Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.10 @ 14:49:37

Player: wchar_t

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (497)      497
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1702

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             192/400
Matter                     258/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (114) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY (3) ------
     Large Storage Unit
           Visual Processing Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
           Nuclear Core
     Light Nuclear Core
     Light Treads
     Light Treads
  Improved Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Small Storage Unit
           Signal Interpreter
     Light Armor Plating
     Light Assault Rifle
           Shotgun
     Heavy Hammer

 Peak State 
------------
>       --- POWER ------------
        Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Large Storage Unit
        Visual Processing Unit
  Light Armor Plating
>       --- WEAPON -----------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
        Ion Engine
  Light Nuclear Core
  Light Treads
  Light Treads
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
  Small Storage Unit
  Light Armor Plating
  Heavy Hammer
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 6   5   14  5   
  Power                    2    | 1   .   1   .   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   3   5   4   
    Treads                 .    | .   .   .   .   
    Leg                    10   | 2   3   5   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   .   .   4   
  Utility                  7    | 1   2   4   .   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   4   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   .   4   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   .   9   4   
  Power                    2    | .   .   2   .   
  Propulsion               4    | .   .   2   2   
  Utility                  3    | .   .   3   .   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      4    | .   .   2   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     81   | .   95  80  52  
  Engine                   6    | .   14  4   .   
  Leg                      24   | .   28  26  5   
  Flight                   2    | .   .   .   17  
  Storage                  11   | .   14  11  11  
  Processor                9    | .   9   9   11  
  Protection               3    | .   .   6   .   
  Ballistic Gun            21   | .   28  21  7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 11  26  32  26  
  Greatest Support         30   | 20  20  30  20  
  Greatest Overweight (x)  7    | .   1   2   7   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   13  15  15  
  Most Carried             15   | 4   9   15  15  
  Average Carried          10   | 1   7   10  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   9   15  15  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           669  | 225 161 252 31  
  Remotely                 .    | .   .   .   .   
Salvage Created            615  | .   161 385 69  
  Parts                    52   | .   8   34  10  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  19   | .   4   11  4   
  Melee                    1    | .   .   .   1   
  Guns                     18   | .   4   11  3   
Classes Destroyed          5    | .   1   3   1   
  Tunneler                 1    | .   .   .   1   
  Watcher                  1    | .   .   1   .   
  Swarmer                  10   | .   .   6   4   
  Grunt                    4    | .   4   .   .   
  Sentry                   5    | .   .   5   .   
Best Kill Streak           5    | .   1   4   5   
  Combat Bots Only         4    | .   1   4   4   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1566 | .    265  1091 210  
  Core                     246  | .    38   149  59   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  84   .    .    
Volleys Fired              76   | .    22   45   9    
  Largest                  2    | .    2    2    2    
  Hottest                  46   | .    40   46   46   
Shots Fired                140  | .    44   83   13   
  Gun                      140  | .    44   83   13   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  140  | .    44   83   13   
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         23   | .    8    23   2    
  Robot Miss Streak        6    | .    2    6    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           95   | .    30   54   11   
  Core Hits                41   | .    12   25   4    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    
  Critical Strikes         2    | .    1    1    .    
    Destroy                2    | .    1    1    .    
Melee Attacks              2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1089 | .    308  564  217  
  Guns                     1001 | .    308  564  129  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    88   | .    .    .    88   
  Ramming                  .    | .    .    .    .    
  Kinetic                  1001 | .    308  564  129  
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   88   | .    .    .    88   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            10   | .    .    .    10   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    10   | .    .    .    10   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        18   | .    18   15   .    
  Average Temperature      6    | .    8    5    .    
  Received Heat Transfer   360  | .    153  207  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             213  | .   153 213 94  
  Initial                  39   | .   .   .   39  
  Average                  77   | .   76  86  76  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         96   | 100 100 94  100 
  Level 1                  3    | .   .   5   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   9   17  4   
  Peak Tracking Total      6    | .   4   6   4   
  Tactical Retreats        3    | .   2   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            4    | .   2   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          5    | .   1   4   .   
  Terminals                5    | .   1   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   1   9   .   
  Successful               3    | .   1   2   .   
  Failed                   7    | .   .   7   .   
    Catastrophic           4    | .   .   4   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   1   6   .   
  Terminals                10   | .   1   9   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   2   .   
  Branch Access Points     3    | .   1   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   .   4   .   
  Full Trace Events        3    | .   .   3   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               1606 | 89  401 916 200 
Spaces Moved               757  | 67  187 385 118 
  Core                     7    | 5   .   .   2   
  Treads                   .    | .   .   .   .   
  Legs                     659  | 62  187 385 25  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   91   | .   .   .   91  
  Fastest Speed            50   | 50  120 120 114 
  Average Speed            162  | 114 170 173 139 
  Slowest Speed            400  | 120 190 260 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 3   45  38  41  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      996  | 76  228 556 136 
  Wait                     117  | .   13  104 .   
  Move                     754  | 66  186 384 118 
  Hop                      .    | .   .   .   .   
  Pick Up                  10   | 4   1   5   .   
  Fast Attach              17   | 6   2   6   3   
  Attach                   4    | .   .   3   1   
  Detach                   3    | .   1   1   1   
  Swap                     9    | .   3   5   1   
  Drop                     3    | .   .   2   1   
  Fire                     76   | .   22  45  9   
  Melee                    2    | .   .   .   2   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 1 exit: [*Zio])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   90 | -11/Scrapyard | Entered Materials
  165 | -10/Materials | Identified exit to Mines
  309 | -10/Materials | Build established: Mutant
  455 | -10/Materials | Discovered new exit (range 16)
  491 | -10/Materials | Entered another Materials area
  491 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  891 | -9/Materials  | Identified exit to Mines
 1407 | -9/Materials  | Entered Mines
 1452 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1482 | -9/Mines      | Core integrity fell below 50%
 1510 | -9/Mines      | Lost 4 parts (2n2w)
 1606 | -9/Mines      | Learned Materials security intel
 1607 | -9/Mines      | Self-destructed

 Last Messages 
---------------
  show you to a place where you won't have to worry about staying in one
  piece!"
VY-P4U(z) disappears into a concealed tunnel.
01455_ T-07 Excavator destroyed.
01455_ S-10 Pest destroyed.
01457_ Aluminum Leg destroyed. <x2>
01461_ S-10 Pest destroyed.
01465_ Shotgun destroyed.
01471_ S-10 Pest destroyed.
01479_ Hvy. Assault Rifle destroyed.
01485_ Destroyed Flight Unit.
01485_ S-10 Pest system corrupted by crushing effect.
01485_ S-10 Pest destroyed.
01491_ Acquired Flight Unit. <x3>
01509_ Acquired 11 matter.
01511_ Dropped Flight Unit.
01512_ Acquired 20 matter.
01559_ K-01 Serf collects debris. <x9>
01606_ Acquired derelict log, extracted data.
Data stored: Materials security intel.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransmissionDeepDiverter
  Manual?         0
Play Time         00:09:59
  Cumulative      115.3 hours
  Start           2023.01.10 @ 14:40:31
  End             2023.01.10 @ 14:49:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           23
  Adventurer      8
  Explorer        4
Win Type          -
  Total           8
  Types           3/0/2/1/1/1/0/0/0
Lore%             78
Gallery%          67
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/CogWide
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 2f6985a3-3a6b-4901-8ac3-9a191630c8a1