Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.10 @ 14:49:37 Player: wchar_t Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (497) 497 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1702 Bonus ------- None Cogmind --------- Core Integrity 192/400 Matter 258/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (114) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Signal Interpreter Light Armor Plating Light Assault Rifle Shotgun Heavy Hammer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Light Armor Plating Heavy Hammer [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 30 | 6 5 14 5 Power 2 | 1 . 1 . Engine 1 | 1 . . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 14 | 2 3 5 4 Treads . | . . . . Leg 10 | 2 3 5 . Wheel . | . . . . Hover . | . . . . Flight 4 | . . . 4 Utility 7 | 1 2 4 . Device . | . . . . Storage 2 | 1 1 . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 7 | 2 . 4 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 6 | 2 . 4 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . 9 4 Power 2 | . . 2 . Propulsion 4 | . . 2 2 Utility 3 | . . 3 . Weapon 4 | . . 2 2 Highest Loss Streak 4 | . . 2 4 To Critical Strikes . | . . . . Average Slot Usage (%) 81 | . 95 80 52 Engine 6 | . 14 4 . Leg 24 | . 28 26 5 Flight 2 | . . . 17 Storage 11 | . 14 11 11 Processor 9 | . 9 9 11 Protection 3 | . . 6 . Ballistic Gun 21 | . 28 21 7 Naked Turns . | . . . . Heaviest Build 32 | 11 26 32 26 Greatest Support 30 | 20 20 30 20 Greatest Overweight (x) 7 | . 1 2 7 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 13 15 15 Most Carried 15 | 4 9 15 15 Average Carried 10 | 1 7 10 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 9 15 15 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 669 | 225 161 252 31 Remotely . | . . . . Salvage Created 615 | . 161 385 69 Parts 52 | . 8 34 10 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 19 | . 4 11 4 Melee 1 | . . . 1 Guns 18 | . 4 11 3 Classes Destroyed 5 | . 1 3 1 Tunneler 1 | . . . 1 Watcher 1 | . . 1 . Swarmer 10 | . . 6 4 Grunt 4 | . 4 . . Sentry 5 | . . 5 . Best Kill Streak 5 | . 1 4 5 Combat Bots Only 4 | . 1 4 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 1566 | . 265 1091 210 Core 246 | . 38 149 59 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 84 . . Volleys Fired 76 | . 22 45 9 Largest 2 | . 2 2 2 Hottest 46 | . 40 46 46 Shots Fired 140 | . 44 83 13 Gun 140 | . 44 83 13 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 140 | . 44 83 13 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 23 | . 8 23 2 Robot Miss Streak 6 | . 2 6 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 95 | . 30 54 11 Core Hits 41 | . 12 25 4 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks 2 | . . . 2 Impact 2 | . . . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1089 | . 308 564 217 Guns 1001 | . 308 564 129 Cannons . | . . . . Explosions . | . . . . Melee 88 | . . . 88 Ramming . | . . . . Kinetic 1001 | . 308 564 129 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact 88 | . . . 88 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 10 | . . . 10 Projectiles . | . . . . Explosions . | . . . . Melee 10 | . . . 10 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 18 | . 18 15 . Average Temperature 6 | . 8 5 . Received Heat Transfer 360 | . 153 207 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 213 | . 153 213 94 Initial 39 | . . . 39 Average 77 | . 76 86 76 Maximum Alert Level 1 | . . 1 . Low Security (%) 96 | 100 100 94 100 Level 1 3 | . . 5 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 9 17 4 Peak Tracking Total 6 | . 4 6 4 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 4 | . 2 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 5 | . 1 4 . Terminals 5 | . 1 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 1 9 . Successful 3 | . 1 2 . Failed 7 | . . 7 . Catastrophic 4 | . . 4 . Database Lockouts . | . . . . Manual 7 | . 1 6 . Terminals 10 | . 1 9 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Branch Access Points 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 4 . Full Trace Events 3 | . . 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 1606 | 89 401 916 200 Spaces Moved 757 | 67 187 385 118 Core 7 | 5 . . 2 Treads . | . . . . Legs 659 | 62 187 385 25 Wheels . | . . . . Hover . | . . . . Flight 91 | . . . 91 Fastest Speed 50 | 50 120 120 114 Average Speed 162 | 114 170 173 139 Slowest Speed 400 | 120 190 260 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 3 45 38 41 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 996 | 76 228 556 136 Wait 117 | . 13 104 . Move 754 | 66 186 384 118 Hop . | . . . . Pick Up 10 | 4 1 5 . Fast Attach 17 | 6 2 6 3 Attach 4 | . . 3 1 Detach 3 | . 1 1 1 Swap 9 | . 3 5 1 Drop 3 | . . 2 1 Fire 76 | . 22 45 9 Melee 2 | . . . 2 Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 1 exit: [*Zio]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 16) 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 891 | -9/Materials | Identified exit to Mines 1407 | -9/Materials | Entered Mines 1452 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1482 | -9/Mines | Core integrity fell below 50% 1510 | -9/Mines | Lost 4 parts (2n2w) 1606 | -9/Mines | Learned Materials security intel 1607 | -9/Mines | Self-destructed Last Messages --------------- show you to a place where you won't have to worry about staying in one piece!" VY-P4U(z) disappears into a concealed tunnel. 01455_ T-07 Excavator destroyed. 01455_ S-10 Pest destroyed. 01457_ Aluminum Leg destroyed. 01461_ S-10 Pest destroyed. 01465_ Shotgun destroyed. 01471_ S-10 Pest destroyed. 01479_ Hvy. Assault Rifle destroyed. 01485_ Destroyed Flight Unit. 01485_ S-10 Pest system corrupted by crushing effect. 01485_ S-10 Pest destroyed. 01491_ Acquired Flight Unit. 01509_ Acquired 11 matter. 01511_ Dropped Flight Unit. 01512_ Acquired 20 matter. 01559_ K-01 Serf collects debris. 01606_ Acquired derelict log, extracted data. Data stored: Materials security intel. 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