Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 07:26:48 Player: Redman9012 Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (105) 525 Value Destroyed (3587) 3587 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-123) -123 TOTAL SCORE: 6649 Bonus ------- Friendly Fire -123 Cogmind --------- Core Integrity 0/700 Matter 254/300 Energy 255/290 System Corruption 5% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (2) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Cooling System High-capacity Storage Unit Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer Improved Shield Generator > --- WEAPON (3) ------- Pulse Rifle Gatling Laser Flak Gun > --- INVENTORY (20) --- Visual Processing Unit Improved Terrain Scan Processor Transport Network Coupler Particle Charger ECM Suite Reaction Control System Improved Light Armor Plating Reactive Plating Reactive Plating Reflective Plating Hardlight Generator Hacking Suite Dynamic Insulation System EM Pulse Cannon Heavy Ion Cannon Minigun Mini Assault Cannon Shock Bomb Launcher Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer Improved Shield Generator > --- WEAPON ----------- Pulse Rifle EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY -------- Visual Processing Unit Improved Terrain Scan Processor Transport Network Coupler Particle Charger ECM Suite Reaction Control System Improved Light Armor Plating Reactive Plating Reactive Plating Reflective Plating Hardlight Generator Hacking Suite Dynamic Insulation System Pulse Rifle Minigun Flak Gun Mini Assault Cannon Shock Bomb Launcher Grenade Launcher Improved Datajack [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Hover Unit Gravmag System Utility Signal Interpreter Device Hardlight Generator Storage Huge Storage Unit Processor Signal Interpreter Hackware System Shield Protection Power Shielding Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 4 | . . 2 2 . . Weapon 1 | . . . . 1 . Parts Attached 119 | 6 12 11 30 45 15 Power 15 | 1 1 2 3 6 2 Engine 6 | 1 1 2 . . 2 Core 9 | . . . 3 6 . Reactor . | . . . . . . Propulsion 21 | 2 2 3 5 9 . Treads 9 | 2 . 2 5 . . Leg 10 | . 2 1 . 7 . Wheel . | . . . . . . Hover 2 | . . . . 2 . Flight . | . . . . . . Utility 47 | 1 4 4 12 19 7 Device 18 | . 1 . 2 10 5 Storage 7 | 1 3 . 1 2 . Processor 4 | . . 1 . 2 1 Hackware 1 | . . . 1 . . Protection 17 | . . 3 8 5 1 Artifact . | . . . . . . Weapon 36 | 2 5 2 10 11 6 Energy Gun 18 | . 3 . 9 4 2 Energy Cannon 4 | . . . . 2 2 Ballistic Gun 12 | 2 2 2 . 4 2 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 33 | . 5 5 8 13 2 Power 6 | . 1 1 1 2 1 Propulsion 5 | . 2 1 2 . . Utility 14 | . . 2 5 6 1 Weapon 8 | . 2 1 . 5 . Highest Loss Streak 6 | . 5 5 4 6 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 92 95 96 94 96 Engine 4 | . 13 10 . . 3 Core 7 | . . . 8 14 7 Treads 8 | . 10 12 15 1 . Leg 7 | . 13 7 . 10 15 Device 8 | . 12 3 2 12 13 Storage 9 | . 14 11 9 6 7 Processor 7 | . . 11 9 9 19 Hackware 1 | . . . 2 1 . Protection 14 | . . 16 30 11 3 Energy Gun 12 | . 8 11 14 12 7 Energy Cannon 1 | . . . . 3 9 Ballistic Gun 7 | . 18 11 2 3 4 Naked Turns . | . . . . . . Heaviest Build 117 | 14 53 62 108 117 79 Greatest Support 50 | 40 40 44 50 40 40 Greatest Overweight (x) 31 | . 16 17 29 31 1 Average Overweight (x) 2 | . 1 1 2 2 1 Largest Inventory Capacity 25 | 8 20 20 25 25 20 Average Capacity 21 | 6 17 20 24 22 20 Most Carried 25 | 5 20 20 25 25 20 Average Carried 19 | 2 14 19 23 20 19 Final Capacity 25 | 8 20 20 25 20 20 Final Carried 23 | 2 20 20 23 19 20 Class Distribution -------------------- 61% | Mutant 21% | Tank 5% | Skirmisher 4% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2615 | 231 430 319 465 907 263 Remotely . | . . . . . . Salvage Created 4451 | . 731 642 1073 1531 474 Parts 261 | . 46 29 61 93 32 Haulers Intercepted 5 | . 2 2 1 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 76 | . 13 14 18 22 9 Guns 60 | . 13 14 16 14 3 Cannons 12 | . . . . 6 6 AOE 1 | . . . . 1 . Classes Destroyed 13 | . 7 1 2 3 . Worker 4 | . 1 1 1 1 . Builder 2 | . . . . 2 . Hauler 5 | . 2 2 1 . . Recycler 4 | . 1 . 1 2 . Operator 2 | . 1 . . 1 . Watcher 11 | . 3 2 3 2 1 Swarmer 9 | . 3 . 3 . 3 Grunt 39 | . 10 12 4 12 1 Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Sentry 18 | . . 2 7 4 5 Hunter 3 | . . . 3 . . Programmer 5 | . . . . 5 . Thug 1 | . . . . 1 . Best Kill Streak 4 | . 3 3 4 4 4 Combat Bots Only 4 | . 3 3 3 4 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 890 | . 94 109 195 343 149 Missed 251 | . 26 24 49 104 48 Damage Taken 7351 | . 807 1104 2185 2651 604 Core 1393 | . 120 137 436 514 186 Absorbed by Shields 754 | . . . . 412 342 Redirected to Shielding 199 | . . 12 140 47 . Ignored by Resistances 135 | . . . 18 117 . Core Remaining (%) 59 | 100 52 65 20 . . Volleys Fired 350 | . 74 73 91 94 18 Largest 3 | . 2 2 2 3 3 Hottest 191 | . 88 88 120 178 191 Shots Fired 722 | . 146 134 150 244 48 Gun 614 | . 146 134 145 164 25 Cannon 103 | . . . . 80 23 Launcher 5 | . . . 5 . . Special . | . . . . . . Kinetic 266 | . 119 61 19 56 11 Thermal 299 | . 27 73 76 91 32 Explosive . | . . . . . . Electromagnetic 157 | . . . 55 97 5 Robot Hit Streak 16 | . 11 11 8 16 14 Robot Miss Streak 7 | . 7 6 6 4 3 Penetration Max 1 | . . . . 1 . Secondary Targets 9 | . 3 2 2 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 448 | . 85 89 84 162 28 Core Hits 198 | . 39 38 41 59 21 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 14 | . . 3 4 7 . Burn 9 | . . 3 2 4 . Destroy 2 | . . . 1 1 . Blast 1 | . . . . 1 . Corrupt 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8212 | . 1011 1414 1630 3523 634 Guns 6219 | . 1011 1414 1436 2113 245 Cannons 1654 | . . . . 1265 389 Explosions 330 | . . . 194 136 . Melee . | . . . . . . Ramming 9 | . . . . 9 . Kinetic 2661 | . 810 714 213 831 93 Thermal 3509 | . 201 700 661 1472 475 Explosive . | . . . . . . Electromagnetic 2033 | . . . 756 1211 66 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 5 Average Corruption 4 | . . . . 3 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . . . 18 16 Message Errors 5 | . . . . 2 3 Matter Fused 8 | . . . . 5 3 Heat Flow Errors 4 | . . . . 3 1 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 5 | . . . . 3 2 Data Loss (major) 4 | . . . . 3 1 Misfires 2 | . . . . 1 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 2 | . . . . 2 . Projectiles 2 | . . . . 2 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . . . . 5 . Impact 1 | . . . . 1 . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage 16 | . . . 16 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 867 | . 59 355 649 867 645 Average Temperature 174 | . 22 133 180 214 214 Received Heat Transfer 2846 | . 423 579 783 946 115 Effects 108 | . . 3 37 53 15 Shutdowns 30 | . . 1 6 20 3 Energy Bleed 9 | . . . 3 5 1 Interference 19 | . . 2 8 7 2 Matter Decay 15 | . . . 5 8 2 Short Circuit 9 | . . . 3 2 4 Damage (minor) 11 | . . . 7 4 . Damage (major) 11 | . . . 4 5 2 Damage (core) 4 | . . . 1 2 1 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . 2 1 . Combat Hostiles 3 | . . . 2 1 . Parts Fried 10 | . . . 7 3 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 1 2 5 . Heat Transferred 7544 | . 475 1850 1702 2740 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 367 | . 202 328 216 259 367 Initial 117 | . . . 74 73 117 Average 95 | . 54 136 88 91 237 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 89 | 100 97 75 98 89 45 Level 1 10 | . 2 24 1 10 54 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 4 3 2 8 2 Investigation 10 | . 3 2 2 2 1 Extermination 5 | . . . . 5 . Reinforcement 4 | . 1 1 . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 9 | . 2 1 5 . 1 Communications Jammed 1 | . . . . 1 . Distress Signals 1 | . . . . 1 . Times Spotted 120 | . 26 21 31 29 13 Peak Tracking Total 5 | . 4 4 5 4 3 Tactical Retreats 7 | . . 2 3 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 7 | . 1 1 3 2 . Max in Single Turn 1 | . 1 1 1 1 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 19 | . 6 4 4 3 2 Terminals 17 | . 6 4 3 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . 1 . . Total Hacks 76 | . 31 15 13 12 5 Successful 38 | . 16 8 6 7 1 Failed 38 | . 15 7 7 5 4 Catastrophic 4 | . 1 . 1 . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 69 | . 31 15 10 8 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . . 4 . Garrison Access 3 | . . . 3 . . Terminal Hacks 32 | . 16 8 4 3 1 Record 5 | . 3 . . 2 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . 1 1 1 . . Open Door 1 | . . . . . 1 Emergency Access Points 2 | . 1 1 . . . Alert Level 6 | . 3 1 2 . . Locate Traps 3 | . 2 . . 1 . Dispatch Records 5 | . 3 1 1 . . Transport Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 6 3 4 2 1 Full Trace Events 13 | . 5 3 2 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 9113 | 70 2063 906 2644 2847 583 Spaces Moved 2510 | 48 718 255 642 641 206 Core 40 | 18 5 5 1 11 . Treads 1255 | 30 333 159 641 92 . Legs 1183 | . 380 91 . 506 206 Wheels . | . . . . . . Hover 32 | . . . . 32 . Flight . | . . . . . . Fastest Speed 50 | 50 160 225 225 200 200 Average Speed 288 | 118 250 257 355 319 200 Slowest Speed 1600 | 160 850 900 1500 1600 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 93 30 37 12 38 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . . . . 15 3 Melee . | . . . . . . Projectile 6 | . . . . 3 3 AOE 12 | . . . . 12 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 3737 | 61 850 375 858 1253 340 Wait 516 | . 1 12 43 381 79 Move 2505 | 47 717 254 641 640 206 Hop . | . . . . . . Pick Up 166 | 8 35 16 33 61 13 Fast Attach . | . . . . . . Attach 70 | 6 10 9 15 25 5 Detach 1 | . . . . 1 . Swap 49 | . 2 2 15 20 10 Drop 79 | . 11 9 20 30 9 Fire 350 | . 74 73 91 94 18 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 10) 851 | -10/Materials | Lost 5 parts (1p2n2w) 930 | -10/Materials | Discovered new exit (range 12) 2079 | -10/Materials | Discovered new exit (range 16) 2084 | -10/Materials | Discovered new exit (range 13) 2134 | -10/Materials | Entered another Materials area 2134 | -9/Materials | Evolved 2 slots: Utility x2 2430 | -9/Materials | Lost 5 parts (1p1n2u1w) 2821 | -9/Materials | Discovered new exit (range 10) 2839 | -9/Materials | Identified exit to Mines 2974 | -9/Materials | Discovered new exit (range 8) 2990 | -9/Materials | Identified exit to Materials 3040 | -9/Materials | Entered another Materials area 3040 | -8/Materials | Evolved 2 slots: Utility x2 4305 | -8/Materials | Identified exit to Garrison 5065 | -8/Materials | Discovered new exit (range 11) 5119 | -8/Materials | Core integrity fell below 50% 5162 | -8/Materials | Lost 4 parts (1p1n2u) 5667 | -8/Materials | Identified exit to Factory 5684 | -8/Materials | Entered Factory 5684 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5975 | -7/Factory | Build established: Tank 6501 | -7/Factory | Lost 6 parts (1p4u1w) 7331 | -7/Factory | Core integrity fell below 50% 7447 | -7/Factory | Build established: Skirmisher 7708 | -7/Factory | Lost 5 parts (2u3w) 7750 | -7/Factory | Discovered new exit (range 16) 8107 | -7/Factory | Build established: Tank 8421 | -7/Factory | Identified exit to Storage 8531 | -7/Factory | Entered Storage 8830 | -7/Storage | Core integrity fell below 20% 9114 | -7/Storage | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 08939_ Acquired Cooling System. 08979_ System corrupted: Energy discharge (-75). 09007_ System corrupted: Matter fused (-8). 09008_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09012_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S016. 09017_ Y-54 Guardian destroyed. 09041_ R-06 Scavenger collects Imp. Heat Sink. 09044_ R-06 Scavenger collects Corrupted Flak Gun. 09068_ System corrupted: Matter fused (-9). 09069_ Connecting with Door Terminal... 09071_ K-01 Serf cleans the Compression Vault. 09080_ Dropped Pulse Rifle. 09082_ Acquired Gatling Laser. 09096_ Connecting with Terminal... 09096_ ALERT: Suspicious activity at Terminal S017. Dispatching Investigation squad. 09108_ K-01 Serf collects debris. 09112_ Acquired 75 matter. 09114_ Penetrated by Slug. 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Beam Rifle | -7/Factory | Scanalyzed Hvy. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Oops Please Form A Line Power Corrupts Challenges ------------ None Game ------ Seed ThermicAntigravPerforator Manual? 0 Play Time 01:21:58 Cumulative 6.8 hours Start 2024.04.04 @ 06:03:11 End 2024.04.04 @ 07:26:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03b7dbb3-860a-4e0a-8e80-32e929f8384e