Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.10 @ 12:50:44 Player: Jimbo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (4739) 4739 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 8692 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/850 Matter 8/300 Energy 83/150 System Corruption 4% Temperature Cool (46) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (20) --- Improved Deuterium Engine Aluminum Leg Aluminum Leg Cesium-ion Thruster Advanced Heat Sink High-capacity Storage Unit Huge Storage Unit Advanced ECM Suite Improved Light Armor Plating Layered Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Gatling Laser Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Medium Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg High-capacity Storage Unit Large Battery Weight Redist. System Improved Light Armor Plating Shock Rifle Heavy Ion Cannon Autogun Mini Assault Cannon Proton Missile Launcher [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 9 | . 1 2 2 2 . 2 Power 2 | . . . 1 . . 1 Propulsion 3 | . 1 1 . 1 . . Utility 3 | . . 1 1 . . 1 Weapon 1 | . . . . 1 . . Parts Attached 154 | 6 6 8 38 22 19 55 Power 36 | 1 . 2 7 4 4 18 Engine 28 | 1 . 2 6 4 1 14 Core 8 | . . . 1 . 3 4 Reactor . | . . . . . . . Propulsion 47 | 2 1 1 10 8 10 15 Treads 30 | . . . 6 8 10 6 Leg 17 | 2 1 1 4 . . 9 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 35 | 1 3 3 8 5 4 11 Device 18 | . 2 1 7 2 1 5 Storage 7 | 1 1 . . 1 . 4 Processor 4 | . . 1 . . 2 1 Hackware . | . . . . . . . Protection 6 | . . 1 1 2 1 1 Artifact . | . . . . . . . Weapon 36 | 2 2 2 13 5 1 11 Energy Gun 17 | . . . 9 3 1 4 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 13 | 2 2 2 2 . . 5 Ballistic Cannon 3 | . . . 1 1 . 1 Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 44 | . . . 17 3 1 23 Power 7 | . . . 2 1 1 3 Propulsion 17 | . . . 7 1 . 9 Utility 4 | . . . 2 . . 2 Weapon 16 | . . . 6 1 . 9 Highest Loss Streak 17 | . . . 9 2 1 17 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 95 100 81 92 99 93 Engine 8 | . 9 10 7 8 4 10 Core 3 | . . . . 2 8 6 Treads 15 | . . . 5 33 35 15 Leg 17 | . 36 40 23 . . 13 Device 11 | . 11 11 15 14 8 10 Storage 8 | . 12 10 8 7 7 9 Processor 2 | . . 1 . . 5 6 Protection 4 | . . 6 5 6 7 2 Energy Gun 6 | . . . 8 10 14 4 Ballistic Gun 9 | . 25 20 4 3 . 10 Ballistic Cannon 2 | . . . 2 1 7 2 Peak Build Rating 46 | 6 10 15 22 41 45 46 Average Rating 27 | 4 9 13 18 32 39 40 On Entrance 18 | . 6 9 14 21 40 37 Naked Turns . | . . . . . . . Heaviest Build 85 | 18 31 36 40 71 77 85 Greatest Support 122 | 20 30 40 80 119 122 108 Greatest Overweight (x) 7 | 3 1 . 7 . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 10 15 15 15 20 20 25 Average Capacity 17 | 9 14 15 15 18 20 20 Most Carried 20 | 10 13 15 15 18 20 20 Average Carried 13 | 6 10 12 11 13 17 16 Final Capacity 20 | 10 15 15 15 20 20 20 Final Carried 20 | 8 12 15 14 17 20 10 Class Distribution -------------------- 35% | Hacker-Mutant 33% | Scavenger-Gunner 15% | Scavenger-Tank 14% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 3647 | 202 150 435 578 371 657 1254 Remotely . | . . . . . . . Salvage Created 4656 | . 145 470 1089 616 911 1425 Parts 237 | . 11 36 52 32 41 65 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 98 | . 4 10 21 15 20 28 Guns 66 | . 4 10 15 9 8 20 Cannons 25 | . . . 5 1 11 8 AOE 7 | . . . 1 5 1 . Classes Destroyed 13 | . 3 3 3 2 1 1 Worker 7 | . . . . 3 . 4 Builder 6 | . . . 1 1 . 4 Hauler 1 | . . . . . 1 . Mechanic 1 | . . 1 . . . . Operator 1 | . . 1 . . . . Watcher 13 | . 1 3 4 2 2 1 Swarmer 20 | . 2 3 2 2 3 8 Grunt 40 | . 2 5 9 7 8 9 Brawler 1 | . . . . . . 1 Duelist 2 | . . . 2 . . . Sentry 27 | . . 2 7 3 8 7 Hunter 3 | . . . 1 . . 2 Programmer 5 | . . . . 3 1 1 Best Kill Streak 9 | . 2 3 9 5 3 9 Combat Bots Only 7 | . 2 3 7 5 3 5 Max Kills in Single Turn 4 | . 1 1 2 1 2 4 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . 1 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 1606 | . 12 37 403 174 252 728 Missed 533 | . 8 17 118 63 84 243 Damage Taken 8706 | . 29 120 2622 1056 923 3956 Core 1409 | . . . 453 41 58 857 Absorbed by Shields . | . . . . . . . Ignored by Resistances 5318 | . 19 78 1612 658 632 2319 Regen/Repaired (Parts) 480 | . . . . . 480 . Core Remaining (%) 80 | 100 100 100 17 . 85 . Volleys Fired 324 | . 8 31 96 36 47 106 Largest 3 | . 2 2 2 3 3 3 Hottest 193 | . 43 43 128 182 193 193 Shots Fired 760 | . 16 62 164 101 133 284 Gun 610 | . 16 62 133 72 86 241 Cannon 132 | . . . 31 11 47 43 Launcher 18 | . . . . 18 . . Special . | . . . . . . . Kinetic 430 | . 16 62 63 29 47 213 Thermal 256 | . . . 62 54 86 54 Explosive 18 | . . . . 18 . . Electromagnetic 56 | . . . 39 . . 17 Robot Hit Streak 57 | . 5 28 57 42 18 30 Robot Miss Streak 5 | . 1 2 2 2 4 5 Penetration Max 1 | . . . . . 1 1 Secondary Targets 13 | . . 3 7 1 . 2 Max Gunslinging Chain 1 | . . 1 1 1 . 1 Shots Hit Robots 606 | . 11 51 148 72 99 225 Core Hits 285 | . 7 24 54 47 51 102 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 36 | . . 2 5 3 13 13 Burn 9 | . . . 2 2 5 . Destroy 4 | . . 2 1 . . 1 Blast 22 | . . . 1 1 8 12 Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12196 | . 152 712 2441 1975 2400 4516 Guns 8010 | . 152 709 1704 945 1271 3229 Cannons 2689 | . . . 650 190 998 851 Explosions 1491 | . . . 87 837 131 436 Melee . | . . . . . . . Ramming 6 | . . 3 . 3 . . Kinetic 6098 | . 152 709 941 376 998 2922 Thermal 3891 | . . . 906 759 1271 955 Explosive 1373 | . . . . 837 131 405 Electromagnetic 828 | . . . 594 . . 234 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 1 . . 1 4 Average Corruption 1 | . . 1 . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . . . 5 13 Message Errors 6 | . . . . . 2 4 Matter Fused 6 | . . . . . 2 4 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . 1 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 116 | . . . 12 10 1 93 Projectiles 22 | . . . 12 . 1 9 Explosions 94 | . . . . 10 . 84 Melee . | . . . . . . . Knockbacks 18 | . . . 5 1 5 7 Impact . | . . . . . . . Kinetic 16 | . . . 5 1 4 6 Secondary 2 | . . . . . 1 1 Self-Inflicted Damage 218 | . . . 27 181 10 . Shots 10 | . . . 1 8 1 . Rammed 1 | . . . . 1 . . Targets Rammed 3 | . . 2 . 1 . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 760 | . 13 13 199 191 415 760 Average Temperature 121 | . 4 3 81 62 123 171 Received Heat Transfer 3540 | . 18 60 1368 405 414 1275 Effects 54 | . . . . . 3 51 Shutdowns 21 | . . . . . 1 20 Energy Bleed 7 | . . . . . . 7 Interference 8 | . . . . . 2 6 Matter Decay 6 | . . . . . . 6 Short Circuit 1 | . . . . . . 1 Damage (minor) 4 | . . . . . . 4 Damage (major) 5 | . . . . . . 5 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 3 . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 18 | . . . 2 5 5 6 Heat Transferred 9136 | . . . 2153 1739 3102 2142 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 501 | . 80 179 292 386 406 501 Initial 120 | . . 24 51 19 120 76 Average 168 | . 22 70 136 212 213 274 Maximum Alert Level 2 | . . . 1 1 2 2 Low Security (%) 60 | 100 100 100 73 44 52 19 Level 1 35 | . . . 26 55 44 63 Level 2 4 | . . . . . 2 16 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . . 2 9 3 3 6 Investigation 1 | . . . . . 1 . Extermination 3 | . . . . 1 1 1 Reinforcement 9 | . . 2 3 2 1 1 Assault . | . . . . . . . Garrison 10 | . . . 6 . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 3 | . . 1 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 142 | . 5 17 30 20 26 44 Peak Tracking Total 9 | . 2 4 8 5 3 9 Tactical Retreats 5 | . . . . . 2 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 9 | . 2 4 . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 11 | . . . . 4 3 4 Max in Single Turn 4 | . . . . 2 1 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 16 | . 5 1 1 3 4 2 Terminals 13 | . 5 1 . 3 3 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . . 1 Garrison Access . | . . . . . . . Total Hacks 37 | . 10 2 2 4 14 5 Successful 29 | . 10 2 2 3 9 3 Failed 8 | . . . . 1 5 2 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 26 | . 10 2 . 4 8 2 Fabricators . | . . . . . . . Repair Stations 6 | . . . . . 6 . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . 2 . . 3 Garrison Access . | . . . . . . . Terminal Hacks 20 | . 10 2 . 3 4 1 Record 9 | . 5 2 . 1 1 . Robot Analysis 1 | . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . . 1 . Open DSF 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 1 . . 1 . . Dispatch Records 2 | . 1 . . . 1 . Maintenance Status 2 | . 1 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . . 5 . Scan Component 3 | . . . . . 3 . Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 2 . . 2 Insert Component 2 | . . . 1 . . 1 Analyze 2 | . . . 1 . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 . . 1 4 2 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 64 | . . . . . 64 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 Part Schematics Acquired 2 | . . . 1 . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 5178 | 122 597 674 912 741 916 1216 Spaces Moved 2500 | 85 361 442 404 345 436 427 Core 18 | 12 . . 4 . . 2 Treads 1031 | . . . 40 345 436 210 Legs 1451 | 73 361 442 360 . . 215 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 120 Average Speed 146 | 120 144 120 132 160 160 167 Slowest Speed 400 | 200 190 120 400 160 160 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 6 54 31 35 11 53 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 231 | . . . 7 165 31 28 Melee . | . . . . . . . Projectile 37 | . . . 1 6 20 10 AOE 194 | . . . 6 159 11 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 3403 | 104 425 530 620 450 551 723 Wait 195 | . 37 30 47 5 4 72 Move 2494 | 84 360 441 403 344 435 427 Hop . | . . . . . . . Pick Up 152 | 14 10 12 25 30 26 35 Fast Attach 1 | . . . . 1 . . Attach 76 | 6 3 4 26 7 2 28 Detach 7 | . . 1 5 . . 1 Swap 78 | . 3 4 12 14 17 28 Drop 73 | . 4 5 6 12 20 26 Fire 324 | . 8 31 96 36 47 106 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 15) 123 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Evolved 1 slot: Propulsion x1 185 | -10/Materials | Identified exit to Mines 185 | -10/Materials | Discovered exit to Mines (range 12) 295 | -10/Materials | Discovered exit to Mines (range 8) 310 | -10/Materials | Build established: Hacker-Mutant 662 | -10/Materials | Identified exit to Materials 662 | -10/Materials | Discovered exit to Materials (range 11) 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 932 | -9/Materials | Identified exit to Mines 932 | -9/Materials | Discovered exit to Mines (range 12) 1242 | -9/Materials | Identified exit to Materials 1242 | -9/Materials | Discovered exit to Materials (range 16) 1394 | -9/Materials | Entered another Materials area 1394 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1624 | -8/Materials | Lost 3 parts (2n1u) 1667 | -8/Materials | Garrison activated, responded to threat 1918 | -8/Materials | Build established: Scavenger-Mutant 1998 | -8/Materials | Garrison activated, responded to threat 2070 | -8/Materials | Core integrity fell below 50% 2084 | -8/Materials | Destroyed 7 combat bots 2090 | -8/Materials | Lost 9 parts (1p4n1u3w) 2167 | -8/Materials | Lost 4 parts (1p3w) 2187 | -8/Materials | Identified exit to Factory 2187 | -8/Materials | Discovered exit to Factory (range 6) 2208 | -8/Materials | Core integrity fell below 20% 2306 | -8/Materials | Entered Factory 2306 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2685 | -7/Factory | Identified exit to Storage 2685 | -7/Factory | Discovered exit to Storage (range 5) 2763 | -7/Factory | Build established: Scavenger-Tank 3039 | -7/Factory | Discovered exit to Storage (range 3) 3047 | -7/Factory | Entered Storage 3529 | -7/Storage | Repaired Missile Launcher 3555 | -7/Storage | Repaired Huge Storage Unit 3598 | -7/Storage | Build established: Scavenger-Gunner 3792 | -7/Storage | Identified exit to Factory 3792 | -7/Storage | Discovered exit to Factory (range 15) 3963 | -7/Storage | Entered Factory 3963 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4105 | -6/Factory | Identified exit to Lower Caves 4105 | -6/Factory | Discovered exit to Lower Caves (range 14) 4236 | -6/Factory | Garrison activated, responded to threat 4576 | -6/Factory | Garrison activated, responded to threat 4582 | -6/Factory | Core integrity fell below 50% 4620 | -6/Factory | Lost 4 parts (4n) 5116 | -6/Factory | Cargo convoy interrupted 5154 | -6/Factory | Core integrity fell below 20% 5179 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05167_ Penetrated by Slug. 05168_ 54X8N7Y%1HISHYYASUKVXCQB5 05169_ H-66 Slayer Flexi-carbon Leg blasted off. 05169_ H-66 Slayer knocked back. 05169_ Gatling Laser destroyed. 05170_ Slug penetrates Wall. 05170_ Penetrated by Slug. 05170_ Lrg. Battery destroyed. 05172_ Destroyed Phase Shifter. 05173_ Penetrated by Slug. 05174_ Slug penetrates H-66 Slayer. 05175_ Gauss Cannon destroyed. 05176_ Penetrated by Slug. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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""" ![ ???????????? | | ?????????????####??????? ??????????? | | ?????????????????????????" ???????????? | | ?????????????????????????" ???????????? | | ?????????????????????????" % ?????????????? | | ????????????????????????? ???????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 38 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Lgt. Fission Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Risk Taker Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed DimensionalTargetRegenerator Manual? 0 Play Time 02:51:58 Cumulative 9.8 hours Start 2024.12.09 @ 15:05:02 End 2024.12.10 @ 12:50:44 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 13 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adc05d64-bda9-4539-b440-0cf93f91859c