Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 19:00:48 Player: TapeIsSticky Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (342) 1710 Value Destroyed (17415) 17415 Prototype IDs (367) 7340 Alien Tech Used (6) 1200 Bonus (52743) 52743 TOTAL SCORE: 91308 Bonus ------- High Alert Combat Kills 3180 Follower Combat Kills 1352 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 240 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -629 Cogmind --------- Core Integrity 795/1600 Matter 54/300 Energy 56/100 System Corruption 11% Temperature Cool (2) Movement Hovering (62) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Hovering HC-ITA Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine 2N-1CE's Frost Array Experimental Coolant Injector (fused) Huge Storage Unit Experimental Optical Array Experimental Core Analyzer Experimental Core Analyzer Improved Heavy Armor Plating Layered Heavy Armor Plating (fused) Experimental Force Field > --- WEAPON (4) ------- Hvy. Thermal Nova Construct/C > --- INVENTORY (25) --- Advanced Cooling System Advanced Cooling System Experimental Cooling System Coolant Network Improved Coolant Injector Advanced Matter Compressor (400) Advanced Matter Compressor (400) Precision Matter Filter Improved Kinecellerator Advanced Phase Shifter Improved Heavy Armor Plating Experimental EM Shield AEGIS Remote Shield Long-range Tractor Beam Subatomic Replicator Peak State ------------ > --- POWER ------------ ZP-Particle Reactor > --- PROPULSION ------- Hovering HC-ITA Exoskeleton > --- UTILITY ---------- Armored Scrap Engine 2N-1CE's Frost Array Experimental Coolant Injector Huge Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Improved Kinecellerator Centrium Medium Armor Plating Centrium Heavy Armor Plating Experimental Force Field > --- WEAPON ----------- Hvy. Thermal Nova Construct/C > --- INVENTORY -------- Advanced Heat Sink Improved Coolant Injector Advanced Matter Compressor Advanced Matter Compressor Advanced Sensor Array Makeshift Sensor Array IFF Parser Quantum Capacitor Experimental ECM Suite Advanced Cloaking Device Improved Heavy Armor Plating Improved Heavy Armor Plating Experimental EM Shield Experimental Force Field Experimental Force Field AEGIS Remote Shield Long-range Tractor Beam Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Ragnarok Missile Launcher [Rating: 247] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Ghost Barrier Protection Centrium Heavy Armor Plating Weapon Constructs Energy Gun Advanced Beam Rifle Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Launcher Tesla Bomb Launcher Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Slots Evolved 18 | . . . 4 . . 4 . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 2 . . 1 . . . . . . 1 . . . . 2 . . . . . . 2 . 2 . . 2 . . Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 191 | 6 6 4 17 15 7 6 . 4 . . . . 6 1 . 9 3 2 . 4 3 . 3 3 3 7 23 33 3 4 15 4 Power 8 | 1 1 . 2 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Engine 5 | 1 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 22 | 2 1 2 4 4 2 . . . . . . . . . . . . . . . . . . 1 1 . 5 . . . . . Treads 12 | 2 1 1 1 4 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Leg 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . Wheel 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 113 | 1 3 . 5 3 1 5 . 3 . . . . 4 1 . 6 3 2 . 4 2 . 2 2 2 5 6 28 2 4 15 4 Device 69 | . . . 1 1 1 3 . . . . . . 4 . . 5 3 1 . 4 2 . . 1 1 5 3 19 . 4 9 2 Storage 7 | 1 1 . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . 1 1 . . . . Processor 20 | . 2 . 1 . . 2 . . . . . . . 1 . 1 . 1 . . . . . . 1 . 1 5 . . 5 . Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Protection 15 | . . . 3 1 . . . 2 . . . . . . . . . . . . . . 1 1 . . 1 3 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 48 | 2 1 2 6 5 4 1 . 1 . . . . 2 . . 3 . . . . 1 . . . . 2 12 5 1 . . . Energy Gun 8 | . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . 4 . 1 . . . Energy Cannon 4 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Ballistic Gun 21 | 2 1 2 4 3 2 . . . . . . . . . . 1 . . . . . . . . . 1 4 1 . . . . Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . Launcher 7 | . . . 1 . 1 1 . 1 . . . . 1 . . . . . . . . . . . . . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 56 | . . . 1 2 1 1 . 1 1 . . . 2 . . 7 1 . . . . . 4 . . 6 9 15 3 . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . System Corruption 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Parts Lost 32 | . 1 3 4 4 1 1 . . . . . . . . . . 1 1 . 1 . . . . . . 1 2 1 . 1 10 Power 5 | . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Propulsion 6 | . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 13 | . . . . 1 1 1 . . . . . . . . . . . 1 . 1 . . . . . . 1 1 . . 1 5 Weapon 8 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 Highest Loss Streak 4 | . 1 3 3 2 1 1 . . . . . . . . . . 1 1 . 1 . . . . . . 1 1 1 . 1 4 To Critical Strikes 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Average Backups 16 | 1 9 11 16 19 9 10 11 13 17 17 18 19 19 20 20 18 18 18 18 18 18 18 18 18 16 18 19 22 20 17 20 19 Power . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . 1 2 3 4 1 1 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . 2 4 5 4 3 4 5 6 9 9 11 13 14 15 15 13 13 13 13 13 14 14 14 14 13 14 14 15 14 12 15 17 Weapon 3 | . 4 5 5 9 3 3 3 4 4 4 5 5 3 4 4 4 3 4 4 3 2 3 2 3 2 3 3 3 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 101 | . . . 1 7 49 2 1 . . 1 3 1 3 . . 5 1 . . 1 1 . 1 1 . 1 1 9 . 1 3 8 Power 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 26 | . . . . 4 16 . . . . . 2 . . . . . . . . . . . . . . . . 4 . . . . Utility 31 | . . . 1 1 2 . . . . . 1 1 2 . . 4 1 . . 1 1 . 1 . . 1 . 4 . 1 2 7 Weapon 37 | . . . . 1 30 2 1 . . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . Tool/Special 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 1 Average Slot Usage (%) 60 | . 97 100 96 98 69 51 53 47 50 45 43 43 44 44 44 44 45 48 51 50 50 50 52 54 60 61 54 54 57 57 56 52 Engine 2 | . 14 14 2 8 8 6 6 2 . . . . . . . . . . 1 . . . . . . . . . . . . . Core 1 | . . . 6 . . . . 3 6 6 6 6 5 5 5 2 . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 7 10 9 9 4 4 4 3 3 2 Treads 6 | . 27 28 14 24 20 . . 2 . . . . . . . . 1 1 . . . . . . . . 1 . . . . . Leg 1 | . . . 7 . . 2 . . . . 2 6 5 5 5 4 . 3 . 4 5 5 5 5 4 2 1 2 . . . . Device 16 | . . . 7 11 10 12 13 12 12 12 12 12 15 16 16 16 15 19 20 20 20 20 19 19 22 22 23 24 28 25 23 15 Storage 6 | . 14 14 9 9 9 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 7 | . 11 14 9 3 . 5 6 6 6 6 6 6 5 5 5 5 5 9 10 10 10 10 10 10 12 13 8 11 12 11 10 14 Protection 2 | . . . 10 11 4 . . . . . . . . . . . . . . . . . . . . . 3 1 . 3 6 7 Energy Cannon 1 | . . . . 5 3 2 4 . . . . . . . . 4 . 1 2 5 2 . . . . 2 . . . 3 1 3 Ballistic Gun 4 | . 28 28 26 18 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 3 1 6 6 5 6 6 4 5 4 . 4 3 2 . 2 5 5 5 4 4 3 4 3 . 1 . Peak Build Rating 247 | 6 9 10 28 31 39 78 74 87 87 92 89 89 107 101 101 116 126 124 127 134 132 126 138 141 162 167 202 228 228 240 247 238 Average Rating 119 | 5 8 9 21 27 29 63 73 77 86 88 88 89 99 100 101 107 114 119 123 125 124 125 129 136 151 158 184 208 217 237 241 227 On Entrance 107 | . 6 8 10 28 31 39 74 78 87 87 89 89 89 101 101 101 119 113 121 124 123 125 126 135 138 148 164 190 218 224 237 238 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 209 | 13 48 49 67 71 69 66 59 63 59 74 68 71 76 66 66 74 78 94 72 80 103 94 115 120 122 131 149 171 180 205 209 194 Greatest Support 334 | 40 40 40 40 60 80 106 87 152 152 152 152 152 152 152 152 152 201 213 213 189 189 189 189 189 189 189 299 299 222 222 334 334 Greatest Overweight (x) 6 | . 1 4 6 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 21 | 7 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 Most Carried 25 | 3 12 12 20 20 20 15 14 20 20 20 20 20 20 20 20 20 20 19 18 20 20 20 20 20 19 20 22 25 25 20 25 24 Average Carried 17 | 2 9 11 16 19 9 12 13 16 20 19 18 19 19 20 20 18 18 18 18 19 19 19 19 19 17 19 19 23 22 18 23 22 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Final Carried 25 | 3 12 9 20 20 7 14 13 20 20 20 18 20 20 20 20 18 19 18 18 19 19 20 20 20 18 20 22 25 21 20 24 17 Scrap Engine Consumption 351 | . . . . . 62 23 7 11 2 7 5 5 19 . 2 28 10 11 7 5 3 . 3 2 5 17 65 23 10 . 19 . Constructs Created 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Constructs Modified 159 | . . . . . 25 9 2 6 . 5 3 2 8 . 1 9 8 4 2 5 1 . 1 . 1 4 37 11 5 . 10 . Class Distribution -------------------- 35% | Construct 20% | Scavenger-Construct 7% | Infiltrator-Construct 6% | Commander-Construct 6% | Commander-Mutant 5% | Alien-Construct 5% | Tank 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Tank | -8/Storage Commander-Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Construct | -3/Research Infiltrator-Construct | -3/Testing Infiltrator-Construct | -2/Research Alien-Construct | -2/Quarantine Scavenger-Construct | -2/Protoforge Scavenger-Construct | -1/Access Scavenger-Construct | -1/Command Scavenger-Construct | -1/Access_0 Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Matter Collected 18940 | 250 524 36 653 1137 537 210 . 220 62 149 31 . 105 9 125 223 508 309 55 268 370 135 113 236 74 589 2155 3167 1923 2523 1862 382 Remotely 1258 | . . . . . . . . . . . . . . . . 119 . . . . . . . . . 171 615 218 . 135 . . Salvage Created 19915 | 136 515 . 723 1308 1190 597 272 133 104 222 . 26 666 . 118 85 798 539 . 337 239 . 113 386 424 405 1626 370 1276 4719 1995 593 Parts 928 | 5 22 . 40 67 49 28 2 8 7 7 . 4 32 . 5 1 23 30 . 16 10 . 1 11 16 34 58 23 71 240 84 34 Haulers Intercepted 15 | . 1 . 1 . . 3 . . . . . . 4 . . . 1 . . . . . . . . . 4 . . 1 . . Recyclers Shooed 6 | . . . 1 1 . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . 4 4 . 10 . . . . 5 . . . 10 3 1 10 . . . . . . . . Prevented 23 | . . . . . . . . . . . . 4 . . . . 17 . . . 2 . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Combat Hostiles Destroyed 250 | . 11 . 16 23 10 8 1 5 1 5 . 1 4 . . 1 14 11 . 5 3 . . 5 7 5 18 4 20 51 15 6 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guns 50 | . 11 . 14 16 8 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Cannons 146 | . . . . 3 2 4 1 1 1 1 . 1 2 . . 1 5 4 . 4 1 . . 5 . 5 12 3 19 50 15 6 AOE 41 | . . . 2 4 . 4 . 4 . 4 . . 1 . . . 5 5 . . . . . . 5 . 6 . 1 . . . Classes Destroyed 29 | 3 4 . 3 1 5 . 1 . 1 . . . . . . 1 1 . . . 1 . . . . . 3 1 1 2 1 . Worker 19 | 1 1 . . 2 . 5 . . . . . . . . . . . 1 . . . . . . . . 1 . . 8 . . Builder 13 | . . . 1 1 . 2 . 1 . . . . . . . . . 2 . . . . . . . 2 . . . 4 . . Tunneler 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hauler 15 | . 1 . 1 . . 3 . . . . . . 4 . . . 1 . . . . . . . . . 4 . . 1 . . Recycler 12 | 1 . . 2 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . Carrier 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Drone 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . Watcher 12 | . 2 . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 4 2 . Swarmer 53 | . 4 . 3 4 . 3 . 4 . 2 . 1 . . . . 4 5 . . . . . . 3 . 7 . . 13 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Grunt 64 | . 7 . 11 10 3 2 . . . . . . . . . . 5 . . 2 . . . 3 3 . 2 . . 16 . . Brawler 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . 1 1 . . Duelist 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Protector 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Sentry 37 | . . . 1 9 7 1 . 1 1 . . . . . . . 1 2 . 1 1 . . 1 . . 5 . 5 . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hunter 15 | . . . . . 2 . . . . . . . 2 . . . 2 2 . . 1 . . . . . 1 . . 3 2 . Programmer 41 | . . . . . 1 2 . . . . . . 2 . . . . 2 . 2 . . . . . 5 . . 10 12 5 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Compactor 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Quarantine Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decapitator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Executioner 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Subdweller 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . Butcher 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 14 | 2 4 . 4 5 4 9 1 4 1 3 . 1 2 . . 1 4 6 . 2 3 . . 5 7 4 6 1 5 14 4 3 Combat Bots Only 10 | . 3 . 3 4 4 4 1 4 1 3 . 1 2 . . 1 4 5 . 2 3 . . 5 7 2 6 1 5 10 4 3 Max Kills in Single Turn 7 | 1 2 . 2 3 2 7 1 3 1 2 . 1 1 . 1 1 2 6 . 1 1 . . 1 2 2 4 1 2 2 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 3 . 2 . 3 . 2 . . 1 . . . 1 5 . . . . . . 2 . 4 . 1 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Hostile Shots Fired 1801 | . 51 18 50 111 35 57 . 58 22 12 . 9 20 . . 4 45 78 . 33 17 . . 23 12 78 88 27 41 66 101 745 Missed 702 | . 10 5 15 29 8 28 . 25 18 6 . 3 3 . . 1 17 33 . 11 7 . . 7 9 36 50 8 15 31 34 293 Hits 1099 | . 41 13 35 82 27 29 . 33 4 6 . 6 17 . . 3 28 45 . 22 10 . . 16 3 42 38 19 26 35 67 452 Melee 15 | . . . . . 4 . . . . . . . . . . . . . . . . . . 3 . . 1 . . 1 . 6 Projectile 1084 | . 41 13 35 82 23 29 . 33 4 6 . 6 17 . . 3 28 45 . 22 10 . . 13 3 42 37 19 26 34 67 446 AOE 13 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . Critical Strikes 133 | . . 2 . 5 2 . . . . . . 1 . . . . 1 1 . 1 . . . 1 . 1 . 3 2 2 4 107 Actively Blocked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 4 . Damage Taken 20862 | . 512 553 522 1150 487 582 . 338 35 160 . 170 321 . . 215 582 557 32 520 251 . . 516 58 766 1071 534 445 522 1754 8209 Core 1513 | . 77 63 64 115 44 10 . 42 . . . . 61 . . 28 62 9 . 71 35 . . . 18 47 79 19 43 21 34 571 Absorbed by Shields 9119 | . . . . 8 . . . . . . . . . . . 34 . 206 . . . . . . . . . 521 428 537 1249 6136 Redirected to Shielding 14 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 107 | . . . . 70 . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . Regen/Repaired (Parts) 6775 | . . . . 145 10 393 1 132 . 165 36 52 379 . . 81 405 79 130 79 173 . 206 . 438 707 621 610 347 . 1586 . Core Remaining (%) 78 | 100 . 44 . . 59 . . . . . . 93 . . . . 84 . . . . . . 90 . 95 . . 90 . . 49 Volleys Fired 1136 | 16 48 2 51 81 73 29 5 27 5 14 5 6 26 1 11 8 51 34 3 27 35 8 2 13 7 68 78 53 65 107 68 109 Largest 3 | 2 2 2 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 2 1 1 1 1 1 1 Hottest 1074 | 40 40 46 73 149 149 64 64 144 144 144 144 144 176 167 167 167 159 159 159 159 199 159 159 159 159 209 164 148 385 385 1074 358 Shots Fired 1475 | 32 96 4 144 209 129 29 5 25 5 14 5 6 26 1 11 8 51 34 3 27 35 8 2 13 7 69 78 53 65 106 67 108 Gun 538 | 32 96 4 141 179 77 . . . . . . . . . . 1 . . . . 5 . . . . . . . 3 . . . Cannon 860 | . . . . 27 50 24 5 22 5 8 5 6 21 1 11 7 26 34 3 25 25 8 2 13 2 69 76 43 61 106 67 108 Launcher 77 | . . . 3 3 2 5 . 3 . 6 . . 5 . . . 25 . . 2 5 . . . 5 . 2 10 1 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 976 | 32 96 4 141 178 71 25 . 22 5 8 5 6 21 1 11 2 26 20 . 25 25 8 2 13 2 41 69 41 33 . 43 . Thermal 361 | . . . . 1 51 4 5 . . . . . . . . . . 1 . . . . . . . 28 7 2 24 106 24 108 Explosive 23 | . . . 3 3 . . . 3 . 6 . . . . . . 4 . . . . . . . . . 2 1 1 . . . Electromagnetic 99 | . . . . 27 7 . . . . . . . 5 . . 2 21 13 3 2 5 . . . 5 . . 9 . . . . Entropic 16 | . . . . . . . . . . . . . . . . 4 . . . . 5 . . . . . . . 7 . . . Robot Hit Streak 34 | 5 10 13 13 16 25 34 4 7 2 2 . 2 4 . 5 1 4 5 . 8 5 . 6 5 7 4 10 32 5 20 9 11 Robot Miss Streak 12 | 3 6 . 5 3 4 4 2 4 2 4 . 4 4 . 1 1 12 3 . 2 2 . 1 1 2 2 4 1 3 5 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 . Secondary Targets 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Shots Hit Robots 830 | 15 55 4 102 145 98 25 5 16 4 4 . 3 14 . 5 1 15 12 . 13 9 . 2 10 3 11 39 29 31 62 35 63 Core Hits 461 | 7 25 . 52 57 35 35 2 9 2 9 . 1 11 . 3 1 19 11 . 5 5 . . 5 9 6 26 20 15 44 21 26 Critical Kills 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Critical Parts Destroyed 9 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . Critical Strikes 25 | . 3 . 2 . 1 2 . . . . . . . . . . . . . . . . 1 . . . 5 . 3 7 . 1 Destroy 16 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 . 1 Blast 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Corrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 42 | . . . 1 14 3 11 2 6 4 . . . . . . . . . . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 41 | . . . 1 14 3 11 2 6 4 . . . . . . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Sneak Attacks 11 | . . . . 3 3 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 90318 | 159 639 83 1813 3006 2157 1846 154 983 222 552 . 190 1452 . 300 104 2153 1741 . 1427 911 . 197 1054 473 1661 6904 2720 8711 26952 10247 11507 Guns 5700 | 153 589 83 1611 2064 1004 . . . . . . . . . . . . . . . 196 . . . . . . . . . . . Cannons 76979 | . . . . 464 967 499 154 511 95 193 . 190 1261 . 300 104 888 1017 . 1137 585 . 117 1054 . 1609 6045 2609 8592 26834 10247 11507 Explosions 6484 | . . . 202 250 . 1118 . 255 . 359 . . 187 . . . 1265 715 . 290 130 . . . 473 33 859 111 119 118 . . Melee 1021 | . . . . 189 186 229 . 210 127 . . . . . . . . . . . . . 80 . . . . . . . . . Ramming 134 | 6 50 . . 39 . . . 7 . . . . 4 . . . . 9 . . . . . . . 19 . . . . . . Kinetic 33373 | 153 589 83 1611 2044 904 1197 . 511 95 193 . 190 1261 . 300 104 888 543 . 1137 585 . 117 1054 . 1609 6004 2609 2623 . 6969 . Thermal 49702 | . . . . 111 944 420 154 . . . . . . . . . . 806 . . . . . . . . 41 . 5489 26952 3278 11507 Explosive 2141 | . . . 202 159 . . . 255 . 359 . . . . . . 188 . . . . . . . . . 859 . 119 . . . Electromagnetic 3271 | . . . . 464 123 . . . . . . . 187 . . . 1077 383 . 290 130 . . . 473 33 . 111 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 941 | . . . . 189 186 229 . 210 127 . . . . . . . . . . . . . . . . . . . . . . . Piercing 80 | . . . . . . . . . . . . . . . . . . . . . . . 80 . . . . . . . . . Entropic 676 | . . . . . . . . . . . . . . . . . . . . . 196 . . . . . . . 480 . . . Highest Corruption 23 | . . . . . 1 4 23 23 23 23 23 . 2 2 2 2 . 1 16 21 21 21 21 21 . 5 . 1 4 4 8 11 Average Corruption 5 | . . . . . 1 4 16 23 23 23 23 . 1 2 2 2 . 1 12 19 21 21 21 21 . 4 . 1 3 3 5 4 Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 407 | . . . . . 50 10 7 33 17 16 1 . 8 5 11 1 . 2 9 24 45 25 12 14 . 24 . 13 21 22 20 17 Message Errors 96 | . . . . . 13 2 1 7 2 . . . 2 2 . . . . 2 5 9 9 3 4 . 9 . 3 11 3 5 4 Matter Fused 100 | . . . . . 16 1 2 9 6 4 . . . . 1 . . 1 3 8 17 5 2 3 . 3 . 1 2 5 10 1 Heat Flow Errors 56 | . . . . . 6 2 1 4 2 3 . . 3 . 4 . . 1 2 4 3 6 2 2 . 2 . 3 1 3 1 1 Energy Discharges 54 | . . . . . 5 . 2 2 . 1 . . 2 1 2 1 . . . 2 7 4 4 1 . 2 . 2 3 8 2 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Fused 8 | . . . . . 1 . . 1 1 . . . . . . . . . . . . . . 2 . 1 . . . . . 2 Data Loss (minor) 51 | . . . . . 6 2 1 5 4 6 . . 1 2 3 . . . 1 3 4 . 1 . . 3 . 3 3 1 . 2 Data Loss (major) 23 | . . . . . 2 3 . 1 2 . 1 . . . 1 . . . . 1 3 1 . 1 . 3 . . 1 1 1 1 Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 5 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . 1 . . . 1 Misdirections 6 | . . . . . . . . 2 . 2 . . . . . . . . . . . . . 1 . . . . . . . 1 Weapon Failures 6 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 15828 | . . . 3 82 81 73 . 11 . 18 . . 116 . 19 . 97 145 . 104 82 . 230 19 . 438 942 . 2572 9357 914 525 Projectiles 15243 | . . . . 24 49 . . 11 . 18 . . 111 . 19 . 29 93 . 104 82 . 88 19 . 438 804 . 2572 9343 914 525 Explosions 352 | . . . 3 . . 72 . . . . . . 5 . . . 68 52 . . . . . . . . 138 . . 14 . . Melee 233 | . . . . 58 32 1 . . . . . . . . . . . . . . . . 142 . . . . . . . . . Knockbacks 50 | . . . . . . 5 . 1 . 2 . . 6 . . . 2 . . . . . . 1 . 6 13 . 4 . 10 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 48 | . . . . . . 5 . 1 . 2 . . 6 . . . 1 . . . . . . 1 . 6 13 . 3 . 10 . Secondary 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Self-Inflicted Damage 410 | . . . 15 59 . 26 . 19 . . . . . . . . 124 . . . 35 . . . . . . 65 . 67 . . Shots 20 | . . . 1 2 . 1 . 1 . . . . . . . . 6 . . . 1 . . . . . . 7 . 1 . . Rammed 17 | 1 8 . . 7 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 25 | 1 8 . 1 10 . . . 1 . . . . 1 . . . . 1 . . . . . . . 2 . . . . . . Kicked 5 | . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . . . . . Crushed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 445 | . 18 . 40 249 214 199 253 425 198 445 324 227 302 56 230 112 165 197 188 198 197 198 191 198 60 201 46 356 80 302 423 148 Average Temperature 81 | . 8 . 15 57 54 48 74 146 93 145 123 110 100 29 70 58 61 102 81 95 88 98 90 119 35 83 34 122 33 90 34 23 Received Heat Transfer 1726 | . 252 . 270 570 72 48 . 60 . 9 . 36 . . . 9 18 29 . 75 36 . . 45 . 54 63 . 24 24 32 . Effects 11 | . . . . . . . . 2 . 5 3 . . . . . . . . . . . . . . . . 1 . . . . Shutdowns 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Interference 5 | . . . . . . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . . . . . . 1 . . . 5 2 . 1 1 . . . 2 . . 1 . . . . Combat Hostiles 12 | . . . . . . . . . . . . . 1 . . . 4 2 . 1 1 . . . 2 . . 1 . . . . Parts Fried 24 | . . . . . . . . . . . . . 2 . . . 8 6 . 1 2 . . . 2 . . 3 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . . . . 1 2 . . . . . . . . . . . 1 . . . . . . . . . . 3 6 . . Heat Transferred 9100 | . . . . 87 1043 398 407 . . . . . . . . . . 487 . . . . . . . . 37 . 850 4250 500 1041 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Maximum Alert Level 4 | . . . . 1 . 2 . 1 . . . . . . . . . 2 . . . . . . . 1 2 2 1 4 4 . Low Security (%) 66 | 100 100 . 100 30 100 16 100 31 . . . . 100 . . . . . 100 100 . . . . 100 88 53 87 83 4 . . Level 1 11 | . . . . 69 . 63 . 68 . . . . . . . . . 8 . . . . . . . 11 23 11 16 2 . . Level 2 5 | . . . . . . 19 . . . . . . . . . . . 91 . . . . . . . . 23 . . 8 . . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 8 . Level 4 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 91 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1579 | 10 84 . 193 345 103 448 124 354 . . . . 65 . . . . 574 188 131 . . . . 175 312 683 402 338 1579 1187 . Initial 1002 | . . . . 53 103 164 109 51 . . . . . . . . . 574 168 74 . . . . . 65 82 382 . 194 1002 . Average 168 | 1 17 . 53 217 21 323 101 226 . . . . 11 . . . . 474 148 76 . . . . 74 123 208 66 82 1088 1089 . Influence Increases 12027 | 15 357 . 474 813 281 643 65 765 80 190 . 184 241 . . 121 485 909 68 347 60 . 10 115 179 734 1175 275 713 1915 581 232 Destroy 0b10 Robot/C 5300 | . 220 . 320 460 140 160 . 340 20 40 . 120 80 . . 100 240 220 . 140 60 . . 100 140 260 360 80 360 1040 300 . Destroy 0b10 Robot/NC 475 | 15 20 . 20 45 25 50 . 30 . . . . 25 . . . 15 15 . . . . 10 . . 15 35 . 15 130 10 . Destroy Leader 1044 | . 56 . 62 132 . 46 . 64 . . . 20 30 . . . 20 50 . 30 . . . . 20 52 78 30 82 210 62 . Allied During Kill 277 | . . . . . 16 . . 110 . . . 44 . . . 21 . . . 42 . . . . . 44 . . . . . . Successful Hack 196 | . 16 . 22 24 11 14 . 16 . . . . . . . . . 12 . . . . . . . 30 . 24 . 27 . . Select Force Hacks 90 | . 30 . . . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1020 | . . . 30 90 . 120 . 90 . . . . 60 . . . . 60 . 60 . . . . . 195 45 90 45 30 45 60 Anti-Garrison Action 450 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 300 . . 150 . . Destroy Structure 1765 | . . . 20 32 29 58 65 70 . . . . 46 . . . . 102 68 60 . . . . 4 138 192 51 196 298 164 172 Advance Influence 600 | . . . . . . 150 . . . . . . . . . . . 450 . . . . . . . . . . . . . . Partial Spotted 30 | . 15 . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 780 | . . . . 30 . 45 . 30 60 150 . . . . . . 210 . . 15 . . . 15 15 . 165 . 15 30 . . Influence Decreases 11895 | 15 309 48 347 673 512 366 304 537 311 117 144 184 241 . . 121 287 626 443 404 109 . 10 115 62 704 642 955 389 672 829 1419 Entered New Map 3650 | . . 24 . 74 164 22 204 23 113 15 144 . . . . . . 74 313 32 19 . . . . 52 65 298 . 130 565 1319 Time Decay 7219 | 15 299 24 311 559 348 334 100 294 198 102 . 184 221 . . 61 277 392 100 262 90 . 10 115 62 482 567 637 379 542 254 . Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . Lost Part 276 | . 10 . 36 40 . 10 . . . . . . . . . . 10 10 . 10 . . . . . . 10 20 10 . 10 100 Lost Ally 450 | . . . . . . . . 220 . . . . 20 . . 60 . . 30 100 . . . . . 20 . . . . . . Purge Threat 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . Squads Dispatched 76 | . 2 . 3 8 . 4 . 8 . . . . 3 . . . . 1 . 4 . . . 1 2 8 2 5 11 11 3 . Investigation 10 | . 1 . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . 1 4 1 . . . Extermination 23 | . . . . . . 2 . 2 . . . . 2 . . . . 1 . 2 . . . . . 4 . . 4 4 2 . Reinforcement 12 | . 1 . 3 1 . 2 . 2 . . . . . . . . . . . . . . . . . 1 1 1 . . . . Assault 11 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . 7 1 . Garrison 20 | . . . . 6 . . . 3 . . . . . . . . . . . . . . . . 2 3 . . 6 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Distress Signals 39 | . . . 2 2 1 . . 1 . . . . . . . 2 . . . . . . . . . . 4 . . 2 25 . Communications Jammed 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Times Spotted 409 | . 17 4 22 34 9 10 5 15 5 16 . 6 7 . . 18 25 12 6 8 3 . . 5 7 15 30 5 26 44 12 43 Peak Tracking Total 12 | . 3 2 4 6 4 4 2 4 3 9 . 4 2 . . 10 5 5 6 4 2 . . 5 5 3 8 1 8 9 4 12 Tactical Retreats 26 | . . . . 2 1 1 . 1 2 3 . . . . . . 3 . . 1 . . . 1 1 . 4 . 1 2 . 3 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Traps Triggered 20 | . 1 . . . . 1 . . . 1 . . 1 . . . . 1 . . . . . . . . 1 11 2 . 1 . Indirectly 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Machines Disabled 83 | . . . 2 6 . 8 . 6 . . . . 4 . . 2 . 4 . 4 . . 1 . . 17 5 7 7 3 3 4 Max in Single Turn 8 | . . . 1 1 . 8 . 1 . . . . 2 . . 1 . 3 . 1 . . 1 . . 1 1 1 1 1 1 1 Garrison Access 7 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 4 . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Machines Accessed 65 | . 6 . 3 2 10 2 . 4 1 1 . . 3 1 . 1 . 4 . 1 1 1 4 . 2 3 3 6 3 1 2 . Terminals 30 | . 5 . 3 . 5 1 . 3 1 . . . 1 . . . . 2 . . . . . . 1 3 . . 2 1 2 . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations 4 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . Recycling Units 7 | . 1 . . . 4 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 10 | . . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . 3 1 1 . . . Total Hacks 135 | . 12 . 7 8 20 5 . 7 1 1 . . 6 1 . 1 . 6 . 2 1 1 17 . 3 7 5 17 4 1 2 . Successful 66 | . 7 . 3 4 12 2 . 1 1 1 . . 1 1 . 1 . 2 . 1 1 1 17 . . 4 1 2 1 1 1 . Failed 69 | . 5 . 4 4 8 3 . 6 . . . . 5 . . . . 4 . 1 . . . . 3 3 4 15 3 . 1 . Catastrophic 15 | . . . . . 1 . . 2 . . . . 2 . . . . 1 . . . . . . 1 2 1 3 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 42 | . 11 . 5 1 17 1 . 2 1 . . . 1 . . . . 1 . . 1 . . . . 1 . . . . . . Terminals 52 | . 11 . 7 . 10 3 . 4 1 . . . 1 . . . . 2 . . . . . . 1 7 . . 2 1 2 . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations 12 | . . . . 6 . . . . . . . . . . . . . 3 . . . . . . . . . 3 . . . . Recycling Units 13 | . 1 . . . 7 . . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . Garrison Access 21 | . . . . 2 . 2 . 3 . . . . 2 . . . . . . . . . . . 2 . 5 3 2 . . . Terminal Hacks 35 | . . . 3 . 3 . . . 1 1 . . . 1 . 1 . . . . 1 1 17 . . 3 . . 1 1 1 . Record 7 | . . . . . 1 . . . 1 . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . . . . . . . 1 . . . 1 . 1 . . . . 1 1 . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . 4 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scan Component 3 | . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Report Inventory 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 19 | . 7 . . . 9 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Terminals 15 | . 6 . . . 6 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Botnet 5 | . 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Skim 10 | . 5 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 3 . 3 2 3 1 . 4 1 . . . 3 . . . . 4 . 1 . . . . 2 3 2 6 2 1 . . Full Trace Events 10 | . . . . 1 1 . . 1 . . . . 1 . . . . . . . . . . . . . 1 4 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . 15 . . . . . . . . . . . 4 . . . . 7 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . . 2 . . Machine Destruction 8 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 24 | . . . . . 18 . . . . . . . . . . 5 . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Total Allies 64 | . . . . . 18 . 18 . . . 4 . . . . 5 . . 18 . . . . . . 1 . . . . . . Largest Group 18 | . . . . . 18 . 17 13 . . 4 4 1 . . 5 . . 18 5 . . . . . 1 . . . . . . Highest-Rated Group 656 | . . . . . 336 . 631 531 . . 96 96 19 . . 259 . . 656 199 . . . . . 146 . . . . . . Highest-Rated Ally 146 | . . . . . 34 . 50 50 . . 31 31 19 . . 64 . . 50 46 . . . . . 146 . . . . . . Total Orders 4 | . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Ally Attacks 300 | . . . . . . . 63 54 . . . 31 . . . 14 . . 96 19 . . . . . 23 . . . . . . Total Damage 14114 | . . . . . . . 3484 2181 . . . 654 . . . 611 . . 5126 459 . . . . . 1599 . . . . . . Kills 63 | . . . . . . . 10 18 . . . 5 . . . 4 . . 16 2 . . . . . 8 . . . . . . Allies Corrupted 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Active Infowar (turns) 30686 | . . . . . . 700 214 566 412 408 1544 975 1305 336 707 1275 1695 922 206 564 980 709 286 296 249 1287 3130 4227 1232 1547 4275 639 Optics 9192 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 1495 1232 1547 4275 639 Sensors 24840 | . . . . . . 556 214 566 412 408 1544 975 1305 336 707 1275 1695 922 206 564 980 709 279 278 249 1284 3128 3785 1232 1231 . . IFF 144 | . . . . . . 144 . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain 5954 | . . . . . . . . . . . . . . . . . 1 523 . 537 978 709 286 37 247 626 1543 467 . . . . Traps 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Decoding 1821 | . . . . . . . . . . . . . . . . . . . . . . . . . 248 1287 286 . . . . . Cloaking 10647 | . . . . . . . . . . . . . . . . 1 . 9 206 23 . . . 258 249 1287 3069 4227 1193 125 . . Jamming 4561 | . . . . . . . . . . . . . 85 . . . 924 44 . . . . . 2 . 1039 2463 . . . 4 . ECM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . 1 . 1 1 . 1 1 . 2 . . . 1 . . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 20 7 . . . . . Traps 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 10 1 . . . . . Emergency Access 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 6 . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Turns Passed 44872 | 130 1763 449 1133 1732 8684 753 214 644 414 429 1666 975 1305 336 707 1275 1695 922 206 564 980 709 286 315 249 1287 3130 4227 1232 1547 4275 639 Spaces Moved 28702 | 49 712 183 386 569 2831 726 188 876 705 496 1282 707 603 301 635 987 1213 563 151 345 453 375 166 264 140 981 2283 3917 877 1270 2865 603 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5836 | 44 712 181 150 403 2597 . . 337 . . . . . . . . 306 129 . . . . . . . . 977 . . . . . Legs 9342 | . . . 88 . . 168 . . . . 512 707 603 301 635 986 51 365 . 307 453 375 166 264 140 611 880 1730 . . . . Wheels 373 | . . 2 148 166 57 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9193 | . . . . . 175 331 188 140 . . . . . . . . 760 . . . . . . . . 370 125 1489 877 1270 2865 603 Flight 3953 | . . . . . 2 227 . 399 705 496 770 . . . . 1 96 69 151 38 . . . . . . 301 698 . . . . Fastest Speed 39 | 50 160 140 155 170 53 53 78 39 39 39 39 132 108 108 108 92 92 114 114 114 185 185 99 99 99 88 66 62 62 62 62 62 Average Speed 113 | 148 219 238 217 219 220 66 78 56 39 39 122 132 131 108 108 107 124 139 114 135 185 185 157 99 99 94 102 86 62 62 62 62 Slowest Speed 470 | 160 240 240 470 240 320 107 78 78 39 39 132 132 132 108 108 108 143 143 114 185 185 185 185 99 99 99 235 132 62 62 62 62 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . 1 . . . . . Potential Cave-ins 33 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . 2 . 26 . . 1 Cave-ins Triggered 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 54 | 5 98 24 25 88 98 22 87 22 69 69 88 78 15 41 75 88 88 14 76 8 64 58 60 45 5 77 69 97 27 16 59 45 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 13 | . 2 . . . 4 . . . . . 2 1 . . . . . . . . 1 . 3 . . . . . . . . . Known Exits Taken 23 | . . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 23 | . . . . . . . . . 1 3 4 2 . . 3 . 4 . . . 4 . . 2 . . . . . . . . Spaces Dug 191 | . . . 1 5 1 5 2 4 2 22 . 6 . 4 12 5 3 3 2 8 16 5 . . 2 32 15 2 14 12 8 . Terrain Destroyed 931 | . . . 17 25 32 83 2 27 4 79 . 28 22 4 32 6 29 69 2 29 31 12 . 4 2 62 85 28 39 99 40 39 Melee 15 | . . . 1 5 . 5 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . Projectile 570 | . . . . . 1 . . 9 2 15 . 28 22 4 32 6 16 23 2 29 30 12 . 4 2 62 54 9 38 91 40 39 AOE 346 | . . . 16 20 31 78 . 18 . 64 . . . . . . 13 46 . . 1 . . . . . 31 19 1 8 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Total 39540 | 74 816 191 577 888 5233 954 247 988 831 716 1373 743 1090 310 645 1189 1342 660 182 414 562 383 184 305 243 1268 2998 4715 1496 1927 5280 716 Wait 8468 | . 28 2 97 145 1925 161 52 57 116 200 78 27 437 6 . 120 62 55 27 27 62 . . 13 88 178 559 602 524 540 2280 . Move 28659 | 48 711 182 385 568 2830 726 187 871 704 495 1281 706 602 300 634 986 1212 559 150 344 452 374 165 263 139 980 2280 3916 875 1269 2864 601 Hop 5 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . 1 . . . . . Pick Up 235 | 3 10 . 15 18 83 11 . 6 . . 5 3 7 . . 5 3 1 . 3 2 1 2 2 . 5 8 23 3 1 15 . Fast Attach 132 | 6 3 . 4 4 5 1 . 2 1 1 . . 1 1 . 6 1 1 1 2 1 . 4 4 2 7 20 36 7 . 11 . Attach 74 | . 1 3 4 3 1 7 . 4 . 1 . . 3 . . 2 4 2 . 2 2 . 1 2 3 . 6 8 6 2 2 5 Detach 57 | . . . . . 3 3 . 4 . 2 . . 3 . . 2 3 . . 1 2 . 1 1 1 . 7 13 3 1 7 . Swap 152 | . 4 2 16 22 3 2 . 5 1 1 . . 3 1 . 8 3 5 . 4 2 . 3 1 1 12 14 15 7 6 11 . Drop 307 | . 3 . 3 23 108 3 1 3 . 2 4 1 7 1 . 14 3 . 1 4 4 . 4 6 2 9 25 49 5 1 21 . Fire 1136 | 16 48 2 51 81 73 29 5 27 5 14 5 6 26 1 11 8 51 34 3 27 35 8 2 13 7 68 78 53 65 107 68 109 Melee 42 | . . . 1 14 3 11 2 6 4 . . . . . . . . . . . . . 1 . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . . . . . Crush 19 | 1 8 . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Rewire 246 | . . . . . 199 . . . . . . . . . . 38 . . . . . . 1 . . 7 . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 4 exits: *Fac x3 / Low) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Protoforge -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Met a group of wandering Federalists 226 | -10/Materials | Discovered new exit (range 9) 291 | -10/Materials | Discovered new exit (range 4) 309 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 11) 972 | -10/Materials | Discovered new exit (range 15) 1313 | -10/Materials | Learned Storage stockpile data 1391 | -10/Materials | Learned Storage interactive machine intel 1457 | -10/Materials | Learned 2 Mines zone layouts 1513 | -10/Materials | Learned location of 1 exit from Recycling 1596 | -10/Materials | Learned location of Mines (-9) 1642 | -10/Materials | Learned 2 Storage zone layouts 1700 | -10/Materials | Learned Storage security intel 1872 | -10/Materials | Discovered new exit (range 11) 1894 | -10/Materials | Entered Subcaves 1895 | -10/Subcaves | Continued accompanying wandering Federalists (3) 1965 | -10/Subcaves | Ambushed by Subdweller buried in earth 2265 | -10/Subcaves | Discovered new exit (range 11) 2317 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2343 | -10/Subcaves | Core integrity fell below 50% 2343 | -10/Subcaves | Entered Materials 2343 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2368 | -8/Materials | Lost 3 parts (3n) 2471 | -8/Materials | Identified exit to Storage 2664 | -8/Materials | Build established: Gunner 2840 | -8/Materials | Lost 3 parts (1n2w) 3133 | -8/Materials | Discovered new exit (range 16) 3476 | -8/Materials | Entered Storage 3480 | -8/Storage | Loaded intel: 14 interactive machine locations 3739 | -8/Storage | Repaired Lgt. Treads 3753 | -8/Storage | Repaired Lgt. Treads 3863 | -8/Storage | Garrison activated, responded to threat 4207 | -8/Storage | Garrison activated, responded to threat 4378 | -8/Storage | Discovered new exit (range 16) 4483 | -8/Storage | Build established: Scavenger-Tank 5201 | -8/Storage | Used back door to open Recycling access 5201 | -8/Storage | Discovered new exit (range 4) 5208 | -8/Storage | Entered Recycling 5209 | -8/Recycling | Identified exit to Factory 5291 | -8/Recycling | Build established: Tank 7500 | -8/Recycling | Learned location of 3 exits from Factory 7520 | -8/Recycling | Learned location of Storage (-8) 7530 | -8/Recycling | Learned 2 Lower Caves zone layouts 7593 | -8/Recycling | Build established: Commander-Tank 8816 | -8/Recycling | Build established: Commander-Mutant 9441 | -8/Recycling | Entered Scraplab 9471 | -8/Recycling | Found Prototype Device 9471 | -8/Recycling | Identified Scrap Engine 11556 | -8/Recycling | Build established: Commander-Construct 11917 | -8/Recycling | Murdered 6 allies 13892 | -8/Recycling | Entered Factory 13892 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 13893 | -6/Factory | Identified exit to Lower Caves 13893 | -6/Factory | Identified exit to Factory 14179 | -6/Factory | Crushed by falling debris 14212 | -6/Factory | Build established: Construct 14225 | -6/Factory | Discovered exit to Factory (range 13) 14592 | -6/Factory | Found Prototype Launcher 14592 | -6/Factory | Identified Rocket Array 14645 | -6/Factory | Sucked down chute 14645 | -6/Factory | Entered Waste 14658 | -6/Waste | Spotted C-40 Crusher 14660 | -6/Waste | EMP discharged 14660 | -6/Waste | System corruption reached 10% 14680 | -6/Waste | Met Warlord forces unprepared to attack 14689 | -6/Waste | Allies destroyed C-40 Crusher 14713 | -6/Waste | Spotted C-40 Crusher 14715 | -6/Waste | Spotted C-40 Crusher 14719 | -6/Waste | Lost 5 allies 14721 | -6/Waste | Allies destroyed C-40 Crusher 14724 | -6/Waste | Allies destroyed C-40 Crusher 14738 | -6/Waste | Spotted C-40 Crusher 14743 | -6/Waste | Spotted C-40 Crusher 14745 | -6/Waste | Destroyed C-40 Crusher 14746 | -6/Waste | Spotted C-40 Crusher 14752 | -6/Waste | Allies destroyed C-40 Crusher 14760 | -6/Waste | EMP discharged 14762 | -6/Waste | Discovered new exit (range 16) 14811 | -6/Waste | Identified exit to Factory 14859 | -6/Waste | Entered Factory 14859 | -6/Factory | Accompanied by 13 allies 15146 | -6/Factory | Lost 3 allies 15360 | -6/Factory | Discovered exit to Factory (range 12) 15439 | -6/Factory | Discovered exit to Lower Caves (range 15) 15503 | -6/Factory | Entered Lower Caves 15561 | -6/Lower Caves | Found Alien Artifact 15561 | -6/Lower Caves | Identified Core Expander 15561 | -6/Lower Caves | Installed Core Expander, added new Power slot 15650 | -6/Lower Caves | Encountered a Warlord checkpoint 15721 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15842 | -6/Lower Caves | Discovered new exit (range 16) 15848 | -6/Lower Caves | Identified exit to Lower Caves 15884 | -6/Lower Caves | Learned Factory garrison access intel 15917 | -6/Lower Caves | Entered another Lower Caves area 15949 | -6/Lower Caves | Discovered exit to Factory (range 12) 16276 | -6/Lower Caves | Attracted the attention of an 0b10 base 16339 | -6/Lower Caves | Discovered new exit (range 10) 16342 | -6/Lower Caves | Identified exit to Zion 16346 | -6/Lower Caves | Entered Zion 16361 | -6/Zion | System corruption cleaned by Quarantine Array 16374 | -6/Zion | Given the Hacking Drone Bay 16375 | -6/Zion | Found Prototype Device 16387 | -6/Zion | Found CR-A16's Pointy Stick 16390 | -6/Zion | Discovered new exit (range 9) 16609 | -6/Zion | Gained Derelict followers 16900 | -6/Zion | Learned location of Extension (-5) 17392 | -6/Zion | Met Imprinter 17687 | -6/Zion | Learned location of Quarantine (-2) 18000 | -6/Zion | Identified exit to Proximity Caves 18012 | -6/Zion | Entered Proximity Caves 18012 | -5/Proximity Caves | Accompanied by 4 allies 18605 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18958 | -5/Proximity Caves | Discovered exit to Factory (range 14) 18987 | -5/Proximity Caves | Entered Factory 18987 | -5/Factory | Accompanied by 1 ally 18987 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18988 | -5/Factory | Identified exit to Extension 18989 | -5/Factory | Loaded intel: 4 garrison access locations 19039 | -5/Factory | Identified Hacking Drone Bay 19196 | -5/Factory | Found Prototype Launcher 19196 | -5/Factory | Identified Tesla Bomb Launcher 19251 | -5/Factory | Discovered new exit (range 7) 19263 | -5/Factory | Identified exit to Factory 19453 | -5/Factory | Discovered new exit (range 4) 19457 | -5/Factory | Identified exit to Upper Caves 20292 | -5/Factory | Entered Upper Caves 20400 | -5/Upper Caves | Identified exit to Upper Caves 20628 | -5/Upper Caves | Entered another Upper Caves area 20650 | -5/Upper Caves | Discovered exit to Factory (range 6) 20665 | -5/Upper Caves | Encountered a Warlord checkpoint 21113 | -5/Upper Caves | Discovered new exit (range 4) 21116 | -5/Upper Caves | Identified exit to Warlord 21263 | -5/Upper Caves | Learned 12 Factory zone layouts 21335 | -5/Upper Caves | Entered Warlord 21372 | -5/Warlord | System corruption cleaned by Quarantine Array 21751 | -5/Warlord | Warlord's base attacked by MAIN.C 21756 | -5/Warlord | Found Prototype Energy Gun 21756 | -5/Warlord | Identified Vortex Rifle 21762 | -5/Warlord | Found Vortex Rifle 21768 | -5/Warlord | Found Vortex Rifle 21806 | -5/Warlord | Found Prototype Device 21806 | -5/Warlord | Identified Exp. Cloaking Device 21823 | -5/Warlord | Found Prototype Hackware 21834 | -5/Warlord | Found Prototype Device 21834 | -5/Warlord | Identified Exp. Focal Shield 21901 | -5/Warlord | Met Warlord 22101 | -5/Warlord | Warlord forces counterattacked 22345 | -5/Warlord | Spotted Executioner 22345 | -5/Warlord | Allies destroyed Executioner 22417 | -5/Warlord | Spotted Executioner 22417 | -5/Warlord | Spotted Executioner 22425 | -5/Warlord | Destroyed Executioner 22426 | -5/Warlord | Warlord base infiltrated, sounded retreat 22459 | -5/Warlord | Lost 5 allies 22508 | -5/Warlord | Spotted Executioner 22508 | -5/Warlord | Spotted Executioner 22530 | -5/Warlord | Lost 5 allies 22548 | -5/Warlord | Discovered new exit (range 14) 22553 | -5/Warlord | Spotted Striker 22574 | -5/Warlord | Identified exit to Proximity Caves 22600 | -5/Warlord | Lost 22 allies 22610 | -5/Warlord | Entered Proximity Caves 22653 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22798 | -4/Proximity Caves | Spotter reported a threat 22805 | -4/Proximity Caves | Spotter reported a threat 22851 | -4/Proximity Caves | Spotter reported a threat 23420 | -4/Proximity Caves | Learned location of 1 exit from Research 24305 | -4/Proximity Caves | Entered Factory 24305 | -4/Factory | Evolved 2 slots: Utility x2 24555 | -4/Factory | Search patrols dispatched 24781 | -4/Factory | Discovered new exit (range 24) 24997 | -4/Factory | Identified exit to Upper Caves 25227 | -4/Factory | Manually triggered Chute Trap 25227 | -4/Factory | Sucked down chute 25227 | -4/Factory | Entered Waste 25237 | -4/Waste | Spotted C-40 Crusher 25242 | -4/Waste | EMP discharged 25242 | -4/Waste | System corruption reached 10% 25243 | -4/Waste | Spotted C-40 Crusher 25251 | -4/Waste | Spotted C-40 Crusher 25253 | -4/Waste | Spotted C-40 Crusher 25254 | -4/Waste | Spotted C-40 Crusher 25258 | -4/Waste | Spotted C-40 Crusher 25284 | -4/Waste | Met Warlord forces unprepared to attack 25292 | -4/Waste | Allies destroyed C-40 Crusher 25296 | -4/Waste | Allies destroyed C-40 Crusher 25303 | -4/Waste | Allies destroyed C-40 Crusher 25307 | -4/Waste | Allies destroyed C-40 Crusher 25323 | -4/Waste | Allies destroyed C-40 Crusher 25324 | -4/Waste | Allies destroyed C-40 Crusher 25342 | -4/Waste | EMP discharged 25349 | -4/Waste | Lost 12 allies 25400 | -4/Waste | Discovered new exit (range 12) 25422 | -4/Waste | Identified exit to Factory 25433 | -4/Waste | Entered Factory 25433 | -4/Factory | Accompanied by 5 allies 25668 | -4/Factory | Spotted B-86 Titan 25736 | -4/Factory | Discovered exit to Upper Caves (range 21) 25997 | -4/Factory | Entered Upper Caves 26097 | -4/Upper Caves | Entered a destroyed Warlord outpost 26439 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 26668 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 26693 | -4/Upper Caves | Discovered new exit (range 21) 26793 | -4/Upper Caves | Identified exit to Upper Caves 26977 | -4/Upper Caves | Entered another Upper Caves area 27311 | -4/Upper Caves | Encountered a Warlord checkpoint 27474 | -4/Upper Caves | Discovered new exit (range 18) 27683 | -4/Upper Caves | Identified exit to Zhirov 27686 | -4/Upper Caves | Entered Zhirov 27686 | -4/Zhirov | Discovered new exit (range 3) 27722 | -4/Zhirov | Met Zhirov 27755 | -4/Zhirov | Learned location of Command (-1) 27772 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27803 | -4/Zhirov | Found Alien Artifact 27803 | -4/Zhirov | Identified Integrated Dissipator 27803 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 27827 | -4/Zhirov | Found Alien Artifact 27971 | -4/Zhirov | Identified exit to Proximity Caves 27972 | -4/Zhirov | Entered Proximity Caves 28003 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 28275 | -3/Proximity Caves | Discovered new exit (range 6) 28279 | -3/Proximity Caves | Identified exit to Research 28287 | -3/Proximity Caves | Entered Research 28287 | -3/Research | Evolved 2 slots: Utility x2 28288 | -3/Research | Identified exit to Testing 28344 | -3/Research | Discovered exit to Testing (range 17) 28405 | -3/Research | Garrison activated, responded to threat 28436 | -3/Research | Destroyed 7 combat bots 28536 | -3/Research | Entered Testing 28627 | -3/Testing | Found Prototype Device 28627 | -3/Testing | Identified AEGIS Remote Shield 28685 | -3/Testing | Found Prototype Device 28685 | -3/Testing | Identified Exp. ECM Suite 28895 | -3/Testing | Found Prototype Energy Cannon 28895 | -3/Testing | Identified Cld. Nova Cannon 28983 | -3/Testing | Found Prototype Device 28983 | -3/Testing | Identified 2N-1CE's Frost Array 29085 | -3/Testing | Build established: Infiltrator-Construct 29087 | -3/Testing | Rewired PH-EAFO0QDR8F 29180 | -3/Testing | Spotted Superbehemoth 29271 | -3/Testing | Discovered new exit (range 15) 29291 | -3/Testing | Garrison activated, responded to threat 29476 | -3/Testing | Found Prototype Hackware 29518 | -3/Testing | Found Prototype Ballistic Gun 29518 | -3/Testing | Identified Hyp. Multirail 29648 | -3/Testing | Spotted Striker 29651 | -3/Testing | Spotted Striker 29788 | -3/Testing | Identified exit to Research 29823 | -3/Testing | Entered Research 29823 | -2/Research | Warlord forces began assault on 0b10 29823 | -2/Research | Evolved 2 slots: Utility x2 29933 | -2/Research | Research machine network offline 29986 | -2/Research | Met up with Warlord 30198 | -2/Research | Spotted Striker 30206 | -2/Research | Spotted Striker 30240 | -2/Research | Lost 3 allies 30477 | -2/Research | Borebot progress halted 30609 | -2/Research | Borebot progress halted 30728 | -2/Research | Discovered new exit (range 10) 30735 | -2/Research | Identified exit to Access 30878 | -2/Research | Borebot progress halted 31028 | -2/Research | Warlord invited to help at Command 31028 | -2/Research | Given Cave Seal Controls access code 31031 | -2/Research | Met DD-05H 31228 | -2/Research | Discovered exit to Access (range 9) 31315 | -2/Research | Discovered exit to Access (range 9) 31452 | -2/Research | Spotted Striker 31464 | -2/Research | Destroyed Striker 31732 | -2/Research | Found Gamma Bomb Array 31863 | -2/Research | Lost 4 allies 32136 | -2/Research | Found Prototype Launcher 32136 | -2/Research | Identified Ragnarok Missile Launcher 32266 | -2/Research | Spotted Executioner 32268 | -2/Research | Spotted Executioner 32286 | -2/Research | Destroyed Executioner 32291 | -2/Research | Destroyed Executioner 32549 | -2/Research | Found Prototype Processor 32549 | -2/Research | Identified Exp. Core Analyzer 32570 | -2/Research | Build established: Construct 32841 | -2/Research | Discovered new exit (range 11) 32949 | -2/Research | Identified exit to Quarantine 32953 | -2/Research | Entered Quarantine 32957 | -2/Quarantine | Cryocooling Duct disabled 32972 | -2/Quarantine | Ambient heat levels rising (+20) 32972 | -2/Quarantine | Non-combat units ordered to evacuate 32975 | -2/Quarantine | Cryocooling Duct disabled 32990 | -2/Quarantine | Ambient heat levels rising (+20) 32990 | -2/Quarantine | Combat units ordered to evacuate 33090 | -2/Quarantine | Quarantine Guard activated 33291 | -2/Quarantine | Cryocooling Duct disabled 33306 | -2/Quarantine | Ambient heat levels rising (+20) 33311 | -2/Quarantine | Cryocooling Duct disabled 33326 | -2/Quarantine | Ambient heat levels rising (+20) 33387 | -2/Quarantine | Found Quantum Capacitor 33418 | -2/Quarantine | Spotted Quarantine Guard 33431 | -2/Quarantine | Found Alien Artifact 33431 | -2/Quarantine | Identified Core Reset Matrix 33431 | -2/Quarantine | Identified Transdimensional Reconstructor 33431 | -2/Quarantine | Used Core Reset Matrix 33435 | -2/Quarantine | Detected hypermatrix surge 33435 | -2/Quarantine | Sensed 11 artifacts in vicinity 33446 | -2/Quarantine | Destroyed Quarantine Guard 33474 | -2/Quarantine | Discovered exit to Access (range 16) 33518 | -2/Quarantine | Found Terrabomb 33558 | -2/Quarantine | Found Subatomic Replicator 33607 | -2/Quarantine | Spotted Quarantine Guard 33625 | -2/Quarantine | Destroyed Quarantine Guard 33736 | -2/Quarantine | Build established: Alien-Construct 33738 | -2/Quarantine | Spotted Quarantine Guard 33813 | -2/Quarantine | Destroyed Quarantine Guard 34214 | -2/Quarantine | Found Prototype Launcher 34214 | -2/Quarantine | Identified Adv. Micro-nuke Launcher 34218 | -2/Quarantine | Found Prototype Processor 34218 | -2/Quarantine | Identified Exp. Armor Integrity Analyzer 34549 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 34555 | -2/Quarantine | Found Dimensional Node Initializer 34861 | -2/Quarantine | Cryocooling Duct disabled 34876 | -2/Quarantine | Ambient heat levels rising (+20) 35876 | -2/Quarantine | Spotted Fortress 35907 | -2/Quarantine | Destroyed Fortress 35944 | -2/Quarantine | Found Prototype Protection 35944 | -2/Quarantine | Identified Centrium Heavy Armor Plating 35948 | -2/Quarantine | Found Prototype Device 35948 | -2/Quarantine | Identified Exp. EM Shield 35952 | -2/Quarantine | Found Prototype Device 35952 | -2/Quarantine | Identified Exp. Force Field 35971 | -2/Quarantine | Found Prototype Reactor 36078 | -2/Quarantine | Build established: Scavenger-Construct 36417 | -2/Quarantine | Discovered new exit (range 6) 36417 | -2/Quarantine | Discovered new exit (range 6) 36420 | -2/Quarantine | Identified exit to Protoforge 36423 | -2/Quarantine | Identified exit to Section 7 37180 | -2/Quarantine | Entered Protoforge 37181 | -2/Protoforge | Sensed 2 artifacts in vicinity 37460 | -2/Protoforge | Superfortress began startup sequence 37509 | -2/Protoforge | Spotted B-90 Cyclops 37529 | -2/Protoforge | Spotted Hotshot 37529 | -2/Protoforge | Spotted Hotshot 37543 | -2/Protoforge | Spotted Hotshot 37595 | -2/Protoforge | Spotted Hotshot 37611 | -2/Protoforge | Spotted Hotshot 37676 | -2/Protoforge | Used Terrabomb 37676 | -2/Protoforge | Additional patrols dispatched to research labs 37693 | -2/Protoforge | Found Prototype Device 37713 | -2/Protoforge | Identified Ghost Barrier (x2) 37757 | -2/Protoforge | Garrison activated, responded to threat 37796 | -2/Protoforge | Spotted Decapitator 37799 | -2/Protoforge | Destroyed Decapitator 37988 | -2/Protoforge | Found Prototype Energy Gun 37988 | -2/Protoforge | Identified Cep. Variable Chargecaster 37992 | -2/Protoforge | Found Prototype Energy Gun 37992 | -2/Protoforge | Identified Cep. Lightning Penetrator 38194 | -2/Protoforge | Garrison activated, responded to threat 38288 | -2/Protoforge | Crushed by falling debris 38409 | -2/Protoforge | Discovered exit to Access (range 5) 38410 | -2/Protoforge | Spotted Hotshot 38410 | -2/Protoforge | Spotted Hotshot 38410 | -2/Protoforge | Spotted Hotshot 38410 | -2/Protoforge | Spotted Hotshot 38412 | -2/Protoforge | Entered Access 38412 | -1/Access | Evolved 2 slots: Utility x2 38498 | -1/Access | Lost 5 allies 38499 | -1/Access | Energy Cycler disabled 38622 | -1/Access | Destroyed 9 combat bots 38634 | -1/Access | Identified exit to Command 38662 | -1/Access | First assault squad dispatched 38854 | -1/Access | Destroyed 10 combat bots 39289 | -1/Access | Spotted B-99 Colossus 39959 | -1/Access | Entered Command 40209 | -1/Command | First assault squad dispatched 40403 | -1/Command | Spotted M Guard 40407 | -1/Command | Spotted M Guard 40407 | -1/Command | Spotted Combat Programmer 40407 | -1/Command | Spotted Combat Programmer 40423 | -1/Command | Destroyed Combat Programmer 40428 | -1/Command | Destroyed Combat Programmer 40442 | -1/Command | Destroyed M Guard 40451 | -1/Command | Destroyed M Guard 40451 | -1/Command | All MAIN.C guards destroyed 40496 | -1/Command | Met MAIN.C 40506 | -1/Command | 0b10 Conduit disabled 40508 | -1/Command | Destroyed MAIN.C Shell 40511 | -1/Command | MAIN.C activated Command garrisons 40546 | -1/Command | Destroyed MAIN.C 40556 | -1/Command | Discovered new exit (range 48) 40556 | -1/Command | Discovered new exit (range 80) 40556 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 40561 | -1/Command | Phase Generator disabled 40606 | -1/Command | Found Exp. System Purifier 42258 | -1/Command | Found Exp. Force Field 42260 | -1/Command | Found Exp. Force Field 42263 | -1/Command | Found AEGIS Remote Shield 42725 | -1/Command | Found Exp. Targeting Computer 42884 | -1/Command | Found Exp. Core Analyzer 44230 | -1/Command | Warped through subspace to slip node 44230 | -1/Command | Discovered new exit (range 4) 44234 | -1/Command | Entered Access_0 44235 | -1/Access_0 | Sensed 4 artifacts in vicinity 44237 | -1/Access_0 | Met Architect 44247 | -1/Access_0 | Architect warped through subspace 44256 | -1/Access_0 | Destroyed A8 44294 | -1/Access_0 | Architect warped through subspace 44336 | -1/Access_0 | Architect warped through subspace 44359 | -1/Access_0 | Architect warped through subspace 44386 | -1/Access_0 | Subspace Access Node disabled 44396 | -1/Access_0 | Architect warped through subspace 44448 | -1/Access_0 | Architect warped through subspace 44455 | -1/Access_0 | A6 warped into view 44465 | -1/Access_0 | Destroyed A6 44493 | -1/Access_0 | Architect warped through subspace 44522 | -1/Access_0 | Architect warped through subspace 44539 | -1/Access_0 | Subspace Access Node disabled 44569 | -1/Access_0 | Architect warped through subspace 44581 | -1/Access_0 | A5 warped into view 44594 | -1/Access_0 | Destroyed A5 44599 | -1/Access_0 | Architect warped through subspace 44624 | -1/Access_0 | Subspace Access Node disabled 44632 | -1/Access_0 | Architect warped through subspace 44673 | -1/Access_0 | Architect warped through subspace 44676 | -1/Access_0 | Lost 3 parts (1n2u) 44694 | -1/Access_0 | Architect warped through subspace 44735 | -1/Access_0 | Architect warped through subspace 44766 | -1/Access_0 | Architect warped through subspace 44773 | -1/Access_0 | Crushed by falling debris 44774 | -1/Access_0 | System corruption reached 10% 44823 | -1/Access_0 | Subspace Access Node disabled 44829 | -1/Access_0 | Lost 4 parts (1p2u1w) 44866 | -1/Access_0 | Destroyed Architect 44867 | -1/Access_0 | Architect triggered a singularity event 44868 | -1/Access_0 | Warped through subspace to slip node 44868 | -1/Access_0 | Discovered new exit (range 8) 44869 | -1/Access_0 | Core integrity fell below 50% 44873 | *** | Escaped singularity! Last Messages --------------- 44867_ Penetrated by HV Slug. 44867_ Critical hit (Destroy). 44868_ A0_COM: 10. 44868_ HV Slug penetrates Earth. 44868_ HV Slug penetrates Wall. 44868_ Penetrated by HV Slug. 44868_ Critical hit (Destroy). 44868_ Hvy. Thermal Nova Construct/C destroyed. 44868_ Hvy. Thermal Nova Construct/C core remains intact and functional. 44868_ Warped through subspace, drawn to slip node. 44868_ EXIT=FOUND 44869_ A0_COM: 9. 44870_ A0_COM: 8. 44871_ A0_COM: 7. 44872_ A0_COM: 6. 44873_ A0_COM: 5. [Achievement: Punisher] [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 259 Coolant Potential 120 Energy Generation 81 Energy Capacity 941 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 19 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 6 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 20 Resistance: EX 50 Resistance: EM 75 Core Shielding 20 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 76 Targeting Accuracy 12 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 6 Kinecelleration 40 Salvage Targeting 1 Item Schematics ----------------- Adv. Myomer Leg | -2/Quarantine | Archive Helical Railgun | -2/Quarantine | Archive Exp. Targeting Computer | -2/Quarantine | Archive Hvy. Gatling Laser | -2/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -8/Storage Lgt. Treads | 63% | -8/Storage Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Terrabomb Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Planet Killer Punisher Wheee! Challenges ------------ None Game ------ Seed LargeGyrokineticDesublimator Manual? 0 Play Time 05:35:21 Cumulative 163.5 hours Start 2025.08.03 @ 22:06:16 End 2025.08.05 @ 19:00:48 Sessions 49 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type 6 Total 18 Types 8/1/5/1/0/1/1/1/0/0 Lore% 63 Gallery% 59 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aeb9f4b6-7d6d-444c-8d02-e5ff4b36c0b9