16 . . 9 2 3 7 . . 2 2 2 . . Ballistic Gun 1 | . . . 5 8 . . . . . . 2 2 . . . Special Weapon 1 | . . . . 1 . . . . . . 5 2 . . . Slashing Weapon 1 | . . . 4 8 . . 1 2 . . . . . . . Naked Turns 265 | . 48 74 11 . . 20 112 . . . . . . . . Heaviest Build 47 | . 6 15 6 20 7 7 7 47 . 14 8 12 16 8 . Greatest Support 16 | 3 3 3 8 8 8 10 3 5 3 3 8 16 16 8 . Greatest Overweight (x) 9 | . 1 4 1 2 . . 2 9 . 4 2 1 2 . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . 4 4 4 3 4 2 4 4 4 4 4 4 4 2 Average Carried 2 | . . 1 3 2 3 3 2 3 3 3 3 3 2 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . 2 4 3 3 2 2 4 4 3 4 3 4 2 2 Class Distribution -------------------- 81% | Mutant 10% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Low Low Dat Pro Matter Collected 1325 | 200 40 80 134 . 60 34 . 270 . . 139 90 278 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1303 | . 276 179 . . 26 34 115 317 . . 156 24 176 . . Parts 68 | . 13 12 . . 1 3 9 12 . . 8 1 9 . . Haulers Intercepted 2 | . 1 . . . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . . 10 . . Prevented 2 | . . . . . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Low Low Dat Pro Combat Hostiles Destroyed 21 | . 5 4 . . . 2 1 4 . . 2 1 2 . . Melee 1 | . . . . . . . . 1 . . . . . . . Guns 9 | . . 4 . . . 2 . 2 . . 1 . . . . Cannons 8 | . 5 . . . . . . 1 . . . 1 1 . . Classes Destroyed 10 | . 3 1 . . 1 1 . 1 . . 2 . 1 . . Worker 1 | . . . . . 1 . . . . . . . . . . Hauler 2 | . 1 . . . . . . 1 . . . . . . . Recycler 1 | . . . . . . . . 1 . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . Operator 2 | . . . . . . . . . . . 2 . . . . Watcher 4 | . 1 1 . . . . 1 . . . 1 . . . . Swarmer 2 | . . . . . . 2 . . . . . . . . . Grunt 13 | . 5 3 . . . . . 3 . . . . 2 . . Sentry 4 | . . 1 . . . . 1 1 . . 1 . . . . Programmer 2 | . . . . . . . . . . . 1 1 . . . Best Kill Streak 7 | . 7 3 . . 1 2 2 2 . . 2 1 2 . . Combat Bots Only 4 | . 4 3 . . . 2 1 1 . . 1 1 1 . . Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 1 . . 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Low Low Dat Pro Damage Taken 4985 | . 183 333 487 . 36 519 213 1454 22 666 307 348 397 . 20 Core 2242 | . 50 104 285 . . 263 106 576 22 519 121 137 39 . 20 Absorbed by Shields 60 | . . . . . . . . . . 60 . . . . . Core Remaining (%) 47 | 100 80 . . . 2 52 . 2 . . . . . . . Volleys Fired 162 | . 17 15 1 . 1 5 10 38 . 4 32 7 32 . . Largest 2 | . 2 2 1 . 1 1 1 2 . 2 1 1 2 . . Hottest 126 | . 120 126 45 . 65 50 55 72 . 60 80 50 98 . . Shots Fired 196 | . 29 26 1 . 1 5 10 44 . 7 32 7 34 . . Gun 110 | . . 26 1 . 1 5 10 27 . . 30 3 7 . . Cannon 75 | . 29 . . . . . . 8 . 7 . 4 27 . . Launcher 4 | . . . . . . . . 4 . . . . . . . Special 7 | . . . . . . . . 5 . . 2 . . . . Kinetic 46 | . . . . . . . . . . . 15 4 27 . . Thermal 113 | . 29 26 . . 1 . . 35 . 7 15 . . . . Explosive 4 | . . . . . . . . 4 . . . . . . . Electromagnetic 26 | . . . 1 . . 5 10 . . . . 3 7 . . Robot Hit Streak 15 | . 7 11 . . 1 2 4 14 . 11 15 9 6 . . Robot Miss Streak 4 | . 4 2 2 . . 3 1 2 . . 4 1 1 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 148 | . 15 21 . . 1 2 8 39 . 7 24 6 25 . . Core Hits 66 | . 8 7 2 . 1 2 4 18 . 1 13 2 8 . . Critical Hits 1 | . . . . . . . . 1 . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . . . Melee Attacks 16 | . . . 12 . . . 1 3 . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 16 | . . . 12 . . . 1 3 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 3340 | . 360 388 41 . 13 55 140 828 . 190 524 162 639 . . Guns 1710 | . . 388 20 . 13 45 140 428 . . 524 55 97 . . Cannons 1366 | . 360 . . . . . . 167 . 190 . 107 542 . . Explosions 134 | . . . . . . . . 134 . . . . . . . Melee 90 | . . . . . . . . 90 . . . . . . . Ramming 40 | . . . 21 . . 10 . 9 . . . . . . . Kinetic 889 | . . . . . . . . . . . 240 107 542 . . Thermal 1830 | . 360 388 . . 13 . . 595 . 190 284 . . . . Explosive 134 | . . . . . . . . 134 . . . . . . . Electromagnetic 357 | . . . 20 . . 45 140 . . . . 55 97 . . Impact . | . . . . . . . . . . . . . . . . Slashing 90 | . . . . . . . . 90 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 2 . . 3 4 4 3 . Average Corruption 3 | . . . . . . . . 1 . . 2 3 3 1 . Corruption Purged 4 | . . . . . . . . . . . . . 1 3 . Effects 19 | . . . . . . . . . . . 2 10 7 . . Message Errors 6 | . . . . . . . . . . . 1 3 2 . . Matter Fused 4 | . . . . . . . . . . . 1 1 2 . . Heat Flow Errors 3 | . . . . . . . . . . . . 2 1 . . Energy Discharges 2 | . . . . . . . . . . . . 1 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . . . Targeting Errors 2 | . . . . . . . . . . . . 2 . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 43 | . . . . . . . . . . 3 . . 40 . . Projectiles 43 | . . . . . . . . . . 3 . . 40 . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 9 | . . . . . . . . . . . . . 9 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . . . 9 . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 55 | . . . 10 . . 4 . 41 . . . . . . . Shots 2 | . . . . . . . . 2 . . . . . . . Rammed 11 | . . . 3 . . 4 . 4 . . . . . . . Targets Rammed 11 | . . . 3 . . 4 . 4 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 405 | . 405 237 . . 14 10 10 251 . 5 36 169 77 . . Average Temperature 73 | . 145 77 . . 11 5 10 41 . 5 9 77 19 . . Received Heat Transfer 1348 | . 105 123 . . . 99 42 468 . 241 57 24 189 . . Effects 1 | . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Melted 3 | . 2 . . . . . . . . . 1 . . . . Heat Transferred 3553 | . 740 777 . . 37 . . 1110 . 239 650 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Low Low Dat Pro Peak Influence 202 | . 185 202 37 . 15 89 77 166 59 156 166 . . . . Initial 81 | . . 65 22 . . 1 3 34 59 51 81 . . . . Average 60 | . 87 136 17 . 2 20 24 74 59 77 81 . . . . Maximum Alert Level 1 | . . 1 . . . . . . . . . . . . . Low Security (%) 99 | 100 100 98 100 . 100 100 100 100 100 100 100 . . . . Level 1 . | . . 1 . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 3 . . . 3 1 8 . . 3 . . . . Investigation 10 | . . 3 . . . 3 . 3 . . 1 . . . . Extermination 2 | . . . . . . . 1 1 . . . . . . . Reinforcement 4 | . . . . . . . . 2 . . 2 . . . . Assault 2 | . . . . . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Low Low Dat Pro Distress Signals 5 | . 1 1 1 . . 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 148 | . 11 12 22 . 1 23 4 29 . 15 13 13 4 . 1 Peak Tracking Total 19 | . 3 4 5 . 1 18 2 11 . 19 5 7 3 . 1 Tactical Retreats 26 | . . 2 7 . . 4 1 2 . 1 2 5 2 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Low Low Dat Pro Traps Triggered 6 | . 1 1 . . . 1 1 . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . 3 2 . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Low Low Dat Pro Machines Disabled 2 | . 1 . . . . . . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Low Low Dat Pro Machines Accessed 31 | . 2 5 . . . 3 3 8 1 . 4 1 . 4 . Terminals 21 | . 2 4 . . . 3 2 7 . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . 1 . . . . Total Hacks 94 | . 6 17 . . . 8 4 21 1 . 10 1 . 26 . Successful 59 | . 3 7 . . . 3 4 7 1 . 7 1 . 26 . Failed 34 | . 2 10 . . . 5 . 14 . . 3 . . . . Catastrophic 6 | . . 2 . . . 1 . 3 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 49 | . 5 17 . 1 . 4 3 13 . . 6 . . . . Terminals 58 | . 6 16 . . . 8 3 18 . . 7 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . 3 . . . . Terminal Hacks 40 | . 2 2 . . . 2 1 3 . . 3 1 . 26 . Record 13 | . . 1 . . . . . . . . 1 . . 11 . Part Schematic 9 | . . . . . . . . . . . 1 . . 8 . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Open Door 3 | . . . . . . . . 2 . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . 1 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . 2 . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . Coupler Status 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 13 | . 1 5 . . . 1 2 2 . . 2 . . . . Terminals 12 | . 1 4 . . . 1 2 2 . . 2 . . . . Track 1 | . . 1 . . . . . . . . . . . . . Assimilate 2 | . 1 . . . . . . . . . 1 . . . . Botnet 8 | . . 3 . . . 1 2 1 . . 1 . . . . Disrupt 1 | . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 4 . . . 3 2 5 . . 3 . . . . Full Trace Events 8 | . . 2 . . . 2 . 3 . . 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 4 . . . . . . . . 1 . . 8 . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . Time 35 | . . . . . . . . 35 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Low Low Dat Pro Used RIF Installer 1 | . . . . . . . . . . 1 . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Low Low Dat Pro Total Allies 10 | . 1 . . . . . . 7 . . 1 1 . . . Largest Group 2 | . 1 . . . . . . 2 . . 1 1 . . . Highest-Rated Group 62 | . 10 . . . . . . 62 . . 10 55 . . . Highest-Rated Ally 55 | . 10 . . . . . . 38 . . 10 55 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . 31 . . . . . . . Total Damage 653 | . . . . . . . . 653 . . . . . . . Kills 6 | . . . . . . . . 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . 5 . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Low Low Dat Pro Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . . . . . 1 2 . . Drone Launches 30 | . . . . 16 . . . 14 . . . . . . . Drone Recoveries 5 | . . . . . . . . 5 . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Low Low Dat Pro Turns Passed 4525 | 16 176 427 461 339 439 131 303 622 18 88 679 254 422 149 1 Spaces Moved 5140 | 33 139 279 795 245 543 215 306 437 30 114 831 449 584 140 . Core 1407 | 33 139 279 110 . . 34 306 118 30 114 213 . 31 . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3733 | . . . 685 245 543 181 . 319 . . 618 449 553 140 . Fastest Speed 32 | 50 50 50 37 37 37 37 50 35 50 50 35 32 32 35 . Average Speed 53 | 50 67 116 39 101 37 39 59 74 50 53 52 34 41 35 . Slowest Speed 620 | 50 100 250 100 197 37 50 150 620 50 250 150 115 150 35 . Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 51 | . . . 12 . 11 9 . 3 . . 13 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 40 24 89 63 79 22 9 53 1 41 18 61 63 75 2 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 . Known Exits Taken 7 | . . 1 . . . . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 . 1 . . . . . . . Scrap Searched 3 | . . . 1 . 1 . . . . . . 1 . . . Spaces Dug 10 | . . . 9 . . . 1 . . . . . . . . Terrain Destroyed 45 | . . . 9 . . . 1 30 . . . . 5 . . Melee 10 | . . . 9 . . . 1 . . . . . . . . Projectile 5 | . . . . . . . . . . . . . 5 . . AOE 30 | . . . . . . . . 30 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Low Low Dat Pro Total 6621 | 32 188 351 905 336 766 247 414 678 33 134 1028 537 731 240 1 Wait 1171 | . 29 37 84 83 230 25 92 146 1 6 153 79 108 97 1 Move 5029 | 32 138 278 770 244 520 198 305 431 30 113 806 442 583 139 . Hop 46 | . . . 12 . 11 7 . 2 . . 11 3 . . . Pick Up 24 | . . 4 4 . . . . 8 . . 6 . 2 . . Fast Attach 59 | . 4 10 4 2 4 1 5 17 . . 10 2 . . . Attach 27 | . . 2 5 1 . 2 . 7 1 3 2 2 2 . . Detach 12 | . . . 2 1 . . . 3 1 2 1 1 1 . . Swap 9 | . . . 3 . . 3 . 2 . . 1 . . . . Drop 43 | . . 5 5 5 . 2 1 17 . . 6 . . 2 . Fire 162 | . 17 15 1 . 1 5 10 38 . 4 32 7 32 . . Melee 16 | . . . 12 . . . 1 3 . . . . . . . Ram 11 | . . . 3 . . 4 . 4 . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . 6 . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . . Trap 5 | . . . . . . . . . . . . . 3 2 . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / Gar) -7/Storage -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 17 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Central database locked down 122 | -10/Materials | Released all parts (2) 168 | -10/Materials | Discovered new exit (range 14) 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Utility x2 334 | -9/Materials | Build established: Mutant 423 | -9/Materials | Lost 3 parts (1u2w) 614 | -9/Materials | Discovered new exit (range 11) 619 | -9/Materials | Identified exit to Mines 620 | -9/Materials | Entered Mines 621 | -9/Mines | Assembled infested the area 663 | -9/Mines | Core integrity fell below 50% 664 | -9/Mines | Discovered new exit (range 7) 674 | -9/Mines | Core integrity fell below 20% 677 | -9/Mines | Found the Drone Emporium 690 | -9/Mines | Met 8R-AWN 706 | -9/Mines | Lost 3 parts (2u1w) 707 | -9/Mines | Found Prototype Device 707 | -9/Mines | Identified Decoy Drone Bay 876 | -9/Mines | Learned 2 Materials zone layouts 1079 | -9/Mines | Discovered new exit (range 5) 1081 | -9/Mines | Entered Exiles 1101 | -9/Exiles | Discovered new exit (range 17) 1145 | -9/Exiles | Welcomed by 8R-AWN 1146 | -9/Exiles | Build established: Scavenger-Mutant 1181 | -9/Exiles | Met EX-HEX 1238 | -9/Exiles | Met EX-BIN 1277 | -9/Exiles | Aligned with FarCom system 1279 | -9/Exiles | Given EX-Vault access code 1324 | -9/Exiles | Opened EX-Vault 1327 | -9/Exiles | Found Prototype Device 1327 | -9/Exiles | Identified Skeleton Box 1331 | -9/Exiles | Found Prototype Special Weapon 1331 | -9/Exiles | Identified Field Lobotomy Kit 1343 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1364 | -9/Exiles | Met EX-DEC 1417 | -9/Exiles | Discovered new exit (range 11) 1420 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1420 | -9/Exiles | Entered Mines 1463 | -8/Mines | Discovered new exit (range 6) 1620 | -8/Mines | Build established: Mutant 1859 | -8/Mines | Entered Materials 1859 | -8/Materials | Evolved 2 slots: Utility x2 1918 | -8/Materials | Discovered new exit (range 16) 1990 | -8/Materials | Entered Factory 1990 | -7/Factory | Evolved 2 slots: Utility x2 2001 | -7/Factory | Lost 8 parts (1p4n2u1w) 2125 | -7/Factory | Discovered new exit (range 4) 2132 | -7/Factory | Identified exit to Garrison 2197 | -7/Factory | Discovered new exit (range 15) 2286 | -7/Factory | Identified exit to Storage 2293 | -7/Factory | Entered Storage 2374 | -7/Storage | Met a pair of Derelict thieves 2471 | -7/Storage | Assimilated H-55 Commando with FLK Orb 2595 | -7/Storage | Assimilated P-60 Hacker with FLK Orb 2614 | -7/Storage | Repaired Cld. Pulse Rifle 2823 | -7/Storage | Assimilated P-60 Hacker with FLK Orb 2826 | -7/Storage | Assimilated G-47 Trooper with FLK Orb 2829 | -7/Storage | Assimilated L-41 Fighter with FLK Orb 2851 | -7/Storage | Core integrity fell below 50% 2901 | -7/Storage | Core integrity fell below 20% 2913 | -7/Storage | Discovered new exit (range 5) 2915 | -7/Storage | Entered Factory 2915 | -6/Factory | Evolved 2 slots: Utility x2 2933 | -6/Factory | Identified exit to Garrison 2933 | -6/Factory | Entered Garrison 2946 | -6/Garrison | Triggered checkpoint 2982 | -6/Garrison | Triggered checkpoint 2993 | -6/Garrison | Triggered checkpoint 3003 | -6/Garrison | Core integrity fell below 50% 3004 | -6/Garrison | Triggered checkpoint 3011 | -6/Garrison | Discovered new exit (range 10) 3015 | -6/Garrison | Identified exit to Factory 3019 | -6/Garrison | Installed Relay Interface Framework 3021 | -6/Garrison | Entered Factory 3498 | -6/Factory | Discovered new exit (range 5) 3499 | -6/Factory | Identified exit to Lower Caves 3700 | -6/Factory | Entered Lower Caves 3759 | -6/Lower Caves | Core integrity fell below 20% 3837 | -6/Lower Caves | Identified exit to Lower Caves 3944 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3954 | -6/Lower Caves | Entered another Lower Caves area 3963 | -6/Lower Caves | Learned Factory terminal intel 4174 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4359 | -6/Lower Caves | Discovered new exit (range 9) 4376 | -6/Lower Caves | Identified exit to Data Miner 4376 | -6/Lower Caves | Entered Data Miner 4376 | -6/Data Miner | Discovered new exit (range 6) 4379 | -6/Data Miner | Identified exit to Proximity Caves 4383 | -6/Data Miner | Met Data Miner 4487 | -6/Data Miner | Learned location of Section 7 (-2) 4487 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4492 | -6/Data Miner | Received God Mode back door access code from Data Miner 4525 | -6/Data Miner | Entered Proximity Caves 4526 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- I-36 Angel Tier: 4 Schematic downloaded. >>Schematic "I-47 Archangel" Downloading schematic... I-47 Archangel Tier: 6 Schematic downloaded. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\KKXW to gain control via the back door I've installed. Now off with you. 04511_ Dropped Dirty Bomb Trap. 04512_ Dropped Fire Trap. 04513_ Installed Fire Trap. 04514_ Installed Dirty Bomb Trap. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 04526_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ??????????????# ???????????? #???????????????????? | | ?????????????## ???????? #???????????????????? | | ?????????????# ###### #???????????????????? | | ?????????? #???????????????????? | | ?????????? @ #???????????????????? | | ?????????? #### #??????????????? | | ????????????????????????# #######??????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????##h #???????????????????? | | ?????????????????????????? ###???????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 50 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Com. Wheel | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Sml. Storage Unit | -9/Materials | Extracted Adv. Melee Analysis Suite | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed GaussHelicalRouter Manual? 0 Play Time 01:04:32 Cumulative 90.5 hours Start 2020.10.03 @ 19:29:37 End 2020.10.03 @ 20:34:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 104 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd13a699-b771-44e7-ac4d-ff65f075cec8