Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 11:36:37

Player: Kat

Result: Destroyed by PN-JGW(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (323)      323
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1043

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (200) Ox2
Location                   -10/Subcaves

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (2) ---
               Flight Unit
>              --- UTILITY (2) ------
         Large Storage Unit
      Advanced Weight Redist. System
>              --- WEAPON (2) -------
               Particle Gun
>              --- INVENTORY (15) ---
      Improved Heat Sink
               Trap Scanner
  Experimental Sensor Array
      Improved Terrain Scanner
               Targeting Computer
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
               Insulated Plating
               Scrap Shield
      Improved Trap Extractor (0/6)
         Small Laser
               Ion Cannon
               Ion Cannon
               Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Ion Cannon
               Ion Cannon
>              --- INVENTORY --------
      Improved Heat Sink
               Trap Scanner
               Targeting Computer
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
         Small Laser
         Small Laser
               Particle Gun
               Datajack
               Hammer
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 6   5   14  2   
  Power                    4    | 1   1   2   .   
    Engine                 4    | 1   1   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   3   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   2   .   
  Utility                  6    | 1   1   3   1   
    Device                 2    | .   .   1   1   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   1   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   3   6   1   
    Energy Gun             7    | 1   2   3   1   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 7    | .   2   3   2   
  Power                    2    | .   1   1   .   
  Propulsion               3    | .   .   2   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      3    | .   2   3   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     83   | .   94  79  98  
  Engine                   13   | .   10  13  14  
  Treads                   6    | .   28  3   .   
  Flight                   5    | .   .   4   27  
  Device                   2    | .   .   2   5   
  Storage                  14   | .   14  14  14  
  Hackware                 2    | .   12  .   .   
  Protection               9    | .   .   10  8   
  Energy Gun               10   | .   11  8   27  
  Energy Cannon            13   | .   .   17  .   
  Ballistic Gun            2    | .   16  .   .   
  Impact Weapon            1    | .   .   1   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 12  12  43  41  
  Greatest Support         40   | 40  40  40  17  
  Greatest Overweight (x)  14   | 1   .   14  5   
  Average Overweight (x)   3    | .   .   5   2   
Largest Inventory Capacity 15   | 8   8   15  15  
  Average Capacity         13   | 7   8   13  15  
  Most Carried             15   | 7   7   15  15  
  Average Carried          10   | 2   3   11  14  
  Final Capacity           15   | 8   8   15  15  
  Final Carried            15   | 2   3   14  15  

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           587  | 255 138 174 20  
  Remotely                 .    | .   .   .   .   
Salvage Created            445  | .   203 230 12  
  Parts                    29   | .   15  13  1   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  17   | .   8   8   1   
  Guns                     14   | .   8   5   1   
  Cannons                  3    | .   .   3   .   
Classes Destroyed          5    | .   3   2   .   
  Worker                   1    | .   .   1   .   
  Tunneler                 1    | .   .   1   .   
  Operator                 1    | .   1   .   .   
  Swarmer                  13   | .   6   6   1   
  Grunt                    4    | .   2   2   .   
Best Kill Streak           3    | .   3   3   1   
  Combat Bots Only         3    | .   3   3   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        152  | .    65   73   14   
  Missed                   41   | .    12   25   4    
Damage Taken               1170 | .    463  547  160  
  Core                     252  | .    72   149  31   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              93   | .    36   50   7    
  Largest                  2    | .    2    2    2    
  Hottest                  120  | .    60   120  105  
Shots Fired                165  | .    70   83   12   
  Gun                      119  | .    70   37   12   
  Cannon                   46   | .    .    46   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  45   | .    45   .    .    
  Thermal                  95   | .    .    83   12   
  Explosive                .    | .    .    .    .    
  Electromagnetic          25   | .    25   .    .    
  Robot Hit Streak         6    | .    3    6    3    
  Robot Miss Streak        7    | .    7    7    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           77   | .    25   46   6    
  Core Hits                27   | .    13   13   1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1135 | .    323  731  81   
  Guns                     701  | .    323  297  81   
  Cannons                  434  | .    .    434  .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  237  | .    237  .    .    
  Thermal                  812  | .    .    731  81   
  Explosive                .    | .    .    .    .    
  Electromagnetic          86   | .    86   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            21   | .    .    21   .    
  Projectiles              21   | .    .    21   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        490  | .    42   490  8    
  Average Temperature      129  | .    24   140  5    
  Received Heat Transfer   249  | .    63   174  12   
  Effects                  9    | .    .    9    .    
    Shutdowns              4    | .    .    4    .    
    Interference           3    | .    .    3    .    
    Short Circuit          1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1564 | .    .    1378 186  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             250  | .   250 148 .   
  Initial                  19   | .   .   19  .   
  Average                  43   | .   138 27  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         95   | 100 67  100 .   
  Level 1                  4    | .   32  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   13  10  7   
  Peak Tracking Total      4    | .   4   3   4   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          4    | .   2   2   .   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   5   4   .   
  Successful               5    | .   2   3   .   
  Failed                   4    | .   3   1   .   
    Catastrophic           4    | .   3   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   5   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   2   3   .   
  Record                   1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2909 | 47   403  2216 243  
Spaces Moved               831  | 31   172  540  88   
  Core                     221  | 15   .    206  .    
  Treads                   343  | 16   172  155  .    
  Legs                     .    | .    .    .    .    
  Wheels                   95   | .    .    95   .    
  Hover                    .    | .    .    .    .    
  Flight                   172  | .    .    84   88   
  Fastest Speed            50   | 50   160  130  117  
  Average Speed            309  | 111  160  378  248  
  Slowest Speed            845  | 160  160  845  437  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            2    | .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       34   | 3    35   91   9    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          12   | .    .    12   .    
  Melee                    .    | .    .    .    .    
  Projectile               12   | .    .    12   .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1015 | 43  234 636 102 
  Wait                     17   | .   12  5   .   
  Move                     824  | 30  171 535 88  
  Hop                      2    | .   .   2   .   
  Pick Up                  34   | 7   6   19  2   
  Fast Attach              3    | 1   .   2   .   
  Attach                   24   | 5   5   12  2   
  Detach                   9    | .   2   6   1   
  Swap                     .    | .   .   .   .   
  Drop                     9    | .   2   5   2   
  Fire                     93   | .   36  50  7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Discovered new exit (range 16)
  300 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 6)
  451 | -10/Materials | Entered Mines
  459 | -10/Mines     | Met a Derelict bent on vengeance
  464 | -10/Mines     | Learned location of Zion (-7)
  474 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  474 | -10/Mines     | Discovered new exit (range 5)
  603 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  606 | -10/Mines     | Found Prototype Device
  611 | -10/Mines     | Identified Exp. Sensor Array
  785 | -10/Mines     | Lost 3 parts (1p2n)
  870 | -10/Mines     | Discovered new exit (range 15)
  886 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  909 | -10/Mines     | Core integrity fell below 50%
 2513 | -10/Mines     | Core integrity fell below 20%
 2639 | -10/Mines     | Discovered new exit (range 6)
 2640 | -10/Mines     | Build established: Scavenger-Mutant
 2667 | -10/Mines     | Entered Subcaves
 2667 | -10/Subcaves  | Discovered new exit (range 4)
 2901 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2910 | -10/Subcaves  | Destroyed by PN-JGW(R) with Subdweller Machine Gun

 Last Messages 
---------------
Subatomizers dissect the Sub. Monowheel.
Lgt. Ion Engine fries itself beyond repair.
A mess of Twisted Machinery falls from the
  cavern ceiling.
VJ-7UY(R) comes tumbling into view.
ET-QRC(h): "The Subs are coming!"
PN-JGW(R) emerges from the Twisted Machinery.
EM-LMZ(R) emerges from the Twisted Machinery.
Sml. Laser destroyed.
Flight Unit destroyed.
QH-Q4L(R) emerges from the Twisted Machinery.
16-A12(R) emerges from the Twisted Machinery.
HV Slug penetrates EM-LMZ(R).
EM-LMZ(R) suffers critical hit (Destroy).
EM-LMZ(R) destroyed.
7I-FJC(g): "Sorry we're late! Had another
  grouchy Sub to deal with. Who's the new
  fellow?"
ET-QRC(h) destroyed.
TI-NEU(R) emerges from the Twisted Machinery.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#< <<<???????????      ?#"    |
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| ?????????????????????#<<<<#????????????#       ##* |
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| ??????????????????????##   ##RRR#??# ###      #### |
| ????????????????????########" ["####          #### |
| ????????????????????#  ###      " ##             # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronHybridProtection
  Manual?         0
Play Time         00:22:47
  Cumulative      1.8 hours
  Start           2024.05.31 @ 11:16:05
  End             2024.05.31 @ 11:36:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b4eb2e2-7a5f-4a50-97d7-6e7beb570b33